HarnMaster Gold: Melee Attack Resolution
Attack
Declaration
(inc. Target,
aiming, weapon
aspect)
Defence
Declaration
(inc. Target,
aiming, weapon
aspect)
Skill Tests
(NB Physical Penalty,
Encumbrance, Special
Penalties, Aiming mods,
Weapon Comparison,
Close Mode, Prone Mods,
Outnumbers mods)
Attack
Resolution
(consult relevant
table, jump to
relevant flowchart,
then return here)
Tactical
Advantage?
(NB Only 1 allowed
House Rule:Test
Initiative ML)
CS MS MF
(Any legitimate
(May not use same
(May not use same
CF
Weapon/Aspect (No TA)
action) Weapon)
combination)
HarnMaster Gold: Strike Delivery
Strike
Location
Calculate
Effective Impact
Impact – Armour
Is EI end?
NB Other body parts at
GM discretion
Knockback?
Impact > Str?
Back 1 Hex, Stumble
Armour Damage
Rule Not yet in use
HarnMaster Gold: Block
Defender Tries
to Parry?
Y
Blocker tests Weapon
ML N
Modified by weapon comparison
table, treating attacker +s as –
Defender -ves
CF
Success MF
Blocker only
Parry checks for
No Weapon Damage
If CS Blocker TA damage,
followed by ATA
Weapon Damage
Melee weapon
Body Part
Lower WQ checks A*1
If enchanted, only check if other weapon is also enchanted strike on
5 x current WQ
Opposing weapon enchanted, this one not = -10 penalty
body
CF = destroyed part
MF = 10% damage, WQ reduced by 1
No damage Some damage
Higher WQ checks
If enchanted, only check if other weapon is also enchanted
5 x current WQ
Opposing weapon enchanted, this one not = -10 penalty End
CF = destroyed
MF = 10% damage, WQ reduced by 1
HarnMaster Gold: Unarmed Combat
Hold Already
N Obtained?
Grapple Attack
Enter Foes Hex
Modify ML by target body
Y
part
Neither Party get One Party gets
Hold Hold
Return to an adjacent
hex TA – must be used to
exploit or abandon Hold
Both Parties get
Hold
Remain in same hex
Turn Ends
Exploit Hold
Let Go
Break Free
Strike
Squeeze
Take
Throw
Maintain