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L12_ FINESSE

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Lesson 12: The Finesse



Surendra Mehta

March 2007

RECAP



• Recap from previous lessons









Surendra Mehta, March 2007 2

Counting points

(Suit ranking: , , ,  & NT)



High Card Length points Support

points points



Ace - 4 5-card suit - 1 Voids -5

King –3 6-card suit - 2 Singleton -2

Queen – 2 7-card suit - 3 Doubleton - 1

Jack –1 8-card suit - 4 (when

responding)









Surendra Mehta, March 2007 3

Balanced hand



• A hand that has 3 or more cards in each

suit, except it can have one doubleton.

• No void, no singleton, no more than one

doubleton.

• The following combinations permitted:

• 4-3-3-3

• 4-4-3-2

• 4-3-3-2







Surendra Mehta, March 2007 4

Sardar 1









Surendra Mehta, March 2007 5

Unbalanced hand



• Could have a void

• Could have a singleton

• Could have more than one doubleton

• Examples of unbalanced hands:

5-5-3-0; 5-4-2-2; 6-3-3-1









Surendra Mehta, March 2007 6

Opening bid one of a suit



Requires:

• Unbalanced hand of > 12 points; or

• Balanced hand of with > 14 points

• BID LONGEST suit;

• If two 4-carder, bid lower ranking;

• If three 4-carder, bid middle ranking;

• If two 5-carder or two 6-carder, bid higher









Surendra Mehta, March 2007 7

Game zones



• In No trump 3 (9 tricks)

• In major ( or ) 4 (10 tricks)

• In minors ( or )5 (11 tricks)

++++++++++++++++++++++++++++++

• Grand slam 37 points

• Small slam 33 points

• Game (in majors) 25 points

• Game (in minors) 28 points

• Part game 10 points Bid a new suit (even if it is at the

two level)









Surendra Mehta, March 2007 11

Sardar 2









Surendra Mehta, March 2007 12

Penalty V/S Takeout doubles

(How do you distinguish them?)





PENALTY if:

• Your partner has already made a bid or

• The opponents are in a game zone

• Look to defeat the contract by at least 2

tricks



TAKEOUT if:

• Double at 1 or 2 level; and

• When your partner has not already made a

bid



Surendra Mehta, March 2007 13

Strong two bids - Requirements



• More than twenty points or 8 tricks

• 23 points or more or 10 tricks – open 2

whether balanced or unbalanced – artificial and

need not have any clubs – forcing bid

• 20 – 22 points

Balanced – open 2NT

Unbalanced – open 2, 2 or 2S; NOT 2

Opening bid of 2, 2 or 2 is forcing for only

one round





Surendra Mehta, March 2007 14

Opening ACOL two bid of ,  or  -

Requirements



• 20 -22 points; or

• Expect to take at least 8 tricks

• Powerful two suited hands (strong 5-carders)

• Unbalanced hand (bid 2NT if balanced)

• Forcing for one round

• Natural not artificial (2 bid is artificial)

• If your suit is club; choice between 1 or 2

opening, planning to rebid 3







Surendra Mehta, March 2007 15

Sardar 3









Surendra Mehta, March 2007 16

Opening Bids for Balanced hands



• 12-14 1NT

• 15-16 1 of suit, planning to rebid 1NT

• 17-19 1 of suit, planning to jump in NT

• 20-22 2NT

• 23-24 2, planning to rebid 2NT

• 25-27 2, planning to rebid 3NT









Surendra Mehta, March 2007 17

Responding to 2NT



• Weak response is pass (0-3 pts)

• For 4 or more HCP, bid as follows:

• Balanced – reply 3NT

• Unbalanced – Bid 4 or 4, if you have

6-carder major;

• Or bid 3 or 3 with a 5-card major suit









Surendra Mehta, March 2007 18

Bidding slams



• Combined strength of 33 or 37 points

• Look to bid a SLAM

• Rare chance and large bonuses

• First priority is to find denomination

• Invite slam by bidding new suits or bidding

beyond the game zone

• Blackwood (or Gerber) Conventions to ask

for Aces and Kings







Surendra Mehta, March 2007 19

Sardar 6









Surendra Mehta, March 2007 20

Blackwood – asking for Aces – Bid 4NT



5 No Aces (or all 4 Aces)

5 1 Ace

5 2 Aces

5 3 Aces

ASKING FOR KINGS – BID 5NT

6 No Kings (or all 4 Kings)

6 1 Kings

6 2 Kings

6 3 Kings





Surendra Mehta, March 2007 21

Gerber – asking for Aces – Bid 4



4 No Aces (or all 4 Aces)

4 1 Ace

4 2 Aces

4NT 3 Aces

ASKING FOR KINGS – BID 5

5 No Kings (or all 4 Kings)

5 1 Kings

5 2 Kings

5NT 3 Kings

(ONLY USE GERBER IF CLUB NOT BID)

Surendra Mehta, March 2007 22

Finesse



Dictionary definition – Delicate manipulation



A finesse refers to taking a trick with a card

when the opponents hold a higher card.



Necessary when 1 or 2 tricks short









Surendra Mehta, March 2007 23

Sardar 4









Surendra Mehta, March 2007 24

Finessing against the Ace



Usually lead towards the winner









North (dummy)  K 4 3

Play small diamond

South (declarer)  6 5 2 towards K







Surendra Mehta, March 2007 25

Finessing against the King









North (dummy)  A Q 3 North (dummy)  A 5 4

South (declarer)  5 4 2 South (declarer)  Q 3 2







Play a small card towards A & Q don’t have to be on

the Ace-queen the same side

combination Lead a small card from

50% success rate the dummy





Surendra Mehta, March 2007 26

abc









Surendra Mehta, March 2007 27

Finessing against the Queen









North (dummy)  A K J North (dummy)  A 5 4

South (declarer)  5 4 2 South (declarer)  K J 2







Play a small card towards A K & J don’t have to be

the Ace-King-Jack on the same side

combination Lead a small card from

50% success rate the dummy





Surendra Mehta, March 2007 28

Repeating a Finessing

(You want two tricks – K & Q)









North (dummy)  K Q 4 North (dummy)  Q 4

South (declarer)  5 4 2 South (declarer)  5 4







Lead a small card If successful, repeat the

towards the king-queen finesse; win another trick

combination in declarer and the lead a

50% success rate small diamond

If west plays A; 2 winners 50% success rate



Surendra Mehta, March 2007 29

What opportunities for finesse do you see?

(3NT; west leads 2)

7 sure tricks; 654 Take  finesse

Need 2 extra A62 against King

J3

A8642



 Q 10 9 KJ72

7543  10 8

K852  Q 10 9 4

95  K J 10

 finesse unlikely A83 The other extra

to succeed KQJ9 trick through length

A76 in 

Q73





Surendra Mehta, March 2007 30

Sardar 5









Surendra Mehta, March 2007 31

Plan the play? (4; west leads K)



S 432 Organise the Plan –

763 extra trick in

STOP 6543 Queen of diamond

A95





Stop to consider Put your plan into

the goal – 10 operation

tricks



Tally the S 10 8 6 Take the trick with

winners – 9 sure  A K Q J 10 9 8  A and then play a

AQ small 

tricks; need one

extra J



Surendra Mehta, March 2007 32

Next weeks lesson



• Tricks from small cards









Surendra Mehta, March 2007 33



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