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Zonewide_Method_for_Battling_Infected_Entities

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The Planning for Abnormal Necrotic Incidents Committee (PANIC) presents









ZONEWIDE METHOD FOR

BATTLING INFECTED

ENTITIES (Z O M B I E)

Dr. Allen Egley, Ph.D. Zombiology

Dr. Lyle Dodson, Ph.D. Zombiology

Zombie Defense and Accreditation Society

Purpose of this document



 The purpose of this text is to enable the

general populace to survive the outbreak of a

rampant, intellect reducing infection

 To re-establish control of a zone in the event

of an Infected Entity outbreak

 To survive any outbreaks in order to re-

establish a zone of control

 To prevent the extinction of the human race

Definitions



 ZOMBIE – refers to the planning within this

document

 INFECTED ENTITY (IE) – the creature to be

evaded/destroyed/contained

 PATHOGEN – What is causing the infection and

creation of entities

 BASE – Rally point and center of operations

 CBRM – the four main factors for creation of

IE’s: Chemical, Biological, Radiological, and

Magical.

IE Typology

Listed in order  Biological: Pathogen is caused by a

of theoretical virus/bacteria/gene therapy. (Example:

possibility: Vozrozhdeniya Island efforts by

Biopreparat).

 Chemical: A derivative substance causes

Biological the state. (Example: MKULTRA program

by the US Government)

Chemical

 Radiological: an effect caused by

Radiological exposure to varying levels of ionizing

“Magical” or non-ionizing radiation.

 Magical: Unknown forces produce the

effect on living creatures to make the

Uses the mindless/semi-mindless state. This is a

moniker: CBRM catch-all and does not necessarily mean

the occult or traditional definitions of

magic. It’s meant simply for any

explanation that does not fit the

above.(Example: Voodoo lore)



Vozrozhdeniya

Island

Recognizing IEs

 It is important to understand

that an IE will not necessarily

be in a stage of decomposition

 The 5-point identification

method means you have a probable

IE classification if 5 of the

following factors are all

identified (with the exception

of cannibalization)

 Be on the lookout for:

 Vacant look in the eyes

 Shuffling, unsteady gait

 Failure to respond to verbal

stimuli/warnings

 Open wounds untended

 Ignores pain or violence

 Loud, abstract vocalizations

 Vocabulary limited and distorted if

present

 Large amounts of bodily fluids such as

blood

 Movement through non-traditional

pathways (roads, sidewalks, doors) such

as smashing windows, crawling over

fences, or gnawing through walls

 Cannibalization of other types of the

same species (3 points on the scale)

Assumption on methods of spreading the

Pathogen



 In general, most will  Radiologic has the

require physical potential to spread

contact either through through proximity

skin contact or bodily based on the type of

fluids. radiation causing the

 In some biologic effect and the

cases, it is possible emission type and

that close airborne value of an IE.

contact is sufficient.  The catch-all magic

 Chemical cases are category is an unknown

non-propagating, in and must be subject to

that they require any testing.

external addition of

the pathogen to

spread.

5 Stages of Pathogen Infection

 Stage 1: Unconscious concealment of the infection site. This is

caused by the Pathogen in an effort to allow infection to

spread/attack by surprise.

 Stage 2: Incubation, with no outward signs usually. Mild excess

sweating or temperature may be present in Chembio pathogens.

Adrenalin, Testosterone, and White cell counts all reach unusually

high levels. (Usually .25-24 hours)

 Stage 3: High fever, dizziness, visibly pale as cardiopulmonary

system begins to fail and pathogen begins to take over brain

pathways.

 Stage 4: Increasing loss of higher brain functions as pathogen

destroys neuronal connections and takes over gross control. At this

point infection can be spread via the subject. This is the final

point at which treatment is possible if it has been discovered.

 Stage 5: Pathogen has taken complete control and subject is lost.

Pathogen has established new brain pathways to facilitate infection

of other subjects. Subject is no longer considered a person, and

immediate termination is recommended.

Levels of Infection

5 total Levels:  Tightly Isolated: IE’s are highly

visible, but well under control

 Localized region: Local security

• Tightly forces cannot contain the IE’s – seek

defensive shelter immediately

isolated

 City/Town: IE units have

• Localized unrestricted access to a town or city

region unit – Flee area if possible.

 Nationwide infection: Local

• City/Town sterilization no longer possible.

• Nationwide Government may be on the verge of

collapse. Do not expect any

Infection organized assistance. May spread to

• Rampant neighboring countries.

nationwide  Rampant nationwide infection:

government collapse, IE units have

infection complete access to any part of the

country.

Infection Prevention



Defensive Offensive

 Maintaining a safe  Curtailing the

distance from an IE number of IEs

 Evading and eluding  Reducing the zone

Ies of control of IEs

 Denying a secure  Reclaiming

area to IE clusters

resources for

 Prevention of the survival

spread of the

pathogen in the  Rescuing other

event of IE-person uninfected

interaction survivors

Defensive Measures

 Body armor, preferably biologically-sealed (If not

available, heavy clothing can help)

 Water is the best insulation for almost all

radiological-based contaminants, but the best rule

is to maintain distance in ALL cases

 Sealed fortifications can prevent IEs from entering

a stronghold

 Secured Doors and entryways can prove an effective

deterrent

 Areas that require climbing may deter the general

IE

 Avoid contact with bodily fluid from disabled IEs

of any type – Hazard suits are great to stock up on

 Hermetic isolation can help immensely for airborne

based pathogens

 In general, seek to avoid any contact with IE units

Offensive Measures

 When in doubt, aim for the head – destroying the brain

and brain stem will almost always incapacitate the IE –

but still keep a distance!

 Remember to conserve your ammunition – with IEs it is

about quality of the shot, not the amount of rounds

placed into them

 Incendiary devices are usually less effective unless they

completely destroy all connective tissue

 IEs tend to cluster, explosives can be very effective,

especially low detonating ones that remove mobility

 Use melee fighting as a last resort, and then only enough

to incapacitate the IE and move from the area

 Vehicles can be very effective at taking out clusters of

IEs and moving through occupied zones

Choosing your bastion

• Make sure the  Banks, National Guard Armories, Police

location has multiple Stations, Fire Stations, Hotels are all

floors prime locations

• Accessible rooftop

 Hospitals are a possibility, but the

• Rooftop water possibility of large amounts of IEs

storage a plus present could be problematic – consider

• No more than two controlling the top 1-2 floors

entry points

 If IE’s prove to have some level of

• Each one should

intelligence or adaptability to climb,

have multiple access

points

rooftop access may be a liability

• Large furniture  A helicopter pad is a fantastic find,

present a plus – which are why federal buildings are

barricade material useful

• If lower floor

windows cannot be

sealed, ensure upper

levels can be sealed

off

• Look for a closable

garage to store

vehicles

Location, selection, and retention of

allies



Location Selection Retention

 Look for  Look for support types  Make sure everyone has a

first: Doctors, job, no matter how small

concentrations of IEs

around a building or Engineers, Maintenance  Give everyone a say in

what is going on – you

object  Combat types have equal

just don’t need to act on

priority: Soldiers, their suggestions

 Survivor(s) could be Security Guards

within  If you are not the leader,

 Other types such as make sure you back them

 Look for many dead lawyers, finance,

 This is survival, and not

zombies from accountants have the

a time to try and profit,

gunshots. Armed least priority and will

as this will get you

be grunts, basically.

survivors are a bonus killed and your brains

 Generally, those not eaten.

 If a well setup inclined to panic will  Hesitation to cull the

bastion is found, be a great bonus – this horde should be addressed

consider asking to takes time to evaluate, immediately. Make no

relocate there however. mistake, this is a war for

your survival. Note:

culling will come after

This is a good research timeframe to

example of a understand the pathogen.

combat type

member.

Long Term Survival Methods

 The longevity of the IE is hard  In the most extreme cases, there

to measure, but mainly dependent is a need to become self

on the type of pathogen. sufficient: Food, Water,

 Except for certain cases in the clothing, fuel, defense, etc.

“magical” category, IEs have  Any dissenters need to be dealt

limited lifespans. with early and brought in line.

 Assume that zombies cannot Long-term agreement is crucial.

reproduce other than by  It may take years for

infection governmental control to return,

 Signs of infection in survivors if it ever does.

must be investigated and dealt  Always keep that possibility in

with swiftly, be ready for the mind when constructing a

difficult task of eliminating stronghold and selecting allies.

people that have not yet turned.

Exile might be a less

emotionally challenging option.

 Computer models have shown that

after the first few months of

the outbreak, survivors will

have learned and taught

necessary skills to survive the

horde.

Worst Case Considerations

• Airborne Pathogen  Pathogen infecting non-human creatures

with only such as pets.

survivors being  IEs that can breed or reproduce outside of

those with a normal infection methods

natural immunity  Any form of communication between IEs

(.01% predicted)

 Infection spreading via simple contact,

• Infection meaning close combat is completely

producing “super- impossible unless in MOPP gear.

human” mutations

such as those seen

in many popular

video games

• Infection driving

mutations that

leads to

intelligence,

sentience, or a

hive-mind

Summary and Acknowledgements

Special thanks  Choose your bastion carefully

to:

 Choose your allies even more

carefully, and work to keep them

Ian Eppenbaugh busy

Kris Kowal

 Self-subsistence is key

Scott Keiffer

Doug Allpress  Do not plan on any outside

Coffee intervention

The video “Thriller”  Plan for the worst!

Cheap 9mm ammunition

 Following the plans outlined in

Surplus Russian Guns

ZOMBIE PANIC can save your life

– know them well and keep copies

close at hand!



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