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Black
(need to work on this ASCII art)
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by Sash
sash_rct2@hotmail.com
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Contents:
To jump to relative section, press Ctrl+F and use the code in the square
brackets. Starred (*) sections are not done yet.
A) Introduction [SAI]
B) Version History [SBV]
C) Walkthrough (+Controls) [SCW]
a) Mission 1: Veblensk City Street [SCa1]
b) Mission 2: Treneska Border Crossing [SCb2]
c) Mission 3: Naszran Town [SCc3]
d) Mission 4: Naszran Foundry [SCd4]
e) Mission 5: Tivliz Asylum [SCe5]
f) Mission 6: [SCf6] *
g) Mission 7: [SCg7] *
h) Mission 8: [SCh8] *
D) Secondary Objectives List [SDSO]
E) Cheats/Codes [SECC]
F) Legal Stuff [SFLS]
G) Special Thanks [SGST]
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Section A) [SAI]
Introduction
Welcome to my BLACK Walkthrough. This walkthrough covers the main eight
missions of the game, how to get past them on all difficulty settings and also
includes the locations of all the objects specified in the Secondary Objectives
of each mission.
BLACK is Criterion's (creators of the Burnout series) first, fierce shooting
game. The game "sticks two fingers up" (as it's been said) at the covert style
of gameplay, and encourages players to go in, guns blazing. It combines
beautiful graphics, realistic sound and interesting gameplay, into one of the
most intense shoot-em-ups on the PS2. The game is unfortunately let down by
a dissapointing storyline, short length and a lack of multiplayer mode. Let's
hope that Criterion can make a sequel on next-gen consoles.
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Section B) [SBV]
Version History
25/02/2006 - Game arrived and introduction, contents and version history
written.
28/02/2006 - Missions 1 and 2 written.
01/03/2006 - Corrected some spelling and grammar. Re-arranged parts and fine-
tuned Missions 1 and 2 and SO list.
02/03/2006 - Mission 3 written.
04/03/2006 - Mission 2 modified slightly. Mission 4 written.
08/03/2006 - FAQ appeared on GameFAQs. Added Legal Stuff and made a few changes
to most sections. Mission 5 written. Updated Cheats/Codes.
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Section C) [SCW]
Walkthrough (+Controls)
Welcome to the main walkthrough. Just as a note: I won't be summarising any of
the story. It's impossible to keep up with anyway, and doesn't make any sense.
The walkthroughs can be used for all difficulty settings. The only difference
is that on easy difficulty, you have a lot more Health Packs which you'll
find almost everywhere, and you don't have to do any secondary objectives.
On hard difficulty, you have no health packs, which means you'll have to
be more stealthy and use cover all the time. I won't specify where health packs
are.
All estimated completion times are based on the time taken to complete the
level the first time, and with all secondary objectives.
Black Ops mode will have a separate walkthrough at a later date.
I refer to the secondary objectives by their type. For example, "get the intel
objective on the wall" means simply pick up the file pinned to the wall.
Blackmail objectives can include laptops, safes etc. which you must destroy.
Intel objectives include files and briefcases which you must pick up.
Recon objectives require you to pick up a blueprint.
Armament objectives require you to find a hidden weapon in the level.
Controls:
The controls of the game can be customized for every button. This is the
default configuration:
X = Reload
[] = Pick up/switch weapon
O = Melee
/\ = Toggle suppressor (when available)
L1 = Aim/Zoom (when available)
L2 = Crouch
R1 = Primary fire
R2 = Throw grenade (when available)
^ = Change firing mode (when available)
V = Use Health Pack (when available)
= Change weapon
Left Analog = Move
Right Analog = Look/Aim
Start = Pause
Select = Objectives Summary
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Mission 1: Veblensk City Street [SCa1]
-------------------------------
Eight secondary objectives. One needed.
You'll start the mission in a small room. Your objective is to get to your
team. Head towards the door and pick up the Spaz located on the right
of it, along with a box of ammo for it. Blast the door off its hinges
(note that only some guns can "open" doors. In future levels you might
have to have a certain gun to get at some goodies).
Once outside, swap the pistol for the AK 47. The AK will be your primary
weapon for this level, unless you decide to use the Uzi which you can find
later. Go down the steps, emptying AK ammo onto the car at the bottom.
It'll explode sending the guy next to it flying. Use the car for cover and
take out the guys up the road. You can use the telephone booth on the right
pavement for cover as well, but since there's only two of them you should
have no problem taking them out without any cover at all. There's also a guy
in the building at the end of the road who'll shoot at you from the window.
Zoom with the AK to take him out. There's a small fenced in area where you
can find some grenades and pistol ammo.
Continue up the road, taking out anyone who comes near you. Use the
barricades on the road for cover, and you can use the Spaz since they'll
probably come quite close to you (the Spaz can't zoom). There'll be a small
tunnel to your left half way down the road. If you follow it you'll find
a crate of ammo for your Spaz and it will just bring you back to the steps
at the beginning of the level.
Back on the main road, there'll be a guy on the roof of the building ahead.
You can easily headshot him from the back. Some more enemies will exit
the building to your right. Take them out, and then the guys on the roof
of the building on the left. You should be able to see your team now,
but before you join them, enter the building to the right and pick up the
recon objective from the floor (the blueprint). Then go up the
stairs. You'll find some ammo up top and an Uzi which you can swap the
Spaz for, if you want to. This is the armament objective so you should
swap and then swap back. You probably are better off with the Uzi since
there's very little close combat for the rest of the level.
Jump off the top and join your team. Use the cars for cover and help them
take out any enemies who climb over the broken wall. There'll be some guys
up by the columns of the museum as well. You'll get a new objective to
assault the museum. The door will blast open and a few enemies will pour
into the street. Your team should deal with a few while you can take out
some yourself. Before entering the museum, go into the room on the left
where you can find a red laptop. Shoot it to get a blackmail objective.
Enter the museum, killing the guy behind the barricade and the one who
comes down the stairs. There'll also be two guys up on the first floor.
You can get them with your AK from down below.
The left wall of the museum will blow open and quite a few enemies will
enter the museum. They should be no problem for you. Once you've dealt
with them, go up the stairs of the museum, where there'll be an intel
objective on the wall before the stairs split. Go up the left stairs
and get another intel on the low wall behind which the two enemies were
hiding.
Approach the hole in the wall, but don't step into the street.
There's a guy with an RPG in a tower to the right. Instead, take out the
shooters in the windows on the opposite side of the street, as well as the
guy behind the dustbins. Then run across the street and swap either gun you
have for the RPG. The guy will fire his rocket at you the moment he sees
you, so get the RPG, hold L1, aim, and fire as quick as you can whilst he's
reloading. And then enjoy watching him collapse along with the rest of the
tower.
There's a little indent in the right wall of one of the buildings. Enter it
to find some ammo and a blackmail objective. Head down the alleyway which
previously held shooters. Don't forget to first get your AK, Uzi or Spaz
(or even pistol) back before continuing. An enemy will pop out from the
left, but you can get rid of him before he even stops moving.
Continue down the alleyway and you'll get a new objective to
take out the re-enforcements. They're not difficult to deal with, as long
as you use the cover given to you. There's ammo littered around the area
for you to use. Once they're all dead, you'll also see some men on the
roof of the garage.
You'll hear someone saying that the package has escaped the net, which is
your cue to enter the garage on your left. Many men will burst out into the
garage and your objective will be to take them out. You'll find that these
guys don't bother to wait at all and will begin emptying magazines on you
the moment they walk out the door. Use the walls of the garage as cover,
and your grenades if you have any. Shoot the cars to take out any standing
next to them. Your health packs will come in useful here.
Once you're done with them all, enter the little booth in at the entrance
of the garage to find another laptop to destroy. Go up the stairs, and pick
up the intel objective on the wall. Enter the door at the end of the
platform. Down the corridor, and the mission ends.
_________________________________________________
| |
| Average mission complete time: 10 - 20 minutes |
| |
| BMs: 3 |
| Intel: 3 |
| Recon: 1 |
| Armament: 1 |
|_________________________________________________|
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Mission 2: Treneska Border Crossing [SCb2]
-----------------------------------
Twelve secondary objectives. Three needed.
This is your first large level. It's not 15-20 like the last one, its
up to and over an hour long, depending on difficulty and the number of
secondary objectives you hope to get.
You'll begin with a glock with a suppressor. You need to find the Treneska
Border. Continue forward and up the hill ahead of you. Use crouch to avoid
being heard/seen. You need to shoot the two enemies below you in the head
before they walk towards each other, with the pistol. Once done, get their
AKs.
Continue forward to a small camp where an enemy will be on guard. Two more
will appear from the right and then another two down the path to the left.
There's a Spaz in the camp as well as some ammo. I reccomend swapping the
glock for the Spaz since this level will require it a lot.
You have a choice here. You can either take the path to the right, which
involves going through a cave, or the left which takes you the long way,
but with more enemies to kill for ammo.
In the cave, there will be two enemies guarding the entrance which might
be a little hard to kill due to lack of cover. This does lead me to bring
up an important point. You'll noticed that the enemies take an amazing
amount of bullets before they collapse and die. I reccomend that you reload
after every battle, no matter how much or little ammo you have in the
current magazine.
Enter the cave and switch to your Spaz. There's some ammo around the fire.
Continue through the cave and take out the two or three enemies waiting
in the clearing. Keep going through the cave and take out the guy who's
guarding the exit. Had you taken the long way around, you would have ended
up here in the end, just had to take out some more enemies on the way.
This is the Treneska Border. It's at this point you'll realise that the
primary objectives are easier said than done. Your new objective will be
"Cross the Border". Sounds easy...
Two choices here. If you want to choose the easy route, read this
paragraph. If you want to use the challenging route, read the next
paragraph. For the easy route, rather than dropping down over the ledge
in front of you into the border, continue up the path to your left.
There'll be a guy here, so watch out. Once at the top of the hill, continue
down a path which brings you to a bloke standing next to a red tank.
Blow up the tank to take care of him and open up the fence. Now work your
way up the border on the left side of the bridge. Some enemies may use the
bridge to shoot at you from above, so keep an eye out for the direction of
where you're being shot from. There's no easy way of doing this part, so
you're just going to have to keep trying.
For the more challenging route, follow this paragraph. But it's not easy.
Drop down over the little step at the end of the cave. You can't go back
now, so you're stuck. Go to the left and round the back of the bridge. The
easiest way to get past this part is work from one end to the other, using
the barricades as cover. The enemies here are merciless. The alarm will
sound the moment you fire, and then they'll all be on you. Take out the guy
at the end, by the red tank, and then the rest who are at this end of the
field. Once you've done that, you can proceed up the field. I reccomend
using the left side. Some enemies may use the bridge to shoot at you from
above, so keep an eye out for the direction of where you're being shot
from. There's no easy way of doing this part, so you're just going to have
to keep trying.
Once you reach the end, take out the guy in the tower, as well at the two
behind the sign on the right. There's also two at the base of the tower.
Go into the building on the left of the gate, and shoot anyone who is in
there. Run across the gap separating your current building to the one
ahead of it. There's two people in here which you need to deal with.
Once they're done, go to the top and take out as many as you can from the
window. There's a BM objective in here, in the form of a safe.
Head back downstairs and shoot as many as you can from the doorway. Use
the boxes as cover and take out the enemies shooting at you from the
windows (if you didn't get them before). There's no set method of doing
this part, either. Just use the cover given to you and mow down anyone
you see. There's a guy in the tower at the end who manages to see you
from wherever you stand in the area. There's also a guy at the base of this
tower. In the second building on the right of the field you can find
another BM objective. There's an intel in the first building on the right.
As you're searching for secondary objectives and ammo a few more
enemies will pop out from buildings and from behind them as well. They
can sometimes catch you when you're not expecting it, so be on the lookout.
Once all are dealt with, make your way to the exit of the area. There's a guy
with an RPG at the end of the road here. He reloads quite fast, so you'll
need to keep moving. As long as you walk diagonally forwards when you hear
the RPG go off, he'll miss you completely. Once you're in decent range, aim
and fire. Here's where you'll learn your lesson if you haven't remembered
to reload. If you have to reload halfway through shooting him, he will get
you with his RPG and it will deal a lot of damage.
Once you've killed him (he uses his close range weapon if you get within
a few metres of him), crossing the border is complete. However, before
continuing, head back and enter the building on your right (last building
of the border) to find an intel inside.
The next part is to pass through the canal. There's two blokes here, so get
rid of them using the demolished truck as cover. Your first checkpoint will
come when you pass through the next truck along the canal. You can't go
back now, but if you die, you'll return to this point. There's another enemy
at the end here.
Exit the canal, and head down the path to the left to find a small outpost
with two guys guarding it. There's some ammo inside and a BM objective.
Go back to the main road and continue along it. There's groups of two enemies
along the way who you deal with fairly easily. If you roam around the middle
hill in the centre of this area you will find an RPG, the hidden armament
objective. Continuing down the road, rather than turning left go up straight
up a hill to find two guys guarding some RPG ammo.
Go back down to the main road. This is the next big battle. You have to cross
the bridge. Some guys will be guarding the entrance, which is actually the
only hard part of this area. Once you've dealt with the guards at the
entrance (use trees and logs as cover), you can use the barricades along
the bridge as well as the vehicles as cover to take out the enemies along the
way. Watch out for explosive barrels. Your enemies will take the opportunity
to destroy them if you're hiding behind them.
There's a bloke in the tower at the top left who can see you even behind some
of the barricades, so deal with him first. The enemies keep coming here, but
soon you'll find yourself at the end with two enemies who use the building
at the end as cover. Have some fun and just charge, blasting them at close
range. There's an intel objective in that building.
Your next primary objective is to find the Merkanji Farm. It's relatively
simple. There's no enemies around here. You'll find yourself in an open plain
with many barricades, but it'll be quiet. Continue up and soon you'll come to
a small camp. There's health packs (if available) inside, as well as ammo and
first aid kits. And even grenades. But it's also heavily guarded and the fact
that you only have one or two trees as cover doesn't help. Around six or seven
enemies will attack you at the same time here. The entrance to the camp is
at the left. Once you're in, you can't get back out, so make sure you deal
with as many as you can before entering. Once you're in, more will appear. The
Spaz is good here, since its all close range, but you might find it annoying
if you miss and take bullets while reloading. I reccomend using the AK if
you're low on health, but the Spaz is more fun.
Pick up all ammo and grenades. Now you have to use your Spaz. You have to
pass through a tunnel between two mountains. There's a checkpoint here.
A powerful enemy who I'm going to refer to as Shotgun Man will appear
here. There's two Shotgun Men here. They take stupid amounts of AK ammo to
kill, and two shots of a Spaz, depending on the range you're firing from.
Both drop first aid kits.
Once you've exited the tunnel, you'll come aross a group of enemies on your
right. It is very hard since there's a lot of them and no cover at all.
There's also two on your left who shoot you from behind. Use the wall as some
cover and the thin trees if you can. Aim for headshots here; its the only way
you can get rid of enemies quickly without reloading half way through and
taking bullets.
Once they're dead, you have a choice of "lanes". All three lead to the farm,
though the middle one has the most enemies, but also has the recon objective.
There are two enemies guarding it, and when you kill them, some more will be
attracted. They're not too hard to kill from a distance, due to the shape of
the terrain. Once you have the blueprint, continue to the farm. Your team
isn't there, so you have to search the farm house, which is the large building
at the end (NOT the tall one). Before you get there, there's a BM next to the
TALL building on the right. Simply destroying the large tanks will probably
destroy the BM as well. On the bottom floor of the farm house there's a BM
objective in the form of a laptop in one of the rooms.
When you get to the top, get the intel first and then the next fight begins.
You should take some enemies out from up here, and then go to the middle
floor and take out the rest from the window there. Some will attempt to
get you from behind by coming into the building. Make sure you can't be seen
from the window while you turn around and deal with them. Once you've done
as much as you can, head back outside and kill any enemies left over. The
enemies will keep coming so you're going to spend a lot of time here.
Your next objective is to clear all five outhouses. I would take the one to the
right of the farmhouse first, and then the one on the left. You can actually
shoot both enemies of the second outhouse from the window of the bottom room of
the farmhouse, thanks to the perfect collision detection system.
Once you've done the two nearest the farmhouse, proceed to the one right at the
opposite end of the field. There's only two enemies in each outhouse. Once
you've done this one, three out of five will be taken. The last two are a lot
harder. Number four which is NOT the tall one, has two Shotgun Men. They're
not nice, but since you're out in the open, you have some cover. Use the AK,
not the Spaz since they'll probably be at a distance, and they can't aim as
well as you can from far away.
The final outhouse is the tall one. As you're climbing the stairs, a Shotgun
Man will come down as well as a normal enemy. There's also a third guy at the
top. There's an Intel objective on the wall here, which you can collect after
Dealing with Shotgun Man. I recommend using the Spaz here. And it's better to
lead him down into the open. He can deal a lot of damage to you in a cramped
area like the stairs, and his backup will be shooting you at the same time. You
really don't want to have to go back to the last checkpoint, since it was a
really long way back. So play it safe, and don't try and be clever.
Once all the outhouses are clear, make your way out of the field to end the
mission.
_________________________________________________
| |
| Average mission complete time: 50 - 90 minutes |
| |
| BMs: 5 |
| Intel: 5 |
| Recon: 1 |
| Armament: 1 |
|_________________________________________________|
-----------------------
Mission 3: Naszran Town [SCc3]
-----------------------
Twelve secondary objectives. Three needed.
Welcome to a big step up from Mission 2. Naszran Town is a long and fairly
tough level, but as long as you know what you're doing it shouldn't take you
more than about an hour or so.
You'll start with McCarver on a road leading to a graveyard. You'll have the
Uzi as your weapon which is decent for taking out enemies at a medium range. It
has a great zoom and deals a lot of damage. As you approach the graveyard,
she'll tell you that Intel reports snipers in the area. Enter the graveyard and
immediately run to crouch behind the nearest gravestone on the RIGHT of the
main road/path. Wait until you hear the sound of the sniper shooting you and
then get up, and run to a gravestone further up. Continue doing this, every
time he fires, while he's reloading, run to a gravestone further up. Soon
you'll come to a fence which you need to go around, and then continue using the
gravestones for cover. When you're close, you'll see that he's in the top
window of the building ahead of you. The moment you fire at him from a decent
range, he'll stop with the sniper and fire normally. Many enemies will appear
from the building, which might be a little difficult to take out since they can
destroy the gravestones with ease. In this entire mission, since its mainly
outdoors, you should aim for as many headshots as you can. You'll find
throughout the level many enemies will attack you at once, and there will be
little or no cover.
Once the enemies outside are done (don't forget to pick up the AK), go into the
building and go down the stairs to find a BM objective in the form of a safe.
Then go up the stairs, shooting the bloke who comes down, and pick up the intel
pinned on the wall. There's two or three enemies upstairs so take them out with
the Uzi or the AK. Since it's close range, you should have no problems.
Grab the ammo littered around and the grenades. There's sniper ammo around the
place, as well as the sniper itself located at the window by the stairs.
There's also an Uzi suppressor in the boxes in the centre of the room. You now
have to use the sniper rifle to take out the enemies who appear from the
building at the end of the graveyard. They tend to hide behind gravestones, as
you did on your way over here. Take them out when they step out from behind the
gravestones. There's quite a few of them, so you'll need to move fast. The
sniper rifle has two zooms 2x and 5x. Use the 2x when you want to see where the
enemies are hiding, and then the 5x to take them out. They only take one shot,
but the head is the most dramatic, since every enemy seems to have an
uncontrollable reflex which makes them jump six feet into the air as they die.
Use both windows to take out the enemies, but NOT the hole in the wall. A
couple may also come from the other side of the graveyard. Once the first batch
is done keep an eye out with the sniper rifle on the road. Two Shotgun Men will
be running towards the building, not bothering to use any cover. If they get
into the building they will come right up behind you. And two Shotgun Men is,
pretty much, hell. So take them out with the sniper rifle as they're moving.
Since the bullet takes a split second to reach the target, you need to aim
slightly in front of them as they're running. Moving targets are hard to take
out, but if you do it will save you a load of health packs (on hard difficulty,
it's a must).
Another small batch will arrive, and you just need to do what you did before.
Once all are done, move out into the graveyard towards the building at the end,
on the left. There's a guy at the top, so take him out first with the sniper.
Then proceed to take out the few guards who are guarding the entrance to a
small building at the end of the graveyard. (Note: If you want to swap your
sniper rifle for the Uzi you dropped back in the building, or the shotgun the
Shotgun Men dropped, you can, but you'll be getting the sniper back later in
the game, anyway).
Once you're in this building, you can't get back out, so ensure you have all
ammo and all SOs you need. Continue through the little building and you'll see
three guards outside. Take them out, should be no problem. There's a checkpoint
now and it's in a perfectly placed spot. Keep moving forwards, through the next
little building.
There's a patrol man here, so take him out and then the rest of the
enemies will begin firing at you as if they're terrified you have rabies (or
bird flu). They won't stop, and if any do, there's some more to shoot at you.
There is no way at all that you can take out all of them simply by going in,
guns blazing. Instead, go right to the end of the graveyard, and then all the
way to the right as you can, towards a fence. Blow up the barrels to knock it
down, and then continue through towards the building on the right (sniper
position 1 of 2). Come from around of the building, taking out as many enemies
as you can. Then just run into the building and pick up the sniper rifle. Now
it's just what you did before, but many enemies will come right into your
little hideout. You can snipe everyone, even the guards of the building on the
other side. There's no set way of doing this, so just snipe as many as you can
and then leave.
AK anyone who comes near you as you cross the bridge to the next building
(sniper position 2 of 2). There should be some guards of this building, so take
them out and there might be a guy on the roof, unless you sniped him from the
other building. Once into this building, you need to take out any re-
enforcements who come your way. Just the AK and just stand in the doorway.
Since it's a bottleneck, and enemies who come into the building will get mowed
as soon as then enter. It shouldn't be at all difficult for you. They'll come
from the left and the right of the graveyard, so be on the lookout.
Once done, McCarver will tell you the ground is clear, which is your cue to
move out. There's a bloke on the roof of the building at the end of this
graveyard, and a few more will come up to you as you approach the building.
Before going into the building, go back to sniper position 2 of 2. Behind it,
right near the left wall of the graveyard, is a small hut. You'll need to blast
open the door with a shotgun. Inside will be the armament objective, the M203
grenade launcher and a BM objective. The M203 can help a LOT in the following
parts of the mission, so swap it for your sniper rifle. It has a bloody huge
range, and can take out the biggest of buildings. Ammo for it can be found
amongst the barricades next to the hut.
Continue into the house at the end and take out the two guys who shoot from the
windows. Inside the house is an intel near the sofa. Pick it up and continue
through the house. Blow away any doors you come across. Drop into the basement
and there's a BM on the floor in the form of a safe. Follow the tunnels and
take out the two enemies you encounter along the way. There's a health pack
here if you're playing on easy or normal difficulty. Blow away any brick walls
in your way with grenades or the M203, if you don't want to waste AK ammo.
You'll now be presented with one of the coolest sounding objectives so far.
"Cross Sniper Alley". Sniper Alley. What a name.
You have a choice now. Feeling confident? Read this paragraph. Feeling that
you're better off playing it safe, or you're not too good at the game yet? Read
the next paragraph. If you're confident, then use the M203 instead of the
sniper they give to you. Just run into the open and any muzzle flashes you
seen, aim at them and fire a grenade. It's blast radius is so large that it can
take out multiple enemies and buildings at the same time. Continue round the
corner and an RPG guy will be at the end. Again, fire the M203 at him, but
remember to give it more air this time. You'll be amazed at its distance.
There's an AK bloke on the right, who will with a well aimed grenade. Continue
down the alley, and switch to the AK. There's an RPG at the end which you can
switch for the M203 if you want to. They both pretty much work in the same way,
and do the same thing, though one is heavier, whilst the other has limited
ammo.
Feeling that you're not up to it? Then pick up the sniper rifle. Take out the
two enemies ahead of you with it (crouch to see them better) and then peek
around the corner with it, to see the head of the RPG guy. Take him out, and
then AK the guy at the top right. Continue down the alley, and switch to the
AK. There's an RPG at the end which you can switch for the M203 if you want to.
They both pretty much work in the same way, and do the same thing, though one
is heavier,whilst the other has limited ammo.
AK the guys who are around here, and then take out the RPG guy ahead of you,
and the one on the building in the distance on the left. There's also some
enemies around that building, who you should take out now, from a close
distance, of course. There's an intel in the building here as well.
Continue back to where you got the RPG and along the alleyway. It's pretty
obvious where you need to go.The building you're faced with now is your ticket
out of this area of Sniper Alley. There's stupid amounts of enemies who come
out of the building. Though I'm not a big fan of grenades, this part calls for
them, so use them wherever you can. Note that you can shoot them (or in the
general area of them) to make them explode faster. There's some boxes inside,
and amongst them you can find an AK 47 suppressor. It's no use, since the rest
of the level is a big firefight, but it sounds really cool when you fire with
it on.
Go upstairs, and a Shotgun Man will drop down. AK him in the head. No room for
error here. If he kills you, you have to go back to the start of Sniper Alley,
which you don't want to do at ALL. Continue upstairs. There's a BM here.
Continue into the adjacent room to find an intel on the wall. There's grenades
and ammo littered around here, so use them. Go downstairs and continue through
the basement. A guy will be faced away from you and guarding the recon
objective for this level. Headshot him from behind and grab the recon. Continue
out and you'll emerge into Sniper Alley part two, also known as, Loads Of
Blokes With RPGs. Continue straight and AK the guy in the distance. There's a
small indent to your right where you'll see three guys who you can take out
easily. You need to go around here, you can't hop over the low wall.
Go forward into a long alleyway. Head left to a dead end to find a health pack.
Head back the other way along the alleyway, AKing anyone who comes your way.
There's RPG Man 1 in the building at the end of the alley. Use the M203 or your
own RPG to get him. Two or three blokes will emerge from this building, so take
them out. Once done, enter the building to find RPG ammo, an RPG if you don't
have one, an intel and a BM. As well as some ammo and a health pack.
Go back into the alleyway and turn left. RPG Man 2 is in the building at the
end here. There's a guy at the end here, and you'll see some at the top right
as well. Continue straight and turn right, as the alley goes. A bloke will be
right next to you on your left, so make sure you're ready for him. Continue
through the alleyway and three enemies will appear on the small hill ahead of
you. You'll notice the low wall you came across earlier. One or two enemies
will shoot from the hill on your left as well.
You'll emerge into an enormous battlefield. The enemies will start pouring out.
There's an RPG guy on the right, and two on the left. There's a great lack of
cover in this area, so you're going to find it hard to take them out. Pick off
as many as you can from a distance, and then rush forward and use the walls and
cars as cover.
Once all are done, a machine gun will appear at the end of the alleyway. Take
him out with the RPG. Make sure the reticule goes black before firing. You'll
know if you hit it or not, since it will erupt into flames. There's some more
enemies to take out on the balconys of the building at the end, and some more
who emerge from the doorway. Once they're all done, enter the building and the
mission ends.
_________________________________________________
| |
| Average mission complete time: 50 - 90 minutes |
| |
| BMs: 5 |
| Intel: 5 |
| Recon: 1 |
| Armament: 1 |
|_________________________________________________|
--------------------------
Mission 4: Naszran Foundry [SCd4]
--------------------------
Eleven secondary objectives. Three needed.
You'll start on a bridge overlooking a small street, if you can call it that.
You start with the G36C, an impressive weapon which I reccomend you keep for
the entire level. It has a great range and impressive accuracy. From the
bridge, pick off as many enemies as you can on the street below. Then head down
the stairs on your right, taking out anyone who approaches you. In the street
below, use the cover given to you, and also make sure that you keep an eye out
for destructable objects. As you continue down the road, a Shotgun Man will be
wandering around among the enemies you're killing. You probably won't notice
him unless he actually shoots you. Aim for the head, since he has no trouble
coming right up to you and shoving a bullet in your stomach. You should replace
your second weapon with the shotgun.
When you come to a fork in the path, explore the nearby building to find a
Blackmail objective. Then continue up the right path and take out the enemies
waiting for you. Once you reach two bridges, use them to take out the enemies
waiting below. Since the collision detection is so good, you'll have to make
sure you aim correctly. Even an inch too far off and you'll hit the railings.
Once all enemies are done with, continue forwards, into the house at the end of
the bridge. In the far right corner is the Recon objective. Drop through the
hole in the floor and back onto the street.
Continue down the road until you see a bridge with a guy on it and some guys
patrolling the area below. When you're close enough take them out, but don't go
into the are until you've taken them all out. You now have to navigate through
a minefield. The mines can do a lot of damage if you hit them, so watch out.
The good news is that you can detonate them with your weapons and also force
enemies to step on them. Note that some will cause chain reactions so don't
stand in the path of them. Blow open the door of the first hut on your right to
find a suppressor for the G36C. Shoot your way through the minefield. Some
enemies will be near some of the large gas tanks, which you can make explode
with a few bullets. It should be common sense how to get past this. Detonate
any mines you see on the ground, and just proceed forwards. Once you get to the
last hut there's an Intel objective inside.
Go through the gate into minefield part 2. There's a guy on the bridge above
you, and a few more to the left in a small area off the main minefield.
Continue forward after picking up all ammo. You'll emerge into a small clearing
with a little trench running through the middle. There's some people on the
bridge ahead of you, some more on the floor with you, and to top it off,
there's an RPG bloke in the tower on the bridge. To kill two birds with one
stone, take out the truck on the bridge. It will kill anyone on the bridge and
take out the tower. Then deal with the guys on the floor with you. Once it's
all done, enter the tunnel system.
Keep going straight until you come across a bloke walking away from you.
Headshot him from behind. You should keep the suppressor on. You'll get a
checkpoint here and then a Shotgun Man will come along. Should be no trouble
for you since you're alone and there's no other enemies to deal with.
You'll soon emerge into a small alleyway with two dudes waiting for you. Take
out one and the other SHOULD simply drop like a stone since McCarver's helping
you with her sniper rifle from one of the chimneys. As you continue through the
alleyway, three more enemies will appear, followed by two more and one on the
roof/bridge. There's a small firefight now, right outside the warehouse. It's
dead easy to complete. Plenty of cover and plenty of first aid kits. And lots
to blow up.
Enter the warehouse. Now ensues a stupidly long and frustrating firefight. You
will really get annoyed at the ammount of ammo it takes to kill one enemy. It's
too much and sometimes takes the fun out of the game, especially when you're
low on health. I have a few tips for you, but apart from that, you're on your
own. There's no exact way to do a fight like this.
Firstly, make sure you destroy anything which will explode, automatically
taking out anyone standing near it.
Secondly, pay attention to the direction of where you're being attacked from.
Thirdly, ensure you take out any Shotgun Men first, and the machine gun bloke
at the end of the fight, before anyone else.
Fourthly, and most importantly, don't aim anywhere apart from the head.
Once every single enemy is down, including all Shotgun Men and the machine gun
bloke, explore the shed at the very right of the warehouse to find the hidden
Magnum and some ammo. Swap it for your shotgun. It's a one-hit-kill weapon, has
a great range, and one of the coolest reload animations. There's also a BM in
the shed.
Back in the warehouse, climb the stairs in the far left corner. Grab the intel
on the left wall at the top of the stairs, and then continue out of the door on
the left. Walk up the platform circling the gas tank. Some enemies will shoot
you up here, but they're easy to take out. At the very top of this tank is some
more Magnum ammo. Use the stairs to get to the next gas tank, and take out the
two guards. Circle down this one and you'll emerge into an alleyway. A small
firefight will ensue here. Use the boxes as cover and use your Magnum since
it's medium range fighting. McCarver will help you further down the alleyway in
a little clearing. There's a Shotgun Man again amongst the enemies. McCarver
will deal with him.
Follow the path. You'll notice a ramp down to your right. Go down it and round
the right to find some more Magnum ammo. Back to the main path, head over the
short bridge and round the corner. Two guys will attack you. Again, put the
Magnum to good use here. Continue forward and pick up the RPG. There's an RPG
man on the enormous gas tank you were on previously. Use the RPG on it to see
one of the most over the top and spectacular explosions ever. Then for the fun
of it, take out the other one. Pick up your weapon again and continue straight.
There's an intel under the stairs here, so make sure you get it.
Enter the weapons factory. You have to destroy all weapon making machines. They
take some time to destroy. One is on the ground floor, the other three are at
the top. Since it's a cramped area taking out the enemies may be a problem, but
there's plenty of cover for you. As you go up the stairs to the rest of the
machines, pick up the Intel on the wall. There's three or four dudes here, and
also there's two across the gap in an opposite room. Take them out and then
shoot the laptop near them. You can't actually go into the room, so don't try.
Destroy all the weapons manufacturing machines, and then head back downstairs.
A few more enemies will have appeared, this time carrying P90s. The P90 isn't
as good as the G36C for this part of the mission. It does a lot more damage and
can hold a lot more ammo, but is a lot less accurate. I would keep the G36C. Go
back into the room from which you entered the weapons manufacturing area. On
the other side of the room a door will have opened up into the smelter aread.
Step into the area to get the new objective. You have to destroy all the
smelters. Take out every enemy you can see from the doorway with the G36C,
suppressor attached. Then comes the final big firefight of the level.
Enter the room blasting away anyone who comes near you. Shotgun Men may be
floating around the area, so remember to concentrate on them rather than other
enemies. Use the stairs and railings as cover, and keep an eye out for enemies
which appear behind you. The firefight will leave you running low on health
constantly, so now's the time to use the health packs if you have them. Once
all enemies are dealt with, go right to the back of the area to the room which
is guarded by two blokes. Inside is the final BM. Back into the smelter area,
go up the ramp to your right and pick up the final Intel on the wall. Now all
you have to do is shoot the red tank on the side of every smelting machine.
Don't forget to stand back, especially since one of them is difficult to hit
from far off. Once they're all done you'll have to deal with another small wave
of enemies before heading back out of the area to end the mission.
_________________________________________________
| |
| Average mission complete time: 50 - 90 minutes |
| |
| BMs: 4 |
| Intel: 5 |
| Recon: 1 |
| Armament: 1 |
|_________________________________________________|
--------------------------
Mission 5: Tivliz Asylum [SCe5]
--------------------------
Twelve secondary objectives. Three needed.
Another step up from Mission 4. The Tivliz Asylum is basically your classic
shoot everything that moves, level. No stealthy stuff, except for one small
part of the level. Apart from that, it's gunz (yes, with a "z") blazing through
the entire level.
Note: I won't mention cover all the time. In this level cover is vital when
fighting, as are first aid kits. If you have health packs use them the moment
your health drops below half; there's plenty in the level, providing you are on
normal or easy.
You'll start in a small tunnel with two companions. Your primary weapon of this
level is the MP5. A powerful gun, at long and medium range. Ideal for this
level. Continue forward and drop down the hole in the floor. You'll emerge into
a courtyard. Follow your companions out into a natural battlefield. Tanks,
boxes, trucks and to top it off, a crashed airplane.
Crouch behind the boxes and pick off the guy on the bridge in front of you.
Continue round to the left and take out the few more who approach you. When you
continue forward and move under the catwalk, you'll notice an RPG guy on the
catwalk ahead, along with another normal enemy further along. Take out the RPG
guy first (obviously) with a clean head shot, then the guy further along.
There's a few more shooting you at the same time from straight ahead, and
there's a machine gun there as well. Grenade the machine gun, or keep shooting
when the reticule goes black (watch out that you're not shooting the truck).
Once the machine gun is dealt with, continue round the left and straight on. A
few more will jump down from the wall on the left, so take them out before they
can start firing. Round the corner into a sort of sheltered area. There's
grenades in here. Quite a few enemies will approach you here, as well as a
Shotgun Man (or men). The moment you go round the corner (as the path goes)
another RPG guy will see you and fire. Take him out quickly before he can fire
again, and then the guys straight ahead of you. A few will also be shooting you
through a small hoop on your left, so headshot them. Before continuing, head
back to the sheltered area. Right ahead of it is a small opening, in which you
can find the first BM objective.
Follow the path, taking out anyone who comes near you. Another RPG guy will be
in the third or fourth window in the main, big building ahead of you, on the
top floor. Might take you a while to find him. To take him out, go back to a
small area surrounded by white tanks. In this area there's an RPG and some
ammo. Switch it for your Glock or the Uzi, if you picked it up. There's also a
small room with an Intel in it.
RPG the RPG guy, and then switch back to the MP5 and take out the normal
enemies. Keep following the path to the left, and once they're all done, your
new objective will be to destroy the fortified entrance. This is very easily
done. RPG the guy in the window, second floor, middle window. Keep shooting
anyone who comes anywhere near you. There's an endless flow of enemies until
you get rid of the machine gun and gain access to the interior. Use the truck
as cover, and then just throw grenades at it. The entrance will blast open
allowing you to go inside, though you've been told to hold your position.
Inside, drop down to reach your first checkpoint. Continue through this area,
which I have no idea what it's meant to be. Follow the tunnel, and up the
stairs to get the MP5 suppressor. Attach it, and then shoot the guy silently in
the head who's facing away from you. Enter the enormous hall. It has many
balconies. In the middle of the hall will be a shotgun guy. Don't try and get
him in the head, cause if you miss, he will do damage. Instead, silently pick
off the guy on the balcony ahead across the hall from the entrance.
The Shotgun Man will have gone round the back of the small forklift/caddy
thing, so blow it up to get rid of him. Quite a few enemies will now pour out.
Might be hard to take out due to lack of cover, and they can get you from all
angles. Take them out one by one, and always aim for nothing by headshots. They
take about a clip of MP5 ammo each to kill if you try just shooting them
anywhere else on their body.
There's some guy in the balcony ahead of you, and one up the stairs on the
right. Once all are dealt with, go up those stairs and follow the platform.
Watch out for the Shotgun Man who comes along here, and maybe one more normal
enemy. You'll now enter a series of cells with an isle in the middle of them.
The cell walls are very easily breakable, and oddly satisfying, so make sure
you break each one you come across.
Now will come a new enemy; the shielded enemy. They cannot be killed face to
face with normal ammo; only grenades. You need to get around them before
killing them. A shielded guy will come a long in the isle, along with a shotgun
man. Go into the cell on your right and shoot down the wall to the next one.
Take out the shotgun guy with a grenade, and it might get the shielded enemy as
well. Note that he is VERY powerful so don't get into his line of site too
much. Continue straight, taking out any normal enemies who come at you. Go
around the shielded enemy and pop him in the head with a well place bullet,
through one of the doorways behind you. Now explore all of these cells, on both
sides of the isle. Some can only be entered by breaking down the wall from
another cell. One of the cells contains a BM, another contains the M16, which
is the hidden weapon for this level. A powerful gun, but save the ammo for a
later fight.
Continue down the isle, round the corner and you'll emerge back into the
hallway. Take out the three guys on the catwalk above you. Note that one has a
machine gun. And watch out for the Shotgun Man directly on your left. There's
no way for me to explain this (at least, no NEW way) so just do what you've
been doing so far. Headshots and cover.
Continue down the long room where the shotgun man was. If you're on normal or
easy, many health packs will be here. On any difficulty there will be loads of
ammo as well. At the end of the room is another Intel objective. You can tell
something big is about to happen.
Sure enough you'll find yourself faced with a bathroom which is clearly taken
from the film "The Rock". There's two balconies on either side, both which will
have enemies shooting you. Two options here. Either stay on one side of the
bathroom and take out the enemies on the other balcony, then repeat on the
other side, or stand in the doorway and take out anyone you see. Either way,
this fight is not difficult (not yet, anyway). Once all enemies are dealt with,
and you've demolished the bathroom, go through the right doorway at the end of
the bathroom and up the stairs to the balcony. There's an Intel up here, at the
end, so get it. A few enemies and Shotgun Men will enter the bathroom below
you. Take them out, and any who try and come upstairs to get you. Once the
bathroom is clear, go back down and up the opposite stairs to the other
balcony, where there's a Blackmail right near the doorway.
Back down to the bathroom, and out through the doorway at the end of it (not
where you came in).
Now here's a challenging fight. Two shielded enemies, loads of normal enemies,
some machine gun blokes, and a few Shotgun Guys thrown in for good measure. All
to be done in another block of cells with an isle through the middle. To make
this a lot easier, use any grenades you have on the shielded enemies. Some
enemies will also shoot you through the glass from the huge hall, but cause of
the glare, you can't get them yet.
Dart into the cell right ahead of you when you exit the bathroom. This is the
first one on the right. Shoot down the wall, and the next and the next, so you
have a clear line of sight down the entire row of cells. Firstly, shoot any
enemies who come into the cells, These will probably be normal enemies, but a
few Shotgun Men may also try something clever. Take them out with headshots, as
usual.
Next, continue forward and throw grenades BEHIND the shielded enemies. That
way, you're sure to get them. Once the first shielded enemy is done, move onto
the next one, and again, grenade him from behind. Finally, you need to deal
with some more normal enemies and a few machine gun blokes who come around the
corner into the isle. One Intel and one BM in the cells here, so make sure you
get em. Might be some ammo in some cells as well, so take a look. ensure you
pick up every first aid kit and every health pack (if available).
Once you're back out into the huge hall, Take out the guy ahead of you and on
the level above you, then the guy on the level below you. Some random bloke may
have somehow managed to get behind you and will shoot you through the glass
from inside the cells. Due to the glare, you can't shoot him from outside, so
go back into the cells and take care of him.
Follow the walkway around the level you're on, or take the bridge if you really
don't need a little rest, until you come a ramp. Two guys will come up this, so
watch out. When you're done, continue down and enter the stairs. A checkpoint
will come up here, so you know something's going to happen.
The rest of the level is made up of two firefights, the first being a warm up
for the second.
Down the stairs, and before entering the main room in front of you, grab the
Recon objective in the small room nearby.
Enter the main room. A flood of enemies will come up to you. A few shotgun men,
but mostly normal enemies. Use the columns for cover, and headshot everyone,
WITH THE MP5. And I mean everyone. Nothing else to say really. Just common
sense. Once all are done, collect the final BM from one of the rooms on the
ground floor. Then explore the rooms on the first floor to get the last Intel.
That's the last of the secondary objectives for this level.
Once all done, continue out of the room, and once again down some stairs.
Another checkpoint, and there's a random guy on the stairs here, so don't be
too shocked by him.
At the bottom of the stairs is once again, another room identical to the one
you just came from. Now's the time for the M16. There's some ammo, and health
packs in the small room before the main one.
OK, now firstly, prepare yourself. Now comes one crazy fight. Ensure both of
your guns, which should be the MP5 and the M16, are reloaded, and have enough
ammo. Ensure health is full. Get comfortable, but relax and don't get too
tense.
Just try to have fun, and feel free to scream as you play out this fight.
There's no way for me to help you in this fight, except give you a few pointers
and the order of the fight. The rest is common sense.
When you get into the room, go up the stairs on the left of the hall, right to
the top floor. At the back end of this level will be some grenades. Use these
to take out the shielded enemies on the floor. Next, use the M16 to gun down
the guys on the central bridge, and the once on both balconies. Stay on this
end of the hall, and stay on the first floor. Through the glass, take out any
enemies on the ground floor. Barely any cover here, so it's a full on fight.
Once all ground enemies are done with, continue down either side of the first
floor, gunning down any enemies who approach you, and any who come up the
stairs from ground level. Watch out for Shotgun Men. Once all are done, your
primary objective will be complete. Now you have to eliminate the machine gun
nest. Before you do this, go down the other end of the first floor and enter
one of the small rooms on either side. From here, wait in the corner (RELOAD
NOW!!!). Many enemies will keep spawning from the glass platform at the end,
near your room. They all drop grenades, and most drop first aid kits. Pick them
off with head shots from the corner of the room. It will seem like they never
end, but they do, after a long time.
Once all enemies are taken care of, stock up on grenades, reload the gun you
have. If you've run out of M16 ammo, use the MP5. Re-fill the health bar in any
way possible. Health packs are littered on either side of the first floor, but
I assume you will have spotted and used them by now.
Back onto the ground floor, hide behind the columns and keep chucking grenades
at the machine gun nest. Sooner or later it will blast apart. Before any
enemies can come into the room, run into it to end the mission.
I hope the fight was fun for you; I sure enjoyed it, and this is by far one of
my favourite levels so far, though it is a bit tedious and repetitive.
_________________________________________________
| |
| Average mission complete time: 50 - 75 minutes |
| |
| BMs: 5 |
| Intel: 5 |
| Recon: 1 |
| Armament: 1 |
|_________________________________________________|
-------------------------------------------------------------------------------
Section D) [SDSO]
Secondary Objectives List
-------------------------------
Mission 1: Veblensk City Street
-------------------------------
BMs: 1) Small room to the left of the museum entrance
2) Indent in the right wall of the city street
3) Garage entrance booth
Intel: 1) Top of museum stairs
2) First floor of museum
3) Platform after Seventh Wave suspects
Recon: 1) Base of stairs near second telephone booth
Armament: 1) Uzi at the top of stairs near second telephone booth
-----------------------------------
Mission 2: Treneska Border Crossing
-----------------------------------
BMs: 1) Second building on the left during the border crossing
2) Second building on the right during the border crossing
3) In a small hut, down a left path after exiting the canal
4) Near TALL building in farm field
5) Bottom floor of farm house
Intel: 1) First building on the right during the border crossing
2) Last building on left during the border crossing
3) Last building on the left during the bridge crossing
4) Farmhouse, right at the top
5) TALL outbuilding, on the stairs
Recon: 1) Two people guarding it just before getting to the farm
Armament: 1) Two people guarding the RPG and ammo located up a hill after the
canal, but before the bridge
-----------------------
Mission 3: Naszran Town
-----------------------
BMs: 1) Basement of first sniper building
2) Left hut in the huge graveyard
3) Basement of tunnel building
4) In the main building of Sniper Alley part 1
5) In the building at the end of the alley with RPG Man 1 in Sniper Alley
part 2
Intel: 1) Wall in the main sniper building
2) Inside the tunnel building
3) Inside the building on the left of sniper alley
4) In the main building of Sniper Alley part 1 (the roof)
5) In the building at the end of the alley with RPG Man 1 in Sniper
Alley part 2
Recon: 1) In the basement of the building linking parts 1 and 2 of Sniper Alley
Armament: 1) M203 in the small left hut in the huge graveyard
--------------------------
Mission 4: Naszran Foundry
--------------------------
BMs: 1) Small house near the fork in the path
2) The shed in the warehouse where the massive firefight takes place
3) Across a gap in the weapons manufacturing area
3) Room right at the back of the smelter area
Intel: 1) In the last hut in the minefield, before the RPG
2) On the left wall after the stairs in the huge warehouse
3) On the wall by the stairs in the weapons manufacturing area
4) Located under the stairs after blowing up the huge gas tanks with the
RPG
5) On a ramp just before the room at the back of the smelter area
Recon: 1) Far right corner of room after bridge at start of level
Armament: 1) Magnum and ammo located in shed against the right wall of the
Warehouse
--------------------------
Mission 5: Tivliz Asylum
--------------------------
BMs: 1) Small room just ahead of the sheltered area when getting to the Asylum.
2) One of the cells in the first cell block.
3) Left balcony of the "The Rock" bathroom.
4) One of the cells in the second cell block.
5) Ground floor of the first pillar room fight.
Intel: 1) Small room near the RPG and ammo outside the Asylum.
2) On a table in a long tunnel filled with ammo.
3) Right balcony of the "The Rock" bathroom.
4) One of the cells in the second cell block.
5) First floor of the first pillar room fight.
Recon: 1) Small room before the first pillar room fight.
Armament: 1) M16 in one of the rooms of the first cell block.
-------------------------------------------------------------------------------
Section E) [SECC]
Cheats/Codes
To unlock the BFG (M249) in the first mission enter this code as your profile
name, and then enter your real profile name:
5SQQ-STHA-ZFFV-7XEV
(From GameFAQs and Play.com)
Action Replay Max Codes (from Codejunkies. http://www.codejunkies.com/) (for UK
version of the game).
-------------------------------------------------------
Master
CU5U-7BGF-T86PA
F21P-Z9DV-AAQ1F
-------------------------------------------------------
Infinite Ammo
BG8N-RTM1-7QU60
3MMK-6AKH-JFMT2
Infinite Grenades
0CPM-WFYH-GDJZT
7M1U-0XNK-KBBPT
053K-3078-2KJPR
Infinite Health
T98A-U8XB-A0MAB
NP42-1BV9-MBY5T
GAEX-BPNW-FMMR9
ZZPG-TTBU-00U5Z
P8JA-HBX4-RK5GH
PDXZ-6VWD-KZ8FA
Infinite Health Kits
UA2R-8HHT-U14PF
ADGM-9BMR-R46T4
-------------------------------------------------------
Skip FMVs
CWP2-FDWE-0JR3M
62WM-7HJ1-YV7DF
-------------------------------------------------------
Black Difficulty
Z18D-81Q2-83V0F
3516-NGKA-16TGK
-------------------------------------------------------
Rapid Fire
8MQF-JWEX-KUKJH
7ZXQ-AV32-B2XPA
Rapid Fire (Alternate)
Tap L3 for Rapid Fire
5RQD-P1EE-VJUFQ
47YV-6P92-REMFW
D343-5VVT-UGTGN
57HN-EGKJ-2QJ09
A0Z0-Q1ZJ-KF2WX
-------------------------------------------------------
Speed Modifier
TYJ5-TUD8-DE0X2
Slow motion (Press Select+Up)
F98D-010R-164PJ
M5X3-RQJJ-3648A
ED64-1Y80-FVJ9U
Quicker Game (Press Select+Right)
1GEW-9G50-UY5GW
K695-351U-02QRH
Q107-DU8M-JZV5A
Normal game Speed (Press Select+Down)
ZRUJ-0HRK-00A5W
JVCQ-0B2Y-5YYWZ
196T-WHG6-66NAE
Hyper Mode (Press Select+Left)
14B2-FCK2-8QPC5
ZR9T-NGXA-2Q55U
R075-9FUK-0PX77
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Level Modifier
RC47-JN2A-N249T
Veblensk City Street
6XRP-NAC2-CD4Y2
9GNP-P1GY-D2XM9
Treneska Border Crossing
ZC9A-WGP6-3KWTU
BU0F-4ZYN-XDWU6
Nazran Foundry
674W-XBRR-V17NP
E0P3-F7UD-1J07W
Tivliz Asylum
N2RW-0XQ3-X2G37
NXGK-REF7-8RZWJ
Naszran Town
HNHK-B4Y9-HP9QP
6AMY-1DFR-ATPUE
Vratska Dockyard
7XPY-4FEP-UKKP8
E4WD-9VDN-GMDF9
Graznei Bridge
HCAR-MU2W-GFK2H
QF1B-8KCW-8DJCG
Spetriniv Gulag
TDJH-BKDF-V63GH
02RK-96B9-VG11J