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The Fun Filled World of

Methodologies







By Eric DeLisle & Sasan Rastegarlari

Presentation Overview

 What is a Methodology?

 Who uses Methodologies?

 What are Methodologies used for?

 Several types of Methodologies

 Waterfall

 SDLC

 RAD

 Agile

 Object-Oriented

What is a Methodology?

 Multi-step approach to systems

development

 Influences the quality of the Final

product

 Comprehensive

 Consistent method with the

Organizations management style.

Who Uses Methodologies?

 Most Organizations and Firms Today

 IBM, Microsoft, Monsanto, NASA, AT&T,

Drury Hotels, Edward Jones, A.B.

 Majority of Organizations and Firms

use a specific type of methodology

that is tailored to their needs.

What Are Methodologies Used For?

 Systems Development

 Guidelines or References

 Step by Step process

 Leads to final product



 Analysis

 Information

 Gathered and Used to help the

development process

History of Methodologies

Computer-based Info Systems began

 Present day Info Systems

 Internet, Intranet, and Extranets.

in the 1950’s.

 1980’s introduced microcomputers

 CASE tools development

 System developers went from builders to

integrators.

 1990’s brought systems integration.

 Visual programming environments.

Popular Methodologies

 The Waterfall Methodology

 The SDLC Methodology

 The RAD Methodology

 Agile Methodologies

 eXtreme Programming (XP)

 Object-Oriented Methodologies

 Rational Unified Process (RUP)

Waterfall Methodology

Waterfall Methodology

 Overview

 Introduced by W.W. Royce in 1970

 It was later redesigned using a more

iterative process, unfortunately this way

was ignored resulting in the current

Waterfall methodology

 Most System Analysts do not like the

Waterfall Method

 Each phase must be completed perfectly

 There is no overlap or moving backward

in phases

Waterfall Methodology

 Phases

 Requirements: The requirements of

 Testing: After integration the system is

the system are are removed.

tested and bugscollected and set in

stone.

 Installation & Maintenance: The final

Design: A blueprint is made for at this

 installation of the system is done the

programmers using the previously

phase. Users are trained and the system

collected requirements.

is maintained by the system designers.

 Implementation: System components

are designed by coders and integrated

together.

Waterfall Methodology

Pros

 Cons

 Impossible to know exactly what is

 Time spent early in production can

save a in each phase of the of

needed company hundreds software

thousands of some time is spent in the

process before dollars.

phase following it.

 More emphasis is placed on

documentation locked in other

 Requirments are than any too early

leaving no room for user feedback and

methods.

modification.

 Too much emphasis on deadlines rather

than user requirments.

Systems Development Life Cycle (SDLC)



Planning

Maintenance First phase

Fifth phase









Analysis

Second

phase

Implementation

Fourth phase









Design

Third phase

Systems Development Life Cycle (SDLC)

 Overview

 Traditional Methodology

 Used to develop, maintain, and replace info

systems

 Common method for systems development

 Contains several phases

 Planning, Analysis, Design, Implementation,

Maintenance.

Systems Development Life Cycle (SDLC)

 Phases

 Implementation

 Planning

 Identification phase

 System and Written specs turned over to

Needs are examined as a whole

 programmers

Analysis

  Implementation process

Studies current procedures and Info Systems

  Coding, testing, installation

 Sub phase -

 Maintenance Requirement determination

 Design

 Systems are in operation

 Convert alternative solutions

 Specific problems or changes are made

 Inputs and Outputs

 Reports, databases, computer processes

Rapid Application Development (RAD)





Requirements Planning





User Design





Construction





Cutover

Rapid Application Development (RAD)

 Overview

 Methodology used to decrease time in

development process.

 Efficient and Cheaper

 Allows systems developers and end users

work together from the beginning.

 Becoming a more legitimate way of

developing Web Based systems.

 E-business applications

 VisualAge Generator, Java, WebSphere Stuido

etc.

Rapid Application Development (RAD)

 Phases

 RAD phases are similar to SDLC

 Shortened and Combined – simplifies the

development process.

 Systems are analyzed in isolation to other systems.

 Eliminates time consuming activities.

 Coordinating with existing standards and

systems during the Design and Development

phases

 RAD focuses on Prototyping similar to JAD

 Prototyping becomes the basis for the new system

eXtreme Programming (XP)

eXtreme Programming (XP)

 Overview

 An Agile Methodology invented about 8

years ago by Kent Beck

 Successful because it stresses customer

satisfaction and software creation on

demand

 Responsive to changing customer

requirements even late in the life cycle

 Improves software projects in four essential

ways; communication, simplicity, feedback,

and courage.

eXtreme Programming (XP)

 Phases

 Coding: Very iterative process usually

 Planning: User stories are collected

from with teams of Feedback is given a

done the customer. 2 programmers at to

the customer to feedback is constantly

time. Customer help better understand

used during the coding process.

the requirements.

 Designing: Primary focus after each

 Testing: Consistently doneis on keeping

portion of code is created. If bugs are

the design simple. Constant

found the code is reworked and retested.

communication with the customer is

used to design and redesign over and

 Releases: These are usually done in

over portions. they have reached an

smallagain until Final product is then

acceptable solution.

thoroughly tested upon release.

eXtreme Programming (XP)

 Pros

 Cons

 Code will be developed, tested, XP

 Really there are no cons to and besides

implemented into the system within a few hours

the fact that it may not be applicable to

after it has been written.

every project.

 XP is governed by very simple rules and

practices.

 Pair programming used in XP produces more

and better communication among developers,

higher levels of productivity, higher quality code,

and reinforcement of the other practices in XP,

such as the code-and-test discipline.

Rational Unified Process (RUP)



Simple Diagram

Rational Unified Process (RUP)

Detailed Diagram

Rational Unified Process (RUP)

 Overview

 The RUP uses six key principles in its

 An Object-Oriented iterative software

development process.

development process created by the

6. Focus the process: Decide on (a division

1. Adapt Software Corporation Encourages

Rational continuously iteratively:the right size

4. Demonstrate value on quality: Projects are

delivered in budget for testing not

quality and an incremental and iterative

project checks through the 1998. only at

of IBM since 2003) around organization.

the end This encourages feedback from

2. fashion. but during the creationDetermines

Balance stakeholder mentor that the

 RUP is like an online priorities: of

stakeholders and allows projects to adjust

projects.

business goals and templates, and

provides guidelines, stakeholder needs.

to changing requirements.

3. Collaborate across

examples the level ofteams: With a broad

for all aspects and stages of

abstraction: Motivates

5. Elevate of stakeholders, all voices need to

variety development.

program

the reuse of software or Framework

be heard. Everyone within the project

already created.

shares information, opinions, and ideas.

Rational Unified Process (RUP)

 Phases

 Inception: Analysts define is scope,

 Construction: The softwarethe actually

coded, tested, and documented. At the

determine the feasibility of the project,

understand user a beta version of

end of this phaserequirements, andthe

project is released that should have

prepare a software development plan.

 operational capabilities.detail user

Elaboration: Analysts

requirements and develop deployed,

 Transition: The system is a baseline

architecture. corrected, and the users

problems are In this phase an executable

demonstration supported. Once

are trained andof the critical pieces will

be developed.

acceptable criteria are met the product

can then be scheduled for final release.

Rational Unified Process (RUP)

 Pros

 Cons

 Establishes a better understanding and

 If the users of RUP do not understand

communication channel between business

engineering a software engineering.

that RUP isandprocess framework, they

Provides pre-configured process templates for

 may perceive it as a weighty and

small, medium and large projects, which can be

expensive process.

used for easier adoption.

 Allows for constant feedback from the business

 Requires the stakeholders. expert.

as well as an RUP process

 Encourages the use of reusable assets such as

be applicable to all situations.

 May not pattern, 4GL or Framework which in

software

turn prevents software engineers from having to

custom make software.

Conclusion

 Who uses Methodologies?

 What are Methodologies used for?

 A brief history of Methodologies?

 Popular methodologies in the Systems

Design Process.

 Waterfall

 Systems Development Life Cycle (SDLC)

 Rapid Application Development (RAD)

 eXtreme Programming (XP)

 Rational Unifide Process (RUP)

Thank You

You May Now

Applause!



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