From Wikipedia, the free encyclopedia Custom Robo GX
Custom Robo GX
Custom Robo GX
Developer(s) Noise Custom Robo GX’s battle system.
Publisher(s) Nintendo
to completely emulate other Custom Robo titles. Also, in
Composer(s) Shinji Hosoe its storyline, players can’t move the protagonist the same
Ayako Saso way they can in any other title of the series. In this title,
Yasuhisa Watanabe
the main character the players name is used as the cur-
Series Custom Robo sor on the map screen for selecting which place to en-
ter. When the players are inside a place, a pop-up win-
Platform(s) Game Boy Advance
dow will give the players choices on what to do inside the
Release date(s) • JP July 27, 2002 place the players are in.
The main object of the whole game is to finish its plot
Genre(s) Action RPG
by collecting every Custom Robo, battle part, and oth-
Mode(s) Single player, multiplayer - linking er stuff that the player wants, while winning every bat-
Rating(s) CERO: A tle that moves the players from one part of the storyline
to the next. In Custom Robo battles, the object is to re-
Custom Robo GX (カスタムロボGX, Kusutamu Robo duce the hit points of the players’ opponent from 1000
JīEkkusu) is a video game title developed by NOISE and to 0 by using different Custom Robos, guns, bombs, pods,
published by Nintendo for the Game Boy Advance on July and Action-Chips. The exclusive Action-Chip within this
26, 2002 in Japan. However, Nintendo had considered re- version allows the players to create an additional shield
leasing the game in North America, but never did for rea- of defense or to expand on the players’ various maneu-
sons unknown. It stayed on Nintendo Power’s future re- vers. It is confirmed in this game that many upon many
lease list for a few years, until the release of the next title of combinations are present when it comes to the play-
of the series, Custom Robo: Battle Revolution for the Ninten- ers’ specific weapon. This combinational process how-
do GameCube (known as Custom Robo in North America). ever is strengthened even greater with the new Action-
NOISE was also planning to develop the sequel, Custom Chip ability. Battles begin with the players’ robo being
Robo GX 2 but later dropped from the lineup in favor of launched out of a Robocannon which is controlled with
Custom Robo Arena for the Nintendo DS.[1] Nintendo pre- the D-pad.
viously planned to release it in late 2005 in Japan. Custom Unlike other Custom Robo titles, once shot out of the
Robo GX is the third title of the Custom Robo series as well Robocannon, players have a random amount of time for
as the last Custom Robo title never released outside of Ja- their Custom Robo to be ready to battle, instead of de-
pan. pending on which six sides of the cube they land on.
Custom Robos are arranged in groups that are similar
to their abilities. In camera views, unlike other Custom
Gameplay Robo titles, this one has only one, which zooms out
Unlike every other Custom Robo title in the series, the Cus- whenever two Custom Robos are far from each other,
tom Robo battles in Custom Robo GX are in 2D, instead of 3D, while it zooms in whenever they are close to each other.
due to the Game Boy Advance not being powerful enough The endurance bar is located above the players’ hit
1
From Wikipedia, the free encyclopedia Custom Robo GX
Reception
• IGN - 7.4/10
• GameSpot - 7.3/10
Other appearances in media
• Some custom robos from this title (including X-Ray)
later appeared in Custom Robo Arena.
Image depicting the new Action-chip ability References
[1] "開発者に訊く カスタムロボの歴史". Nintendo
points. Once it runs out, the players’ robo gets "downed" Online Magazine. http://www.nintendo.co.jp/
which means that it stays fallen for a couple seconds. nom/0610/21/i04.html. Retrieved 2009-01-23.
After it gets up, it goes into "rebirth", where it stays in-
vincible for about 3 seconds. If the player repeatedly los-
es the same battle, the game offers the option of reduc- External links
ing the opponent’s initial health, to make it easier. If • Official Custom Robo GX website (Original)
the players continue to lose several times, the degree of (Translated using Excite.Co.Jp)
handicap offered increases up to 75%, giving the oppo- • Nintendo of America
nent a starting 250 HP. • IGN - Custom Robo GX, Custom Robo GX 2
Retrieved from "http://en.wikipedia.org/w/index.php?title=Custom_Robo_GX&oldid=449146734"
Categories:
• 2002 video games
• Game Boy Advance games
• Game Boy Advance-only games
• Noise (company) games
• Japan-exclusive video games
This page was last modified on 8 September 2011 at 14:58. Text is available under the Creative Commons Attribution-
ShareAlike License; additional terms may apply. See Terms of use for details. Wikipedia® is a registered trademark of
the Wikimedia Foundation, Inc., a non-profit organization.Contact us
Privacy policy About Wikipedia Disclaimers
2