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Tietojärjestelmien peruskurssi

Software engineering





Malin Brännback

Software Engineering

 Use of sound engineering principles

 good management practice

 applicable tools and methods for SD





 Before it was more like ad-hoc

SE

 More disciplined approach to programming

 increase time devoted to program design

 increase productivity through savings in

testing and maintenance



 gooddesign, good documentation, and

general control of the project

IRACI

 Begin with the idea

 where do ideas come from?

 Don’t ask what should this screen look like or What

should this system do?

 Turn them into: What can we do to increase sales?

How can we improve productivity of our sales

force? How can the user best work with this

information?

 Instead of how can this be done better? Ask how can

this be done worse!

Idea

 Be illogical

 try something different - instead of technical

journals; try a toy catalogue

 visualise the process

 form a mental model, walk through the model,

diagram the problem on paper

 The examples: imagine you are the kid playing the

game; contact management system; imagine you

are the sales person

Idea

 Break the bounds - why is there a Save

button?

 Talk to someone

 Brainstorm

 Relax

 Formalise and evaluate

Formalise and evaluate

 Does it make sense?

 Does it fit with the Enterprise-wide or

marketing goals

 What risks are involved

 What benefits are provided

 What are the projected costs

 Which idea is best

Establish the Requirements

= conceptual design

 goal-centred instead of user-centred

 create the project team

Creating the Project team

 The entire definition and direction of the

project will come from the project team

 significant responsibility

 must be carefully selected

 teams should include users, because they

know the business - they are domain

experts

Selecting the team members

 Too many cooks spoil the broth

 too many designers spoil the design

 still, when time limits become stressed the

problem is solved with adding manpower,

like dousing a fire with more gasoline,

 keep the team small enough to

collaborate effectively

The project team

A full team with full responsibility

 Then, a core team to do day-to-day work of

the project

 not more than 5-6 persons

 If the project is very large, break it down

into smaller pieces with one small team

assigned to each pieces

The full team

 Steering and oversight committee; representatives

from all areas that are directly or indirectly

affected

 regular meetings, responsible for communicating to their

departments

 access to all project documentation

 minimally, users and technical staff

 ideally; current and present users, managers of these,

support staff, subject matter experts, SW analysts,

designers, developers, SW quality control, technical

writers, technical support staff

Team members and responsibilities



 Record keeper;maintains the formal project

documents, requirements specifications, architectural

design documents

 Project manager;directs the project, decides when to

bring in specialists, etc.

 Decision maker; provides the authority to make final

decisions

 “Evangelist”;the domain expert with the vision - keeps

the project in focus

Setting the scope

 The scope identifies and limits the business or

functional areas affected by the application -

application domain

 how does the AD inter-operate with other products

 when defining the AD keep the project goal in

mind. Only those related to the goal should be

included - not something for everyone

Identifying the needs

 What the business needs to achieve and

what the user needs to accomplish

 task analysis - spend time with the users

Specify quality standards

 On top of basic business needs

 ease of use

 conformity to established user interface conventions



 maintainability



 reliability



 performance



 acceptable defect level



 compatibility with other systems

Defining the technical and marketing

specifications

 Minimal required hardware configurations

 Recommended

 operating systems

 network configuration

 language, database

 portability, reusability

 number of users, volume of data

Defining the technical and marketing

specifications

 Security requirements

 interface to other systems

 current technical standards

 time to market

 internationalisation

Prioritising the requirements

 Quality

 schedule

 features

 Pick two of these. There is a trade-off, e.g.

high quality and tight schedule - trade off

the features list

 “you must have the new accounting system installed

by the first quarter”

10 Myths of project planning and

scheduling

 We have no time to design the application

 we will save time and money if we jump into the

code

 stepping into a train without having time to travel!

 Scheduling is for the birds

 toplan for a certain amount of time

 make sure there is room in the plan

10 Myths of project planning and

scheduling

 Estimates are certain

 estimates are estimates

 to help convert numbers on a schedule, define risk

factor

 add time based on the risk



 make room for changes in the plan

10 Myths..

8 hours = 1 Day

 Keep two sets of schedules

 Pump up the pressure

 there is a difference between “How can I best

implement this?” and “What can I throw together

the fastest

 If the project is behind, add programmers

the project falls apart - look at the why and fix the

 if

why, Don’t just add resources

10 Myths..

 If we leave Chris alone it will get done

is always a Chris who can walk on water; only

 there

everybody else is keeping Chris busy for technical

advise

 Interim Releases are a waste of time

 how “done” are things

 We’ll Catch up!



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