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MS1 Module 2

 Major hardware components of a

computer

 Types of computers

 Storage Technology

 Input/Output Technology

 Multimedia

 Software

– Types

– Development

Processing & Memory Devices

Central Processing Unit (CPU)

 Control Unit - controls and coordinates

other components of a computer.

 Arithmetic-Logic Unit (ALU) - performs

the arithmetic and logical operations on

data.

Figure 3.1: Computer System

Components

Primary storage



 Primary storage is used to store

program instructions and data, for

example, RAM and ROM.

 RAM is volatile while ROM is not.

Program instructions and data stored

in RAM will be lost when the

computer’s power is switched off.

Figure 3.5: Basic Types of Memory

Chips

Primary storage



 A bit (binary digit) is the smallest unit

of storage.

 A byte (made up of eight bits) is

used to represent a single character.

Machine cycle simulation

Types of Computers



 Mainframe - large computers with a

large amount of RAM in order to handle

massive amounts of data and processes

 Minicomputer - usually have more RAM

and faster CPUs than microcomputers in

order to serve several users

simultaneously

Types of computers



 Microcomputers:

– most of them use Intel’s x86 family of

microprocessors

Microcomputers



 8088 XT

 80286

 80386

 80486

 Pentium

 Pentium II

 MMX (multi media extensions)

 Pentium III & IV

A Typical Microcomputer

(motherboard)

 RAM - Random Access Memory slots

 ROM - Read Only Memory

 Expansion Slots

 CPU socket

 Onboard Sound/LAN

 Onboard Video

Memory Characteristics and

Functions: Storage Capacity

Processor Technology Trends

 Client/server Computing - Processing is

performed partly at the workstation

(client) and partly at the main computer

(server).

Processor Technology Trends

 Parallel processing - With the advance

in technology, microprocessors,

processing of more than one instruction

at a time by using multiple processors

at the same time

Figure 3.7: Massively Parallel

Processing

Types of computers



 Supercomputers:

– Very powerful computers for extremely

complex computations

– Faster than the fastest mainframes

– Make use of parallel processing

Secondary Storage

 Magnetic Tape

 Magnetic Disk

– Hard Disk

– Mirroring

– RAID

– Zip Drive

Secondary Storage

 Floppy Disks

– 3 1/2”

 Optical Disks

– CD-ROM

– WORM

Fig 3.11

Input and Output devices

Data

 Data can be human or machine readable

 Data entry converts human readable data

into machine-readable form

 Data input transfers machine-readable data

into the system

 Source data automation

Input Batch & Online



 Batch - Data are captured in source

documents, then input and stored on

transaction files. Processing of data

occurs some time later.

– Key to tape/disk

Input Batch & Online



 Online - Data are input and stored into

the computer when they are available.

No source documents are used

– Touch Screen

– Light Pens

– Bar Code Readers

– Mouse

 Track Ball

Source Data

Automation (SDA)

 Magnetic Ink Character Recognition

(MICR)

 Optical Character Recognition (OCR)

– Bar Coding

 Voice Input

Multimedia Computers

 Fig 3.16

Output



 Impact Printers

– Character

– Dot Matrix

 Non Impact Printers

– Thermal

– Laser

– Ink Jet

Multimedia



 The integration of two or more types of

media technologies such as text,

graphics, sound, video, or animation

into a computer application

 Mostly used in training and

entertainment

 Kiosks (drivers license, internet)

Software: Systems and

Application Software

Software



 System Software

– Operating Systems

 Dos, UNIX or LINUX, Windows 95, 98, NT, ME,

XP, Mac OS X

 Application Software

Table 4.1: Classifying

Software by Type and Sphere

of Influence

Figure 4.2:

Operating system as interface

between application software and

hardware

Table 4.3: Popular Operating

Systems Cross All Three

Spheres of Influence

Table 4.5: A Comparison of

Proprietary and Off-the-Shelf

Software

Table 4.5: A Comparison of

Proprietary and Off-the-Shelf

Software (continued)

Personal Application Software

Table 4.6: Examples of

Personal Productivity Software

Table 4.6: Examples of Personal

Productivity Software

(continued)

Table 4.9: Examples of

Enterprise Application

Software

Enterprise Resource Planning

(ERP)



 ERP software: a set of integrated

programs that manage a company’s

critical business operations

 ERP software can support global

operations – so it must support many

languages, legal entities, and currencies

Table 4.8

Benefits of ERP Systems

 Eliminate inefficient systems

 Improved data access for decision

making

 Facilitate the adoption of improved

work processes

 Supply chain management

The Downside of of ERP

Systems



 Costly

 Changed business processes

 Employee resistance

Programming Languages

 Commands and statements combined

according to a particular syntax

 Different languages have different

characteristics

Second-Generation Languages

 Assembly languages

 Assemblers

 Symbolic language

Third-Generation Languages

 Greater use of symbolic code

 Statements are more English-like

 Easier to learn

 Resulting program slower & don’t use

RAM as efficiently

 Examples: BASIC, COBOL, C, C++,

FORTRAN

Language Translators

Fig 4.20 – interpreter

Figure 4.18: How a Compiler

Works

Fourth-Generation Languages

 4GLs

 Programs tell the CPU the desired

results, not how to get them

 GUI (Graphical User Interface)

 Examples: PowerBuilder, SQL, CSS

 .NET Example

 Java Example

 Scratch

OOP

 Object-oriented programming

combines data and procedures into

units called objects. Objects work

together within an application (as

opposed to an organization of tasks

or procedures).

– Examples: Java, .NET

Object-Oriented Programming

Languages

 Objects include data & actions. Objects

interact by passing messages

 Encapsulation: group items into an object

 Polymorphism: One procedure can work with

multiple objects.

 Inheritance: an object in a particular class

gets attributes of that class.

Fig 4.19

Selecting a Programming

Language

 Trade-offs of language characteristics, cost,

control & complexity

 Assembly language programs are fast &

efficient & offer the programmer fine-grained

control over the hardware

 Third and fourth-generation languages are

easier to learn & use

Development Issues & Trends

 Open source software/programming

languages: freely available and modifiable

– Linux, Perl, PHP, Python, Ruby, MySQL, PostreSQL

 Outsourcing of software development

 Agile Software Development

Older methodologies: (SDLC, RUP-Rational Unified

Process, Test-driven development)

Questions (?)



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