Paths of Glory Card Manifest
Allied Cards
Replacements
CC/*
Card
Ops
SR
WS
A BR FR IT RU Card Name/Effect
1 4 4 * 1 1 2 2 1 3 British Reinforcements - 2nd Army, 1 corps.
2 4 4 * 2 1 2 2 1 3 Blockade - Subtract 1 VP during the War Status Phase of each Winter turn.
3 3 4 * 1 1 1 2 Russian Reinforcements - 11th Army, 1 corps.
M 4 2 2 CC* 1 1 1 Pleve - A RU attack or defense adds a +1 drm.
o 5 2 2 CC 1 1 1 Putnik - May only be played in 1914 and 1915. A SB attack or defense adds a +1 drm.
b Withdrawal - Defending units negate one required Corps step loss and instead retreat 1 space. This also cancels any retreat caused by
6 2 2 CC* 1 1 1
losing the combat. If not Corps step(s) lost, an Army step loss may be negated.
i
7 2 2 CC 1 1 1 Severe Weather - Defending units in a mountain space in Fall/Winter or a swamp space in Spring/Fall get a +2 drm.
l
8 2 2 * 1 1 1 Russian Reinforcements - 2 corps.
i
Moltke - May only be played in August or September 1914. CP Activation in Belgium or France costs 1 OPS per unit (not space) until the
z 9 3 4 * 1 1 1 2
Falkenhayn card is played.
a 10 3 4 * 1 1 1 2 French Reinforcements - 10th Army.
t 11 3 4 * 1 1 1 2 Russian Reinforcements - 9th Army, 10th Army.
i 12 3 4 * 1 1 1 2 Entrench - Place a Level 1 Trench in any space occupied by a supplied friendly Army. Both players may now Entrench.
o 13 4 4 * 2 1 2 2 1 3 Rape of Belgium - May only be played if CP played "Guns of August". Subtract 1VP.
n 14 4 4 * 1 1 2 2 1 3 British Reinforcements - 1st Army, 1 corps.
56 2 2 * 1 1 1 Paris Taxis - Allied player receives 1 extra RP to immediately flip a reduced French Army in or adjacent to Paris to its full strength side.
The RP may not be spent to replace an eliminated unit.
57 3 4 * 1 1 1 2 Russian Cavalry - Place the two Russian Cavalry corps in any one space inside Russia containing a supplied Russian Army. They may
not be placed in violation of the stacking limit.
15 3 4 * 1 1 1 2 British Reinforcements - 4th Army, 1 corps.
16 5 5 * 1 1 3 3 2 4 Romania - May not be played after "Fall of the Tsar". Romania joins the Allies.
Italy - Italy joins the Allies. Add 1 VP during the War Status Phase of each turn if unplayed after Allied War Commitment Level is Total
17 5 5 * 2 1 3 3 4
War.
18 2 2 CC 1 1 1 Hurricane Barrage - A BR attack adds a +1 drm.
19 2 2 CC 1 1 1 Air Superiority - A BR or FR attack adds +1 drm.
20 2 2 * 1 1 1 British Reinforcements - AUS Corps, CND Corps.
21 2 2 CC* 1 1 1 Phosgene Gas - A FR attack adds +1 drm.
L 22 3 4 * 1 1 1 2 Italian Reinforcements - May only be played after ITALY joins the Allies. 5th Army.
i 23 2 2 * 1 1 1 Cloak and Dagger - Allied player may examine all cards in the CP player's hand and then conduct Operations using this card.
m 24 3 4 * 1 1 1 2 French Reinforcements - 7th Army.
i 25 3 4 * 1 1 1 2 Russian Reinforcements - 6th Army, 7th Army, 2 corps.
t 26 3 4 * 2 1 1 1 2 Lusitania - May only be played after "Blockade" and before "Zimmermann Telegram". Subtract 1 VP.
e 27 3 4 * 1 1 1 1 2 Great Retreat - All RU units attacked this turn may retreat before combat. This must be announced before the die is rolled for each
d combat. No combat takes place. The RU unit(s) must retreat 1 space. Full strength CP units may advance.
28 4 4 * 1 2 2 1 3 Landships - Allows play of "Royal Tank Corps".
W 29 4 4 * 1 2 2 1 3 Yudenitch (RU Reinforcements) - Place the Russian CAU Army in any supplied space in Russia on the Near East map.
a 30 4 4 * 1 1 2 2 1 3 Salonika - May SR up to 3 BR/FR Corps (from the map and/or Reserve) to Salonika. This card counts as a SR card play.
MEF (BR Reinforcements) - May only be played if Turkey is at war and before "Salonika". Place the MEF Army at any MEF space. See
r 31 4 4 * 1 1 2 2 1 3
9.5.3.5.
32 2 2 * 1 1 1 Russian Reinforcements - 12th Army.
33 2 2 * 1 1 1 Grand Fleet - If played in the Allied Action Round immediately following the "High Seas Fleet", cancel that card.
34 3 4 * 1 1 1 2 British Reinforcements - 3rd Army, 2 corps.
58 2 2 CC* 1 1 1 Russian Guards - A Russian attack adds +1drm.
59 2 2 CC 1 1 1 Alpine Troops - An attack with IT units (only) adds +1drm.
Czech Legion - Remove from the game 1 AH Corps from the CP Eliminated/Replacement Box. Add the RU Czech Legion orps to the Allied
60 3 4 * 1 1 1 2
Reserve Box.
61 4 4 CC* 1 2 2 1 3 Maude - Any one attack made by BR units tracing supply to Basra may fire on the Army Table.
Yanks and Tanks - Allied player conducts Operations using this card and all Combats involving a US unit during this Action Round get a
35 4 4 * 1 2 2 1 3
+2 drm.
36 2 2 CC 1 1 1 Mine Attack - A BR attack vs. an entrenched Defender adds a +1 drm. May only be used in one Combat per turn.
37 2 2 * 1 1 1 1 Independent Air Force - Cancel or prevent Rathenau Event bonus GE RP.
38 2 2 * 1 1 1 USA Reinforcements - May only be played after "Over There". 1 corps.
39 2 2 CC 1 1 1 They Shall Not Pass - Cancels any retreat for losing a combat if defending in a FR fort space.
14 Points - May only be played after "Zimmermann Telegram". Only the Allied player may offer Peace Terms for the rest of the game.
40 2 2 * 1 1 1
Subtract 1 VP.
41 3 4 * 1 1 1 2 Arab Northern Army (BR Reinforcements) - May only be played if Turkey is at war. Place the British ANA Corps in the Arabia space.
42 3 4 * 1 1 1 2 British Reinforcements - 5th Army, 1 corps, PT Corps.
43 3 4 * 1 1 1 2 USA Reinforcements - May only be played after "Over There". 1st Army, 2 corps.
T 44 3 4 * 1 1 1 1 2 Greece - Greece joins the Allies.
45 3 4 CC* 1 1 1 2 Kerensky Offensive - May only be played after "Fall of Tsar" and before the "Bolshevik Revolution". Allied player conducts Operations
o
using this card and one RU attack vs. a space with any AH, BU or TU units adds a +2 drm.
t 46 4 4 * 2 1 2 2 1 3 Brusilov Offensive - Allied player conducts Operations using this card and adds a +1 drm to ALL RU attacks this Action Round. Also, for 1
a RU attack vs. only non-GE CP units cancel all trench effects.
l 47 4 4 * 1 2 2 1 3 USA Reinforcements - May only be played after "Over There". 2nd Army, 1 corps.
Royal Tank Corps - May only be played after "Landships". Cancels trench column shifts for a BR attack against a clear space in
48 4 4 CC 1 2 2 1 3
France/Belgium. May only be used in 1 Combat per turn.
W
49 4 4 * 1 2 2 1 3 Sinai Pipeline - Cancels Sinai -3 drm for Allied units only. Summer turn desert effects remain. Allows play of "Allenby".
a
50 4 4 * 1 1 2 2 1 3 Allenby (BR Reinforcements) - May only be played after "Sinai Pipeline". Place the British NE Army in Alexandria.
r Everyone Into Battle - May only be played after at least one of the following has occurred: "Blucher," "Michel" or "Peace Offensive". Allied
51 4 4 * 1 1 2 2 1 3
units in Italy, France and Belgium are considered one nationality for Activation for the rest of this turn (only).
52 4 4 * 1 2 2 1 3 Convoy - May only be played after "U-Boats Unleashed". Cancels effects of that card. Subtract 1VP.
53 5 5 * 1 3 3 2 4 Army of the Orient (FR Reinforcements) - Place the French Orient Army in the Salonika space if Allied controlled, subject to stacking
limits.
Zimmermann Telegram - May only be played if U.S. entry marker is in the "Zimmerman Telegram Allowed" box. Subtract 1 VP. US joins
54 5 5 * 2 1 3 3 2 4
the Allies. Allows play of "Over There" card on any following turn.
Over There - May only be played after "Zimmerman Telegram". Allows play of "US Reinforcements" on any following turns. ALL Allied RP
55 5 5 * 1 3 3 2 4
cards played now include 1 US RP.
62 2 2 * 1 1 1 1 The Sixtus Affair - Roll on the Allied 0-19 Peace Term Table. This is not a normal Peace Offer and may not be accepted for a draw.
63 3 4 CC* 1 1 1 2 Backs To The Wall - A space with a BR Army in France/Belgium may cancel any one mandated retreat.
64 3 4 * 1 1 1 2 USA Reinforcements - May only be played after 'Over There'. 2 Corps [2-1-4/1-1-4]
Influenza - May be played if Combined War status is 30+. Neither side may perform RP actions for the rest of this turn. Already played
65 4 4 * 1 2 2 1 3
RPs are not lost.
Paths of Glory Card Manifest
CP Cards
CC/*
Card
Replacements
Ops
SR
WS
AH BU GE TU Card Name/Effect
Guns of August - May only be played in the first Action Round of the August 1914 turn. The Liege fort is destroyed. Place the GE 1st and
1 3 4 * 2 1 2 1
2nd Armies in the Liege space. The GE 1st, 2nd, and 3rd Armies are activated for Combat.
2 2 2 CC* 1 Wireless Intercepts - A GE Flank Attack Attempt vs. a space containing only RU units is automatically successful.
3 2 2 CC 1 Von Francois - A GE attack vs. RU units adds a +1 drm.
M 4 2 2 CC 1 Severe Weather - Defending units in a mountain space in Fall/Winter or a swamp space in Spring/Fall get a +2 drm.
o Landwehr - CP player receives 2 extra RPs to immediately flip reduced strength units to their full side. They may not be spent to replace
5 2 2 * 1
b eliminated units.
i 6 3 4 * 1 2 1 Entrench - Place a Level 1 Trench in any space occupied by a supplied friendly Army. Both players may now Entrench.
. l 7 3 4 * 1 2 1 German Reinforcements - 9th Army.
i 8 3 4 * 1 2 1 Race to the Sea - CP units may now end movement in Ostend, Calais, and Amiens.
z 9 4 4 * 1 2 1 3 1 Reichstag Truce - May not be played after CP War Commitment Level is Total War. Add 1 VP.
a SUD Army - Up to 2 GE corps may stack with any 1 AH unit and be Activated as a single nationality. A different stack may be chosen
10 3 4 * 1 2 1
each Action Round.
t
11 2 2 * 1 1 Oberost - German units may now attack spaces containing RU forts. (They may always besiege such spaces.)
i
12 4 4 * 2 1 3 1 German Reinforcements - 10th Army, 2 corps.
o Falkenhayn - May only be played on Aug/Sep 1914 turns only after the "Moltke" is played or without restriction beginning in Fall 1914.
n 13 4 4 * 2 2 1 3 1
Cancels the effects of "Moltke". Allows play of "Place of Execution"
14 4 4 * 2 1 3 1 Austria - Hungary Reinforcements - 7th Army, 2 corps.
56 2 2 CC* 1 Withdrawal - Defending units negate one required Corps step loss and instead retreat 1 space. This also cancels any retreat caused by
losing the combat. If no Corps step(s) lost, an Army step loss may be negated.
57 3 4 CC* 1 2 1 Kaisertreu - An AH attack or defence adds +1drm.
15 2 2 CC* 1 Chlorine Gas - A GE attack adds +1 drm.
16 2 2 CC* 1 Liman Von Sanders - A TU attack or defense adds a +1 drm.
17 2 2 * 1 Mata Hari - CP player may examine all cards in the Allied player's hand and then conduct Operations using this card.
18 2 2 CC 1 Fortified Machine Guns - A GE entrenched defender adds a +1 drm.
19 2 2 CC* 1 Flamethrowers - A GE attack adds +1 drm.
20 3 4 * 1 2 1 Austria - Hungary Reinforcements - 10th Army.
21 3 4 * 1 2 1 German Reinforcements - 11th Army, 1 corps.
22 3 4 * 1 2 1 German Reinforcements - 12th Army, 1 corps.
L
23 3 4 * 1 2 1 Austria - Hungary Reinforcements - 11th Army.
i
24 3 4 * 1 2 1 Libyan Revolt (TU Reinforcements) - (May only be played if there are no Allied units in the Libya space.) Place the SN unit in Libya.
m
25 4 4 * 2 1 3 1 High Seas Fleet - High Seas Fleet sorties. Unless the Allied player plays the "Grand Fleet" as his next action, add 1 VP.
i
Place of Execution - May only be played after the "Falkenhayn" and before the "H-L Take Command". An attack vs. FR fort space adds a
t 26 4 4 CC* 1 2 1 3 1
+2 drm.
e 27 4 4 * 1 2 1 3 1 Zeppelin Raids - Subtract 4 BR RPs (down to 0) during the Replacement Phase of this turn.
d 28 4 4 * 1 2 1 3 1 Tsar Takes Command - May only be played if the Russian Capitulation marker is in the "Tsar Takes Command Allowed" box.
29 2 2 * 1 11th Army - The GE 11th Army (only) may freely stack with any CP corps and be treated as 1 unit for Activation purposes.
W 30 2 2 CC 1 Alpenkorps - A GE attack to or from a mountain space adds +1 drm.
a 31 3 4 CC 1 2 1 Kemal - A TU defender with a combat factor of 1 or more may fire on the Army Table. May only be used in one Combat per turn.
r 32 3 4 * 1 1 2 1 War in Africa - Permanently remove 1 BR corps from the game or add 1 VP (Allied choice).
33 5 5 * 1 3 1 4 2 Walter Rathenau - Add 1 extra GE RP during the Replacement Phase of every turn.
34 5 5 * 1 3 4 2 Bulgaria - Bulgaria joins the CP.
Stavka Timidity - May be played after "Tsar Takes Command". No RU attacks vs. entrenched GE units (only) the rest of this turn. Mixed
58 2 2 1
CP stacks may be attacked.
Polish Restoration - May be played if the CP currently controls Warsaw. Subtract 1 VP. Add the three Polish Corps to the CP Reserve Box.
59 3 4 * 1 2 1
These Corps are treated as German for all purposes but may not be relpaced if Warsaw is Allied.
60 3 4 CC* 1 2 1 Turk Determination - A TU Defender in any non-trench space is considered at Trench Level 1 for all purposes for that combat only.
Haig - Entrenched GE units in France/Belgium/Germany may ignore all retreat results vs. attacks with BR units this turn. No effect
61 4 4 * 2 1 3 1
after play of Michel, Blucher, Peace Offensive.
35 2 2 CC* 1 Mustard Gas - A GE attack adds a +1 drm.
U-Boats Unleashed - May only be played after "H-L Take Command". Subtract 1 BR RP during the Repl. Phase of each turn and prevent
36 2 2 * 2 1
play of US Reinforcements until "Convoy" is played.
37 2 2 * 1 1 Hoffman - May only be played after "H-L Take Command". Adds +1 to all future CP Mandated Offensive die rolls.
38 2 2 * 1 German Reinforcements - 2 corps.
39 2 2 * 1 German Reinforcements - 2 corps.
40 3 4 CC 1 2 1 Air Superiority - A GE attack adds +1 drm.
41 3 4 * 1 2 1 German Reinforcements - 14th Army.
42 3 4 * 1 2 1 Turkish Reinforcements - YLD Army.
43 3 4 CC* 1 2 1 Von Below - Cancels all trench effects for 1 attack against only IT unit(s).
44 3 4 CC* 1 2 1 Von Hutier - Attacker fires first and cancels all trench effects for an attack against RU unit(s).
T 45 4 4 * 1 Treaty of Brest Litovsk - May only be played after "Bolshevik Revolution". RU units may no longer attack. CP units may not attack RU
2 1 3 1
o units except TU units may attack on the Near East map. Also see 5.5.2.
46 4 4 * 2 1 3 1 German Reinforcements - 17th Army, 18th Army.
t
4 4 * 1 2 1 3 1 French Mutiny - Effects of Mandated FR Offensives are reversed. If any FR units not stacked with US units attack on a FR MO turn, add
a 47
1 VP.
l 48 4 4 * 2 1 3 1 Turkish Reinforcements - AoI Army.
49 4 4 CC* 1 2 1 3 1 Michel - May only be played after "H-L Take Command". Cancels all trench effects fro 1 GE attack and adds a + 1 drm for that attack.
W 50 4 4 CC* 2 1 3 1 Blucher - May only be played after "H-L Take Command". Cancels all trench effects for 1 GE attack.
a 51 4 4 CC* 2 1 3 1 Peace Offensive - May only be played after "H-L Take Command". Cancels all trench effects for 1 GE attack. If attacker does not advance
r into the space, subtract 1 VP.
Fall of the Tsar - May only be played if Russian Capitulation marker is in the "Fall of Tsar Allowed" box. Add 1 VP plus an additional 2 VP
52 5 5 * 3 1 4 2
if RO is still neutral. RU Activation costs 1 OPS per unit, not space, for Combat only.
Bolshevik Revolution - May only be played if Russian Capitulation marker is in the "Bolshevik Revolution Allowed" box. No more than 1
53 5 5 * 3 1 4 2
RU RP may be spent each turn.
54 H-L Take Command - Allows play of "Michel", "Blucher", "Peace Offensive", "Hoffman", and "U-Boats Unleashed". Prevents play of "Place of
5 5 * 2 3 1 4 2
Execution".
4 4 * 2 1 3 1 Lloyd George - No BR attacks vs. Level 2 entrenched GE units may be made for the rest of this turn. This effect is canceled by play of
55
MICHEL, BLUCHER, or PEACE OFFENSIVE events.
62 2 2 CC* 1 Achtung: Panzer - A GE attack vs. a clear space adds +1 drm.
63 3 4 * 1 2 1 Russian Desertions - May be played after "Fall Of The Tsar". CP may reduce four 2-step RU units.
Alberich - May not be used if Allies play "Royal Tank Corps" or "Yanks and Tanks". Cancels any one Allied attack in France/Belgium.
64 3 4 CC* 1 2 1
Any Allied CC cards are considered not played.
Prince Max - May not be played after "H-L Take Command" or on or after Turn 13. The "H-L Take Command" card is permanently
65 4 4 * 2 1 3 1
removed from the game. A draw is treated as a CP Victory (including tournament play).
Paths of Glory Card Manifest
Allied Cards
Replacements
CC/*
Card
Ops
SR
WS
A BR FR IT RU Card Name/Effect
1 4 4 * 1 1 2 2 1 3 British Reinforcements - 2nd Army, 1 corps.
2 4 4 * 2 1 2 2 1 3 Blockade - Subtract 1 VP during the War Status Phase of each Winter turn.
M
3 3 4 * 1 1 1 2 Russian Reinforcements - 11th Army, 1 corps.
o
4 2 2 CC* 1 1 1 Pleve - A RU attack or defense adds a +1 drm.
b
5 2 2 CC 1 1 1 Putnik - May only be played in 1914 and 1915. A SB attack or defense adds a +1 drm.
i
Withdrawal - Defending units negate one required Corps step loss and instead retreat 1 space. This also cancels any retreat caused by
l 6 2 2 CC* 1 1 1
losing the combat. If not Corps step(s) lost, an Army step loss may be negated.
i 7 2 2 CC 1 1 1 Severe Weather - Defending units in a mountain space in Fall/Winter or a swamp space in Spring/Fall get a +2 drm.
z 8 2 2 * 1 1 1 Russian Reinforcements - 2 corps.
a Moltke - May only be played in August or September 1914. CP Activation in Belgium or France costs 1 OPS per unit (not space) until the
9 3 4 * 1 1 1 2
t Falkenhayn card is played.
i 10 3 4 * 1 1 1 2 French Reinforcements - 10th Army.
o 11 3 4 * 1 1 1 2 Russian Reinforcements - 9th Army, 10th Army.
n 12 3 4 * 1 1 1 2 Entrench - Place a Level 1 Trench in any space occupied by a supplied friendly Army. Both players may now Entrench.
13 4 4 * 2 1 2 2 1 3 Rape of Belgium - May only be played if CP played "Guns of August". Subtract 1VP.
14 4 4 * 1 1 2 2 1 3 British Reinforcements - 1st Army, 1 corps.
15 3 4 * 1 1 1 2 British Reinforcements - 4th Army, 1 corps.
16 5 5 * 1 1 3 3 2 4 Romania - May not be played after "Fall of the Tsar". Romania joins the Allies.
Italy - Italy joins the Allies. Add 1 VP during the War Status Phase of each turn if unplayed after Allied War Commitment Level is Total
17 5 5 * 2 1 3 3 4
War.
18 2 2 CC 1 1 1 Hurricane Barrage - A BR attack adds a +1 drm.
19 2 2 CC 1 1 1 Air Superiority - A BR or FR attack adds +1 drm.
L 20 2 2 * 1 1 1 British Reinforcements - AUS Corps, CND Corps.
i 21 2 2 CC* 1 1 1 Phosgene Gas - A FR attack adds +1 drm.
m 22 3 4 * 1 1 1 2 Italian Reinforcements - May only be played after ITALY joins the Allies. 5th Army.
i 23 2 2 * 1 1 1 Cloak and Dagger - Allied player may examine all cards in the CP player's hand and then conduct Operations using this card.
t 24 3 4 * 1 1 1 2 French Reinforcements - 7th Army.
e 25 3 4 * 1 1 1 2 Russian Reinforcements - 6th Army, 7th Army, 2 corps.
d
26 3 4 * 2 1 1 1 2 Lusitania - May only be played after "Blockade" and before "Zimmermann Telegram". Subtract 1 VP.
27 3 4 * 1 1 1 1 2 Great Retreat - All RU units attacked this turn may retreat before combat. This must be announced before the die is rolled for each
W combat. No combat takes place. The RU unit(s) must retreat 1 space. Full strength CP units may advance.
a 28 4 4 * 1 2 2 1 3 Landships - Allows play of "Royal Tank Corps".
r 29 4 4 * 1 2 2 1 3 Yudenitch (RU Reinforcements) - Place the Russian CAU Army in any supplied space in Russia on the Near East map.
30 4 4 * 1 1 2 2 1 3 Salonika - May SR up to 3 BR/FR Corps (from the map and/or Reserve) to Salonika. This card counts as a SR card play.
MEF (BR Reinforcements) - May only be played if Turkey is at war and before "Salonika". Place the MEF Army at any MEF space. See
31 4 4 * 1 1 2 2 1 3
9.5.3.5.
32 2 2 * 1 1 1 Russian Reinforcements - 12th Army.
33 2 2 * 1 1 1 Grand Fleet - If played in the Allied Action Round immediately following the "High Seas Fleet", cancel that card.
34 3 4 * 1 1 1 2 British Reinforcements - 3rd Army, 2 corps.
Yanks and Tanks - Allied player conducts Operations using this card and all Combats involving a US unit during this Action Round get a
35 4 4 * 1 2 2 1 3
+2 drm.
36 2 2 CC 1 1 1 Mine Attack - A BR attack vs. an entrenched Defender adds a +1 drm. May only be used in one Combat per turn.
37 2 2 * 1 1 1 1 Independent Air Force - Cancel or prevent Rathenau Event bonus GE RP.
38 2 2 * 1 1 1 USA Reinforcements - May only be played after "Over There". 1 corps.
39 2 2 CC 1 1 1 They Shall Not Pass - Cancels any retreat for losing a combat if defending in a FR fort space.
14 Points - May only be played after "Zimmermann Telegram". Only the Allied player may offer Peace Terms for the rest of the game.
40 2 2 * 1 1 1
Subtract 1 VP.
41 3 4 * 1 1 1 2 Arab Northern Army (BR Reinforcements) - May only be played if Turkey is at war. Place the British ANA Corps in the Arabia space.
T 42 3 4 * 1 1 1 2 British Reinforcements - 5th Army, 1 corps, PT Corps.
o 43 3 4 * 1 1 1 2 USA Reinforcements - May only be played after "Over There". 1st Army, 2 corps.
t 44 3 4 * 1 1 1 1 2 Greece - Greece joins the Allies.
a 45 3 4 CC* 1 1 1 2 Kerensky Offensive - May only be played after "Fall of Tsar" and before the "Bolshevik Revolution". Allied player conducts Operations
l using this card and one RU attack vs. a space with any AH, BU or TU units adds a +2 drm.
46 4 4 * 2 1 2 2 1 3 Brusilov Offensive - Allied player conducts Operations using this card and adds a +1 drm to ALL RU attacks this Action Round. Also, for 1
RU attack vs. only non-GE CP units cancel all trench effects.
W 47 4 4 * 1 2 2 1 3 USA Reinforcements - May only be played after "Over There". 2nd Army, 1 corps.
a Royal Tank Corps - May only be played after "Landships". Cancels trench column shifts for a BR attack against a clear space in
48 4 4 CC 1 2 2 1 3
r France/Belgium. May only be used in 1 Combat per turn.
49 4 4 * 1 2 2 1 3 Sinai Pipeline - Cancels Sinai -3 drm for Allied units only. Summer turn desert effects remain. Allows play of "Allenby".
50 4 4 * 1 1 2 2 1 3 Allenby (BR Reinforcements) - May only be played after "Sinai Pipeline". Place the British NE Army in Alexandria.
51 4 4 * 1 1 2 2 1 3 Everyone Into Battle - May only be played after at least one of the following has occurred: "Blucher," "Michel" or "Peace Offensive". Allied
units in Italy, France and Belgium are considered one nationality for Activation for the rest of this turn (only).
52 4 4 * 1 2 2 1 3 Convoy - May only be played after "U-Boats Unleashed". Cancels effects of that card. Subtract 1VP.
53 5 5 * 1 3 3 2 4 Army of the Orient (FR Reinforcements) - Place the French Orient Army in the Salonika space if Allied controlled, subject to stacking
limits.
Zimmermann Telegram - May only be played if U.S. entry marker is in the "Zimmerman Telegram Allowed" box. Subtract 1 VP. US joins
54 5 5 * 2 1 3 3 2 4
the Allies. Allows play of "Over There" card on any following turn.
Over There - May only be played after "Zimmerman Telegram". Allows play of "US Reinforcements" on any following turns. ALL Allied RP
55 5 5 * 1 3 3 2 4
cards played now include 1 US RP.
Paths of Glory Card Manifest
CP Cards
CC/*
Card
Replacements
Ops
SR
WS
AH BU GE TU Card Name/Effect
Guns of August - May only be played in the first Action Round of the August 1914 turn. The Liege fort is destroyed. Place the GE 1st and
1 3 4 * 2 1 2 1
2nd Armies in the Liege space. The GE 1st, 2nd, and 3rd Armies are activated for Combat.
2 2 2 CC* 1 Wireless Intercepts - A GE Flank Attack Attempt vs. a space containing only RU units is automatically successful.
M
3 2 2 CC 1 Von Francois - A GE attack vs. RU units adds a +1 drm.
o
4 2 2 CC 1 Severe Weather - Defending units in a mountain space in Fall/Winter or a swamp space in Spring/Fall get a +2 drm.
b
Landwehr - CP player receives 2 extra RPs to immediately flip reduced strength units to their full side. They may not be spent to replace
i 5 2 2 * 1
eliminated units.
l 6 3 4 * 1 2 1 Entrench - Place a Level 1 Trench in any space occupied by a supplied friendly Army. Both players may now Entrench.
. i 7 3 4 * 1 2 1 German Reinforcements - 9th Army.
z 8 3 4 * 1 2 1 Race to the Sea - CP units may now end movement in Ostend, Calais, and Amiens.
a 9 4 4 * 1 2 1 3 1 Reichstag Truce - May not be played after CP War Commitment Level is Total War. Add 1 VP.
t SUD Army - Up to 2 GE corps may stack with any 1 AH unit and be Activated as a single nationality. A different stack may be chosen
10 3 4 * 1 2 1
i each Action Round.
o 11 2 2 * 1 1 Oberost - German units may now attack spaces containing RU forts. (They may always besiege such spaces.)
n 12 4 4 * 2 1 3 1 German Reinforcements - 10th Army, 2 corps.
Falkenhayn - May only be played on Aug/Sep 1914 turns only after the "Moltke" is played or without restriction beginning in Fall 1914.
13 4 4 * 2 2 1 3 1
Cancels the effects of "Moltke". Allows play of "Place of Execution"
14 4 4 * 2 1 3 1 Austria - Hungary Reinforcements - 7th Army, 2 corps.
15 2 2 CC* 1 Chlorine Gas - A GE attack adds +1 drm.
16 2 2 CC* 1 Liman Von Sanders - A TU attack or defense adds a +1 drm.
17 2 2 * 1 Mata Hari - CP player may examine all cards in the Allied player's hand and then conduct Operations using this card.
18 2 2 CC 1 Fortified Machine Guns - A GE entrenched defender adds a +1 drm.
19 2 2 CC* 1 Flamethrowers - A GE attack adds +1 drm.
L 20 3 4 * 1 2 1 Austria - Hungary Reinforcements - 10th Army.
i 21 3 4 * 1 2 1 German Reinforcements - 11th Army, 1 corps.
m 22 3 4 * 1 2 1 German Reinforcements - 12th Army, 1 corps.
i 23 3 4 * 1 2 1 Austria - Hungary Reinforcements - 11th Army.
t 24 3 4 * 1 2 1 Libyan Revolt (TU Reinforcements) - (May only be played if there are no Allied units in the Libya space.) Place the SN unit in Libya.
e 25 4 4 * 2 1 3 1 High Seas Fleet - High Seas Fleet sorties. Unless the Allied player plays the "Grand Fleet" as his next action, add 1 VP.
d Place of Execution - May only be played after the "Falkenhayn" and before the "H-L Take Command". An attack vs. FR fort space adds a
26 4 4 CC* 1 2 1 3 1
+2 drm.
W 27 4 4 * 1 2 1 3 1 Zeppelin Raids - Subtract 4 BR RPs (down to 0) during the Replacement Phase of this turn.
a 28 4 4 * 1 2 1 3 1 Tsar Takes Command - May only be played if the Russian Capitulation marker is in the "Tsar Takes Command Allowed" box.
r 29 2 2 * 1 11th Army - The GE 11th Army (only) may freely stack with any CP corps and be treated as 1 unit for Activation purposes.
30 2 2 CC 1 Alpenkorps - A GE attack to or from a mountain space adds +1 drm.
31 3 4 CC 1 2 1 Kemal - A TU defender with a combat factor of 1 or more may fire on the Army Table. May only be used in one Combat per turn.
32 3 4 * 1 1 2 1 War in Africa - Permanently remove 1 BR corps from the game or add 1 VP (Allied choice).
33 5 5 * 1 3 1 4 2 Walter Rathenau - Add 1 extra GE RP during the Replacement Phase of every turn.
34 5 5 * 1 3 4 2 Bulgaria - Bulgaria joins the CP.
35 2 2 CC* 1 Mustard Gas - A GE attack adds a +1 drm.
U-Boats Unleashed - May only be played after "H-L Take Command". Subtract 1 BR RP during the Repl. Phase of each turn and prevent
36 2 2 * 2 1
play of US Reinforcements until "Convoy" is played.
37 2 2 * 1 1 Hoffman - May only be played after "H-L Take Command". Adds +1 to all future CP Mandated Offensive die rolls.
38 2 2 * 1 German Reinforcements - 2 corps.
39 2 2 * 1 German Reinforcements - 2 corps.
40 3 4 CC 1 2 1 Air Superiority - A GE attack adds +1 drm.
41 3 4 * 1 2 1 German Reinforcements - 14th Army.
42 3 4 * 1 2 1 Turkish Reinforcements - YLD Army.
T
43 3 4 CC* 1 2 1 Von Below - Cancels all trench effects for 1 attack against only IT unit(s).
o
44 3 4 CC* 1 2 1 Von Hutier - Attacker fires first and cancels all trench effects for an attack against RU unit(s).
t
45 4 4 * 1 Treaty of Brest Litovsk - May only be played after "Bolshevik Revolution". RU units may no longer attack. CP units may not attack RU
a 2 1 3 1
units except TU units may attack on the Near East map. Also see 5.5.2.
l 46 4 4 * 2 1 3 1 German Reinforcements - 17th Army, 18th Army.
4 4 * 1 2 1 3 1 French Mutiny - Effects of Mandated FR Offensives are reversed. If any FR units not stacked with US units attack on a FR MO turn, add
47
W 1 VP.
a 48 4 4 * 2 1 3 1 Turkish Reinforcements - AoI Army.
r 49 4 4 CC* 1 2 1 3 1 Michel - May only be played after "H-L Take Command". Cancels all trench effects fro 1 GE attack and adds a + 1 drm for that attack.
50 4 4 CC* 2 1 3 1 Blucher - May only be played after "H-L Take Command". Cancels all trench effects for 1 GE attack.
51 4 4 CC* 2 1 3 1 Peace Offensive - May only be played after "H-L Take Command". Cancels all trench effects for 1 GE attack. If attacker does not advance
into the space, subtract 1 VP.
Fall of the Tsar - May only be played if Russian Capitulation marker is in the "Fall of Tsar Allowed" box. Add 1 VP plus an additional 2 VP
52 5 5 * 3 1 4 2
if RO is still neutral. RU Activation costs 1 OPS per unit, not space, for Combat only.
Bolshevik Revolution - May only be played if Russian Capitulation marker is in the "Bolshevik Revolution Allowed" box. No more than 1
53 5 5 * 3 1 4 2
RU RP may be spent each turn.
54 H-L Take Command - Allows play of "Michel", "Blucher", "Peace Offensive", "Hoffman", and "U-Boats Unleashed". Prevents play of "Place of
5 5 * 2 3 1 4 2
Execution".
4 4 * 2 1 3 1 Lloyd George - No BR attacks vs. Level 2 entrenched GE units may be made for the rest of this turn. This effect is canceled by play of
55
MICHEL, BLUCHER, or PEACE OFFENSIVE events.