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Kinect_Unity3D Integration Quick Guide by Christian Barrett

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Natal Microsoft in June 2nd, 2009 at E3. Officially announced the XBOX360 somatosensory peripheral peripherals. Natal revolutionized the game of a single operation. Makes the concept more thoroughly machine interaction unfolded. It is a 3D camera somatosensory (code-named "Project Natal"), and it introduces a real-time motion capture, image recognition, microphone input, voice recognition, social interaction and other features. Players can drive this technology in the game with other players to interact with other Xbox players via the Internet to share pictures and information.

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AD41700 Computer Games

Prof. Fabian Winkler

Fall 2011









Kinect/Unity3D Integration Quick Guide by Christian Barrett



Here is a real quick guide to installing OpenNI. The 32bit versions for the appropriate OS

should be downloaded, as Unity cannot work with 64bit dlls at this point in time.



FYI: Using OpenNI with a Kinect voids the warranty. The Microsoft Research Kinect SDK

does not, but it doesn't work with Unity. This probably shouldn't be a problem, but it's a

thing to be aware of.



Install in this order:



OpenNI 32Bit: http://www.openni.org/downloadfiles/opennimodules/openni-

binaries/20-latest-unstable



Avin2 SensorKinect 32bit (choose your package, right click view raw, and save as):

https://github.com/avin2/SensorKinect/tree/2d139677f26c06fcd9fc8d4a7db033d7002

1624b/Bin



PrimeSense NITE 32bit: http://www.openni.org/downloadfiles/opennimodules/openni-

compliant-middleware-binaries/33-latest-unstable



If prompted for a key during installation, the community key provided by Primsense for

Kinect Development is 0KOIk2JeIBYClPWVnMoRKn5cdY4=



Restart your system before trying to use it. Once restarted, plugin in the Kinect and run

one of the samples under OpenNI/samples/bin and make sure something comes up.



There should be a sample under the OpenNI directory that is made during install.



Finally, the OpenNI/Unity integration example (using the OpenNI provided wrappers) to

create head tracking that I wrote can be found here:

http://www.technarian.com/kinect/HeadTRExample.zip, although it does not yet have

much documentation. I’m hoping to write a tutorial on it soon, time permitting.







Note: The free but closed source Microsoft Kinect SDK can be found here:

http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/. It’s easy to

use but requires Windows 7, doesn’t currently integrate with Unity, and does not yet

allow commercial applications.





Christian Barrett

Envision Center

Purdue University

cmbarret at sign purdue dot edu

http://www.technarian.com



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