Andrew Maximov http://www.artisaverb.info/
Environment Artist. andrew@artisaverb.info
Why Me? __________________________ ____________________________________________
~3 years of professional experience.
7+ titles worked on.
6+ years of 3d modeling experience.
18+ years of being in love with games.
Extensive knowledge of technical side and limitations of videogames creation.
Experience setting visual and technical standards for a big project.
Extensive tutorial writing and educating experience. QAing both in-house and outsource.
HLSL/C/C++ knowledge, scripting for any kind of package I use.
Art school background.
Skills ___ ____________________________________
- Concept Art
- Environment production (start to finish)
- Excellent 3d Modeling
- Solid Texturing
- Tasty Highpoly work
- Scripting/Shader Creation
- Particle Effects
- Jiggling my belly fat
Software: 3ds Max, Photoshop, Maya, Mudbox, ZBrush, UDK.
Recommendations______________________________________________________________________________________________________
Den Fox – Creative Director – Fox3d, JSC http://www.review3d.com/port.htm
“Andrew is a great artist to work with. He is responsible, very fast, respects deadlines yet never allows it to affect the quality, which is always top
notch. He eagerly feeds on feedback, mixing it with his own vision, dedicated to producing the best artwork humanly possible. He has far going
goals that I wish him luck with. “
If you need a passionate artist, keen on self-improvement, with deep technical knowledge – Andrew is definitely the guy for you. Make sure you
don’t miss out on him.
Maxim Miheyenko – 3D Artist | Texture Artist – Liquid Development http://www.linkedin.com/pub/maxim-miheyenko/5/748/880
“Andrew very talented 3D artist that love games and art. He had glow eyes and very good skills (highpoly/lowpoly/textures from hand painted to
next-gen). He love to create new worlds. I highly recommended him!”
Work Experience_________________________________________________________________________________________
Nov 2009 to Present Day –Freelance Artist
Projects worked on:
- Royal Quest - modeling, UVs, hand painted texturing. Environment art (locations, bridges, props). http://www.royalquest.com/
- Unannounced next gen FPS - highpoly, lowpoly, UVs, bakes, photorealistic texturing. (vehicles)
Nov 2009 to Present Day – Fox 3d Studios - Freelance
During my time with Fox3d I actively participated in production of an unannounced handheld title, heavily contributing art and original gameplay
ideas. I also wrote the narrative for it. But mostly I’ve been involved in outsourcing gigs for other companies. I’ve worked on a variety of projects
ranging from photorealistic character texturing to hand painted handheld assets.
Projects worked on:
- Natural Selection II - lowpoly, UVs, bakes, photorealistic texturing. (aliens) http://www.unknownworlds.com/ns2/
- 3 unannounced games http://fox3d.com/
Sept 2008 to Nov 2009 – Wargaming.net(Game Stream)
I've spent the year working on MMO "World of Tanks" and Square Enix published RTS "Order of War", quickly making my way from just doing great
art to writing docs , feedback(outsource and in-house),tutorials and inventing how certain things should work. All the things I strived to introduce
dramatically affected contents production speed, as well as visual quality and engine wise efficiency. Eventually, I was offered to form my own R&D
department, but decided to see what else the video game industry has in store for me.
Projects worked on:
- World of Tanks - highpoly, lowpoly, UVs, bakes, photorealistic texturing, Technical Research, QA. http://www.worldoftanks.com/
- Order of War - modeling, UVs, photorealistic texturing. http://na.orderofwar.com/ http://wargaming.net/
Auxiliary Experience______________________________________________________________________________________
- Guest Lecturer at CG Gravity event for artists, 2011 http://gravity.cgtalk.by/
2 lectures on “Efficient Approach to your Potential Career” and “Motivation”.
Quote from one of the attendees:
“You have a talent to inspire people! All the lectures were very informative, consecutive and useful. Thank you!”
- Guest Lecturer at Crosspoint Forum for Art Students, 2011 http://www.crosspoint.by/
A lecture on “Professional Opportunities In Video Game Industry”.
Quote from one of the attendees:
“Thank you very much, the lecture was just amazing, you’re a monster! Your lecture totally changed my attitude to games production. All and all it
was the best lecture of the whole event and I’m really glad I’ve got to see it, even though I wandered into your class by accident.”
- Consulting Expert for local markets for Crimson Consulting Group(California, USA), 2011 http://www.crimson-consulting.com/
“Andrew Maximov provided detailed insights for my company into the Belarusian digital entertainment markets - especially video games, video on
demand and digital music. He was very responsive to tight deadlines and had in depth knowledge of local consumer preferences on multiple digital
platforms that proved invaluable. I would welcome the opportunity to work with Andrew again.
Top qualities: Great Results, Expert, High Integrity “
Amy Chute, Marketing Consultant at Crimson Consulting