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The Brothers Pegg 11/12/09 Fallout 3







The Brothers Pegg

Fallout 3

Document Date 11/12/09









REVISION NOTES

11/12/09 - Initial version of document

8/16/10 – Updated document with changes since level completion





QUICK SUMMARY

The Lone Wanderer begins on the edge of the fenced in Pegg Farmland, encounters a dying mercenary, who, as they die,

tells the player of the revered weapons cache inside the Pegg Farm. Using trickery, theft, murder, or persuasion, the player must

bypass the three Pegg brothers to acquire their weapons cache.



The Pegg Farmland is located several miles south of the native Fallout 3 environment, occupying several acres in western

Maryland down the Potomac River.



This is a single player mission in the Fallout 3 universe, after the vault escape. This mission is for many types of players,

including, but not limited to, those who kill, steal, convince, and / or trick their opponents.









Kenneth Dilks Page 1 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



TABLE OF CONTENTS

Revision Notes ........................................................................................................................................................................................... 1

Quick Summary .......................................................................................................................................................................................... 1

Table of Contents ....................................................................................................................................................................................... 2

Gameplay Overview ................................................................................................................................................................................... 3

Mission Flow .............................................................................................................................................................................. 3

Mission Flowchart ...................................................................................................................................................................... 4

Major Elements .......................................................................................................................................................................... 5

Major Objectives ........................................................................................................................................................................ 5

Technical Overview .................................................................................................................................................................................... 6

Campaign ................................................................................................................................................................................... 6

Mission Location ........................................................................................................................................................................ 6

Mission Difficulty........................................................................................................................................................................ 6

Mission Metrics .......................................................................................................................................................................... 7

Details ........................................................................................................................................................................................................ 8

Theme/Mood ............................................................................................................................................................................. 8

Major Characters/Vehicles......................................................................................................................................................... 9

Gameplay Mechanics ................................................................................................................................................................. 9

Story ........................................................................................................................................................................................... 9

Visual References ..................................................................................................................................................................................... 11

Characters ................................................................................................................................................................................ 11

Terrain/Vegetation................................................................................................................................................................... 15

Models/Architecture ................................................................................................................................................................ 17

Textures/Lighting ..................................................................................................................................................................... 22

Weapons Cache........................................................................................................................................................................ 24

Maps ........................................................................................................................................................................................................ 25









Kenneth Dilks Page 2 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



GAMEPLAY OVERVIEW

M ISSION F LOW

1. Players begin a cave tunnel / exploration setting

2. Players acquire the quest from a dying mercenary in the cave tunnel

3. Players exit the cave tunnel and approaches the Pegg Farm grounds

4. Players talk to Anthony Pegg, the youngest son, at the front gate

5. Players help Anthony Pegg fight off a raiding party

6. Anthony Pegg allows the player into the front yard fortifications

7. Players talk to James Pegg, the second son, at the front door

8. James Pegg asks players to collect an item from Anthony Pegg (narcotics cache)

9. Players may Trick, Fight, or Steal to acquire the item from Anthony Pegg

10. Players bring the item back to James Pegg

11. James Pegg lets players inside the house

12. Players must fix the electricity in the estate to gain access to the shelter

13. Players reactivate the generator, powering the bomb shelter door

14. Players meet Frank Pegg inside the shelter

15. Frank Pegg tells the player about the weapons cache, and that they should kill his brothers to gain access

16. Depending on how many of the brothers die by the time the player opens the weapons cache, the player receives scaling

bonuses.









Kenneth Dilks Page 3 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



M ISSION F LOWCHART





James Pegg asks

Players begin

players to collect

exploring a cave

item from Anthony

tunnel

Pegg





Trickery Theft



Player gets quest Combat

from dying

mercenary in cave

tunnel

Player convinces

Player kills Player Steals from

Anthony Pegg to Trick Fail Steal Fail

Anthony Pegg Anthony Pegg

turn on Brother

Player exits the

cave tunnel and

approaches Pegg

Farm grounds



Player brings

Trickery Success Anthony’s item to Steal Success

Player talks to James Pegg

Anthony Pegg, the

youngest son, at

the front gate



James Pegg asks players to

James Pegg lets

use the “chem set” to pass

players inside the

Anythony Pegg into a drug-induced dream-

house

asks player to world to retrieve an item

collect item





The power in the

Players are told by someone

house is offline –

in the dream world that a

player must

monster is haunting it, and

Player helps reactivate it by

must kill it

Anthony Pegg solving a puzzle







Player restores power, and

gains access to the fallout Player defeats

Anthony Pegg lets shelter, and players meet the monster

player into front Frank Pegg

yard





Players return to James

Scripted Event: Raiding Pegg with the item, and

Party James Pegg becomes a

Anthony Pegg asks for help vendor of Drugs

defending against the

Raiding party





Frank Pegg Frank Pegg asks players to

becomes a vendor kill his other two brothers to

Player defends Anthony Pegg of Big Guns access cache

against raiding becomes a vendor

party of small arms



Based on what interactions the player does (there’s MANY

choices here), their reward varies.

Player talks to

James Pegg, the By attaining more Cache Keys, the player gains more

second son, at the reward, but loses the vendor capabilities of the NPCs they

front door kill.



There ARE some non-violent solutions to gaining cache keys









Kenneth Dilks Page 4 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



M AJOR E LEMENTS

 Finding a wealthy farmhouse in the Fallout 3 universe – and thinking of the weapons stored inside

 Betraying the brothers for personal benefit / fun

 The raiding party defense/joining the raiding party

 Accessing the weapons cache



M AJOR O BJECTIVES

 Avoid taking too much damage from enemies on the map

o Combat with the Raiders (raiding party)

o Combat with the Pegg brothers

o Combat with the Robots inside the Farmhouse

 Access the weapons cache inside the Farmhouse

 Players that complete the optional quest gain more information about the Pegg brothers and how to reap the most reward

from the weapons cache









Kenneth Dilks Page 5 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



TECHNICAL OVERVIEW

C AMPAIGN

 This mission is not part of any major or minor campaign. It is a standalone mission.



M ISSION L OCATION



rd

Setting: The Pegg Farm, Western Maryland, Post-Apocalyptic USA (23 Century)

 Time: Variable

 Season: Post-Nuclear Late Fall

 Weather: Variable



M ISSION D IFFICULTY

 First Section (Beginning and Raiding Party Encounter): 5/10 – This section of gameplay is combat-centric with few

moments of conversation. Centered on combat, this section receives an average difficulty while still maintaining the overall

image of the quest’s difficulty. The player is not multi-tasking – their only goal is combat, and deals with any further actions

in the next story breakdown section.

 Second Section (Front Yard Betrayal): 4/10 – This section is rather short but thematically differentiated from the Third

Section in that it takes place in the same play space as the First section. Players must make tactical storyline decisions for

the quest but fight no or few enemies.

 Third Section (Farmhouse): 4/10 – This section is of medium length and has sporadic combat of minor challenge, and

serves as a story transportation vessel between the first betrayal and the last. The optional quest is located in this section,

and bumps the difficulty rating up by one.

 Fourth Section (Final Betrayal): 6/10 – This is the culmination of the quest’s goal. Primarily, scripting increases in the

difficulty based on how greedy the player gets. For example, if the player kills none of the brothers, the first brother they

kill is slightly above average in difficulty. However, if they try to kill the second brother, his difficulty is higher. The third

brother is essentially a boss, in whatever order the player fights them. Players only have to kill one of the brothers to gain

some of the weapons cache, but do not receive maximum benefit.









Typical Weather and Atmosphere in Fallout 3







Kenneth Dilks Page 6 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



M ISSION M ETRICS

 Play Time: 45 minutes – 90 minutes

 Physical Area

o ~6 acres of visual outdoor space (512ft x 512ft)

o ~1.5 acres of visual traversable space (288ft x 288ft)

o ~1 internal Fallout 3 Cell (200ft x 200ft) for House theme

o ~0.55 internal Fallout 3 Cell (100ft x 100ft) for Bomb Shelter theme

 Critical Path Length – 1.0 mile to 1.5 mile in total walking distance, depending on backtracking/re-use of space

o First Section - 0.5 mile

o Second Section - 0.25 mile

o Third Section - 0.5 mile

o Fourth Section - 0.25 mile

 New Characters

o No new characters are used for this mission

 Re-use of Stock Characters

o 3 characters for main storyline

o 1 “Band-o-Raiders” for scripted event

o 2 Robots for indoor combat

 Visual Themes (4)

o Outdoors (Landscape and Pegg Property, Front Yard) – worn down dirt pathways littered with junk, plywood fences

and chain link outer fence around property. Makeshift tents used for outdoor living quarters.

o Pegg Farmhouse (Indoors and Outside view) – Stone and well constructed but worn down framework, broken

furniture, sparking electricity, and mechanical improvements scattered throughout.

o Pegg Farmhouse Fallout Shelter – Steel, heavy metal doors, metal grating and water under the floor panels, this

structure has worn out its welcome many years prior.

o James Pegg’s Drug World – Multicolor lighting, tropical trees, lush atmosphere with furniture on the ceiling, and a

de-saturated section that is otherwise a lush green area of rocks, trees, cars, and other odd stuff.









Dust, Outdoors, Rock outcropping and atmosphere









Kenneth Dilks Page 7 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



DETAILS

T HEME /M OOD

This level is about the betrayal of family, friend, and foe, desperation, and depreciation. This expresses itself several ways

throughout the level, including, but not limited to -

 Three distinct visual themes – worn, fading, and dilapidated



 Plywood fences

 Cinder block barricades

 Tarp tents

 Fleeting, dead, and dying foliage



 Cracked marble and stone

 Broken columns

 Sparking wires

 Destroyed staircases



 Rusted steel/metal

 Water under floorboards

 Low ceilings



All of these elements reiterate the worn, faded, and depreciated mood the theme represents. These qualities expressed show

the fleeting efforts of human survival. The dirt and gravel road shows that life used to be structured and maintained, and is now lost.

The plywood fences and cinder block barricades show the desperation of survival at the smallest level, whereas the destroyed

Farmhouse shows how much the highest can tumble down just as the low can fall just as far. Dim and flickering lights portray the

grim realization of the player’s situation.



A majority of the theme and setting convey through the destruction of the architecture and resourcefulness of surviving

residents.









Theme and Lighting



Kenneth Dilks Page 8 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









M AJOR C HARACTERS /V EHICLES

 The Lone Wanderer – Find the rumored weapons cache, and, depending on how the player plays, defeat all three Pegg

brothers. Optionally, the player can aid Susie Pegg in the side mission.

 Anthony Pegg – Defend the Pegg Farmhouse from outsiders, including the Lone Wanderer. Anthony Pegg recruits the aid of

the Lone Wanderer if the player chooses to defend against the raiding party. In addition, Anthony protects one of the

weapons cache keys.

 Raiding party – Kill Anthony Pegg and recruit the Lone Wanderer to assist. Kill the Lone Wanderer if the player declines.

Take control and occupy the Gated Front Yard area of the map.

 James Pegg – Acquire drugs from Anthony Pegg by recruiting the Lone Wanderer to steal or kill Anthony to acquire them. In

addition, James protects the second of the weapons cache keys.

 Frank Pegg – Reactivate the electrical functionality of the bomb shelter so he may continue to live there. Frank recruits the

Lone Wanderer to help in doing this. In addition, Frank guards the weapons cache and the third key to the weapons cache.



G AMEPLAY M ECHANICS

 Prerequisite Skills

o Open doors

o Talk to NPC characters

o Skirmish ranged combat

o Activate / Use items in the play space

 Skills Learned

o None



S TORY

 Introduction – This is a standalone quest, so it does not need an introduction cinematic or machinima. The introduction of the

quest and the investigative objectives present themselves to the player in real-time during the course of the game.

 In-Game –

o First Section – Play begins with the Lone Wanderer exploring a cave tunnel. The player can see moderately far down

the cave due to a makeshift lighting system strung about, indicating that there is stationary life nearby. As players

follow the trail of lights, they come upon a dying mercenary next to the cave exit. The mercenary tells the player of a

fortified Farmhouse in the next valley owned by the Brothers Pegg, rumored to have a treasure trove of weapons

stored inside. Seen as a Mecca for conquest, the weapons cache is a challenge that no man can resist. The cave exit

remains locked until accepting the quest from the mercenary. He gives the door key to the player, saying he was

keeping the secret cave route to the Pegg Farm hidden from common adventurers. The player exits the cave and

approaches the outer fence of the Pegg Farm. There is a hole in the chain links of the fence, allowing the player access

to the property. Upon nearing the front of the Farmhouse, Anthony Pegg yells for the player to talk to him. The player

gains access into the inner gate after helping Anthony Pegg collect weapons. Then, the player must help Anthony Pegg

defend against a raiding party of raiders.



o Second Section – James Pegg, the second Pegg brother, talks to the player through the front door to the house. James

admits that he is a crazy drug addict, and needs your aid taking the drugs from his (alive or deceased) brother’s stash.

The player must kill Anthony to get the stash, steal the key from Anthony, or trick the holding party to give it to him in

exchange for something. After bringing the drugs back to James Pegg, players gain access to the interior of the Pegg

Farmhouse.



o Third Section – James Pegg thanks the player and wanders off to utilize his newfound narcotics. The player attempts to

gain access to the underground fallout shelter, only to find that the power is running on reserve power and will not let

Kenneth Dilks Page 9 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



them enter until they restore power to the remainder of the estate. After following the wires to the house’s control

center, the player must solve a puzzle to restore the electricity.





o Fourth Section (OPTIONAL) - If players inquire more about his specialized narcotics, he gives players an optional side

quest. On this quest, the player must venture through a psychedelic drug-induced experience in search of a fabled

strain of the drug that James Pegg loves. Upon entering the dream world, players explore, meeting a man who says he

has the item, but players must defeat a monster before earning the item. After fighting the giant pro-communism bug-

monster, players return to reality and give the item to James Pegg.



o Final Section – After restoring power to the Farmhouse, players gain access to the fallout shelter below. Upon entering,

players meet Frank Pegg. He tells the player about the weapons cache, and explains that only one key from the

brothers is needed to open the cache. However, if players did the extra quest, they learn that the more keys the user

has when they open the stash, the more weapons are available to them. Players must at least kill one brother for his

key, and may kill them all for extra challenge and reward.



 Conclusion – This standalone quest ends after the player opens the weapons cache. All NPCs involved remain killable, but since

the weapons cache is open, players may not acquire more bonuses. The Farmhouse is a permanently explore able area

afterwards.









The rocks and trees form a natural unquestionable barrier









Kenneth Dilks Page 10 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



VISUAL REFERENCES

C HARACTERS









Female and Male Raider Clothing for Raiding Party









Raiding Party Leader Attire









Kenneth Dilks Page 11 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









Anthony Pegg, facial structure, radiated because he sleeps outside









Anthony Pegg, attire









Kenneth Dilks Page 12 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









James Pegg, facial coloration and structure









James Pegg, attire









Kenneth Dilks Page 13 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









Frank Pegg, attire









Frank Pegg, facial structure









Kenneth Dilks Page 14 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



T ERRAIN /V EGETATION









Rock Faces used for natural barriers and dead trees for filler









More Rock Faces for natural barriers and dead trees for environment









Kenneth Dilks Page 15 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









Dead trees and smooth ground with a small fence, shrubberies









Fence hole used to access Pegg property









Kenneth Dilks Page 16 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



M ODELS /A RCHITECTURE









Fortifications and sandbags









Makeshift walls, used to barricade the Farmhouse





Kenneth Dilks Page 17 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









Fortification Style gate to be used in the Front Yard section









Chain link fences used for the Pegg Farm fence









Kenneth Dilks Page 18 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









Advanced fallout shelter in the bottom of Farmhouse









Lighting inside the bomb shelter where the weapons cache is located









Kenneth Dilks Page 19 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









Advanced blast door connecting Farmhouse to Fallout Shelter









More open and closed variants of the Fallout shelter to Farmhouse door









Kenneth Dilks Page 20 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









Barn used as a raider camp – can be placed on Pegg Farmland to stage raiding party offensive









Computer consoles used to open the weapons cache









Kenneth Dilks Page 21 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



T EXTURES /L IGHTING









Architecture styles for inside the Farmhouse









Textures used inside the Farmhouse







Kenneth Dilks Page 22 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









Texture and style inside the fallout shelter









Texture, Lighting, and feel to the fallout shelter









Kenneth Dilks Page 23 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3







W EAPONS C ACHE









The Experimental MIRV is available in one of the caches









A stash of mini-nukes is available in one of the caches









A Jack (Ripper) is available in one of the caches









Kenneth Dilks Page 24 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3



MAPS









Map Outdoors









Kenneth Dilks Page 25 of 26 Level Abstract

The Brothers Pegg 11/12/09 Fallout 3









Map Indoors









Kenneth Dilks Page 26 of 26 Level Abstract



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