Embed
Email

Business Plan for Online Entertainment Website

This document is part of the Package "How to Network" | 10 docs included
Document Sample
Business Plan for Online Entertainment Website
Insert Your Logo Here









[YOUR COMPANY NAME]

[Name], Co-Owner

[Name], Co-Owner





BUSINESS PLAN 20___









© Copyright 2012 Docstoc Inc. 1

Confidentiality Agreement



The undersigned reader acknowledges that the information provided by [Your Company Name] in this business

plan is confidential; therefore, reader agrees not to disclose it without the express written permission of [Your

Company Name].



It is acknowledged by reader that information to be furnished in this business plan is in all respects confidential in

nature, other than information which is in the public domain through other means and that any disclosure or use of

same by reader may cause serious harm or damage to [Your Company Name].



Upon request, this document is to be immediately returned to [Your Company Name].









___________________

Signature



___________________

Name (typed or printed)



___________________

Date









This is a business plan. It does not imply an offering of securities.









© Copyright 2012 Docstoc Inc. 2

Table of Contents







1.0 Executive Summary .............................................................................................................................. 1

1.1 Objectives ......................................................................................................................................... 4

1.2 Mission.............................................................................................................................................. 4

1.3 Keys to Success................................................................................................................................. 4

2.0 Company Summary .............................................................................................................................. 4

2.1 Company Ownership ........................................................................................................................ 5

2.2 Start-up Summary ............................................................................................................................. 5

Table: Start-up .................................................................................................................................... 5

3.0 Services ................................................................................................................................................. 6

4.0 Market Analysis Summary ................................................................................................................... 7

Revenue and commercial ventures ......................................................................................................... 8

Media sponsorship .............................................................................................................................. 8

4.1 Market Segmentation ........................................................................................................................ 9

Table: Market Analysis ..................................................................................................................... 10

4.2 Target Market Segment Strategy .................................................................................................... 11

4.3 Service Business Analysis .............................................................................................................. 12

4.3.1 Competition and Buying Patterns ............................................................................................ 14

5.0 Strategy and Implementation Summary.............................................................................................. 14

5.1 SWOT Analysis .............................................................................................................................. 15

5.1.1 Strengths .................................................................................................................................. 15

5.1.2 Weaknesses .............................................................................................................................. 15

5.1.3 Opportunities............................................................................................................................ 15

5.1.4 Threats...................................................................................................................................... 15

5.2 Competitive Edge............................................................................................................................ 15

5.3 Marketing Strategy.......................................................................................................................... 16

5.4 Sales Strategy .................................................................................................................................. 16

5.4.1 Sales Forecast........................................................................................................................... 17

Table: Sales Forecast................................................................................................................ 17

6.1 Personnel Plan................................................................................................................................. 18

Table: Personnel................................................................................................................................ 18

7.0 Financial Plan...................................................................................................................................... 19

7.1 Start-up Funding ............................................................................................................................. 19

Table: Start-up Funding .................................................................................................................... 19

7.2 Important Assumptions ................................................................................................................... 20

7.3 Projected Profit and Loss ................................................................................................................ 20

Table: Profit and Loss ....................................................................................................................... 20

7.4 Projected Cash Flow ....................................................................................................................... 21

Table: Cash Flow .............................................................................................................................. 21

7.6 Projected Balance Sheet .................................................................................................................. 23

Table: Balance Sheet......................................................................................................................... 23

7.7 Business Ratios ............................................................................................................................... 24

Table: Ratios ..................................................................................................................................... 24









Page 1

[Your Company Name]



1.0 Executive Summary



INTRODUCTION



[Your Website Name]is where the people get to determine what's hot and what's not. The music lovers and

consumers take the power back from big business and decide who should be seen. New Talent fuels any

industry.



As an artist, the first step is to embed their music or video and decide which category to enter. Then, fans tell

artists what they think about it. Artists can campaign and propel their way to the No. 1 spot. [Your

Name]’sunique judging system makes sure that each piece is judged fairly by the real audience. No rigging,

no cheating and no celebrity judges are involved. At the end of each month, the top two talents in each

category go head-to-head in the Final Two Contest Page to determine the Grand Prize winner. Fans help

decide who win while discovering Hot New Talent. Winners will win prizes.



[Your Website Name]was started and funded by enthusiasts and private investors who are really passionate

about one thing; bringing true democracy back to entertainment. [Your Website Name]aims to make sure that

artists get a fair shot...and that fans can find emerging artists that they love.



The Company will also set up a wagering system to where viewers can make bets on who they think will win.

They will have the capacity to challenge other viewers, which will aid in end-user social interaction.



[Your Website Name]will attract talent by offering a cash prize to the one selected with the most views and

ratings. For example, the first one to get 100 votes will receive $100. This is mutually beneficial for both the

Company and the talent, as it inspires talent to pass the word along to all of their family, friends and

colleagues which, in turn, drives more traffic to the site.



[Your Website Name]will be a "one-stop-shop" in terms of combining all of the current media social networks

together so that all different mediums of entertainment can be viewed in one place. [Your Website Name]will

be known as showing the "internet's best" of YouTube, Facebook, Vimeo, MySpace and similar business

models their stars.



[Your Website Name]BRANDING/AMBASSADORS



[Your Website Name]Brand Management is another sector of the all-inclusive lifestyle brand.

The ambassadors program was created to place specific attention on professional and brand development of

unique individuals that [Your Website Name]feels has potential for success in intelligent mainstream

entertainment channels. [Your Website Name]Ambassadors will create a partnership with the artist, identify,

create and nurture their brand, produce co-branded apparel and other merchandise (i.e. NIKE/Tiger Woods,

NIKE/Michael Jordan, NIKE/Lance Armstrong). This includes but is not limited to clothing, backpacks,

skateboards, posters and other branded merchandise.



[Your Website Name]SMARTPHONE APP



[Your Website Name] is the online hub serving as a platform for all pertaining to the [Your Company

Name] organization. The six functions of the website will include:



 [Your Website Name]Store - Exclusive online retailer for all [Your Website Name]and co-branded

merchandise

 Stars of WWW.TV - Online TV Channel featuring original [Your Website Name]

 [Your Website Name]Radio - Streaming music player

 [Your Website Name]Gallery - Picture/Art gallery





[Name] and [Name], Co-Founders Page 1

[Your Company Name]



Concerts and Shows of [Your Website Name]Talent



The Company will partner with event coordinators in order to hold periodic concerts and shows of music talent

discovered by Stars of WWW. The Company will share revenue of ticket sales and merchandise sales with

the talent. These venues will be well organized and held around the country in major metropolitan areas to

start.



Advertising Revenue



[Your Website Name]will also sell advertising space to major and independent vendors. The Company aims

to target companies that would like to advertise their products or service that would appeal to [Your

Name]’starget audience. The Company plans to not offend viewers by offering products and services that

would not appeal to that target market.



[Name], co-founder and co-creator of [Your Website Name], came to NY from a small North Carolina town

right after high school. Within months of entering Staten Island, NY he had a hip-hop TV show on their local

cable network. The TV show showcased artists such as Shyiem, King Just and UMC’s who went on to

produce some local radio hit records. Using the show as a promotional vehicle, he began promoting some of

the biggest parties Staten Island had ever seen. He featured such hot hip-hop acts at the time to the local

clubs (Tim Dog, X Clan). He then quickly elevated from there to work for the Number 1 show in the Tri-state

Area Video Music Box. This allowed him to make contacts with some of the biggest movers and shakers in

the industry.



[Name], co-founder and co-creator of [Your Website Name], has been in the information technology

profession since 1991. Throughout his career, he has done Software Engineering, Web Development and

Content Management. He is currently working as a Database Analyst and Network Administrator.



Over the last two decades, he has held management positions in large financial institutions such as

Prudential Insurance Company, Dean Witter, Morgan Stanley Smith Barley. His responsibilities included

programming, web design, creating, developing and managing content for the organization’s web presence.

Also, maintaining a consistent look and feel throughout all web properties as well as provide back-end support

for the database’s main content.



[Your Company Name] is a magnet for creative ideas and look forward to bringing the owner's experience

and creativity to a place like TV One.



THE MARKET



Voting is an interesting concept since it may lead to some unpredictable and even undeserving results. It

takes the basic foundation of a talent show and turns the format into a popularity contest instead. Yet, this is

not purely a democratic vote, as most competitions allow the public to vote multiple times for their favorite

contestants. A small but devoted fan base can possibly triumph over the more widely popular candidates. In

essence, the votes indicate the level of passion from the fans, rather than service as an accurate measure of

talent or popularity. As such, this faulty system is sometimes disputed by the voters, especially when it leads

to surprising eliminations.



The voting process also raises another common predicament in televised talent competitions – not everyone

is born with equal talent and not everyone can be the winner. That much is obvious, since winners and losers

are the core components of a competition after all, but what happens to the eliminated contestants after their

weekly stint was cut short? For many, their new-found fame is as fleeting as it was welcoming. If even the

winners struggle to grasp commercial success upon victory, then the losers have even less of a change to

make it big in the industry upon their losses. Losing a talent competition leaves behind a long trail of broken

dreams and lost aspirations, as if the public has told the performers that they are simply not talented enough

to warrant their affection.



[Name] and [Name], Co-Founders Page 2

[Your Company Name]



THE OPPORTUNITY



The Company seeks to establish a competitive edge in its new target market segment by increasing the level

of talent contact with its own target market and exceptional attention to ensure growth that other competitors

seem to oftentimes lack. Additionally, [Your Company Name] and its' founders possess the necessary skills

to produce the high quality media that are needed in this field. The establishment of the previously mentioned

work processes that will ensure greater service will strengthen the contacts that promote word-of-mouth

marketing and networking.



There is currently no widely known online only talent competition portal and forum that is not televised on

mainstream television such as the proposed business model that [Your Company Name] has created.



[Your Company Name] is seeking funding in the amount of $Xto cover start-up costs and the first full year of

operating costs to implement and operate [Your Website Name].









[Name] and [Name], Co-Founders Page 3

[Your Company Name]



1.1 Objectives



The company's objective is to build a quality, creative entertainment environment and media collective that

will command the of the attention predominate channels of popular culture for which it serves.



[Your Company Name]'s goals include:



1. A 10% market share in our first year of this business plan.

2. An additional increase in the market share by a minimum of 10% for each of the first five years.

3. To be a positive influence on today's youth culture and aspiring artists.



Currently, there are no creative entertainment environments and creative media collective with the company's

beliefs and way of approaching business, or the surrounding areas (for a radius of 10 miles). The company

believes that by entering the marketplace first and by establishing quality facilities, it will become, and remain,

a leader in the industry first domestically in the United States and quickly globally.



[Your Company Name]'s fundamental objective is to realize how the Company impacts the culture that they

do business in, knowing that [Your Company Name] will stand the test of time if the worldwide entertainment

industry and residents approve and support the business and operations.



1.2 Mission



[Your Company Name]'s sole purpose is to establish a global media company and lifestyle brand that

provides a platform for youth culture by sponsoring and highlighting young emerging talent while creating a

stimulating competition online and thereby increasing viewers and participants.



1.3 Keys to Success



Keys to success for [Your Company Name] will include:



1. Maintaining a reputable and untarnished reputation in today's online youth culture.

2. Quality care and support of talent, clientele and sponsors.

3. Competitive advertising, merchandising pricing and a sponsored talent roster.

4. Flexible terms with agreements and services.

5. Constant interaction and contact with the youth infrastructure.



2.0 Company Summary



[Your Company Name] is owned by [Name] and [Name], who will also oversee the day-to-day operations of

the Company and its many operating channels.



[Your Company Name] has created the business model [Your Website Name]. [Your Website Name]is where

the people get to determine what’s hot and what’s not. The music lovers and buyers take the power back

from the big businesses and the people decide who should be seen by popular demand.









[Name] and [Name], Co-Founders Page 4

[Your Company Name]







2.1 Company Ownership



The Company, [Your Company Name], is a Delaware State Limited Liability Corporation. It is owned by

[Name] (50%) and [Name] (50%). Some thought has been given to filing the Company as an S Corporation

but a decision has not yet been reached.



2.2 Start-up Summary



[Your Company Name] is seeking funding in the amount of $X in order to hire additional key staff and

independent contractors, to expand the Company's target reach and operations, attain furniture, production

supplies, computer and camera equipment and to launch a multi-faceted marketing and public relations

campaigns for both the Company and the talent that they sponsor in order to get all entities to a higher and

mutually beneficial awareness.



Table: Start-up



Start-up



Requirements



Start-up Expenses

Legal $0

Stationery etc. $0

Insurance $0

Rent $0

Computer $0

Other $0

Total Start-up Expenses $0



Start-up Assets

Cash Required $0

Other Current Assets $0

Long-term Assets $0

Total Assets $0



Total Requirements $0









[Name] and [Name], Co-Founders Page 5

[Your Company Name]



3.0 Services



[Your Website Name]Online Talent Forum Business Model



[Your Website Name]is where the people get to determine what's hot and what's not. The music lovers and

consumers take the power back from big business and decide who should be seen. New Talent fuels any

industry.



As an artist, the first step is to embed their music or video and decide which category to enter. Then, fans tell

artists what they think about it. Artists can campaign and propel their way to the No. 1 spot. [Your

Name]’sunique judging system makes sure that each piece is judged fairly by the real audience. No rigging,

no cheating and no celebrity judges are involved. At the end of each month, the top two talents in each

category go head-to-head in the Final Two Contest Page to determine the Grand Prize winner. Fans help

decide who win while discovering Hot New Talent. Winners will win prizes.



[Your Website Name]was started and funded by enthusiasts and private investors who are really passionate

about one thing; bringing true democracy back to entertainment. [Your Website Name]aims to make sure that

artists get a fair shot...and that fans can find emerging artists that they love.



The Company will also set up a wagering system to where viewers can make bets on who they think will win.

They will have the capacity to challenge other viewers, which will aid in end-user social interaction.



[Your Website Name]will attract talent by offering a cash prize to the one selected with the most views and

ratings. For example, the first one to get 100 votes will receive $100. This is mutually beneficial for both the

Company and the talent, as it inspires talent to pass the word along to all of their family, friends and

colleagues which, in turn, drives more traffic to the site.



[Your Website Name]will be a "one-stop-shop" in terms of combining all of the current media social networks

together so that all different mediums of entertainment can be viewed in one place. [Your Website Name]will

be known as showing the "internet's best" of YouTube, Facebook, Vimeo, MySpace and similar business

models their stars.









[Your Website Name]BRANDING/AMBASSADORS



[Your Website Name]Brand Management are another sector of the all-inclusive lifestyle brand.

The ambassadors program was created to place specific attention on professional and brand development of

unique individuals that [Your Website Name]feels has potential for success in intelligent mainstream

entertainment channels. [Your Website Name]Ambassadors will create a partnership with the artist, identify,

create and nurture their brand, produce co-branded apparel and other merchandise (i.e. NIKE/Tiger Woods,

NIKE/Michael Jordan, NIKE/Lance Armstrong). This includes but is not limited to clothing, backpacks,

skateboards, posters and other branded merchandise.



[Your Website Name]SMARTPHONE APP



[Your Website Name] is the online hub serving as a platform for all pertaining to the [Your Company

Name] organization. The six functions of the website will include:



 [Your Website Name]Store - Exclusive online retailer for all [Your Website Name]and co-branded

merchandise

 Stars of WWW.TV - Online TV Channel featuring original [Your Website Name]

 [Your Website Name]Radio - Streaming music player



[Name] and [Name], Co-Founders Page 6

[Your Company Name]



 [Your Website Name]Gallery - Picture/Art gallery



Concerts and Shows of [Your Website Name]Talent



The Company will partner with event coordinators in order to hold periodic concerts and shows of music talent

discovered by Stars of WWW. The Company will share revenue of ticket sales and merchandise sales with

the talent. These venues will be well organized and held around the country in major metropolitan areas to

start.



Advertising Revenue



[Your Website Name]will also sell advertising space to major and independent vendors. The Company aims

to target companies that would like to advertise their products or service that would appeal to [Your

Name]’starget audience. The Company plans to not offend viewers by offering products and services that

would not appeal to that target market.



4.0 Market Analysis Summary



Consumers are increasingly seeking more out of the relationship than just products and services. They no

longer want to just exchange money for products or services, they want to be in touch and have a relationship

with the brand or artist. [Your Company Name] is ready to meet that demand. Not only will they be

providing high quality entertainment globally via online, but will brand it well, further promoting the artist,

entertainment figure or musician relationship with the consumer.



Licensing



In marketing, one of the definitions of merchandising is the practice in which the brand or image from one

product or service is used to sell another. Trademarked brand names, logos, or character images are licensed

to manufacturers of products such as toys or clothing, which then make items in or emblazoned with the

image of the license, hoping they'll sell better than the same item with no such image. For the owners of the

intellectual property in question, merchandising is a very popular source of revenue, due to the low cost of

letting a third party manufacture the merchandise, while the intellectual property owners simply sit back and

collect the merchandising fees.









Social Networking and Cross Marketing



YouTube's popularity has led to the creation of many YouTube Internet celebrities, popular individuals who

have attracted much publicity in their home countries (and sometimes world renown) due to their videos. The

most subscribed YouTube member, as of December 2010, is Nigahiga with over 3 million subscribers. On

July 16, 2010, Justin Bieber's video "Baby" became the most viewed video of all time on YouTube, with over

450,000,000 views. The previous video to hold this title was Lady GaGa's video "Bad Romance". For some

users, fame has led to unexpected results and, in some cases, crossovers into traditional media or

entertainment avenues. Former receptionist Brooke Brodack (Brookers) from Connecticut was signed by

NBC's Carson Daly for an 18-month development contract in June 2006; Brodack was among the first

individuals to transition into mainstream media through YouTube. Another discovery was the uncovered

fictitious blog of lonelygirl15, now known to be the creation of New Zealand actress Jessica Rose and some

film directors. In 2007, a Dutch vocalist and songwriter named Esmée Denters (esmeedenters) was signed to

a recording contract by Billy Mann based on her YouTube performances. Another YouTube singer, 15 year-

old Savannah Outen, was signed to Levosia Entertainment after posting videos of her singing on the site.

Also, singing sensation Justin Bieber (Kidrauhl) was discovered through YouTube and signed a record deal

with Usher. Current market trends prove that branding talent is at the forefront of translating viewership totals

into dollars.



[Name] and [Name], Co-Founders Page 7

[Your Company Name]



Revenue and commercial ventures



The dominance of American Idol in the ratings has made it the most profitable show in U.S. TV for many

years. The show was estimated to generate $900 million for the year 2004 through sales of TV ads, albums,

and merchandise and concert tickets. By season seven, the show was estimated to earn around $900 million

from its ad revenue alone, not including ancillary sponsorship deals and other income. One estimate puts the

total TV revenue for the first eight seasons of American at $6.4 billion. Sponsors that bought fully integrated

packages can expect a variety of promotions of their products on the show, such as product placement,

adverts and product promotion integrated into the show, and various promotional opportunities. Other off-air

promotional partners pay for the rights to feature "Idol" branding on their packaging, products and marketing

programs. American Idol also partnered with Disney in its theme park attraction

The American Idol Experience.



Advertising revenue



American Idol became the most expensive series on broadcast networks for advertisers starting season

four, and by the next season, it had broken the record in advertising rate for a regularly scheduled prime-time

network series, selling over $700,000 for a 30-seconds slot, and reaching up to $1.3 million for the finale. Its

ad prices reached a peak in season seven at $737,000. Estimated revenue more than doubled from

$404 million in season three to $870 million in season six. While that declined from season eight onwards, it

still earned significantly more than its nearest competitor, with advertising revenue topping $800 million

annually.



Media sponsorship



Ford Motor Company and Coca-Cola were two of the first sponsors of American Idol in its first season. The

sponsorship deal cost around $10 million in season one, rising to $35 million by season 7, and between $50

to $60 million in season 10. The third major sponsor AT&T Wireless joined in the second

season. iTunes joined in season seven.



American Idol prominent display of its sponsors' logo and products had been noted since the early seasons.

By season seven, Idol showed 4,151 product placements in its first 38 episodes, according to Nielsen Media

Research. The branded entertainment integration was beneficial for both the show and its advertisers.

Promotion of AT&T text-messaging as a means to vote successfully introduced the technology into the wider

culture, Coca-Cola has seen its equity increased during the show, and Ford used the show to promote the

"think" technology of its cars with a series of adverts featuring the contestants as well as the winner in 2009.



 Coca-Cola – Cups bearing logo of Coca-Cola, and occasionally its subsidiary Vitaminwater, are featured

prominently on the judges table. Contestants are shown between songs held in the "Coca-Cola Red Room,"

the show's equivalent of the traditional green room. (The Coca-Cola logo however is obscured during

rebroadcast in the UK which until 2011 banned product placement.)

 Ford – Contestants appear in the special Ford videos on the results shows, and winners Kelly Clarkson,

Taylor Hicks, and Kris Allen have also appeared in commercials for Ford. The final two each won a free Ford

Mustang in seasons four, five and six, Ford Escape Hybrid in season seven, Ford Fusion Hybrid in season

eight, and Ford Fiesta in season nine. In the red room, there is a glass table with a Ford wheel as its base.

 AT&T – AT&T Mobility is promoted as the service provider for text-voting. AT&T created an ad campaign

that centered on an air-headed teenager going around telling people to vote.

 Apple iTunes – Ryan Seacrest announces the availability of contestants' performances exclusively via

iTunes. Videos are regularly shown of contestants learning their songs by rehearsing with iPods.

 Previous sponsors include Old Navy and Clairol's Herbal Essences. In seasons two and three,

contestants sometimes donned Old Navy clothing for their performances with celebrity stylist Steven

[195]

Cojocaruassisting with their wardrobe selection, and contestants received Clairol-guided hair makeovers.

In the season seven finale, both David Cook and David Archuleta appeared in "Risky Business"-inspired

commercials for Guitar Hero, a sponsor of the tour that year.



[Name] and [Name], Co-Founders Page 8

[Your Company Name]



Coca-Cola's archrival PepsiCo declined to sponsor American Idol at the show's start. "Missing one of the

biggest marketing opportunities in a generation" contributed to Pepsi losing market share, by 2010 falling to

third place from second in the United States. PepsiCo will sponsor the American version of Cowell's The X

Factor in hopes of not repeating its Idol mistake.



4.1 Market Segmentation



The components of the entertainment market that [Your Company Name] is targeting include:



 YouTube Viewers

 Singers, Dancers and Performers

 Online Retail Consumers*

 Corporate and Small Business Advertisers



* E-commerce B2C product sales totaled $146.4 billion in the United States in 2009, representing about 6%

of retail product sales in the country. The $18.3 billion worth of clothes sold online represented about 10% of

the domestic market. Forrester Research estimates that the United States online retail industry will be worth

$279 billion in 2015.









[Name] and [Name], Co-Founders Page 9

[Your Company Name]



Table: Market Analysis



Market Analysis

Year 1 Year 2 Year 3 Year 4 Year 5

Potential Customers Growth CAGR

Segment Name 0% 0 0 0 0 0 0.00%

Segment Name 0% 0 0 0 0 0 0.00%

Other 0% 0 0 0 0 0 0.00%

Total 0.00% 0 0 0 0 0 0.00%









[Name] and [Name], Co-Founders Page 10

[Your Company Name]



4.2 Target Market Segment Strategy



Branding Endorsements



For example of branding and image licensing potential and possibilities for [Your Company Name]'s talent

sponsored, Tiger Woods has been called the world's most marketable athlete. Shortly after his 21st birthday

in 1996, he began signing endorsement deals with numerous companies, including General Motors, Titleist,

General Mills, American Express, Accenture, and Nike, Inc. In 2000, he signed a 5-year, $105 million contract

extension with Nike. It was the largest endorsing deal ever signed by an athlete at that time. Woods'

endorsement has been credited in playing a significant role in taking the Nike Golf brand from a "start-up" golf

company earlier in the past decade, to becoming the leading golf apparel company in the world, and a major

player in the equipment and golf ball market. Nike Golf is one of the fastest growing brands in the sport, with

an estimated $600 million in sales. Woods has been described as the "ultimate endorser" for Nike Golf,

frequently seen wearing Nike gear during tournaments, and even in advertisements for other products.

Woods receives a cut from the sales of Nike Golf apparel, footwear, golf equipment, golf balls, and has a

building named after him at Nike’s headquarters campus in Beaverton, Oregon.



Viral Marketing



Viral marketing and viral advertising are buzzwords referring to marketing techniques that use pre-existing

social networks to produce increases in brand awareness or to achieve other marketing objectives (such as

product sales) through self-replicating viral processes, analogous to the spread of viruses or computer

viruses. It can be delivered by word of mouth or enhanced by the network effects of the Internet. Viral

promotions may take the form of video clips, interactive Flash games, advergames, ebooks, brand able

software, images, or text messages.



The goal of marketers interested in creating successful viral marketing programs is to create viral messages

that appeal to individuals with high social networking potential (SNP) and that have a high probability of being

presented and spread by these individuals and their competitors in their communications with others.



The term "viral marketing" has also been used pejoratively to refer to stealth marketing campaigns—the

unscrupulous use of astroturfing online combined with under market advertising in shopping centers to create

the impression of spontaneous word of mouth enthusiasm.



Methods of viral marketing that [Your Company Name] will explore include but are not limited to the use of

YouTube, Facebook, Twitter, MySpace, Vimeo and like major social networking and video sharing sites.



Online Shopping Customers



In recent years, online shopping has become extremely popular; however, it still caters to the middle and

upper class. In order to shop online, one must be able to have access to a computer, a bank account and a

debit card. Shopping has evolved with the growth of technology. According to research found in the Journal of

Electronic Commerce, if one focuses on the demographic characteristics of the in-home shopper, in general,

the higher the level of education, income, and occupation of the head of the household, the more favorable

the perception of non-store shopping., Enrique. (2005) The Impact of Internet User Shopping Patterns and

Demographics on Consumer Mobile Buying Behavior. Journal of Electronic Commerce Research, An

influential factor in consumer attitude towards non-store shopping is exposure to technology, since it has been

demonstrated that increased exposure to technology increases the probability of developing favorable

attitudes towards new shopping channels. Online shopping widened the target audience to men and women

of the middle class. At first, the main users of online shopping were young men with a high level of income

and a university education. This profile is changing. For example, in USA in the early years of Internet there

were very few women users, but by 2001 women were 52.8% of the online population.









[Name] and [Name], Co-Founders Page 11

[Your Company Name]



Online stores are usually available 24 hours a day, and many consumers have Internet access both at work

and at home. Other establishments such as internet cafes and schools provide access as well. A visit to a

conventional retail store requires travel and must take place during business hours.



4.3 Service Business Analysis



Nowadays, most of the talent competitions follow the same general format. They televise the

performances, and then rely heavily on a voting system to determine which singer is eliminated from

the competition each week. In American Idol, the eliminations continue until it culminates to an epic

finale where the winner is crowned. There are some slight variations among the other series, but the

differences are never too drastic. The selling point of The Voice is that it focuses on pure talent, such

as hosting "blind" auditions without seeing the singers beforehand. Likewise, X-Factor has the

gimmick where the judges compete against each other as they mentor the singers individually. In the

end, these shows will produce one winner per series, with the prospect of breakout success and high

record sales in the actual music industry.









These talent shows are not just restricted to the singing genre. Dance

competitions like Dancing with the Stars or So You Think You Can Dance follow the same format and

are also quite popular among viewers. In general, most reality television programs can be described

as a glorified talent show, where only the most talented of the candidates will end up with the prize.

Whether the contestants compete for a modeling contract in America's Next Model or a fashion

editorial in Project Runway, the competitive aspect is an essential component of the reality TV genre.

It is especially an intriguing notion in music talent shows like Idol, since the verdict is often

determined by the number of votes. As such, the winner may not always correspond with the most

talented, as long as they are the most popular in that particular given week.



In the above programs, all of the contestants are evaluated by the expert judging panel after their

performances each week. Some shows let the judges determine the final verdict of the competition,

while others use an interactive voting system to eliminate the least popular contestant. Voting is the

preferred method, as it allows viewers to become engaged with the outcome, and it also adds a more

authentic feel to the procedures. Furthermore, there is a sense of gratification in voting to save

someone from elimination, since your favorite contestant could potentially survive and perform on

the show for another week, thus giving them more exposure on the program. Voting also plays to the

nurturing aspect of talent shows, because every vote to save contributes to the growth, journey, and

career prospects of that particular contestant.



Voting is an interesting concept since it may lead to some unpredictable and even undeserving

results. It takes the basic foundation of a talent show and turns the format into a popularity contest

instead. Yet, this is not purely a democratic vote, as most competitions allow the public to vote

multiple times for their favorite contestants. Thus, a small but devoted fan base can possibly

triumph over the more widely popular candidates. In essence, the votes indicate the level of passion

from the fans, rather than serve as an accurate measure of talent or popularity. As such, this faulty

system is sometimes disputed by the voters, especially when it leads to surprising eliminations.





[Name] and [Name], Co-Founders Page 12

[Your Company Name]





The voting process also raises another common predicament in televised talent competitions - not

everyone is born with equal talent, and not everyone can be the winner. That much is obvious, since

winners and losers are the core components of a competition after all, but what happens to the

eliminated contestants after their weekly stint was cut short? For many, their newfound fame is as

fleeting as it was welcoming. If even the winners struggle to grasp commercial success upon victory,

then the losers have even less of a chance to make it big in the music industry upon their losses.

Losing a talent competition leaves behind a long trail of broken dreams and lost aspirations, as if the

public has told the performers that they are simply not talented enough to warrant their affection.









There are some exceptions of course, such as the Oscar winner and

American Idol alumni Jennifer Hudson, who was eliminated in 7th place during her season. She is an

undeniably talented performer, and rightfully granted an Academy award for her performance

in Dreamgirls, yet the American public failed to acknowledge her talent during her stint on American

Idol. This brings up yet another problem with the mechanism of these talent shows: if the most

talented is not the most successful, then what is the point in winning these competitions anyway?

Therefore, one can argue that victory might not even be the main objective of these televised talent

shows, because winning is not necessarily the equivalent to success. It is more important to prolong

a contestant's stay and their media exposure during the competition, because this increases their

probability of receiving more opportunities. Even so, Hudson had been quoted in noting that Idol

played very little influence to getting her award-winning role on Dreamgirls, such that the past

experience was almost irrelevant to her current success.



"There's a need for a place where fans can go to interact with their favorite entertainers, listen to music,

watch videos, share and discover cool stuff and just connect. MySpace has the potential to be that place …

I'm excited to help revitalize MySpace by using its social media platform to bring artists and fans together in

one community." - Justin Timberlake



MySpace has always been a decent locale for emerging bands and whatnot, and for people to find and

interact with them. Justin Timberlake wouldn’t be breaking new ground by using the internet to find new

talent. American Idol has let contestants audition via MySpace (online auditioner Karen Rodriquex was a

finalist this past season). However, if this talent search comes to fruition, this may be the first high-profile

singing competition that takes place entirely online.









[Name] and [Name], Co-Founders Page 13

[Your Company Name]



4.3.1 Competition and Buying Patterns



There are a few like companies with a similar business model to [Your Company Name]'s [Your Website

Name]listed below:



 Nextstar Competition

 Talent Idols

 Yellobus

 NextWebstar

 OurStage



In today's market, in order to advance their strategies, more companies are creating a dedicated role to

manage talent-management activities across the enterprise. Currently, about one in three companies (31

percent) has consolidated talent management activities under a single executive, a figure that has grown 9

percent over the past year.



5.0 Strategy and Implementation Summary



[Your Company Name] has an advertising sales-based revenue model similar to sites such

as www.Youtube.com and www.MySpace.com. These companies earn money on each transaction and/or

activity they broker, and are among the few highly profitable sites on the Internet. The partnerships with

entertainers/performers and ads combined automatically generates product sales, such as brands and

merchandise.



In order to determine the best revenue model, the Company will test several payment scenarios. Initially

the brands and sponsors are to be charged a flat rate to be listed on the site. Even with a substantial free-trial

period of two weeks during the Beta-test phase, there is a reluctance to pay in advance for a service largely

unproven to date. To remedy this, the Company will also offer a mixed payment option in which brands and

sponsors could choose between a flat-rate fee structure and a commission-based plan.



In addition, the majority of entertainers and talent being showcased generally will be offered to compensate

[Your Company Name] 15-20% commission on booking and event services, however, this may be

renegotiated on a case by case basis.









[Name] and [Name], Co-Founders Page 14

[Your Company Name]



5.1 SWOT Analysis



The SWOT analysis provides an opportunity to examine the internal strengths and weaknesses [Your

Company Name] must address. It also allows examining the opportunities presented to [Your Company

Name] as well as potential threats.



5.1.1 Strengths



1. Knowledgeable owners. [Your Company Name] has gone to great lengths to find people with a passion

and experience for the overall image and vision of the Company. The owners are both knowledgeable

and eager to please the talent, brands, corporate sponsors, viewers and the consumers.

2. State-of-the art equipment. Part of the [Your Company Name] experience includes access to state-of-

the-art equipment and overall website functionality.

3. Clear vision of the market need. [Your Company Name] knows what it takes to build a creative

and exciting atmosphere and marketing model for all of its current and future talent. The Company knows

the consumers, viewers, the talent and the technology and [Your Website Name]knows how to build the

service that will bring all together.



5.1.2 Weaknesses



1. Access to additional operating capital.

2. Cash flow continues to be unpredictable in the entertainment industry.

3. Challenges of the seasonality of the business.



5.1.3 Opportunities



 Growing market with a significant percentage of the target market still not knowing [Your Website

Name]exists.

 Strategic alliances offering sources for referrals and joint marketing activities to extend [Your Company

Name]'s reach.

 Changes in online marketing and media trends can initiate and generate sales.

 Increasing sales opportunities beyond a "100-mile" target area including several smaller

online communities that have produced a faithful following.



Internet potential for selling products to many other target markets.



5.1.4 Threats



 The downturn in the economy has impacted internet and storefront sales.

 Competition from a similar business model; or an entity with greater financing or product resources could

enter the market.



5.2 Competitive Edge



The Company seeks to establish a competitive edge in its new target market segment by increasing the level

of talent contact with its own target market and exceptional attention to ensure growth that other competitors

seem to oftentimes lack. Additionally, [Your Company Name] and its' founders possess the necessary skills

to produce the high quality media that are needed in this field. The establishment of the previously mentioned

work processes that will ensure greater service will strengthen the contacts that promote word-of-mouth

marketing and networking.









[Name] and [Name], Co-Founders Page 15

[Your Company Name]



In addition, [Your Company Name] will have the fully operational interactive website to house all of the needs

and feed the capabilities of the creative media collective of talent of the organization.



5.3 Marketing Strategy



The first and most important factor is getting people to visit the site. This number of visits to the site is

projected to grow by 20% per month over the next year after initial marketing and PR has been implemented,

and then 10% per month in the second year, and 5% per month in year three. Traffic is essential because it

leads to advertising dollars, merchandise sales and a grand stage online which will eventually lead to

commissions for [Your Company Name] in the future.



[Your Company Name] will be launching a large scale social networking and media campaign using

Facebook, Twitter, MySpace, YouTube, Vimeo,Tumblr, etc. Additionally, [Your Company Name] feels

strongly about grassroots methods of promotion and marketing, including and not limited to:



 Guerilla marketing/Events

 Promotional hand-outs/Giveaways

 Murals and street art



[Your Company Name] will also partner with large corporate sponsors in order to not only receive advertising

revenue from, but to also offer viewers sweepstakes opportunities for buying that sponsor's products and/or

services. For example, if Home Depot or Chili's Restaurant were to be the sponsors, they would each offer

their own sweepstakes to consumers. Therefore, it's a win-win situation for all parties involved.



5.4 Sales Strategy



Once visitors have reached the [Your Website Name] site, [Your Company Name] must convince them

to browse entertainment, browse through the several entertainment channels that will be in place for all

performers including music, purchase merchandise, browse the calendar for upcoming events and

competitions and check out the sponsored talent.



[Your Company Name]'s strategy will be to partner and sponsor talent of all different types (music, sports

figures, fashion, etc.) that the Company can truly connect with, convey and bring to life the talents' vision.



The bulk of [Your Company Name]'s sales will primarily derive from the sales of advertising space and

promotion of brands and products on the http://[Your Website Name] website. In the future, the Company is

interested in selling branded merchandise, such as T-shirts, mugs and other branded items.









[Name] and [Name], Co-Founders Page 16

[Your Company Name]



5.4.1 Sales Forecast



Overall, there is one main variable in the formula that determines the volume of sales that [Your Company

Name] will be able to generate through http://[Your Website Name]. The number of consumers who visit the

website each day will determine this figure. The table below outlines the sales forecast and cost of goods

sold. The forecast is based on reasonable sales projections within this very large market.



Table: Sales Forecast



Sales Forecast

Year 1 Year 2 Year 3

Sales

Row 1 $0 $0 $0

Row 2 $0 $0 $0

Row 3 $0 $0 $0

Total Sales $0 $0 $0





Direct Cost of Sales Year 1 Year 2 Year 3

Row 1 $0 $0 $0

Row 2 $0 $0 $0

Row 3 $0 $0 $0

Subtotal Direct Cost of Sales $0 $0 $0









[Name] and [Name], Co-Founders Page 17

[Your Company Name]



6.0 Management Summary



[NAME], CO-FOUNDER



Insert Bios Here



6.1 Personnel Plan



The Personnel Plan below reflects the Company's projected need at opening, and carries through the second

year expansions.



Table: Personnel



Personnel Plan

Year 1 Year 2 Year 3

Name or Title or Group $0 $0 $0

Name or Title or Group $0 $0 $0

Name or Title or Group $0 $0 $0

Total People 0 0 0



Total Payroll $0 $0 $0









[Name] and [Name], Co-Founders Page 18

[Your Company Name]



7.0 Financial Plan



The following sections describe the financial position of [Your Company Name].



7.1 Start-up Funding



[Your Company Name] start-up costs are detailed above, in the Start-up Table.



Table: Start-up Funding



Start-up Funding

Start-up Expenses to Fund $0

Start-up Assets to Fund $0

Total Funding Required $0



Assets

Non-cash Assets from Start-up $0

Cash Requirements from Start-up $0

Additional Cash Raised $0

Cash Balance on Starting Date $0

Total Assets $0







Liabilities and Capital



Liabilities

Current Borrowing $0

Long-term Liabilities $0

Accounts Payable (Outstanding Bills) $0

Other Current Liabilities (interest-free) $0

Total Liabilities $0



Capital



Planned Investment

Owner $0

Investor $0

Additional Investment Requirement $0

Total Planned Investment $0



Loss at Start-up (Start-up Expenses) $0

Total Capital $0







Total Capital and Liabilities $0



Total Funding $0



[Name] and [Name], Co-Founders Page 19

[Your Company Name]





7.2 Important Assumptions



[Your Company Name]'s basic financial accounting assumptions are outlined below.



7.3 Projected Profit and Loss



The Profit and Loss projections in the chart and table below present the key increase in sales, profits, and

gross margin.



The Company estimates it will achieve profitability in the first year. Goals will be to increase overall traffic to

the site, increase the percentage of consumers and viewers and nurture the artist's visions and goals to

fruition while at the same time adding the excitement of an online competition.



Table: Profit and Loss



Pro Forma Profit and Loss

Year 1 Year 2 Year 3

Sales $0 $0 $0

Direct Cost of Sales $0 $0 $0

Other Costs of Sales $0 $0 $0

Total Cost of Sales $0 $0 $0



Gross Margin $0 $0 $0

Gross Margin % 0.00% 0.00% 0.00%







Expenses

Payroll $0 $0 $0

Marketing/Promotion $0 $0 $0

Depreciation $0 $0 $0

Rent $0 $0 $0

Utilities $0 $0 $0

Insurance $0 $0 $0

Payroll Taxes $0 $0 $0

Other $0 $0 $0



Total Operating Expenses $0 $0 $0



Profit Before Interest and Taxes $0 $0 $0

EBITDA $0 $0 $0

Interest Expense $0 $0 $0

Taxes Incurred $0 $0 $0



Net Profit $0 $0 $0

Net Profit/Sales 0.00% 0.00% 0.00%









[Name] and [Name], Co-Founders Page 20

[Your Company Name]



7.4 Projected Cash Flow



[Your Company Name] is seeking funding from one or several sources in the amount of $X in order to pay for

the following costs:



 Full service production bay computer terminals

 Multiple marketing campaigns for the Company and for talent featured

 One full year of salaries for required personnel

 One full year of outsourced industry experienced independent personnel

 Product merchandise



The chart and table below show the projected cash flow for the company.



Table: Cash Flow



Pro Forma Cash Flow

Year 1 Year 2 Year 3

Cash Received



Cash from Operations

Cash Sales $0 $0 $0

Subtotal Cash from Operations $0 $0 $0



Additional Cash Received

Sales Tax, VAT, HST/GST Received $0 $0 $0

New Current Borrowing $0 $0 $0

New Other Liabilities (interest-free) $0 $0 $0

New Long-term Liabilities $0 $0 $0

Sales of Other Current Assets $0 $0 $0

Sales of Long-term Assets $0 $0 $0

New Investment Received $0 $0 $0

Subtotal Cash Received $0 $0 $0



Expenditures Year 1 Year 2 Year 3



Expenditures from Operations

Cash Spending $0 $0 $0

Bill Payments $0 $0 $0

Subtotal Spent on Operations $0 $0 $0



Additional Cash Spent

Sales Tax, VAT, HST/GST Paid Out $0 $0 $0

Principal Repayment of Current Borrowing $0 $0 $0

Other Liabilities Principal Repayment $0 $0 $0

Long-term Liabilities Principal Repayment $0 $0 $0

Purchase Other Current Assets $0 $0 $0

Purchase Long-term Assets $0 $0 $0

Dividends $0 $0 $0



[Name] and [Name], Co-Founders Page 21

[Your Company Name]



Subtotal Cash Spent $0 $0 $0



Net Cash Flow $0 $0 $0

Cash Balance $0 $0 $0









[Name] and [Name], Co-Founders Page 22

[Your Company Name]



7.6 Projected Balance Sheet



The following Balance Sheet outlines the key assets and liabilities for [Your Company Name].



Table: Balance Sheet



Pro Forma Balance Sheet

Year 1 Year 2 Year 3

Assets



Current Assets

Cash $0 $0 $0

Other Current Assets $0 $0 $0

Total Current Assets $0 $0 $0



Long-term Assets

Long-term Assets $0 $0 $0

Accumulated Depreciation $0 $0 $0

Total Long-term Assets $0 $0 $0

Total Assets $0 $0 $0



Liabilities and Capital Year 1 Year 2 Year 3



Current Liabilities

Accounts Payable $0 $0 $0

Current Borrowing $0 $0 $0

Other Current Liabilities $0 $0 $0

Subtotal Current Liabilities $0 $0 $0



Long-term Liabilities $0 $0 $0

Total Liabilities $0 $0 $0



Paid-in Capital $0 $0 $0

Retained Earnings $0 $0 $0

Earnings $0 $0 $0

Total Capital $0 $0 $0

Total Liabilities and Capital $0 $0 $0



Net Worth $0 $0 $0









[Name] and [Name], Co-Founders Page 23

[Your Company Name]



7.7 Business Ratios



The following table presents important business ratios for the business services industry, as determined by

the NAICS (North American Industry Classification System) 519130, Internet Publishing and Broadcasting,

are shown for comparison.



Table: Ratios



Ratio Analysis

Year 1 Year 2 Year 3 Industry Profile

Sales Growth n.a. 29.89% 11.73% 3.26%



Percent of Total Assets

Other Current Assets 17.10% 11.60% 8.77% 52.01%

Total Current Assets 100.41% 100.56% 100.63% 72.25%

Long-term Assets -0.41% -0.56% -0.63% 27.75%

Total Assets 100.00% 100.00% 100.00% 100.00%



Current Liabilities 3.20% 5.05% 4.41% 16.67%

Long-term Liabilities 0.00% 0.00% 0.00% 36.35%

Total Liabilities 3.20% 5.05% 4.41% 53.02%

Net Worth 96.80% 94.95% 95.59% 46.98%



Percent of Sales

Sales 100.00% 100.00% 100.00% 100.00%

Gross Margin 69.47% 70.62% 67.13% 55.94%

Selling, General & Administrative Expenses 192.29% 88.32% 50.53% 32.19%

Advertising Expenses 19.98% 16.71% 12.36% 1.33%

Profit Before Interest and Taxes 37.98% 39.96% 38.35% 3.25%



Main Ratios

Current 31.37 19.93 22.84 2.51

Quick 31.37 19.93 22.84 2.18

Total Debt to Total Assets 3.20% 5.05% 4.41% 61.32%

Pre-tax Return on Net Worth 46.65% 44.09% 35.52% 13.13%

Pre-tax Return on Assets 45.16% 41.86% 33.96% 5.08%









[Name] and [Name], Co-Founders Page 24

[Your Company Name]





Additional Ratios Year 1 Year 2 Year 3

Net Profit Margin 26.58% 27.97% 26.85% n.a

Return on Equity 32.66% 30.86% 24.86% n.a



Activity Ratios

Accounts Payable Turnover 21.09 12.17 12.17 n.a

Payment Days 27 21 28 n.a

Total Asset Turnover 1.19 1.05 0.89 n.a



Debt Ratios

Debt to Net Worth 0.03 0.05 0.05 n.a

Current Liab. to Liab. 1.00 1.00 1.00 n.a



Liquidity Ratios

Net Working Capital $1,506,118 $2,181,890 $2,906,101 n.a

Interest Coverage 0.00 0.00 0.00 n.a



Additional Ratios

Assets to Sales 0.84 0.95 1.13 n.a

Current Debt/Total Assets 3% 5% 4% n.a

Acid Test 31.37 19.93 22.84 n.a

Sales/Net Worth 1.23 1.10 0.93 n.a

Dividend Payout 0.00 0.00 0.00 n.a









[Name] and [Name], Co-Founders Page 25

Appendix



Table: Sales Forecast



Sales Forecast

Month Month Month Month Month Month Month Month Month Month Month Month

1 2 3 4 5 6 7 8 9 10 11 12

Sales

Row 1 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Row 2 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Row 3 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Total Sales $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0



Direct Cost of Sales Month Month Month Month Month Month Month Month Month Month Month Month

1 2 3 4 5 6 7 8 9 10 11 12

Row 1 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Row 2 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Row 3 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Subtotal Direct Cost of $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Sales









Page 1

Appendix



Table: Personnel



Personnel Plan

Month Month Month Month Month Month Month Month Month Month Month Month

1 2 3 4 5 6 7 8 9 10 11 12

Name or Title or Group $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Name or Title or Group $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Name or Title or Group $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Total People 0 0 0 0 0 0 0 0 0 0 0 0



Total Payroll $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0









Page 2

Appendix



Table: Profit and Loss



Pro Forma Profit

and Loss

Month Month Month Month Month Month Month Month Month Month Month Month

1 2 3 4 5 6 7 8 9 10 11 12

Sales $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Direct Cost of Sales $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Other Costs of $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Sales

Total Cost of Sales $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0



Gross Margin $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Gross Margin % 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%





Expenses

Payroll $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Marketing/Promotio $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

n

Depreciation $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Rent $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Utilities $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Insurance $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Payroll Taxes 15% $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Other $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0



Total Operating $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Expenses



Profit Before $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Interest and Taxes

EBITDA $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Interest Expense $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Taxes Incurred $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0



Net Profit $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Net Profit/Sales 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%









Page 3

Appendix



Table: Cash Flow



Pro Forma Cash Flow

Month Month Month Month Month Month Month Month Month Month Month Month

1 2 3 4 5 6 7 8 9 10 11 12

Cash Received



Cash from Operations

Cash Sales $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Subtotal Cash from $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Operations



Additional Cash Received

Sales Tax, VAT, HST/GST 0.00% $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Received

New Current Borrowing $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

New Other Liabilities $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

(interest-free)

New Long-term Liabilities $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Sales of Other Current $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Assets

Sales of Long-term Assets $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

New Investment Received $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Subtotal Cash Received $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0



Expenditures Month Month Month Month Month Month Month Month Month Month Month Month

1 2 3 4 5 6 7 8 9 10 11 12



Expenditures from

Operations

Cash Spending $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Bill Payments $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Subtotal Spent on $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Operations



Additional Cash Spent

Sales Tax, VAT, HST/GST $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Paid Out

Principal Repayment of $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Current Borrowing

Other Liabilities Principal $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Repayment

Page 4

Appendix



Long-term Liabilities $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Principal Repayment

Purchase Other Current $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Assets

Purchase Long-term $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Assets

Dividends $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Subtotal Cash Spent $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0



Net Cash Flow $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Cash Balance $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0









Page 5

Appendix



Table: Balance Sheet



Pro Forma Balance

Sheet

Month Month Month Month Month Month Month Month Month Month Month Month

1 2 3 4 5 6 7 8 9 10 11 12

Assets Starting

Balances



Current Assets

Cash $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Other Current Assets $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Total Current Assets $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0



Long-term Assets

Long-term Assets $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Accumulated $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Depreciation

Total Long-term Assets $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Total Assets $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0



Liabilities and Capital Month Month Month Month Month Month Month Month Month Month Month Month

1 2 3 4 5 6 7 8 9 10 11 12



Current Liabilities

Accounts Payable $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Current Borrowing $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Other Current $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Liabilities

Subtotal Current $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Liabilities



Long-term Liabilities $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Total Liabilities $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0



Paid-in Capital $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Retained Earnings $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Earnings $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Total Capital $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Total Liabilities and $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0

Capital



Page 6

Appendix



Net Worth $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0









Page 7


By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!