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Possible Revenues For GameHound







Introduction:

The games business is a tough economy to break into but if investment can be secured then

the rewards can be very worthwhile. The best way to gain investment in the economy is to

tap into the latest wave of opportunities and avoiding the traps that many small businesses

fall into. The most recent wave of opportunity appears to be in the disruptive technology

area, this is technology that enables behaviour that were not previously possible, a brilliant

example of this is augmented reality, this enables users of the technology to bring what

would have been only possible in a virtually world previously into the real world. The AR-

Drone is an example of augmented reality and because the technology is new and still in

development any game created using the technology will be unique.



This articles purpose is to outline how GameHound could potentially use augmented reality

games to gain access into the gaming industry and gain investment from possible partners

or big gaming companies.



Potential Investment:

Gamehound is developing games for the AR-Drone which is a flying quadric-copter this is a

new technology and although some games have been created for the drone it is still very

much in development. For us to be part of this development is a massive advantage to

ourselves as it means that anything we create will be an original idea and this will therefore

mean we have a unique IP on our ideas and this therefore increases our chances of gaining

investment. (Cornwell, 2002) (Weill)



Cornwell in the lecture we have been kindly provided also suggests 10 reasons why

companies are unlikely to invest in a small company. The relevant points to our company

are “No standardising billing system”, if we were to gain investment we would need to have

a billing system set up, the mostly likely system would be an online billing system where

users buy the Drone and Game online together and then any updates or downloadable

content will also be bought from the Gamehound website, this system is simple and easy to

use and with it being online it means that it accessible world-wide and will also support

flexible charging.



The next relevant point that Cornwell states is that businesses should have “effective

software standards” this means that the software supplied with the game should be

available to all of whom would like to buy it, this point is also relevant to firmware. During

development we have noticed that different firmware updates for the drone had adverse

effects on some of the software that we have been using, this therefore means we would

need to find a fix for this or emphasise in advertising that our game will only work with

certain firmwares, however setting to only one firmware could decrease our investment

potential.



Another of the pointers from Cornwell that is relevant to our company is the point he makes

about a company’s marketing approach being too slow to reach a critical mass, being unable

to reach a critical mass quickly decreases the potential of investment because companies

want to see that they can make a profit from the deal quickly and effectively. The AR-Drone

is currently marketed at remote control enthusiasts and ‘big kids’ i.e. those who have grown

up and have work and money, but like to play with toys still. This marketing approach is

evident on the AR-Drone website by the images and colours that are used (Parrot). Our

company would benefit from using this marketing scheme as it has been effective so far for

Parrot the main distributors of the Drone.



The value chain of the gaming industry is well known and it is important to consider where

in this chain your company lies before trying to present to potential investors or partners.









Gamehound would be placed in the designer section of this chain which would therefore leave us

quite low in the chain, this therefore means we would need to seek partners or investors from

higher up the chain in order to reach a high market leverage. An ideal partner would be Parrot the

company who make the AR-Drones, or a remote control vehicle(RCV)specialist such as Apex models

who sell RCV products to the whole of Europe. These potential investors or partners would be in the

Distributor/Billing and customer services provider section of the chain and would therefore give us

high market leverage due to good contacts in the specific area we would be working in.



Potential Revenues

For our company to succeed we would need investment or a partner but we would also need to

have a contingency plan of how we plan to bring in our own revenue. Of course if we negotiated

with Parrot we could sell bundles i.e. game software + AR-Drone, NXT bot and Controller this would

be priced highly but would mean that the user has everything to start playing, a typical price for this

would be around £350 for the Drone, £100 for the nxt bot, £10 for the controller and then we would

look to charge around £10-£20 for the game software and lastly the arena would cost around £10.

That amounts to around £500 which seems expensive but fits in with the other tech gadgets such

as 3D Tv’s and gaming PC’s so would be affordable for our target audience.



The game software on its own would probably be sold through our own website and the app store

for iphone, where we can sell the game for a cheap price but sell to users world-wide easily and

effectively.

Selling the game is not the only revenue we could potentially go for though, we could host

tournaments where advertising space can be sold on the arena’s and the location of the

tournament, this would mean revenue from companies who wish to advertise, spectators who wish

to watch, entrants who wish to take part and also any potential partners who would wish to sponsor

the tournament i.e. red bull who currently sponsor robot football and other relevant RC activities.



Then the last form of potential revenue is through selling more games or selling customized

peripherals for the Drone i.e. personalised skins for the Drone, personalised arenas, personalised

stickers to add to the outside of the arena or on the drone and many other things in that type of

genre.



With all these potential revenues being presented to a potential partner it would make our company

reasonably attractive to the people we are presenting too and if all this was drawn out into a

detailed contingency plan and business blue print, then I truly believe that investment would

become a strong possibility.



Conclusion

The article has outlined the potential revenues that the company could bring in and has also

outlined the key factors that Gamehound would need to consider in order to be successful in

receiving investment or gaining partners who will help to market the product that we are creating.

The advantages of our product is that it is unique and has not been done before therefore giving us

an original IP and therefore making our company an attractive option for investors or partners. The

company has also outlined potential revenues and potential billing services which would also make

the company attractive, another majorly important factor that article outlines is that the company

needs to ensure that the software we produce will work with any cross platforms meaning that

everyone is able to play the game.



Overall I feel that as a team and a company we have a potentially marketable idea and with the

background research and ideas in place there is a strong possibility that we could present effectively

to potential partners or investors.

Bibliography

Cornwell, S. (2002, February 28). Interactive games: The investor perspective.



Parrot. (n.d.). AR-Drone Home. Retrieved January 22, 2011, from http://ardrone.parrot.com/parrot-

ar-drone/usa/



Weill, L. (n.d.). Earn money with iTV now !



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