School of Visual Arts, New York, NY
Education
B.F.A. with honors, Computer Art, May 2000
Backbone Entertainment, Emeryville, CA
Experience
January 2006 - present
Environment Artist:
Modeling, texturing, and lighting of architectural and organic environments
Visual look development for pitches
Environment concept art
In-game VFX
R&D of lighting techniques optimal for the engine
Promotional and demo trailers with main contribution in lighting, multi-pass rendering,, compositing and editing
Shipped titles: Death Jr. 2: The Root of Evil (PSP, Wii)
Super Puzzle Fighter II Turbo HD Remix (XBLA, PSN)
1942: Joint Strike (XBLA, PSN)
Military Madness: Nectaris (XBLA, PSN, WiiWare)
Lego Rock Band (DS)
Diner Dash (XBLA, PSN, WiiWare)
Rock Band 3 (Wii)
Mondo Media, San Francisco, CA
August - October 2005
3D Artist:
Environment modeling and texturing of in-game cinematic scenes for Ballers PS2
New Pencil, Sausalito, CA
October 2003 - July 2005
3D Artist:
Modeling and texturing of game assets for PS2 titles: Lord of the Rings, Medal of Honor, and Sims
Environment modeling, texturing, and lighting for Pogo online game menu screens
Lux Editorial, San Francisco, CA
April 2002 - August 2003
3D Artist:
3D and motion graphics for Oracle trade show presentations
Texturing and animation of vehicles for 21st Century Insurance commercial spots
Edgeworx, New York, NY
April - October 2001
3D Artist:
Architectural modeling and scene layout of urban landscapes for a promotional SUV video
Art in Motion, New York, NY
August 2000 - March 2001
3D and AfterEffects Artist:
Logo animations for televised sports programming
Design of company’s demo reel
Maya, ZBrush, 3D Studio Max, AfterEffects, Photoshop, Illustrator, Perforce
Software
Dana Jakobson 2160 Fell St, Apt 202, San Francisco, CA 94117 415.225.4748 dashajak@yahoo.com www.danaart.com