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Storyboard for

3D interface

SL Masters

2005

Viewpoint:

Jump to a Certain Point TOC

Educational Overview Reasons for grant,

and description of

larger future project

that this is part of.

Programmer's Viewpoint Sketch of

programmer's work.

Researcher's Viewpoint Relationship to

LearnLab’s work.

ACTUAL Current Create 3D Authoring

PROJECT Interface !

Table of contents

Choose one:

• Creating what?

• Why 3D?



• Lesson Environments: One Two Three

• Appearance to authors and teachers

• Behind the scenes

• Relation to Research / Software at LearnLab

• Research Areas

Note to speaker

A Standardized Interface



between



Math Problems and Existing 3D Software

An Interface between Math

Problems and Existing 3D Software

This is an interface between existing 3D programs

and textbook/online instructional materials. The

following section shows examples created with

existing software.

Educational materials can be created, which will

supplement the standard 2D and words with 3D

virtual environments.

This can be used as a graphical extension of the

textbook, a weekly excursion from classroom

work, or a creative tool for individual teachers.

Why 3D?

Reasons

You may say, why add 3D

graphics or interaction

to what are already

good instructional

materials? Here are

some reasons: Flat?

1. Realism connects the

lesson or

better to everyday Realistic? (National Park Service)



reality, which is, of

course, in 3D.

Reason: Architectural and Scientific

Visualization

2. Spatial skills learned while navigating through these

worlds will improve math and scientific skills, such as

Visualization, necessary for designing architecture or

understanding chemistry.

Link to

architectural

walk-through.









AutoCAD drawing,

SL Masters









Chem3D drawing,

SL Masters

Reasons: Complexity, Beauty, and

Movement through Space

3. The intricacy, beauty, and

movement through space may

fascinate learners:









http://www2.nature.nps.gov/geology/usgsnps/animate/A55.gif

from USGS

Reasons: Visual to standard

notation & Conceptual expression

4. Visual learners can be drawn toward

standard notation. This includes students with

learning disabilities, autism, or even regular

students with a preference for visual/spatial

expressions.



5. Certain concepts are best expressed in 3D

like tectonics or chemistry:







http://www2.nature.nps.gov/geology/usgsnps/oilgas/CH4_3.MPG from USGS

Impossible Models

6. Variables or angles

can be manipulated

interactively. This is

similar to moving

physical objects, but

with more possibilities:

overcoming gravity,

expense, and hazards,

or collapsing time. TEAPOT, OpenGl Template, by SLMasters

Lesson Examples:

Environments

and

Problems

ENVIRONMENTS Navigation/

Example #1: Orienteering Orienteering

2004 Salomon/

Moosejaw

Adventure Rage









LINKS:

•Reading Topographic

Maps, based on US Army Trees

training manuals

http://www.map-reading.com/

•International Orienteering

http://www.orienteering.org/

•This green map is from

US orienteering http://www.infiterrasports.com/pics/2004rage/index.htm

http://www.us.orienteering.org/

Orienteering defined

• “Participants are given a map, usually of an area with

which they are unfamiliar, and a compass. They attempt

to visit, in sequence, control points that are indicated on

the map.”

• Map “detail is focussed towards what needs to be

perceived at eye level, at a run; it must also convey any

obstacles clearly.”

• “Controls are usually based around a visible feature,

and explained on the map or on a special control

description sheet. They are marked on the course by

white and orange (or red) flags. A competitor marks their

visit in some way”

From Wikipedia, http://en.wikipedia.org/wiki/Orienteering

Traditional Sample Map

for Children









Click to go to site.

Project layout, young student’s

view of planning map (my project)

When Done, Drive Through

• The student clicks

when done with

constructing the

route. Then the 3D

drive through begins.

Immediate Feedback

The student knows immediately whether

he/she succeeded or not! Either they:

– reach the goal,

• with rewards (which may be visual, aural, or

by gaining virtual objects they will need later ),

or...





– they fail and are sent back to the

beginning, to plan the route again.

• Hints will be offered.

Environments .

Example #2: Going

above the Mountain



Or How Do Things

Look from Space?

Use text or diagrams...

hints



Text:







Diagrams:

...or animations (created with the locally developed

Eventscope software)



Starting with three mountains,

marked with colored rings, the

animation swoops forward and

up – to show the overhead

view.









Depending upon their

prediction of what will

happen, the students sees

different results.

Environment #2 – ELEM level

If you start on the ground in Florida, facing

North, and go into space, what’s the

shortest way to reach the West Coast?

A. Go straight ahead

B. Turn left

C. Turn right

D. Turn completely around.









Answer: The shortest way would be to turn left

Environment #2, P





8th GR level P





h

•Using a NASA educational resource d



(Space Mathematics, Problem 6, p. 60):

r A

A spacecraft is at P, at an

altitude h above Earth’s surface, D

r



as pictured...The Distance to

the horizon is d, and r is the

radius of the Earth. Answer:

•Describe d in terms of r and h. Using Pythagorean:

2

d= 2rh + h

3D environment: Getting there

Columbia shuttle, 1981

Now, the VE part of the example begins.

After choosing an

answer, clicking “Done”

drops the student into a

3D world. It can be a

combination of 3D and

real photos as

“billboards” but the

person should be able

to move around in this

world, approaching the

shuttle, where other NASA image

controls will enable lift- http://images.jsc.nasa.gov/lores/S81-36664.jpg



off.

Medium view

The student press the “lift-off” button, and gets to see the

results of his previous answers.

Right - sees images from space, such as this one and the

next page

http://images.jsc.nasa.gov/lores/STS066-208-025.jpg





Wrong – the student sees the engine die and reads

comments as to why his choice is wrong. He or she is

sent back to try again (Same question or with different

“parameters” – such as ELEM going to London– or the

8th GR might receive a different problem, if repeatedly

wrong.) The student is offered “Hints” as suggestions on

how to solve the problem.

Children with the right answer will continue to fly,

seeing the Himalaya Mountains from space, NASA

http://eol.jsc.nasa.gov/sseop/images/ESC/small/ISS008/ISS008-E-6647.JPG

Environments

Example #3:

Find this Viewpoint

Find this Viewpoint

from Where You are Now

• The student is given a Starting Point and

directions on how to find buried or otherwise

hard-to-see Treasure hidden at the End Point.

• The Directions may be given in multiple forms:

– Map

– Street Directions (like MapQuest)

– Math Problem suitable for their level:

• ELEM: 60 degrees North, 10 miles

• 8th GR: Intersection of two equations

• First the student Draws in 2D (next slide)

• Then there is a Virtual Drive-Thru of this.

Superimposed on a map or landscape,

the student is given tools to draw (ruler

and compass) from the Start.

When Done!

• When finished, the student clicks “Done”

and is transported into a 3D world (virtual

environment) for a fly-through or drive-thru

of the path they have recently drawn!

• Only while in this virtual world can the

student see the otherwise invisible

landmark.

Relation to Textbook

How does this relate to regular textbooks?

• STANDARDIZED METHODS, allow for

automatic and/or independently creative

inclusion of 3D examples.

– Authoring Interface

– Invisible Tags

• Match examples with existing written

lessons, such as from NASA, or the Dept.

of Education. Match it up with Discovering

Geometry and other textbooks.

Appearance

to authors and teachers

Appearance

to authors and teachers

• A textbook author or a teacher decides to

add a connection to the 3D environment.

• They can create it simultaneously while

writing a math/science problem or by

selecting the appropriate problem later.

• A GUI opens, allowing them to insert or

edit a 3D connection to the textbook or

instructional materials.

2344234;lk

llkjjkl;asdfj

math

problem

goes here.

Graphical Interface (GUI) for

TEACHER / AUTHOR

When a spot in the text is selected for a 3D

example, the GUI begins a series of

questions:



1. Title of problem? A-1 #7

Equation(s)? y=x+3 Done

Points? (-10, 13)

Origin and Direction

Goes to Certain

Point

2. Where is the Origin?



Type in or choose point.

Turns in Given

Direction

0, 10, 300 y z Click Done



x

[default is (0, 0, 0)]



Direction?

Facing East – 0 degrees

Default

• Start at Origin, facing “East”









E

Images to Use:

1. Each Virtual ENVIRONMENT can have images

that are linked to certain problem categories,

with a mouse, for instance...

Images: Problem Types:

road

Count

ducks Liquid

tanks Path

buckets



These can be automatically constrained

beforehand by the computer / author

or may be individually MATCHED.

Behind the Scenes

After the example is entered by

the author or teacher...



When the creator clicks on Done, invisible

tags are placed in the digital textbook.

Click Done

This places INVISIBLE tags

that will pull the 3D example

out of the digital text, similar

to HTML, XML, or

S.K. Chang’s Growing Book.

The student would see the white square.

Problem A8 #11



Some of the hidden automatic levels For the equation:

(markup) behind this might include

these tags in order to 3y + 5x = 8

generate a 3D graphic.

Problem A8 #11

Is the point (10, 8)

a solution?

graph

For the equation:

3y + 5x = 8

is this point



[Note: the author wants

the student to see only

(10, 8)

the x, y values in these



2D, traditional graphs,

a solution ?

but the 3D graphic will



represent this by



adding a zero, such as

(10, 8, 0) creating a

billboard ]

1. This Project Complements

Existing Research/Software

and

2. Research Interests

This Interface would

Complement Existing Software

• This project should complement existing ITS’s

and cognitive tutoring software (such as the Cognitive Tutor)

 adding more capabilities, but running on the

same foundation of guiding the student through

an ideal pathway which is adaptive to their

scoring patterns.

• LearnLab’s Finite State Authoring Software

should speed up and help organize development

work on this interface.

Research Work

• The development of this software should

contribute to educational research, letting

the development of 3-dimensional

instructional materials be studied in an

orderly fashion, since

– The project will enable graphics/animation to

be EASILY added to these already successful

tutoring systems, and

– every keystroke by the student can be logged

Educational

Research Areas



• Discover optimum methods for producing

adaptive interactive, instructional materials

for:

– Different learning modalities

– Disabled students, especially those with learning

disabilities



• Experiment with the optimum combination

/order for illustrating problems in text/ graphics

Educational Research

Areas (cont.)

• Find ways to Increase visualization and spatial

skills interactively, for the purpose of increasing

math and science capabilities (already shown to be

related in the literature) and testing for optimum

performance.

Consultants

.Some relevant researchers willing to advise me,

matched with some of their specific areas of

expertise, include:

Dr. S.K. Chang – adaptive educational materials,

using XML-like tags; multisensory fusion; visual

languages

Dr. Peter Brusilovsky – adaptive hypermedia and

interactive educational resources

Dr. Shari Trewin – on-the-fly, adaptive web pages

Dr. Anthony Debons – organization and overview

Note to Speaker:

Run through this presentation once ahead

of time, so that the pictures and web

pages will load faster for the

presentation.



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