Show Intro into AgentSheets Frogger Scalable Game Design wiki

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Show Intro into AgentSheets Frogger Scalable Game Design wiki Powered By Docstoc
					Agents  Objects
1.) Depictions
   Appearances




2.) Behaviors
   Ways of acting
    Frogger Agents
• Frog
• Truck
• Street
• Tunnel (truck
  maker)
• River
• Log
• Turtle
• They are defined as RULES
  for how to act
• What are some rule
  examples in science, math,
  home, school, skating,
  sports, etc.???
Rules
• Rule (Law) of Gravity: If you drop an apple,
  then it will fall to the ground.
• Rule of Home: If you clean your room, then you
  will get your allowance and make your parents
  smile.
• Rule of Skating: If you don’t flip the board 360
  degrees, then you won’t land it (ouch).
• Rule of Golf: If you aim well, then you will get
  the ball in the hole and increase your score.
• Rule of Frogger: If you collide with a truck,
  then you will scream, spew blood and die a
  miserable death.
 Rules as    If – Then Statements
• If you press the up arrow key
      Then the frog will move up
• If the Truck reaches the end of the street
      Then he will be absorbed (erase)
• If the Frog reaches the Grotto (safety/end)
      Then he will do a happy dance and win
• If the Frog collides with a truck
      Then he will scream, spew blood, and die
LOGIC
• Goal of AgentSheets is to
  teach students to think
  LOGICALLY!!!
Logical Thinking 
         Computational Thinking
Do you know Spock from StarTrek?
WHY LOGIC?
How does using logic help
you in your life?
           How does using logic
 help      a community thrive?
     How does using logic
     help a world of people
     thrive?
•   Go to your computer
•   Start – Programs – AgentSheets
•   New Project
•   Save as – FROGGER – in your
      “My Documents” folder!!!!!!

				
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posted:12/21/2011
language:English
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