b6fede96-f058-4b0b-9386-c163c645d7e1.xls
Wilderness War Roster of Cards N= Naval Move Allowed, Ind= Indian Units involved, RS =Reshuffle Deck,REMOVE=card out of game
Cards 6-20, indicated in bold, are Events which are played DURING another card's play.
Card No. Value For F/B? Title Description
1 to 4 3N Both Campaign Activate any two Leaders and their forces.
5 1 Both Bastions Repaired Replace a Siege 1 or 2 marker with a Siege 0.
6 3N RS Both Surrender! Capture a Fort or Fortress already with at least a Siege 1 Marker Intact. Play in lieu of die roll.
7 1 Both Massacre! When: Play when an enemy stack of Indians & Drilled Troops capture a stockade, Fort, Fortress.
Effect: All Indians in the space are eliminated. Receive 1 VP.
8 1 Both Coehorns&Howitzers When: Play if you have Regulars attacking or defending in a siege and/or assault.
Effect: Receive +2 drm on siege roll if attacking, -2 drm if defending PLUS a +2 on CRTin an assault
9 1 Both Fieldworks When: Play before resolving a battle if you have Drilled Troops engaged.
Effect:If defense, place marker, attacker shifts 1 column left. If attacking, remove defender's marker
10 1 Both Fieldworks When: Play before resolving a battle if you have Drilled Troops engaged.
Effect:If defense, place marker, attacker shifts 1 column left. If attacking, remove defender's marker
11 1 Both Ambush! When: If you battle in wilderness or mountains with most auxilliaries. NG if enemy has fort or lt. Inf.
Effect: Fire first with double strength (before any column shifts) unless enemy also ambushes.
12 1 Both Ambush! When: If you battle in wilderness or mountains with most auxilliaries. NG if enemy has fort or lt. Inf.
Effect: Fire first with double strength (before any column shifts) unless enemy also ambushes.
13 1 Both Blockhouses Play before enemy rolls on Raid Table. All enemy raids this year use Stockade Column (mark it).
14 2 Both Foul Weather Play when enemy is about to move. For that force, no naval move, no move of more than 2 spaces.
15 1 Both Lake Schooner When: Play when enemy moves into friendly fort space along designated lake connection (see card)
Effect: Enemy stops in the previously occupied space. May not enter the friendly fort space!
16 1 Brits George Croghan When: Play after activating drilled troops or a force containing drilled troops for movement.
Effect: The unit or force does not have to stop movement after passing through wilderness spaces.
17 1 Brits Amphib. Landing When: Play after naval move along Amphib arrow. Can't play same year after Louisbourg Sqdrns.
18,19,20 Effect: The unit or force may land in a French-occupied or controlled space. Place Amphib marker.
21 3 French LouisbourgSquadrons If you control Louisbourg, no amphib landings this year. On roll of 1-3 REMOVE, no French naval
moves ever, and British may play Quiberon Card (place appropriate markers to so designate).
22 3N Brits Vaudereuil Interferes Choose any 2 unbesieged French Leaders on map and reverse their locations. (You may not
choose Louisbourg if "Louisbourg Sqdrns." removal has disallowed French naval movement.)
23,24,25 2(Ind) French Northern Indian Allies Play if you control Montreal, place a blue marker. If you've a fort in Niagra Blue/Orange markers of
striped Indian units totaling half a rounded up die roll or full die roll if French VP >4. Place units
at their settlements. For every 1 unit you could place, you may instead restore 2 to full strength.
26 & 27 2(Ind) French Western Indian Allies Play if you have a fort at Ohio Forks. Place Orange and/or - if you have a fort in Niagra Blue/Orange
striped Indian units totaling half a rounded up die roll or full die roll if French VP >4. Place units
at their settlements. For every 1 unit you could place, you may instead restore 2 to full strength.
28 3N(Ind) Both Iroquois Alliance Play if only your side has forts at Oswego or Oneida Carry West or East. Brits must also have
their Johnson Leader within two spaces of a GRAY Indian settlement. Place at their settlements
up to a die roll of GRAY striped Indian units from tribes not currently enemy. May sub replacements
29 1(Ind) Brits Mohawks Play if Johnson within 2 spaces of Canajoharie. Place all Mohawk (RED striped) Indian Units with
Johnson and restore any reduced Mohawks to full strength.
30 1(Ind) Brits Cherokees (May not be played after "Cherokee Uprising") Place all GREEN striped Cherokee units not already
on map in Brit. Fort in Southern Dept. Restore reduced Cherokees to full strength. Uprising Marker.
31 3N(Ind) French Cherokee Uprising If available, Brit Player removes unbesieged two Regular, one Southern Prov., and all Cherokee
(GREEN striped) Indian units. Flip Marker. Cherokee Event may no longer be played. REMOVE
32 2(Ind) Brits Treaty of Easton When: Play if Brits have Drilled Troops in unbesieged fort in or adjacent to Ohio Forks.
Effect: Eliminate all unbesieged Shawnee, Mingo, and Deleware (ORANGE only) Indians. REMOVE
33 2 Both Indians Desert Eliminate up to 2 unbesieged enemy Indian units from 1 space. Remove Allied markers as needed.
34 3N Both Small Pox Choose space with >4 units. Enemy eliminates steps equal to half a die roll (rounded up) or a full
die roll if >9 units present (reduce all before eliminating any). Then remove ALL Indian units.
35 3N Both Courier Intercepted! On roll of 3-6, randomly draw one card from opponent and place it in your own hand of cards.
36 2 Brits Francois Bigot French Player randomly discards one card. If it's the "Surrender" Card… reshuffle the entire deck.
37 3N French Brit Ministerial Crisis Brit Player discards 1 Brit Regular, Highlander, Lt. Inf., Troop Transports or Victory in Germany card
38 2 French Prov Regs Dispersed For each Raided Marker within the Northern or Southern Departments, the French Player eliminates
one unbesieged Provincial unit belonging to that Department.
39 & 40 2 French Cheap Prov Assembly The Brit Player chooses either the Northern or Southern Dept and eliminates 1 of its Provincial units.
This card may not be played if "British Assemblies Enthusiastic".
41 & 42 3N Both Brit Colonial Politics Slide Prov Assemblies marker 1 box in favorable direction. If French play, remove Provs as needed.
43, 44, 45 2 Brits Raise Prov Regmts. Within assemblies track limits, place 4 Northern or 2 Southern Provs in fortifications within their
dept or restore all Provs to full strength. May not play this card if "Assemblies Reluctant".
46 2 Both Colonial Recruits Roll a die and restore that number of reduced Coureurs, Rangers, Lt. Inf., or Provs to full strength.
47 3N Both Troop Transports Restore 3 French or 6 British reduced Regular or Lt. Inf. Units to full strength. French may not
play this card after "Quibeon Bay" or if Quebec is British controlled.
48 3N Both Victories in Germany When: Play after 1755. French may not play this after "Quiberon Bay" or if Quebec Brit controlled.
Effect: Roll a die and restore to full strength that number of reduced Regular or Lt. Inf.units.
49 - 52 1 Both Call Out Militias Place 1 Militia unit into a Militia Box or restore two reduced Militia units to full strength.
53 1 Brits Rangers Place a Rangers unit at a fort or restore 2 Rangers units to full strength.
54 2 Brits Light Infantry Place 2 Lt. Inf. Units and a leader, if available, at any fortresses.
55 & 56 3N French French Regulars Place two 3-4 Regular Units and, if not yet in play, Montclam, Levis, Bougainville at either Quebec
or Louisbourg. May not be played if Fr. Regulars already played this season or after "Quiberon".
57,58,59 3N Brits British Regulars Place three 3-4 Regular units and a leader, if available, at any ports.
May not be played if "British Regulars" already played this season. REMOVE
60 & 61 1 Brits Highlanders Place one 4-4 Highland unit and a leader, if available, at any posts. If 1755 scenario, play only
after 1758 or "William Pitt". REMOVE
62 3N Brits Quiberon Bay When: Play if "Louisbourg Squadrons Removed", if you control Louisbourg, or after 1759
Effect: French may not play "Diplomatic Revolution", "Victories in Germany", "Troop Transports", or
"French Regulars". Starting next season, French get 7 cards and British go first. REMOVE
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63 1 Brits Highlanders Place one 4-4 Highland unit and a leader, if available, at any posts. For 1755 scenarios: play only
after 1758 or "William Pitt". REMOVE
64 3N Brits British Regulars Place three 3-4 Regular units and a leader, if available, at any ports.
For 1755 scenarios: May not be played if "Britsh Regulars" already played this season. REMOVE.
65 3N Brits Royal Americans Place the four 4-4 Royal American units and a leader, if available, at any fortresses in the Northern
or Southern Departments. For 1755 scenarios. REMOVE.
66 2 Brits Acadians Expelled Place two 3-4 Regular Units at Halifax. French place a Coureurs unit at Quebec or Louisbourg and
restores all reduced Coureurs & Canadian Militia to full. For 1755 scenarios. REMOVE.
67 3N Brits William Pitt "Highlanders", Amherst, Forbes, and Wolfe are available. Draw any one Highlanders, British Regs.,
Lt. Inf., or Troop Transport from discards. Next season British get nine cards. 1755. REMOVE.
68 3N French French Regulars Place two 3-4 Regular Units and, if not yet in play, Montcalm, Levis, Bougainville at either Quebec
or Louisbourg. May not be played if Fr. Regulars already played this season or after "Quiberon".
For 1755 scenarios. REMOVE.
69 3N French Diplomatic Revolution Draw any one French Regulars or Troop Transports from discards. Starting next season, French
get nine cards. For 1755 scenarios. REMOVE
70 2 French Intrigues vs Shirley When: Play if French have at least 1 VP and Shirley is unbesieged.
Effect: Eliminate Shirley. For 1755 scenarios. REMOVE.
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