From Wikipedia, the free encyclopedia List of devices used by Doctor Doom
List of devices used by Doctor Doom
Doom,
This article lists devices used by the Doctor Doom a fic- tical and super-science/tech abilities, remain unaffected,
tional supervillain of the Marvel Comics universe and en- though the decrease in coordination will affect the use of
emy of the Fantastic Four. Over the course of his appear- most skills.
ances, Doom has used over 100 devices, many of which he Sphere,
Plasteel Sphere first appeared in Fantastic Four #288
also invented. A prison designed specifically for Mister Fantastic,
this device consists of a short metal stand and a separate
Confinements control panel. A transparent bubble of plasteel forms up-
on the metal stand, completely surrounding the captive.
Cage,
Aquarium Cage first appeared in Fantastic Four #288 The plasteel sphere is porous enough to allow air
A prison designed specifically for the Human Torch, through, but has no seams.
this large glass and steel tank was filled with an oxygen Damper,
Power Damper first appeared in Fantastic Four #197
concentrated liquid. This inert fluid could be breathed When this metal helmet is placed upon a subject’s
like air, but its fluid properties inhibited open flames and head, the power damper neutralizes all their mental &
other forms of external combustion (and so does not al- psionic powers. Doom has used it before to cancel the In-
low the Human Torch to "flame on"). visible Woman’s powers.
Shackle,
Electronic Pain Shackle first appeared in Fantastic Field,
Force Field first appeared in Avengers vol 1 #21.
Four #198 A force field that can be borught around Latveria,
This small metal band, covered with electronic cir- and which was apparently made to protect against nu-
cuitry, is placed around a subject’s wrist. Whenever a clear attack. Doom used it to prevent the Avengers leav-
character wearing an electronic shackle tries to use a ing Latveria.
power, his body is wracked with intense pain by impulses
fired directly into his nerves.
Force Cage first appeared in Fantastic Four #288
Cage,
Defenses
A prison designed specifically for the Invisible Wo- Original,
Armor, Doctor Doom’s Original first appeared in Fantastic
man, this device consists of a round metal pedestal and a Four #5 [1st recorded appearance]; Fantastic Four Annual
separate control panel. Shimmering bars of force form a #2 [1st chronological appearance]
sphere around the prisoner. The bars of force are attuned Doctor Doom’s iron-clad face is instantly recogniz-
to the mental energy frequencies of the force field cre- able to most of the world’s population, a fact attributable
ated by the Invisible Woman; if she should try to use the to his infamous, high-tech, nuclear powered, computer
force field to escape, the mental feedback causes incredi- assisted battle suit. Doom’s first (and truly "original") set
ble damage. of armor was magically forged at a hidden monastery in
Cage,
Molecular Cage first appeared in Fantastic Four #288 the high mountains of Tibet; since then, his dark plated
This prison was designed specifically for the Thing, armor has been enhanced and repaired by normal tech-
but it proved just as effective at containing the She-Hulk. nological means. Although a skilled practitioner of the
This device consists of a circular steel platform and a sep- mystic arts, Victor von Doom more often relies upon his
arate control panel. A hemispherical web of monomole- armor for most of his powers. The armor is fashioned of a
cular chains completely surrounds the prisoner. Anyone high-strength titanium alloy. Built into the right wrist is
passing through the web is likely sliced to pieces by the a video communicator, which he can use to stay in con-
monomolecular chains, which ignore physical defenses tact with all his bases from any point on Earth. To deal
(such as a thick, rocky hide), but are affected normally by with those who would dare to touch Doom, the armor is
force fields. built to generate a massive electric shock on command.
Neutro-Chamber,
Neutro-Chamber first appeared in Fantastic Four #143 The armor is equipped with twin jetpacks mounted at the
This confinement is designed to reduce a prisoner’s waist which permit flight, though some suits contain a
natural abilities and powers, weakening them and pre- back-mounted single jetpack. Concussive bolts of force
venting them from escaping. The device looks like a rec- can be fired from the gauntlets and faceplate of the ar-
tangular glass and steel-reinforced tank, just large mor, though the mask only generates force blasts when
enough for a tall human to stand comfortably. An invisi- it is not being worn. The suit’s best defense is the force
ble gas fills the chamber, draining the captive’s strength, field generated by the armor, which has a maximum ra-
agility/coordination and stamina, and nullifying their su- dius of eight feet (and so can encompass others); Doom
perpowers. Skills and similar learned abilities, and mys- cannot attack without lowering his force field. Infrared
1
From Wikipedia, the free encyclopedia List of devices used by Doctor Doom
scanners in the helmet allow the wearer to detect heat Ray,
Inhibitor Ray first appeared in Fantastic Four #248
sources, permitting night vision and the ability to see in- This device can be added unobtrusively to Doom’s ar-
visible persons (unless they do not give off or can some- mor, so its appearance is unknown. When activated, the
how mask their heat signature). The armor is self-sup- inhibitor ray emits an invisible aura around Doom, the ef-
porting, equipped with internal stores & recycling sys- fect of which makes it very difficult for enemies to direct
tems for air, food, water, and energy, allowing the wearer any attacks against Doom’s person. The device essentially
to survive lengthy periods of exposure underwater or in works as an area-effect mind control, with the set com-
outer space. Optical scanners in the helmet allow the hel- mand of "do not attack me."
met’s eyepieces to be used as high-powered telescopes, Insulato-Shield,
Insulato-Shield first appeared in Fantastic Four #84
and parabolic ear amplifiers fitted inside the helmet al- This piece of defensive equipment is a common sight
low Doom to detect extremely faint sounds and unusu- among Doom’s robot army. The device—little more than
al frequencies within the audible range for humans. A a large, thick sheet of metal -- offers remarkable protec-
thermo-energizer allows the armor to absorb and store tion from the front and sides to those carrying it (typical-
solar and heat energy, and use it to power the armor’s ly, two robot warriors stand beside one another and hold
other systems; this system can only be used while the the shield in front of them). It only offers protection from
force field is deactivated. In addition, Doom often carries frontal assault to those following behind the individuals
a pistol ("Broomhandle Mauser", at least in older stories) carrying it. The entire device weighs 400 lb (180 kg).
to dispose of weaker enemies whom he considers unwor- Field,
Neuro-Space Field first appeared in Incredible Hulk
thy to kill with his armor’s weaponry. #349
Promethium,
Armor, Doom’s Promethium first appeared in Fantas- This small item can be added to the chest plate of
tic Four #350 [1st recorded appearance]; Excalibur #39 [1st Doom’s armor. It is a defensive weapon, causing intense
chronological appearance] pain to individuals approaching too close to the
This armor is the product of a mystical merging of monarch.
Doom’s normal armor and the Promethium armor gen- Plasti-Gun,
Plasti-Gun first appeared in Daredevil #37
erated by the Soulsword. The armor appears identical to This unusual device, looking like an exotic handgun,
Doom’s normal armor, but appears to be made of lustrous creates a barrier made of a unique type of plastic when
steel. Due to the mystical merging of the armors, Doom’s "fired." It is not an offensive weapon, but rather a way to
Promethium Armor granted him all of the abilities asso- elude pursuers or entrap opponents.
ciated with his normal armor, but with an increase in the Sphere,
Power Sphere first appeared in Fantastic Four #17
amount of protection it offers, and an increase in all his These baseball-sized glowing orbs are typically used
physical attributes (i.e., it boosted his strength and re- as a defensive system. The spheres are attracted to heat,
flexes more than his Original Armor did). and fly towards a target in a swarm. When enough
Destroyer,
Armor, Doom’s Destroyer first appeared in Thor #605 spheres have covered the target so they are completely
This armor is identical in power and strength as the encased (which requires approximately 50 Spheres for a
Thor,s Destroyer armor. Doom was slaying various Asgar- human-sized target), the spheres erupt in a burst of en-
dians to fuel it. ergy, transporting the target to another dimension. The
Formula,
Defence Formula first appeared in Fantastic Four An- spheres are destroyed in the process.
nual #2. Refractor,
Psionic Refractor first appeared in Fantastic Four #116
A formula he invented to protect the Gypsy Camp This hand-held device consists of a metal handle with
he was in from attack by a Baron’s forces. The formula a small hexagonal metal frame at the top. When activat-
makes bullets and shells bounce of the caravans. ed, a white force field fills the metal frame, and the de-
Staff,
Deflection Staff first appeared in Fantastic Four #352 vice can be used to refract & reflect mental force bolts.
This 6-foot (1.8 m)-long metal quarterstaff is filled This device was built by Doom from a prototype Reed
with circuitry allowing it to absorb the most punishing Richards had started.
blow without breaking. Its capabilities as a defensive Beam,
Tractor Beam first appeared in Super-Villain Team-Up
weapon are tremendous, as it is designed to absorb ki- #6
netic energies. The staff itself is powerless, fueling its cir- Realizing that intruders can be of more value alive
cuitry by absorbing the kinetic energy directed against it. than dead, Doom employs tractor beams as a first line of
Note that, due to the kinetic energy absorbing prop- defense to capture aircraft that enter Latverian airspace
erties of its circuitry and makeup, the deflection staff is without permission. The borders of Latveria are protect-
useless as an offensive weapon. It absorbs any damage it ed by fifty such devices (in hidden installations), all of
might do to an opponent, and so does only a minimum which are individually manned by a squad of five warrior
amount of damage regardless of the strength of the robots (and three dormant backups) at all times.
wielder. Machine,
Vibration Machine first appeared in Astonishing Tales
Fields,
Force Fields first appeared in Fantastic Four #17 (vol. 1) #3
A Force Field activated by Doom to stop the FF.
2
From Wikipedia, the free encyclopedia List of devices used by Doctor Doom
Doom built this device as a type of self-destruct for Diplomatic
his castle, which rests on a fault line. When activated re- When Doctor Doom plans to negotiate with others,
motely (from up to a mile away), the device causes an rather than do battle, he often sends a diplomatic Doom-
earthquake affecting Castle Doom and an area of approx- bot. They act as the real Doom, it is often impossible for a
imately 300 feet (91 m) around it. character to detect the robot’s presence. These Doombots
benefit from a more detailed intelligence program than
Robots the combat units, allowing more detailed talents and eas-
ier adjustment to random happenings.
Doombots
Other Robots
Doombots are exact mechanical replicas of the real Doc-
tor Doom. They look like him, talk like him, and even act Doom-Knight,
Doom-Knight first appeared in Fantastic Four vs. X-Men #3
like him. Individually, Doombots have an advanced ar- These robotic guards appear to be winged suits of
tificial intelligence program that causes them to believe gray plate mail. Standing a silent vigil atop the upper-
themselves to really be Doctor Doom, and act as Doom most parapets of Castle Doom, these high-tech warriors
unless in the presence of the real von Doom or other appear to be spear-wielding statues; the spears are capa-
Doombots. These imitation Dooms have been created to ble of firing potent concussive force blasts.
impersonate Doctor Doom when he either cannot be pre- Doomsman I, first appeared in Super-Villain Team-Up
sent or is unwilling to risk his own life (such as when con- Giant Size #2
fronting powerful foes). This blue-skinned android appears as a muscular,
In the ’Books of Doom’ limited series, Doom reveals bald human male. Doom created it to be the first of an an-
to his US government backers that his early prototypes droid army, but soon found it had ideas of its own. After
for robotic men had developed an A.I. problem, they kept being banished to another dimension by Doom, it devel-
thinking they were people. oped a means to escape and returned as Andro, Lord of
In order to prevent his duplicates from harming or Androids.
Androids Andro also had the ability to become invisible.
out-performing him, Doctor Doom installs each Doombot II,
Doomsman II first appeared in Fantastic Four #157
with a damper program that reduces the effectiveness This 14-foot (4.3 m) tall golden giant was created by
and intensity of all of its powers when activated. This Doom to be the ultimate killing machine. It was powered
program is triggered whenever a Doombot enters von by the Power Cosmic, which Doom had stolen from the
Doom’s presence or the presence of other Doombots. Silver Surfer.
Robot,
Guardian Robot first appeared in Fantastic Four #198
In other media These non-humanoid robots are set to patrol the
• Doombots are merely the name of his robotic grounds of Doom’s property, control the populace, and
soldiers in World’s Greatest Heroes. They are armed find and defeat intruders. They appear as a centaur-like
with weapons designed to counter the powers of the cross between a three-wheeled motorcycle and tentacle-
Fantastic Four (i.e. ice cannons for the Human Torch, armed humanoid, with a glowing dome for a head. They
concussion lasers for the Invisible Woman, etc.). are usually armed with potent force blasters and knock-
• Doombots were mentioned as a joke in Iron Man: out gas dispensers, but just as often use extremely pow-
Armored Adventures episode "The Might of Doom". erful ionic lasers; their tentacles have a long reach and
are quite deadly in their own right.
Combat Scanner,
Hawk Scanner first appeared in Astonishing Tales (vol.
When Doctor Doom is out to defeat an enemy, he often 1) #6
sends a combat Doombot. They act so much like the real This construct appears at a distance to be a large
Doom, it is often impossible for a hero to determine if he hawk, though a close examination reveals its artificial
is battling the real thing or merely a robotic duplicate. nature. A powerful laser is concealed inside the hawk’s
Combat Doombots are more heavily laden with weaponry mouth. The robot could be programmed to detect various
and sometimes carry additional weapon systems in addi- minerals and metals, such as Wakandan vibranium.
tion to the standard armor’s capabilities. Robot,
Invincible Robot first appeared in Fantastic Four #85
Note: Inside the head of each Doombot are tiny me- These robots appear as hulking, green humanoids
chanical arms and tools which enable the robot’s head to with facial features not unlike that of a Jack-o’-lantern. It
completely assemble the rest of its body. This feature is moves in a hunched, threatening manner, similar to a go-
used to infiltrate enemy strongholds—the pieces are sent rilla. Unfortunately, their killer programming overcame
in separately through a small opening, like a ventilation them, making them go berserk.
shaft, then the head puts them all together in a matter of Micro-Sentry,
Micro-Sentry first appeared in Marvel Fanfare #44
minutes. These minuscule spider-like robots, designed to
thwart diminutive intruders, patrol within the circuitry
3
From Wikipedia, the free encyclopedia List of devices used by Doctor Doom
of Doom’s armor. Located under the robot’s "face" is an built & ready at all times. Though they resemble hulking
extendable pincer. Doom’s armor is patrolled by 20 such humans in armor, they are obviously constructs.
sentries at all times.
Pacifier Robot first appeared in Fantastic Four #57
Robot,
This hulking humanoid robot is covered in red metal
Vehicles
plates, and has a head consisting of various lenses, tubes, Skycraft,
Amphibious Skycraft first appeared in Super-Villain
and other metallic projections, including a forehead- Team-Up #2
mounted blaster. Its left hand ends in three powerful fin- This vehicle looks much like a small, multi-finned
gers, while the right is a five-barreled weapons gaunt- rocket, and is built for both aerial and submersible modes
let. The weapon gauntlet contains a powerful adhesive of travel. It is meant only for transportation—it bears no
sprayer, a flamethrower, a laser, a machine gun, and a weaponry. The skycraft has 3 air- and water-tight cabins:
stun gun. the aft cabin (containing the engines), the central/mid-
Robotron first appeared in Dazzler #4
Robotron, ships cabin (equipped with enough space to seat ten pas-
This robot appears much like a man in a battle suit. sengers), and the forward/pilot’s cabin up front.
Each arm ends in an energy blaster rather than a hand. Ship,
Bubble Ship first appeared in Super-Villain Team-Up
The construct is used most often as a guard. #13
Seeker first appeared in Fantastic Four #144
Seeker, This spherical vessel features a 10-foot (3.0 m) diam-
This android looks like a green-scaled humanoid, eter hull made of semi-transparent plasteel, embossed
somewhat reminiscent of the Creature from the Black La- with the royal seal of Latveria. The craft turns the
goon. Each arm ends in three short metal rods, its mouth tremendous pressure of the water about it to propellant
is filled with a metal grid, and a mechanical "eye" is force, allowing it to travel far swifter than most any ves-
fixed to the top of its head. The prods discharge incred- sel.
ible amounts of nuclear energy into a target struck by Excavator,
Excavator first appeared in Astonishing Tales (vol. 1)
them, and the "eye" allows it to track the bodily vibra- #6
tions and resonances (heart rate, brainwaves, etc.) of its This vehicle looks like a small rocket, and bores
target, thus allowing it to detect invisible or hidden tar- through the earth by blasting the rock in front of it. It
gets. has room for ten passengers, and is divided into 3 airtight
Silent Stalker first appeared in Thor #183
Stalker, compartments (forward, midships, and aft).
This robot is designed to locate and terminate spe- Laboratory,
Floating Laboratory first appeared in Fantastic Four
cific individuals. It stands on four spindly wheeled legs, #17
and supports its crystalline brain with four metallic arms More akin to a flying headquarters than a vehicle,
which rise form its cylindrical torso. Six beam weapons this huge cigar-shaped craft has the power to create
are spaced evenly around the Stalker’s torso; since the normal-looking cloud around itself, and can thus float
Stalker can spin in place like a top, all six blasters can over populated areas undetected. The ship can also be
be fired at the same target in practically a single instant. surrounded with a thin layer of dimly shimmering light,
Oddly enough, despite its name, the Stalker possesses no which can disintegrate anyone the onboard computers
notable stealth capabilities. identify as an intruder. Doom is able to program the de-
Swarmbots first appeared in Fantastic Four Annual #20
Swarmbots, vices to destroy the FF’s molecular and atomic structure.
Swarmbots are small, multi-purpose robots built in a There is also a tractor beam which can snatch people
variety of small, beetle-like shapes. Alone, they are little from the gound below, and possibly a device by which
threat, but Doom designed them to attack in swarms in Doom can transmit an image of himself to another lo-
order to keep his foes occupied or confused. Most inge- cation. Along with the master control room, the vessel
nious of all is their ability of one swarmbot to combine contains laboratories, armories, food stores, generators,
with two others to form a single integrated robot which a force field device, and several trap chambers to hold
is more powerful than its component parts. captured heroes.
Time-Bot first appeared in Thor #409
Time-Bot, Aircraft,
Gyroscopic Aircraft first appeared in Fantastic Four
Mighty to behold, the Time-Bot is constructed of a #39
glittering red metal. Its head looks like a medieval This aircraft is a cross between a huge spinning top
knight’s pot helm. It can fly via boot-jets, project a very and a "flying saucer." It is big enough to contain a small
powerful personal force field, and fire a time-ray at foes, laboratory, armory, storage chamber, and up to 50 War-
banishing them back to Earth’s Mesozoic Era (which rior Robots.
spans the Triassic, Jurassic, and Cretaceous periods). Saucer-Ship,
Saucer-Ship first appeared in Fantastic Four #246
Warrior Robots first appeared in Fantastic Four #85
Robots, This vessel looks like a gold and silver flying saucer
This purple-and-gray robot is the most commonly with a dorsal fin and two stunted wings. It contains two
seen of all Doom’s robots—there are over 1,000 of them decks: a cargo hold in the lower deck, and the master
control room in the upper deck. It possesses VTOL capa-
4
From Wikipedia, the free encyclopedia List of devices used by Doctor Doom
bilities, can hover in place for extended periods of time, their nervous system, and causes them to lose control of
and is fully capable of interplanetary flight. any form-altering powers, such as elasticity or shrinking.
Darts,
Fingertip Darts first appeared in Super-Villain Team-
Weapons Up #7
One of Doom’s more devious tricks is to fire poisoned
Cannon,
Air Cannon first appeared in Fantastic Four #87 darts from the fingertips of his Armor. The darts are
This cumbersome weapon, which requires 3 opera- made of steel, and the poison is quite deadly.
tors to function, is a common sight atop the walls of Cas- Grenade,
Freeze Grenade first appeared in Fantastic Four Annual
tle Doom. It fires a jet of intensified wind, and is highly ef- #2
fective against aerial attackers. As it was specifically de- This is Victor Von Doom’s first recorded invention. It
signed to defeat the Human Torch, it can also be used as looks something like a metallic melon, capable of being
a makeshift fire extinguisher. held and thrown with one hand. When it goes off, it cov-
Extrapolator,
Antimatter Extrapolator first appeared in Fantastic ers everything in an area about 30 feet (9.1 m) in diame-
Four #350 ter with a snowy mass of ice, which ensnares anything in
This weapon (which looks much like a standard hand- the area of effect.
gun) fires a tight beam of antimatter particles. When the Piano,
Hyper-Sound Piano first appeared in Fantastic Four
beam contacts matter, an explosion results. "An antimat- #87
ter extrapolator, Grimm! It will put a dent even in your Appearing as a normal grand piano situated in an el-
thick hide!" egant room in Castle Doom, the Hyper-Sound Piano be-
Ray,
Concussion Ray first appeared in Fantastic Four #288 comes an instrument of death with Dr. Doom at the key-
This small hand-held device, which looks similar to a board. The music stand attacked above the keyboard can
bulky blue cross, renders all targets within range uncon- serve as a monitor, allowing Doom to view any room
scious by means of a painful, invisible force blast. in his castle. When a specific combination of chords is
Gun,
Cosmic-Beam Gun first appeared in Fantastic Four #23 played on the piano, ear-shattering hypersonic blasts are
This handgun emits a thin beam of cosmic radiation. directed into the room on the monitor, blasts which can
It was designed with the Fantastic Four in mind, specif- either target everyone in the room, or one specific target
ically the Thing, as it forces the Thing back into his hu- within. Only Doom knows the proper sequence of chords
man form as Ben Grimm. Against the other members of which will unleash the hypersonic blast.
the Fantastic Four, it merely reduces the effectiveness Impulser,
Instant Hypnotism Impulser first appeared in Fantas-
of their cosmic ray-derived powers, rather than remove tic Four #40
them completely. This small rectangular device, which can be con-
Pistol,
Electro-Shock Pistol first appeared in Fantastic Four cealed in the palm of Doom’s armor’s left gauntlet, emits
#84 high frequency energy pulses that home in on a target’s
Looking like a super-science pistol made entirely of inner ear and disrupt their sense of balance. Those who
metal, this weapon was designed by Doctor Doom specif- succumb to the effect fall to the ground, unable to move
ically to defeat the Human Torch, and given to one of his or act.
robotic minions. The weapon fires a bolt of intensified Projector,
Intensified Molecule Projector first appeared in
electricity, which both damages and stuns that target. If Marvel Superheroes #20
the Human Torch (or someone with similar powers) is This device is an attachment that can be added to ei-
targeted, they lose the power to "flame on," even if they ther gauntlet of Dr. Doom’s armor. It allow him to fire
are not knocked unconscious. off special intensified molecules at a high velocity. In-
Fist,
Energy Fist first appeared in Fantastic Four #312 tensified molecules rapidly grow to the size of boulders
This small device, which can be added to the interior when exposed to air, providing Doom with a potent mis-
of either gauntlet of Doom’s armor, enables him to create sile weapon with nearly unlimited ammunition.
a huge fist of energy, which he can use to grasp, smash, Blade,
Ionic Blade first appeared in Super-Villain Team-Up
or crush opponents. #12
Inducer,
Entropic Inducer first appeared in Fantastic Four #352 This deadly weapon looks like an energized bayonet
Developed during Dr. Doom’s exile, this bulky pistol or Bowie knife. The ionic blade can pop out of the right
resembles the standard blaster Doom carries in his belt forearm of Doom’s armor, ready for use in a second. The
holster. Its ability to scramble nervous system impulses knife uses ionic energy to slice through objects and other
is effective against nearly any living creature, though its targets, and can fire bolts of ionic energy.
most lethal uses are saved for the hated Reed Richards’ Transmuter,
Metabolic Transmuter first appeared in Uncanny X-
elastic form ("My entropic inducer will rearrange your Men #145
body structure to a state of maximum disorganization!"). This device appears to be a glowing chrome sphere,
The blast damages a foe, paralyzes them as it scrambles approximately the size of a baseball. The device is thrown
at a target, who, if hit, transmutes into "organic chrome,"
5
From Wikipedia, the free encyclopedia List of devices used by Doctor Doom
turning them into an inanimate (but still living) statue. get, generating a quark destabilizing pulse which causes
An antidote to the transmutation exists, which looks ex- variable damage, pain and disruption to its targets.
actly like the metabolic transmuter (a glowing chrome Against non-powered beings (beings with no physical
sphere); when the antidote hits the target, the transfor- powers, abilities derived solely from training, or mental
mation rapidly reverses itself. powers of any source), the beam acts as simple—and in
Launcher,
Mini-Missile Launcher first appeared in Avengers most cases lethal—electrical energy blast.
#332 Against targets with inborn physical (but not mental)
This short-barreled weapon can be fixed to either powers (i.e., most mutant, altered humans, and even
gauntlet of Doom’s armor. It fires small heat-seeking mi- aliens), the blast is boosted by the target’s own energies,
ni-missiles which are quite powerful for their size. The in most cases boosting the effect of the blast enough to
missiles home in on the strongest heat source, and ex- seriously damage the target.
plode on contact. Against any armored, robotic, or cybernetic target,
Displacer,
Molecule Displacer first appeared in Thor #182 the intensity of the blast is boosted (as above), and the
This device, which looks like a futuristic pistol, has target will be paralyzed and their devices will be disable/
the power to break down and absorb a target’s molecules. shut off.
A target struck by the beam vanishes in a kaleidoscopic Missile,
Rainbow Missile first appeared in Super-Villain Team-
flash of light as they are broken down into their compo- Up #10
nent molecules, which travel along the beam of energy This device, consisting of a missile launcher, missile
and are absorbed into the weapon’s storage unit. The payload, a control system, and the missile itself, is most
molecule displacer can hold only one target at a time; any commonly used as a surface-to-air weapon for eliminat-
equipment of the victim is also absorbed. The next time ing enemy aircraft or flying superhumans. When the mis-
the displacer is fired, the wielder can either restore the sile strikes its target, it explodes in a brief prismatic flash.
victim whole & unharmed at the point where the energy The target appears to vanish, but has actually been
beam strikes, or scatter his molecules over a wide area, shrunk to mere inches in size (a human-sized target is
effectively killing him. shrunk down to three inches (76 mm) tall, other targets
Scrambler,
Nerve Impulse Scrambler first appeared in Incredible are presumably shrunk to a similar 1:24 ratio). The effects
Hulk #349 of the missile are permanent, but the missile’s control
This tiny weapon can be added to a finger on one of system can be used to restore characters and objects to
Doom’s gauntlets. It emits a thin beam that interrupts their normal size with the push of a button.
and scrambles nerve impulses to the target’s brain, caus- Unit,
Refrigeration Unit first appeared in Fantastic Four #23
ing the victim to lose control of their physical actions. This small device can be added to either gauntlet of
Omni-Missile,
Omni-Missile first appeared in Super-Villain Team-Up Doom’s armor. With a touch, the refrigeration unit com-
#6 pletely encases the target in a block of ice.
These are Dr. Doom’s high-tech response to heavily- Imperial,
Ring Imperial first appeared in Daredevil #38
armed invaders, whether on the ground or in the air. This ring, studded with glorious gemstones and bear-
Omni-missiles protect all of Doom’s strongholds, and ing the royal crest of Latveria, is one of the Crown Jewels
vary widely in size and shape, but never exceed ten feet of that country. Through as-yet-unrevealed means, the
in length or three feet in diameter. The weapon consists ring can emit invisible waves of energy that cause in-
of four separate pieces of equipment—a missile launcher, tense pain in anyone near the wearer. When activated,
the payload, a control system, and the missile itself. The the ring itself glows brilliantly, but only has enough en-
missile can track a target emitting any type of energy ergy for approximately a minute of consecutive of use.
(heat, light, radiation, radio waves, sound, kinetic/mo- Gun,
Stasis Gun first appeared in Super-Villain Team-Up #3
tion, plasma, electricity, etc.), and can be fitted with a This hand-held weapon (which looks like a short,
variety of different payload. Observed payloads include: metal rifle with a forked barrel) places a victim in a stasis
standard shrapnel, concentrated explosive, high explo- shell, "freezing" them in place. While so held, they have
sive, incendiary, knock-out gas, smoke, and tear gas. no need of nourishment or air, though they can see, hear,
Condenser,
Quark Instability Condenser first appeared in Fantas- smell, and feel what is happening around them.
tic Four #352 Stun-Shocker,
Stun-Shocker first appeared in Super-Villain Team-Up
Touted by Doom as his promethium armor’s most #3
powerful weapon, the quark instability condenser was This small weapon, meant to knock opponents un-
developed after Doom left Otherplace with his magic- conscious by radiating stunning energy, can be added to
based armor. Extremely effective against cyborgs and ro- the inside of either gauntlet of Doom’s armor.
bots, the condenser (incorporated into one of Doom’s Thermo-Lance,
Thermo-Lance first appeared in Fantastic Four #350
gauntlets) harnesses a fraction of the binding energies of This potent weapon consists of a heavy insulated
atomic nuclei and any free energies around or in the tar- metal rod attached via cables to a massive generator. The
thermo-lance can channel "over a million megavolts of
6
From Wikipedia, the free encyclopedia List of devices used by Doctor Doom
energy" into its victim. Due to the massive size of the regulates pulse, brain waves, and hormones levels. The
generator & length of the cables, the thermo-lance can device has been known to discharge electricity of up to
only be used on victims within 100 feet (30 m) of the gen- 100,000 volts to enhance healing and given defibrillating
erator. shocks. The Bio-Enhancer is connected wirelessly to
Bomb,
Time-Shift Bomb first appeared in Fantastic Four #318 Doom’s suit so Doom can monitor the progress of the per-
This baseball-sized device appears to be a glass son using the machine. The machine would then encap-
sphere filled with swirling, multi-colored gases or ener- sulate the user into a full body metallic protecting suit for
gy. When thrown, it explodes on contact, shifting all tar- regeneration.
gets in the blast radius two seconds into the past for a Ray,
Body Transferral Ray first appeared in Daredevil #37
few rounds. In effect, the targets are stunned as they are Subjects of the device stand within glass cylinders,
sent back and then shuffled forward in time in small in- which are connected to computers and other machinery.
crements, making them seem ephemeral to those unaf- Spiraling waves of energy surround the subjects, and
fected due to the rapid time shuffles. they suddenly find that their minds have switched bod-
Beam,
Vertigo Beam first appeared in Fantastic Four #246 ies. Once the transferral is complete, it is permanent,
This device can be concealed in a wall, floor, or ceil- though the machine can be used to reverse the effect.
ing, and fires an invisible beam which can cause a target Doom,
Castle Doom first appeared in Fantastic Four5
to lose all sense of balance and concentration. The device Main article: Castle Doom
is most commonly used as a trap for unsuspecting heroes; Doctor Doom makes his home in Castle Doom, a high 110
Doom has one in a pit trap within the Latverian Embassy room castle built in the 16th century by the Latverian no-
in New York City. bleman Count Sabbat. The castle overlooks the Latver-
Vibro-Bomb,
Vibro-Bomb first appeared in Fantastic Four #144 ian capital of Doomstadt (formerly Haasenstadt). Doom
This device, a metal sphere measuring ten feet in di- has lived in the castle since usurping the throne from
ameter and covered with electronic circuitry, is not truly King Vladimir, save for the brief periods when the throne
a bomb. Rather, it is a satellite, one with a terrible pur- was usurped from him by Prince Zorba, his own "heir,"
pose—to force everyone on Earth to obey only Doom’s Kristoff and, briefly, Reed Richards. Doom destroyed the
will. Once in orbit, the Vibro-Bomb sends forth energy castle to quell a rebellion led by the exiled Prince Ru-
across the surface of the planet below. Creatures below dolpho. The rebuilt castle’s general out structure re-
are immediately affected, their minds drained of mained the same, but current technology was integrated
thought, readying them for the control of Dr. Doom. The into the castle’s structure in accordance to Doom’s speci-
effects of the ray last for as long as the vibro-bomb is op- fications.
erational. Ray,
Enlarger Ray first appeared in Fantastic Four #16
Machine,
Vortex Machine first appeared in Fantastic Four #200 While trapped in a Microverse after being subjected
This device, which looks like a huge steel cannon with to his own Reducing Ray (see below), Doom tricked the
metal fan blades attached to one end, can create an arti- rulers of the microworld he was on into appointing him
ficial cyclone. their court scientist. Doom easily took over the mi-
croworld, and created an Enlarger Ray that enabled him
Miscellaneous to return to Earth. If used on a non-Microverse dimen-
sion, it could presumably cause the target to grow to an
Plugs,
Anesthetic Nose Plugs first appeared in Fantastic Four awesome size.
#352 Grabber,
Grabber first appeared in Fantastic Four #6
When inserted into the nasal passages of a human (or One of Doom’s oldest inventions, the grabber is a
other nitrogen/oxygen-breathing creature), the plugs in- small foot-long cylinder activated and controlled by a
troduce a strong knock-out gas into the air flow, keeping hand-held remote control. The cylinder is magnetically
the victim unconscious. Doom has about a dozen func- attracted to the remote control, and will lift nearly any-
tional sets of these nose plugs within his headquarters. thing to move towards the control. This is the device
Bio-Enhancer,
Bio-Enhancer first appeared in Fantastic Four vs. X- Doom used to lift the Baxter Building into Earth’s upper
Men #3 atmosphere.
One of Doom’s few devices not geared towards world Ray,
Grappler Ray first appeared in Fantastic Four #17
domination or destruction, this is a healing device. It A type of tractor beam, this device was used by Doom
consists of a table surrounded by electric consoles. Lasers to kidnap Alicia Masters. Her kidnapping was reported by
together with nanobots are showered upon the subject eyewitnesses as "she seemed to walk on air!"
on the table, artificially stimulating a body’s natural heal- Projector,
Hologram Projector first appeared in Avengers #332
ing processes to its ultimate extent, boosting metabolic This is a two-part device, a projector and transmitter.
rates and cell reproduction to effect faster healing. The When activated, the button-sized transmitter sends data
person being subjected to the treatment is connected about the surrounding area to the hand-held projector,
via electrodes to the central computer and the computer and the projector displays holographic images in the air
7
From Wikipedia, the free encyclopedia List of devices used by Doctor Doom
depicting the received data. Doctor Doom outfits his Doom’s chosen heir (such as Kristoff) with all of Doom’s
Doombots and other minions with the transmitters, so memories, effectively replacing the personality, memo-
that he might observe their actions. ries, mental abilities (including such traits as charisma,
Hypno-Persuader,
Hypno-Persuader first appeared in Fantastic Four #85 intelligence, intuition, willpower and wisdom), skills,
This device consists of a central metallic, circuitry- mental and mystical powers of the heir with those of
covered pillar. Radiating from the pillar in a cross pattern Victor Von Doom.. The target’s original personality and
are four rectangular tables; at the head of each table is memories can be restored with the use of an encoded
a helmet which is placed upon the head of the subject. post-hypnotic command ("Ouroboros!").
The hypno-persuader can subliminally force the targets Center,
Multi-Dimensional Transference Center first ap-
to believe a single statement (such as "Doctor Doom is peared in Dazzler #4
your friend" or "Your powers no longer work"), though This device consists of eight glass cylinders connect-
the target(s) must be asleep for the device to work (note ed by steel cables to a large computer console. The ma-
that the hypno-persuader itself has no means of putting chine can be used to send subjects into other dimensions,
characters to sleep). While under the helmets, the target and the controller of the device can watch the travelers
is constantly bombarded by the persuasive effect, until on a video monitor. The controller can instantly bring
they either accept the statement as truth or are somehow the travelers back into the transference center, along
released. Persuasion lasts until something happens to di- with anything they carry with them from the other di-
rectly contradict the statement, at which point the target mension.
may be able to shake off the effect. For example, a target Sequencer,
Null-Time Sequencer first appeared in Fantastic Four
who believes their powers are gone may attempt to shake #352
off the suggestion whenever they encounter a situation Though Dr. Doom has developed his own methods
in which they would normally use their powers. and mechanisms for time travel, the null-time sequencer
Hypnopticon,
Hypnopticon first appeared in Daredevil #37 is the design of some other inventor from outside the
This cumbersome, immobile machine can be used to known universe. During Dr. Doom’s undocumented
place hypnotic commands into the minds of others. All jaunts through other dimensions and times, he "ac-
within the area of effect (except the operator) are bom- quired" these mechanisms to study. A null-time se-
barded by flashes of light which are timed so that any quencer allows the wearer to shift through time and tem-
organic being who views them will be stunned, standing porarily inhabit space "outside" of time.
motionless and staring only at the lights. Once a target is The null-time sequencer allows the user up to 30 sec-
dazzled by the lights, the operator can induce a hypnot- onds of activity outside the current flow of time, and the
ic command that either takes effect immediately or lies longest jump through time allowable with the device is a
dormant until triggered by some future condition. little over one hour into the past or the future. The null-
Robot,
Idento-Disc and Robot first appeared in Fantastic Four time sequencers do not move the wearer through space,
#17 only time, but wielders can seem to teleport by shifting
This tiny, tissue-thin plastic disc serves as a homing outside time for up to 30 seconds and moving to the de-
device. Each disc is remotely linked to one of Doom’s sired location (seemingly instantaneously).
"light-than-air robots," which look like overweight bald Projector,
Particle Projector first appeared in Cloak & Dagger
men. The robots are in fact merely holograms, making (vol. 2) #10
the target think they are being followed by incorporeal, This huge machine was created to eliminate all of the
flying spies. The discs transmit images of everything world’s nuclear weapons. The device is a 30-foot (9.1 m)
within 50 feet (15 m) of them to Doom’s control panel. tall metal cylinder fitted with numerous pipes, cables,
Projector,
Image Projector first appeared in Super-Villain Team- blinking lights, and other machinery. It emits a huge
Up #2 stream of glowing particles into Earth’s atmosphere
This small device projects a lifelike image of Doctor when activated, which neutralize radioactive isotopes.
Doom at any point within his line of sight. The device When the machine is activated, its neutralization
itself can be placed within either arm of Doom’s armor, particles are sprayed into the Earth’s upper atmosphere.
and is activated by flipping open a hinged bit of armor It takes one full day to spread around the entire globe,
and pressing a button. Doom uses the image mainly as a if the optimum atmospheric conditions are present; such
decoy, especially when infiltrating an opponent’s strong- conditions have only a 10% chance of occurring for one
hold. Doom can see, hear, and speak through the image. day of every year. Upon contacting the particles dis-
Machine,
Memory Transference Machine first appeared in Fan- persed by this machine, any type of radioactive material
tastic Four #278 is immediately neutralized, becoming totally inert. This
The memory transference machine, also referred to includes materials used in nuclear weaponry, as well as
as the Remembrancer fills one entire chamber within
Remembrancer, radioactive isotopes used in many types of industry,
the depths of Castle Doom. Created as a contingency medicine, and science. The neutralization particles are
against his own death, the machine fills the brain of incorporeal, and so can pass through virtually any phys-
8
From Wikipedia, the free encyclopedia List of devices used by Doctor Doom
ical shielding around any radioactive materials. Against Transmitter,
Spider-Wave Transmitter first appeared in Amazing
characters with radiation powers (such as the ability to Spider-Man #5
generate blasts of radiation or generate an aura of ra- This communication device employs a captured spi-
dioactive energies, or even powers that are the result der and assorted machinery to emit impulses that can be
of radioactive energies/materials in the target, such as heard by Spider-Man. The impulses can easily be tracked
the Hulk’s radiation-enhanced physiology), the particles back to their source by those who receive them.
neutralize/nullify those powers. Displacer,
Time Displacer first appeared in Thor #410
Machine,
Power Transference Machine first appeared in Fan- This device looks like a human-sized steel vice cov-
tastic Four #198 ered with circuitry and blinking lights. Once activated,
This potent device is a combination of two separate it has the power to hold entire towns in stasis. An area
machines. The first is a quartet of large, plastic spheres of up to two square miles, up to five miles (8 km) from
radiating from the center of a huge metal apparatus. The the Displacer, comes to an immediate halt as time stops.
second part is a special chair with a receiving dish. Up to While in stasis, characters do not age, hunger or thirst.
four superhuman subjects can be placed inside the first The device does have one major limitation, though—the
machine, one per sphere, and their powers will be trans- Displacer requires an awesome amount of mystical ener-
ferred to the subject strapped into the chair. The process gy to function. Mjolnir, the Hammer of Thor, was used as
takes a full minute to perform, but once complete, the the original power source; only an artifact of equal might
subjects in the spheres are powerless, as all their super- would suffice as a power source.
human abilities have been transferred to the person in Platform,
Time Platform first appeared in Fantastic Four #5
the chair. If the subjects in the spheres escape (either One of Doctor Doom’s most ingenious creation is this
by breaking out on their own or by being released by functioning time machine. It consists of a platform 10
some outside force) before the transfer process is com- feet (3.0 m) by 10 feet (3.0 m) by 6 inches (150 mm) and
plete, the victim’s retain their powers, but the target in a separate control console. Subjects stand upon the plat-
the chair may receive a copy (partial or full) of all the form, while an operator works the controls. The device
powers anyway. This is the device used to drain/copy the can transport characters to virtually any time and place
powers of the Fantastic Four into Victor von Doom II, the in Earth’s timestream, and the operator can instantly re-
"son" (actually a clone) of Doctor Doom. turn the travelers by manipulating the control console.
Psycho-Prism,
Psycho-Prism first appeared in Emperor Doom [graph- Doctor Doom does not require the console to return to
ic novel #26] his own time—he can use the time-circuitry built into his
This device consisted of a 10-foot-diameter (3.0 m) own armor, allowing him to venture into time and return
transparent crystal fixed atop a tall metal cylinder. The back on his own without relying on someone to bring
device used and amplified the powers of Zebediah Kill- him back.
grave, the Purple Man. The Prism amplified the Purple Device,
XZ-12 Device first appeared in Fantastic Four23
Man’s pheromone-based mind control powers to encom- This large machine consists of three glass-and-steel
pass the entire globe, though affected targets became to- capsules attached to a computer console by thick wires.
tally loyal to the device’s operator (i.e., Dr. Doom), not Each capsule can hold one man-sized creature. The per-
the Purple Man. The device has no effect on robots, nor son in the capsule is connected to the central computer
on organisms that do not need to breathe. It should be through electrodes running from the patient’s chest,
noted Doom can resist the Purple Man unaided by pure temples, and muscles. The electrodes would fire pulses of
force of will. stimulating electric to the subject to make the subject’s
Ray,
Reducing Ray first appeared in Fantastic Four #10 muscle firmer. The electrodes on the chest and temples
This device looks like a large immobile metal beam record pulse and neural activity. The chest electrodes can
weapon attached to a computer console by thick cables. give defibrillating shocks as well as giving the chest mus-
It can be used to shrink foes down to an infinitesimal size, cles Electro Muscular Stimulation to make the subject
down to the point where they vanish from the Earth di- look like a bodybuilder. When the device is activated, one
mension and reappear in a Microverse. of the subject’s inherent abilities is increased to superhu-
Drill,
Sonic Drill first appeared in Super-Villain Team-Up #2 man levels. It could not grant a human the power of flight
This device can be inserted into the palm of Doctor (because humans cannot fly), but it could give a fast run-
Doom’s armored gauntlet, and emits a powerful beam ner super-speed, a person skilled in fire-walking an im-
which silently drills through matter. munity to fire, a skilled hypnotist bona fide mind control,
Spider-Finder,
Spider-Finder first appeared in Amazing Spider-Man and a person who can deliver electric shocks more elec-
#5 trical power. The operator determines exactly which "in-
This hand-held device receives impulses given off by herent ability" is affected, and to what extent. The XZ-12
spiders. Spider-Man gives off a very strong and distinct Device can only be used once on a given character, and
impulse, and this device can be used to track him. only to grant the chosen person one permanent power.
9
From Wikipedia, the free encyclopedia List of devices used by Doctor Doom
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