Matt Motter
(760) 815-7183 • motter01@gmail.com • mattmotter.com
SUMMARY OF QUALIFICATIONS:
Skilled environment artist with an ability to work on a team, communicate, stay on task and
follow strict guidelines in order to produce assets in a timely fashion, in keeping with the limits
and style asked to be reproduced. Able to work under high stress situations. Adaptive ability to
incorporate an optimized workflow into any pipeline, quickly creating assets with good edge
flow, efficient UV mapping, photo realistic and hand painted textures.
SOFTWARE / TECHNICAL KNOWLEDGE:
Maya UV Unwrapping
3D Studio Max Modular Modeling
Photoshop High & Low poly Modeling / Baking
zBrush Diffuse, Specular, Normal Mapping
Unreal Development Kit / UE3 Ambient Occlusion, Height Mapping
EDUCATION:
The Art Institute of California-San Diego, Bachelor of Arts, Game Art & Design June 2011
CREATIVE EXPERIENCE:
Team Corruption-Environment/Texture Artist
Sony Mentor Program with Joe Shoopack, Director of Art Direction, SOE
Game Prototyping was a team made up of 11 members in which we were given 2 quarters (6 months) to create a node based map
in UDK. The map was based on Everquest 2. We were supervised and critiqued every other week by Sony Online Entertainment.
Created and developed assets and textures based on Everquest’s styles, textures and color
palettes
Produced and developed original textures which provided the reference for the team
Based models on concepts provided by artists
Unearthly Challenge, Team Heroic Muffin- Environment/Prop Modeler
A team of 3 including myself, were given strict guidelines to adhere to. No more than 3 people, a total of 250,000 triangles, and no
more than 4096x4096 textures for spec, Diffuse, Specular and Normal. From this we had to portray "End Game" as a game level, or
occurrence that suggests an end is coming.
Generated main 3d structures for environment as well as 2d concepts based on team
consensus
Assets were generated while staying true to a photorealistic cohesion based on concepts
and color palettes
Produced tile-able texture sheet which provided for all textures needed.