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A class presentation for VLSI course


									A class presentation for VLSI course

         By Amir Hossein Niazi

•Where we are?
•How did we get here?
•Where are we going?
•   When we play video games we just pick up a controller and play it. No
    thought goes to how they were made, where they came from-we just use
    them as instant gratification for our lives. We want fun, they give us fun. We
    want something to do, and they can suck you in until you don't know what
    time it is. What you don't know is that video games have been around
    almost 50 years, starting in 1961 at the Massachusetts Institute of
    Technology. In October 1977, the Atari 2600 Video Computer System hit
    the shelves of U.S. retailers, and our concept of videogames would be
    changed forever. The Atari CX2600 was a cartridge-based system that
    could be connected to any regular television set. On March 24, 2000 in
    Japan, Sony Computer Entertainment (SCE) released its long-awaited
    follow-up to the successful PlayStation console. At the time of its release,
    Sony's next-generation PlayStation 2 (or "PS2") was the most
    technologically advanced console system to hit the market. Its performance
    specifications compared favorably to most available computer hardware at
    the time, and the system represented a step forward in the evolution of
    home entertainment by combining a state-of-the-art game console and a
    DVD/CD player in a single box. Sony released the PlayStation 2 console in
    Japan on March 4, 2000.
* Atari CX2600
* Atari 5200
* Nintendo entertainment system
* Super Nintendo entertainment system
* Sega Mega-drive (Genesis)
* Atari Jaguar
* Sony Playstation
* Xbox (Microsoft)
* Sony Playstation 2
                                                           Number of
Game console    BUS       frequency   Processor type
Atari CX2600    8-bit     1.19 MHz    CX2600               1 main chip
                                                           Kind of home
Atari 5200      8-bit     -           Atari 5200
                                      2*SH2 (Hitachi),
Saturn (Sega)   32-bit    28.8        Motorolla 68020,     8
                                      2*graphic chip,…
SNES            16-bit    -           -                    5
                                      Motorolla 68000,
Jaguar          64-bit    -           64-bit object chip   -
                                      ,64-bit blitter
Playstation     64-bit    -           mips                 -
                                      Mips R5900
                          33.86 MHz   Toshiba 300Mhz
Playstation 2   128-bit                                    Inf
                          – 300 MHz   EEG, sony graphic
                                      chip 150MHz
•[1] trends in microprocessor design, Manfred Schlett , IEEE
•Lan91c96 motorolla 68000 bus mode, John Cagle
•The future of microprocessor architecture, Donald Alpert, Stanford univ.
•IAR embedded workbench for the Hitachi H8S and H8
•Game technology evolution , chapter 4
•Monster chips and multimedia: impact on engineering design and education
•ASIC technology for the implementation system-on-a-chip, Hitachi review
•Trends in computer technology, E.H.Dooijes

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