Embed
Email

Black

Document Sample

Shared by: ajizai
Categories
Tags
Stats
views:
0
posted:
12/18/2011
language:
pages:
44
-------------------------------------------------------------------------------









Black

(need to work on this ASCII art)







-------------------------------------------------------------------------------







by Sash







sash_rct2@hotmail.com







-------------------------------------------------------------------------------







Contents:

To jump to relative section, press Ctrl+F and use the code in the square



brackets. Starred (*) sections are not done yet.







A) Introduction [SAI]



B) Version History [SBV]



C) Walkthrough (+Controls) [SCW]



a) Mission 1: Veblensk City Street [SCa1]



b) Mission 2: Treneska Border Crossing [SCb2]



c) Mission 3: Naszran Town [SCc3]



d) Mission 4: Naszran Foundry [SCd4]



e) Mission 5: Tivliz Asylum [SCe5]



f) Mission 6: [SCf6] *



g) Mission 7: [SCg7] *



h) Mission 8: [SCh8] *



D) Secondary Objectives List [SDSO]



E) Cheats/Codes [SECC]



F) Legal Stuff [SFLS]



G) Special Thanks [SGST]







-------------------------------------------------------------------------------







Section A) [SAI]







Introduction







Welcome to my BLACK Walkthrough. This walkthrough covers the main eight



missions of the game, how to get past them on all difficulty settings and also



includes the locations of all the objects specified in the Secondary Objectives



of each mission.

BLACK is Criterion's (creators of the Burnout series) first, fierce shooting



game. The game "sticks two fingers up" (as it's been said) at the covert style



of gameplay, and encourages players to go in, guns blazing. It combines



beautiful graphics, realistic sound and interesting gameplay, into one of the



most intense shoot-em-ups on the PS2. The game is unfortunately let down by



a dissapointing storyline, short length and a lack of multiplayer mode. Let's



hope that Criterion can make a sequel on next-gen consoles.







-------------------------------------------------------------------------------







Section B) [SBV]







Version History







25/02/2006 - Game arrived and introduction, contents and version history



written.







28/02/2006 - Missions 1 and 2 written.







01/03/2006 - Corrected some spelling and grammar. Re-arranged parts and fine-



tuned Missions 1 and 2 and SO list.







02/03/2006 - Mission 3 written.







04/03/2006 - Mission 2 modified slightly. Mission 4 written.







08/03/2006 - FAQ appeared on GameFAQs. Added Legal Stuff and made a few changes



to most sections. Mission 5 written. Updated Cheats/Codes.

-------------------------------------------------------------------------------







Section C) [SCW]







Walkthrough (+Controls)







Welcome to the main walkthrough. Just as a note: I won't be summarising any of



the story. It's impossible to keep up with anyway, and doesn't make any sense.







The walkthroughs can be used for all difficulty settings. The only difference



is that on easy difficulty, you have a lot more Health Packs which you'll



find almost everywhere, and you don't have to do any secondary objectives.



On hard difficulty, you have no health packs, which means you'll have to



be more stealthy and use cover all the time. I won't specify where health packs



are.







All estimated completion times are based on the time taken to complete the



level the first time, and with all secondary objectives.







Black Ops mode will have a separate walkthrough at a later date.







I refer to the secondary objectives by their type. For example, "get the intel



objective on the wall" means simply pick up the file pinned to the wall.







Blackmail objectives can include laptops, safes etc. which you must destroy.



Intel objectives include files and briefcases which you must pick up.



Recon objectives require you to pick up a blueprint.



Armament objectives require you to find a hidden weapon in the level.

Controls:







The controls of the game can be customized for every button. This is the



default configuration:







X = Reload



[] = Pick up/switch weapon



O = Melee



/\ = Toggle suppressor (when available)







L1 = Aim/Zoom (when available)



L2 = Crouch



R1 = Primary fire



R2 = Throw grenade (when available)







^ = Change firing mode (when available)



V = Use Health Pack (when available)



= Change weapon







Left Analog = Move



Right Analog = Look/Aim







Start = Pause



Select = Objectives Summary







-------------------------------



Mission 1: Veblensk City Street [SCa1]

-------------------------------







Eight secondary objectives. One needed.







You'll start the mission in a small room. Your objective is to get to your



team. Head towards the door and pick up the Spaz located on the right



of it, along with a box of ammo for it. Blast the door off its hinges



(note that only some guns can "open" doors. In future levels you might



have to have a certain gun to get at some goodies).







Once outside, swap the pistol for the AK 47. The AK will be your primary



weapon for this level, unless you decide to use the Uzi which you can find



later. Go down the steps, emptying AK ammo onto the car at the bottom.



It'll explode sending the guy next to it flying. Use the car for cover and



take out the guys up the road. You can use the telephone booth on the right



pavement for cover as well, but since there's only two of them you should



have no problem taking them out without any cover at all. There's also a guy



in the building at the end of the road who'll shoot at you from the window.



Zoom with the AK to take him out. There's a small fenced in area where you



can find some grenades and pistol ammo.







Continue up the road, taking out anyone who comes near you. Use the



barricades on the road for cover, and you can use the Spaz since they'll



probably come quite close to you (the Spaz can't zoom). There'll be a small



tunnel to your left half way down the road. If you follow it you'll find



a crate of ammo for your Spaz and it will just bring you back to the steps



at the beginning of the level.







Back on the main road, there'll be a guy on the roof of the building ahead.

You can easily headshot him from the back. Some more enemies will exit



the building to your right. Take them out, and then the guys on the roof



of the building on the left. You should be able to see your team now,



but before you join them, enter the building to the right and pick up the



recon objective from the floor (the blueprint). Then go up the



stairs. You'll find some ammo up top and an Uzi which you can swap the



Spaz for, if you want to. This is the armament objective so you should



swap and then swap back. You probably are better off with the Uzi since



there's very little close combat for the rest of the level.







Jump off the top and join your team. Use the cars for cover and help them



take out any enemies who climb over the broken wall. There'll be some guys



up by the columns of the museum as well. You'll get a new objective to



assault the museum. The door will blast open and a few enemies will pour



into the street. Your team should deal with a few while you can take out



some yourself. Before entering the museum, go into the room on the left



where you can find a red laptop. Shoot it to get a blackmail objective.



Enter the museum, killing the guy behind the barricade and the one who



comes down the stairs. There'll also be two guys up on the first floor.



You can get them with your AK from down below.







The left wall of the museum will blow open and quite a few enemies will



enter the museum. They should be no problem for you. Once you've dealt



with them, go up the stairs of the museum, where there'll be an intel



objective on the wall before the stairs split. Go up the left stairs



and get another intel on the low wall behind which the two enemies were



hiding.







Approach the hole in the wall, but don't step into the street.

There's a guy with an RPG in a tower to the right. Instead, take out the



shooters in the windows on the opposite side of the street, as well as the



guy behind the dustbins. Then run across the street and swap either gun you



have for the RPG. The guy will fire his rocket at you the moment he sees



you, so get the RPG, hold L1, aim, and fire as quick as you can whilst he's



reloading. And then enjoy watching him collapse along with the rest of the



tower.







There's a little indent in the right wall of one of the buildings. Enter it



to find some ammo and a blackmail objective. Head down the alleyway which



previously held shooters. Don't forget to first get your AK, Uzi or Spaz



(or even pistol) back before continuing. An enemy will pop out from the



left, but you can get rid of him before he even stops moving.







Continue down the alleyway and you'll get a new objective to



take out the re-enforcements. They're not difficult to deal with, as long



as you use the cover given to you. There's ammo littered around the area



for you to use. Once they're all dead, you'll also see some men on the



roof of the garage.







You'll hear someone saying that the package has escaped the net, which is



your cue to enter the garage on your left. Many men will burst out into the



garage and your objective will be to take them out. You'll find that these



guys don't bother to wait at all and will begin emptying magazines on you



the moment they walk out the door. Use the walls of the garage as cover,



and your grenades if you have any. Shoot the cars to take out any standing



next to them. Your health packs will come in useful here.







Once you're done with them all, enter the little booth in at the entrance

of the garage to find another laptop to destroy. Go up the stairs, and pick



up the intel objective on the wall. Enter the door at the end of the



platform. Down the corridor, and the mission ends.







_________________________________________________



| |



| Average mission complete time: 10 - 20 minutes |



| |



| BMs: 3 |



| Intel: 3 |



| Recon: 1 |



| Armament: 1 |



|_________________________________________________|







-----------------------------------



Mission 2: Treneska Border Crossing [SCb2]



-----------------------------------







Twelve secondary objectives. Three needed.







This is your first large level. It's not 15-20 like the last one, its



up to and over an hour long, depending on difficulty and the number of



secondary objectives you hope to get.







You'll begin with a glock with a suppressor. You need to find the Treneska



Border. Continue forward and up the hill ahead of you. Use crouch to avoid



being heard/seen. You need to shoot the two enemies below you in the head



before they walk towards each other, with the pistol. Once done, get their



AKs.

Continue forward to a small camp where an enemy will be on guard. Two more



will appear from the right and then another two down the path to the left.



There's a Spaz in the camp as well as some ammo. I reccomend swapping the



glock for the Spaz since this level will require it a lot.







You have a choice here. You can either take the path to the right, which



involves going through a cave, or the left which takes you the long way,



but with more enemies to kill for ammo.







In the cave, there will be two enemies guarding the entrance which might



be a little hard to kill due to lack of cover. This does lead me to bring



up an important point. You'll noticed that the enemies take an amazing



amount of bullets before they collapse and die. I reccomend that you reload



after every battle, no matter how much or little ammo you have in the



current magazine.







Enter the cave and switch to your Spaz. There's some ammo around the fire.



Continue through the cave and take out the two or three enemies waiting



in the clearing. Keep going through the cave and take out the guy who's



guarding the exit. Had you taken the long way around, you would have ended



up here in the end, just had to take out some more enemies on the way.







This is the Treneska Border. It's at this point you'll realise that the



primary objectives are easier said than done. Your new objective will be



"Cross the Border". Sounds easy...







Two choices here. If you want to choose the easy route, read this



paragraph. If you want to use the challenging route, read the next

paragraph. For the easy route, rather than dropping down over the ledge



in front of you into the border, continue up the path to your left.



There'll be a guy here, so watch out. Once at the top of the hill, continue



down a path which brings you to a bloke standing next to a red tank.



Blow up the tank to take care of him and open up the fence. Now work your



way up the border on the left side of the bridge. Some enemies may use the



bridge to shoot at you from above, so keep an eye out for the direction of



where you're being shot from. There's no easy way of doing this part, so



you're just going to have to keep trying.







For the more challenging route, follow this paragraph. But it's not easy.



Drop down over the little step at the end of the cave. You can't go back



now, so you're stuck. Go to the left and round the back of the bridge. The



easiest way to get past this part is work from one end to the other, using



the barricades as cover. The enemies here are merciless. The alarm will



sound the moment you fire, and then they'll all be on you. Take out the guy



at the end, by the red tank, and then the rest who are at this end of the



field. Once you've done that, you can proceed up the field. I reccomend



using the left side. Some enemies may use the bridge to shoot at you from



above, so keep an eye out for the direction of where you're being shot



from. There's no easy way of doing this part, so you're just going to have



to keep trying.







Once you reach the end, take out the guy in the tower, as well at the two



behind the sign on the right. There's also two at the base of the tower.



Go into the building on the left of the gate, and shoot anyone who is in



there. Run across the gap separating your current building to the one



ahead of it. There's two people in here which you need to deal with.



Once they're done, go to the top and take out as many as you can from the

window. There's a BM objective in here, in the form of a safe.







Head back downstairs and shoot as many as you can from the doorway. Use



the boxes as cover and take out the enemies shooting at you from the



windows (if you didn't get them before). There's no set method of doing



this part, either. Just use the cover given to you and mow down anyone



you see. There's a guy in the tower at the end who manages to see you



from wherever you stand in the area. There's also a guy at the base of this



tower. In the second building on the right of the field you can find



another BM objective. There's an intel in the first building on the right.







As you're searching for secondary objectives and ammo a few more



enemies will pop out from buildings and from behind them as well. They



can sometimes catch you when you're not expecting it, so be on the lookout.



Once all are dealt with, make your way to the exit of the area. There's a guy



with an RPG at the end of the road here. He reloads quite fast, so you'll



need to keep moving. As long as you walk diagonally forwards when you hear



the RPG go off, he'll miss you completely. Once you're in decent range, aim



and fire. Here's where you'll learn your lesson if you haven't remembered



to reload. If you have to reload halfway through shooting him, he will get



you with his RPG and it will deal a lot of damage.







Once you've killed him (he uses his close range weapon if you get within



a few metres of him), crossing the border is complete. However, before



continuing, head back and enter the building on your right (last building



of the border) to find an intel inside.







The next part is to pass through the canal. There's two blokes here, so get



rid of them using the demolished truck as cover. Your first checkpoint will

come when you pass through the next truck along the canal. You can't go



back now, but if you die, you'll return to this point. There's another enemy



at the end here.







Exit the canal, and head down the path to the left to find a small outpost



with two guys guarding it. There's some ammo inside and a BM objective.



Go back to the main road and continue along it. There's groups of two enemies



along the way who you deal with fairly easily. If you roam around the middle



hill in the centre of this area you will find an RPG, the hidden armament



objective. Continuing down the road, rather than turning left go up straight



up a hill to find two guys guarding some RPG ammo.







Go back down to the main road. This is the next big battle. You have to cross



the bridge. Some guys will be guarding the entrance, which is actually the



only hard part of this area. Once you've dealt with the guards at the



entrance (use trees and logs as cover), you can use the barricades along



the bridge as well as the vehicles as cover to take out the enemies along the



way. Watch out for explosive barrels. Your enemies will take the opportunity



to destroy them if you're hiding behind them.







There's a bloke in the tower at the top left who can see you even behind some



of the barricades, so deal with him first. The enemies keep coming here, but



soon you'll find yourself at the end with two enemies who use the building



at the end as cover. Have some fun and just charge, blasting them at close



range. There's an intel objective in that building.







Your next primary objective is to find the Merkanji Farm. It's relatively



simple. There's no enemies around here. You'll find yourself in an open plain



with many barricades, but it'll be quiet. Continue up and soon you'll come to

a small camp. There's health packs (if available) inside, as well as ammo and



first aid kits. And even grenades. But it's also heavily guarded and the fact



that you only have one or two trees as cover doesn't help. Around six or seven



enemies will attack you at the same time here. The entrance to the camp is



at the left. Once you're in, you can't get back out, so make sure you deal



with as many as you can before entering. Once you're in, more will appear. The



Spaz is good here, since its all close range, but you might find it annoying



if you miss and take bullets while reloading. I reccomend using the AK if



you're low on health, but the Spaz is more fun.







Pick up all ammo and grenades. Now you have to use your Spaz. You have to



pass through a tunnel between two mountains. There's a checkpoint here.



A powerful enemy who I'm going to refer to as Shotgun Man will appear



here. There's two Shotgun Men here. They take stupid amounts of AK ammo to



kill, and two shots of a Spaz, depending on the range you're firing from.



Both drop first aid kits.







Once you've exited the tunnel, you'll come aross a group of enemies on your



right. It is very hard since there's a lot of them and no cover at all.



There's also two on your left who shoot you from behind. Use the wall as some



cover and the thin trees if you can. Aim for headshots here; its the only way



you can get rid of enemies quickly without reloading half way through and



taking bullets.







Once they're dead, you have a choice of "lanes". All three lead to the farm,



though the middle one has the most enemies, but also has the recon objective.



There are two enemies guarding it, and when you kill them, some more will be



attracted. They're not too hard to kill from a distance, due to the shape of



the terrain. Once you have the blueprint, continue to the farm. Your team

isn't there, so you have to search the farm house, which is the large building



at the end (NOT the tall one). Before you get there, there's a BM next to the



TALL building on the right. Simply destroying the large tanks will probably



destroy the BM as well. On the bottom floor of the farm house there's a BM



objective in the form of a laptop in one of the rooms.







When you get to the top, get the intel first and then the next fight begins.



You should take some enemies out from up here, and then go to the middle



floor and take out the rest from the window there. Some will attempt to



get you from behind by coming into the building. Make sure you can't be seen



from the window while you turn around and deal with them. Once you've done



as much as you can, head back outside and kill any enemies left over. The



enemies will keep coming so you're going to spend a lot of time here.







Your next objective is to clear all five outhouses. I would take the one to the



right of the farmhouse first, and then the one on the left. You can actually



shoot both enemies of the second outhouse from the window of the bottom room of



the farmhouse, thanks to the perfect collision detection system.







Once you've done the two nearest the farmhouse, proceed to the one right at the



opposite end of the field. There's only two enemies in each outhouse. Once



you've done this one, three out of five will be taken. The last two are a lot



harder. Number four which is NOT the tall one, has two Shotgun Men. They're



not nice, but since you're out in the open, you have some cover. Use the AK,



not the Spaz since they'll probably be at a distance, and they can't aim as



well as you can from far away.







The final outhouse is the tall one. As you're climbing the stairs, a Shotgun



Man will come down as well as a normal enemy. There's also a third guy at the

top. There's an Intel objective on the wall here, which you can collect after



Dealing with Shotgun Man. I recommend using the Spaz here. And it's better to



lead him down into the open. He can deal a lot of damage to you in a cramped



area like the stairs, and his backup will be shooting you at the same time. You



really don't want to have to go back to the last checkpoint, since it was a



really long way back. So play it safe, and don't try and be clever.







Once all the outhouses are clear, make your way out of the field to end the



mission.







_________________________________________________



| |



| Average mission complete time: 50 - 90 minutes |



| |



| BMs: 5 |



| Intel: 5 |



| Recon: 1 |



| Armament: 1 |



|_________________________________________________|







-----------------------



Mission 3: Naszran Town [SCc3]



-----------------------







Twelve secondary objectives. Three needed.







Welcome to a big step up from Mission 2. Naszran Town is a long and fairly



tough level, but as long as you know what you're doing it shouldn't take you



more than about an hour or so.

You'll start with McCarver on a road leading to a graveyard. You'll have the



Uzi as your weapon which is decent for taking out enemies at a medium range. It



has a great zoom and deals a lot of damage. As you approach the graveyard,



she'll tell you that Intel reports snipers in the area. Enter the graveyard and



immediately run to crouch behind the nearest gravestone on the RIGHT of the



main road/path. Wait until you hear the sound of the sniper shooting you and



then get up, and run to a gravestone further up. Continue doing this, every



time he fires, while he's reloading, run to a gravestone further up. Soon



you'll come to a fence which you need to go around, and then continue using the



gravestones for cover. When you're close, you'll see that he's in the top



window of the building ahead of you. The moment you fire at him from a decent



range, he'll stop with the sniper and fire normally. Many enemies will appear



from the building, which might be a little difficult to take out since they can



destroy the gravestones with ease. In this entire mission, since its mainly



outdoors, you should aim for as many headshots as you can. You'll find



throughout the level many enemies will attack you at once, and there will be



little or no cover.







Once the enemies outside are done (don't forget to pick up the AK), go into the



building and go down the stairs to find a BM objective in the form of a safe.



Then go up the stairs, shooting the bloke who comes down, and pick up the intel



pinned on the wall. There's two or three enemies upstairs so take them out with



the Uzi or the AK. Since it's close range, you should have no problems.







Grab the ammo littered around and the grenades. There's sniper ammo around the



place, as well as the sniper itself located at the window by the stairs.



There's also an Uzi suppressor in the boxes in the centre of the room. You now



have to use the sniper rifle to take out the enemies who appear from the

building at the end of the graveyard. They tend to hide behind gravestones, as



you did on your way over here. Take them out when they step out from behind the



gravestones. There's quite a few of them, so you'll need to move fast. The



sniper rifle has two zooms 2x and 5x. Use the 2x when you want to see where the



enemies are hiding, and then the 5x to take them out. They only take one shot,



but the head is the most dramatic, since every enemy seems to have an



uncontrollable reflex which makes them jump six feet into the air as they die.







Use both windows to take out the enemies, but NOT the hole in the wall. A



couple may also come from the other side of the graveyard. Once the first batch



is done keep an eye out with the sniper rifle on the road. Two Shotgun Men will



be running towards the building, not bothering to use any cover. If they get



into the building they will come right up behind you. And two Shotgun Men is,



pretty much, hell. So take them out with the sniper rifle as they're moving.



Since the bullet takes a split second to reach the target, you need to aim



slightly in front of them as they're running. Moving targets are hard to take



out, but if you do it will save you a load of health packs (on hard difficulty,



it's a must).







Another small batch will arrive, and you just need to do what you did before.



Once all are done, move out into the graveyard towards the building at the end,



on the left. There's a guy at the top, so take him out first with the sniper.



Then proceed to take out the few guards who are guarding the entrance to a



small building at the end of the graveyard. (Note: If you want to swap your



sniper rifle for the Uzi you dropped back in the building, or the shotgun the



Shotgun Men dropped, you can, but you'll be getting the sniper back later in



the game, anyway).







Once you're in this building, you can't get back out, so ensure you have all

ammo and all SOs you need. Continue through the little building and you'll see



three guards outside. Take them out, should be no problem. There's a checkpoint



now and it's in a perfectly placed spot. Keep moving forwards, through the next



little building.







There's a patrol man here, so take him out and then the rest of the



enemies will begin firing at you as if they're terrified you have rabies (or



bird flu). They won't stop, and if any do, there's some more to shoot at you.



There is no way at all that you can take out all of them simply by going in,



guns blazing. Instead, go right to the end of the graveyard, and then all the



way to the right as you can, towards a fence. Blow up the barrels to knock it



down, and then continue through towards the building on the right (sniper



position 1 of 2). Come from around of the building, taking out as many enemies



as you can. Then just run into the building and pick up the sniper rifle. Now



it's just what you did before, but many enemies will come right into your



little hideout. You can snipe everyone, even the guards of the building on the



other side. There's no set way of doing this, so just snipe as many as you can



and then leave.







AK anyone who comes near you as you cross the bridge to the next building



(sniper position 2 of 2). There should be some guards of this building, so take



them out and there might be a guy on the roof, unless you sniped him from the



other building. Once into this building, you need to take out any re-



enforcements who come your way. Just the AK and just stand in the doorway.



Since it's a bottleneck, and enemies who come into the building will get mowed



as soon as then enter. It shouldn't be at all difficult for you. They'll come



from the left and the right of the graveyard, so be on the lookout.







Once done, McCarver will tell you the ground is clear, which is your cue to

move out. There's a bloke on the roof of the building at the end of this



graveyard, and a few more will come up to you as you approach the building.







Before going into the building, go back to sniper position 2 of 2. Behind it,



right near the left wall of the graveyard, is a small hut. You'll need to blast



open the door with a shotgun. Inside will be the armament objective, the M203



grenade launcher and a BM objective. The M203 can help a LOT in the following



parts of the mission, so swap it for your sniper rifle. It has a bloody huge



range, and can take out the biggest of buildings. Ammo for it can be found



amongst the barricades next to the hut.







Continue into the house at the end and take out the two guys who shoot from the



windows. Inside the house is an intel near the sofa. Pick it up and continue



through the house. Blow away any doors you come across. Drop into the basement



and there's a BM on the floor in the form of a safe. Follow the tunnels and



take out the two enemies you encounter along the way. There's a health pack



here if you're playing on easy or normal difficulty. Blow away any brick walls



in your way with grenades or the M203, if you don't want to waste AK ammo.







You'll now be presented with one of the coolest sounding objectives so far.



"Cross Sniper Alley". Sniper Alley. What a name.







You have a choice now. Feeling confident? Read this paragraph. Feeling that



you're better off playing it safe, or you're not too good at the game yet? Read



the next paragraph. If you're confident, then use the M203 instead of the



sniper they give to you. Just run into the open and any muzzle flashes you



seen, aim at them and fire a grenade. It's blast radius is so large that it can



take out multiple enemies and buildings at the same time. Continue round the



corner and an RPG guy will be at the end. Again, fire the M203 at him, but

remember to give it more air this time. You'll be amazed at its distance.



There's an AK bloke on the right, who will with a well aimed grenade. Continue



down the alley, and switch to the AK. There's an RPG at the end which you can



switch for the M203 if you want to. They both pretty much work in the same way,



and do the same thing, though one is heavier, whilst the other has limited



ammo.







Feeling that you're not up to it? Then pick up the sniper rifle. Take out the



two enemies ahead of you with it (crouch to see them better) and then peek



around the corner with it, to see the head of the RPG guy. Take him out, and



then AK the guy at the top right. Continue down the alley, and switch to the



AK. There's an RPG at the end which you can switch for the M203 if you want to.



They both pretty much work in the same way, and do the same thing, though one



is heavier,whilst the other has limited ammo.







AK the guys who are around here, and then take out the RPG guy ahead of you,



and the one on the building in the distance on the left. There's also some



enemies around that building, who you should take out now, from a close



distance, of course. There's an intel in the building here as well.







Continue back to where you got the RPG and along the alleyway. It's pretty



obvious where you need to go.The building you're faced with now is your ticket



out of this area of Sniper Alley. There's stupid amounts of enemies who come



out of the building. Though I'm not a big fan of grenades, this part calls for



them, so use them wherever you can. Note that you can shoot them (or in the



general area of them) to make them explode faster. There's some boxes inside,



and amongst them you can find an AK 47 suppressor. It's no use, since the rest



of the level is a big firefight, but it sounds really cool when you fire with



it on.

Go upstairs, and a Shotgun Man will drop down. AK him in the head. No room for



error here. If he kills you, you have to go back to the start of Sniper Alley,



which you don't want to do at ALL. Continue upstairs. There's a BM here.



Continue into the adjacent room to find an intel on the wall. There's grenades



and ammo littered around here, so use them. Go downstairs and continue through



the basement. A guy will be faced away from you and guarding the recon



objective for this level. Headshot him from behind and grab the recon. Continue



out and you'll emerge into Sniper Alley part two, also known as, Loads Of



Blokes With RPGs. Continue straight and AK the guy in the distance. There's a



small indent to your right where you'll see three guys who you can take out



easily. You need to go around here, you can't hop over the low wall.







Go forward into a long alleyway. Head left to a dead end to find a health pack.



Head back the other way along the alleyway, AKing anyone who comes your way.



There's RPG Man 1 in the building at the end of the alley. Use the M203 or your



own RPG to get him. Two or three blokes will emerge from this building, so take



them out. Once done, enter the building to find RPG ammo, an RPG if you don't



have one, an intel and a BM. As well as some ammo and a health pack.







Go back into the alleyway and turn left. RPG Man 2 is in the building at the



end here. There's a guy at the end here, and you'll see some at the top right



as well. Continue straight and turn right, as the alley goes. A bloke will be



right next to you on your left, so make sure you're ready for him. Continue



through the alleyway and three enemies will appear on the small hill ahead of



you. You'll notice the low wall you came across earlier. One or two enemies



will shoot from the hill on your left as well.







You'll emerge into an enormous battlefield. The enemies will start pouring out.

There's an RPG guy on the right, and two on the left. There's a great lack of



cover in this area, so you're going to find it hard to take them out. Pick off



as many as you can from a distance, and then rush forward and use the walls and



cars as cover.







Once all are done, a machine gun will appear at the end of the alleyway. Take



him out with the RPG. Make sure the reticule goes black before firing. You'll



know if you hit it or not, since it will erupt into flames. There's some more



enemies to take out on the balconys of the building at the end, and some more



who emerge from the doorway. Once they're all done, enter the building and the



mission ends.







_________________________________________________



| |



| Average mission complete time: 50 - 90 minutes |



| |



| BMs: 5 |



| Intel: 5 |



| Recon: 1 |



| Armament: 1 |



|_________________________________________________|







--------------------------



Mission 4: Naszran Foundry [SCd4]



--------------------------







Eleven secondary objectives. Three needed.







You'll start on a bridge overlooking a small street, if you can call it that.

You start with the G36C, an impressive weapon which I reccomend you keep for



the entire level. It has a great range and impressive accuracy. From the



bridge, pick off as many enemies as you can on the street below. Then head down



the stairs on your right, taking out anyone who approaches you. In the street



below, use the cover given to you, and also make sure that you keep an eye out



for destructable objects. As you continue down the road, a Shotgun Man will be



wandering around among the enemies you're killing. You probably won't notice



him unless he actually shoots you. Aim for the head, since he has no trouble



coming right up to you and shoving a bullet in your stomach. You should replace



your second weapon with the shotgun.







When you come to a fork in the path, explore the nearby building to find a



Blackmail objective. Then continue up the right path and take out the enemies



waiting for you. Once you reach two bridges, use them to take out the enemies



waiting below. Since the collision detection is so good, you'll have to make



sure you aim correctly. Even an inch too far off and you'll hit the railings.



Once all enemies are done with, continue forwards, into the house at the end of



the bridge. In the far right corner is the Recon objective. Drop through the



hole in the floor and back onto the street.







Continue down the road until you see a bridge with a guy on it and some guys



patrolling the area below. When you're close enough take them out, but don't go



into the are until you've taken them all out. You now have to navigate through



a minefield. The mines can do a lot of damage if you hit them, so watch out.



The good news is that you can detonate them with your weapons and also force



enemies to step on them. Note that some will cause chain reactions so don't



stand in the path of them. Blow open the door of the first hut on your right to



find a suppressor for the G36C. Shoot your way through the minefield. Some



enemies will be near some of the large gas tanks, which you can make explode

with a few bullets. It should be common sense how to get past this. Detonate



any mines you see on the ground, and just proceed forwards. Once you get to the



last hut there's an Intel objective inside.







Go through the gate into minefield part 2. There's a guy on the bridge above



you, and a few more to the left in a small area off the main minefield.



Continue forward after picking up all ammo. You'll emerge into a small clearing



with a little trench running through the middle. There's some people on the



bridge ahead of you, some more on the floor with you, and to top it off,



there's an RPG bloke in the tower on the bridge. To kill two birds with one



stone, take out the truck on the bridge. It will kill anyone on the bridge and



take out the tower. Then deal with the guys on the floor with you. Once it's



all done, enter the tunnel system.







Keep going straight until you come across a bloke walking away from you.



Headshot him from behind. You should keep the suppressor on. You'll get a



checkpoint here and then a Shotgun Man will come along. Should be no trouble



for you since you're alone and there's no other enemies to deal with.







You'll soon emerge into a small alleyway with two dudes waiting for you. Take



out one and the other SHOULD simply drop like a stone since McCarver's helping



you with her sniper rifle from one of the chimneys. As you continue through the



alleyway, three more enemies will appear, followed by two more and one on the



roof/bridge. There's a small firefight now, right outside the warehouse. It's



dead easy to complete. Plenty of cover and plenty of first aid kits. And lots



to blow up.







Enter the warehouse. Now ensues a stupidly long and frustrating firefight. You



will really get annoyed at the ammount of ammo it takes to kill one enemy. It's

too much and sometimes takes the fun out of the game, especially when you're



low on health. I have a few tips for you, but apart from that, you're on your



own. There's no exact way to do a fight like this.







Firstly, make sure you destroy anything which will explode, automatically



taking out anyone standing near it.



Secondly, pay attention to the direction of where you're being attacked from.



Thirdly, ensure you take out any Shotgun Men first, and the machine gun bloke



at the end of the fight, before anyone else.



Fourthly, and most importantly, don't aim anywhere apart from the head.







Once every single enemy is down, including all Shotgun Men and the machine gun



bloke, explore the shed at the very right of the warehouse to find the hidden



Magnum and some ammo. Swap it for your shotgun. It's a one-hit-kill weapon, has



a great range, and one of the coolest reload animations. There's also a BM in



the shed.







Back in the warehouse, climb the stairs in the far left corner. Grab the intel



on the left wall at the top of the stairs, and then continue out of the door on



the left. Walk up the platform circling the gas tank. Some enemies will shoot



you up here, but they're easy to take out. At the very top of this tank is some



more Magnum ammo. Use the stairs to get to the next gas tank, and take out the



two guards. Circle down this one and you'll emerge into an alleyway. A small



firefight will ensue here. Use the boxes as cover and use your Magnum since



it's medium range fighting. McCarver will help you further down the alleyway in



a little clearing. There's a Shotgun Man again amongst the enemies. McCarver



will deal with him.







Follow the path. You'll notice a ramp down to your right. Go down it and round

the right to find some more Magnum ammo. Back to the main path, head over the



short bridge and round the corner. Two guys will attack you. Again, put the



Magnum to good use here. Continue forward and pick up the RPG. There's an RPG



man on the enormous gas tank you were on previously. Use the RPG on it to see



one of the most over the top and spectacular explosions ever. Then for the fun



of it, take out the other one. Pick up your weapon again and continue straight.



There's an intel under the stairs here, so make sure you get it.







Enter the weapons factory. You have to destroy all weapon making machines. They



take some time to destroy. One is on the ground floor, the other three are at



the top. Since it's a cramped area taking out the enemies may be a problem, but



there's plenty of cover for you. As you go up the stairs to the rest of the



machines, pick up the Intel on the wall. There's three or four dudes here, and



also there's two across the gap in an opposite room. Take them out and then



shoot the laptop near them. You can't actually go into the room, so don't try.







Destroy all the weapons manufacturing machines, and then head back downstairs.



A few more enemies will have appeared, this time carrying P90s. The P90 isn't



as good as the G36C for this part of the mission. It does a lot more damage and



can hold a lot more ammo, but is a lot less accurate. I would keep the G36C. Go



back into the room from which you entered the weapons manufacturing area. On



the other side of the room a door will have opened up into the smelter aread.



Step into the area to get the new objective. You have to destroy all the



smelters. Take out every enemy you can see from the doorway with the G36C,



suppressor attached. Then comes the final big firefight of the level.







Enter the room blasting away anyone who comes near you. Shotgun Men may be



floating around the area, so remember to concentrate on them rather than other



enemies. Use the stairs and railings as cover, and keep an eye out for enemies

which appear behind you. The firefight will leave you running low on health



constantly, so now's the time to use the health packs if you have them. Once



all enemies are dealt with, go right to the back of the area to the room which



is guarded by two blokes. Inside is the final BM. Back into the smelter area,



go up the ramp to your right and pick up the final Intel on the wall. Now all



you have to do is shoot the red tank on the side of every smelting machine.



Don't forget to stand back, especially since one of them is difficult to hit



from far off. Once they're all done you'll have to deal with another small wave



of enemies before heading back out of the area to end the mission.







_________________________________________________



| |



| Average mission complete time: 50 - 90 minutes |



| |



| BMs: 4 |



| Intel: 5 |



| Recon: 1 |



| Armament: 1 |



|_________________________________________________|







--------------------------



Mission 5: Tivliz Asylum [SCe5]



--------------------------







Twelve secondary objectives. Three needed.







Another step up from Mission 4. The Tivliz Asylum is basically your classic



shoot everything that moves, level. No stealthy stuff, except for one small



part of the level. Apart from that, it's gunz (yes, with a "z") blazing through

the entire level.







Note: I won't mention cover all the time. In this level cover is vital when



fighting, as are first aid kits. If you have health packs use them the moment



your health drops below half; there's plenty in the level, providing you are on



normal or easy.







You'll start in a small tunnel with two companions. Your primary weapon of this



level is the MP5. A powerful gun, at long and medium range. Ideal for this



level. Continue forward and drop down the hole in the floor. You'll emerge into



a courtyard. Follow your companions out into a natural battlefield. Tanks,



boxes, trucks and to top it off, a crashed airplane.







Crouch behind the boxes and pick off the guy on the bridge in front of you.



Continue round to the left and take out the few more who approach you. When you



continue forward and move under the catwalk, you'll notice an RPG guy on the



catwalk ahead, along with another normal enemy further along. Take out the RPG



guy first (obviously) with a clean head shot, then the guy further along.



There's a few more shooting you at the same time from straight ahead, and



there's a machine gun there as well. Grenade the machine gun, or keep shooting



when the reticule goes black (watch out that you're not shooting the truck).







Once the machine gun is dealt with, continue round the left and straight on. A



few more will jump down from the wall on the left, so take them out before they



can start firing. Round the corner into a sort of sheltered area. There's



grenades in here. Quite a few enemies will approach you here, as well as a



Shotgun Man (or men). The moment you go round the corner (as the path goes)



another RPG guy will see you and fire. Take him out quickly before he can fire



again, and then the guys straight ahead of you. A few will also be shooting you

through a small hoop on your left, so headshot them. Before continuing, head



back to the sheltered area. Right ahead of it is a small opening, in which you



can find the first BM objective.







Follow the path, taking out anyone who comes near you. Another RPG guy will be



in the third or fourth window in the main, big building ahead of you, on the



top floor. Might take you a while to find him. To take him out, go back to a



small area surrounded by white tanks. In this area there's an RPG and some



ammo. Switch it for your Glock or the Uzi, if you picked it up. There's also a



small room with an Intel in it.







RPG the RPG guy, and then switch back to the MP5 and take out the normal



enemies. Keep following the path to the left, and once they're all done, your



new objective will be to destroy the fortified entrance. This is very easily



done. RPG the guy in the window, second floor, middle window. Keep shooting



anyone who comes anywhere near you. There's an endless flow of enemies until



you get rid of the machine gun and gain access to the interior. Use the truck



as cover, and then just throw grenades at it. The entrance will blast open



allowing you to go inside, though you've been told to hold your position.







Inside, drop down to reach your first checkpoint. Continue through this area,



which I have no idea what it's meant to be. Follow the tunnel, and up the



stairs to get the MP5 suppressor. Attach it, and then shoot the guy silently in



the head who's facing away from you. Enter the enormous hall. It has many



balconies. In the middle of the hall will be a shotgun guy. Don't try and get



him in the head, cause if you miss, he will do damage. Instead, silently pick



off the guy on the balcony ahead across the hall from the entrance.







The Shotgun Man will have gone round the back of the small forklift/caddy

thing, so blow it up to get rid of him. Quite a few enemies will now pour out.



Might be hard to take out due to lack of cover, and they can get you from all



angles. Take them out one by one, and always aim for nothing by headshots. They



take about a clip of MP5 ammo each to kill if you try just shooting them



anywhere else on their body.







There's some guy in the balcony ahead of you, and one up the stairs on the



right. Once all are dealt with, go up those stairs and follow the platform.



Watch out for the Shotgun Man who comes along here, and maybe one more normal



enemy. You'll now enter a series of cells with an isle in the middle of them.



The cell walls are very easily breakable, and oddly satisfying, so make sure



you break each one you come across.







Now will come a new enemy; the shielded enemy. They cannot be killed face to



face with normal ammo; only grenades. You need to get around them before



killing them. A shielded guy will come a long in the isle, along with a shotgun



man. Go into the cell on your right and shoot down the wall to the next one.



Take out the shotgun guy with a grenade, and it might get the shielded enemy as



well. Note that he is VERY powerful so don't get into his line of site too



much. Continue straight, taking out any normal enemies who come at you. Go



around the shielded enemy and pop him in the head with a well place bullet,



through one of the doorways behind you. Now explore all of these cells, on both



sides of the isle. Some can only be entered by breaking down the wall from



another cell. One of the cells contains a BM, another contains the M16, which



is the hidden weapon for this level. A powerful gun, but save the ammo for a



later fight.







Continue down the isle, round the corner and you'll emerge back into the



hallway. Take out the three guys on the catwalk above you. Note that one has a

machine gun. And watch out for the Shotgun Man directly on your left. There's



no way for me to explain this (at least, no NEW way) so just do what you've



been doing so far. Headshots and cover.







Continue down the long room where the shotgun man was. If you're on normal or



easy, many health packs will be here. On any difficulty there will be loads of



ammo as well. At the end of the room is another Intel objective. You can tell



something big is about to happen.







Sure enough you'll find yourself faced with a bathroom which is clearly taken



from the film "The Rock". There's two balconies on either side, both which will



have enemies shooting you. Two options here. Either stay on one side of the



bathroom and take out the enemies on the other balcony, then repeat on the



other side, or stand in the doorway and take out anyone you see. Either way,



this fight is not difficult (not yet, anyway). Once all enemies are dealt with,



and you've demolished the bathroom, go through the right doorway at the end of



the bathroom and up the stairs to the balcony. There's an Intel up here, at the



end, so get it. A few enemies and Shotgun Men will enter the bathroom below



you. Take them out, and any who try and come upstairs to get you. Once the



bathroom is clear, go back down and up the opposite stairs to the other



balcony, where there's a Blackmail right near the doorway.







Back down to the bathroom, and out through the doorway at the end of it (not



where you came in).







Now here's a challenging fight. Two shielded enemies, loads of normal enemies,



some machine gun blokes, and a few Shotgun Guys thrown in for good measure. All



to be done in another block of cells with an isle through the middle. To make



this a lot easier, use any grenades you have on the shielded enemies. Some

enemies will also shoot you through the glass from the huge hall, but cause of



the glare, you can't get them yet.







Dart into the cell right ahead of you when you exit the bathroom. This is the



first one on the right. Shoot down the wall, and the next and the next, so you



have a clear line of sight down the entire row of cells. Firstly, shoot any



enemies who come into the cells, These will probably be normal enemies, but a



few Shotgun Men may also try something clever. Take them out with headshots, as



usual.







Next, continue forward and throw grenades BEHIND the shielded enemies. That



way, you're sure to get them. Once the first shielded enemy is done, move onto



the next one, and again, grenade him from behind. Finally, you need to deal



with some more normal enemies and a few machine gun blokes who come around the



corner into the isle. One Intel and one BM in the cells here, so make sure you



get em. Might be some ammo in some cells as well, so take a look. ensure you



pick up every first aid kit and every health pack (if available).







Once you're back out into the huge hall, Take out the guy ahead of you and on



the level above you, then the guy on the level below you. Some random bloke may



have somehow managed to get behind you and will shoot you through the glass



from inside the cells. Due to the glare, you can't shoot him from outside, so



go back into the cells and take care of him.







Follow the walkway around the level you're on, or take the bridge if you really



don't need a little rest, until you come a ramp. Two guys will come up this, so



watch out. When you're done, continue down and enter the stairs. A checkpoint



will come up here, so you know something's going to happen.

The rest of the level is made up of two firefights, the first being a warm up



for the second.







Down the stairs, and before entering the main room in front of you, grab the



Recon objective in the small room nearby.







Enter the main room. A flood of enemies will come up to you. A few shotgun men,



but mostly normal enemies. Use the columns for cover, and headshot everyone,



WITH THE MP5. And I mean everyone. Nothing else to say really. Just common



sense. Once all are done, collect the final BM from one of the rooms on the



ground floor. Then explore the rooms on the first floor to get the last Intel.



That's the last of the secondary objectives for this level.







Once all done, continue out of the room, and once again down some stairs.



Another checkpoint, and there's a random guy on the stairs here, so don't be



too shocked by him.







At the bottom of the stairs is once again, another room identical to the one



you just came from. Now's the time for the M16. There's some ammo, and health



packs in the small room before the main one.







OK, now firstly, prepare yourself. Now comes one crazy fight. Ensure both of



your guns, which should be the MP5 and the M16, are reloaded, and have enough



ammo. Ensure health is full. Get comfortable, but relax and don't get too



tense.



Just try to have fun, and feel free to scream as you play out this fight.







There's no way for me to help you in this fight, except give you a few pointers



and the order of the fight. The rest is common sense.

When you get into the room, go up the stairs on the left of the hall, right to



the top floor. At the back end of this level will be some grenades. Use these



to take out the shielded enemies on the floor. Next, use the M16 to gun down



the guys on the central bridge, and the once on both balconies. Stay on this



end of the hall, and stay on the first floor. Through the glass, take out any



enemies on the ground floor. Barely any cover here, so it's a full on fight.







Once all ground enemies are done with, continue down either side of the first



floor, gunning down any enemies who approach you, and any who come up the



stairs from ground level. Watch out for Shotgun Men. Once all are done, your



primary objective will be complete. Now you have to eliminate the machine gun



nest. Before you do this, go down the other end of the first floor and enter



one of the small rooms on either side. From here, wait in the corner (RELOAD



NOW!!!). Many enemies will keep spawning from the glass platform at the end,



near your room. They all drop grenades, and most drop first aid kits. Pick them



off with head shots from the corner of the room. It will seem like they never



end, but they do, after a long time.







Once all enemies are taken care of, stock up on grenades, reload the gun you



have. If you've run out of M16 ammo, use the MP5. Re-fill the health bar in any



way possible. Health packs are littered on either side of the first floor, but



I assume you will have spotted and used them by now.







Back onto the ground floor, hide behind the columns and keep chucking grenades



at the machine gun nest. Sooner or later it will blast apart. Before any



enemies can come into the room, run into it to end the mission.







I hope the fight was fun for you; I sure enjoyed it, and this is by far one of

my favourite levels so far, though it is a bit tedious and repetitive.







_________________________________________________



| |



| Average mission complete time: 50 - 75 minutes |



| |



| BMs: 5 |



| Intel: 5 |



| Recon: 1 |



| Armament: 1 |



|_________________________________________________|









-------------------------------------------------------------------------------







Section D) [SDSO]







Secondary Objectives List







-------------------------------



Mission 1: Veblensk City Street



-------------------------------







BMs: 1) Small room to the left of the museum entrance



2) Indent in the right wall of the city street



3) Garage entrance booth







Intel: 1) Top of museum stairs



2) First floor of museum

3) Platform after Seventh Wave suspects







Recon: 1) Base of stairs near second telephone booth







Armament: 1) Uzi at the top of stairs near second telephone booth







-----------------------------------



Mission 2: Treneska Border Crossing



-----------------------------------







BMs: 1) Second building on the left during the border crossing



2) Second building on the right during the border crossing



3) In a small hut, down a left path after exiting the canal



4) Near TALL building in farm field



5) Bottom floor of farm house







Intel: 1) First building on the right during the border crossing



2) Last building on left during the border crossing



3) Last building on the left during the bridge crossing



4) Farmhouse, right at the top



5) TALL outbuilding, on the stairs







Recon: 1) Two people guarding it just before getting to the farm







Armament: 1) Two people guarding the RPG and ammo located up a hill after the



canal, but before the bridge







-----------------------



Mission 3: Naszran Town

-----------------------







BMs: 1) Basement of first sniper building



2) Left hut in the huge graveyard



3) Basement of tunnel building



4) In the main building of Sniper Alley part 1



5) In the building at the end of the alley with RPG Man 1 in Sniper Alley



part 2







Intel: 1) Wall in the main sniper building



2) Inside the tunnel building



3) Inside the building on the left of sniper alley



4) In the main building of Sniper Alley part 1 (the roof)



5) In the building at the end of the alley with RPG Man 1 in Sniper



Alley part 2







Recon: 1) In the basement of the building linking parts 1 and 2 of Sniper Alley







Armament: 1) M203 in the small left hut in the huge graveyard







--------------------------



Mission 4: Naszran Foundry



--------------------------







BMs: 1) Small house near the fork in the path



2) The shed in the warehouse where the massive firefight takes place



3) Across a gap in the weapons manufacturing area



3) Room right at the back of the smelter area

Intel: 1) In the last hut in the minefield, before the RPG



2) On the left wall after the stairs in the huge warehouse



3) On the wall by the stairs in the weapons manufacturing area



4) Located under the stairs after blowing up the huge gas tanks with the



RPG



5) On a ramp just before the room at the back of the smelter area







Recon: 1) Far right corner of room after bridge at start of level







Armament: 1) Magnum and ammo located in shed against the right wall of the



Warehouse







--------------------------



Mission 5: Tivliz Asylum



--------------------------







BMs: 1) Small room just ahead of the sheltered area when getting to the Asylum.



2) One of the cells in the first cell block.



3) Left balcony of the "The Rock" bathroom.



4) One of the cells in the second cell block.



5) Ground floor of the first pillar room fight.







Intel: 1) Small room near the RPG and ammo outside the Asylum.



2) On a table in a long tunnel filled with ammo.



3) Right balcony of the "The Rock" bathroom.



4) One of the cells in the second cell block.



5) First floor of the first pillar room fight.







Recon: 1) Small room before the first pillar room fight.

Armament: 1) M16 in one of the rooms of the first cell block.







-------------------------------------------------------------------------------







Section E) [SECC]







Cheats/Codes







To unlock the BFG (M249) in the first mission enter this code as your profile



name, and then enter your real profile name:







5SQQ-STHA-ZFFV-7XEV







(From GameFAQs and Play.com)







Action Replay Max Codes (from Codejunkies. http://www.codejunkies.com/) (for UK



version of the game).







-------------------------------------------------------







Master



CU5U-7BGF-T86PA



F21P-Z9DV-AAQ1F







-------------------------------------------------------







Infinite Ammo



BG8N-RTM1-7QU60

3MMK-6AKH-JFMT2







Infinite Grenades



0CPM-WFYH-GDJZT



7M1U-0XNK-KBBPT



053K-3078-2KJPR







Infinite Health



T98A-U8XB-A0MAB



NP42-1BV9-MBY5T



GAEX-BPNW-FMMR9



ZZPG-TTBU-00U5Z



P8JA-HBX4-RK5GH



PDXZ-6VWD-KZ8FA







Infinite Health Kits



UA2R-8HHT-U14PF



ADGM-9BMR-R46T4







-------------------------------------------------------







Skip FMVs



CWP2-FDWE-0JR3M



62WM-7HJ1-YV7DF







-------------------------------------------------------







Black Difficulty



Z18D-81Q2-83V0F

3516-NGKA-16TGK







-------------------------------------------------------







Rapid Fire



8MQF-JWEX-KUKJH



7ZXQ-AV32-B2XPA







Rapid Fire (Alternate)



Tap L3 for Rapid Fire



5RQD-P1EE-VJUFQ



47YV-6P92-REMFW



D343-5VVT-UGTGN



57HN-EGKJ-2QJ09



A0Z0-Q1ZJ-KF2WX







-------------------------------------------------------







Speed Modifier



TYJ5-TUD8-DE0X2







Slow motion (Press Select+Up)



F98D-010R-164PJ



M5X3-RQJJ-3648A



ED64-1Y80-FVJ9U







Quicker Game (Press Select+Right)



1GEW-9G50-UY5GW



K695-351U-02QRH

Q107-DU8M-JZV5A







Normal game Speed (Press Select+Down)



ZRUJ-0HRK-00A5W



JVCQ-0B2Y-5YYWZ



196T-WHG6-66NAE







Hyper Mode (Press Select+Left)



14B2-FCK2-8QPC5



ZR9T-NGXA-2Q55U



R075-9FUK-0PX77







-------------------------------------------------------







Level Modifier



RC47-JN2A-N249T







Veblensk City Street



6XRP-NAC2-CD4Y2



9GNP-P1GY-D2XM9







Treneska Border Crossing



ZC9A-WGP6-3KWTU



BU0F-4ZYN-XDWU6







Nazran Foundry



674W-XBRR-V17NP



E0P3-F7UD-1J07W

Tivliz Asylum



N2RW-0XQ3-X2G37



NXGK-REF7-8RZWJ







Naszran Town



HNHK-B4Y9-HP9QP



6AMY-1DFR-ATPUE







Vratska Dockyard



7XPY-4FEP-UKKP8



E4WD-9VDN-GMDF9









Graznei Bridge



HCAR-MU2W-GFK2H



QF1B-8KCW-8DJCG







Spetriniv Gulag



TDJH-BKDF-V63GH



02RK-96B9-VG11J



Related docs
Other docs by ajizai
Resume 1.docx _20K_ - Student of Fortune
Views: 0  |  Downloads: 0
msg00000
Views: 0  |  Downloads: 0
Pre-Tax Return Calculator 2010-2011
Views: 0  |  Downloads: 0
Excel file - The GEO-3 Data Compendium
Views: 0  |  Downloads: 0
Cooperators Tests - ARS
Views: 0  |  Downloads: 0
2010101473142104
Views: 0  |  Downloads: 0
AJHL - Shawn Stewart Sales
Views: 0  |  Downloads: 0
OBLATES_ BROTHER CADFAEL AND ROME
Views: 1  |  Downloads: 0
DuaneChipKeeler_CV-Resume
Views: 0  |  Downloads: 0
AIT-2009-291-SC
Views: 0  |  Downloads: 0
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!