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Jeffrey Pease

CITA 330 Design Guide

Contents

1 Ben Hunt Design: White on White Web Design Style ................................................................ 3

2 Ben Hunt Design: Web 2.0 How to Design Style Guide ............................................................. 4

3 Elliot Stocks Chap 2 Research ..................................................................................................... 8

4 Elliot Stocks Chap 3 Structure ..................................................................................................... 9

5 Steve Krug Chap 1 Don't Make Me Think! (Usability) ............................................................. 10

6 Steve Krug Chap2 How We Really Use the Web (scanning) .................................................... 10

7 Elliot Stocks Chap 4 Navigation and Interaction ....................................................................... 11

8 Steve Krug Chap 3 Billboard Design 101 (scanning) ................................................................ 12

9 Steve Krug Chap 6 Street Signs and Breadcrumbs (navigation) ............................................... 13

10 Steve Krug Chap 7 Designing the Homepage ......................................................................... 14

11 Chap 8 Arguments about Usability .......................................................................................... 15

12 Chap 9 Usability Testing ......................................................................................................... 15

13 Elliot Stocks Chap 6 Deliverables ........................................................................................... 17

1 Ben Hunt Design: White on White Web Design Style

http://www.webdesignfromscratch.com/web-design/white-on-white-web-design/

Save the Pixel is the web design discipline that teaches a minimal approach to using pixels.

Following the pixel-saving standard, web designers should use pixels with care, as though they

are a precious limited resource.

Pixels should only be used to communicate with the site’s visitors, whether by presenting hard

information (text & data), or using images and graphics to convey softer meaning.





Over time, my design has taken the following direction:



 Backgrounds have tended towards soft light grey, giving nothing to draw the eye, with

softer gradients.

 Headings have grown bigger and more contrasting; larger text in black or strong colors

drawing attention to the primary meaning of the page.

 Strip "page furniture" down to the basics, to the point that if you take out all the content,

there should be very little page left to see.

 Layouts are simpler and plainer than ever, usually conventional, and having fewer

columns, often distinguished just by shades of tone.



The background, or page canvas, tends to be light grey, for the following reasons.



 Usually have a background tone because almost all the layouts we do today are zoom-

width (i.e. master width defined in ems in CSS), to avoid the layout and line length being

stretched too wide.

 It’s good for your background to look like a background, distinct from the content area,

so that it’s clear for visitors where to look to get what they need.

 You don’t want your background to contrast too much against the content area, because

this would create a high-contrast edge, which draws the eye away from the content.

 And if our content area is white, the background should be a close plain tone, which

means light grey or very pale colors.



When you have a simple, plain, fresh environment, it gives you a great space to show your

content for high impact and good, clean communication.

The term "white on white" comes in where, not only is the background spacious and well-lit, but

when you find the main "furniture" elements are taken from a bleached-out palette.

Your eye is drawn to color and contrast that stands out, so when we white out the background of

the page, you have to look at the content, and the designer can easily make the most important

bigger, bolder, and more contrasting to make visitors see it.

The main principle here is that we use just enough contrast in tone and color to let you

distinguish one element from the next, but no more, in order to minimize the visual draw of

background graphics.









2 Ben Hunt Design: Web 2.0 How to Design Style Guide

“Web 2.0″



 a resurgence in the web economy

 a new level of technological interactivity between web sites and services

 or social phenomena deriving from new types of online communities and social networks



Simplicity

Web design is simpler than ever, and that’s a good thing. 2.0 design means focused, clean and

simple.



Why simplicity is good?

Web sites have goals and all web pages have purposes.



Users’ attention is a finite resource.



It’s the designer’s job to help users to find what they want (or to notice what the site wants them

to notice)



Stuff on the screen attracts the eye. The more stuff there is, the more different things there are to

notice, and the less likely a user is to notice the important stuff.



So we need to enable certain communication, and we also need to minimize noise. That means

we need to find a solution that’s does its stuff with as little as possible. That’s economy, or

simplicity.



Remove unnecessary components, without sacrificing effectiveness.



Try out alternative solutions that achieve the same result more simply.



Whenever you’re designing, take it as a discipline consciously to remove all unnecessary visual

elements.



Central layout

Basically, the vast majority of sites these days are positioned centrally within the browser

window. Relatively few are full-screen (liquid) or left-aligned / fixed-size, compared to a

few years ago.



Why a central layout is good

This “2.0″ style is simple, bold and honest. Sites that sit straight front & center feel more simple,

bold and honest.



Also, because we’re being more economical with our pixels (and content), we’re not as

pressurized to cram as much information as possible above the waterline/fold.



We’re using less to say more, so we can be a bit more free and easy with the amount of space

used, and pad out our content with lots of lovely white space.

Position your site centrally unless there’s a really good reason not to.



Fewer columns



Less is more. Fewer columns feels simpler, bolder, and more honest. We’re communicating

less information more clearly.



No more than 3 columns, simply because you should use no more of anything than you

need to



Separate top sections



This means making the top of the screen (the main branding & nav area) distinct from the rest

(the main content).

Why distinct top sections are good



The top section says “Here’s the top of the page”. Sounds obvious, but it feels good to know

clearly where the page starts.



It also starts the site/page experience with a strong, bold statement. This is very “2.0″-spirited.



We like strong, simple, bold attitude.



On any site, both the main branding and main navigation should be obvious, bold and clear



Solid areas of screen real-estate



Leading on from the clearly differentiated top area, you’ll notice that lots of sites define the

various areas of real-estate boldly and clearly.



Real estate comes in various forms, including:

Navigation

Background / canvas

Main content area

Other stuff

Callouts / cross-links



Simple nav

Permanent navigation – your global site nav that appears on every page as part of the page

template – needs to be clearly identifiable as navigation, and should be easy to interpret, target

and select.



2.0 designs make global navigation large, bold, clean and obvious.



Inline hyperlinks (links within text) are typically clearly differentiated from normal text.



Why simple navigation is better



Users need to be able to identify navigation, which tells them various important information:



Where they are (in the scheme of things)



Where else they can go from here



And what options they have for doing stuff

Following the principle of simplicity, and general reduction of noise, the best ways to clarify

navigation are:



Positioning permanent navigation links apart from content



Differentiating navigation using color, tone and shape



Making navigation items large and bold



Using clear text to make the purpose of each link unambiguous



Bold logos

A clear, bold, strong brand – incorporating attitude, tone of voice, and first impression – is

helped by a bold logo.



Here are some (100% scale). Notice that logos are tending to be quite large, in line with the

general 2.0 principles.

Your logo should:



Work visually in its main context, and any other uses in which it may be used (like flyers or t-

shirts?)

Be recognizable and distinctive

Represent your brand‘s personality and qualities on first viewing



Bigger text



Lots of “2.0″ web sites have big text, compared to older-style sites.



If you fill the same amount of space with less “stuff”, you have more room.

When you’ve made more room, you can choose to make more important elements bigger than

less important elements (if they’re still there).



Bold text introductions



Leading on from the big text theme, many sites lead with strong all-text headline descriptions.



These normally set out the site’s USP, elevator pitch or main message.



Strong colors

Bright, strong colors draw the eye. Use them to divide the page into clear sections, and

to highlight important elements.



When you have a simple, stripped-out design, you can use a bit of intense color to help

differentiate areas of real-estate and to draw attention to items you want the visitor to notice.



Rich surfaces



Most 2.0-style sites use subtle 3D effects, sparingly, to enhance the qualitative feel of the design.



We all know that these little touches just feel nice, but we may not know why.



Gradients



Web 2.0 design has more gradients than the Alps.



Why gradients are so useful



Gradients soften areas that would otherwise be flat color/tone.









They can create the illusion of a non-flat surface



Reflections



The illusion of reflection is one of the most common applications on gradients.



These commonly come in 2 kinds:

Highlights caused by light reflecting on shiny surfaces



That shiny table effect!



Realistic effects of water droplets, glass beads, shiny plastic buttons etc. have been very popular

over the past couple of years.



That shiny table effect!



Pioneered by Apple again (I’m sure). This is a really nice effect which is so prevalent now; it’s

in danger of being overused, now starting to look tired and is falling out of favor with designers.



Cute icons

Icons play an important role in Web 2.0 design. Today we use fewer, better icons that carry

more meaning.

Icons can be useful when they’re easily recognizable and carry a clear meaning. In lots of other

cases, a simple word is more effective.



Star flashes



These are the star-shaped labels that you see stuck on web pages, alerting you to something

important.



They work by evoking price stickers in low-cost stores. For this reason, they suit the start-up

ethic of many 2.0 sites, but for the same reason may cheapen other sites.



They can really work well, but of course should only be used to draw attention to something

important.

Only use one on a page (at most!).



3 Elliot Stocks Chap 2 Research

Design brief

details what the client expects of the design you’ll build.



5 W’s - who, what, when, where, why, & how



Briefs must include specific questions and details in order to obtain the best information possible

to build a frame work, or build off an existing frame work.



Brief provides main goals, a look; feel and technology



Desirables are what are wanted in the project such as main and secondary objectives, general

objectives, information and how to display it



Technical requirements

Provide specific information such as a fixed width



What kind of navigational hierarchy (top, side – left or right)



What other technology to use (flash, java etc…)



What images and headings to use and any advertising that will be added



When creating a site you need to evaluate the core concepts and brand values



Sites must be fun but also creditable and free from malarkey



Brand consistency – Goal of keeping a consistent look, feel and message across all of the

company’s communications, including website.



Research is one of the most valuable ways to spend as a designer. Keep your eyes and mind open

and let yourself be influenced as much as possible. The more research you do the better and

likely your design will be a success.





4 Elliot Stocks Chap 3 Structure



Sitemap – list of the pages you will find on that site, displays structure.

Wireframes – deal with structure of individual pages. See Below









Global elements – sponsor logo, event title, date, venue, navigation, and a register button.

Wire frames use bold lines to display importance of content and sections as well as use of text to

display what located there such as a logo.



Wire frames can apply to any page to help design. Including speakers, party and registration

pages.

Site maps lay out the design and look of how you want a site to work, navigation shows how it

actually works out from page to page.



Label sketches as you work.



Upon completing sketches a neater version might be helpful to create in a program like Visio or

sitemap to give a neater and electronic copy to be able to send out if needed.





5 Steve Krug Chap 1 Don't Make Me Think! (Usability)

Don’t make me think!



Less thinking when looking at a website



Make everything clear (buttons, links etc…)



Eliminate questions in the site, where do I start, what do I do etc…



Be clear in you naming, don’t name a jobs link/button job-a-rama.



Make clickable items obvious



Label everything clearly; no need to jazz things up it will only cause questions or create more

thinking



Try and eliminate some of the thought process in browsing a site or searching.



Try and make things self evident but not everything has to be. Just be clear in your message and

what users can do or you want them to do.





6 Steve Krug Chap2 How We Really Use the Web (scanning)

Rule #1: We don’t read pages we scan then.



People are in a hurry. They don’t read everything



Not all information needs to be read on every page.



We are good at scanning things.



Rule # 2: We don’t make optimal choices we Satisfice – choosing first reasonable strategy.

There’s not much penalty for guessing wrong – usually results in an extra click or two if wrong.



Rule # 3: People muddle through not work things out. – googling ebay even though they visit it

every day and know the link address.

If it’s not important to us it doesn’t matter if we understand how it works as long as it works.



If we find something that works we stick to it as long as it works.





7 Elliot Stocks Chap 4 Navigation and Interaction

Navigation = list

 Navigation always takes form in a list-why? Because they are a way of displaying

information in a simple clear easy to read manner.



Online navigation can be laid out as bigger topics take top level of menu and littler topics and

take submenus



Homepage buttons? Should we link them back with a home button? Or should the logo act as a

home button?



Main or Global navigation appears on every page of the site allowing users to go back and forth

as they please.



Supporting navigation is used to supplement global navigation for example links to pages you’d

like to have on every page but done need the same visual weight as a global link.



Local navigation – guides a user to certain sections in a long page – for example jump to a

particular section such as a speaker or event etc…



Breadcrumb trails show the user a path. For example a list of pages hit from the homepage

Ex: homepage, shop, software, adobe



Search bars allow users to quick and easy search the site for a particular search term they input.

It can either search the site or go out to the web and search also.



Pagination – provides a way to divide up chunks of info like blogs or articles into more

manageable easy to read blocks.



Ex: page selector Page 1 of 12 1,2,3,4,5,6,7 ….. Last >>



Navigation styles – there are many styles of navigation, each with certain expectations of how it

should act. Ex: tabs, side nav, horizontal nav



Drop down menus - provide handy ways of showing submenu’s without the clutter. Only appear

when clicked or hovered over.

Tabs – tabs suggest that the content they link to is all part of the same cohesive whole.

 Refers to hanging folders or a real world desk

Collapsible/expandable – accordion menu – animated effect – dynamic – resemble an accordion

file folder and how it expands and collapses while you flip through it.



Tag clouds - visual way of presenting sets of topics

 Implies a sense of what topics are most discussed

 Usually dynamic

o Size constantly subject to fluctuation as site and content changes

o The terms that form it are updated as new topics arise



Forms – aim is to achieve balance between getting as much info as possible and too much info to

give



Typical form has name, address, email, username, password, birthday, and a confirmation code



Audio and visual content – extremely common to portray extra information in a more appealing

manner compared to text

 Video

 Music

 Images





8 Steve Krug Chap 3 Billboard Design 101 (scanning)



Create a clear visual hierarchy.

 The more important something is the more prominent it is

 Emphasis important content



Things that are related logically are also related visually

 Group related topics



Things are nested visually to show, what’s part of what



Conventions are your friend



Break pages into clearly defined areas

 Easier to read and understand



Make what’s clickable obvious

 Don’t make people think if it’s a link or not



Keep noise down

 Busy-ness

 The sense that all elements on a page are competing for your attention with

bright colors, and exclamation points.



 Background Noise

 No one noise is loud enough or distracting enough to direct your attention to

it - Lots of visual noise competing for your attention.







9 Steve Krug Chap 6 Street Signs and Breadcrumbs (navigation)

Scene from a mall – looking at navigation/direction signs high on the walls, vague signs that lead

you all around the store searching for that product you need.



Web navigation 101



You’re usually trying to find something – cheap DVD’s to whatever you need your trying to find

something at the price you want, easier is better.



You decide whether to ask first or browse first – no one is on a website to guide you to what

you’re looking for, you have to find it yourself unlike in a store. Search bars can be helpful

unless you know where you’re going or have no idea what you’re looking for.



If you browse you use signs to guide you through the hierarchy of the site, such as home, tools,

and power tools.



Eventually if you can’t find what you’re looking for you’ll leave – if you can’t find what you’re

looking for you get convinced they don’t carry it or get sick of looking so you leave the site.



The unbearable lightness of pages

 No sense of scale – is the site 50 pages? 20? Maybe 10? Even after we visit a site most of

the time we have no concept of how big that site was or what we missed or could have

found.

 No sense of direction – there’s no sense of left or right in a website, just forward and

backwards. Or up and down the hierarchy

 No sense of location – in physical spaces we gain knowledge of the space. We develop

senses of shortcuts and use those shortcuts to get to things quicker and easier.



The over looked purpose of navigation

 It gives us something to hold onto

 It tells us what’s here

 It tells us how to use the site

 It gives us confidence in the people who built it



Site logos and ids provide the user with the information ok, I’m at MSNBC, and it lets them

know where there are at what site.



Sections break the site down for users into more manageable easy to use sections and give an

idea what they can expect under the contact us section or the image section.



Every site should have a home button as a way to get back to the homepage if users desire. Most

sites now days are using the logo to do this instead of a “home” button.

Searching can be tough in pages, you don’t always know what to type in to search r what you

will get or get the wrong thing.



You are here – where are you in the site? Where’s the little red x, how do you know where you

are in a site? Wheres the bread crumbs to help you know where you are? Is there bread crumbs?





10 Steve Krug Chap 7 Designing the Homepage

What’s in a homepage?

 Site identity & mission

 Site hierarchy

 Search

 Teases

 Site promos (content and features)

 Teases

 Timely content

 Deals

 Shortcuts

 Registration

 Show me what I’m looking for

 What am I looking for?

 Where do I start?

 Establish credibility and trust



How to get your message across

 Taglines

 Welcome blurb

 Don’t be afraid to use space to get your message across

o Don’t use TOO much or more than necessary though

o Don’t use a mission statement as a welcome statement

o Trust other peoples judgments on the homepage, not your own, you are too close

to it.

Taglines can’t be beat Ex: all the news fit to print

Not all sites need taglines like eBay Amazon and CNN but most do

Where do I start? The 5th question



Pull down menus can be hard because you have to seek what you want if its there, hard to scan

and twitchy.



You be the judge

 What’s the point of this site?

 Where do I start?

11 Chap 8 Arguments about Usability

Everybody likes something different



Webdev teams aren’t notoriously successful with decisions about usability questions.



They spend lots of precious time going over and rehearsing issues over and over



Everyone’s a web user we all have that in common



Personal vs professional

&

Farmer’s vs cowmen



They both have different perspectives and beliefs



All web users are unique and al web use is basically idiosyncratic



Decisions and opinions are based on many variables such as pull-downs, logos and content.



There is no simple right answer



There is also certain things that should not be said as never be done, there’s always exceptions





12 Chap 9 Usability Testing



Sample Usability Testing Session

Steve Krug. 2006. Don’t Make Me Think. New Riders Publishing. Berkeley, CA



Explain to the test users you are asking for their feedback to improve a web site, and that their

comments are private and will not be shared with anyone other than the developer who is

working to make the web site better.





1 When you take a look at the page, what do you think it is? What strikes you about the page?

She thinks is home page and the picture strikes her

______________________________________________________________________





2 Don’t click or scroll, quite yet. Tell me what you would click first

She will click Assignment first

______________________________________________________________________





3 As much as possible, try to think out loud …. Try to tell me what you’re thinking about as you

examine the page.

She trying to see where the picture was taking

______________________________________________________________________





4 What do you think this page is about?

The guy in the picture because he have no name on the page

______________________________________________________________________





5 If you were someplace else, and happened to visit this site, tell me what you would click first

(but don't click yet)?

She will still click the assignment link, because that what she see first







6 Can you list 3-4 things on the page that capture your attention?

The picture, the title, the links, and the sentence that says” please feel free to look around”

______________________________________________________________________





7 What do you understand these 3-4 things to be? What do you make of them?

She understand that the picture because is a picture



8 Is there any reason you paid attention / did not pay attention to these things before I asked?

She paid attention to the picture because that’s the only one that stands out



9 Now, go ahead and click on something that captures your attention. What do you see? What is

your first impression?

When she clicks on the assignment link, she doesn’t see anything different.





10 If you wanted to go deeper into the content of this site, list 2-3 things you would do. What

would you do first?

She found it boring and the I” is in lower case

______________________________________________________________________









11 Go ahead and click /go further into the site content. (Observer, record what the test user

does). Ask the test user to try to think out loud as they explore the site.

She will do something to separate the links from the background.

______________________________________________________________________





12 Repeat the step above 2-3 times. What does the test user do? What does the test user think

about?

She thinks the site is boring

______________________________________________________________________





13 Can you make 2-3 statements that sum up your experience on this site?

Nothing stands out with the grey background

______________________________________________________________________





14 If there was one thing you could change on this site, what would that be?

A different background color then gray because she don’t grey as a fun color



Related Topics to Consider in Discussion with Test User

What stands out on the page as important?



What things do you have to think about for a second or two?



What things raise a question for you?



Are there names of things that are not clear to you? Is there a simpler way to name these things?



List any questions that occur to you when you visit the site.



What are the most important things on this page?



Do you know where you are in the site?



Do you know where to begin?



Do you know why they call it that?



Do you think you “get it” --- understand what this page is about?



Do you understand how to proceed?



Do you find this page easy to use?









13 Elliot Stocks Chap 6 Deliverables



Organizing layers

 layer groups

o folders that contain layer and further subfolders

 clearly label labels for easy recognition

 Photoshop notes tool is handy for annotates parts of your design and helps save trying to

describe to a developer via email.

 Well organized layers is helpful when exporting in both full-size mockups and individual

parts of the design

 Create layer groups for each page to allow for easier page viewing



Main background

 Has become a rather complex image – gradients, effects etc…

 Noise and texture can repeat on axis’s



Presenting mockups

 Clients want to see the product in the context it will be used for

o Paper, web etc…

 Attaching as an email is a mistake, avoid it at all cost. If it’s for a website present it

online because that’s where websites get viewed no in email or on paper.

 Templates can be simple to create and use with the help of CSS and also help in

productivity and simplicity

 Functional mockups – a semi functional site that is basic html allows for limited

functionality but also give a sense of how the site will work.



Style guides



One of the most important deliverables of all.



They ensure that anyone else who works on the site after you’ve handed it over your design has a

clear idea of type, layout, color etc…



Can be put together in almost any means



Shows things used like what colors, content, headings, fonts and more….



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