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Encounters - Savagepedia

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					The Random Encounter Table
This table is for Marshal use; whenever a posse travels out in the open, say by horseback, over land, or in
town, and the Marshal wishes to put a little random fun into the experience. Choose the Encounter Type
and use the generated results. Some degree of imagination has been left open for you, the Marshal, to fill in.
The followingare 5Encounter chooseoptions: first four are for a "Town" setting and the fifth is a "mega"
Town: There are results to Type from, the
Wilderness: There are 5 seed really}.
encounter{more of a plotresults to choose from, the first four are a "Wilderness" setting and the fifth is a
"mega" encounter{more of a plot seed selection of encounters for the areas of The Disputed Territories:
The Disputed Territories: A specific really}.
Kansas & Colorado specific selection of encounters for the areas of The Great Basin: Southern California,
The Great Basin: A
Nevada Maze(Land): A specific selection of encounters for the areas of The Great Maze(Land):
The Great
California Maze(Sea): A specific selection from the areas of The Great Maze(Sea): California
The Great
The Great Northwest: A specific selection from the areas of The Great Northwest: Washington, Oregon,
Idaho
The High Plains: A specific selection from the areas of The High Plains: Montana, Wyoming, Nebraska
The Republic of Deseret: A specific selection from the areas of The Republic of Deseret: Utah
Sioux Nations: A specific selection from the areas of Sioux Nations: Dakota, Nebraska, Wyoming
Coyote Confederation: A specific selection from the areas of Coyote Confederation: Oklahoma
The Wild Southwest: A specific selection from the areas of The Wild Southwest: Texas, New Mexico,
Arizona
NPC: Offers a selection of NPC's and other Odd Balls to choose from.
Hunt: Offers a selection of wild animal encounters for a hunt as well as a selection of critters from RCV,
RCVII & theaDLR book. larger items for looting bodies or wagons, the first four are single items and the
Loot: Offers selection of
fith gives a list of ten selection for your "procurment" oriented players, the first four are single items and the
Pickpocket: Offers a items.
fith gives a list of five items.
In Excel 2003 or earlier:
Click on Tools --> addins
Check mark both analysis tookpacks.
Click "OK".
Now the generators should function correctly. Hit F9 to recalculate the values.

Enjoy,
   --JGrimm & Lord Skudley
            Questions Comments? LordSkudley@lordskudley.com

A special thanks to the members of the Great White Games/Pinnacle Entertainment Group Forum
{Deadlands Chat http://www.peginc.com/forum/index.php }, Johnn Four's "Roleplaying Tips Weekly E-
Zine" { http://www.roleplayingtips.com/index.php }, Strolen's Citadel { http://strolen.com/viewing/4777 }
for their excellent contributions!
UPDATES:
12/23/09: Added "NPC" Encounters
4/3/2011: Added 60 more "In Town" Encounters
8/5/2011 added "Loot" & "Pickpocket" encounters
9/12/2011: added "Hunt" encounter. Added Creature & Hunt to the Tables tab
9/14/2011: added Magazines to the Tables tab
11/5/2011: added The Disputed Territories, The Great Basin, The Great Maze(Land) , The Great Maze(Sea) ,
The Great Northwest, The High Plains, The Republic of Deseret, Sioux Nations, Coyote Confederation & The
11/6/2011: re-wrote the search criteria on the Encounters Tab, added the above to the Encunters Tab.
11/9/2011: Added Books to the Tables Tab
                                                                  Random Encounters
2         Choose an Encounter Type: Town
    1 A pack of youngsters dressed for a formal events emerge from a building and head on down the street.


    2 A man on a unicycle juggles three bags as he weaves through the crowd.


    3 Six army officers in dress uniforms, and a few civilian wives, walk down the street toward the Posse.


    4 An orphan tags along with the Posse, staying with them regardless of destination or present danger. With each passin
      Even if killed, lost, or captured they always return. The Posse must discover the legend regarding the orphan.

    5 In the hills outside a town the Posse spies a bunch of men in ragged clothing and cloaks beating up a shepherd and "ste
      clothing are a local posse apprehending a rustler - hopefully the Posse will ask questions first. They could also {if you
      impersonating the local law. The shepherd, long since beaten senseless, will be in no condition to say otherwise.
Random Encounters
                 Any Town Setting
om a building and head on down the street.



gh the crowd.



es, walk down the street toward the Posse.



gardless of destination or present danger. With each passing day, another orphan joins the first.
sse must discover the legend regarding the orphan.

in ragged clothing and cloaks beating up a shepherd and "stealing" his sheep. The guys in ragged
y the Posse will ask questions first. They could also {if you want to be really evil} be real bandits
en senseless, will be in no condition to say otherwise.
                                                                                1

 TOWN
                                                                               2
     Any Town Setting
1 A pack of youngsters dressed for a formal events emerge from a                3
  building and head on down the street.

2 A man on a unicycle juggles three bags as he weaves through the              4
  crowd.
3 Six army officers in dress uniforms, and a few civilian wives, walk           5
  down the street toward the Posse.
4 An orphan tags along with the Posse, staying with them regardless of         6
  destination or present danger. With each passing day, another orphan
  joins the first. Even if killed, lost, or captured they always return. The
5 In the hills outside a town the Posse spies a bunch of men in ragged         7
  clothing and cloaks beating up a shepherd and "stealing" his sheep. The
  guys in ragged clothing are a local posse apprehending a rustler -
  hopefully the Posse will ask questions first. They could also {if you
  want to be really evil} be real bandits impersonating the local law. The
  shepherd, long since beaten senseless, will be in no condition to say
  otherwise.
                                                                               8
 WILDERNESS
                                                                               9
     Generic Wilderness
1 Let there be light. Up a head a large explosion suddenly fills the skies     10
  with a light that makes the horses buck and throw and the Posse lose
  A lone gunslinger, two fingers missing The following cloud from
2 their bearings and go temporarily blind.from his right hand, slowly the      11
  trudges by mumbling about a dark tower…
3 2 robbery victim(s) tied up and lying on the side of the road.               12


4 A broken axle, old and rusty, lays half buried in the sand.                  13
5 A breathtaking young woman with burnished bronze flesh bathes in a         14
  spring. Upon her breast she wears only an ornate ruby necklace that
  flashes with fiery light. Her golden eyes sparkle with intelligence and
  yet she seems oblivious to her surroundings, lost in the moment and
  completely enjoying the warm spring. On approach, her eyes are closed
  as she stretches out in pleasure. Upon noticing the group she screeches.
  She and the spring instantly change into a rotten tree log and swamp
  hole. The ruby necklace hanging off the rotten log is all that remains
  from the previous scene...




                                                                             15

 The Disputed Territories
   Kansas, Colorado                                                          16




1 A boarded up manor house can be seen a distance off the road. The          17
  grounds look like they have fallen to seed.




2 A freight-wagon train pursuing bankrobers.                                 18

3 A field of bright red flowers.                                             19


4 A gunsmith is a myopic guard -- extremely nearsighted but                  20
  compensates with well developed sense of hearing.

5 Prairie Ticks                                                              21

                                                                             22

 The Great Basin
   Southern California, Nevada                                               23
1 The Posse fall into a trap with 5hostile injuns and are forced to put       24
  differences aside to help each other.



2 A section of the plains, if they stand still, sinks when weight is placed   25
  on it and gathers water. Footsteps fill with water until the land slowly
  rises back to normal. Not sure how far they may sink if they camp.
3 A hat rolls along in the wind.                                              26


4 7 rustlers catching wild horses.                                            27




5 5 Tumblebleeds                                                              28

                                                                              29




 The Great Maze(Land)
                                                                              30
     California
1 To the south a bog can be seen. There are 16Will o'the Whisps dancing       31
  around it…
2 Graveyard with markerstones. The locals are quite artistic, so many are     32
  more elaborate than you have ever seen.


3 A large jackrabbit… with ANTLERS {a Jackalope}… becomes                     33
  interested in the Posse and begins following them.


4 A pack of youngsters dressed for a formal event emerge from a building      34
  and head on down the street.
5 2 prospector(s) (use townsfolk).                                          35

                                                                            36
 The Great Maze(Sea)
                                                                            37
    California
1 A hat rolls along in the wind.                                            38




2 The train derails. Maybe it's a hold up or just something sinister.       39


3 A river that isn't on any maps is now blocking the way for the Posse.     40
  Maybe something foul or greedy is waiting were the Posse might cross.
  And WHY is there a river here were the maps are so detailed?...
4 A beggar asks for handouts.                                               41

5 Ship: Mexican.                                                            42


                                                                            43

 The Great Northwest
   Washington, Oregon, Idaho                                                44




1 A ray of sun light hits a tree or bush.                                   45

2 A Unioncavalry patrol catching wild horses.                               46


3 The Posse comes upon a holy hermit {Christian Blessed} who will offer     47
  to heal any wounded in the Posse. He will also break bread with them if
  they are camping soon and spend the evening telling stories.

4 Pleasant voices seem to chant on the breeze…                              48

5 Chinook                                                                   49
                                                                               50

  The High Plains
     Montana, Wyoming, Nebraska                                                51
1 A stack of rocks piled high.                                                 52




2 A walking stick laying beside the road. It is intricately carved, wrapped    53
  with a leather handle, and unfortunately cracked in half.
3 Up ahead seems to be a small home, most likely a watering hole. Closer       54
  examination reveals the building to be abandoned, and in terrible shape


4 A pickpocket is in disguise {for reasons real or imaginary}.                 55

5 Devil Bats                                                                   56




                                                                               57
 The Republic of Deseret
   Utah                                                                        58

1 Across the trail lays a huge, ancient tree, toppled by the wind, its roots   59
  outstretched as if reaching for the sky.
2 Giant feather                                                                60


3 The foundation stones and a few burned support beams are all that            61
  remain of a waystation.

4 A British/Russian noble, who obviously has more cash than he can ever        62
  spend, saunters down the street showing off his riches...
5 11 Nauvoo Legion (Deseret) Soldiers.                                         63


                                                                               64
 Sioux Nations
                                                                              65

    Dakota, Nebraska, Wyoming
1 An abandoned Wells Fargo Stagecoach with $196.00 local dinero.              66

2 Fish bones.                                                                 67


3 Off on the horizon is a dark, dark cloud. It is practically purple. The     68
  lightning is striking the ground 33 miles away.


4 A pale person walking down the street stops in front of the Posse, starts   69
  coughing, then vomits on the sidewalk.




5 4 Prospector(s) (use townsfolk).                                            70




                                                                              71




  Coyote Confederation
    Oklahoma                                                                  72
1 A herd of deer rumble across the tree lined forest roadway at a full run.   73


2 6 of Helstromme‘s X-Squadders escorting a automaton to locals               74
  outwest.


3 Tree with bark chewed or clawed off the bottom.                             75




4 A school kid, pushing a bike with two flat tires. He has a gash on his      76
  forehead which is still bleeding.
5 11 Veteran Indian Braves.                                                 77


                                                                            78
 The Wild Southwest
   Texas, New Mexico, Arizona                                               79

1 An old, rotted horse carcass sits stinking in the sun.                    80




2 It looks like some miscellaneous camping gear dropped off the back of a   81
  wagon traveling the road.

3 An impressive array of Cliff Dwellings.                                   82




4 A traveling merchant tries to pass off lousy equipment as magical.        83




5 Carcajou                                                                  84


                                                                            85
 NPC
                                                                            86
     Random People & other Odd-Balls
1 A person walks up to one of the Posse and starts chatting to them         87
  excitedly, asking about all the news they've missed out on. The
  An extremely person grasps the elbow years, yet are at the same age
2 problem is, theold lady has been dead forof one of the Posse and asks     88
  him/her to walk her across the street. She walks VERY slowly and it'll
  take at least a couple of minutes to walk her across.
3 2 Local and friendly Indians heading south .                              89
4 A rancher skipping out on a wedding.                                    90


5 A couple of Ferners arguing in their own language.                       91

                                                                          92
 HUNT
                                                                          93


     When the Hankerin' for wild game grabs ya
1 4 skunk(s)                                                              94


2 a puma                                                                  95




3 5 weasel(s)                                                             96
4 9 wild dog(s)                                                           97


5 Sasquatch                                                               98
                                                                          99
 PICKPOCKET
                                                                          100




     Take it and run!
1 a napkin with a crude map on it, and the name of the tavern where the   101
  napkin came from
2 a cheep necklace                                                        102

3 a comb                                                                  103
4 a book: Great Expectations, by Charles Dickens {1861}                   104
5 You find: a scrap of paper with 'Donald OF' written in faded ink on it;     105
  a gold pocket watch with the initials N.G.; a broken compas; a set of
  payer beads and a tear gas bomb.




                                                                              106
 LOOT
   Find a lost wagon (or dead body) and take what you can                     107

1 an invitation                                                               108

2 a list of phrases translated from Bulgarian to English                      109

3 a lantern                                                                   110

4 a photograph of a woman wearing a fancy a top hat                           111


5 You find: a deck of cards with nothing but Threes of Hearts.(magical);      112
  10 feet of rope; $2.72; a piece of amethyst; a Horror Novel, Tool of the
  Reckoners: Character may gain a one time bonus level to their Occult,
  but must succeed 3 Gut Checks at a -4, failure means they must roll on
  the Scart Table.; answers (i.e. a detail finally explained); a battered a
  ten gallon hat that doesn't fit; 12 used matches; a cheep gun belt that     113

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                            IN TOWN
"HPL Loves SG" is carved into a tree on the side of the road.            1


"Muff", the town drunk, points muzzely at one of the Posse and slurs,   2
"hey don' I know ya???"
The Local 'lawdog' follows you for 2 blocks.                             3


6 Dogs chasing each other run by.                                       4

A "Geezer", follows a young and handsome "Dude": "Yeah, now yer          5
talkin', Roy!"
A "Geezer", follows a young and handsome "Dude" pointin': "They         6
went that-a-way, Tex!"

A "Geezer" carryin' a rope, follows a young and handsome "Dude":        7
"Let's string 'im up, Gene."




A beautiful woman is buying something from a street vendor. When        8
she speaks, it is obvious she is a man.
A bee stings a nearby child who blindly runs to a Posse member for      9
soothing.
A bike messenger impacts the side of a wagon.                           10

A bike messenger speeding along, pops the curb and deftly weaves        11
between people on the sidewalk.
A body is tied to a stake, it is still smoking...                       12


A brand new velocipede pulls out of a garage onto the street.           13
A bride and groom ride down the street in a horse drawn carriage.            14




A bunch of activists are heading to the next demonstration. Now they         15
just look weird with their masks, megaphones and folded signs. Have a
flier anyway.
A bunch of drunk frat guys harass a young man; the young man                 16
suddenly flies off the handle {he's obviously had a bad day} and grabs
one of the frat boys and jacks him against the wall. Suddenly,
everything turns really quiet.
A bunch of hombres wandering around looking for a "waffle-house".            17
One of them is nursing a black eye.




A bunch of people dressed up in the local team‘s colors are walking          18
together.
A bunch of people dressed up in the local team‘s colors are walking          19
together. and down the street are people wearing the "oppositions"
colors.
A businessman talking to another walks into a mailbox and falls over.        20


A cab stops and the first passenger off is a cat.                            21

A cart selling "roasted rat on a stick" is on the corner. The proprietor     22
looks surprised as someone in a suit strolls up to order one with teriyaki
sauce.
A cart vendor, who obviously learned his trade at a ballpark, calls out      23
for people to buy some freshly roasted peanuts.
A cat is stuck in a tree and mewls at the Posse…                            24




A chatty bard walks alongside the Posse repeating random bits of            25
conversation.

A chugger {charity mugger} approaches with a clipboard and asks if the      26
party can spare a few moments and a small monthly contribution to
ease the plight of the Indians.
A church is next to a medical center. The church has a banner outside       27
reading "spiritual healing" and people handing out fliers. The medical
center has a banner reading "actual medicine" and people handing out
fliers.

A codger spits into a Spittoon. "Sputtttttt-tang… HeHeHe Bullzeye!"         28

A Conestoga wagon is stopped in the middle of the road. An irate man        29
in a wagon behind it jumps out, holding an ax handle, and starts to
walk towards the Conestoga, screaming obscenities. Four much larger
men pile out of the Conestoga, screaming back. The other driver jumps
back into his wagon and attempts to turn around and flee. The four
men from the Conestoga keep screaming and aim a few heavy kicks at
wagon's wheels before climbing back into their wagon and driving
away.
A cop/guard walking a beat.                                                 30


A couple is having a picnic on a lovely boulevard divider which has         31
grass and flowers on it.
A couple of codgers bicker over a chess match.                              32




A crazy man points at Posse's equipment and lists its magical properties-   33
-and he's right!


A crowd has formed around a food vendor. There is a near feeding            34
frenzy going on.
A dangerous fish in a tank displayed in a nearby window bumps loudly    35
against the glass.
A dangerous-looking raccoon has claimed an apple cart as the merchant   36
beseeches Posse.
A dead ox causes a gridlock.                                            37

A dog slinks up to the Posse and begs for scraps                        38




A door bursts open as 13 drunks fill the street in a fist fight.        39


A drunk couple get it on against the wall behind a pile of crates.      40


A drunk pees just inside an alley.                                      41

A drunk, robbed and smelling terrible, lying in the road.               42


A feral cat is trailing the party.                                      43


A few sun bleached papers blow by.                                      44




A fish vendor bends over to vomit and people point and laugh.           45

A fishmonger/fruit seller dumps a cart of rotten fish/fruit for         46
scavengers to clean up.

A flock of chickens peck at the street.                                 47




A flustered woman drops her shopping.                                   48

A food fight breaks out in a nearby eatery.                             49
A garbage bin rattles; inside is a tied sack of kittens.                    50


A group of kids playing on a gallows.                                       51
A group of kids run out of a restaurant, the waiter/owner in pursuit.       52
Dine and dash in the city.


A group of minor 'toughs' force someone to dance by shooting at their       53
feet.
A group of town youth come tumbling out of an alley. They bounce off        54
a couple of things heading across the street. Quite a sight to see. A few
minutes later a straggler comes huffing and puffing behind them.

A gunfight ensues; a beer barrel gets shot up, The Posse has to stop to     55
take a drink.
A gunshot echoes, a hat flies into the air, another shot, the hat spins,    56
another shot, and another, the hat stays afloat. Two more shots sound
as the hat seems to dance. As the hat slowly descends the Posse notices
something odd. THERE ARE NO HOLES IN THE HAT!!!

A gunshot is heard. People panic. {It is scary when they briefly look       57
around and go about their business}.
A guy is standing on the boardwalk in front of the church crying.           58

A ham and cheese sandwich                                                   59

A hat rolls along in the wind.                                              60


A hawk can be seen flying down the "canyon" formed by the tall              61
buildings on either side of the street, only a few scant feet above the
pedestrians.
A hawk dives out of the sky, snagging a hare near the Posse.                62

A hopeful artist is making portraits of anyone willing to model, has        63
several pieces laid out for demonstration. He works a little on the last
one while waiting for a new customer.
A horse thief hangs from a gallows.                                         64
A house cat is in the tree. It is not distressed. In fact, it looks like it is   65
stalking someone, about to pounce on the Posse or some other unwary
traveler.
A juggler performing on the street.                                              66

A kid on a scooter jacks a ride off the back of a wagon.                         67


A known crime boss sits and reads while a sweating shoe shine boy                68
buffs and casts the Posse worried looks.


A lawyer hiding out.                                                             69




A little boy confronts the Posse and shoots them with an imaginary               70
gun.


A little kid approaches one of the Posse, "Hey mister, can I watch yer           71
horse fer ya? Fitty cents!"




A little kid asks the Posse what they are doing in town.                         72
A little kid is pulled out from in front of a charging stagecoach.               73


A local teen approaches the Posse wanting to join them in their                  74
adventures.


A loud break-up taking place, as an angry woman in her apartment                 75
shouts at her ex on the sidewalk, while throwing the man's possessions
out the window, several stories to the ground.


A man dressed as Jesus runs past singing Zippadi-doo-da as loud as he            76
can.
A man gets down on one knee and proposes, drawing a crowd and              77
knotting traffic.

A man gives a Posse member a pamphlet explaining how the Korans            78
anticipated modern scientific discoveries.
A man is talking animatedly as he walks down the street, suddenly it is    79
realized he isn't actually talking to anyone Crazy? maybe.
A man on a unicycle juggles three bags as he weaves through the            80
crowd.




A man sells what looks like raw fish out of a huge cart on the corner.     81
He is cutting it right there as it is ordered.

A man thrusts a leaflet in face of one of the Posse leaving them no        82
option but to take the leaflet or walk through him.


A man walking down the street with tomato ketchup all over his             83
clothes. He seems perfectly calm, obviously trying to ignore his
predicament.

A man walks by wearing' a hat with an Indian's arrow sticking out of it.   84


A man walks down the footpath dressed in nothing but a towel               85
wrapped around his waist.
A messenger collides with the Posse and numerous papers start blowing      86
around .
A miner selling "patent" medicine.                                         87

A mob of children gather round a character openly trying to pick his       88
pocket, each of them going for a different pocket. They count on people
not wanting to hit children to get away with it.
A number of Buddhist monks have just met a number of Orthodox              89
Rabbis. They are both bowing to each other and talking animatedly
about something.
A pack of somewhat domestic dogs running as their ancestors did. A           90
few moments before, the Posse may have seen the massive cat they are
chasing.
A pack of youngsters dressed for a formal events emerge from a                91
building and head on down the street.
A paint can spills from above and splashes Posse.                            92

A pair of fast-talking men run a game of three-card Monty. Ironically,       93
the game is somewhat straight, while their third associate circulates
through the crowd, picking the pockets of those who stay to watch.

A parent scolds a child as he/she drags the child down the street.           94


A particularly loud and irate protest group outside the place they are       95
protesting {local bar, courthouse, city hall, church, etc.}. Things are
starting to get damned ugly, but there's no violence... yet

A passing child drops her pottery and cries.                                 96
A pedestrian and a bicycle messenger in an argument.                         97


A performance artist doing interpretive dance on the street corner.          98
A person passed out from too much drink, looted, with writing on his         99
forehead…
A person walks up to one of the Posse and starts chatting to them            100
excitedly, asking about all the news they've missed out on. The
problem is, the person has been dead for years, yet are at the same age
as they were when they died and looking perfectly okay and resemble
the person EXACTLY. Any checks reveal they are INDEED the
person. More reports come up of this sort of thing...
A person with a clipboard is trying to get people to register to vote.       101

A piece of glass falls out from a tall building. It shatters on the street   102
and there are many people nursing cuts.
A pimp accuses one of the Posse: "you messin' with my woman?"                103
A plucky sidekick looking for a new "friend"                                 104
A political candidate and entourage sweep through the street shaking      105
hands and asking who you're going to vote for.




A politician on a box of soap during a speech makes eye contact with a    106
Posse member.
A Posse member gets a dull, throbbing headache.                           107

A poster proclaiming 'Poker Tournament: $36.00 buy in. Every              108
Wednesday Night at the T-Bar Saloon!'
A preacher insulting ranchers.                                            109

A prostitute combining cleavage top and 5 o'clock shadow. The horror.     110

A random hombre is stung by a bee.                                        111


A ray of light seems to surround one person…                              112




A religious leader and his incense burning retinue cuts across the        113
Posse's path.
A rich man is carried past in a sedan chair.                              114
A roof tile falls, barely missing an hombre...                            115


A round faced boy looking for his pet frog "Trevor"…                      116

A rubbery mass sticks to the boot of a cowpoke {gum}.                     117

A salesman offers great Discounts on holy water.                          118

A series of loud banging noises come out of a nearby construction zone.   119
A sheet of music blows into a Posse's face.                                    120




A shopkeeper and employee hangs a sign up on their storefront using            121
two rickety ladders.
A skilled classical guitarist is playing on a street corner, he isn't asking   122
for money, just for the fun of playing.


A small bird egg drops out of a nest from above and lands intact nearby.       123

A small child asks one of the Posse if that is a real gun/sword/etc they       124
have hidden on them.
A small group of people stands nonchalantly as one of them ducks               125
down to pry up a grate covering a storm drain. He pulls on a rope
attached to the overhanging eaves.
A spoiled brat begs his/her parent for a toy.                                  126
A stage driver taking money to the bank.                                       127


A stage guard buying dynamite…                                                 128
A steamwagon backfires. A surprising number of people dive for the             129
ground.
A street fight involving someone being                                         130
thrown/dropped/tossed/dunked into a horse trough.


A street preacher loudly making a public sermon on a soapbox. He is a          131
man of the local religion‘s cloth and will not stop preaching for
anything less than a shooting.
A street vendor asks the Posse "Please watch this cart for me, just for a      132
minute."


A street vendor hawking: spectacles {$0.44}; talcum powders {$0.18};           133
popcorn {$0.04}; gun ammo {$1.25}; pocket watches {$10.11}; nails {1 lb}
{$.98}; soaps {$0.72}; hats {$2.68}; ham and cheese sandwiches {$0.27};
soaps {$0.72}& looking glass {$3.28}.
A strong, young, healthy beggar asks for "spare change."                  134


A teacher with about 15 young children following behind her like          135
duckling. Each one is hanging on to the rope with handles that the
teacher has with her.
A Texas Ranger hiring a guide.                                            136




A town sheriff oblivious to his/her surroundings indulging in a Meat      137
Pie/Hot Dog/Burger/Insert local fare here.
A tramp approaches the Posse for minor scam.                              138

A trio of nuns playing jump-rope.                                         139
A troupe of 6 well-armed adventurers pass by…                             140
A visitor stops to ask for directions to an interesting place.             141
A wagon full of revelers start singing the national anthem. Everyone      142
stands to attention and starts singing.


A wanderin' "crazy" runs up to you, slaps you on the back yelling         143
"TAG!" then runs off.
A watermelon falls onto the street, splattering everywhere. It was        144
thrown out of a third story window by a drunk teenager.
A weary traveler is mobbed by adoring children...                         145

A wedding cake is being moved from a cart to a doorway across the         146
sidewalk. Several people have stopped to form a human shield between
pedestrians and the five layer monstrosity. Unfortunately, the people
carrying the cake are not too strong.
A woman carrying a stack of books trips in front of the Posse and falls   147
over, scattering her books everywhere.
A woman drops a basket of fruit--can the Posse dodge before squashing     148
some?
A woman in an elaborate dress is having her picture taken by a            149
photographer in the park.
A woman with too much fashion going on breaks her shoe and                   150
stumbles into a Posse member.


A writer for the Tombstone Epitaph who wants to hear the Posse‘s             151
strange and unusual stories.


A young consumer is watched closely.                                         152

A young woman is in the middle of the walkway on her hands and               153
knees. She seems to be desperately searching for something. There is a
pair of glasses at the Posse's feet…
An angry customer argues with a shopkeeper.                                  154




An artist is making a chalk drawing of a forced perspective picture          155
taking up most of the sidewalk. It's a picture of someplace the Posse has
seen but something is disturbingly different.
An escaped pet rodent rolling around the street in its ball bumps up         156
against a Posse's leg.
An extremely old lady grasps the elbow of one of the Posse and asks          157
him/her to walk her across the street. She walks VERY slowly and it'll
take at least a couple of minutes to walk her across.




An hombre is solicited by a prostitute.                                      158
An Indian woman looking for a bath.                                          159

An 'Informant' seems to know all about someone, something, or                160
someplace and is willing to share it with the Posse… For a Price {$7.5}.

An injured mounted scout charges through the street.                         161

An old battered suitcase lies quite purposely but casually placed on a       162
gutter. If opened, it reveals $103, a loaded revolver and a picture of the
person to be killed.
An old codger knows of "lots of great adventures" that are,                  163
unfortunately, all dead ends
An old timer runs up to a random Posse member yelling "Dan? Dan!!!         164
Ya ain't changed a bit in nigh on ta 15 years. It's like seen' a ghost…"

An older man on an bicycle, powered by an electric motor, whizzes by.      165

An orthodox rabbi and catholic priest walk by both carrying coffee         166
cups having a friendly and animated discussion about something
completely non-sequitor.
An overturned cart causes a gridlock.                                      167




An overweight copper is chasing someone, panting heavily.                  168

An undertaker is lurking nearby. He points to each member and              169
correctly guesses their height and weight.
As a pair of shootists exit the saloon, the street clears, window shades   170
are drawn, and closed signs are put up. A gun-fight is about to go
down.
As the Posse wanders a surly fellow approaches: "We don't like yer         171
kind here!"
As the Posse enters town a pair of gunslingers engage in a "Duel at        172
High Noon"!




As the Posse enters town someone crashes through the big window of         173
the local saloon during a brawl.

As the Posse enters town they notice that the House of Ill Repute is the   174
first business on the main street they pass…
As the Posse turn a corner they stumble upon lover's quarrel.              175

As the Posse walks along at night, there is a muffled scream that ends     176
abruptly.
As the Posse walks along at night, there is a muffled scream that ends     177
abruptly. They could swear that scream came from the sewer grate near
by.
Bride or groom comes running out of a building and asks the Posse if       178
they will be witnesses.
Cats chasing each other dart past the Posse.                               179
Children pester Posse.                                                       180

Clothing tossed out a window during a lovers' spat lands on a Posse          181
member.
Crow squawks repeatedly as the Posse approaches.                             182
Déjà vu: There is something familiar about all this…                         183

Firemen wrapping up hoses and gear. The building behind them has             184
water sliding down its front steps in a slow dribble.
Four suspicious men walk past discussing a bank robbery {actually            185
actors}.
From an open window can be heard and then seen a ten-year-old girl           186
playing the violin rather well.
Gorgeous girl with an ugly, "what can she see in him", obnoxious             187
boyfriend stroll by. Causing one of the Posse to collide with a lamppost.

Graffiti on building                                                         188

Gunshots are fired and the cry of "Bank Robbery!!!"shatters an               189
otherwise peaceful day.
In a crowded street, a beggar sits quietly with a sad dog on his side. No    190
one seems to be intent on dropping a coin.

In a store window, a living mannequin sneezes, swears, and gets back         191
into character.
In an alley, a tramp looks at a Posse member from the "comforts" of          192
their clapboard home.




In front of the Posse is a blockade. Locals mutter and curse, if they turn   193
a corner they find a completely abandoned street. About half a block in,
even sound stops. In the center is a construction barrier around a
sinkhole.
It is late at night. A young person blows past at a dead run.                194

It is night time and there is a street blocked off for a street faire.       195
It is night. In one of those little green square parks, there are party        196
lights hung - and glowing bright. If the Posse look through the bars in
the fence, the party is all set up. If they look well, they will notice that
it is full of half eaten food, drinks, it's as if, everyone just got up and
left.
It is night. It is late. For a moment, the sounds of the city still, and all   197
that can be heard is the lonely chirp of crickets.




It's late a night, the Posse is being followed by what they think is a         198
hooker, walking suggestively and making an occasional comment. A
successful notice check will reveal that by the way she moves she may
be after something else.




Kids playing hide 'n seek.                                                     199


Large flock of birds flies acrobatics, then darts away.                        200
Left over holiday banners hang forlornly from a lamp post.                     201

Mime attack!!!                                                                 202




Mimes have infested the street and try to climb invisible ropes in front       203
of a clearly unappreciative audience.
Not quite looking where he/she is going one of the cowpokes steps in a         204
puddle.
On a corner one guy with a guitar, another playing an assortment of            205
buckets and barrels, and three others singing in harmony are making
fairly good music for an impromptu band.
On the steps of a church standing next to a bride, are two men with            206
shotguns. There is a man in a tuxedo running down the street {to or
away from The Church is up to you}.
One cowpoke's ears begin to ring…                                              207
One of the Posse has an allergic reaction to an exotic spice/pollen in   208
the air.

One of the Posse has an intense itch.                                    209

One of the Posse steps in a pile of "poo"!!!                             210


One of the Posse trips over some spent gun casings/ shells on the        211
boardwalk.
One person chasing another.                                              212


Parade in honor of the town's hero.                                      213
People begin cheering for the Posse.                                     214
Well dressed people moving along, heading towards a wedding              215
celebration. You can hear the sounds of the after party, just out of
sight.
Piano player stops playing when the bad guy enters: The sound of the     216
Saloon piano can be heard as the Posse wanders the streets, suddenly,
and unexpectedly it stops!
Political activists on parade beckon the Posse to join .                 217
Posse passes an alleyway blocked by a new spider web.                    218
Private guards flank a door.                                             219
Religious pilgrims with vow of silence are jeered at.                    220




Several kids jumping into a large pile of sacks from a second story      221
window.

Singing floats out of nearby building.                                   222


Sitting, unwatched, in an empty rocking chair on the boardwalk is a      223
map to the McMahan mine…

Six army officers in dress uniforms, and a few civilian wives, walk      224
down the street toward the Posse.
Some hustler follows the Posse down the block, offering to sell them           225
peyote. Failing that he will begin to name every other kind of drug
possible, hoping to make a sale. He says it all very fast and very
quietly, so the whole thing sounds like of like,
"Smokesmokeweedweedacidecstasyspeedcokecrackjunk?"
Some people are flying a kite in an open space.                                226

Some people are setting up an odd looking machines with lights and             227
tubes over some kind of access point {sewer cover, etc}. They really
don't look like maintenance people.

Someone appears/disappears in the shadows of an alley.                         228




Someone bumps an hombre's pack/wallet… Nothing's missing.                      229

Someone stomps in nearby puddle splashing the Posse!                           230

Someone unfurls what could be an 300 foot rope as they walk along.             231
The cord trails back to a nearby storefront.

Something growls at from the gloom of an alley. It sounds like a larger        232
cat {lion, tiger, etc}. If the Posse actually investigates, there is nothing
there and there are no traces of such a creature.
Storyteller with a random story about a(n) Will o‘ the Wisp (14).              233

Street preacher accosts the Posse.                                             234




The boards in front of the General Store creaks as the Posse walk across       235
them.
The church bells chime to mark the hour… They‘re early, it is only 5:25.       236




The contents of a chamber pot spill across the road as someone tosses          237
them out of an upper window.
The heavenly aroma of home cooking hangs in the air.                           238
The House of Ill Repute employs about two dozen reasonably good               239
looking girls dressed in silk corsages.
The House of Ill Repute is run by a fat mother hen, who may {or may           240
not} have been one of the reasonably good looking girls about twenty
years ago.
The mail man is facing down a dog. He has a strange can.                      241

The neighborhood has a glyphic identity. Every lamp post and many             242
buildings all carry a banner, streamer, or pennant of green and white,
with a gryphon on them. A local park in its center, has a low wall
around it. Each entry point is flanked by two gryphons.
The path to wherever the Posse needs to go is blocked by a parade. If         243
the Posse is creative and daring, maybe they can briefly join the parade
long enough to be able to slip out on the other side.
The Posse is cut of by a motorized velocipede delivering Chinese food         244
or pizza.

The Posse sees a mural with people waiting for the stage stop. The            245
stage pulls up and stops. When it drives away several of people in the
mural are gone {or new ones are added}.
The Posse sees an artist drawing a very realistic mural on the wall near      246
a cafe. It is of several people standing there chatting, waiting at a stage
stop.
The Posse stumbles onto a pair of amorous teens.                              247

The posse witness a Jail Break as someone pulls the bars out of the           248
stone wall by tying it his horse to it and galloping off.
The school marm saunters down the street carrying an armload of               249
books.




The sheriff holds off a lynch mob intent on dragging off his prisoner.        250

The Sheriff stands on his "soapbox" entreating the townsfolk to form a        251
posse {becoming deputized} and riding after the "Hole in the Wall
Gang".
The smells of the restaurant just passed are delicious.                       252

The stench of a ripe outhouse hangs in the wind...                            253
The street cleaner sweeps by…                                              254


The town's well meaning deputy, who is an outgoing geezer "Stumpy"         255
asks the Posse to help him apprehend one of the town's toughs.


There is a women screaming at some store clerk that is standing at a       256
door of a shop {obviously keeping her out} about "This not being the
right shop" and "what has she done". The local law is walking up the
street.
There was a train stop here yesterday and a lot of previous days. Today,   257
it is gone.

Three performers in masks surround the Posse and perform a ring            258
dance around them.


Three women, who seemingly just met, are taking off their shoes and        259
showing them off to each other.


Townsfolk gathering for a hanging.                                         260




Two hooded people whisper on street.                                       261

Two incredibly drunk middle aged men beat each other bloody. Just,         262
really slowly.


Two kids playing with paddleballs are staring at each other from across    263
the street.




Two overall clad workmen are carrying sheets of glass from one side of     264
the road to the other where there's a wagon. The panes of glass have
large black Xs across them in tape. There's no obvious construction
going on within a block of this event.
Two religious processions meet head-on…                                    265


Two small children run pass yelling "Bang, Bang" as they shoot each        266
other with wooden guns.


Two young girls walk up to the Posse and say "$200?". They aren't          267
prostitutes; they just think YOU'RE looking for one. They laugh and
go on their way.


Two young lovers run up to each other and begin a serious display of       268
public affection.


Upon arriving in town, people stare at the Posse from every window,        269
door, balcony and street corner.

Very friendly cat weaves in and out of one of the Posse members' legs.     270

While stayin' in town the Posse notices that the House of Ill Repute       271
seems to do quite well financially, although none of the townsfolk
would ever consider actually going there.


While walking past a Catholic School in midwinter, a snowball hits a       272
Posse member in back. An elderly nun ambles about nonchalantly.

Woman or man approaches at a train or stage station with a long            273
complicated story of how he/she was pick pocketed and now has to
borrow money to buy a ticket home in another city where his/her
young children are waiting. If it is suggested that the local law should
be contacted they will spin an excuse and get evasive.
Young toughs listen in rapt horror to an old man's war stories.            274




The McWilliams Boys.                                                       275
As the Posse steps out of the tavern, a disheveled girl smashes into        276
them. ―Wilkenson‘s dog is loose again!‖ she exclaims as she attempts to
hide behind them. Turning back in the direction she came the Posse
sees a metal construct resembling a dog charging toward them.

The Posse is resting in their inn room when suddenly the door bursts        277
open. A well-armed man with weapon drawn storms in and says,
―Don‘t move, I‘ve...crap, wrong room.‖ The intruder then quickly
exits.
A gypsy intercepts the most charismatic member of the Posse and tells       278
him of a vision she had. She predicts the Posse member will find a
beautiful person in this city and it will be the love of his life. She
provides no further details. Later on, a beautiful person flirts with the
character.
A rich man walks through a bad part of town with obvious riches and         279
money. If mugged, he gives it willingly. He has been doing this for the
last three days.
A small animal brushes past the Posse as they walk along a dock. After      280
it jumps into the water, a group of sailors rushes onto the dock, firing
crossbows and flinging harpoons at the ripples the animal left in the
water. While the sailors curse and fire the last few missiles they have,
one of the Posse notices the animal left a muddy gem on the top of her
shoe.
A string of building construction accidents has occurred lately             281
throughout the city. Fortunately, no one's been seriously hurt, but the
accidents are increasing in size and damage. The local guild has put up
flyers asking for help in solving their problem.
A woman falls into the street from the second story window in front of      282
the Posse and dies on impact. Soon after, a Posse member notices a
hooded figure skillfully dropping, uninjured, from another second story
window facing into the alley. The figure quickly disappears into a maze
of side streets.
An NPC seeks the protection of the Posse. To grant it makes her             283
enemies the Posse‘s enemies, and gives them the responsibility to
protect a high-profile, fragile person who can't or won't leave town.

As the Posse turns a corner, a law enforcement officer slams into them      284
at breakneck speed. As they help him up, they notice he is covered in
blood with grievous wounds. As he dies in their arms, he begs them to
find his wife and relay his sincerest love and apologies.
As the Posse walks across a bridge over the river that cuts through           285
town, they notice a couple of young boys standing near the edge of the
bridge. They each have a large rock in their hands, and are watching
one of the approaching river boats with smiles on their faces. As the
boat gets closer, one of the boys raises his rock as if he is going to drop
it.
Down the dimly lit alley, two guards can be seen beating a kneeling           286
man. One rips a coin purse from the kneeling man's belt and says,
"Don't be late next month, old man."
In need of food and shelter from the elements (or from enemies), the          287
Posse comes to a ruined tower full of reveling adventurers. But the
Rules of the House say no one may enter until they have entertained
the rabble with a rousing tale.
One or more Posse members are short-changed by a merchant who                 288
considers himself untouchable. Whether he truly is....
Someone falls out the window of a high building. It wasn't suicide as he      289
had his hands and feet bound together and three large sacks of gold tied
around his neck. What will be more important, the murder or the
money?
Storm clouds hang heavy, and thick cold rain pounds down as it has for        290
hours. Gutters gurgle, and the sewers moan as if carrying some great
weight. From a drain, a swarm of thousands of black rats burst out and
charge the Posse.
The Posse is mistaken by a wealthy man as carriage caretakers in a            291
shantytown neighborhood. He hands them money to protect his
vehicle. The legitimate caretakers challenge the Posse and try to steal
the wealthy wagon. Does the Posse protect the rich man's vehicle or do
they leave the locals to do as they please, risking later persecution by
the noble client?
The Posse stops to witness a funeral procession for a crime lord. Soon        292
after passing, the Posse hears an explosion and sees a gigantic smoking
fireball rise into the sky a block away.

The Posse comes upon a sobbing woman holding a teenage boy who                293
looks to have been severely beaten. If the Posse asks the woman if they
can help, she explains her youngest son was beaten up by a gang of
toughs. Of more immediate danger though, is that her oldest son has
gone off to exact revenge on them, and she's afraid of what they will do
to him.
The Posse finds the item they have been seeking in the marketplace. As       294
the purchase is completed and they are about to leave, a stranger rushes
up to the merchant shouting, "I know you have it Balthasar, and I want
my <insert item here> back now!"


The Posse spots a pregnant woman walking through the bazaar. As she          295
passes the baker's stall she quickly grabs a loaf of bread and keeps
walking, favoring one of the Posse members with a wink as she goes. Is
she a thief or the wife of the store owner?
The spoiled child of a noble finds a Posse has something he just *has to     296
have*. The noble's staff does what it can to acquire it, by nearly any
means necessary.
Two speeding coaches collide, leaving a bloody scene and angry               297
families. The road is blocked, and the guards seem disinterested in
assisting with either clearing the road or arbitrating between the
families.

Young lovers have taken the Posse‘s room as refuge to meet in. They          298
are sought after by families that do not approve.

A ―Robber Barron‖ is mortally offended by a Posse's behavior and             299
challenges the Poss to a duel a l'outrance (to the death). There is no
way to back out without violating social mores and ruining the Posse's
reputation. Careful investigation will reveal that the ―Robber Barron‖
and the Posse were subtly maneuvered into it by a third party trying to
get the ―Robber Barron‖ killed. And if the wandering adventurer gets
killed instead, who cares?
A child asks the Posse to help him find his pet dog. This simple task        300
might lead them someplace where they are viewed with greatest
suspicion.
As the Posse turns up the street they hear shouting ahead. Within            301
moments they see an escaping carriage barreling towards them without
a driver. If the Posse is able to stop the carriage they will see signs of
maltreatment of the horses {severe bit, lacerated skin from the whip}.

A young girl terrified of the local orphanage turns up very ill with an      302
incoherent story about the other children biting everyone.
A group of kids is playing on a gallows. One has put a rope around his       303
neck, pantomiming being strangled, and it looks like another is
sneaking up to kick him into the hole.
A beautiful NPC falls in love with one of the Posse and thus starts        304
several encounters involving her suitors. Some try to kill the Posse
while others simply want to run them out of town. The girl is theirs
and they don't need any more competition.
A damsel in distress is pinned under a fallen wagon. A strong Posse        305
member can save her, but doing so comes with strings attached.
6 Albino midgets jump out of the ground and try to drag them down          306
and eat their liver (with farm beans and a good chianti)...

A patrol arrests the Posse for matching the description of those who       307
have reputedly committed a crime or simply being in the wrong place
at the wrong time. Illusions and false witnesses may be behind it.

An upstart gang of thieves is claiming territory. The posse is             308
approached amicably at first to ensure they will either help or at least
stay out of the way.
Four, strong-smelling, rough-and-tumble characters enter the saloon,       309
obviously looking to make merry. Two saddle up to the bar and pound
upon it, demanding drink and hot food. Another, loudly singing a bad,
off-key sea shanty, scoops up one of the bar maids and dances around
the floor with her. She smiles but shies away from his obvious bad
breath and groping hands. Oblivious to her protests, he picks her up
and carries her to the stairs toward the bedrooms.

While walking on a sunny side-street, a large group of happy and           310
laughing children come skipping and gamboling down into the midst of
the Posse. Apparently unafraid of them, they continue to play their
silly children‘s games, occasionally bumping into characters‘ legs and
arms, while their gleeful group filters through the Posse. Each child
attempts to pick a pocket.
A young woman approaches the Posse, insisting one of the party is her      311
husband who went missing two years ago. Other townsfolk seem to
agree, despite the hombre not knowing her.
The Posse is hired as security for the auction of a mysterious artifact.   312
While stopping repeated theft and auction-rigging attempts, they
eventually learn of its evil nature and have to debate breaking their
contract and destroying the thing while getting away with it.
The Posse is mistaken for leaders of an important underworld faction         313
visiting for a clandestine meeting and receive a stream of mysterious
{and incomprehensible to the Posse} messages, bribes and trouble.
Eventually, they are invited to the biggest underworld rendezvous in a
century.
A beautiful woman is accused of murdering her husband in his sleep,          314
she is offering anything she has as a reward to help prove her innocence

A man dressed in tweed with a bow tie teleports into the street, runs        315
screaming across it, and teleports away.

A famous adventurer was found dead outside the main gate and his             316
body laid to rest in one of the churches. What‘s he doing walking into
the tavern? And why is he coming toward the Posse‘s table?
Two teenagers are racing wagons when one smashes into the front of a         317
shop. The Posse notices people carrying a pair of trunks out of another
store down the street while the locals are distracted by the wreck.
Should they alert the watchmen or deal with it themselves?

A child is crying in a dark alley. If Posse decides to help the child, it    318
attacks them with blood covered face and black eyes. Will the Posse kill
a young and innocent child?
The boards in front of the general store creak as the Posse approachs,       319
but no one can be seen walking across them.


As a Posse enjoys food at the market, several children run up and            320
gather around, hungrily eyeballing the food the character is eating.
A large house on a hill in the city has been unoccupied for years but is     321
perfectly maintained. Occasionally, eerie blue lights are seen glowing in
its windows. When teenagers dare each other to go into the house one
of them disappears.
The Posse surprises a peeing drunk who jumps and starts hitting their        322
shoes.
An orphan tags along with the Posse, staying with them regardless of         323
destination or present danger. With each passing day, another orphan
joins the first. Even if killed, lost, or captured they always return. The
Posse must discover the legend regarding the orphan.
Kids playing hide ‗n seek get into trouble when they see something           324
they shouldn‘t have, and come running to the Posse for help.
One of the Posse has an intense itch. It spreads to anyone he touches        325
until cured.
A random Posse member is stung by a bee. They spot a strange man            326
sitting on a step nearby, tracing the air with his finger, muttering to
himself. Suddenly, he jabs a finger in the air, and then another of the
Posse gets stung.
A bunch of awakened rats have escaped a laboratory and, mad with            327
pain, attack the first things they see: the Posse. Though insane, they
are cunning, and one of them has developed sorcerous powers.

A dead author haunts a secondhand bookstore, vigorously defending           328
the last remaining copy of his only published work - ―Sentimental
Songs for a Soporific Summer‖ from Vanity Press. The bookstore
owner would like his store back. He‘d also like to know how the book
got into his store, as he doesn‘t remember acquiring the infamously bad
poetry book.
A filthy child fleeing from an older boy with a knife runs into the arms    329
of the Posse. If the Posse helps him, they are later ambushed by a large
child gang demanding the release of the boy, who has broken some rule
and must be put to death.
A jail breakout disrupts the Posse‘s downtime in town. As the newly         330
freed prisoners riot through the streets, the Posse comes face to face
with the villain they helped lock up some time ago. He‘s got himself
quite a following since being locked up.
A raccoon runs out the back of a shop holding a human hand in its           331
mouth. The shopkeeper doesn‘t appear alarmed, though the other
customers aren‘t quite so blasé.
A smelly, downtrodden man wearing the holy symbol of the group‘s            332
Preacher Man/Woman approaches the Posse. When he sees the
Preacher Man/Woman shares his faith, he invokes a little-known holy
right that compels the Preacher Man/Woman to take him into his care.

A troupe of actors and artisans has come to town and crossed your path.     333
They ask the Posse to join them in a bit of an impromptu show for the
locals. Have the Posse perform skill checks to earn an extra bit of coin.

As the Posse returns to town with their bounty-head, the townspeople        334
meet them and demand they turn him loose. Included in the mob are
the mayor, women and children. The sheriff who set the bounty is
nowhere to be found.
In a crowded square a stranger shoves a sealed package into a Posse     335
member‘s hands, saying, ―Finally I found you, you know what to do!‖
The stranger disappears in the crowd leaving the Posse to wonder what
to do with the package. It may contain something horrible or valuable
or is just a confusing trinket.
The Posse comes across a wanted poster that perfectly describes them,   336
but for crimes they did not commit. People are starting to point and
whisper.

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Villages and cities are being razed over night with no warning. The few
survivors speak of an entire army appearing from nowhere, blind-siding
the city‘s defenders. The army in question could be traveling
underground caverns, emerging from caves near their intended targets.
A great enchantment creates a field of invisibility, preventing anyone
from outside the field [...]
The Posse is in flight {running, or flying close to the earth} at a rapid
speed when a flock of birds spring up into their path causing a ―Bird
Strike‖. If on a ―Mad Science‖ gadget the engines are fowled by ―bird‖
and blow... Now they a need to land; the landing can be a rapid crash or
more controlled safe attempt {a flock of large birds can change the
severity of the strike. Such A flock would need to be dodged through,
with more severe results in a strike}.
The Posse comes upon an old man, his skin cracked and leathery from
exposure, compulsively balancing rocks upon one another in bizarre
columns, each about 5' tall. The entire time, he's mumbling to himself
about "building the egg tower for Pheenos." The enigmatic codger has
created about thirty of these piles in geometric shapes throughout the
dunes and sagebrush. He's harmless unless the Posse knocks over a
column {somewhat likely}; then he'll attack them {however ineffectual
that might be}. Should they ever manage to reason with him, they may
find out that he's delusional from thirst and possibly suffering from
latent mental defects {he hears voices, hallucinates}. How he managed
to survive this long on his own is a mystery. Maybe there really is some
minor spirit {"Pheenos"} toying with the old guy, using magic to keep
him alive.

A tar pit has opened up in the midst of some valuable pasture land and
prized sheep and cattle are getting sucked into the tar when they go
down to drink the water from the surface. Now a variety of nasty
predators and carrion eating creatures has moved into the neighborhood
to take advantage of the situation. The Posse encounters the area
accidentally or when they are asked by the townspeople to look for a
missing shepherd. Once they get there, they are attacked by a series of
predators. With each attack they risk being driven into the tar
themselves. If they survive, do they just fence the tar pit off, or do they
try to figure out where it came from?

The Posse sees a monolith carved with the words of several ancient
languages. Non are able to interpret them. After the Posse has a chance
to examine the monolith, everyone gets a very odd feeling. Nothing
damaging, nothing strong enough to analyze. About 100 yards later,
there are more monoliths with even more ancient languages carved on
it. Pictograms, symbols, and other obscure carvings that can easily be
misinterpreted. The odd feeling intensifies to a full blown magical
effect emanating from the monolith. I f the Posse keeps looking for
monoliths, they'll find that they ring a large area filled with dead or
undead vegetation, mutated indigenous creatures, and other
strangeness. An aura of dread permeates the place. Careful
investigation will show this to be a magical fallout zone and the
carvings will be warnings to stay away in every language known at the
time--which will not include English.
One of the NPCs traveling with the Posse is so afraid of getting insect
bites that he/she is convinced to buy insect repellant. Only it's musk
from a rutting male critter. The attacks start when the group passes
into appropriate terrain. Until the Posse finds out about the musk and
eliminate it on EVERYTHING, female critters in heat will attack
them repeatedly, going after the character with the musk. This is the
clue that something is not quite right.
The Posse gets hopelessly lost. Point out that landmarks don't look
right, the river bed that was supposed to be there isn't there, the rock
outcropping that looks like a frog's head is missing, there are several
sets of tracks with different animals, numbers, types... The age of trail
is wrong... etc. Blame it on poor navigation, a Maze spell lingering in
the area, a guide who is utterly incompetent, an incorrect map.

The Posse is trekking through the wilderness and come to a ravine. A
wooden-rope bridge once spanned the chasm, but now only one side of
the bridge remains--basically two ropes, one 3 feet above the other
spanning the gulf. The Posse can go around, but it will add a day or
two to their trek. They can scale down into the ravine, but are faced
with the prospect of crossing the raging river that runs thru it. Any
hombre using the rope to cross will be attacked by 4 wall crawlers by
day or 5 Devil Bats at night.The Posse is trekking through the
wilderness and come to a ravine. A wooden-rope bridge once spanned
the chasm, but now only one side of the bridge remains--basically two
ropes, one 3 feet above the other spanning the gulf. The Posse can go
around, but it will add a day or two to their trek. They can scale down
into the ravine, but are faced with the prospect of crossing the raging
river that runs thru it.

The Posse comes to a rocky crevasse. While not impassable, it will
require careful navigation. The crevasse is the home of a small
collection Wall Crawlers. The encounter should only appear to be a
technical challenge, clambering up and down rocks, transporting their
gear without breakage, etc. The whole time that they are engaged in
this, they are being watched, and when they are at their most
vulnerable 6 Wall Crawlers will attack. Beating off an attack while
scattered over 200 vertical feet of rock will certainly add a certain level
of tension!
The Posse comes across a shallow lake with numerous small, grassy
hills in the middle. In reality this is an ancient and forgotten burial
ground that was flooded in some past century. A great place to meet
undead as well as water-dwellers, set it next to an inviting swamp and
populate it with Will o‘ the Wisps. The water makes for a series of
small, confined battle areas and will make any encounter more
tactically challenging.
A bunch of women from a nearby town gathering
berries/mushrooms/truffles spots the Posse. They can {if treated
politely} provide a lot of local rumors and information. The downside is
they are horrible gossips and by tomorrow mid-day EVERYONE in
the region will have heard of the Posse... and not everything heard may
be correct "Yes, I heard about you lot... they say you are deserters from
the army...".
The Posse encounters singing or talking plants, animals, and stones {a
magical oddity}. A powerful magic relic is buried nearby and the
magical radiations leaking from the item have had this side effect. If it's
removed from the immediate area the special effect will gradually fade.
If it's returned to the area, the effect re-occurs. Other variations include
blue trees or pink shrubs in a small area....
A wandering minstrel: He'll ask to accompany the party for a brief
time; ―safety in numbers and all that‖. He'll pay for his food with songs
and jokes and stories along the way. This might be fun for the players
but the added noise will act to increase the chance of wilderness
encounters unless the Posse tells him to shut up. The musician will not
rob the party at all {someone will always be suspicious of him anyway}
and may be able to pass on rumors, local history etc.

4 or 5 minutes of faint {but growing louder} banging can be heard. A
rustling and a series of squeals warns the party a minute before an
enraged boar charges into the Posse‘s midst and attacks them in a mad
rage! The local Rich Land Owners are out hunting for boar and have
their beaters out scaring up the game. If the Posse kills the boar the
beaters and the Rich Land Owners will accuse them of poaching...

In the hills outside a town the Posse spies a bunch of men in ragged
clothing and cloaks beating up a shepherd and "stealing" his sheep. The
guys in ragged clothing are a local posse apprehending a rustler -
hopefully the Posse will ask questions first. They could also {if you
want to be really evil} be real bandits impersonating the local law. The
shepherd, long since beaten senseless, will be in no condition to say
otherwise.
A wall of thick fog glides silently but very quickly through the
trees/landscape towards The Posse. Is it simply a cloud moving over
the mountain or something more sinister? Quite suddenly, the birds in
the trees and the rustling in the grass seemed to stop and the Posse just
watches in amazement as this white wall comes through devouring the
landscape, and them along with it...
On a dark and windy day, the Posse rests upon a ridge. When all at
once a mighty herd of red eyed cows come plowin' through the ragged
skies and up a cloudy draw. Their brands are still on fire and their
hooves are made of steel their horns are black and shiny and their hot
breath burns the Posses‘ faces… A bolt of fear drives through the Posse
as the heard thunders through the sky, for the riders can be seen
coming hard and their mournful cry echoes. Their faces are gaunt their
eyes are blurred and their shirts all soaked with sweat, they're ridin'
hard to catch that herd…
The Posse finds an isolated, flood-ravaged town; the remaining
townspeople beg for their help in rebuilding. There is nothing sinister
going on -- the farm town has just been extremely unlucky over the
years. Due to the weather-related deaths and emigration, there aren't
enough able-bodied people left to rebuild the town. And there is much
to be done here: rotted houses need rebuilding, people still need
rescuing from the deeper parts of the flood, walls to prevent future
floods need to be built, people need healing, etc. The town's entire crop
was lost as well, so the Posse needs to secure enough food for the town
to survive the coming winter. Or should the Posse concentrate on
helping the remaining townspeople move to a less accident prone town
instead? Some people can be pretty stubborn when asked to move...

A flock of black ravens lift up off a corpse as the Posse moves into the
clearing. The body was previously a human female whose withered,
desiccated form now shrouds a small, stone chest. Her lavishly
decorated fine clothing still shine as though she had only put it on the
day before. From the look of her flesh though, she has been here for
months, perhaps longer. Her dry, skeletal arms grimly clasp a chest and
her horrified death mask looks up and to the left, over her shoulder.
The chest remains unopened. The small engravings on the stone chest
depict a beautiful woman's face with striking red hair. Touching the
corpse will cause a green light to animate from within the chest and a
green colored astral serpent then appears over the intended victim's left
shoulder...
Within a valley deep in the forest the group notices movement below
them and hear large clicking noises. Looking down into the base of the
valley they further take in that the movement is erratic; however they
cannot make out what exactly it is due to the thick overgrowth.
Moving closer, it appears to be possibly a giant centipede creature
traveling up and down the bottom of the valley. Its movements indicate
that it is trapped. An easy kill or perhaps a rescue. Exploring the
surrounding area reveals at the end of the valley there is a small, hidden
shelter that appears to be occupied.
A breathtaking young woman with burnished bronze flesh bathes in a
spring. Upon her breast she wears only an ornate ruby necklace that
flashes with fiery light. Her golden eyes sparkle with intelligence and
yet she seems oblivious to her surroundings, lost in the moment and
completely enjoying the warm spring. On approach, her eyes are closed
as she stretches out in pleasure. Upon noticing the group she screeches.
She and the spring instantly change into a rotten tree log and swamp
hole. The ruby necklace hanging off the rotten log is all that remains
from the previous scene...

A shadow haunts, follows, or tries to warn the Posse. In an attempt to
communicate the shadow makes gestures, signals, or motions; such as
drawing a weapon to show the Posse that they are being attacked from
behind, or pointing the way to go {or not go}, or acting silly or mad; or
reenacting the poor shadow's last minutes on earth as to the effect of
how it died.
 The Posse has a new admirer whom they must persuade to stay
behind. One or more of the Posse has attracted the attention of a star-
struck kid who wants to grow up to be ―just like them‖. This can have
some benefits in town, of course, where the child might be induced to
carry messages, run errands, and other relatively harmless pursuits, but
is likely to lead to trouble when the Posse leaves - this kid is really too
young to go out on adventures. The kid has to be persuaded not to
follow them, for his/her own safety...
The Posse encounters a farm that appears to have been raided by
injuns. The Posse is riding along a country road when they spot in the
distance the first farm they've seen in days. They also notice a thick
column of black smoke rising into the air, and the foul smell of burnt
flesh on the wind. Getting closer they see two injuns standing next to
the small fire in the farm field. When the injuns see the Posse they
ready their weapons, a tomahawk, and a two-pronged spear. These
injuns are the actual owners of the farm. They are peaceful, and fled
their tribe to live a solitary existence off the land. The father and son
are standing next to the burning remains of their only cow, which died
from illness. They speak very, very little English, and will defend
themselves if attacked. There are two females in the nearby farmhouse.
The mother watches her husband and son from the kitchen window
(witnessing the arrival of the Posse with fear) while her young
daughter plays on the floor behind her.

The Black Obelisk attacks all magic items in it vicinity. Once in
contact {even through clothes...}, any magic item is then absorbed by
the Black Obelisk and another random magic item is thrown out. At
100 yards, the pull begins to appear. If a character were to possess a
magic item, he would slightly feel the pull. At 10 yards, a strength
check might be done in order to resist, and at less then 1 yard, only
critical may save you. However, the Black Obelisk is now so full of
items that each time a new one is absorbed, the oldest is thrown out
{you might say spat out, an unlucky character may well be knocked
out...}.
The Posse encounters a mobile town: In a world of lurking terrors and
hideous monsters, the Town of Wanderpark once was forced to
relocate. The move was so successful; they decided to continue their
gypsy life in grand style. This is more than a roving band of gypsies.
Great teams of oxen pull huge wooden wagons. It makes a formidable
impression on wandering monsters, especially when one gets run over.

The Posse encounters 3 guys on the road, 1 of each size, a midget, a fat
one and a very tall one, they are really bandits, level 3, and if a gunfight
should ensue they would stand so that the midget is in the front, the fat
in the middle and the tall one behind, towards the Posse, or their
opponents, so if the Posse fires at them and aim for the tall one and hit
him in the legs they hit the midget in the head!
The Posse comes across a passing circus troupe, what they don‘t know
is that many of its freaks are abominations of a traveling "mad" mad
scientist, if they should investigate they may find out that the circus
isn‘t about fun and games but rather a quite grotesque one, with piece
mail twins, flesh spiders and various other "golems", with a Mad
Scientist pulling at the strings...
The Posse hears some groans of pain coming from some brush nearby.
If investigated they will find an old man, who's dying from a shotgun
wound to the guts, with his last ounce of life he gives the Posse a map
and tells them that its the Lost McWilliams Ghost Rock mine, then he
gives up the ghost. The old man in reality is a well preserved walking
dead and the map leads to an old played out mine with other undead
waiting to ambush the Posse.
The Posse meets a traveling Nun with a guitar strapped to her back, she
is Sister Mary the singing Nun. She offers to play some music for the
Posse. If they take her up on it they must all make a Vigor (15) roll or
be stunned for 3 rounds as she lets out the most God awful music they
have ever heard, with a singing voice that makes a banshee sound
soothing.
The Posse sees a large hairy man-like creature run out of the brush
towards them making a God awful yell. This creature is a gorilla that
has escaped from a traveling circus. If the party has never seen a gorilla
before they might assume that it's an evil creature, but if they can
capture it and return it unharmed then they will be paid $300.

The Posse sees a large tree in the distance, and closer inspection reveals
that there are 2 corpses that have been hanged in it. Curious types may
try to investigate further, and that‘s where the fun begins. As the Posse
approaches, the tree makes sneak rolls and uses its "tendrils" to loop
around the Posse's ankles, and once it has them in the air, makes
fightin' rolls to loop their necks. If the Posse notices something strange
before the tree attacks {like several sorts of weapons littering the
ground around the tree from previous victims} and backs off, the tree
will start to flail at the Posse with the "nooses" and hit them with the
"corpses." Further, it can throw bodies of prior victims at the Posse
from a distance, which being walkin' dead, can then pursue the Posse
further.
Reverse Time Capsule: The Posse sees something sticking of ground if
they dig it up they find a metal box, inside this box is a modern day
book with no title. The first person to touch the book will see horrible
visions of the future with cities wiped out and undead roaming the
streets, mutants and doombringers, cats and dogs living together
(basically a glimpse at Hell on Earth). The book immediately falls into
ashes that the wind takes it away. The character must make a Guts TN
15 roll or roll on the mad scientist table for an insanity. However they
also gain +2 to Knowledge: Occult.

Buffalo stampede!!! The rumble of the approaching buffalo can heard
by everyone, and the roar quickly grows louder and louder... in the
distance the Posse can see a cloud of dust that grows thicker and rises
higher as they came closer. The thunder their hoofs is so loud that
Posse has to shout to be heard. The buffalo loom on the horizon. They
run shoulder to shoulder in a solid mass nearly half a mile wide...

Indian Burial Ground: Off to the north several mounds decorated with
totems dot the horizon. Upon further investigation the Posse finds
that some of the graves have been desecrated. If they investigate for
more than 2 minutes voices may be heard crying in the wind. If there
is a Indian among them he/she hears the ―ancestors‖ cry for vengeance
and is compelled to recover the Warriors‘ remains {Spirit v. 3} and
return them to their restin‘ place {as a one point Obligation}…

So, it's late at night, and you're the guy on watch. You've had a bit too
much coffee and that bush over there really looks like it needs waterin'.
The next thing the posse hears as they're waking up is
"AAAaaaAAAaaaAAAaaa..." !?! There was a sinkhole behind the bush
that opens up into a small cavern complex!
A ham and cheese sandwich.
The Posse is trekking through the wilderness and come to a ravine. A
wooden-rope bridge once spanned the chasm, but now only one side of
the bridge remains--basically two ropes, one 3 feet above the other
spanning the gulf. The Posse can go around, but it will add a day or
two to their trek. They can scale down into the ravine, but are faced
with the prospect of crossing the raging river that runs thru it.

The Posse comes to a rocky crevasse. While not impassable, it will
require careful navigation. The crevasse is the home of a small
collection Wall Crawlers. The encounter should only appear to be a
technical challenge, clambering up and down rocks, transporting their
gear without breakage, etc. The whole time that they are engaged in
this, they are being watched, and when they are at their most
vulnerable
Curious types may try to investigate further, and that‘s where the fun
begins. As the Posse approaches, the tree makes sneak rolls and uses its
"tendrils" to loop around the Posse's ankles, and once it has them in the
air, makes fightin' rolls to loop their necks. If the Posse notices
something strange before the tree attacks {like several sorts of weapons
littering the ground around the tree from previous victims} and backs
off, the tree will start to flail at the Posse with the "nooses" and hit
them with the "corpses." Further, it can throw bodies of prior victims at
the Posse from a distance, which being walkin' dead, can then pursue
the Posse further.
  If there is a Indian among them he/she hears the ―ancestors‖ cry for
vengeance and is compelled to recover the Warriors‘ remains {Spirit v.
3} and return them to their restin‘ place {as a one point Obligation}…
                           IN WILDERNESS
A bare piece of plains, with a large stone set in the middle. The still       1
legible inscription reminds of a great battle long ago. Ghosts are said to
haunt here in the night.
A beautiful beach containing the ruins of an old lighthouse.                 2

A boarded up manor house can be seen a distance off the road. The             3
grounds look like they have fallen to seed.

A burned out stone buildings is a crumbling due to plants and weathers.      4

A cart with a broken wheel left in rut.                                       5

A church that has been burned down quite a while ago.                        6


A cranberry bog: farmers with rakes harvest the berries and fill small       7
rafts dragged by water buffalo.




A field of bright red flowers.                                               8

A field of nodding sunflowers. The blossoms conceal the body of a dead       9
traveler.
A field of the most beautiful orange flowers that the Posse has ever         10
seen.
A flat corridor between mountain passes has many windmills dotting           11
the landscape due to the constant and unvarying wind flow.
A forest of petrified trees.                                                 12


A forest with interesting karst caves and clay tunnels. In some places,      13
the ground is very ready to collapse and dump the heroes into the wet
clay pits below.
A gallows away from the city. It is currently empty.                        14




A gallows-tree, with a dead man hanging from it's branches.                 15


A ghost-town.                                                               16




A giant carved head. A left over from a previous civilization?              17




A grassland littered with huge stone-carven jars. Locals say that they      18
are the discarded wine jars of a god or a giant.
A great rock of granite in the middle of a road, which bends around it.     19


A great wall made of fool's gold.                                           20


A herd of deer rumble across the tree lined forest roadway at a full run.   21

A herd of wild horses. These escaped from some invaders decades ago,        22
and now run free.

A hollow which has become a small lake because of a creek and a small       23
mudslide. Trees trunks are partially submerged and have lake algae
upon them. The squirrels in the area are quite bold, as they are immune
to most of their predators.
A huge column of rock, with an equally huge arch at the top,                   24
supporting an enormous bell, which is operated by machinery inside
the column and tolls once per hour, with the sound audible for miles
around.
A huge stone platform made from massive stone blocks. The blocks are           25
so closely fit that a knife-blade cannot be inserted between them.

A large group of barren trees stands here. From afar, they look very           26
much like tall spears pointed to the heavens.

A large, deep depression in the ground that appears to be covered in           27
smooth, gray-black glass. If one slips and falls in, it is very difficult to
get out. At the edges, it fades into the soil, and there is grass growing in
cracks in it. If broken, it is very sharp. There are several animal
skeletons at the bottom.
A little village where there are no adult men.                                 28

A lone tree in a meadow not too far from a small town. All around the          29
tree the grass is trampled dirt in odd radii. The tree is basically made
out of a rubbery substance. Cannot be cut or destroyed in any way. The
dirt is from where the kids from the local village can swing on the
rubbery branches like rope and spin themselves around. Any number of
branches give a number of different swings.


A long rock that parallels the road with centuries worth of graffiti. In       30
fact, the local name for the rock is Graffiti Rock along Graffiti Road.
A magnificent sun rise, a corona of reds, oranges, yellow, and a flash of      31
green.
A meadow of flowers that, a few minutes after being disturbed, sends           32
off a puff of black pollen into the air. Looking at it from a distance it
looks like a shadow that stood up and then slowly bent back down into
the brush.
A mountain with a massive staircase cut into the side.                         33




A natural spring bubbles quietly, bringing water and the stink of sulfur       34
to the surface. The soil around is colored from brown to red to yellow
and even white.
A poster of a local politician, put up in the middle of nowhere…            35

A range of mountains where the mountains seem to lower themselves           36
every night like waves in the sea.
A recent landslide has exposed a fossil.                                    37

A relatively recent slip fault: The ground has shifted a noticeable         38
amount, from several centimeters to several meters. Trails, roads, fence
lines have been repaired to handle the jog; streambeds have realigned,
etc.
A river that twists through the landscape in such a way that, when you      39
climb to the top of a nearby mountain and look down, it traces the
exact same shape as one of the constellations.
A road running along the foothills of a mountain chain: the smell of        40
smoke hangs in the air and ahead the hillside is clearly blackened by
recently/currently active fires.
A road that winds amongst great barrows.                                    41

A rocky desert area which is, one day a year, covered in a particular       42
flower that grows nowhere else, and that is bare rock the rest of the
year.
A section of the plains they are crossing crack and snap as they walk       43
across. Digging down it is the result of a few different kind of loose
rocks scraping and pushing against each other.
A section of the plains, if they stand still, sinks when weight is placed   44
on it and gathers water. Footsteps fill with water until the land slowly
rises back to normal. Not sure how far they may sink if they camp.

A series of alkali-water ponds in a very dry area. The ponds are littered   45
with the bones of a couple oxen or other animals.
A sheet of music blows idly in the wind.                                    46


A sign that says "Do not throw things at this sign", which bears the        47
marks from many stones thrown at it.


A small copse of trees that grow in a perfect circle.                       48

A small, elaborately eroded pocket canyon.                                  49
A stone gate that marks the entrance to an underground cavern.               50


A sun-baked mud flat with giant foot prints.                                 51
A tapped spring that sends water up a narrow pipe structure and then         52
flows down a gutter 9 feet off the ground into another stone sculpture
like a rain cloud that spreads the falling water like rain. {shower} Near
a village and a well used path.
A tree with a trunk so thick it would take six grown men linking hands       53
to span the radius.
A village that uses an unusual roofing material or dominant color            54
nearly exclusively: E.g., iridescent green tile roofs, or vivid goldenrod-
colored walls. Explanation is nothing other than local resource or
custom.
An abandoned farming village, complete with overgrown cornfields or          55
a rice paddy that is turning into a swamp.
An ancient set of foundations. A town once stood here. There is an           56
open well that still works at the back of the ruins. The water of the well
tastes strangely metallic.


An area where sudden winds of extreme cold and extreme hot wave              57
across in bursts of wind.
An isolated serpentine rock wall that appears to separate nothing and        58
have no obvious purpose.
A ham and cheese sandwich.                                                   59

An old forest fire site: Burn-scarred tree trunks, some dead snags and       60
lots of noticeably younger, smaller growth than has been seen for the
last several days travel.
An old tree carries a construction resembling a bed on its top, open to      61
the winds and sky. Local tribes use it for their dead, or shamanic dream
voyages.
An open field with small regions of spongy, soft ground. When heroes         62
step on it, a soft, downy dust arises.
At an intersection, a waypost indicating mileage to distant cities. The      63
post is loose in the ground, and due to passing children invariably
points in the wrong directions.
Clothes strewn about the path/ road. It looks like someone's chest of        64
clothes was leaking.
Crumbling walls half-buried in sand dunes.                                    65


Family craft stand is set up at the end of farm by the road.                  66

From a high vantage point, a distant column of smoke from an ongoing          67
forest fire {beware that your players will go off to investigate}.

Graveyard with markerstones. The locals are quite artistic, so many are       68
more elaborate than you have ever seen.


It is a simple crossroads on an unimportant road as many others, beaten       69
earth strewn with little stones to even it out. A good look will show,
that the bumps on it must have belonged to the roots of a tree, a very
large tree. Where the stump was, there is only stone, but some trace of
the giant remains.
It was raining yesterday, and now can be seen the proof: two streams          70
join together - one of them crystal clear, the other muddy brown.
Below, people are taking the water by buckets, not caring how dirty it
is.
On a steep, smooth hill {that can be used for a good lookout point}           71
there is a series of knotted ropes going all the way to the top just laying
on the hill. The hill isn't that difficult to climb though. In the winter
time locals from many areas come around to climb the hill to go
sledding. They left the ropes from last winter.
Potholes in the roadway. Lots of them.                                        72
Reeds in a nearby pool clatter together in a mystic harmony and when          73
the wind blows across them strong enough an eerie chorus seems to
sing.
Tall vertical tube like insect hives are seen just off the road. The          74
reddish wasp like insects have never been seen before. {The insects are
"invigorated" in the presence of magic and they can sting something
fierce}.
The bridge crossing a moderate creek/ small river is an elaborate stone       75
affair, with smooth carved stone and has elaborate artistic reliefs carved
in the arched sides and supports.


The foundation of a burned out manor sized home. It has been decades          76
and the forest is reclaiming the space.
The foundation stones and a few burned support beams are all that           77
remain of a waystation.

The full moon has an icy halo abound it. It is a time of magic.             78

The wind has eroded a stone boulder, its underside now a pillar,            79
carrying a nicely formed wing of great size.
There is a lone building along the road. It used to be a business of some   80
kind, maybe a store or inn or waystation. It has been abandoned for
nearly two decades and is quite overgrown.




There is a strong invisibility spell still in function here; some twenty    81
feet in radius, a sphere that hides bushes, grass, and parts of trees,
looking like a hole in the ground. Anything inside is invisible.
Though the ocean view is lovely to behold, it is low tide and a hundred     82
yards of mudflats are exposed: the pungent stench of decomposing
vegetation and rotting fish nauseates the unfamiliar traveler.

Two perfectly ordinary cities are connected by a well-maintained road.      83
However, both sides of this road are saturated with sparsely occupied,
recently-built, and sadly similar small houses.

When the tide is out a series of reef walkways lead to a small circular     84
reef of bright colors. In the center is a fresh water spring that pools
during low tide and creates the odd but beautiful reef.
"HPL Loves SG"is carved into a tree on the side of the road.                85

14 dusty, tangled, tumbleweeds move north east in the wind.                 86

10 settlers putting up a fence.                                             87

2 Bandit(s) armed with riflesin the middle of robbing 3 average folk.       88


1 Bandit(s) armed with shotguns attempt to ambush the Posse.                89
2 mile(s) to the northan abandoned shack sits, derelict in the sun.     90


3 Saddleburr(s) attach themselves to a Posse member or his/her horse.    91

3 Confederate Cavalry Scout(s) looking for the nearest town, and        92
information on it...
4Vampire(s): Penanggalenrise from the shadows and stealthily            93
approaches the Posse…


17 vigilantes fleeing Indians.                                          94


46 scattered and broken arrows or bolts.                                95




4 Buffalo Hunters hunting local animals.                                96
4 Highwaymen with shotgunsand a pistol backup robbing 2average          97
folk.

3 Highwaymen with pistols in an ambush.                                 98
3 Local, and subtly hostile, Indians traveling on horse...              99

3 men {bank robbers who have just robbed bank from closest town}        100
carring $895.00 in assorted bills and coins.




6 of Helstromme‘s X-Squadders escorting a automaton to locals           101
outwest.
4 sun bleached skeletons half buried just off the path.                 102

1 Walkin‘ Dead just aimlessly meandering off the path...                103
3 Confederate deserter(s) hidin' in the brush...                        104
2 Dusty Cowpoke(s) riding off into the sunset.                            105




6 dusty, tangled, tumbleweeds move southin the wind, or are they          106
moving against the wind??? {Tumblebleeds}
7 Gang Members with riflesand a pistol backup with 1 Gang Leader.         107

2 Men {Horse Thieve(s)} leading 4 horses with assorted brands on their    108
flanks.
2 mile(s) to the westthe Posse spots a wagon train formed into a circle   109
and being defended against Indians surrounding it.
1 Miner(s) leading 1 donkey(s) laden with a myriad of tools and packs     110
passes, laughing joyfully, heading east.
2 robbery victim(s) tied up and lying on the side of the road.            111


6 adventurers with one Harrowed among them.                               112




8 Cannibal Cultists who want to eat the Posse (Yum!)...                   113

4 Caves dot the face of the cliffs to the east.                           114
2 dead bodies just off the path...                                        115


6 dead cattle in the middle of the road.                                  116

3 hatched eggs lay below an abandoned nest.                               117

party of Indians transporting wounded.                                    118

8 Local and hostile Indians heading east.                                 119
4 Ranchers leading a cattle drive of 131head of cattle.                      120




1 Albino midgets jump out of the ground and try to drag them down            121
and eat their liver (with farm beans and a good chianti)...
1 Lost Angels wander the tundra...                                           122




8 makeshift graves with unmarked, weathered, crosses.                        123

2 coyotes fighting over a kill.                                              124

3 Local and friendly Indians heading north.                                  125


6 travelling loafers, their clothes dusty and threadbare pass by.            126
9 unemployed cowboys transporting ore.                                       127


3 UnionCavalry Scouts heading south eastlooking for their regiment.          128
2 Dead Injuns.                                                               129

4 mile(s) to the south easta campfire can be seen flickering in the night.   130




A finely carved wooden bridge that goes over a small creek. One could        131
cross the creek without it, so it's probably just for show.

A "Tong" hatchettman looking to redeem his honor.                            132




A bounty hunter fleeing vigilantes.                                          133
A bounty hunter who is looking for someone the Posse knows, perhaps     134
a recent acquaintance.

A broken axle, old and rusty, lays half buried in the sand.             135


A broken shoe.                                                          136




A broken, rotted wagon wheel lies forgotten.                            137

A building that seems out of place, designed and decorated in a         138
"national style" from far away.
A burned tree, seemingly lit afire stands apart from the other trees.   139
A burnt out caravan of 14dead settlers scalpt by injuns.                140
A Caravan of 25 covered wagons headed west.                              141
A carpet of spongy moss covers the path for 68yards.                    142




A caterpillar or grub-infested tree falls to the ground with an ear     143
splitting crash.
A cemetery on one side of the road.                                     144

A Circus wagon trundles past, animal calls can be heard coming from     145
inside...
A cloud of bats rise in the distance...                                 146




A cloud shaped as holy symbol can bee seen on the horizon.              147

A common house with a grand fountain in the front, though it is         148
totally out of place for the home and area.
A couple of rats are follow the posse.                                  149
A cowpoke's horse throws a shoe {happens more often in real life then       150
it happens in games}. The hombre must walk the horse back to town or
risk having a lame horse. A variation can be a stone in the hoof.

A crackling roar can be heard coming from the south... FIRE!!! In           151
escaping from a raging wildfire all sorts of beings are fleeing for their
lives; and the Posse must cooperate with them or battle them to
survive. Fire and fury is everywhere in a radical flight for life....
A crashed wagon with a large steamer trunk containing 1 zombie of           152
LaCroix craft
A creek bars the Posse's path.                                              153


A curious box lies on the road, a Notice test (-2) is needed to spot it,    154
should the Posse pick it up they can see its a puzzle box of some kind, a
Smarts test (-4) is needed to figure out how to open it, what would be
inside however would be up to the Marshal
A dead horse on the side of the road. The flies are heavy over the          155
decomposing body.

A decaying body crawling with flies lies just off the road.                 156

A deep arroyo, its sandstone cliffs layered in sunset pastels and           157
honeycombed with small holes that are home to a multitude of
scorpions {small and large} and everything in between. Experienced
Posse members will think nothing of small, normal stinging creatures,
but hundreds of them at once can present a dangerous challenge.

A disabled wagon with nearby dead campfire...                               158
A discarded, tattered cloak flaps forlornly in the wind.                    159

A Doctor, dusty and weary from covering his rounds to a hermit off in       160
the hills, slowly rides past the Posse in the opposite direction.

A dog slinks up to the Posse and begs for scraps.                           161

A drifter, his clothes threadbare, his battered hats pulled down over his   162
eyes, passes by. Upon noticing the Posse, he quickly change directions
AWAY from them…
A forgotten Bowie knife jammed into stump.                                  163
A freight-wagon train pursuing bankrobers.                                       164


A freshly painted fence runs along the road.                                     165

A grave marker is on the side of the road                                        166


A grizzly bear! This one is quite clever however; it understands human           167
communication. If the Posse investigates, the bear has no intention of
attacking at first sight, its just there, what‘s up with the bear? Is it from
a circus???
A groundhog colony: big holes, mounds of dirt… That's an awfully big             168
hole!
A ferret scurries away…                                                          169

A group of caravan traders stopped by the side of the road. They nod             170
politely as you pass, sitting in a circle and smoking a hookah.

A grove of dead trees can be seen to the north.                                  171

A gunshot echoes, a hat flies into the air, another shot, the hat spins,         172
another shot, and another, the hat stays afloat. Two more shots sound
as the hat seems to dance. As the hat slowly descends the Posse notices
something odd. THERE ARE NO HOLES IN THE HAT!!!

A hall of paintings, showing dignified men and women dressed in an               173
antique style. Every so often, when no-one is looking, certain figures
will move from one painting to another.
A hat rolls along in the wind.                                                   174

A heard of wild horses frolic in a green field. A first sign of the Posse        175
they scatter.
A Hellfire Preacher with a flock of 4following him.                              176

A house cat is in the tree. It is not distressed. In fact, it looks like it is   177
stalking someone, about to pounce on the Posse or some other unwary
traveler.
A house with decrepit holiday decorations still up, months before the            178
holiday is to be celebrated {left up since last year?}.
A huge rock carved to look like a clenched fist.                                 179
A huge stick insect or mantis moves into the foliage of a nearby bush.        180

A large animal can be heard crashing through the brush.                       181

A large bird (heron) seems to follow the Posse.                               182
A large crater, about 100 feet across.                                        183

A large jackrabbit… with ANTLERS {a Jackalope}… becomes                       184
interested in the Posse and begins following them.
A large patch of brightly colored mushrooms sits in the shade.                185

A large swarm of waspsscurries/buzzes around the Posse…                       186

A length of road is flanked by alternating shade and fruit trees. A gift      187
to travelers from someone long gone.

A line of pillars that stretches straight across the plains and through the   188
ocean to the other side of the world.
A lone bounty hunter who is looking for one of the Posse {Remember            189
those Heroes‘ enemy hindrances}…
A lone coyote or wolf.                                                        190


A lone gunslinger, two fingers missing from his right hand, slowly            191
trudges by mumbling about a dark tower…
A lone smart falcon wanders the tundra. This animal was obviously             192
owned and trained by someone, but who?




A lone Texas Ranger sitting by a tent, smoking some meat over the             193
coals of his fire.


A lone woman with a frightened child sit on the roadside beside her           194
broken down wagon.
A lost 6 year old child, dusty and frightened wanders, cryin' for his         195
mama.
A lush clearing filled with luxuriant ferns.                                196




A mailbox with slightly deflated balloons tied to it.                       197




A major bridge is out and traffic is backed up on both sides. When the      198
Posse comes across the situation, a bandit raid is in progress, and they
are caught in the crossfire.




A man is reaching for an elixir but he can't reach it. If the Posse helps   199
him he turns into a La Croix Zombie ready for a fight. If not he dies.

A mother bear protecting cubs…                                              200
A mudslide has blocked the roadway along the hillside. It can take a        201
while, but you can get around it.
A mysterious rain of squid: The players will bash their brains out          202
trying to figure the significance. Enterprising players with food
preservation skills may turn this into a money making opportunity…

A pair of gallows on each side of the road with decomposing bodies          203
dangling from them.
A pair of small birds harass the Posse.                                     204

A pair of small ferrets harass the Posse                                    205


A patch of berry bushes, picked clean, sit just off the trail.              206


A patch of bushes filled with blackberries sits just off the path.          207
A patch of vines strangle an oak tree.                                     208


A plain studded with great grassy mounds.                                  209

A plucky sidekick looking for a new "friend".                              210


A pond has grown around a beaver's dam.                                    211

A Pony Express Rider thunders past heading east.                           212


A posse looking for a homestead.                                           213
A Posse member gets a dull, throbbing headache.                            214
A punctured canteen lies, discarded in the path.                           215


A rainbow forms in the distance.                                           216


A rancher raiding a homestead.                                             217
A random hombre is stung by a bee.                                         218
A random horse's side explodes as a prairie tick burst from it…            219
A random Posse member falls prey to some sort of trap and 4hunter(s)       220
pop(s) out. They are trying to trap a vicious wolf raiding the area.
There is a $40.00 bounty on every wolf tongue - which can also be used
to pay taxes {this actually is historical!}.
A raptor is picking on a road kill in the middle of the road. It has one   221
eye upon you as your approach, ready to fly off.

A raven lands in the path, stares at the Posse and then leaves.            222


A ray of sun light hits a tree or bush.                                    223


A region of small hills and valleys. Each hill is topped with a ruined     224
fort. Each valley is filled with the remains of ancient battles.
A river that isn't on any maps is now blocking the way for the Posse.        225
Maybe something foul or greedy is waiting were the Posse might cross.
And WHY is there a river here were the maps are so detailed?...


A rocky outcropping resembling a frog.                                       226

A salt flat -- a great bay whose "neck" to the ocean is above high tide      227
and below low tide, so an area of hundreds of acres spends half the day
underwater and half of it dry {well, moist}, and the interesting plant
and animal life that lives there.
A series of small, grass-covered "hills" surrounding the road. Hundreds      228
of years ago, this was a primitive village with earthen structures, but
they've long since eroded away.

A series of trees drop very spiny seeds to the ground. Only the most         229
durable shoes can keep the spines from stabbing through.
A severeearthquake rolls across the land!                                    230

A shadow passes across the ground.                                           231


A shallow hole dug in the middle of the trail.                               232


A shopping list for a "potion" is found blowing in the breeze.               233

A silver dollar sits gleaming in the sun.                                    234




A single bleached skeleton with an ―expensive item‖ inhabited by             235
4gremlin(s)...
A skeleton of a(n) human lays bleaching in the sun…                          236




A small seaside village where everyone is called Jaz.                        237

A small store trading post sits on the side of the road here in the middle   238
of no where. It is an odd, but welcome relief to a traveler.
A tough Shootist with a chip on his shoulder, ready and willing to fight   239
at any percieved slight…
A Smith and Robards Stagecoach with 3package(s) trundles west.             240


A snake slithers down the path.                                            241

A snowstorm! Even if the Posse happens to be smack right out into the      242
dessert and its summer! If the Posse checks it out they can hear the
wailing of a woman in the midst of the storm, what or who could it be?

A stack of rocks piled high.                                               243


A stagecoach has thrown a wheel and one of the passengers has suffered     244
a severe wound to the head, if the Posse can lend aid they will be most
appreciative.
A Stagecoach with 3passenger(s) speeds north east.                         245


A Stick-figure voodoo doll found by the road.                              246


A strong wind blows by, kicking up dust and small debris, including a      247
few saddle burrs.
A swarm of monarch butterfliesconverges on the Posse.                      248

A tall totem shrine carved out of wood. It appears to represent a shark,   249
and is decorated with some shells.




A Texas Ranger with 6 posse members heading west.                          250

A trapper delivering a parcel.                                             251


A traveling merchant transporting payroll.                                 252

A Traveling Merchant, his wares packed soundly on his mule, rides          253
north east.
A Stage Coachbeing chased down by an Indian war party.                      254


A tree that has fallen. It was once across the road, but now only           255
partially obstructs the road, as someone has dragged it out of the way.


A troupe of Unioncavalry scouts catching wild horses.                       256




A Unionarmy patrol looking for work.                                        257


A Unioncavalry patrol catching wild horses.                                 258




A wagon train of earnest settlers heading west.                             259




A walking stick laying beside the road. It is intricately carved, wrapped   260
with a leather handle, and unfortunately cracked in half.


A wanderin' "crazy" runs up to a Posse member, slaps 'em on the back        261
yelling "TAG!"then runs off.
A Wells Fargo Stagecoach heading north.                                     262




A Wells Fargo Stagecoach with $115.00 local dinero.                         263




A wind kicks up from the east, picking up in velocity, a wall of dust       264
forms, heading straight for the Posse…
A windmill tower still slowly spinning in the wind.                          265


A woman who looks rough around the edges {perhaps homeless} sits             266
oddly still and with eyes closed throughout a stage ride. She is
unresponsive to nudges and bumps, and if people look closely, they
realize she's dead.
A woman, riding side-saddle, her face puffy and bruised, heads               267
eastfleeing from a husband who beats her




A young woman is running on foot, being chased by a mob insisting            268
that she's a witch.


About 1mile(s) off the path to the eastan abandoned campsite can be          269
seen. The tents in tatters, flapping in the wind, the packs and crates
ransacked. No sign of the occupants, dead or alive…
Across the trail lays a huge, ancient tree, toppled by the wind, its roots   270
outstretched as if reaching for the sky.
Across this blinding-white polar wasteland, black nunataks seem almost       271
to burn, so sharply are they visible against the empty icescape and the
infinite clear sky. The sound of the wind that shrieks through their
peaks makes out of this white flatness an otherworldly domain of lost
souls.
Active bees nest                                                             272


An ―unofficial‖ toll station and roadblock lies ahead. The local riff-raff   273
have gone into business for themselves. They'll try to con the party out
of a few copper or silver each plus a toll for the animals of course...


An abandoned Wells Fargo Stagecoach with $196.00 local dinero.               274




An earsplitting squawk shatters the silence.                                 275
An enormous hole in the ground that has clearly been dug out by       276
shovels. It used to be a diamond mine, but has long since been
abandoned.


An impressive array of Cliff Dwellings.                               277




An injured bird lies helpless in the grass.                           278




An injured mouse lies helpless in a pile of rotting leaves.           279


An oasis, lush and green, beckons to the Posse.                       280




An odd crystalline growth protrudes from the ground.                  281




An old grizzled prospector leading his mule passes the Posse.         282




An old ring sticking out of the dirt.                                 283




An old road, stones broken by weeds and such, veers off the current   284
road into the thicket.
An old rope bridge spans a ravine. It looks like it may hold, then again   285
it may not… It will collapse after 8hombres cross.




An old rusty/worn saw lies discarded in the dust.                          286


An old, rotted horse carcass sits stinking in the sun.                     287




An unseasonably cold wind kicks up from the east.                          288

Animal droppings containing human body parts—small tracks, big             289
beast???


Arid dust coats your mouth.                                                290




As the Posse approaches a homestead the head of the household              291
entreats the Posse: A local land/cattle/rail baron has resorted to all
manner of underhanded methods to drive them off their homestead, in
hopes of swiping up their land for various reasons.


As the Posse rides along the trail suddenly a(n) saber come(s) falling     292
out of the sky… It's the local fearmonger/Reckoners themselves' doing:
the purpose of this 'prank' is to scare the Posse a little.

As the Posse settles for the night a church congregations singing "We'll   293
shall gather at the river" wanders by heading for… the River!
At this crossroads, a statue of eerie and unsettling aspect has been        294
erected, resembling both a robed death, a bent crone, and some kind of
snaky tentacle creature, rolled into one hunched form. Someone has left
for this strange waygod an offering of a raw haunch of deer, dry and
odorous and pecked by birds but new enough to be untouched by
wolves or other creatures.
Beside the road is a very, very steep drainage ditch. A trickle of water    295
still runs along the bottom.


Burned area {trees standing, no undergrowth, all black}…                    296


Buzzard on a Gut Wagon- The Posse comes upon a small wagon                  297
abandoned on the side of the road, inside one will find it has been piled
with entrails. And sitting atop the whole mess like a King guarding his
throne is a lone buzzard. Maybe the guts are human, maybe their not .
. . just let the Posse wonder.
Cattle stampede! 400 head of cattle head straight for the Posse.            298


Cows stare at you lazily as you pass by.                                    299




wild boar tracks heading north east…                                        300


Dead caravan scalpt by injuns.                                              301




Dead carcass of regional large wild animal.                                 302

Dead, rotted, burnt, headless body sits in the middle of the path.          303
Deer tracks heading north east.                                               304




Déjà vu: There is something familiar about all this...                        305

Dust Devil. Not the critter, just a swirling cloud of "dust".                 306


Dust Devil: A large pale snake with spines running all down its back          307
slithers through the dirt. Suddenly it rears up, a cloud of dust forms
around it as it twists and flails creating a whirlwind. The whirling
Dust Devil moves towards the Posse…
Duster: Notice -7{aditional -2 if sittin' still}. In the distance you see a   308
scrawny, emaciated prairie dog.

Fish bones.                                                                   309




Fool's gold sparkles in a nearby stream.                                      310




From just out of sight, the sounds of dogs fighting can be heard.             311


Giant feather                                                                 312
Howling/barking in the distance                                             313




Huge spider's web.                                                          314


In the clouds off to the northThe Posse watches in horror as a funnel       315
cloud touches down and slowly moves westleaving a swatch of
destruction in its wake!
In the thawing snow a face down traveler begins to appear.                  316


In the wavering heat a refreshing pool reflects the suns rays. But as the   317
Posse approaches it evaporates.




In the wavering heat what was once a lush green waterhole can bee           318
seen.

In this forest, thousands upon thousands of harmless spiders have           319
congregated together in many of the trees, coating the branches
overhead in nimbus-like blankets of cobwebs an inch thick, thick
enough that the light is opaqued to a dim soft grey.
It is eerily quiet… Too quiet.                                              320

It looks like some miscellaneous camping gear dropped off the back of a     321
wagon traveling the road.


Just off the beaten path sits a statue of some unidentified hero. Where     322
did it come from and how did it get here?
Keen Posse members see 7vultures circling around…                           323




Large boot tracks in mud heading south west.                                324

Large patch or hill of flowers.                                             325
Large splatter of bird droppings.                                            326




Large tree with the image of a face in the bark.                             327




Let there be light. Up a head a large explosion suddenly fills the skies     328
with a light that makes the horses buck and throw and the Posse lose
their bearings and go temporarily blind. The following cloud from the
explosion rises miles into the heavens. THAT'S mad science for you.


Little gusts of wind form tiny cyclones, blowing leaves and debris into a    329
spiral before scattering them above your head.


Local Major Creature Feature                                                 330




Lone Preacher with no powers, just the will of God…                          331


Love's Traveling Goods: Professor Xavior Love and his wagon full of          332
elixirs are traveling to the next town, but he'll gladly sell his wares to
the Posse if the are willing. The elixirs could be legit, snake oil, or
perhaps lethal and that's how he makes his money.

Mad Scientist: A womandressed in a greasy and bloodycoat meanders            333
east, mumbling under his/her breath...


Mailman on a velocipede: In the distance the Posse hears a low droning       334
sound. Off to the eastthey can see a cloud of dust fast approaching.
With a scream the horses begin to panic as the droning becomes a loud
roar...
Many thousands of crickets scurry over 'something'…                           335




Meteor Strike!!! Above a blinding flash is seen as a streak of light blazes   336
down from the constellations to the earth; a tremor below their feet and
then an almighty bang that they feel in their stomachs as much as they
hear in their ears...
Not quite looking where he/she is going one of the cowpokes steps in a        337
puddle.
Off on the horizon is a dark, dark cloud. It is practically purple. The       338
lightning is striking the ground 33 miles away.
On the meadows there are many large anthills, placed in triangles,            339
about equally distant from others.
One broken, bloody Confederatescouting party of 4soldiers passes the          340
Posse heading north.
One cowpoke's ears begin to ring…                                             341
One of the Posse has an intense itch.                                         342
One US Marshal, tired and dusty, passes in the opposite direction.            343
One wounded detachment of 3UnionScout(s) headed northon foot.                 344

One wounded platoon of 10ConfederateScout(s) headed southon foot              345
and horse.
Partial eclipse of the sun. An omen, a portent, or just a coincidence?        346

Picked mushrooms laying on stump to dry.                                      347

Pilgrims on their way to a holy site ask the Posse for food and alms. For     348
an added twist you could make them lepers or plague carriers...

Pleasant voices seem to chant on the breeze…                                  349

Rats are rummaging through Posse's food…                                      350
Remnants of old campfire lay in a clearing to the north of the road.          351

Rich Tinhorn Traveler {worth $3433.00} who is looking for fellows to          352
travel with.
Scattered across the terrain are various weapons and dead bodies…             353
Sentry animal (probably bird or rodent) raises an alarm.                      354
Several hoof prints lead off to the north...                                  355
Small copses of cacti stand like watchmen in the narrow defiles above         356
the road that runs along a brackish desert lake. Groups of animals
wander amongst the spiny towers eating the damp blossoms from their
tops.
Smoke rises in distance {brush fire}...                                       357

Smoke rises in distance…                                                      358
Snake Oil: Up ahead is a wagon, driven by a single salesman. Inside are       359
large amounts of cure all. Like every other non card playing huckster
out there, this one is assured to work. After a few attempts at selling, he
tries to see if the Posse will let him join up with them to the next town.

Some oxs are following you…                                                   360

Some old bloodcult lurked in the cave that can be seen above this             361
mountain path, and when they departed or where driven out, their
gruesome rack of skulls and the pylons they built from stacked human
thighbones were left untouched, grim sentinels along either side of the
traverse.
Squirrels chasing each other run across the path and up a tree.               362
Storyteller with a random story about a creature in the marshal‘s             363
handbook, RVC, or RVCII.
The biggest pile of crap you have ever seen is on the right hand side of      364
the road.
The cry of a lone hawk echoes in the air…                                     365
The endless winds of the desert have sanded the stones upon this baked        366
plain into psychedelic forms, huge spiny stone heads balanced upon
tiny pillars of scoured rock standing periodically in enigmatic rows and
clusters.
The foliage at the side of the road parts and a wild boar charges towards     367
the Posse.
The ground beneath the Posse's feet suddenly gives way as a sink hole         368
opens below them. With a yell of surprise the Posse plummets into a
dank, dark abyss…
The ground seems to end suddenly in a great escarpment to the ground          369
hundreds of yards below. A waterfall can be seen some distance away,
flowing down the sheer cliff face.
The local birds are loud singers {and might be from far away}.                370
The local field grass is "stinky". Anything that has tramped through the      371
grass will smell as well.
The local low hills are akin to the rolling ocean. They are amber waves        372
of grass flowing in waves in the wind.

The McHughBoys.                                                                373
The pieces of a giant wood siege engine is in the ditch at the side of the     374
road. It looks like it fell over into the ditch and they were unable to get
it out. Now it is falling apart.
The Posse comes across a campsite, fire smoldering, supplies all spread        375
out, but nobody's there. There seems to be a lack of any real tracks
signifying any direction they left.
The Posse comes upon a holy hermit {Christian Blessed} who will offer          376
to heal any wounded in the Posse. He will also break bread with them if
they are camping soon and spend the evening telling stories.

The Posse encounters 3poacher(s) who want to relate to the Posse and           377
share glory stories.
The Posse encounters a small hut a bit off of the trail. It's glowing with     378
the hue of an evening fire. If they investigate they find it belongs to an
eccentric painter.
The Posse fall into a trap with 5hostile injuns and are forced to put          379
differences aside to help each other.
The Posse finds a half charred wagon and some bleached bones, if they          380
search it through they find $8.00, should they investigate further they
will find the wagon must have been burned ages ago and it would be
impossible to find out who it was, but one could always assume...

The Posse spies a relatively recent sign, pointing the way to a town.          381
Curiously, it's not on any maps or established trade route. Is it a
boomtown, which seem to pop up all over the place, or is there
something sinister?
The Posse stumbles across a tunnel. If they decide to explore it they          382
find out it is much bigger than they thought, a tunnel city infested with
local natives. A tunnel or cave in the middle of nowhere that no-one
knows about…
The Posse stumbles upon an ancient burial mound, this could predate            383
any known race and may contain ancient relics, old bones or something
man was not meant to know.
The Posse wanders the countryside and spies a white hat on a stick             384
come into sight over a rock. As they stare in wonder a barrage of
gunshots split the air as the stupid "black hats" uses up all their shots on
the hat {they always fall for that one}.
The Posse witnesses a "claim jumpin‘"…                                         385
The road here is lined with the dead houses of the locals, squat stone       386
structures where corpses are stacked, with their spines broken so that
they can be folded to fit neatly.
The sky overhead darkens as clouds obscure the sun's waning light.           387
With a blinding flash, lightning zigzags across the sky, shortly followed
by the ominous roar of thunder..
The stench of skunk permeates the air.                                       388
The sweet smell of honeysuckle lingers on the wind.                          389
The thunder of falling rocks can be heard in the distance...                 390
Landslide???
The train derails. Maybe it's a hold up or just something sinister.           391
The trees rustle in the wind. The various shades of green dance about.       392
Dappled sunlight shows through the shade under them.
There are some people in various states of skimpy dress and wetness          393
being chased towards the road by a cranky old voice. The Posse can
barely make out the pond through the trees {they might even hear the
report of a shotgun}.
There is a Cairn here. It marks a place along the side of the road with a 394
beautiful view - if the weather is right.
There is a canyon, where the particular shape channels the winds in          395
one direction. In summer, the gentle wind keeps you from going
downhill too quickly, and helps to go upwards. In winter, it either
snows into your face, or freezes your back off.
There is a cliff that would lead down to the river. A good distance          396
away, you see a cliff on the other side. There is only a tiny ribbon of
water between these two cliffs.
There is an old well on the side of the road. It is dry. There is a smaller, 397
newer water source just a few yards away.
This desert steppe is bitter cold. Pure white snow blows across sandy        398
dunes in an odd contrast.
Thunder rumbles off to the south.                                            399
To the southa lake gleams in the sun… Something stirs below the              400
water's surface!
To the south a bog can be seen. There are 16Will o'the Whisps dancing 401
around it…
To the west stands a grove of birch trees.                                   402
Today is a sunny day, not to hot and nothing really happens…                 403
Traveling in winter, a family of snowmen has been built by the side of       404
the road. One of them is headless.
Tree with bark chewed or clawed off the bottom.                              405
Two groups of monsters are battling it out. It could be territorial       406
aggression, rival tribes, or an invasion. You decide whether the
monsters will ignore the Posse, divide their energy between enemy
monsters and the Posse, or unite against the Posse…
Unusual patches of very lush growth periodically dot the horizon.         407
Up ahead seems to be a small home, most likely a watering hole. Closer    408
examination reveals the building to be abandoned, and in terrible shape

Very friendly skunk tries to weave in and out of a cowpoke's legs.        409
Werewolf Attack: The full moon peaks in and out of the night's            410
clouds. Off in the distance a lonely howl can be heard, padded
footsteps approach from behind. With a vicious growl the wolf
pounces…
Winter has come to this northerly wasteland, and the hills of rocky       411
sand and flat stony scrubs have been dressed in a thin coating of hard
icy snow. Bitter winds skirl across the open expanses, lashing grit and
snow into swirling columns that rise into the empty vault of the blue
sky.
With a muffled crash a tree falls in the distance causing a cloud of      412
squawking birds to fill the air.
A small house/farmstead ablaze on the prairie, when the Posse arrives     413
they find the burnt remains of a family layin‘ outside the main house.
A closer inspection reveals they were shot as they tried to run out of
the inferno.
Off to the west the Posse spies 14 oxen.                                  414
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                                   NPC's
7 rustlers catching wild horses.                                          1


20 settlers fleeing a posse.                                              5

2 Bandit(s) armed with rifles attempt to ambush the Posse.               10


4 Union Cavalry Scout(s) looking for the nearest town, and               15
information on it...
4 Dusty Cowpoke(s) riding off into the sunset.                           20

2 Local and friendly Indians heading south .                             25


3 Men {Horse Thieve(s)} leading 5 horses with assorted brands on their   30
flanks.




3 Miner(s) leading 2 donkey(s) laden with a myriad of tools and packs    35
passes, laughing joyfully, heading south .
4 robbery victim(s) tied up and lying on the side of the road.           40

1 Soiled Dove(s) headed for greener pastures.                            42

6 Albino midgets jump out of the ground and try to drag them down        44
and eat their liver (with farm beans and a good chianti)...
6 Highwaymen with rifles and a pistol backup robbing 3 average folk.     46


3 Local, and subtly hostile, Indians traveling on horse...               47
1 Pinkerton(s) armed to the teeth on a mission...                         48




5 soiled doves going to a hanging.                                        49


1 Bandit(s) armed with pistols in the middle of robbing 1 average folk.   50




4 Confederate deserter(s) hidin' in the brush...                          51




3 Cowboys tracking wild boar.                                             52

2 emaciated children tug at the sleeves of the Posse.                     53


4 Walkin‘ Dead just aimlessly meandering off the path...                  54


2 Buffalo Hunters hunting local animals.                                  55

1 Cultist(s) under cover with black magic.                                56


5 Gang Members with rifles and a pistol backup with 1 Gang Leader.        57
4 Highwaymen with pistols in an ambush.                             58




3 soldiers insulting settlers.                                      59


4 travelling loafers, their clothes dusty and threadbare pass by.   60


2 adventurers with one Harrowed among them.                         61




2 Cannibal Cultists who want to eat the Posse (Yum!)...             62

6 Union Cavalry Scouts heading north looking for their regiment.    63




3 Ranchers leading a cattle drive of 224 head of cattle.            64


4 unemployed cowboys repairing a telegraph line.                    65

6 railroad surveyors heading for town.                              66




A "Geezer", follows a young and handsome "Dude": "Yeah, now yer     67
talkin', Roy!"


A "Geezer", follows a young and handsome "Dude" pointin': "They     68
went that-a-way, Tex!"
A "Geezer" carryin' a rope, follows a young and handsome "Dude":          69
"Let's string 'im up, Gene."
A "Tong" hatchettman looking to redeem his honor.                         70

A beautiful woman is buying something from a street vendor. When          71
she speaks, it is obvious she is a man.
A beggar asks for handouts.                                               72




A beggar with his hand down a drain hole brings up a ring and             73
immediately asks the Posse to buy it.

A bounty hunter lynching someone.                                         74


A bounty hunter who is looking for someone the Posse knows, perhaps       75
a recent acquaintance.
A strong Shootist with a chip on his shoulder, ready and willing to       76
fight at any percieved slight…

A British/Russian noble, who obviously has more cash than he can ever     77
spend, saunters down the street showing off his riches...

A buffalo hunter delivering mail.                                         78




A bully setting an ambush.                                                79

A bunch of activists are heading to the next demonstration. Now they      80
just look weird with their masks, megaphones and folded signs. Have a
flier anyway.
A bunch of drunk frat guys harass a young man; the young man              81
suddenly flies off the handle {he's obviously had a bad day} and grabs
one of the frat boys and jacks him against the wall. Suddenly,
everything turns really quiet.
A bunch of hombres wandering around looking for a "waffle-house".         82
One of them is nursing a black eye.
A cart vendor, who obviously learned his trade at a ballpark, calls out   83
for people to buy some freshly roasted peanuts.
A chugger {charity mugger} approaches with a clipboard and asks if the   84
party can spare a few moments and a small monthly contribution to
ease the plight of the sick and infirmed.
A Pony Express Riderbeing chased down by 10 vigilantes.                  85
A Union cavalry officer looking for someone who reads.                   86




A Union cavalry officer tearing down a fence.                            87

A Union cavalry scout heading out of town.                               88




A Union cavalry scout looking for lost treasure.                         89

A couple of Ferners arguing in their own language.                       90




A couple of kids are "grass sledding" using some kind of cloth sack on   91
the rain slicked grass on the hill.
A cowboy chasing a spooked horse.                                        92

A ham and cheese sandwich.                                               93

A cowboy going to a hanging.                                             94


A craftsman bringing in oar for assaying.                                95


A crazy homeless guy rocks out to music only he can hear.                96

A criminal in custody is marched through the streets.                    97


A dentist chasing someone.                                               98
A depressed musician asks sing-song, rhetorical questions of the Posse.   99


A deputy sheriff looking for a bath.                                      100

A deputy sheriff hunting wolf.                                            101


A dective fleeing Indians.                                                102




A detective selling 3 horse(s).                                           103




A diseased old man resting in a chair asks for help standing up.          104




A distracted senior totters straight for the Posse…                       105




A doctor putting up a building.                                           106
A doctor looking for a homestead.                                         107


A Doctor, dusty and weary from covering his rounds to a hermit off in     108
the hills, slowly rides past the Posse in the opposite direction.


A drifter looking for a homestead.                                        109




A drifter mistakes one of the Posse for someone else.                     110
A drifter, his clothes threadbare, his battered hats pulled down over his   111
eyes, passes by. Upon noticing the Posse, he quickly change directions
AWAY from them…
A drunk hiding out.                                                         112

A drunk, robbed and smelling terrible, lying in the road.                   113

A five strong group of heavyset men, none smaller than 6 feet try to        114
mug a frail looking elderly couple. As the elderly gentleman reaches for
his wallet, the woman steps forward, and in a blurred flurry of
movement, send three of the muggers on the floor, unconscious. The
other two take a look at each other and at the woman turning towards
them and start to run away.
A gambler fleeing vigilantes.                                               115


A gambler scouting robbery targets.                                         116




A girl in Fantasy Elven Dress, a guy in some kind of Revolutionary          117
War uniform, a refuge with leather jacket, and a normal kid in a
baseball cap, seem to be moving along carefully but with a purpose.

A granger looking for a bath.                                               118


A granger fleeing relatives.                                                119

A group of kids playing on a gallows.                                       120

A group of minor 'toughs' force someone to dance by shooting at their       121
feet.
A group of pirates walks past. One block later, a large number of ninjas    122
are gathered around a tavern, and a suspicious number of well-dressed
gentlemen in similar hats are seen nearby.
A group of town youth come tumbling out of an alley. They bounce off        123
a couple of things heading across the street. Quite a sight to see. A few
minutes later a straggler comes huffing and puffing behind them.
A group of young women all wearing the same ugly mauve dress are           124
trying to hail a cab.

A gunfighter transporting prisoners.                                       125

A gunfighter insulting ranchers.                                           126

A gunsmith transporting ore.                                               127




A gunsmith buying dynamite…                                                128


A Hellfire Preacher with a flock of 4following him.                        129




A homesteader fleeing vigilantes.                                          130
A hopeful artist is making portraits of anyone willing to model, has        131
several pieces laid out for demonstration. He works a little on the last
one while waiting for a new customer.
A juggler performing on the street.                                        132
A lawyer building a home.                                                  133

A lawyer delivering mail.                                                  134




A little boy confronts the Posse and shoots them with an imaginary         135
gun.
A little kid approaches one of the Posse, "Hey mister, can I watch yer     136
horse fer ya? Fitty cents!"
A little kid asks the Posse what they are doing in town.                   137
A lone bounty hunter who is looking for one of the Posse {Remember         138
those Heroes‘ enemy hindrances}…
A lone gunslinger, two fingers missing from his right hand, slowly          139
trudges by mumbling about a dark tower…




A lone lawman transporting gold.                                            140

A lone outlaw building a home.                                              141

A lone Texas Ranger sitting by a tent, smoking some meat over the           142
coals of his fire.
A lone woman with a frightened child sit on the roadside beside her         143
broken down wagon.
A lost 9 year old child, dusty and frightened wanders, cryin' for his       144
mama.
A man and a woman, dressed to impress, pass by. The woman can be            145
heard saying "I'm sorry your wife left you for your stepfather…"

A man dressed as Jesus runs past singing Zippadi-doo-da as loud as he       146
can.




A man holding a sign saying "free hugs".                                    147

A man holding a sign saying "I can cry at will".                            148
A man is reaching for an elixir but he can't reach it. If the Posse helps   149
him he turns into a La Croix Zombie ready for a fight. If not he dies.

A man is talking animatedly as he walks down the street, suddenly it is     150
realized he isn't actually talking to anyone Crazy? maybe.
A man thrusts a leaflet in face of one of the Posse leaving them no         151
option but to take the leaflet or walk through him.
A man walks by wearing' a hat with an Indian's arrow sticking out of it.    152

A man walks down the footpath dressed in nothing but a towel                153
wrapped around his waist.
A man, clearly lost, trying to hold a very large map out in front of him    154
asks the Posse help. He doesn't speak the local language {or anything
the Posse speaks} at all, but repeats the name of the place he is looking
for over and over while gesturing at the map. For bonus weirdness the
place he is looking for is a bit peculiar {"flesh house", "gate place",
"human living location"}.
A merchant insulting settlers.                                              155

A middle aged woman is basking on a street corner. She is strangely         156
dressed, wearing purple stockings, a red miniskirt and an orange shirt.
She's singing at the top of her lungs and strumming her guitar loudly.
And very badly...
A miner hiring guards.                                                      157

A miner pursuing bankrobers.                                                158

A mugger herding cattle through town.                                       159


A novelist forming a posse.                                                 160
A number of Buddhist monks have just met a number of Orthodox                161
Rabbis. They are both bowing to each other and talking animatedly
about something.
A nun loading supplies onto a wagon.                                        162
A pack of youngsters dressed for a formal event emerge from a building      163
and head on down the street.
A pair of fast-talking men run a game of three-card Monty. Ironically,      164
the game is somewhat straight, while their third associate circulates
through the crowd, picking the pockets of those who stay to watch.

A pale person walking down the street stops in front of the Posse, starts   165
coughing, then vomits on the sidewalk.

A particularly loud and irate protest group outside the place they are      166
protesting {local bar, courthouse, city hall, church, etc.}. Things are
starting to get damned ugly, but there's no violence... yet

A performance artist doing interpretive dance on the street corner.         167
A person passed out from too much drink, looted, with writing on his      168
forehead…

A person walks by with living snakes wrapped around his/her               169
shoulders

A person walks up to one of the Posse and starts chatting to them         170
excitedly, asking about all the news they've missed out on. The
problem is, the person has been dead for years, yet are at the same age
as they were when they died and looking perfectly okay and resemble
the person EXACTLY. Any checks reveal they are INDEED the
person. More reports come up of this sort of thing...
A person with a clipboard is trying to get people to register to vote.    171

A photographer dying of thirst.                                           172

A photographer who wants to take the Posse‘s picture                      173
A pickpocket plies his trade, but not very well.                          174
A pilgrim taking money to the bank.                                       175
A pilgrim putting up a fence.                                             176




A plucky sidekick looking for a new "friend".                             177

A political candidate and entourage sweep through the street shaking      178
hands and asking who you're going to vote for.
A Pony Express Rider thunders past heading west.                          179

A preacher mistakes one of the Posse for someone else.                    180




A preacher delivering a parcel.                                           181

A prostitute combining cleavage top and 5 o'clock shadow. The horror.     182

A railroad executive holding a shooting contest.                          183
A railroad executive fleeing relatives.                                  184




A rancher skipping out on a wedding.                                     185




A rancher transporting prisoners.                                        186

A religious leader and his incense burning retinue cuts across the       187
Posse's path.

A reporter looking for a missing person.                                 188




A reporter chasing a spooked horse.                                      189


An Indian herding cattle through town.                                   190

An Indian transporting wounded.                                          191




A rich man is carried past in a sedan chair.                             192
A round faced boy looking for his pet frog "Trevor"…                     193

A salesman offers great Discounts on holy water.                         194


A school kid, pushing a bike with two flat tires. He has a gash on his   195
forehead which is still bleeding.
A sheepherder looking for lost treasure.                                 196


A sheepherder touting a champion boxer: Johnny McCray.                   197
A Sifu from a prominent school.                                                198


A skilled classical guitarist is playing on a street corner, he isn't asking   199
for money, just for the fun of playing.
A small child asks one of the Posse if that is a real gun/sword/etc they       200
have hidden on them.

A small group of people stands nonchalantly as one of them ducks               201
down to pry up a grate covering a storm drain. He pulls on a rope
attached to the overhanging eaves.

A spoiled brat begs his/her parent for a toy.                                  202

A stage driver delivering mail.                                                203

A stage driver building a home.                                                204


A stage guard catching chickens.                                               205

A stage guard pursuing bankrobers.                                             206




A strong, young, healthy beggar asks for "spare change."                       207


A teamster lynching someone.                                                   208

A teamster putting up a fence.                                                 209

A Texas ranger rounding up cattle.                                             210

A Texas ranger scouting robbery targets.                                       211


A Thief looking for traveling ―companions‖.                                    212

A town sheriff oblivious to his/her surroundings indulging in a Meat           213
Pie/Hot Dog/Burger/Insert local fare here.
A tramp approaches the Posse for minor scam.                              214

A trapper tracking wild boar.                                             215

A traveling merchant hiring guards.                                       216
A Traveling Merchant, his wares packed soundly on his mule, rides         217
south east.
A trio of nuns playing jump-rope.                                         218

A troupe of 3 well-armed adventurers pass by…                             219

A troupe of Confederate cavalry scouts catching wild horses.              220

A Union army patrol transporting prisoners.                               221


A Confederate cavalry patrol transporting payroll.                        222

A visitor stops to ask for directions to an interesting place.            223

A walking tour goes by with the tour guide rattling off important facts   224
about the area. The Posse picks up just the piece of information they
need {or will need} about the area.
A wanderin' "crazy" runs up to a Posse member, slaps 'em on the back      225
yelling "TAG!"then runs off.
A wandering tinker/toymaker - actually a thief and a good one at that     226
{specializes in opening locks and finding and removing traps}. This
guise gives him an excuse to carry a lot of the tools of the trade with
good excuse. He is traveling from one city/town to another.

A weary traveler is mobbed by adoring children...                         227




A well dressed man, neatly groomed, wearing a metal skull cap under       228
his hat, walks by.
A woman carrying a stack of books trips in front of the Posse and falls   229
over, scattering her books everywhere.
A woman drops a basket of fruit--can the Posse dodge before squashing     230
some?




A woman who looks rough around the edges {perhaps homeless} sits          231
oddly still and with eyes closed throughout a stage ride. She is
unresponsive to nudges and bumps, and if people look closely, they
realize she's dead.

A woman with too much fashion going on breaks her shoe and                232
stumbles into a Posse member.




A woman, dressed in a tattered white gown, fleeing from wedding.          233
Why is she on the lamb? Does she need help?

A woman, dressed in her finest, looking for lost ring…                    234
A woman, her face dusty and tear stained, wanders north east calling      235
for her lost child.
A woman, riding side-saddle, her face puffy and bruised, heads west       245
fleeing from a husband who beats her.


A writer for the Tombstone Epitaph who wants to hear the Posse‘s          246
strange and unusual stories.
A writer dying of thirst.                                                 247

A writer forming a posse.                                                 248


A young man dressed as a pirate is sitting with his back against a shop   249
window, singing about a love he lost at sea while swigging from a large
bottle of rum.
A young man playing a guitar, with the case open on the ground before     250
him. He has a sign that says COLLECTING DONATIONS FOR
THE OPTIMUS PRIME ELECTION CAMPAIGN. He can play any
song you care to name.
A young woman is in the middle of the walkway on her hands and              251
knees. She seems to be desperately searching for something. There is a
pair of glasses at the Posse's feet…
A young woman is running on foot, being chased by a mob insisting           252
that she's a witch.
An artist is making a chalk drawing of a forced perspective picture         253
taking up most of the sidewalk. It's a picture of someplace the Posse has
seen but something is disturbingly different.
An artist looking for a fight.                                              254

An extremely old lady grasps the elbow of one of the Posse and asks         255
him/her to walk her across the street. She walks VERY slowly and it'll
take at least a couple of minutes to walk her across.
An Indian family heading for town.                                          256
An Indian fugitive taking money to the bank.                                257
An Indian fugitive pursuing kidnapers.                                      258


An Indian tribe looking for lost treasure.                                  259


An injured mounted scout charges through the street.                        260
An itinerant preacher fleeing a lone lawman.                                261
An itinerant preacher looking for workers.                                  262
An old grizzled prospector leading his mule passes the Posse.               263




An old homeless person of indeterminate sex passes by pushing a cart        264
filled with random rubbish. He mutters something about 'ferrets and
shrimp…'
An old timer runs up to a random Posse member yelling "Dan? Dan!!!          265
Ya ain't changed a bit in nigh on ta 15 years. It's like seen' a ghost…"

An orthodox rabbi and catholic priest walk by both carrying coffee          266
cups having a friendly and animated discussion about something
completely non-sequitor.
As the Posse approaches a homestead the head of the household               267
entreats the Posse: A local land/cattle/rail baron has resorted to all
manner of underhanded methods to drive them off their homestead, in
hopes of swiping up their land for various reasons.
As the Posse settles for the night a church congregations singing "We'll     268
shall gather at the river" wanders by heading for… the River!




Bride or groom comes running out of a building and asks the Posse if         269
they will be witnesses.
Buffalo hunters planning a crime.                                            270




Eight giggly women wearing pink cowboy hats accost the players. A            271
woman wearing a sash that says "Lanas hen night" tries to persuade a
male character to donate his underwear to her scavenger hunt list.

Family craft stand is set up at the end of farm by the road.                 272

Four suspicious men walk past discussing a bank robbery {actually            273
actors}.
Gorgeous girl with an ugly, "what can she see in him", obnoxious             274
boyfriend stroll by. Causing one of the Posse to collide with a lamppost.

Huckster with 1 random hex to teach.                                         275


In a small park, a group in full armor practice their fighting techniques.   276
A few hangers on in various states of odd garb watch.
It looks like the staff of an entire renaissance guild/ faire is walking     277
along the street. They are all chattering away, some loudly bellowing to
other people up or down the line, all the time using period speech.

Lone, kind, Preacher with helpful abilities…                                 278

Mailman on a velocipede: In the distance the Posse hears a low droning       279
sound. Off to the east they can see a cloud of dust fast approaching.
With a scream the horses begin to panic as the droning becomes a loud
roar...
Mimes have infested the street and try to climb invisible ropes in front     280
of a clearly unappreciative audience.
One ―Huckster‖ with 4 Tonic(s) from the S&R Catalogue that are half          281
as effective and twice as malfunctional.
One healthy detachment of 5 Scouts heading north.                             282

One healthy platoon of 8 Confederate soldiers traveling east.                 283


A Tonic Salesman with 2 type(s) of tonics or pills direct from S&R.           284

One US Marshal, tired and dusty, passes in the opposite direction.            285




One wounded detachment of 4 ConfederateScout(s) headed weston                 286
foot.

One wounded platoon of 7 Union Scout(s) headed weston foot and                287
horse.

Pleasant voices seem to chant on the breeze…                                  288


Rich Tinhorn Traveler {worth $6430.00} who is looking for fellows to          289
travel with.

Six army officers in dress uniforms, and a few civilian wives, walk           290
down the street toward the Posse.
Snake Oil Salesman sells fake junk from the side of his gaudy wagon.          291

Snake Oil: Up ahead is a wagon, driven by a single salesman. Inside are       292
large amounts of cure all. Like every other non card playing huckster
out there, this one is assured to work. After a few attempts at selling, he
tries to see if the Posse will let him join up with them to the next town.

Some people are fixing a wagon on the side of the road. They are              293
swearing at each other while they do it. They have all the parts.
Some people are setting up an odd looking machines with lights and            294
tubes over some kind of access point {sewer cover, etc}. They really
don't look like maintenance people.
Some street theater performers put on a performance. They encourage           295
the audience to participate in their interactive play.
Someone appears/disappears in the shadows of an alley.                        296
Someone bumps an hombre's pack/wallet… Nothing's missing.                    297


Someone stomps in nearby puddle splashing the Posse!                         298




10 lawmen transporting pilgrims.                                             299




Storyteller with a random story about (a) Jackalope.                         300


A guy walks with a damn big white snake around his neck.                     301




The outlaw trying to escape his past: The Posse is approached by a           302
man, obviously down on his luck, looking for "honest work".


The Posse comes upon a holy hermit {Christian Blessed} who will offer        303
to heal any wounded in the Posse. He will also break bread with them if
they are camping soon and spend the evening telling stories.

The Posse encounters 2 poacher(s) who want to relate to the Posse and        304
share glory stories.
The Posse encounters a woman who is a run away mail order bride,             305
she's headed the same direction as the heroes and ran away because of
she was beat up by her fat, mean husband. Is she really who she says
she is, or something more nefarious?
The Posse meets someone who is on the way to dispose of a body. He           306
might come from a nearby town where he killed someone and is
looking for a quiet place to bury the body or get rid of it in other ways.
The body might be concealed on a wagon. Or maybe he just started to
dig a hole when the Posse meets him.
The Posse passes a bunch of people walking out to the fields. {migrant       307
workers?}.
The Posse sees an artist drawing a very realistic mural on the wall near      308
a cafe. It is of several people standing there chatting, waiting at a stage
stop.
The Posse spot several tough looking types wearing leather trench coats       309
and fairly obvious swards and peacemakers. Anyone who makes a
decent spot check will realize the weaponry is not real. Its the local
Vampire LARP group out on a "full costume" social.
The sounds of a crying child come from the thick underbrush. Vines,           310
branches, and closely packed trees hinder travel. Two possible results
for the rescuers: 1) They find a child being tormented by a Varmint,
giving the Posse a chance to rescue it. 2) The sounds were a ―mimic‖ to
get the Posse to fall for an ambush.
There are some people in various states of skimpy dress and wetness           311
being chased towards the road by a cranky old voice. The Posse can
barely make out the pond through the trees {they might even hear the
report of a shotgun}.
Three girls are prodding along another girl who is actually a very            312
feminine looking boy in a teenage girl outfit.

Three women, who seemingly just met, are taking off their shoes and           313
showing them off to each other.
Two incredibly drunk middle aged men beat each other bloody. Just,            314
really slowly.




Two small children run pass yelling "Bang, Bang" as they shoot each           315
other with wooden guns.

Two young girls walk up to the Posse and say "$200?". They aren't             316
prostitutes; they just think YOU'RE looking for one. They laugh and
go on their way.


Woman or man approaches at a train or stage station with a long               317
complicated story of how he/she was pick pocketed and now has to
borrow money to buy a ticket home in another city where his/her
young children are waiting. If it is suggested that the local law should
be contacted they will spin an excuse and get evasive.
Young toughs listen in rapt horror to an old man's war stories.               318
                                                                          319


A mad scientist has invented a new piece of equipment and is looking
for a test subject.
                                                                          320

A meek man has a valuable treasure but does not know who to turn to
and trust for the sale.
Muff, the town drunk is desperately trying to join a prestigious sports   321
team/league.




A Geezer used to be a powerful adventurer.                                322


A beautiful woman is seeking his muse.                                    323




A beggar has been falsely accused and has just posted bail and is now     324
looking for proof of his innocence.


A bounty hunter believes that he/she is the only voice of God.            325




A Shootist is an outcast for forgotten crimes.                            326




A British/Russian noble is in disguise {for reasons real or imaginary}.   327
A buffalo hunter is a self-proclaimed matchmaker and tries to set up at   328
least one of the Posse.




A bully believes that one of the party members is a long lost relative.   329


A cart vendor is trying to find out how to join a certain secret cult.    330




A Union cavalry officer loudly and publicly complains about the local     331
lord.
A Union cavalry scout is a disgruntled worker recently fired.             332




A craftsman at first sight, falls madly in love with one of the Posse     333
members and becomes obsessive/stalks.


A crazy homeless guy is an unwitting thrall to a powerful vampire.        334




A dentist is squatting and claims an ancient family rite to the site.     335




A deputy sheriff is squatting and claims an ancient family rite to the    336
site.
A detective yells "I HAVE MY PANTS ON!!!"                                  337




A drifter is deadly terrified of shadows. He'll only meet with the Posse   338
in places completely devoid of shadows.


A gambler has a bitter rival who was just elected into a minor position    339
and wants to ruin his/her reputation.

A gunfighter is heavily in debt and is fleeing/hiding from creditors.      340




A gunsmith is a myopic guard -- extremely nearsighted but                  341
compensates with well developed sense of hearing.

A lawyer is on a personal quest for enlightenment, salvation,              342
vengeance, atonement, etc.




A miner is on a secret military mission.                                   343


A novelist is a barber who's invented a new hairstyle and is looking for   344
customers.




A nun is promoting a new religion and tries to convert all who pass by.    345

A photographer has distinctly disproportionate limbs {i.e. one arm         346
longer than the other, etc} that were altered through magic.
A pickpocket is in disguise {for reasons real or imaginary}.               347




A pilgrim loudly and publicly complains about the local lord.              348

A Pony Express Rider is heavily in debt and is fleeing/hiding from         349
creditors.

A preacher is a barber who's invented a new hairstyle and is looking for   350
customers.


A prostitute has a racial enemy or is banned from racially dominant        351
areas.

A railroad executive is seeking support and election for a minor           352
bureaucratic position with a long title.




A rancher is a fan {to the point of fanaticism} of a spectator sport of    353
the time {jousting, cockfighting, bearbaiting, whatever} and has gotten
into gambling/stalking trouble.




A religious leader is seeking political/religious asylum.                  354


A reporter is hiding from local {insert random ethnic group here} who      355
seek him after recently telling several off-color {insert random ethnic
group here} jokes in public.
An Indian pumps the characters for details about their exploits, then       356
goes around claiming that he himself did these things.




A sheepherder at first sight, falls madly in love with one of the Posse     357
members and becomes obsessive/stalks.

A stage driver is trying to marry off their eldest son/daughter to one of   358
the Posse.

A stage guard is looking for a particular person with critical spell        359
components.

A teamster is extremely lucky {never seems to do anything right, but        360
somehow escapes any personal consequences}.




A Texas ranger is part of a group of traveling musicians seeking a          361
benefactor.

A Thief is an outcast in the community for no good reason.                  362




A town sheriff pumps the characters for details about their exploits,       363
then goes around claiming that he himself did these things.
A tramp is looking for a business partner.                                  364




A trapper is a vigilante who kills in cold blood convinced that the ends    365
{i.e. eliminating a criminal element} justify the means {using excessive
force, killing hostages,tries to pass off lousy equipment as magical.
A traveling merchant etc.}.                                                 366




A well dressed man is trying to marry off their eldest son/daughter to      367
one of the Posse.
An 'Informant' is a self-proclaimed matchmaker and tries to set up at       368
least one of the Posse.
A grizzled old man is looking for his/her father who disappeared in the    369
area 6 months ago.


Rich Tinhorn Traveler is an unsuccessful playwright who has stolen         370
the latest creation of a very well known bard.


Snake Oil Salesman is seeking his muse.                                    371




A storyteller fears being alone because of a recent incident.              372




Ol' Man McCullough believes that one of the party members is a long        373
lost relative.


The McIntire Boys.                                                         374


The shopkeep is squatting and claims an ancient family rite to the site.   375




The shopkeep pursuing bankrobers.                                          376




The shopkeep putting up a building.                                        377
A bounty hunter tracking Indians.   378




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         PICKPOCKET
$1.06


$3.44                 1

$5.04                 2


$9.36                 3

$6.99                 4

$6.37                 5


$3.04                 6




$6.67                 7

$5.23                 8

$9.59

$6.95

$10.11                1


$9.30                 2
$1.66                                        3




$35.21


$2.72




a hanky                                      1




a used hanky                                 2

a hanky with the initials G.U. on them       3


pocket watch (magical)


a gold pocket watch with the initials N.G.   1

a gold pocket watch                          2


a cheep pocket watch                         3
a silver pocket watch                          4




a ham and cheese sandwich.


a silver pocket watch with the initials Y.J.


12 used matches                                1




a box of 10 matches                            2

4 tooth picks




5 cigar(s)


6 cigaretts                                    1

chewing tobacco                                2




piece of string                                3




lock picks                                     4
cheep lock picks                                                            5

expensive lock picks                                                        6

broken lock picks

a key (non-magical)




a skeleton key                                                              1


pocket knife                                                                2


brass knuckles                                                              3

the Diary of Finley - a small book that contains details about a false      4
wall in the basement of his home

a list of city counsel members and how much they receive in bribe           5
money per week

a coded list of locations of members of the Croteau family and times        6
they are to be alone


a pack of love letters, all perfumed and wrapped with a red ribbon, the     7
address on the envelopes is smeared by tears
a gaudy gold ring studded with diamonds with a faint magic aura, it         8
causes memory loss, with previous day's events forgotten

a scrap of paper with 'Hardware Store, 10:57, Tuesday' written on it        9




a deck of 52 playing cards with no twos but five threes, five sixes, five
nines, and five Jacks
a hanged man tarot card with a PC's name written in red across it
a list: strawberries, a Black Feather, Cedar bark, Olus Veritis & basil.    1
All but the last ingrediant have been marked off

gate pass for city gate after hours                                        2
a napkin with a crude map on it, and the name of the tavern where the      3
napkin came from


a claw from a monster the PCs are about to quest for                       4

a pair of ladies' gloves with the initials Z.C. on them                     5




a rock made of some strange flecked material with the word 'McGraw'        6
written on the bottom
a standard deck of cards (non-marked)                                      7




the Three of Spades.(non-magical)                                          8

a deck of cards with nothing but Jacks.                                    9

a deck of cards with nothing but Threes of Hearts.(magical)                10

a pair of dice (not loaded)                                                11


an old map leading to the McAarthur mine                                   12


a detailed map leading to the Emery mine

an old map, with no names or details, labeled 'the Todd mine'


a letter addressed to Mr. Cormac                                            1
a letter addressed to Ms Zarate                                        2


a letter addressed to Mrs. McMillan                                     3

a list of city lawmen and how much they receive in bribe money per     4
week

a list of county lawmen and how much they receive in bribe money per    5
week


a scrap of paper with five names: McHugh, McNamara, McQueen,           6
Yoder and one of the PC's names. All but the PC's name have been
crossed out!


a scrap of paper with five names: McFadden, Flynn, Dudley,             7
McCollum and McCoy. The first two have been crossed out!


a pocket watch stopped at 12:56 (non-magical)                          8




a bag of roasted chestnuts                                              9
a ring with 7 large iron key(s)                                        10


15 glass bead(s)                                                       11




5 freshwater pearls                                                    12




an accounts ledger                                                     13
a racy novel                                                       14


a polished box containing a lock of hair                           15

a piece of lapis lazuli                                            16

a whetstone                                                        17




a letter anouncing Obrien Breeden's arival                         18


a fishhook and line                                                19




an invitation                                                      20




a pretty shell


a letter demanding payment of a debt owed to Emery

a prayer wheel                                                      1

a golden feather                                                    2

a deed to the Damico property                                       3


a sketchbook containing several excellent sketches of people and   4
animals
a glass eye                                                               5


a piece of amethyst                                                      6

a reliquary containing a piece of splintered bone                        7

a piece of quartz                                                        8




a legal document entitling the bearer to $1016.00 to be collected from   9
The McGrath, Jameson, McKenzie & Fortune Fidelity Fiduciary Bank.

a(n) card with the symbol of (the) Order of Rose & Grave.                10




a ball of twine
an alchemical formula workbook


a shopping list                                                          1
a crumpled poster reading: 'WANTED! Dead or Alive: Felix Speer           2
$1000.00 REWARD!'
a crumpled poster reading: 'WANTED! Alive: Guy Watters $80.00             3
REWARD!'




a crumpled poster reading: 'WANTED! Flynn Castillo, REWARD:
$60.00 Dead or 200.00 Alive!'
a(n) coin with a strange rune on it

special material that can be traced                                      1
a poem                                                                   2
a unique item that can be traced             3




clues (Marshal's discression)               4

answers (i.e. a detail finally explained)    5

character development                       6

NPC development                             7

a pair of glasses                           8

a monocle                                   9


a cheep ring that fits                      10




a fancy ring that doesn't fit

a gold ring that doesn't fit
a silver ring that fits                      1


a gold necklace                             2

a glod locket with Y.M. on it                3

a silver necklace                           4

a silver locket with S.I. on it              5
a cheep necklace                     6




a pearl necklace                     7

a small sack full of dead ladybugs   8




a derringer                          9

a Peacemaker                         10

a bowie knife                        11


a compass                            12
a broken compas                      13


a set of payer beads                 14
a crucifix                           15

a comb                               16




a yo-yo                              17


a sewing needle and thread           18




a jug containing mercury             19
a bottle containing a pungent cream Labeled: 'Dr. Morley's Liniment:          20
Cures Headache, Neuralgia, Toothache, Earache, Backache,
Rheumatism, Sciatica & Lumbago!!' (doesn't work)
a stein containing a musky-smelling oil Labeled: 'Dr. Heather Kessler's       21
Salve: Loosens the Joints and gives a feeling of Freshness and Vigor to
the Whole System.!' (works)
a flask containing a musky-smelling oil Labeled: 'Healing Unguent!'           22
(doesn't work)




a list of phrases translated from English to Spanish                          23

a list of phrases translated from Bulgarian to English                        24

a Lexicon of the Swahili Language                                             25
a cradle containing chili peppers                                             26
a bin containing deadly-nightshade, chili peppers & gunpowder                 27
a list: blueberries, an egg, petals of a rose, belladonna, Cedar bark, gold   28
dust, wormwood, deadly-nightshade, saffron, saffron, rich black earth,
locust, salt, petals of an uncommon flower & petals of a common
flower. All but the last three have been marked off.
a scrap of paper with 'XCO' written in faded ink on it                        29

a scrap of paper with 'Donald OF' written in faded ink on it                  30

a scrap of paper with 'Linton, Marby Grange - H' written in faded ink
on it
a scrap of paper with 'Hanks, Clothing Store - Town Cryer' written in
faded ink on it


a piece of honeycomb in a small jar                                            1

a folded sheet of parchemnt with '4280 Ornelas Drive' written on it            2

a small box of breath mints                                                    3
a personal note scribbled in incomprehensible handwriting   4




a sharktooth                                                 5




a piece of chalk                                            6

a lucky rabbit's foot                                       7


a jackalope foot (un-lucky)                                 8




the white queen (non-magical)                               9


a fountain pen                                              10

a jar of ink                                                11




a bag with 34 marbles                                       12
a(n) half full hip flask of Horseshoe Whiskey               13

12 bobby pins                                               14


an apple                                                    15

an apple core                                               16


an arrow head                                               17
a Horror Novel, Tool of the Reckoners: Character may gain a one time   18
bonus level to their Occult, but must succeed 3 Gut Checks at a -4,
failure means they must roll on the Scart Table.
a clown nose                                                           19

a corkscrew                                                            20


a doorknob                                                             21




Dr. Dread Secret Encoder Ring (non-magical)                            22

an ear (freshly cut)                                                   23

8 fake flowers                                                         24


a pair of scissors                                                     25

a sewing kit                                                           26




a smoke bomb                                                           27


a tear gas bomb                                                        28

a flash bang                                                           29

a wooden spoon                                                         30

a spork


a fork

a butter knife                                                          1
a spoon                                                                  2

a box of rat poison                                                       3

a bar of soap                                                            4
a Dime Novel: Deeds of Daring and Romantic Incidents in the Life if      5
Wm. F. Cody
a Dime Novel: Isaac Stone, Nightfall till Daybreak, Volume 2, Issue 3,   6
part 1
a Dime Novel: For a Few Dead Guys More                                   7

a Dime Novel: The Old Hunter's Last Trail                                8

a calling card reading: Alaster Lake, Saloon Gal, 3965 Low Road          9


a calling card reading: Neal McGraw, Bard, 192 Stuart Highway            10

a calling card reading: Morley Damico, Shop Keep, 75 Low Road            11

a copy of The Coickser Times newspaper, dated: April 26, 1875            12


a copy of The Black Water Ledger newspaper, dated: October 31, 1867      13

a book: Middlemarch, by George Eliot {1871}                              14




a book: A Tramp Abroad, by Mark Twain {1880}                             15




a book: Great Expectations, by Charles Dickens {1861}                    16

a book: Sentimental Education, by Gustave Flaubert {1869}                17
a stack of books: Through the Looking-Glass and What Alice Found              18
There, by Lewis Carroll {1871} , Cryptozoology of the North American
Indians, by I.J. Stone, Les Misérables, by Victor Hugo {1862} and
Faust, by Johann Wolfgang von Goethe {1808}

a stack of reading materal: A Christmas Carol, by Charles Dickens             19
{1843} , A(n) August 1854 copy of Roanoke Religious Correspondent
Magazine., a copy of The Rusty Glenn Gazette newspaper, dated:
September 5, 1864 and a Dime Novel: Deadwood Dick, the Prince of
the Road
a stack of reading materal: Eugene Onegin, by Alexander Pushkin               20
{1833}, A(n) January 1858 copy of Biblical Repository and Classical
Review Magazine., a copy of The Free Press newspaper, dated: August
23, 1863 and a Dime Novel: The Twin Trappers




A(n) May 1870 copy of American Boy's Magazine {children's
magazine}.

A(n) July 1856 copy of Baptist Journal Magazine.
A(n) February 1860 copy of Tome & Lantern Magazine.                            1

A(n) March 1872 copy of Yardley's Monthly Magazine, if read it has an          2
article one of the posse can use for a one time +2 bonus to a skill related
to the magazine's theme.

a photograph of a woman wearing a fancy a top hat                              3

a photograph of a nude woman with the face blacked out, marked                4
Croteau
a photograph of a large dog                                                    5


a photograph of a polecat                                                     6


pocket lint                                                                   7
a saddle                               8


a pair of saddle bags                  9

a 1/4 full barrel of bear foot         10


a 3/4 full crate of racoon foot        11

a(n) half full cask of Barleywine      12


a(n) 3/4 full bottle of Cactus Juice   13
$67.57                                 14
$83.80                                 15


$114.43                                16


holster                                17
rapier                                 18
derringer                              19
a gasmask                              20




a camera                               21


a spirit camera                        22


Hoyle's Book of Games (1801-1820)      23


a spyglass (x2)                        24
a spyglass (x4)                                       25




a pair of binoculars (x2)                             26

a pair of binoculars (x4)                             27




a pair ofinoculars (x6)                               28




28 rounds of 0.36 ammo                                29

33 rounds of 12 ga ammo                               30

32 rounds of .44-40 ammo                              31


37 rounds of 0.56 ammo                                32


13 rounds of ammo of the player's choice.             33

a Bandoleer with 14 rounds of 0.38 ammo               34




a Bandoleer with 23 rounds of 0.38 ammo               35

a Bandoleer with 22 rounds of 0.50 ammo               36




a Bandoleer with 29 rounds of 0.45 ammo               37

a Bandoleer with 11 bullets of the player's choice.   38
a Bandoleer, empty                                                      39

a speed loader: Can fully load 1 pistol in a single action              40


a cheep gun belt that doesn't fit                                       41

a fancy gun belt that fits                                              42




a holster                                                               43


a quickdraw holster                                                     44


a weapon cleaning kit                                                   45


a winchester                                                            46


a shotgun                                                               47

a machete                                                               48

a bolo                                                                  49




a saber                                                                 50

a whip


a lariat

a silver pistol, with pearl grips and the name Cormac ingraved on the    1
barrel.
a carpetbag containing: a tin star, 5 work blouse(s), 8 pairs of silk          2
stockings, 1 pair(s) boots and a lone holey sock

a steamer trunk containing: 3 dress blouse(s), 4 dress shirt(s), a heavy        3
coat, a heavy coat, 1 pair(s) boots, 5 work blouse(s), a cheap suit, 4
pair(s) of gloves, 2 pair(s) shoes, 2 work shirt(s), a ten gallon hat, a ten
gallon hat and a boater
a package containing 4 pair(s) of gloves (fits)                                4




a fine duster that doesn't fit                                                  5


a cheep duster that doesn't fit                                                6




a worn duster that doesn't fit                                                 7




a bloody duster that doesn't fit                                               8




a bloody duster, riddled with holes, that doesn't fit                          9

a duster, riddled with holes, that doesn't fit                                 10




a fancy a ten gallon hat that fits                                             11




a battered a ten gallon hat that doesn't fit                                   12
a cheep a Stetson that fits                                   13


a cheep a fedora riddled with bullet holes that doesn't fit   14




a pair of worn boots that doesn't fit                         15




a pair of good boots that doesn't fit                         16




a pair of worn shoes that fits                                17


a pair of good shoes that doesn't fit                         18

a cheap suit that fits                                        19




a fancy suit that fits                                        20


a worn suit, covered in blood, that doesn't fit




a fancy suit, covered in blood, that doesn't fit




a worn suit that doesn't fit                                   1
a winter coat that doesn't fit                             2




a worn winter coat that doesn't fit                         3




a worn winter coat, riddled with holes, that doesn't fit   4




a bedroll                                                   5


a tent                                                     6




a mess kit                                                 7




a pouch of coffee                                          8




3 days trail rations.                                      9




a bible                                                    10
5 stick(s) of dynamite.         11




a shovel                        12


10 feet of rope                 13




a tin of lantern oil (1 pint)   14

a lantern                       15




detonation wire                 16




an expensive backpack           17




a cheep backpack                18




a worn and battered backpack    19
a basic tool box with hammer, drill, file, saw & wrench               20




a full tool box with hammer, drill, file, saw, axe, riddle & wrench   21




a crowbar                                                             22


a pipe wrench                                                         23




an umbrella                                                           24


a hot water bottle                                                    25




a coffee mug                                                          26


a doll (non-magical)                                                  27




a dust pan                                                            28

a Teddy Bear                                                          29
a hair piece   30




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SCORE!


LOOT
SUB-OPTIONS 1


COMPASS
north            1

south           2


east             3

west            4

north east       5


south east      6




south west      7

north west      8

                9

                10
GUNS
pistols         11


rifles          12
shotguns            13




                    14


                    15


CIVIL
Union               16




Confederate         17

Mexican             18




COAT
greasy

bloody


greasy and bloody
bright white




SEX
man




woman




VAMPIRE
Nosferatu

Nosferatu Ancient Ones




Penanggalen




Ustrel                   1
Wampyre             2

Cinematic Vampire    3

                    4

                     5


ANIMAL
horse               6


small dog           7


falcon              8

donkey              9


mule                10


raven               11




pony                12

large dog           13


cat                 14




                    15

                    16
TRAIT
smart     17


fast      18
brave     19




strong    20

surly     21




tough     22

quick     23




          24

          25

          26

          27


          28


          29

          30

CRITTER
rabbit    31
rat            32


squirrel       33

mouse          34


possum         35




prairie dog    36




gopher         37




woodchuck      38




chipmunk       39
muskrat        40


groundhog      41




Dormouse       42




kangaroo rat   43
hare          44


hedgehog      45

raccoon       46

lemming       47




ferret        48


polecat       49




weasel        50




              51


              52
FISH
frogs         53

fish          54

salamanders   55


squid         56
jellyfish                                                                 57


baby turtles                                                              58

flesh eating anphibians that live for 1 minute(s) as they try to devour   59
any living thing they come in contact with
brine shrimp                                                              60




crawfish                                                                  61


sea anemones                                                              62




                                                                          63
                                                                          64

QUAKE
mild                                                                      65
moderate                                                                  66

severe                                                                    67




                                                                          68

                                                                          69
CHASE
Stage Coach                                                               70
Pony Express Rider                                                        71
Conestoga wagon       72




traveling merchant    73

party of Indians      74

4 bandits             75

an Indian war party   76

Confederate sodiers   77

10 vigilantes         78


10 lawmen             79




                      80

BUGS                  81
bees                  82


hornets               83

wasps                 84

rhinoceros beetles    85

monarch butterflies   86
fireflies          87




locust             88

ladybugs           89




katydids           90

bumblebees          91

gypsy moths        92


praying mantises   93
mosquitoes         94


grasshoppers       95
doodlebugs         96

lunar moths        97




boll weevils       98


dragonflies        99




termites           100
stink bugs       101


crickets         102


earwigs          103




aphids           104

maggots          105

ants             106
cockroaches      107
scarab beetles   108
flies            109




fleas            110

caterpillars     111

                 112

                 113


VARMINTS
antelope         114

bear             115

beaver           116
bison       117




boar        118




bobcat      119

buffalo     120


cougar      121




cow         122


coyote      123

deer        124




elk         125
horse       126

fox         127


goat        128

woodchuck   129


horse       130
human       131


lamb        132

moose       133


ox          134




puma        135

rabbit      136

racoon      137


sheep       138

skunk       139




snake       140


wild boar   141

wild cat    142

wolf        143

            144


            145
STUFF
shotguns    146
pocket knife        147

saber               148

bowie knife         149
tomahawk            150

rapier              151

spear               152

derringer           153

stick of dynamite   154


holster             155

pot                 156

pan                 157


coffee pot          158

lantern             159




canteen             160




axe                 161

hatchet             162
pick                   163




shovel                 164




saw                    165




                       166


STORE                  167
meat pies {$0.30}      168

holy water {$0.84}     169




whisky {$0.48}         170

beer {$0.17}           171

hot corn {$0.64}       172


popcorn {$0.04}        173


cooking ware {$0.67}   174
silverware {$10.33}             175


toys {$18.76}                   176

hot peppers {$0.70}             177


inks {$0.47}                    178

writing paraphernalia {$2.27}   179


cigars {$0.15}                  180
a tobacco plug {$0.32}           181
rock candy {$.12}               182


jewlery {$1.69}                 183


pocket watches {$10.11}         184
harmonicas {$2.93}              185
playin' cards {$1.87}           186
set of dice {$0.12}             187




a banjo {$10.60}                188


hats {$2.68}                    189


men's shaving kit {$1.21}       190


assorted pipes {$0.76}          191
matches {box of 100} {$0.38}     192




looking glass {$3.28}            193

hair pins {pack of 100} {$.10}   194




work boots {$9.03}               195




gloves {$1.04}                   196

perfumes {$1.38}                 197

poker chips {$0.15}              198


soaps {$0.72}                    199


talcum powders {$0.18}           200

mess kits {$0.99}                201




snake oil {$.33}                 202

Laudanum {$1.10}                 203




spectacles {$0.44}               204

maps {$1.78}                     205
canteen {$0.25}                     206

weapon cleaning kit {$5.95}         207


shovel {$0.26}                      208

pickaxe {$1.43}                     209




ham and cheese sandwiches {$0.27}   210


stick of dynamite {$3.50}           211


lamp oil {$0.20}                    212


gun ammo {$1.25}                    213


gunpowder {8lb keg} {$2.30}         214

nails {1 lb} {$.98}                 215

rope {50 ft} {$2.55}                216




bugle {$3.55}                       217

                                    218


                                    219
THINGS
piano                               220
flowerpot                                            221


5 cannonballs                                        222




lantern                                              223




pocket knife                                         224


saber                                                225




bowie knife                                          226




tomahawk                                             227




rapier                                               228

spear                                                229




derringer                                            230




stick of lit dynamite with 26seconds of fuse left…   231
coffee pot         232


pot                233




pan




bobcat




ferret               1


anvil               2

bear trap            3




fork                4


                     5




                    6




WILDERNESS
building a home.    7
catching wild horses.    8




delivering a parcel.     9




dying of thirst.         10




fleeing Indians.         11


fleeing a lone lawman.   12




fleeing a posse.         13




fleeing relatives.       14




fleeing vigilantes.      15




going to a hanging.      16
heading for town.               17




hiding out.                     18


hunting wolf.                   19




looking for a homestead.        20

looking for lost treasure.      21




looking for a missing person.   22




looking for work.               23




planning a crime.               24




prospecting.                    25
pursuing bankrobers.          26




pursuing kidnapers.           27




pursuing rustlers.            28


putting up a fence.           29




raiding a homestead.          30


raiding an Indian camp.       31




raiding a ranch.              32


repairing a telegraph line.   33




rounding up cattle.           34

setting an ambush.            35
starving.                 36




tearing down a fence.     37

tracking wild boar.       38


tracking Indians.         39




tracking a lost child.    40


transporting gold.        41




transporting ore.         42




transporting payroll.     43


transporting prisoners.   44
transporting pilgrims.          45




transporting wounded.           46


                                47


                                48

TOWN
putting up a building.          49




selling 3 horse(s).             50


delivering mail.                51




getting drunk.                  52

talking about the "Old Days"…   53




fleeing the Deputy Sheriff.     54

forming a posse.                55




skipping out on a wedding.      56

searching for "undesirables".   57
lynching someone.            58




heading out of town.         59




hiding out.                  60




catching chickens.           61




hiring a guide.              62




selling "patent" medicine.   63


looking for workers.         64




looking for work.            65




scouting robbery targets.    66
bringing in oar for assaying.                 67




chasing a spooked horse.                      68




rounding up truants.                          69

trying to calm a jealous husband.             70

looking for a bath.                           71

insulting settlers.                           72

insulting Indians.                            73
insulting ranchers.                           74
looking for someone who reads.                75
herding cattle through town.                  76

setting an ambush.                            77

begging.                                      78

loading supplies onto a wagon.                79

looking for a fight.                          80


chasing someone.                              81

mistakes one of the Posse for someone else.   82
taking money to the bank.                     83

buying dynamite…                              84

hiring guards.                                85
buying horses.                                86
holding a shooting contest.                   87
touting a champion boxer: Johnny McCray.   88




                                           89

TIME                                       90
:00                                        91




:01                                        92

:02                                        93




:03                                        94
:04                                        95

:05                                        96

:06                                        97
:07                                        98




:08                                        99

:09                                        100


:10                                        101


:11                                        102
:12                                        103
:13   104


:14   105
:15   106


:16   107


:17   108




:18

:19


:20

:21     1




:22     2




:23     3




:24    4


:25     5




:26    6
:27    7


:28    8


:29    9
:30   10
:31    11

:32   12
:33   13

:34   14




:35   15

:36   16




:37   17


:38   18

:39   19

:40   20
:41   21

:42   22

:43   23
:44   24
:45   25

:46   26
:47                                 27




:48                                 28
:49                                 29


:50                                 30
:51                                 31




:52                                 32




:53                                 33

:54                                 34




:55                                 35
:56                                 36
:57                                 37
:58                                 38
:59                                 39
                                    40
PLIGHT                              41
the homeless.                       42
orphaned children.                  43
the poor and downtrodden.           44
the sick and infirmed.              45
those suffering from consumption.   46
those suffering from cancer.        47

environmental erosion.              48
abused animals.                     49
the Indians.                        50
slavery.                             51
those suffering from small pox.                                            52
those afflicted with "zombie-isim".                                        53
influenza.                                                                 54
the plague.                                                                55
the West African swallow.                                                  56

those afflicted with cholera                                               57
those afflicted with insanity.                                             58

global warming.                                                            59
global cooling.                                                            60
the Flat Earth Society.                                                    61

                                                                           62
                                                                           63
DISPOSITION
 has a bitter rival who was just elected into a minor position and wants   64
to ruin his/her reputation.
acts as a local guide to the Posse.                                        65

acts as a representative for the Black Market.                             66
at first sight, falls madly in love with one of the Posse members and      67
becomes obsessive/stalks.
believes {loudly} that wealth should be spread among all the citizens      68
and tries to redistribute the Posse's wealth.
believes that he/she is the only voice of God.                             69

believes that one of the party members is a long lost relative.            70
cannot stop complaining, and will complain to anyone near them but         71
knows key information hidden among the complaints.
desperately needs an item only available through the Black Market.         72

fears being alone because of a recent incident.                            73

fears he's being watched and is looking for someone who he can trust to    74
recover a valuable object buried nearby.
has a craving for rare herbs and spices that, unknown to the Posse, are    75
used to create a powerful narcotic.
has a racial enemy or is banned from racially dominant areas.              76
has an injury or disease and is saving up for a heal spell.                77
has an irrational fear of pants and attempts to "save" anyone who          78
happens to be wearing pants.
has an unhealthy obsession with another person.                            79
has been falsely accused and has just posted bail and is now looking for 80
proof of his innocence.
has been given a task by his boss and his boss would punish him if it      81
was known he was "wasting time" with the Posse.
has been replaced by a doppelganger.                                       82
has distinctly disproportionate limbs {i.e. one arm longer than the        83
other, etc} that were altered through magic.
has recently broken up with a lover and now laments.                       84
imagines he/she is a ghost in spite of attempts to prove he/she is living. 85

is a barber who's invented a new hairstyle and is looking for customers.    86

is a binge drinker who tends to get in trouble due to violent, drunken      87
bouts.
is a disgruntled worker recently fired.                                     88
is a doctor who unwittingly spreads a deadly plague even while trying       89
desperately to find the cure.
is a fan {to the point of fanaticism} of a spectator sport of the time      90
{jousting, cockfighting, bearbaiting, whatever} and has gotten into
gambling/stalking trouble.
is a guard or law official who seeks information about who, how and          91
why he was framed for a crime that resulted in his dismissal.
is a historian, but all the facts are invented {compulsive liar}.           92
is a lowly beggar with friends in high places who acts as a spy for those   93
in power.
is a merchant looking to open trade with "other races" and mistakes one     94
of the Posse as a non-human.
is a noble trying to swap places with a peasant for a day.                  95


is a pacifist who tries to convert the party to the ways of non-violence.   96

is a proud parent and wants his/her child to become an adventurer.          97

is a rich tax collector targeted by several opponents who feel that         98
he/she is unfair or embezzling.
is a self-proclaimed matchmaker and tries to set up at least one of the     99
Posse.
is a skilled amateur gambler looking to break into the pros or find the     100
"big game".
is a Spy keeping tabs on the Posse for local leader or powerful NPC.

is a travelling madam with company, seeking new employees and better
{wealthier} company.
is a very trusting foreigner.                                                1
is a vigilante who kills in cold blood convinced that the ends {i.e.         2
eliminating a criminal element} justify the means {using excessive
force, killing hostages, etc.}.
is a voyeur who happens to be spying on the house where the Posse is          3
staying.
is an anarchist attempting to recruit followers to overthrow the             4
government.
is an aspiring bard and uses the Posse as subjects of his/her newest          5
songs without their consent.

is an informant for the local thieves' guild with nothing to report and is   6
ready to make something up.
is an opera house maestro who mistakes one of the Posse for the lead in      7
his production and whisks them off to perform.
is an outcast for forgotten crimes.
is an outcast in the community for no good reason.


is an outspoken advocate of a controversial political position.               1


is an unsuccessful playwright who has stolen the latest creation of a        2
very well known bard.
is an unwitting thrall to a powerful vampire.                                3
is being held captive in his/her own home.                                   4
is celibate/chaste, but always attracts the opposite sex.                    5


is collecting donations for a charitable fund.                               6
is collecting parlor games from across the lands.                            7
is deadly terrified of shadows. He'll only meet with the Posse in places     8
completely devoid of shadows.
is desperately trying to join a prestigious sports team/league.              9

is extremely lucky {never seems to do anything right, but somehow            10
escapes any personal consequences}.
is eating a ham and cheese sandwich.                                         11
is extremely obese and is attempting to travel a long distance.            12

is going out at night and mistreating stray animals.                       13
is greedy -- always demands first dibs and/or larger shares when           14
dividing treasure troves based on exaggerated contributions to the
party's success.
is heavily in debt and is fleeing/hiding from creditors.                   15
is hiding from local {insert random ethnic group here} who seek him        16
after recently telling several off-color {insert random ethnic group
here} jokes in public.
is in disguise {for reasons real or imaginary}.                            17


is in the process of creating their own masterpiece {painting, pottery,    18
sculpture, etc.} and wants to use one of the Posse as a
model/inspiration.
is lecherous and married. Asks the Posse for help sneaking in and out of   19
brothels.
is looking for a business partner.                                         20
is looking for a particular person with critical spell components.         21
is looking for his/her father who disappeared in the area 6 months ago.    22

is looking to buy winter clothing and bedding for their orphanage but      23
wool prices are up due to a local shortage.

is on a personal quest for enlightenment, salvation, vengeance,            24
atonement, etc.
is on a personal quest for power and has made dark pacts with evil         25
outsiders to accomplish this end.
is on a secret military mission.                                           26
is one of the top artisans at his/her craft, but circumstances beyond      27
his/her control have forced him out of the trade.
is paranoid and over-protective of their town.                             28
is part of a group of traveling musicians seeking a benefactor.            29
is promoting a new religion and tries to convert all who pass by.          30
is quiet, brooding, and short tempered due to medical problems.            31
is recruiting for the military or a special guild.                         32
is searching for a lost family heirloom -- the heirloom may not have       33
any value other than sentiment.
is seeking his muse.                                                       34
is seeking political/religious asylum.                                        35




is seeking support and election for a minor bureaucratic position with a      36
long title.
is squatting and claims an ancient family rite to the site.                   37
is tainted in some way and tries at all costs to keep the taint a secret.     38

is the bastard son of a famous robber baron {hates his father; half-          39
brothers would kill him on sight}.
is the most annoying person in town but befriends the Posse.                  40
is the reluctant heir to some ancient, forbidding, or dark power.             41
is tracking down a villain and vows to kill him/her/it.                       42
is trying to ditch the city guards, who are chasing him for a minor           43
crime.
is trying to drink himself to death.                                          44
is trying to find out how to join a certain secret cult.                      45
is trying to fulfill a bizarre request of their employer, but with no luck.   46

is trying to marry off their eldest son/daughter to one of the Posse.         47

is unhappily married and will do anything to get out of it.                   48
likes to play practical jokes on party members {without revealing             49
culpability if possible}.
loudly and publicly complains about the local lord.                           50
is a myopic guard -- extremely nearsighted but compensates with well          51
developed sense of hearing.
pumps the characters for details about their exploits, then goes around       52
claiming that he himself did these things.
rants uncontrollably about unrelated things as if under the effects of a      53
Feeblemind.
tries to recruit the Posse for some incredibly mundane task {i.e.             54
laborer} regardless of their objections.
's home burnt down last night.                                                55
seeks an ex-lover to claim child-support for their bastard child.             56


seeks his/her father/mother/child who ran away from home.                     57
suffers from a skin condition which causes his skin to burn and peel in       58
direct sunlight -- but is not a vampire.
suffers from black-outs and is completely unaware of his actions,             59
during the black-out.
thinks he's a duck because of a powerful enchantment.                         60
tries to pass off lousy equipment as magical.
trying to find lost love {who is a traveling with a troop of entertainers}.

used to be a powerful adventurer.                                              1
wants Posse to "lend" him the main plot item after they retrieve it,           2
before they hand it over to the main plot instigator. The motivation
could be pure {i.e. item needed to lift a deadly curse} or nefarious {i.e.
item used to raise an army of undead}.
wants the Posse to "accidentally retrieve" an item while they are              3
investigating clues.
wants the Posse to deliver a letter to his mother - but he doesn't know        4
that his mother is really that cackling night hag that the local lord
wants hunted down and exterminated.

wants the Posse to promote her business by wearing or using her                5
product prominently whenever possible {fashionable cloaks, very tasty
trail rations, a specific musical instrument, etc.}.
was adopted as an infant and is in search of his/her real parents.             6

was recently injured in a random attack and seeks his attackers for            7
revenge.
will deal with the Posse only in a specific, non-monetary currency {i.e.       8
gems, jewels, fine art, old whiskey, etc.}.
yells "I HAVE MY PANTS ON!!!"                                                  9
                                                                              10
CLOTHES                                                                        11
3 pair(s) of chaps                                                            12
3 dress blouse(s)                                                             13
4 dress shirt(s)                                                              14
4 fancy dress(es)                                                             15
a fancy suit                                                                  16
3 pair(s) of long johns                                                       17

8 pairs of silk stockings                                                     18
4 pairs of socks                                                              19

9 pair(s) of holey socks                                                      20
5 work blouse(s)                                                              21
2 work shirt(s)                                                               22
a cheap suit          23
1 pair(s) boots       24
2 pair(s) shoes       25
a lone sock           26

a lone holey sock
a heavy coat
a light coat           1
4 pair(s) of gloves    2
a tin star             3
                       4

HATS                   5
a ten gallon hat       6
a bonnet               7
a derby                8

a fedora               9
a sombrero            10
a Stetson              11
a top hat             12
a Panama hat          13
a boater
a pith helmet
                       1

GAME                   2




antelope               3


armadillo              4
bear, black


bear, grizzly
beaver     1


big horn   2

bison      3

bobcat     4


buffalo    5


chipmunk   6


cougar     7


cow        8
coyote     9
crow       10


deer       11


duck       12

eagle      13


elk        14




falcon     15




ferret     16
fox         17


Goat        18
gopher      19


groundhog   20


gull        21


hare        22


hawk        23


hedgehog    24

horse       25


lamb        26



moose       27


mule        28


muskrat     29




owl         30
ox            31


polecat       32


possum        33




prairie dog   34

              35


puma          36


rabbit        37


racoon        38


rat           39

rattlesnake   40
raven         41


sheep         42
skunk         43
small dog     44


snake         45


squirrel      46


vulture       47
weasel                                   48


wild boar                                49




wild cat                                 50
wolf                                     51
wolverine                                52
woodchuck                                53
                                         54

The Disputed Territories                 55
Kansas, Colorado                         56
12 Partisan Raiders (Soldier profile).   57
12 Outlaws.                              58
8 Veteran Outlaws.                       59
5 Walkin‘ Dead.                          60
Glom                                     61
Mourning Mist                            62
Jackalope                                63
Prairie Ticks                            64
                                         65
                                         66
The Great Basin
Southern California, Nevada              67
3 Guardian Angels.                       68
12 Confederate Soldiers.                 69
6 Outlaws.                               70
8 Veteran Outlaws.                       71
3 Indian Braves.                         72
5 Veteran Indian Braves.                 73
Mojave Rattler                           74
5 Tumblebleeds                           75
3 Dust Devils.                           76
                                         77
The Great Maze(Land)                     78
2 Guardian Angels.                       79
4 Iron Dragon Martial Artists.           80
4 Mexican Soldiers.                      81
2 Duster(s): Notice -6{aditional -2 if sittin' still}. In the distance you   82
see 2 scrawny, emaciated possum(s).
Gaki                                                                         83
6 Wall Crawler(s).                                                           84
2 prospector(s) (use townsfolk).                                             85
                                                                             86
The Great Maze(Sea)                                                          87
13 Devil Rays.                                                               88
Maze Dragon                                                                  89
Giant Octopus                                                                90
Giant Saltwater Crocodile                                                    91
Giant Shark                                                                  92
10 Wave Shadows.                                                             93
1 Weresharks.                                                                94
Ship: Mexican.                                                               95
                                                                             96
The Great Northwest                                                          97
Washington, Oregon, Idaho                                                    98
Catamount                                                                    99
Chinook                                                                      100
Sasquatch                                                                    101
Wendigo                                                                      102
Wolflings                                                                    103
2 Settlers.                                                                  104
13 Settlers.                                                                 105
7 Braves.                                                                    106
Prospector                                                                   107
                                                                             108
The High Plains                                                              109
Montana, Wyoming, Nebraska                                                   110
Adult Rattler                                                                111
Devil Bats                                                                   112
Dread Wolves
9 Indian Braves.
4 Outlaws.                                                                        1
Pit Wasp                                                                          2
Prairie Ticks                                                                     3
10 Young Rattlers.                                                                4
                                                                                  5
The Republic of Deseret                                                           6
Utah                                                                              7
3 Wall Crawlers.                                                                  8
11 Nauvoo Legion (Deseret) Soldiers.       9
Catamount                                 10
Salt Rattler
Automaton Patrol (3).
Walkin‘ Fossil                              1
Tunnel Critter                              2
                                            3
Sioux Nations                              4
Dakota, Oklahoma                            5
Poison Woman                               6
Pox Walker                                  7
Uktena                                     8
11 Indian Braves.                          9
8 Veteran Indian Braves.                  10
1 Prospector                               11
4 Prospector(s) (use townsfolk).          12
3 Raiders (Use Outlaws.
5 Iron Dragon Miners (Martial Artists).
                                            1
Coyote Confederation                        2
Night Raven                                 3
Pox Walker                                 4
Skin Shifter                                5
Uktena                                     6
11 Veteran Indian Braves.                   7
14 Indian Braves.                          8
                                           9
The Wild Southwest                        10
Texas, New Mexico, Arizona                 11
Bloodwire                                 12
Carcajou
Chupakabra
Desert Thing
Hangin‘ Judge
Prairie Ticks
Mojave Rattler
Terrantulas (Swarm)
20 Indian Braves.
2 Confederate Soldiers.
6 Outlaws.
SUB-OPTIONS 2


GAGE
0.22             1

0.36            2


0.38             3

0.40            4

0.41             5


0.42            6




0.44            7

0.45            8

0.46            9

0.50            10

0.56            11


0.57            12
0.58     13




0.69     14


.32-20   15




.44-40




12 ga

16 ga     1


         2


          3

         4


          5
            6




            7


            8


            9




            10

            11




            12


            13

            14




            15


NAME
MacDougal   16
MacKay       17

MacKenzie    18

MacKey       19

MacKlin      20




McAarthur    21


McAdams      22


McAlister

McBride


McCabe        1


McCaffrey     2




McCall        3

McCallum     4


McClanahan    5




McClellan    6

McClintock   7
McCloskey    8


McCloud       9
McClure      10




McCollum     11

McCombs      12




McConnell    13

McCord       14




McCorkle     15

McCormack    16

McCoy        17

McCracken    18


McCray       19


McCullough   20

McCurdy      21


McCutcheon   22
McDaniel    23


McDermott   24

McDonald    25


McDonnell




McDougal




McDowell     1




McDuffie     2




McElroy     3
McFadden    4


McFarland    5




McGee       6




McGill      7
McGinnis   8


McGovern   9

McGowan    10

McGrath    11




McGraw     12


McGregor   13




McGuire    14




McHenry    15


McHugh     16

McInnis    17

McIntire   18

McIntosh   19


McKay      20
McKee        21


McKenna      22

McKenzie     23

McKinley     24




McKinnon     25


McKnight     26




McLain       27
McLaughlin   28


McLaurin     29
McLemore     30

McMahan      31




McManus      32

McMillan     33

McMurray     34
McMurrphy    35
McNabb       36




McNair       37

McNally      38

McNamara     39

McNeal       40

McNeely      41

McNulty      42


McNutt       43




McPherson    44

McQueen      45
McVay        46


McWilliams   47

Aldrich      48

Applegate    49

Barclay      50
Barraza       51




Bassett       52

Baumgartner   53




Bayer         54

Beaudoin      55

Bell          56


Bergman       57
Betts         58


Blais         59
Blunt         60

Breeden       61




Burroughs     62


Cafferty      63




Castillo      64
Causey      65


Cormac      66


Cormier     67




Cotter      68

Cross       69

Croteau     70
Culver      71
Damico      72
Danner      73




Dawson      74

Demarco     75

Donald      76

Dover       77




Drury       78

Epstein     79

Fairchild   80
Finley      81




Flannery    82




Forbes      83

Forgery     84


Fortune     85




Gentile     86


Gibbons     87

Grigsby     88




Grimm       89
Gunderson   90

Hanks       91


Hawley      92

Hickey      93


Hopkins     94
Houston    95


Jameson    96

Kern       97


Kessler    98




Knott      99

Knutson    100

Koenig


Kruse

Ladner       1




Lake         2


Langley      3

Lavender    4

Lawson       5

Linton      6


Logsdon     7

Lombardi    8
Lovett    9

Maestas   10

Maupin
Mosby

Muncy

Myrick

Neill

Ornelas


Orozco

Prado

Putnam     1


Quarles    2

Rand       3




Rapp      4




Roby       5

Ryder     6
Saavedra    7




Sager       8




Schell      9




Sheridan    10


Silver      11
Skidmore    12

Speer       13




Sweeny      14

Trujillo    15

Velasco     16


Watters     17


Whittaker   18
Yoder       19


Zaragoza    20

Zarate


Zimmerman

Mary         1


James       2
Bev         3
Alaster     4


Albright     5


Allan       6
Alonzo      7
Anna        8
Anthony     9




Bain        10


Brooks      11


Carl        12


Cathy       13
Conway    14




Dalton    15

Donell    16




Dudley    17




Emery     18

Felix     19

Fennell   20


Flynn     21


Fortier   22

Gregg     23




Gunther   24

Guy       25




Haley     26

Headley   27
Heather   28

Jean      29


Katz      30

Kelsey    31




Kenyon    32


Lamar     33


Lori      34


Loy       35


Mark      36

Mathis    37

Morley    38




Murphy    39

Neal      40


Obrien    41

Park      42
Perry     43


Pierce    44




Purdy     45




Rayburn   46


Sarah     47




Shaw      48




Spencer   49




Stanley   50

Stuart




Titus




Todd       1
Vann            2


Wyatt            3




                4




                 5


PLACE
Apothecary      6


Army Barracks   7

Bakery          8




Bank            9


Barbershop      10




Billiard Hall




Blacksmith
Boarding House    1




Brewery           2




Brickyard         3




Bunkhouse         4


Butcher           5




Carpenter         6




Chinese Laundry




Church




City Hall         1
Claim's Office        2




Clock & Watch maker    3


Clothing Store        4




Cooper/Barrel maker    5

Dentist's Office      6




Dressmaker            7




Druggist              8




Dry Goods Store       9




Feed Store            10
Flouring Mill     11




Freight Co.       12




Furniture Maker   13


Gambling Hall     14




General Store     15


Graveyard         16




Grocer            17


Gunsmith          18




Hangman's Lane    19

Hardware Store    20
Hat Shop          21




High Way          22

Hotel             23


Jail              24




Jeweler           25


King's Road       26




Lawyer's Office   27




Leather Goods     28


Livery Stable     29
Low Road             30




Main Street          31


Marby Grange         32


Mulberry Street      33


Newspaper Office     34




Pharmacy             35


Photography          36




Post Office          37

Queen's Lane         38




Restaurant           39

Saloon               40




School House         41

Shoe Store/Cobbler   42
Stagecoach Stop           43




Telegraph Office          44




the abandoned warehouse   45




the Bard's gardens        46




the back alleys           47




the cemetery              48


the church                49




the church                50




the city wall             51
the docks                             52




the Doctor's office                   53




the Entertainer's Square              54

the forest                            55

the fortress                          56

the Governor's mansion                57

the grotto                            58
the Guild House                       59
the Hallow                            60
the home of the Leather Smith         61

The House                             62

the inn                               63

the kitchen of the local tavern       64

the library                           65


the lower ward                        66

the Masonic Lodge                     67
The Mended Drum                       68

the mine                              69

the old abandoned house on the hill   70
the old farm                          71
the Opera House                       72
the outskirts of town        73




the Shoe Maker's shop        74

the potter's field           75
the saloon                   76




the Sheriff's office         77

the smithy                   78




the Stablemaster's home      79
the Town Cryer's kitchen     80

the stables                  81

the Thieves' Guild           82
the town square              83




the upper residences         84

The Walrus & The Carpenter   85


the warehouse district       86


Theatre                      87
Toy store                    88
Trading Post    89


Train Station   90
Undertakers     91


Wainwright      92


Wheelwright     93




                94

                95


                96
PROFESSION
Actor           97




Admiral         98




Alchemist       99




Animal Doctor   100


Apothecary




Apple Seller
Artist                   1


Assayer                  2


Baker                   3
Banker                  4
Barber                  5

Bard                    6
Barrister               7

Bartender               8




Beggar                  9

Blacksmith              10




Boarding House Matron   11


Book Store Proprietor   12

Buffalo Hunter          13

Butcher                 14
Candlestick Maker       15

Captain                 16

Carpenter               17
Chancellor              18
Commodore               19

Coroner                 20
Crazy Inventor           21




Dentist                  22
Deputy


Dirt Farmer
Dock Worker                1




Doctor                    2




Draper                    3

Dungeon Master            4




Entertainer               5
Farmer                    6
Furrier
Game Keeper
General                    1
General Store clerk     900
Gigolo Joe             1000
Governor               1050
Grave Digger            1100
Grounds Keeper          1150
Hardware Store clerk
Horse Trainer
Inn Keep                   1

Jenny the Whore           2
Lady Chatterley           3
Landlord                  4
Leather Smith             5
Librarian               6
Livery                  7
Local Newspaperman      8
Local Philanthropist    9
Lord Byron             10

Marshal                11
Mason                  12

Mayor                  13
Mercenary              14
Midwife                15

Miners                 16
Mob Boss               17

Money Lender           18

Mortician              19

Newspaper Editor       20
Nun                    21

Painter                22

Pawnbroker             23

Postman                24
Preacher               25

Priest                 26

Priestess              27

Rancher                28

Saloon Gal             29

Saloon Owner           30
School Marm            31
Sheriff                32
Shipwright                            33
Shoe Maker                            34

Shop Keep                             35

Sorcerer                              36
Sorceress                             37

Stable Hand                           38
Stablemaster                          39

Stagecoach Driver                     40

stock clerk

Taylor
Teacher                                1

Telegraph Operator                     2


The Madam                              3

The Mysterious yet Helpful Stranger    4
Town Councilor                         5

Town Crazy                             6

Town Cryer                             7


Town Drunk                             8

Toy Maker                              9

Train Station Crew                    10

Undertaker                            11

Farmer                                12
            13

            14
DAY
Sunday      15
Monday      16


Tuesday     17

Wednesday   18

Thursday    19


Friday      20

Saturday    21

            22
            23

TIME
:00         24


:01         25

:02         26
:03         27
:04         28


:05         29
:06         30
:07         31

:08         32

:09         33

:10         34
:11    35

:12    36
:13    37


:14    38
:15    39


:16    40


:17


:18

:19     1
:20    50
:21   100

:22   150


:23   200

:24   250

:25   300
:26   350

:27   400
:28   450
:29   500
:30   550
:31   600
:32   650

:33   700
:34    750




:35   800

:36   850
:37   900

:38    950

:39   1000
:40   1050
:41    1100
:42    1150

:43   1200
:44   1250
:45   1300

:46   1350

:47   1400
:48   1450

:49   1500
:50   1550

:51   1600

:52   1650

:53   1700

:54   1750
:55   1800


:56   1850
:57   1900
:58       1950

:59       2000
          2050
          2100
LETTERS
J         2150
A         2200




Y         2250

S         2300




Z         2350


Q         2400

K         2450

G         2500

E         2550
T         2600
X         2650
B         2700
V         2750
R         2800
W         2850
L         2900
I         2950

O         3000
H         3050

C         3100
N          3150
D         3200
U                  3250
M                  3300
F                   3350
P                  3400

                   3450
DECK               3500
Ace                3550
King               3600
Queen              3650
Jack               3700

Ten                3750
Nine               3800
Eight              3850
Seven              3900

Six                3950
Five               4000
Four               4050
Three              4100
Two                 4150
                   4200
SUITE              4250
Spades             4300

Hearts             4350




Diamonds           4351


Clubs              4352
                   4353


                   4354

SECRET SOCIETIES
Aes Sedai Ajahs           4355


Akatsuki                  4356

Alliance of 12            4357

Aquarium                  4358


Assassins                 4359


Aviary                    4360


Awakened                  4361


Baroque Works             4362
Beta Phi Sigma            4363
BFS                       4364


Bilberbergers             4365


Black Ajah                4366

Black Crusaders           4367


Black Feather Syndicate   4368




Blue Cosmos               4369




Bohemian Club             4370
Bookhouse Boys                           4371


Brain Trust                              4372
Brethren Court                           4373


Brotherhood of Evil                      4374


Brotherhood of the Cruciform Sword       4375


Central Anarchist Council                4376


Children of Lieutenant Schmidt Society   4377


Circle of the Black Thorn                4378

Club of Rome                             4379


Committee to Unelect the Patrician       4380



Consortium                               4381


CONTROL                                  4382


Council on Foreign Relations             4383




Covenant                                 4384
Darkfriends                  4385


Death Eaters                 4386


DHARMA Initiative            4387




Dollhouse                    4388

Dumbledore's Army            4389


Essex Junto                  4390


Evil League of Evil          4391


F.T.W.                       4392


Fathers and the Friends      4393

Fight Club                   4394
FTL                          4395


Golden Dawn                  4396
Guild of Calamitous Intent   4397
HYDRA                        4398


Illuminati                   4399


Individual Eleven            4400


Inner Circle                 4401
KAOS                                    4402


K-Directorate                           4403




Knights Templar                         4404
Ku Klux Klan                            4405
League of Assassins                     4406
League of Extraordinary Gentlemen       4407
League of Shadows                       4408

Legion of Doom                          4409
LOGOS                                   4410
Mafia                                    4411
Majestic-12                             4412
Meliorare Society                        4413
Mensur
Millennium Group
Nine Unknown Men                           1
O.R.I.O.N.                               800
Opud Dei                                 850
Order of Aurelius                        900
Order of Rose & Grave                    950

Order of Rosenkreuz                     1000
Order of Skull and Bones                1050
Order of St. Dumas                       1100
Order of the Dragon                      1150
Order of the Phoenix                     1160
Order of the Royal Protestant Knights    1170
Order of The White Lotus                 1180
Ordo Hyrda                               1190
Others                                   1195
Patriots                                1200
Philosophers                             1205
Priory of Sion                           1210
Ring                                      1215
Rosenkreutz Orden                       1220
Rosicruians                              1225
Round Table                                      1230

SD-6                                              1235
Second Foundation                                1240
Secret Empire                                    1245
Seekers                                          1250
SEELE                                             1255
Seven Dials                                      1260
Sionis Prioratus                                 1265
Sisters of the Dark                              1270
Sisters of the Light                             1275
Sith                                             1280
SPECTRE                                          1285
Spider Society                                   1290
Stonecutters                                     1295
Stonemasons                                      1296
Talamasca                                        1297
THRUSH                                           1298
Titular House of Flying Daggers                  1299
Tomb & Lantern                                   1300
Torchwood                                         1301
Towa Orginzation                                 1302
TRES                                             1303
Triads                                           1304
Tribulation Force                                1305
Trilateral Commission                            1306
Tritons                                          1307
United Network Command for Law and Enforcement   1308
V.F.D.                                           1309
Vigils                                            1310
W.A.S.T.E.                                         1311
W.E.B.                                            1312
                                                  1313
FOBBS                                             1314
ring                                              1315
amulet                                            1316
key                                               1317
watch                                             1318
slip of paper                                     1319
medallion                                        1320
fobb                                              1321
gizmo                                             1322
card           1323
coin          1324
               1325
DATE          1326
January 23    1327
February 7    1328
March 25      1329
April 26      1330
May 24         1331
June 21        1332
July 10        1333
August 23     1334
September 5    1335
October 31    1336
November 11   1337
December 10   1338
              1339
MONTH         1340
January        1341
February      1342
March         1343
April         1344
May           1345
June          1346
July          1347
August        1348
September     1349
October       1350
November       1351
December       1352
               1353
              1354
               1355
              1356
              1357
              1358
              1359
              1360
               1361
              1362
              1363
              1364
1365
1366
1367
1368
1369
1370
 1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
 1381
1382
1383
1384
1385
1386


    1
    2
    3
   4
    5
   6
    7
   8
   9
  10
   11
  12
  13
  14
  15
  16
  17
  18
19
20
21
22
23
24
25
26
27
28
29
30
 31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
 51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
SUB-OPTIONS 3


BOTTLE
beaker           1

bottle          4


capsule

carafe

crock            1


pot             10




flask

jar

jug              1

phial           8

stein


tin
tube      1




vessel    2


vial




          1
POUCH
capsule   2


cistern   3


cradle    4

hod       5


hopper
purse




carton      1


cask        2


casket




reliquary

scuttle     1




bag         2


bin         3

box         4




can         5




canister    6
package       7

packet        8

pot           9

pouch         10




sack          11


crate         12


              13

              14

TONICS
mercury       15


Quinine       16




Ether         17

Laudanum      18


hard cider    19




rare poison   20

Absinthe      21
Barleywine                       22


Brandy                           23
medium qality perfme             24




Burbon                           25

Cactus Juice                     26




Cognac                           27

Corn Whiskey                     28




Elderberry Wine                  29

water                            30

Gin                              31

Essential oils of Frankincense   32


Mulberry Wine                    33


Rot-Gut                          34

Rum                              35


Scotch                           36
Tequila                37


Vodka                  38

Unknown Mystery Wine   39


                       40




                       41




ELIXIR
Cohesion Coating       42




Enfeebling Powders     43




Greased Lightning      44
Greek Fire             45


Healing Unguent        46




Lethe Water            47




Owl Eye Tonic          48
Restoration Elixir      49


Revitalizing Tonic      50

Revivification Elixir   51

Sampson's Elixir        52




Drink Me                53


Slumber Liquid          54




Soul Sight Elixir       55




Sure Shot Elixir        56


Dehydrated Water        57

Smelling Salts          58

Antiseptic              59

Hypnotic Elixirs        60


Love Potion             61
Elixir of Immortality            62


Elixir of Life                   63

Pool of Nectar                   64

Liquid Gold                      65




Veratas Serium                   66


Mammy Yokum's Yokumberry Tonic   67




                                 68
                                 69


                                 70
                                 71

                                 72




                                 73

                                 74

                                 75
                                 76
77




78

79

80

81

82

83


84




85

86
87


88

89

90

91
 92




 93

 94




 95

 96

 97


 98
 99


100
 101




   1




 10
                                                                        1




                                                                       10




                                                                       1
                                                                       2
                                                                       3




                                                                       4

                                                                        5

Apply Externally, Guaranteed to Repel the Undead, Vampires,            6
Abominations, Chupakabras, Will o'the Wisps, and Mosquitoes
To Increase Your Intellect, Take one Capful Daily until Gone           7




Apply to Palms one Hour Before Gambling. Guaranteed to Double          8
Your Winnings
Gives Luster to the Skin, Soothes the Soul, and Bestows Vigor to the   9
Vitals
For External Use Only! Suitable and Effective Remedy for Aches and     10
Pains
For All Night Stamina. Keep Away from Fire!!                            11




Apply to Affected Parts, Rub in Well                                    12




Good for Everything a Liniment Ought to be Good For                     13

The Strongest and Best Liniment Known for Pain and Lameness             14


Guaranteed to Restore Strength and Stamina, If our Tonic doesn't Help   15
You, You're Likely Dead Already


A Miracle Remedy to Cure Baldness                                       16


Guaranteed to Relieve Indigestion and Flatulence. Keep Away from        17
Fire!!
Proof Against a Multitude of Rashes and Unsavory Infestations           18




The Greatest Remedy for Foot in Mouth Disease                           19
Frog Hair Restorer, an Ancient Indian formula obtained at great risk    20
and Expense
The Only Remedy for Lackanookie and Gollyweasles                        21


Cures Headache, Neuralgia, Toothache, Earache, Backache,                22
Rheumatism, Sciatica & Lumbago!
For Frost Bite, Chills, Sore Throat, Bites of Animals, Insects and      23
Reptiles. Good for Man or Beast

Makes you Well All Over, Cures Disease by Removing the Cause            24
Loosens the Joints and gives a feeling of Freshness and Vigor to the   25
Whole System.

A Miracle Cure for Sprains, Sore Chest, Swelling of the Throat,        26
Contracted Cords and Muscles
The Guaranteed Cure for Stiff Joints, Wrenches, Dislocations, cuts     27
and Bruises.

Makes the Muscles supple and relaxes the cords. Ancient Indian         28
formula obtained at great risk and Expense


Cures All the Ills that Afflict Man and Beast. No Other Tonic          29
Available is as Strong as Ours
Heal it up and Hair it Over, If our Tonic doesn't Help You, You're     30
Likely Dead Already
                                                                       31


                                                                       32
REMEDY
an oily cream                                                          33




a foul smelling oil                                                    34


a viscous fluid                                                        35

a lime green liniment                                                  36

an oily salve                                                          37

a pungent cream                                                        38


a foul, oily cream                                                     39

a thick oily substance                                                 40
a foul smelling liniment   41

                           42
a musky-smelling oil
                           43
                           44

                           45

                           46

                           47

                           48


                           49

                           50
LANGUAGE
Spanish                    51


Itallian                   52

French                     53




German                     54




Chinese                    55

Swiss                      56
Russian     57




Bulgarian   58




Galeic      59




Nonsense    60


Souix       61
Ute         62

Cherokee    63




Apache      64

Blackfoot   65

Navajo      66


Yokut       67


Comanche    68
Swahili                     69


Latin                       70




INGREDIANTS
a dead mouse


dancing fleas
herbs for a soporific tea
gold dust


rich black earth


a smokable narcotic
saffron                      1
tobacco                      2
seeds                        3




a pretty shell              4


a glass eye                  5


a piece of amethyst         6


a piece of quartz            7
petals of an uncommon flower        8




petals of a rose                    9

petals of a common flower           10




oregano                             11




basil                               12

chili peppers                       13

31 forigen coins                    14


24 Chinese coins                    15


leaves

orange pips




powdered glass                       1

a fine white powder (non-magical)   6




10 glass bead(s).

7 freshwater pearls.
a severed finger     1

blackroot           10


blackberries

blueberries




strawberries         1


deadly-nightshade   4


belladonna          6


Hawkweed


Olus Veritis         1

mugwart             2

wormswort            3




wormwood             5

athelas             7


an egg

gunpowder            1
sulfur             19


salt               20




pepper             21




Oak bark           22


Cedar bark         23




a Black Feather    24




Dehydrated Water   25




Mulberry Wine




STREET
Street
Way


Avenue




Highway




Road




Court


Boulevard

Lane




Alley


Drive




CHESS
the black king (non-magical)




the white queen (non-magical)




a white knight (magical)




a white rook (non-magical)


a white bishop (non-magical)




a white pawn (non-magical)




DIME NOVELS
A Fistful o' Dead Guys: If read the Posse member gains one time +2
bonus to a skill related to the book's theme.
For a Few Dead Guys More




The Good, the Bad, and the Dead: If read the Posse member gains +1 to
his/her Occult, but they gain a minor phobia or quirk.

Fortress o' Fear




The Road to Hell

Heart o' Darkness: If read the Posse member gains a +1 bonus to a skill
related to the book's theme, however they gain a minor phobia or quirk.


Bloody Ol' Muddy




Canyon o' Doom




Ghost Busters




Rain o' Terror
Dead Presidents




Perdition's Daughter: Character may gain a +2 to their Occult, but
must succeed a Gut Checks at a -4, failure means they must roll on the
Scart Table.

Independence Day


Night Train




Strange Bedfellows


Savage Passage: If read the Posse member gains a +1 bonus to a skill
related to the book's theme, however they gain a minor phobia or quirk.




Ground Zero: If read the Posse member gains a +1 bonus to a skill
related to the book's theme, however they gain a minor phobia or quirk.

The Forbidden God: If read the Posse member gains one time +2 bonus
to a skill related to the book's theme.




Adios, A-Mi-Go

Skinners: If read the Posse member gains one time +1 bonus to their
Occult.
Worms: If read the Posse member gains one time +2 bonus to a skill
related to the book's theme.


Adventures of Buffalo Bill From Boyhood to Manhood

Deeds of Daring and Romantic Incidents in the Life if Wm. F. Cody


California Joe, The Mysterious Plainsman




The Boy Prospector


Kit Burt's Mask




The Phantom Horseman




The Mad Hunter of Mohawk


The Gray Scalp
The Blackfoot Brave




The Outlaw Ranger


The Old Hunter's Last Trail


A Romance of the Missouri Settlements


The Silent Trapper




Trapper Joe


Tuscaloosa Sam




Big Hearted Joe, An Indian Tale

The Blazing Arrow




The Death Rangers

The Twin Trappers




Deadwood Dick, the Prince of the Road

Seth Jones, or the Captives of the Frountier
Gold Rifle, The Sharpshooter




Pawnee Bill, the Prairie Shadower




The Cover and Blinds of Gotham




The League of Seven




Lightening Leo, the Behind the Scenes Dective




Buffalo Bill's Drop


Buffalo Bill's Shre Shots




Buffalo Bill's Texan Team




Buffalo Bill, Kansas King
Ace Blane, Inexpensive P.I.




Ace Blane and the Maltese Bird of Prey




Ace Blane, The Large Nap

Ace Blane, Lock Largo

Ace Blane, An Examination in Crimson

Ace Blane, Assassination by Killing

Ace Blane, HINT!
Real Life Adventures of Isaac Stone, Volume 1, Issue 1
Isaac Stone Hunts the Bengal Tiger, Volume 1, Issue 2, part 1
Isaac's Eye, Volume 1, Issue 2, part 2

El Diablo and Isaac Stone, Volume 1, Issue 2, part 3

Isaac Stone, Safari-So Good, Volume 1, Issue 3

Isaac Stone in Wha-tussi Country (where the men grow as tall as trees,
and the women prune them once a month), Volume 1, Issue 4
Isaac Stone Meets Dr. Ross' Talking Ape, Volume 1, Issue 5


Isaac Stone vs Prof. Harrison Fjord in South America, Volume 1, Issue
6
Isaac Stone, Commander McBragg and the Yeti, Volume 1, Issue 7
Isaac Stone: The Major, The Khuu Valley, And Why I Quit Safari-So-
Good, Volume 1, Issue 8
Isaac Stone, The Monolithic Mercenary, Volume 2, Issue 1

Isaac Takes the Blue, Volume 2, Issue 2
Isaac Stone, Nightfall till Daybreak, Volume 2, Issue 3, part 1
Isaac Stone, Nightfall till Daybreak: Texas Blood Dinero, Volume 2,
Issue 3, part 2
Isaac Stone, Nightfall till Daybreak: Hangman's Child, Volume 2, Issue
3, part 3


Isaac Stone and the Plunder of the Mother Mountain Range, Volume 2,
Issue 4
Isaac Stone, A Handful of Moolaa, Volume 2, Issue 5, part 1
Isaac Stone, For a Few Moolaa More, Volume 2, Issue 5, part 2




Isaac Stone, The Honorable, the Evil and the Unsightly, Volume 2,
Issue 5, part 3
They Call Me Stoney, Volume 2, Issue 6




Isaac Stone and the Queen of the Dark Cotenant, Volume 2, Issue 7
Isaac Stone and the Thing Under the Bed, Volume 2, Issue 8

Isaac Stone's Bodacious Odyssey, Volume 2, Issue 9

Isaac Stone and the Deity‘s Must Be Insane, Volume 2, Issue 10
Stoney is STILL What They Call Me, Volume 2, Issue 11




Isaac Stone, Myth, Mystery or Madman, Volume 3, Issue 1

Isaac Stone Stalks the River Leviathan, Volume 3, Issue 2


Stoney and the Hunt for the White Wendigo, Volume 3, Issue 3


Stoney and the Humbug, Volume 3, Issue 4
Isaac Stone and the Dread Jackalope, Volume 3, Issue 5
Isaac Stone and the Night Haunts, Volume 3, Issue 6


Isaac Stone and The Mojave Rattler, Volume 3, Issue 7
Isaac Stone and the Walking Dead, Volume 3, Issue 8, Part 1


Isaac Stone and the Walking Dead: Dead by Daybreak, Volume 3, Issue
8, part 2

Isaac Stone and the Militia of Darkness, Volume 3, Issue 8, part 3




Isaac Stone vs the Murderous Hoard, Volume 3, Issue 9

Isaac Stone Rides the Ghost Train, Volume 3, Issue 10


Isaac Stone Meets the Night Raven, Volume 3, Issue 11

Isaac Stone Hunts the Chupa-Thingie, Volume 3, Issue 12




Isaac Stone Goes to the Maze, Volume 3, Issue 13, part 1




Isaac Stone and the Maze Pirates, Volume 3, Issue 13, part 2




Isaac Stone and the Great Maze Dragon, Volume 3, Issue 13 part 4




DRINKS
Absinthe


Barleywine


Brandy Wine
Brandy
Cactus Juice

Elderberry Wine
Merlot Wine

Mulberry Wine




Unknown Mystery Wine

Water




Vodka


Black Spirits

Rot-Gut

Whiskey
Corn Whiskey

Horseshoe Whiskey

Gin
Tequila
Scotch

Burbon
Rum




Everclear Moonshine




HIDE
meat




bones




heart

claw/hoof/tusk/fang/horn




skin/hide
foot

HOYLES
Hoyle's Book of Games (1861+)
Hoyle's Book of Games (1841-1860)
Hoyle's Book of Games (1821-1840)
Hoyle's Book of Games (1801-1820)
Hoyle's Book of Games (1780-1800)
Hoyle's Book of Games (1769)

NEWSPAPER
a copy of the Chicago Tribune newspaper, dated: April 26, 1874

a copy of The Herald newspaper, dated: September 5, 1871
a copy of The Nugget newspaper, dated: October 31, 1867
a copy of The Tombstone Epitaph, dated: August 23, 1865
a copy of The Democratic Press, dated: December 10, 1875
a copy of The Whisper newspaper, dated: August 23, 1867
a copy of The RavenSpeak newspaper, dated: October 31, 1868
a copy of The Californian newspaper, dated: April 26, 1876
a copy of The Daily Examiner newspaper, dated: November 11, 1863
a copy of Around The Corner newspaper, dated: January 23, 1876

a copy of the Rocky Mountain News, dated: February 7, 1878
a copy of The Black Hills Pioneer newspaper, dated: December 10, 1869

a copy of The Territorial Enterprise newspaper, dated: December 10,
1871 of Our Brother in Red newspaper, dated: January 23, 1875
a copy
a copy of The Tahlequah Telegraph newspaper, dated: October 31, 1867

a copy of The Indian Chieftain newspaper, dated: September 5, 1872
a copy of The Flumgudgeon Gazette newspaper, dated: September 5,
1864
a copy of The London Post newspaper, dated: January 23, 1872

a copy of The Atmouth Echo newspaper, dated: June 21, 1870

a copy of The Coickser Times newspaper, dated: April 26, 1875
a copy of The Black Water Ledger newspaper, dated: October 31, 1867

a copy of the New-York Daily Tribune newspaper, dated: September 5,
1878
a copy of the New York Observer newspaper, dated: March 25, 1863

a copy of the Pennsylvania Inquirer newspaper, dated: January 23, 1869
a copy of The Lost Angels Herald newspaper, dated: July 10, 1865

a copy of The Deseret Watchman newspaper, dated: January 23, 1872

a copy of The Shan Fan Register newspaper, dated: July 10, 1863

a copy of The Portland Ledger newspaper, dated: June 21, 1864

a copy of The Dodge City Press newspaper, dated: June 21, 1878

a copy of the Quill & Lace newspaper, dated: June 21, 1867
a copy of the Houston Times newspaper, dated: October 31, 1863
a copy of The Humboldt Inquirer newspaper, dated: November 11, 1873
a copy of The Free Press newspaper, dated: August 23, 1863
a copy of The New Orleans Chronicle newspaper, dated: June 21, 1871

a copy of the Kansas City Press newspaper, dated: February 7, 1866

a copy of the Albuquerque News newspaper, dated: October 31, 1870
a copy of The Denver Post newspaper, dated: March 25, 1876

a copy of The Cheyenne Ledger newspaper, dated: November 11, 1877
a copy of the Butte City Telegraph newspaper, dated: August 23, 1869

a copy of The Rusty Glenn Gazette newspaper, dated: September 5,
1864


MAGAZINE
A(n) July 1870 Harper's Bazarr.

A(n) November 1857 Farmer's Almanack, if read it has an article one of
the posse can use for a one time +2 bonus to a skill related to the
magazine's theme.
A(n) October 1858 Adventures to Go Magazine, if read it has an article
one of the posse can use for a one time +2 bonus to a skill related to the
magazine's1870 Smith & Robards Catalogue.
A(n) June theme.
A(n) April 1865 Sears & Robuck Catalogue.

A(n) February 1853 Montgomery Ward's Catalogue.

A(n) September 1873 copy of The Guardian {children's magazine}.


A(n) May 1870 copy of American Boy's Magazine {children's
magazine}.
A(n) January 1846 copy of Boy's and Girl's Magazine {children's
magazine}.
A(n) April 1816 copy of Uncle Blunt's Magazine {children's magazine}.

A(n) November 1859 copy of Advocate of Science Magazine, if read it
has an article one of the posse can use for a one time +2 bonus to a skill
related to the magazine's theme. Journal of Homoeopathy Magazine.
A(n) April 1861 copy of American
A(n) August 1850 copy of American Journal of Medical Science
Magazine.
A(n) September 1876 copy of the American Law Journal.

A(n) July 1869 copy of the American Mechanics Magazine.
A(n) June 1865 copy of Banker's Magazine.


A(n) January 1858 copy of Biblical Repository and Classical Review
Magazine.
A(n) March 1860 copy of Missionary's Journal Magazine.

A(n) October 1866 copy of The Strand Magazine.


A(n) November 1867 copy of Christian Journal and Literery Register
Magazine.
A(n) November 1854 copy of Donell's Political Review Magazine.

A(n) January 1857 copy of James's Evangelical Magazine.
A(n) October 31 1858 copy of Ladies' Weekly Museum Magazine.


A(n) October 1869 copy of Lady's Miscellany Magazine.


A(n) November 1870 copy of Latter Day Luminary Magazine, if read it
has an article one of the posse can use for a one time +2 bonus to a skill
related to the magazine's theme.
A(n) January 1856 copy of Masonic Casket Magazine.
A(n) January 1865 copy of Medical Reformer Magazine.
A(n) April 1851 copy of Zarate's Democratic Digest Magazine.


A(n) April 1862 copy of Methodist Review Magazine.
A(n) July 1850 copy of Catholic Cross Magazine.
A(n) July 1856 copy of Baptist Journal Magazine.

A(n) July 1856 copy of National Government Journal Magazine.

A(n) September 1850 copy of New England Journal of Medicine and
Surgery and Collateral Branches of Science Magazine.
A(n) July 1869 copy of New York Review Magazine.
A(n) August 1854 copy of Roanoke Religious Correspondent Magazine.

A(n) September 1857 copy of Whim Magazine.
A(n) October 1877 copy of Yale Literary Magazine, if read it has an
article one of the posse can use for a one time +2 bonus to a skill related
to the magazine's theme.
A(n) March 1872 copy of Yardley's Monthly Magazine, if read it has an
A(n) November posse can use for one time +2 bonus to a skill read it
article one of the 1878 copy of BlackaFeather Journal Magazine, ifrelated
has an article one of the posse can use for a one time +2 bonus to a skill
related to the magazine's theme.
A(n) February 1860 copy of Tome & Lantern Magazine.




BOOK
Faust, by Johann Wolfgang von Goethe {1808}
Sense and Sensibility, by Jane Austen {1811}
Pride and Prejudice, by Jane Austen {1813}

Pride and Prejudice and Zombies, by Jane Austen & Seth Grahame-
Smith {1813}

Mansfield Park, by Jane Austen {1814}

Emma, by Jane Austen {1815}

Northanger Abbey, by Jane Austen {1817}
Frankenstein, by Mary Shelley {1818}

Persuasion, by Jane Austen {1818}
Ivanhoe, by Walter Scott {1819}
The Last of the Mohicans, by James Fenimore Cooper {1826}
The Red and the Black, by Stendhal {1830}
The Hunchback of Notre-Dame, by Victor Hugo {1831}
Eugene Onegin, by Alexander Pushkin {1833}

Oliver Twist, by Charles Dickens {1837}
Complete Stories and Poems of Edgar Allan Poe, by Edgar Allan Poe
{1838} : If read the Posse member gains a +1 bonus to a skill related to
the book's theme, however they gain a minor phobia or quirk.

The Charterhouse of Parma, by Stendhal {1839}

Dead Souls, by Nikolai Gogol {1842}
A Christmas Carol, by Charles Dickens {1843}

The Count of Monte Cristo, by Alexandre Dumas {1844}

The Three Musketeers, by Alexandre Dumas {1844}
Walden, or Life in the Woods, by Henry David Thoreau {1845}
Wuthering Heights, by Emily Brontë {1847}
Jane Eyre, by Charlotte Brontë {1847}

Agnes Grey, by Anne Brontë {1847}
The Man in the Iron Mask, by Alexandre Dumas {1847}
Vanity Fair, by William Makepeace Thackeray {1848}

The Communist Manifesto, by Karl Marx {1848}

The Tenant of Wildfell Hall, by Anne Brontë {1848}
David Copperfield, by Charles Dickens {1849}

The Scarlet Letter, by Nathaniel Hawthorne {1850}
Moby-Dick or, The Whale, by Herman Melville {1851}

Cranford, by Elizabeth Gaskell {1851}

Uncle Tom's Cabin, by Harriet Beecher Stowe {1852}

Bleak House, by Charles Dickens {1853}: Character may gain a one
time bonus level to their Occult, but must succeed 3 Gut Checks at a -4,
failure means they must roll on the Scart Table.
Villette, by Charlotte Brontë {1853}
Leaves of Grass, by Walt Whitman {1855}


North and South, by Elizabeth Gaskell {1855}
Madame Bovary, by Gustave Flaubert {1856}
A Tale of Two Cities, by Charles Dickens {1859}

The Woman in White, by Wilkie Collins {1859}
Great Expectations, by Charles Dickens {1861}
Silas Marner, by George Eliot {1861}

Les Misérables, by Victor Hugo {1862}
Fathers and Sons, by Ivan Turgenev {1862}




Notes from Underground, by Fyodor Dostoyevsky {1864}

Alice's Adventures in Wonderland & Through the Looking-Glass, by
Lewis Carroll {1865}: If read the Posse member gains one time +2 bonus
to a skill related to the book's theme.

Crime and Punishment, by Fyodor Dostoyevsky {1866}


The Celebrated Jumping Frog of Calaveras County, by Mark Twain
{1867}
General Washington's Negro Body-Servant, by Mark Twain {1868}

My Late Senatorial Secretaryship, by Mark Twain {1868}

Little Women, by Louisa May Alcott {1868}
The Idiot, by Fyodor Dostoyevsky {1868}
The Moonstone, by Wilkie Collins {1868}
The Innocents Abroad, by Mark Twain {1869}
War and Peace, by Leo Tolstoy {1869}
Sentimental Education, by Gustave Flaubert {1869}
Twenty Thousand Leagues Under the Sea, by Jules Verne {1869}
Memoranda, by Mark Twain {1870}
Mark Twain's Burlesque Autobiography and First Romance, by Mark
Twain {1871}
Middlemarch, by George Eliot {1871}
Through the Looking-Glass and What Alice Found There, by Lewis
Carroll {1871}
Roughing It, by Mark Twain {1872}
The Gilded Age: A Tale of Today, by Mark Twain {1873}
Anna Karenina, by Leo Tolstoy {1873}
Around the World in Eighty Days, by Jules Verne {1873}
Far from the Madding Crowd, by Thomas Hardy {1874}
Sketches New and Old, by Mark Twain {1875}
Some Learned Fables for Good Old Boys and Girls, by Mark Twain
{1875}
The Adventures of Tom Sawyer, by Mark Twain {1876}
A Murder, a Mystery, and a Marriage, by Mark Twain {1876}
Old Times on the Mississippi, by Mark Twain {1876}
The Invalid's Story, by Mark Twain {1877}
Black Beauty, by Anna Sewell {1877}
Punch, Brothers, Punch! and other Sketches, by Mark Twain {1878}

The Return of the Native, by Thomas Hardy {1878}
The Great Revolution in Pitcairn, by Mark Twain {1879}
Röda Rummet, by August Strindberg {1879}
1601: Conversation, as it was by the Social Fireside, in the Time of the
Tudors, by Mark Twain {1880}
A Tramp Abroad, by Mark Twain {1880}
The Brothers Karamazov, by Fyodor Dostoyevsky {1880}
Heidi, by Johanna Spyri {1880}
Cryptozoology of the North American Indians, by I.J. Stone
Cooking, by Gygax
Impractical Philosophy, by Didactylos
Archeology for the Curious, by Tasi
An Expose on Explosive Substances and their Effect when Combined,
by J. Altranz
An Investigation into Myth-Patterns of Latter-Day Primitives with
Especial Reference to the R'lyeh Text, by Prof. Laban Shrewsbury:
Character may gain a one time bonus level to their Occult, but must
succeed 3 Gut Checks at a -4, failure means they must roll on the Scart
Table.
Ars Magna et Ultima, by Raymond Lully (1235–1315): If read the Posse
member gains +1 to his/her Occult, but they gain a minor phobia or
quirk.
Atlantis and the Lost Lemuria, by W. Scott-Elliot: If read the Posse
Azathoth and +1 to his/her Occult, but they gain a minor Character
member gains Other Horrors, by Edward Pickman Derby: phobia or
may gain a one time bonus level to their Occult, but must succeed 3
Gut Checks at a -4, failure means they must roll on the Scart Table.
Book of Azathoth
Book of Eibon or Livre d'Eibon, by Eibon


Book of Hidden Things

Book of Iod 01, by Khut-Nah: Character may gain a +2 to their Occult,
but must succeed a Gut Checks at a -4, failure means they must roll on
the Scart Table. If read the Posse member gains +1 to his/her Occult,
Book of Thoth:
but they gain a minor phobia or quirk.

Celaeno Fragments, by Professor Laban Shrewsbury: Character may
gain a one time bonus level to their Occult, but must succeed 3 Gut
Checks at a -4, failure means they must roll on the Scart Table.
Clavis Alchimiae, by Robert Fludd (1574–1637): If read the Posse
member gains +1 to his/her Occult, but they gain a minor phobia or
quirk.
Commentaries on Witchcraft, by Mycroft


Cryptomenysis Patefacta, by John Falconer : Character may gain a one
Cthäat Aquadingen: Character may must +2 to their Occult, but must
time bonus level to their Occult, butgain a succeed 3 Gut Checks at a -4,
succeed ain theChecks at a -4, failure means they must roll on the Scart
Cthulhu Gut Necronomicon, by Prof. Laban Shrewsbury


Cultes des Goules, by the Comte d‘Erlette: If read the Posse member
gains +1 to his/her Occult, but they gain a minor phobia or quirk.

Daemonolatreia, by Remigius: Character may gain a +2 to their Occult,
but must succeed a Gut Checks at a -4, failure means they must roll on
the Furtivis Literarum Notis, by Giovanni Battista della Porta
De Scart Table.
(1535?–1615): If read the Posse member gains +1 to his/her Occult, but
they gain a minor phobia or quirk.
De Lapide Philosophico, by Johannes Trithemius (1462–1516): If read
the Posse member gains +1 to his/her Occult, but they gain a minor
phobia or quirk.

De Masticatione Mortuorum in Tumulis, by Ranft [1734]




De Vermis Mysteriis, by Ludvig Prinn: If read the Posse member gains
+1 to his/her Occult, but they gain a minor phobia or quirk.
Golden Bough, The, by Sir James George Frazer: Character may gain a
+2 to their Occult, but must succeed a Gut Checks at a -4, failure means
they must roll on the Scart Table.
Image du Monde, by Gauthier de Metz: Character may gain a +2 to
theirof Wisdom, by Artephius: a Gut Checks atgain afailuretheir they
Key Occult, but must succeed Character may a -4, +2 to means
Occult, but must succeed a Gut Checks at a -4, failure means they must
roll on the Scart Table.
Kryptographik, by Johann Ludwig (J.H.) Klüber: If read the Posse
member gains +1 to his/her Occult, but they gain a minor phobia or
quirk.
Liber Investigationis, by Geber (6th century AD)


Liber-Damnatus: Character may gain a one time bonus level to their
Occult, but must succeed 3 Gut Checks at a -4, failure means they must
roll on the Scart Table.
Magnalia Christi Americana, by Cotton Mather: Character may gain a
one time bonus level to their Occult, but must succeed 3 Gut Checks at
a -4, failure means they must roll on the Scart Table.
Magyar Folklore, by Dornly: Character may gain a one time bonus
level to their Occult, but must succeed 3 Gut Checks at a -4, failure
means they must rollby Morryster Table.
Marvells of Science, on the Scart


Necronomicon, by Abdul Alhazred: Character may gain a one time
bonus level to their Occult, but must succeed 3 Gut Checks at a -4,
failure means they must roll on the Scart Table.
Night-Gaunt, by Edgar Hengist Gordon: If read the Posse member
gains +1 to his/her Occult, but they gain a minor phobia or quirk.

Occultus, by Heiriarchus: Character may gain a one time bonus level to
their Occult, but must succeed 3 Gut Checks at a -4, failure means they
must roll on the Scart Table.
Of Evill Sorceries done in New-England of Daemons in no Humane
Shape


On the Sending Out of the Soul
People of the Monolith, The by Justin Geoffrey


Polygraphia, by Johannes Trithemius (1462–1516): Character may gain a
one time bonus level to their Occult, but must succeed 3 Gut Checks at
a -4, failure means they must roll on the Scart Table.
Ponape Scripture, by Imash-Mo, high priest of Ghatanothoa, and his
successors: Character may gain a +2 to their Occult, but must succeed a
Gut Checks at a -4, failure means they must roll on the Scart Table.

Regnum Congo, by Filippo Pigafetta: Character may gain a +2 to their
Occult, but must succeed a Gut Checks at a -4, failure means they must
Remnants Scart Table.
roll on the of Lost Empires, by Otto Dostman: If read the Posse
member gains +1 to his/her Occult, but they gain a minor phobia or
quirk.
Revelations of Glaaki, by Great Old One Glaaki: Character may gain a
one time bonus level to their Occult, but must succeed 3 Gut Checks at
a -4, failure means they must roll on the Scart Table.
Saducismus Triumphatus, by Joseph Glanvil: If read the Posse member
gains +1 to his/her Occult, but they gain a minor phobia or quirk.

Seven Cryptical Books of Hsan


Sussex Manuscript, by (Fred L. Pelton)

Testament of Carnamagos, by Carnamagos: If read the Posse member
gains +1 to his/her Occult, but they gain a minor phobia by quirk.
Thaumaturgicall Prodigies in the New-English Canaan, or Rev. Ward
Phillips: Character may gain a one time bonus level to their Occult, but
must succeed 3 Gut Checks at a -4, failure means they must roll on the
ScartBlack Rites, by Luveh-Keraphf: Character may gain a +2 to their
The Table.
Occult, but must succeed a Gut Checks at a -4, failure means they must
The Daemonolorum
The King in Yellow: Character may gain a +2 to their Occult, but must
succeed a Gut Checks at a -4, failure means they must roll on the Scart
Table.
The Saurian Age: If read the Posse member gains +1 to his/her Occult,
but they gain a minor phobia or quirk.

The Seventh Book of Moses: If read the Posse member gains +1 to
his/her Occult, but they gain a minor phobia or quirk.

The Soul of Chaos, by Edgar Hengist Gordon: If read the Posse
member gains +1 to his/her Occult, but they gain a minor phobia or
The Tablets of Nhing


The Witch-Cult in Western Europe, by Dr. Margaret Alice Murray:
Character may gain a +2 to their Occult, but must succeed a Gut
Checks at a -4, failure means they must roll on the Scart Table.

Thesaurus Chemicus, by Roger Bacon
Traicte des Chifferes ou Secretes d‘Escrire, by Blaise de Vigenere
Traicté des Chiffres, by Blaise de Vigénère
Turba Philosophorum, by Guglielmo Grataroli
Unaussprechlichen Kulten, Black Book, or Nameless Cults by Friedrich
von Junzt, by Friedrich von Junzt
Voynich manuscript
Witch-Cult in Western Europe, The, by Dr. Margaret Murray
Wonders of the Invisible World, by Cotton Mather
Zanthu Tablets 1, by Zanthu
Zohar

CREATURE
a mouse swarm (195 )
Will o‘ the Wisp (14)
Jackalope
Saddle Burr (6)
Duster: Notice -7{aditional -2 if sittin' still}. In the distance you see a
scrawny, emaciated chipmunk.
Tumblebleed (4)
Bloodwire
Ghost
Prairie Ticks (3)
Mojave Rattler
Ghoul
Bogie Man
Cemetery Wolf (19)
Chinook
Chupakabara
Dust Devil
Humbug
The Unquiet Dead
Walkin‘ Dead
Walkin‘ Fossil
Wendigo (3)

Sasquatch
Gabriel Hound
Wall Crawler (9)
Weeping Widow
Wolfling
Wave Shadow (3)
Texas Skeeter
Skeletons
Texas Tummy Twister
Night Haunts
Night Horror
Nibbler Swarm (16)
Poltergeists
Nosferatu
Nosferatu Ancient Ones
Penanggalen
Ustrel
Wampyre
Werewolf
‘Glom
Animal Men
Animate Hand
Automaton
Aztec Mummy
Banshee
Black Regiment
Blob
Bloody Ones
Bone Fiend
Braincrawler
Canker
Carcajou
Catamount
Clockwork Tarantulas
Corn Stalker
Dark Beast
Demon
Desert Thing
Desiccated Dead
Devil Bats
Devil Ray
Doom Clouds
Dopplegangers
Dread Wolf
Feral Walk‘ Dead
Flesh Jacket
Gaki
Gargantuan Terrantula
Giant Octopus
Giant Saltwater Crocodile
Giant Shark
Gremlins
Hangin‘ Judge
Headless Horseman
Hellfish
Horned Serpent
Little People
Living Houses
Los Diablo
Maze Dragon
Mexican Dragon
Mourning Mist
Mudsucker
Mummies
Murderous Horde
Nagual
Night Raven
Orphaned Heads
Paranoia
Patchwork Man
Phantom
Piasa
Pit Wasp
Poison Woman
Pole Man
Pox Walker
Prairie Tick Hatchling Swarm
Prairie Tick Queen
Rattler Young ‘Uns
Replicant
River Leviathan
Sand Viper
Scarecrow
Shades
Sin Eater
Siren
Skinwalker
Specters
Stone Man
Tarnished Phantasy
Terrantula
Terrantula Swarm, small
Terrantula, large
Terrormental
The Thing
Tommyknocker
Tunnel Critter, Adult
Tunnel Critter, Elder
Tunnel Critter, Young
Two-Faces
Uktena
Union Pride Ghost Train
Utenka
Wereshark

HUNT
68 bats flitting irratically through the night air.
10 chicken(s)
23 crows
6 doves
3 duck(s)
2 eagle(s)
2 falcon(s)
5 geese
4 grouse
18 gulls
1 hawk(s)
15 owl(s)
3 partridges
13 pheasants
15 quail
20 ravens
a snipe
12 turkey(s)
6 vultures
3 water fowl(s)
15 antelope
an armadillo
a badger
3 black bears
2 brown bears
2 grizzly bear(s)
1 Kodiak bears(s)
4 beaver(s)
8 bighorns
11 bison(s)
a bobcat
7 buck(s)
83 buffalo
1 chipmunk(s)
a cougar
12 cows
3 coyotes
16 deer
17 elk
5 ferret(s)
a flying squirrel
a fox
12 goat(s)
2 gopher(s)
10 groundhog(s)
7 hare
3 hedgehog(s)
7 horse(s)
4 jackrabbit(s)
a jaguar
a kingsnake
a lynx
11 moose
2 mountain lion(s)
a mouse swarm (195 )
1 mule(s)
10 muskrats
an ocelot
14 oxen
1 polecat(s)
3 porcupine
5 possum(s)
16 prairie dogs
a puma
2 rabbit(s)
4 raccoon(s)
a rat swarm (159)
a rattlesnake
21 sheep
4 skunk(s)
a snake
1 squirrel(s)
5 weasel(s)
3 wild boar(s)
a wild cat
9 wild dog(s)
25 wolf (wolves)
a wolverine
6 woodchuck(s)
an alligator
a crocodile
a(an) a mouse swarm (195 )
SUB-OPTIONS 4


WORKS            Dice      Action    Object   Place
(doesn't work)           1 Protect   Gold     Mine

(works)                 2 Ambush Silver       Cave


                        3 Kill       Daughte River
                                     r
                        4 Rescue     Brother Stream
MAGIC
(non-magical)           5 Kidnap     Sister   Lake


(magical)               6 Investiga Wife      Mountai
                          te                  n




                        7 Solve      Whore    Hills

                        8 Coerce     Mystery Ship
FIT
doesn't fit             9 Persuade Letter     Forest

fits                    10 Find      Deeds    Town

                        11 Destroy Map        Camp


                        12 Escape    Gun      City

BW
black       13 Avoid   Artefact Fort




white       14 Intercept Honour Saloon


            15 Hide    Grain    Store




            16 Steal   Booze    Stable




FILL
full        17 Use     Horse    Corral

half full   18 Buy     Doctor   Ranch


3/4 full    19 Sell    Fort     Railroad


1/4 full    20 Scare   Bandit   Station

empty       21 Give    Indian   Church
LUCK
(lucky)


(un-lucky)




CHANGE
.00




.01


.02

.03




.04




.05
.06

.07

.08

.09




.10


.11


.12

.13


.14


.15




.16

.17


.18




.19

.20
.21


.22
.23




.24

.25




.26

.27




.28

.29

.30

.31


.32


.33

.34


.35
.36


.37

.38


.39




.40




.41




.42




.43
.44


.45




.46




.47
.48


.49

.50

.51




.52


.53




.54




.55


.56

.57

.58

.59


.60
.61


.62

.63

.64




.65


.66




.67
.68


.69
.70

.71




.72

.73

.74
.75
.76




.77

.78

.79

.80

.81

.82


.83




.84

.85
.86


.87

.88

.89

.90
.91




.92

.93




.94

.95

.96


.97
.98


.99
1.00




DICE
(not loaded)




(loaded)
MARKED
(non-marked)




(marked)
                        Suffix
                        ane
TOWN NAME
Prefix         Middle   any
Al             ad       ark
An             by       ary
At             chest    as




Ban            couv     burg

Bar            din      bury

Bel            han      dam

Ber            icks     dell




Bos            ing      den

Cal            ix       don

Can            ka       er
Co     kish   fast




Cha    lan    field




Dal    lash   hai

Den    on     hagen


Dor    or     hill




Dub    pen    hold


East   ron    ing

End    th     kirk




Eng    tuck   land
Far    wick   las

Gar    ym     lin


Ger           lem

Hal           mond


Ham           mont
In     more


Jo     mouth

Ke     on


Ken    opolis




Ki     ow

Lan    pia

Land   polis


Las    port

Lon    shire




Los    side


Ma     stan

Man    ta

Mer    to

Min    ton


Mon    town

New    ville
Nor   vue

Ol    wood

On    hallow
Or

Ost

Pit

Per

Por


Qu

Re

Red


Ro

Sou




Spa




Spo

Tor
Un




Val




Van




Wa


Was
Wes

West




Wo

Yor

Za


Emery


North
South                                10


East

            11          7            26


Co               icks        er

            3           32


At                           mouth
Coickser
Atmouth




PAPER
Tribune
Cryer
Examiner




Telegraph


Gazette


Gazetteer


Ledger
Register




Cronicle

Post




Times




Inquirer

Herald

News


Press




BONUS
.

, if read it has an article one of the posse can
use for a one time +2 bonus to a skill related
to the magazine's theme.




CULT
.

, and a Lost Angel Cultist.




SIZE
Swarm


Large


Gargantuan




SHIP
Union Ironclad.

Confederate Raider.

Pirate




Chinese Pirate (use martial artists for crew)

Mexican




OCCULT
: If read the Posse member gains one time
+2 bonus to a skill related to the book's
theme.
: If read the Posse member gains a +1 bonus
to a skill related to the book's theme,
however they gain a minor phobia or quirk.

: If read the Posse member gains one time
+1 bonus to their Occult.


: If read the Posse member gains +1 to
his/her Occult, but they gain a minor
phobia or quirk.
: Character may gain a +2 to their Occult,
but must succeed a Gut Checks at a -4,
failure means they must roll on the Scart
Table.
: Character may gain a one time bonus level
to their Occult, but must succeed 3 Gut
Checks at a -4, failure means they must roll
on the Scart Table.
Rider
Double      99   Solve Sister Church Solstice
Cross
Night       9T


Day         9J

Solstice    9Q

Equinox     9K


Events      9A




Rumours     TT

Legends     TJ

Stories     TQ

disappear   TK
ance
Theft       TA


Secrets     JJ
Sunday      JQ




Weekda      JK
y

Trust       JA




Relations   QQ
hip




Holiday     QK

Work        QA


Business    KK


Worship     KA

Bid         AA

				
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