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12/11/2011
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Silicon Graphics

Simulation von Klimaszenarien

A



TVN Silicon Graphics Reality Engine

N; T

uplink live video staellite link

Fernoperation

G resource-management game

weather data

IN

connectivity G

stereoskopisches Sehen DA ecological

meterorologigal data graphic engine N Spielinhalte

N 06 habitual view

N teleoperation

Analogrechner P

interconnectivity

stereoscopic glasses creatures A

N telerobotic creatures synergetic

military analogue computer equipment computational physiognomy I synergetische Interaktion

CB radio

R

eye-glasses Computertechnologie

R

hacker Radio-Technik



Fluidität aquatic movement

Computer technology



code warriors

computer poems

L biofeedback

television footage I

cyber-warriors T

generating poems brainwave scanner

L biofeedback devices

L L

I

footage

computer poetry automatic writing

I

brain-scanning

FV Biofeedback-Programme

movie footage technological design

Technosphere digital technology

Technologie-Evolution ars technologica

Echtzeit Morphing

Medientechnologien M Technoinstrumente

A telerobotics

electric media dynamic metamorphosis Technologieimperium Techno-Utopismus

media-morphosis

Techno-Mystizismus Technozukunft technofetishistic

Metamorphosis N Technologiefetischismus

digital replacing electric Techno-Oekologie Techno-Séance

Eyetracker telerobot

I

Technology

compact disc system Techno-religioese Ekstasen Technologieangelegenheiten

Functionality

Digitizer Techno-Positivisten Technologie

Eye-Tracking-Systeme DI Trickfilm

eye tracking Eye-tracking-HMD Techno-Welt Technologische Kultur

I M FA

I audio compact disc Technokultur Technologische Magie

menu Technomorphologie Techno... resistance eye-scanning

digitize Techno-Kolonialismus

N

media installation

M M Bioexperimente Neue Technologien cryptanalysis FA I

net resistance

cryptography stop-frame motion B

digital audio disc Audio CD

Postmodernism

eye tracker new technology Intermedia Installation

Eye Scanner

manipulated video images bioelectrical signals

digitalisieren chip card

technology experiments techno-postmodern aesthetics VA

organic tissue engineering interaktive Videodisc-Kunst

Autonomer Rollstuhl VI

experimenting VI

sensor chair B organic art

virtual counterpart Laborexperiment Interculturalism Dokumentarfilm Max/Msp/Jitter interactive work on videodisc Videosynthesizer

gamma camera MN Online-Instrument machine sex VA Bioelektronik card

cyber-immigrants

advanced computer graphics Cyberself IN hyperinstrument FV MA

DA virtual selves audio logic N

digital photography

technologized self digital images friendly robots biotelematics

D

D new electronic selves robotic industrial assembly lines D D P 22 entertainment view M MSP (for audio objects) N Bio-telematics VA ethics of interaction smart card eCard solution

town planning environment electronic image documentary authenticity

digital snapshot Selbst A Machine-Sex Video Synthesizer biodigital science

D snapshot medical technologies D home-security robot FVM Max/MSP MA

DA commercial robots P P exoskeleton MA

frozen moment computer graphics P Max4/MSP Max/Msp/Jitter/NATO

D D AI entertainment robots MA

EEG sociable robots PI computer ethics

reactive environments

urban planning workbench EMG

medical techniques EEG signals P robot ballet

PI A Morphing P industrial robots P P

13 view of dramatization

A P Ballett Mecanique robot copulation e-mail Anhang

visual transformations Exoskelett

japanese robots PI Max/Msp/KYMA

PI global gated community N

reactive Industrieroboter

N

humanoid robot skeleton N nonlinear interactive drama

virtual replication L cyberslang

genetic modelling social performance gated communities attachment

I P social interaction N

reactivity P P P

reactive wall mirror Net slang LN behavior-based artificial intelligence topographical

Behavior L Lust

rotating mirror I Brainwave Sensor liquid sound N

nonlineare Narration Painting

Light Kinetics D BD M

I file transfer

digital topography

biomechanical advanced computer animation software

computer painting

Computer Sculpture multimedia music-theatre

Mirror electronic body sensors A P M visual pyrotechnics

Fluid Sound

elektronische Spiegel

biomechanical system I real time shading kinetic light sculpture

Stroboskop

Mechanics

B

Schwarmintelligenz multimedia opera

material mirror - wooden mirror I advanced animation software B cybernetic light tower P M

B fluid responsive sound

electronic mirror sculpture light sculpture B G ephemere u bewegte Phaenomene (Rauch, Feuer, Rege...

Atemsensor A Tamagochi

Biomechanics real-time shadow image P light plays toys with animal-like features

stroboscopic movement effects Panopticon A G

MRI magnetic resonance imaging B

N mirrorlike reflection Multimedia Oper

collectivism collective multimedia choreography DA B Lichtspiel tags

internet collectivism email lists global live opera

reflection N P kinetische Klangskulptur P N

self-disciplinary device Prothetik Computerschatten N animation software M

mailing list cybernetic organism

N

N A

choreography digital dissection scientific tag

collective weblogs 32 theater view / opera view

kinetic sculpturs P

gesture recognition Choreographie

PD

B cybernetic-organism biotechnology

Internet choreography

smart technology PD PN digital cadaver

virtual P

digital opera

N B cybernetic serendipity

digital communities N Community deep linguistic

gesture wall Sound Computer-Mobiles

PI online communities Maya 3D illusionary spaces hybrides Biorobotic-System

smart weapons M virtual organization H extreme body performance

N A Organisms biotech art

Virtuelle Gemeinschaften B P

PI P USB web camera

virtual community VN cyber-affairs human dissection computer chip implantation apparative Prothesen Access

Interaktion mit Walldisplays computer-programmed choreography IRC parodies 3D animation software

M Soundscape N 31 linguistic view

networked surveillance N simulated spaces

N

audio soundscape

M

mediascape

N BBS exhibitionism A 3D Theater Design A cybernetic juke bots - Interaktive Roboter-Sound-Installation

prosthesis

robotic prostheses

N networked community 3D A kybernetische Skulptur MI

N VIPS (virtually independent people) CMC computer mediated communication sampling Internet service provider (ISP)

C

PA IN GA interactive kinetic sculptures musikalisch-kybernetisches Environment M N

high-speed surveillance superhighways web camera online affairs realistic 3-D animation I Bio art body extensions PointScreen

Telesteuerung VN N M C kybernetische Kunst

choreographic animation technical prosthetics robot prosthesis informance design

N IRC communication broadcast media

recorded media N VN

webcam sex 3D applications

A Kybernetik

Cybernetics kybernetische Aesthetik

digital Jukebox

MI

audio jamming

D RT N

Non-Profit-Provider (ISP)

I





telerobotic webcam VN computer-mediated communications visualized bodies set design

DrawBot Feldstoerung

MI electric musical instrument

Power Moves C A VRML 3D world M MI jamming DA RT

interaktive Installationen

P flaming I MI CD information design Broadcast

Dance, Compudance, Dance Manager, In Motion, Danc...

extension of the flesh body

warbots C Abkürzung für Robot M Theremin

P N

kinetically accurate dance animation Mediatisierung Atmung als Regelmechanismus N spamming

Index smartCam cyberlove cybernetic sculpture DA C eggdrop bots

interactive dance analysis recording pornography webcams mapped onto the bodies game bots C



genetics P desktop dance-simulation programs

WEB-Cam

N

Webcam art CuSeeMe video-conferencing system

VN

N internet relay chat N N

Vchat interactive installation

C 25 cybernetic view

N online chat

kybernetische Aesthetic

P

biomachines M

DJ

Bots C spambots electric field sensor electromagnetism



PDA VN communications protocols I channelbots bar bots

Choreographiesystem VN VN N CUSeeMe IRC floodbots metadesign

N I Closed-Circuit knowbot Bots and Agents C C C C automatische Bar

directory

Genetic Web-Wandering Bewegungssimulation

VN

Webcam

VN pornographic webcam models

N electronically controlled vibrators bio cybernetics Biokybernetik C N

VAI visual jamming

C

N Life Forms, Trackers, Power Moves, Biped, charact... VR sex kybernetisch C

Chat / chatting A Bio... cancelbots mod bots M

N recording device love N Rueckkopplung VRML 3D software applications Simultaneitaet metamusic

web cam Feedback über IRC-Channel

N extension of man C C

VN Web-Kamera videophone responsive environment clonebots collidebots

dual-site performance N porncam

VN interactive sex teledildonic PI knowbots digital VJ

cross-media sequencer PN net surfing PN virtual sex Bio-Feedback I

N Fern-Praesenz dance figur simulation VN video conferencing software PIN bioadapter M

surfing computer conferencing virtual lover VMA

N telephone voting

HTTP P multi-webcam environment N Video Feedback body mapping simultaneity

VN sexuelle Experimente Steuerung DA Musikanalyse und Musiksynthese

M

N remote performance PN V DJ culture VJ Simultaneous Perspektive simultane Schichten



sequencer telephone

conjoining remote performance spaces

HTTP hypertext transfer protocol

PN

N



remoteness

dance simulation software

P Performance Software

video conferencing

VN N

chat environment PN

P

virtueller Sex PI

C Feedback M VMA

P Video-Telefonie guitar feedback artificial life music spiritual machines

N drum machine sculpture M Mosaic N Terminal-Sex

Klaviatur-Telegraph

telegraph

N homepage N VN N video teleconferencing Feedback-Kanäle M

Rückkoppelungsschleife chatterbots 07 body extensions M

consciousness

simultan

N I on virtual sex and the loss of desire

remote performance space dance software videoconferencing

PN

teleorgiastisch

I

drum machine PN

Netscape Navigator remote observation Recorderentwicklung visuelles Feedback Force-Feedback APT (Automatically Programmed Tools) Spiritualität

M IP-Adresse

N

P algorithmic feedback PN

techno-cabaret

N Internetdienste N web surfing Nachtsichtgeraet

high-tech remote cybersex

synthetic natur synchronization

VNS-Matrix (cyber-feministische Gruppe) domain name systems (DNS)

N WWW N N virtual chat room visual chat tragbare Ausruestung participatory installation B pneumatische Plastik

graphical web browser machinic pain IT P metall camp

P N content-providing platform VN

WWW world wide web N AutoCAD DA P

net adresses N N night-vision camera full-body interface Artificial Life Art CAD computer aided design

I PB metallic camp pneumatic powered robot

M electronic drum kit N gopher feedback loop D GIS synchronizing

domain name World Wide Web Online visual chat environment "undead" machine Charakter Animation Pain artificality Skillware

Roboterkoerperteile VJ culture

cabaret performance N PN N elektronischer Zettelkasten P A VRML2 artificial consciousness artificality of camp CIM CAM

P feminist cyberactistic art group Mine of Information Telfonsex VMA web-based games

VN koerperlose Phase Genetische Kunst ? Künstliches Leben B

M IP address uniform resource locator telematic performer N online chat room Camera

kuenstliche Lebewesen

Medicine

AN synthetisches Leben source code B information technology

DA computergestütztes technisches Design

V P GN

electronic instruments N N remote performer browser N Body and Human I cyberbotany

DI HyperCard night-vision image V virtual characters N body modification

Evolution digitization computer assisted design

artificial life - simulations software

32 culture of laughter view man-machine symbioses human-environment-interaction

PN

ToolBook I

I

HyperTalk

web chat room

Sony Portapak non algorithmic feedback 3D avatars

A A Cybersex

digitale Koerper

Person to Person software

digitale Koerperwelten

VRML genetic art - artificial life

adaption Kuenstlichkeit

artificial

DA CAD GN

I URL P AN WEB-Games

N kuenstliche Plazenta 3D geometrical objects layer

M AI; N A-life Body source military technology Camp

tape-bow-violin AI-driven virtual characters Animats PB A

artificial-life technologies

Feedbackschleife naked avatar VRML environment Simuliertes Wachstum A vector graphics





interaktiver multimedialer Prozess

Animationstechnik human-machine systems I

human-machine interaction N

URI Universal Resource Identification

hypermedia application

I

Skriptsprachen

hyper online hypertext

chat room N sexuality and cyberspace

A

Welche Funktionen und Bedeutungen haben Koerper u...

Senses

N Eliza

I



17 artifical life view

Artificial Life 24 view of informatics

05 tool view / instruments

D

N

Grafiktablett

DI CAAD

Entwurfsunterstuetzung

HTML-A



A Link Software als Werkzeug packet-switching technology Ablösung des ARPAnet N

digital body participatory media Echtzeitkoerper fractal subject artificial nature C

I M brain CSS military research Militaerisch-informationeller Komplex N N CSNET

interactive multimedia violin multimedia hypertext LN P Immaterialitaet software scene

I I voice-activated browser Art & Science Nacktheit virtual personality mind-body dualism Softimage Software-Monopole N NSFNET

hypermedia Illusionistische out of body Erfahrung kuenstliches Leben moist reality (biotechnology of artificial life) Invention military ARPANET HTML Metastrukturen N I hypermedia format

Dehumanization N A ARPANET TCP/IP N

preprogrammed animations

A

cybermedia

I

Hyper... PN

hypertext

P sensory feedback loops

virtual body fragmenting virtual bodies

personality split body cellular automata

genetic algorithms

aesthetics and fabulous epistemology of artificia...

Computer

MI

P opera software

Ware...

N Usenet

N N N

DITNET

N HTML

M Ted Nelson participatory jamming software

electronic violin I human-machine interface telematic dancer participative reading loop kuenstliche Kreaturen wetware C artificial life forms Computersoftware

I VN Partizipationskultur A-Life evolution Director Digitale Portraits



preprogrammed

A

Knowledge

machinization of humans

visual chatroom environments

V

portable camera system CyberSM

unkoerperlich participatory culture P

Avatar Theatre P

TJ (Text Jockey)

LI

Eliza-Dialoge

software resistance

military digital inventions



gender-swapping

Software Net

algorithmic culture

markup languages

N N

Internet format

imitation game Softwarekonzept G

sound synthesis avatar dancer Interactive Sexual Fantasy Videodisc virtual rape virus vending machine mind-body split technological nihilism VJ-Kultur I Turing Test I militarization of cyberspace

hypermontage M art-science collaboration

sound loops P I VMA content digital portrait

M telerobotic sculpture ghost personality Software als wandelbare Maschine powerful software alternative algoritms (gaming)

N low-fi avatars praise for the parasites - computer viruses

N Morphing Software A activist software G algorithmic semiotics

diaries programmed knowledge-art-game theatrical chat programs

08 view of sexuality onscreen avatar

AI P

KI/AI-Diskurs computer program



avatar

humanization of machines virtual contact improvisation audience-performer relationship Software manipulations gender-hacking

N 30 view of handicaps PI robotische Installation Fusion Softwareklassen - Anwendungstypen C algorithmic

electroacoustics P X

Desktop Theaters P

Koerperlosigkeit militarization of science and culture of death programming technology versus content issue

M PI online audience robotische skulpturale Systeme

computer avatar cyber-rape

Virus Architektursoftware

soziale Software

05 functional view Portrait



video diaries V knowledge art telematically linked dancer chat theater

N

Bild-Ton-identische Computerfilme

N

virtual dance audience participation

P synthesbians

collaborative practice

P

P N

erotic violence

electronic viruses 02 chaos view

graphics format

DA 02 view of virtuality VR-Kunst

Softwarecode

proprietary code gender fucking algorithm algorithmic programming

M PI reality C

VN MIDI interface PN M to prompt sound loops hypertext theater PMA P torture-chamber machine set out of-body experience 03 service view / project view Kunstbegriff

electroacoustic music Video Blog M P audience theater and participation P P sadistic bondage machine computer virus

computerenvironment

N Tagebuch GPI

active audience theory PI synthetic actor Sex und Gewalt Position of women N proprietary computer code

Inkubationssysteme virtuelle Bildraeume

materiality of their work Mixed Reality DA changing gender

synthetic performance P projection onto smoke Programm

Flugsimulator ambientes Techno haiku machine closley synchronized P 16 AI view C quasi-algorithmic

M virtual stage amorphic robot works slow-motion death DA open source

GA MIDI P 10 recipient view P 14 actor view cyberviolence The desire for Immortality - Cloning, Cryonics an...

C Virtual Reality head-mounted projectors

L interaktives Theater 08 body view 13 view of destruction open source movement Open-Source-Prinzipien computer-controlled environment

ambient media Aesthetik der Atmosphaere technologically augmented cognition and perception Kuenstliche Intelligenz intelligent environment (from the perspective of ... V net criticism P

M PI proprietary software

optical disc 10 observer view I interaktive robotische Installation Death Virtualitaet

open source software N

I Synchronisation Roboterunterstuetzte Dampfdisplay virtual reality in the dark Paul Sermon explored the intimacy of virtual tact... gendered "Digital Divide"

materiality disabled people

flight simulator

GA ambient digital-to-optical recording

machine to prompt video samles

V

telematic theater

N

31 theater view

virtual arts

Kuppelprojektion

C robotic art kybernetische Sterbehilfe docuverse artificial intelligence virtual worlds

DA

Augmented Reality

Africa

free computer code wearables

P



documented violence deadlock Kuenstliche Intelligenz (KI) open source programming language digital environment

G Materialitaet B

advanced motion sensing

P

environmental theatre P

P P

Mikrotheater

PVoyeurism

Robotergesten Lichtroboter

P virtual actor

Partizipation

13 energetic view

political violence The desire for Immortality - Cloning, Cryonics an...

the obsolete body

Expertensysteme C

code art pre-digital age

digital divide

Gender-Themen transgender transformation

gender issues (in MOOs & MUDs) digital skeptics

cyber criticism

realistic training tools ambient art mechanical computing device MIDI triggers theater in cyberspace P technologically augmented body N

ambient sound



online-theater

PN

C

mechanized robot artworks

komplexe Maschinen



P MidiDancer motion sensing software N theater = the original virtual reality machine

revealing the viewer to himself as a voyeur

Roboterinstallationen

flesh factor Participation

projection onto sprayed, running water

techno-illiterate artist

N net violence (autoaggressive potentials)

cinematrix technology

FP

artificial intelligence (AI)

digital age

computer code



third world

Institutional critique testing the specifics of gender

real environment

motion sensing P Theatre P Multi-User-Skulptur: Ueberwachung, Voyeurismus 13 intensity view digital Kluft

P P virtual reality art P roboter performance (Performance Richtung) Intelligente Maschinen

P

flying Ambient Computing

Ubiquitous Computing project

P

Dream electromechanical

M

P

virtual theater P

P experimentelles Theater

P Theater

P virtual dance installation

Antitheater perspective

technological art

A

computer-generated figures

Participation space N community art

techno-artist

Wasserdisplay Digitale Kunst

projecting film onto inflatable structures

Violence FV

Experimentation

digitale Kultur

representation forget concepts like gender and race. In cyberspa...

AI system

forget concepts like gender and race. In cyberspa...



Gender

Kontextsensitivität

Art & Theatre (Science) MIDI-gesteuert Cyberspace-Theater P P

hypertextual performance body mounted camera digi-arts digital media art VR = industrial computer graphics format

Repraesentation 25 formal view VR-Immersion

P

virtual flight

ubiquitous game

02 view of limitlessness

Ubicomp dreamlike tableaux

mechanical cult of the machine

synthetic theater P



digital theater

Darstellende Kunst

Puppentheater

performance archive



Privacy

V

P art against violence

Body art Gewalt, Heftigkeit, Leidenschaftlichkeit



23 power-theoretical view

digital arts experimentation

A

digital

general problem solver Automation des Denkens Wissen

11 feminist view P

Bi-Gender Show

A

360-degree digital environment hyperreal environment



infrared motion sensor Schauspiel Maschinenkunst physical violence within the human body

G computer-controlled electromechanical appliances mechanization of humans futurist art motion sensing system 26 movement view / dynamic P in situ Cyberkunst Bar codes P Re-Defining Public Service

I P virtual gender

networked computing Ubiquitous Computing infrarot tracking futurist mechanical art P nervous networks

cybernetic art

technological performances C

Koerperkunst

PB P

digital performer Gewalt

P projection onto flowing water

digital artwork 24 code view A

Modellierungsprogramm

AI Aesthetische Codes

digital code Gender Identity - LGBT - lesbian, gay, bisexuell,... 360 Grad Projektion

emotion recognition



Cyber city flight ? Berlin virtuell (ART+COM) N calm technology

technoromanticism

celebrate the machine P

alte Richtungen

BFV P Cyber-theatre

computer-assisted piece choreograph digital dances

very nervous system P

P

navigation of live performance

G

RoboCup

Field Robotics

digital artist

C

digital culture

disembodied digital self

digital art Aesthetik digitaler Grammatiken

Aesthetik P gender bender

anthropology of gender

immersion and emotion

13 identity view D PI hyperreal

emotionale Interaktion

Concept mechanical dances sensory interactive environments experimentelle Digitalkünste automated reasoning Transcodierung

P human right to privacy electronic art C Public Service

PI Inflatable Structure digital design

Conceptualism Ubiquitaere Computer Ubiquitous Media & Reaktive Environment

machine aesthetics photo-dynamism

P movement sensing system P multiple-choice theater virtual reality performance nursebot live ontology of performance art

Robotic

Automation

software art

BX

undead

cyberspatial disembodiment

KI Codierung

Immersion als gaenzliches Eintauchen in digitale ... Code panoramic 360-degree installation

schweben in die Umwelt eingebettete Schnisttstellen IH pervasive computing

high-tech machine aesthetics

Fotokunst

BD

B

flash-triggering sculpture

Cybertheater events P

realtime tracking I

PIN

P

P

theater based digital performance

cybernetic performance art

P

P Digital Performance Archive (DPA)

P P

live performance Robotics pneumatically controlled

Ars Digitalis

Digitale Kunst

VR art

A

21 design view

Product Design

Reasoning

dissipative Codes immersiv

Formatierung X

Immersive Architecture

Immersion Cyberidentity

Digital identity

hybrid architecture digital dance group P site-specific digital performance Nano-Roboter Desktop-VR Aesthetik des Softwarecodes in einen virtuellen Raum eintreten

robots+avatars digital performance artist techno-Zeitgeist sonic immersion deep-space atmospherics

Ubiquitaet high-tech art networked theater sensor controlled interactive environment C Solarroboter BX AI I M panoramic four-screen space byte

P inflatable environments X

binary switching

P trigger motion tracking motion-capture suit PN

P onstage sensor system

digital dance

AV Live Performance

PM

Roboter-Interaktion Aesthetik der Automaten

pneumatic projection screen

spatiality disembodiment

virtual space binärer Code

CODE = Law

PM Notation

code as a medium

eintauchen

02 Immersion

sonic immersive environment

synthetic material



gravitation-less space motion-activated system interactive theater performance P robots CI live performance arts Waterwall VR-Experimente AI AI lite

M immersive public space

high technology art

Auslöser body suits P Interactivity Gender Identity

P VR-Environment Code-Katzen Tangible CODE (symposion)

ubiquitous television media

klassische Medien PI

PIN

PH hybrid dance

P sensory environments 32 liveness view P

returning to the live

technoculture

I

A VR screen space

Fivefold path

immersive Architektur panoramic

P Halb-BYTE

variable media

digital dance theater performance

digital dance system

sensory dance technologies

interactive digital performance automata AI

AIML Artificial Intelligence Markup Language

immersive environment Connected Identity Performance of Identity Synthetik

Synthetic

synthetic reality

Schwerkraft

digital editing new media crossmedia 07 view of media prompting

parallel action P P

intelligent performance

P

PI

soft robots

Interactive Performance

non-live

clockwork automata

liveness

H

hybride Automaten

V mini projetors

Interaktionstypen

I

A

VR screen space

I navigational interactivity

navigable three-dimensional environments



AI A panoramatic N

N

Identität

P



access tracking of dancer movement Motion-Capture-Animation mechatronic performance performing houses net identity fake identity construction

P VA environment creating art together VR-Systeme embodied experience virtual reality environment fully immersive digital environment

Datasuit digital dance theater Body Tracking A

Media P

motion-capture techniques

metal performance

P online performance Automaten

Data Projector, Video Projector I

types of interactivity

X



Interaktivitaet

I

VR Simulator

navigational VR space

AI

navigable spaces

AI

A

visual immersive environment

stolen identity Identity synthetisch



free access

computational editing

Medien

control

P motion-tracking systems P

P

Motion Capture P live production

Collaboration collaboration arena mediatized V

simplest form of interaction X

navigational map

D

N online embodiments fully embodied immersion

virtual building

virtual reality technologies

AI shared virtual reality environment

nostalgia

digitale Identitaet

Ganzkörpergestik C Conversation A immersive computer interface

digital media P

activate 03 machine view - robots I Interaktionskonzepte navigation level of interaction





networked palm computer

Deep Media

Dialogische Interaktion Parallelraum-Display

N P

camera tracking interface drahtlose sensorische Technik P

motion-tracking Robotic Performance

P media performance

P P

electronic performance

Kollaboration

I

P

advanced collaboration

I

remediation

Conversation level of interaction

I

clearboard - double projection work table

I I I I

Cyberkultur

virtual liquid architecture undead machine PI

Navigation ueber Stimmen

embodiment

shared environments playing with identity virtuelle Identitaet

voice synthesis

M

M performing robot M Navigationssystem GPS



digital performance

I IN levels of interactivity embodied turn PI

N multi media performance digital performance application colourspace Group identity M

dialogic media control system sonic motion-tracking systems

P Data Suite cybergloves P P head-mounted camera embodied interaction Navigationshilfen semantische Navigation kollektive Erinnerung

vernetzte Performance I violence in computer games

V G machinic embodiments voice synthesizer

Dialog I PN P P cyberculture Einbahn-Navigation immersive interface

Telemedia

palm I sensor activated performances

digital dancing P Chess automata C Projection screen transArchitecture 07 transport view Dreiecksnavigation I Gedaechtnis 20 archive view

I Data Glove digital performance practice X

P camera-based tracking networked performance P robot performances

Anreicherung (der realen Welt)

Interaction



I

distance puppets

distance-location devices



P

N

I I

Dialogue

computer-activated art PI

Datenhandschuh

I

amplified gloves

real-time audiovisual collaboration

VN

PN

performance and technology

telepresent collaboration presence G House Wall

electronic culture

liquid architecture

mechanical embodiment

Navigation

immersive Interaktion

I

Memory

real time animated digital puppets N Bilddialog P theater performance telematic collaboration artificial space I immersive navigation Erinnerung camera-based tracking system

PDA P I dance theater performance N countersurveillance strategies Computerschach fluides Environment Navigationserlebnisse 20 historical view

PN net performance N P postorganic performance Fluidales Design

P Distance distance techniques

Electricity dataglove telematic body P X multiple-choice navigation

Sensor-Performance PN cyber theory monstrous metal creatures I GPS VR.GPS

chatterbox VN Intermedia chess supercomputer

interactive space remote medicine



net streaming media

real life I digital puppets telematic techniques

wired gloves

telematic performance CUSeeMe telematics P B

P multimedia performance

visual presence

virtual architecture

cyber hybrid spaces

H

sensual and sonic liquid architecture

Meatspace avatars in the world of work psychotic space

virtual 3D scenography dataspace parallel space

transcending space

navigation experiences

navigate

12 memorial view

digital memory

video tracking system

N

G

P N

Telematics I Internet-activated performance

PN

P dance N

Medienperformance



P

PN

Internet-linked performance

sensorial cinematic experiments

subversion of surveillance society

interactivity



audiovisuelle Praesenz

Punk

M X cyberspace architects

Cybertheorie X

Cyberspace and society

A

25 spatial view

art as form of space

Raum Auto-Navigationssystem

22 view of the public space

animal use in robotics

memory units

computer memory V





Eigenwelt

actionable space

P

N N N

communication art P

digital technologies remote collaboration

intermedia performance P

PN

tele-tactile M

Cave Automatic Virtual Environment

liquid space kinetic 3D VR hallucinatory space

scenography cyberspace Interspace robot guard dog

artificial animals

A Zoosystemic video tracking

V

information highway

N

RN

N

web streaming Puppenspiel Telematik network technology

Telematic dreaming

telematic art

N PN electronic dance theatre

P

PN

teleperformance Tanzperformance

P

audiovisual performance

ubiquitous telepresence

N

virtual presence Cyberpunk

AI

virtual technologies

body-space-interaction

I

performative concepts of space

P

space zoomorphic robots

storage

memory storage



PN



N

Streaming



Information Superhighway

N multiple-windowed web streaming

N

N pre-Internet telematic performance

telematic arts sound dance P

interaktive Tanzperformance

PI

Tanztheater

P

collaborative computing



PN

PM

performative net.art works

P cyborg performances

Positiontracker



cyber...

Telepresence

cyberpunk artform

CAVE technology

glatte Raeume

N

is there a place in cyberspace?

cybernetic space hyperbolic space D

VR scenography in RealTime

spatial



the mythical TV space "My Neighbourhood"

animal robot Animal

RAM

memory theater VR

DA Memory Palace Video scratching techniques

Lingua Franca (language of intercourse) PN N screen negated space physical space

Internet Superhighway

N Information Telematic Dreaming - virtual contacts and touching

telematic work PN

telematic dance performance

P Dance performance P

multimedia art

I

Camera als Interface

teleaction

02 view of absense

Panoptische Modelle vernetzte CAVEs

AN

VD

Rundumprojektion

cybernet-Raum

elektronischer Raum

corporeal space basic modalities of space - aspects of digital sp...

Monster

animal-like robots

hybrid animal creatures

bird robots

Interactive CD-ROM

Videodisc

ars memoria

Organization of Information Gedaechtnistheater

V

improvisation technologies



N piezo sensor

automated endoscopic system

visual Esperanto digital revolution Tanz

P

P

26 dance view

Net Art

N

cyborgic solo performance D

performing interactivity

I

Cyborg

multimedia convergence of artforms Telepraesenz-Installation



07 view of communication society of control

cybernauts

facial space - CAVE black cube

VFA

electronic space CAVE synthetische Szenographie Distribution



24 view of the in-between (space) M

storyspace

sensational space hybrid robot-rabbit

V Live-Video-Scratching

V Memory theater

information spaces

DA

Informations-Superhighways P

Cyborg art

WearCam oppressive panoptic society A VR technologies space-filling (Glockenspiel)

Frankenstein robots Gedaechtnismedien

dance performance installation A CTRL Space P CD-ROM building/space organization: mnemotechniques - me...

P Cyborg Bodies mobile CAVE A Space Balance Zombies Improvisation spaces of knowledge A

Surgery System Zeit net.art V multimedia theater performance CAVE installation A being in electronic space N HMD-based VR grammar of space V video HMD digital economy Wissensraeume

e-learning IN P 32 view of staging 26 performance view MUD performances surveillance society A nonviolent video games kinetic theater scenography Meatspace (fleshly space) better: corporeal space 15 diagrammatic view

N PN P V

P P Telepraesenz G Videodisk Multiperspectivism D VMA realtime video-scratching

Resitor Sensor: Druck, Beruehrung



time base media

IN e-university live dance performance

digitale Revolution

Live-Performance

Performative Installation

P P

Happening

sound performance

cyborg theory wearable Internaut

N panopticism



multimedia theater

N

technology of social control

AI Cave Anwendung



scenic spectacle AI

facial space

N Satellitenkunst

szenisch

scenography

computer-aided HMD Computer Monitor HMD (Head Mounted Device) cyber-zombies

20 view of storage media

mnemonic theatre stage design

DA Visualization of Information

Wissensspeicherung

knowledge spaces



FVMA Time P PM Cyborg-Realitaet

N Netzkunst B Wireless Wearable Webcam multimedia spectacle Interaktive 3D-CAVE-Installation D digital versatile disc Economy A

time-base installation G

game time stage performance V P Omnipresence artificial scenography kinetische Projektoren HMD (Head Mounted Display) virtual vampires

CD-I 16 view of knowledge management walk-in knowledge spaces

Real time / Echtzeit 28 performance view Computer performance cyborg costume Maschinen-Menschen Ueberwachungsgesellschaft N satellite orbitale Fragestellungen globally rhizomatic D collaborative knowledge spaces

pressure-sensitive resistor digital bubble live electronic performance practice P Spektakel I

P PC P theater scenography simulacral

N cyborg manifesto HMD head-mounted display Cyberstage

extreme performance Multimediales Theater A VR software satellite art fantasy world knowledge base





Performance

I Force-Feedback-Geraet video performance wireless equipment optical HMD Datenbrille DVD

dynamic hands-on-experience I N I

I force-feedback devices delay Internetblase

N

P

P

cyborg reality telepresent surveillance

P ubiquitous media panopticism

N

Ars Astronautica

P

DA A

head-mounted AR display rhizomatic hypertexts CD

Robot immersive (image)space

performance platform 27 view of the act medial costumes VN microtouch monitor

touch-screen interface interactive satellite dance performance immersive theater scenography Datenhelm Digital Proscenium

rhythm of interaction D L

I split-screen video art P I V

performance art Robocop I ubiquity media paranoia

feeling of touch and control of action multiple projection V backlash against digital performance

P P

experimentelle Performances

performative relationship

I P

Surveillance Outer Space P immersive theatrical art form

CD-R (CD-recordable disc)

Digital Video Disc

Ekman_s Facial Action Code

N P artful performance games PN P taktiles Display satellite experiments 31 mythological view Rhizom

dot-com boom fragmented performance P cinematic experiments Tablet PC drucksensibler isometrischer Joystick P

collective net performance Aktion Multi-user FVA N literary hypertext

P costume I I touch tablet P I narrative content non-linear narrative Lichteffekte

B textbasiertes Virtual Reality System Theatermedien Narration

multiple-screen installation Environmental art A L

Mikroelektronik D N live surveillance Touchscreen immersive projections L online narratives

V I illusionary immersion room B facial gestures

P MUD P Cyborg Machismo B

Mehrfachprojektion distributed performance

P 28 performativity as view

N

dynamic costume

P bringing film into the theater space

D Touchpanel

FVA

AI

Joystick

fantasy-adventure environments

action game

G G

G

Action-Adventure Game-Engine

Datenbank-basierte Narration LI

LI hypertext narratives Narrative light effects

P



microelectronics

N N

Multi-User-Dungeons MUD

surveillance software PF drawing on the screen

I immersive cinematic experiments I

I adventure-game paradigms L Interaktive Narration L

machine sculptures Force-Feedback-Joystick joy stick Genre - Diverse G 15 content view P

Multi-User-Dungeons FVA I G adventure interactive video narrative

VR CAVE I

P Performance studies N MOO cinema experiments AI games as simulacra VI expressive gesture

touchsensitive screens new narrative structures in computer games L

distributed performativity of e-life G

Rhythm games as narrative N

Force-field simulation software sculptural system M P surveillance technologies circus G

A

digital narration narrative fragments

immersive virtual reality networked narrative

humanoid robots P Teleperzeption

e-life touch-sensitive contacts Dance Mat G Narratologists

Antimedia theory GI G narrative Intelligenz

I object-orientad MUDs

electronic surveillance G GI digital games G games as exchange

virtual voices from text to speech N N autonomous flying vehicles touch-sensitive G

Simulative Kraft floor pads G



emulate the human brain

M



information theory

cyborg realities virtual environment N

N

MediaMOO MediaMOO for media researcher

wearcom



FV filmische Repraesentation IMAX touchwand

TVG

console / using a videomonitor

gamic cinema

G

game interface

P

machine circus G games as structure

structural design

prosthetic head





Boten-Theorie teleperception

synthesized voice

M

explorative learning

academic theater MOO P

cyber-humanoid forms wearcom spy camera

networked cinema

FV I G interactive games

video game P prosthetics

distance education

N

cyborgism A

3D virtual environment

N humanoid P

humanoid automaton

V

interaktives 3D-Kino

VN Wandbildschirm

videogames as art

G

VA video texture mapping

convergence of games and cinema

G game environment

G mechanical spectacle

artificial brain

interactive exploration Advertising communication theory PMA

temporal rhythms Kreisfoermiges Panoramakino der Science Center G G videogame theories game design GameCube Perception

M speech synthesis Communication discommunication experimental cinema AI VD computer-game style G

G control console

man-machine cyborgism anthropomorphic robots G G G

fictional relationship FV Touch

lowtech L P V hidden camera F

Connectionistische Software

artificial body

brain-machine implants educational CD-ROM N

F PONG

G

Cinema FV Computers as Theatre

PC-game

computer game

PS2

G

console



I

hybrid brain-machine I machine parts in bodies

M real-time speech

N

viral networks Meme cyborg double

cyborgic visions

MUD / MOO P

circular cinema VI

interaktive Cinema

cinema studies

G PI

remote-controlled teleoperated machine circus G

Database art Media theory N MOO Theater digital cinema G G game console Commodore 64 (C64)

graphic user interface brain interface live camera projections T low-tech television anthropomorphic robot performance Nintendo

posthumanism G G

D I PM full lip-sync digital double VA Computerspiel

XBOX G SID-chip

V N virusartiges Marketing technological double F F 27 filmic view video game as theater G G

brain chip public access TV and Radio videogames Xbox (microsoft)

I RT

fiction Cinema 4d VA immersive 3D experience G G G Konsolengames Design

user interface TN Slow Scan Television (SSTV) cyborg futurism merging of flesh and metal temporality portable game console human computer interface

database installation digital Doppelgänger L hypercinema G video game studies playing the algorithm

V projection L N

Vision online textual personas survival research laboratories G Playstation I

live video projection interactiv fiction miniature surveillance camera Touch Cinema online video game Voice analysis

N posthuman multiscreen cinema D G Computer als Theater P heavy metal theater

Orientierungshilfen

V Intergalaktisch text-based online spaces atemporality video surveillance camera

club culture vision sensing system V I GN movie-game P Spieletypen theater of the object M

M

telematic projection

V downward projection system

N

collaborative online textual environments

V Spy-Software FV immersive Installation - 360 Grad Kuppel G G

G videogame

GI Game P

G P software design I

HCI (human-computer interface)

sexism in videogames Heavy-Metal

Multiplayer Online-Rollenspiel P M speech recognition

LN video game - urban parody of violence

user-friendly M

club experience

flloor projection

V

tactile sensors

real-time digital effects

A Visual effect futurism temporal montage V V spy technologies Tast Kino

G

drama games

G toys from hell

war machines Recognition

M M

speech

I

I A

digital effects meat-and-metal cybernetic system P

Onlinegame

game studies P hardcore heavy-metal hedonism

I miniature camera gameplay human machine

futuristic environment Utopia performance in front of surveillance camera GN G G I

Textrepraesentation

tactile user interfaces collaborative virtual environments PV multiscreen Eroticism P darkly surreal machines Interface

ready-to-use facilities special effects role-playing games (RPG)

Echtzeit-Montage cyberstalking (spying out data) G Spracherkennung

LN art and war apocalyptic robot war Surrealism

CCTV surveillance cameras V G robot wars stereo-optically polarized VR interface ergonomics

Internet drama collaborative writing live cinema VA game performance theory G

interaktives Kino WarGames hybrid game-drama game paradigm A

N cybernetic system CCTV surveillance VN VAI Experience G robotic war Cyborgsurrealismus

Effects streaming cinema role view

Sublime collaborative drama V A I

P N mods of game engine technology robot battle performances interface design

WebCinema Stereoscopic VR

online drama communities VN Internet eroticism G G

Minimalismen V covert spy technologies war game Systemtheorie

technological sublime N VN VA Database cinema kommerzielle Game-Engine Java-basierte 3D-Game-Engine device

CCTV

countergaming movement G

interactive Cinema G G multilinear plots

N Drama Indian interfaces designs

amplified body Minimalism

web photo-drama

kybernetische Systeme

V

N

live video feeds

VN

AI

theme park experiences

Antiwargame

G

ludology

G

G game engine L Cybernetic theory

video surveillance experience of playing turning objects into media devices

G G

Bundestrojaner GA real-time 3D processor multilinear

streaming video amusement parks game technology

abstraction and minimalism 07 media-critical view kybernetische Forschung

electronic body as an amplification networked video N cyber drama

overhead projection Videotext-Systeme VR war games G G G

cybernetic machine Video art VN

dramatic art G

Ludologists Open-Source-3D-Spieleengine activated object

V VR war-game experience virtual drama society Cultural Theory image in motion

smart video digitales Video

Videodatenstreaming play aspects Subversion

Overheadprojektor

V VN I F G

net broadcasting history of cybernetics

scratch-choreography the soul of the machine RN V Interactive Art Film

electronic body VM V cluster database of video sequences Art & Drama (Science) Counter Culture

immersive story telling story telling Musikvideo Videotechnik virtual drama G P

L PL V morality V N computer game engines

scratching

Camera (phot.) VI

Video webcasts

Expanded Cinema

P

playability FVA G

game engine system

Hochgeschwindigkeitskamera



D

motion

12 ethical view interaktives Video Stereographische Videoproduktion N counter-cinema

D V FV N Gegenkultur P

Hand virtual drama sites slow motion

V PF 32 playful view G high-speed digital camera

Globalitaet Kassettenvideosystem V Videosystem GP

medical surgery Podcasts Cluster film-theater G P visions of mechanized theatre A

Surgery digital camera V M videogame engine systems P virtual nature

Simulierte Natur

Globalism D Hochgeschwindigkeitsvideo Zeitlupenaesthetik A

V Heimvideosystem UNREAL (software)

robotic hand blue box Videoband

V F Mechanisierung

V GP

Websoap digital video camera Die entfremdete Hand I RN

PN TFV 27 film, video, TV Hochgeschwindigkeitsfotografie

Elektronisches Farbenspiel Web-Radio film clip playful relationship

amplified hands

PN soap on the web V FVA interactive film

chromakey blue screen techniques AI interactive sound system

V television channels

N

chromakey Chromakeytechnik webcast M

color recognition V TV art

Fernsehen

robotic arm T T



Soundsysteme

pattern recognition

V

Chromakey video-mixing techniques

Roboterarme T Television

TFV

R

Radio Clip

M

computer transformation i2tv interactive Flash movie

29 TV view MA AI AI

T

Automatismus photomontage environments M

TV interactive movies Animationstechnologie digital animation sound technologies

D light simulation mass media

Online-Journale

lighting design T TV IMAX movies Animationskunst A A Echtzeitanimationssoftware Chronofotografie

DA reality TV TN T A computer animation / visual effects (PRIX Kate...

elektronische Transformation DA soap interactive hypercard narrative BD

N FV A A dynamic database access

autonomy and automatism computer-generated landscape global village soap opera P P PN T

T definition television cable television immersive television single-track delivery of mass media clip-art 27 view of animation A AI Interactive computer-mediated animation

I

31 orality view 23 curators´view

elaborate photomontage I A A N live reality TV shows digital HDTV MA Hybrid Graphic Animation Computer

D I footpad sensor N

landscape simulation surveillance installations

Online Surveillance Soap TI AI MA Klanganimation als Echtzeitprozess interaktiver Hypercard Stack L oral textuality

Footpad TV interaktives Fernsehen movie HA

digital television I chronophotography

Simulation und Fotomontage D MN

M

audio streaming ROM e-journal

T

TFV

interactive TV TI 09 emotional view selective interactivity in movies

FVA

Zeitliche Struktur von Animationsarbeiten

A A

Computer Animation T

Channel

database access

radical machinization

DA Webcam-Reality-Show

autonomy digital composites RealAudio Globalization digital TV computer-animated movies computeranimation

surveillance art A techno-beats The Virtual Curator (Software)

TFV M T

read only memory



surveillance theater TI

interactive television

P

future movie

computer mediated animation

A

QuickTime dynamische Animation

A

D Computer Graphic

A

channel hopping L Poetry Hochgeschwindigkeitsnetze

D

photo

P emotional facial expressions FVA Maschinisierung

Ueberwachungskunst A Computer Animation(Kanonisierte Richtung) L N

DA A Cut-Up N

laser disc systems A copy right

laser disc TI Hightech-Animationen M Techno C@C computer aided curating

home computer Visuelles in Musik A A Echtzeitanimation Cut-up montage poetry

Laserdisc device L

MA iTV P Animation Japanese Animation - ACA Media Arts Festival

Facial Expression A GA

QuickTime Movie synchronisierte Animation VMA A high speed Internet connection

DA Gameanimation M techno-theory Collage / Montage N

Laserdisc laserdisc installation telesymphony VJs der Cblubszene Vektorbasierte Animationstechnologie D Found Footage

Copyright

friend of friend files digital application MN mixed media (analog digital)

composer visuals PC

home PC M VDA N Telefonmusik N Copyright restrictions

MN Copyright protection

application software Datenformat internet connection

computer-controlled laserdisc mixed media presentation 14 existential view

PC computer

e-friendships

VM visual N Recycling

multimedia composer DA



reusability virtuelle Kamera

electronic everyday life Material

D DA high-tech stage shows

N kaleidoscopic effects virtual existence

M Kaleidoskop

sonic effects sonology new media technologies D

Avant-garde modernism M wireless communication

technological innovations Everyday ontologies of media virtual camera

ontology of new media technologies DA

Breathing Interface Vest stage technology from the pop field

philosophical ontology

I Motor of transformation: from modernism to postmo... Unix

Feminist cybernetics DA

04 view of innovation mobile phones

GPRS enabled mobile phones Mobiltelefon mobile virtual camera

I N N cellphone

Breathing-Balance-Interface-Vest Handy

LAMP Windows

anonymity online

Cybergrrl

Technodiva Linux

Cyberfeminism Displaytypen

data packet DOS operating system

Mobile phone

stereoscopic 3D-modeled virtual objects anonymity

N

technological intervention

03 view of PC/computer/video technology GNU project television trash culture

Techno-Heidentum cyborg-feminism

medical imaging

Liquid Crystal Display (LCD) T PB

N packet sniffing A Interventions

stereoscopic images DA Anonymität T

N N cyber-confessions Real Time System

network sniffer Carnivore aesthetically hypnotic DA Live-Trash-Art

V

VA medical scintigraphy techniques small LCD screens live microphone voices blogs

ISDN M

stereoscopic film

N Real time

neuronale Aesthetik

M

Voice blog

ISDN lines blogging Mashup smart homes

N LN LN N

VMA

VJ-ing

advanced cybernetics

digital video-jockeying mobile robot N

VMA line smart buildings telex experiments

weblog N

X

Architekturvisualisierung smart houses I interactive architecture

games / deconstruction and modifikation advanced cybernetic technologies

Customization mobile robotics XA N

BASIC

G G three-dimensional renderings telex

customize games X

A rendering intelligent architecture

DA computer rendered imagery

Protokoll reconstruction projects

G modify games DA DA kybernetische Technologie

Visual Basic

graphic rendering computer-enhanced telematic soundtrack

Rekonstruktionen einblenden virtual tours electronic aided art

Genetic art intelligent structurs

ASCII M

C programming languages

intelligent skins M

Transgenetische Kunst

17 view of genetic soundtrack

ascii art

route-planing software

D Transgenic Art digital imagery interactive materials routing

Ausschnitt aus dem Thesaurus electronic media art

> DIGITAL PERFORMANCE<. Architektur, R – Radio, T - Television Floppy

Band



Es sind daher vorwiegend Begriffe zur Performance-Sparte zu sehen. CAN computer aided nature

Das File zum Thesaurus (8000 Begriffe) kann per Mail bereitgestellt werden. Hervorhebungen „grün“: View/Sicht aus dem Gedächtnistheater Broadband N high bandwidth

computer-chipped baby doll

PM

(25 Jahre ars electronica) N

Recherche/Vernetzung: gerhard.dirmoser@energieag.at

N Bandwidth

Tool: SemaSpace (Dietmar Offenhuber) Hervorhebungen „rot“: Performance-Begriffe Nature doll

PI

06.2009 Natur 17 view of nature N

Modem

GSM GPRS UMTS WLAN





Bandbreite

Vorbilder der Natur



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