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Lego Robot Dos and Don’ts

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Top 10 Lego Robot Dos and Don’ts



Teacher Professional Development Spring, 2002



Number 10

Do: Don’t:  Use books.  “Reinvent the robot.”  Use the web.  Work in a vacuum.  Use existing machines as inspiration.  Use any resource and reference that you can find to construct and program your robot.



Number 9

Do:  Use sturdy and rigid connections.  Use square frames.  Use pegs to act as rivets in doublebeams for additional strength.



Number 9

Don’t:  Rely on robots that are held together by one Lego “pip”.



Number 8

Do:  Use cross-bracing!



Number 8

Don’t:  Rely on mere friction to hold the robot together.



Number 7

Do:  Have good axle support.



Number 7

Don’t:  Bend the axles.  Put excessive forces on the motor axles.



This is a good way to snap the motor axle.



Number 6

Do:  Use gears.  Gears give the robot more strength and control.



Number 6

Don’t:  Attach wheels directly to the motors.  This makes the robot too fast and out of control.



Number 5

Do:

 Understand that the robot’s hardware and software work together. A change to one means a change to the other.  Have your “hardware” guys and your “software“ guys know what each other are doing.



Number 5

Don’t:  Work in isolation.  Famous last words: “I didn’t change anything!”



?



Number 4

Do:  Use sensors!  Sensors help deal with unknown conditions.  Sensors relieve the tedium of programming using time alone.



Number 4

Don’t:  “Gip” your students out of learning something about sensors and robotics.  But, at the same time, don’t force them either.



Number 3

Do:  Prototype early.  Prototype often.  Good way to subdivide tasks without needing all of the Lego parts (e.g. the RCX).



Number 3

Don’t:  Build the WHOLE thing first, program and all, and then try it.  It is more difficult to make changes the more “final” the robot is.



TIE



Number 1

Don’t:  But by the same token, don’t stifle creativity or innovation.



Do:  Keep it simple!  The more things that you add, the more that can break.



TIE



Number 1



Do: Don’t:  TEST TEST TEST!  Wait until the night before the  Build the game competition to finally boards early and start try out the robot. using them NOW.  When you’re finished testing, TEST SOME MORE!




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