Silicon Graphics
Simulation von Klimaszenarien
A
TVN Silicon Graphics Reality Engine
N; T
uplink live video staellite link
Fernoperation
G resource-management game
weather data
IN
connectivity G
stereoskopisches Sehen DA ecological
meterorologigal data graphic engine N Spielinhalte
N 06 habitual view
N teleoperation
Analogrechner P
interconnectivity
stereoscopic glasses creatures A
N telerobotic creatures synergetic
military analogue computer equipment computational physiognomy I synergetische Interaktion
CB radio
R
eye-glasses Computertechnologie
R
hacker Radio-Technik
Fluidität aquatic movement
Computer technology
code warriors
computer poems
L biofeedback
television footage I
cyber-warriors T
generating poems brainwave scanner
L biofeedback devices
L L
I
footage
computer poetry automatic writing
I
brain-scanning
FV Biofeedback-Programme
movie footage technological design
Technosphere digital technology
Technologie-Evolution ars technologica
Echtzeit Morphing
Medientechnologien M Technoinstrumente
A telerobotics
electric media dynamic metamorphosis Technologieimperium Techno-Utopismus
media-morphosis
Techno-Mystizismus Technozukunft technofetishistic
Metamorphosis N Technologiefetischismus
digital replacing electric Techno-Oekologie Techno-Séance
Eyetracker telerobot
I
Technology
compact disc system Techno-religioese Ekstasen Technologieangelegenheiten
Functionality
Digitizer Techno-Positivisten Technologie
Eye-Tracking-Systeme DI Trickfilm
eye tracking Eye-tracking-HMD Techno-Welt Technologische Kultur
I M FA
I audio compact disc Technokultur Technologische Magie
menu Technomorphologie Techno... resistance eye-scanning
digitize Techno-Kolonialismus
N
media installation
M M Bioexperimente Neue Technologien cryptanalysis FA I
net resistance
cryptography stop-frame motion B
digital audio disc Audio CD
Postmodernism
eye tracker new technology Intermedia Installation
Eye Scanner
manipulated video images bioelectrical signals
digitalisieren chip card
technology experiments techno-postmodern aesthetics VA
organic tissue engineering interaktive Videodisc-Kunst
Autonomer Rollstuhl VI
experimenting VI
sensor chair B organic art
virtual counterpart Laborexperiment Interculturalism Dokumentarfilm Max/Msp/Jitter interactive work on videodisc Videosynthesizer
gamma camera MN Online-Instrument machine sex VA Bioelektronik card
cyber-immigrants
advanced computer graphics Cyberself IN hyperinstrument FV MA
DA virtual selves audio logic N
digital photography
technologized self digital images friendly robots biotelematics
D
D new electronic selves robotic industrial assembly lines D D P 22 entertainment view M MSP (for audio objects) N Bio-telematics VA ethics of interaction smart card eCard solution
town planning environment electronic image documentary authenticity
digital snapshot Selbst A Machine-Sex Video Synthesizer biodigital science
D snapshot medical technologies D home-security robot FVM Max/MSP MA
DA commercial robots P P exoskeleton MA
frozen moment computer graphics P Max4/MSP Max/Msp/Jitter/NATO
D D AI entertainment robots MA
EEG sociable robots PI computer ethics
reactive environments
urban planning workbench EMG
medical techniques EEG signals P robot ballet
PI A Morphing P industrial robots P P
13 view of dramatization
A P Ballett Mecanique robot copulation e-mail Anhang
visual transformations Exoskelett
japanese robots PI Max/Msp/KYMA
PI global gated community N
reactive Industrieroboter
N
humanoid robot skeleton N nonlinear interactive drama
virtual replication L cyberslang
genetic modelling social performance gated communities attachment
I P social interaction N
reactivity P P P
reactive wall mirror Net slang LN behavior-based artificial intelligence topographical
Behavior L Lust
rotating mirror I Brainwave Sensor liquid sound N
nonlineare Narration Painting
Light Kinetics D BD M
I file transfer
digital topography
biomechanical advanced computer animation software
computer painting
Computer Sculpture multimedia music-theatre
Mirror electronic body sensors A P M visual pyrotechnics
Fluid Sound
elektronische Spiegel
biomechanical system I real time shading kinetic light sculpture
Stroboskop
Mechanics
B
Schwarmintelligenz multimedia opera
material mirror - wooden mirror I advanced animation software B cybernetic light tower P M
B fluid responsive sound
electronic mirror sculpture light sculpture B G ephemere u bewegte Phaenomene (Rauch, Feuer, Rege...
Atemsensor A Tamagochi
Biomechanics real-time shadow image P light plays toys with animal-like features
stroboscopic movement effects Panopticon A G
MRI magnetic resonance imaging B
N mirrorlike reflection Multimedia Oper
collectivism collective multimedia choreography DA B Lichtspiel tags
internet collectivism email lists global live opera
reflection N P kinetische Klangskulptur P N
self-disciplinary device Prothetik Computerschatten N animation software M
mailing list cybernetic organism
N
N A
choreography digital dissection scientific tag
collective weblogs 32 theater view / opera view
kinetic sculpturs P
gesture recognition Choreographie
PD
B cybernetic-organism biotechnology
Internet choreography
smart technology PD PN digital cadaver
virtual P
digital opera
N B cybernetic serendipity
digital communities N Community deep linguistic
gesture wall Sound Computer-Mobiles
PI online communities Maya 3D illusionary spaces hybrides Biorobotic-System
smart weapons M virtual organization H extreme body performance
N A Organisms biotech art
Virtuelle Gemeinschaften B P
PI P USB web camera
virtual community VN cyber-affairs human dissection computer chip implantation apparative Prothesen Access
Interaktion mit Walldisplays computer-programmed choreography IRC parodies 3D animation software
M Soundscape N 31 linguistic view
networked surveillance N simulated spaces
N
audio soundscape
M
mediascape
N BBS exhibitionism A 3D Theater Design A cybernetic juke bots - Interaktive Roboter-Sound-Installation
prosthesis
robotic prostheses
N networked community 3D A kybernetische Skulptur MI
N VIPS (virtually independent people) CMC computer mediated communication sampling Internet service provider (ISP)
C
PA IN GA interactive kinetic sculptures musikalisch-kybernetisches Environment M N
high-speed surveillance superhighways web camera online affairs realistic 3-D animation I Bio art body extensions PointScreen
Telesteuerung VN N M C kybernetische Kunst
choreographic animation technical prosthetics robot prosthesis informance design
N IRC communication broadcast media
recorded media N VN
webcam sex 3D applications
A Kybernetik
Cybernetics kybernetische Aesthetik
digital Jukebox
MI
audio jamming
D RT N
Non-Profit-Provider (ISP)
I
telerobotic webcam VN computer-mediated communications visualized bodies set design
DrawBot Feldstoerung
MI electric musical instrument
Power Moves C A VRML 3D world M MI jamming DA RT
interaktive Installationen
P flaming I MI CD information design Broadcast
Dance, Compudance, Dance Manager, In Motion, Danc...
extension of the flesh body
warbots C Abkürzung für Robot M Theremin
P N
kinetically accurate dance animation Mediatisierung Atmung als Regelmechanismus N spamming
Index smartCam cyberlove cybernetic sculpture DA C eggdrop bots
interactive dance analysis recording pornography webcams mapped onto the bodies game bots C
genetics P desktop dance-simulation programs
WEB-Cam
N
Webcam art CuSeeMe video-conferencing system
VN
N internet relay chat N N
Vchat interactive installation
C 25 cybernetic view
N online chat
kybernetische Aesthetic
P
biomachines M
DJ
Bots C spambots electric field sensor electromagnetism
PDA VN communications protocols I channelbots bar bots
Choreographiesystem VN VN N CUSeeMe IRC floodbots metadesign
N I Closed-Circuit knowbot Bots and Agents C C C C automatische Bar
directory
Genetic Web-Wandering Bewegungssimulation
VN
Webcam
VN pornographic webcam models
N electronically controlled vibrators bio cybernetics Biokybernetik C N
VAI visual jamming
C
N Life Forms, Trackers, Power Moves, Biped, charact... VR sex kybernetisch C
Chat / chatting A Bio... cancelbots mod bots M
N recording device love N Rueckkopplung VRML 3D software applications Simultaneitaet metamusic
web cam Feedback über IRC-Channel
N extension of man C C
VN Web-Kamera videophone responsive environment clonebots collidebots
dual-site performance N porncam
VN interactive sex teledildonic PI knowbots digital VJ
cross-media sequencer PN net surfing PN virtual sex Bio-Feedback I
N Fern-Praesenz dance figur simulation VN video conferencing software PIN bioadapter M
surfing computer conferencing virtual lover VMA
N telephone voting
HTTP P multi-webcam environment N Video Feedback body mapping simultaneity
VN sexuelle Experimente Steuerung DA Musikanalyse und Musiksynthese
M
N remote performance PN V DJ culture VJ Simultaneous Perspektive simultane Schichten
sequencer telephone
conjoining remote performance spaces
HTTP hypertext transfer protocol
PN
N
remoteness
dance simulation software
P Performance Software
video conferencing
VN N
chat environment PN
P
virtueller Sex PI
C Feedback M VMA
P Video-Telefonie guitar feedback artificial life music spiritual machines
N drum machine sculpture M Mosaic N Terminal-Sex
Klaviatur-Telegraph
telegraph
N homepage N VN N video teleconferencing Feedback-Kanäle M
Rückkoppelungsschleife chatterbots 07 body extensions M
consciousness
simultan
N I on virtual sex and the loss of desire
remote performance space dance software videoconferencing
PN
teleorgiastisch
I
drum machine PN
Netscape Navigator remote observation Recorderentwicklung visuelles Feedback Force-Feedback APT (Automatically Programmed Tools) Spiritualität
M IP-Adresse
N
P algorithmic feedback PN
techno-cabaret
N Internetdienste N web surfing Nachtsichtgeraet
high-tech remote cybersex
synthetic natur synchronization
VNS-Matrix (cyber-feministische Gruppe) domain name systems (DNS)
N WWW N N virtual chat room visual chat tragbare Ausruestung participatory installation B pneumatische Plastik
graphical web browser machinic pain IT P metall camp
P N content-providing platform VN
WWW world wide web N AutoCAD DA P
net adresses N N night-vision camera full-body interface Artificial Life Art CAD computer aided design
I PB metallic camp pneumatic powered robot
M electronic drum kit N gopher feedback loop D GIS synchronizing
domain name World Wide Web Online visual chat environment "undead" machine Charakter Animation Pain artificality Skillware
Roboterkoerperteile VJ culture
cabaret performance N PN N elektronischer Zettelkasten P A VRML2 artificial consciousness artificality of camp CIM CAM
P feminist cyberactistic art group Mine of Information Telfonsex VMA web-based games
VN koerperlose Phase Genetische Kunst ? Künstliches Leben B
M IP address uniform resource locator telematic performer N online chat room Camera
kuenstliche Lebewesen
Medicine
AN synthetisches Leben source code B information technology
DA computergestütztes technisches Design
V P GN
electronic instruments N N remote performer browser N Body and Human I cyberbotany
DI HyperCard night-vision image V virtual characters N body modification
Evolution digitization computer assisted design
artificial life - simulations software
32 culture of laughter view man-machine symbioses human-environment-interaction
PN
ToolBook I
I
HyperTalk
web chat room
Sony Portapak non algorithmic feedback 3D avatars
A A Cybersex
digitale Koerper
Person to Person software
digitale Koerperwelten
VRML genetic art - artificial life
adaption Kuenstlichkeit
artificial
DA CAD GN
I URL P AN WEB-Games
N kuenstliche Plazenta 3D geometrical objects layer
M AI; N A-life Body source military technology Camp
tape-bow-violin AI-driven virtual characters Animats PB A
artificial-life technologies
Feedbackschleife naked avatar VRML environment Simuliertes Wachstum A vector graphics
interaktiver multimedialer Prozess
Animationstechnik human-machine systems I
human-machine interaction N
URI Universal Resource Identification
hypermedia application
I
Skriptsprachen
hyper online hypertext
chat room N sexuality and cyberspace
A
Welche Funktionen und Bedeutungen haben Koerper u...
Senses
N Eliza
I
17 artifical life view
Artificial Life 24 view of informatics
05 tool view / instruments
D
N
Grafiktablett
DI CAAD
Entwurfsunterstuetzung
HTML-A
A Link Software als Werkzeug packet-switching technology Ablösung des ARPAnet N
digital body participatory media Echtzeitkoerper fractal subject artificial nature C
I M brain CSS military research Militaerisch-informationeller Komplex N N CSNET
interactive multimedia violin multimedia hypertext LN P Immaterialitaet software scene
I I voice-activated browser Art & Science Nacktheit virtual personality mind-body dualism Softimage Software-Monopole N NSFNET
hypermedia Illusionistische out of body Erfahrung kuenstliches Leben moist reality (biotechnology of artificial life) Invention military ARPANET HTML Metastrukturen N I hypermedia format
Dehumanization N A ARPANET TCP/IP N
preprogrammed animations
A
cybermedia
I
Hyper... PN
hypertext
P sensory feedback loops
virtual body fragmenting virtual bodies
personality split body cellular automata
genetic algorithms
aesthetics and fabulous epistemology of artificia...
Computer
MI
P opera software
Ware...
N Usenet
N N N
DITNET
N HTML
M Ted Nelson participatory jamming software
electronic violin I human-machine interface telematic dancer participative reading loop kuenstliche Kreaturen wetware C artificial life forms Computersoftware
I VN Partizipationskultur A-Life evolution Director Digitale Portraits
preprogrammed
A
Knowledge
machinization of humans
visual chatroom environments
V
portable camera system CyberSM
unkoerperlich participatory culture P
Avatar Theatre P
TJ (Text Jockey)
LI
Eliza-Dialoge
software resistance
military digital inventions
gender-swapping
Software Net
algorithmic culture
markup languages
N N
Internet format
imitation game Softwarekonzept G
sound synthesis avatar dancer Interactive Sexual Fantasy Videodisc virtual rape virus vending machine mind-body split technological nihilism VJ-Kultur I Turing Test I militarization of cyberspace
hypermontage M art-science collaboration
sound loops P I VMA content digital portrait
M telerobotic sculpture ghost personality Software als wandelbare Maschine powerful software alternative algoritms (gaming)
N low-fi avatars praise for the parasites - computer viruses
N Morphing Software A activist software G algorithmic semiotics
diaries programmed knowledge-art-game theatrical chat programs
08 view of sexuality onscreen avatar
AI P
KI/AI-Diskurs computer program
avatar
humanization of machines virtual contact improvisation audience-performer relationship Software manipulations gender-hacking
N 30 view of handicaps PI robotische Installation Fusion Softwareklassen - Anwendungstypen C algorithmic
electroacoustics P X
Desktop Theaters P
Koerperlosigkeit militarization of science and culture of death programming technology versus content issue
M PI online audience robotische skulpturale Systeme
computer avatar cyber-rape
Virus Architektursoftware
soziale Software
05 functional view Portrait
video diaries V knowledge art telematically linked dancer chat theater
N
Bild-Ton-identische Computerfilme
N
virtual dance audience participation
P synthesbians
collaborative practice
P
P N
erotic violence
electronic viruses 02 chaos view
graphics format
DA 02 view of virtuality VR-Kunst
Softwarecode
proprietary code gender fucking algorithm algorithmic programming
M PI reality C
VN MIDI interface PN M to prompt sound loops hypertext theater PMA P torture-chamber machine set out of-body experience 03 service view / project view Kunstbegriff
electroacoustic music Video Blog M P audience theater and participation P P sadistic bondage machine computer virus
computerenvironment
N Tagebuch GPI
active audience theory PI synthetic actor Sex und Gewalt Position of women N proprietary computer code
Inkubationssysteme virtuelle Bildraeume
materiality of their work Mixed Reality DA changing gender
synthetic performance P projection onto smoke Programm
Flugsimulator ambientes Techno haiku machine closley synchronized P 16 AI view C quasi-algorithmic
M virtual stage amorphic robot works slow-motion death DA open source
GA MIDI P 10 recipient view P 14 actor view cyberviolence The desire for Immortality - Cloning, Cryonics an...
C Virtual Reality head-mounted projectors
L interaktives Theater 08 body view 13 view of destruction open source movement Open-Source-Prinzipien computer-controlled environment
ambient media Aesthetik der Atmosphaere technologically augmented cognition and perception Kuenstliche Intelligenz intelligent environment (from the perspective of ... V net criticism P
M PI proprietary software
optical disc 10 observer view I interaktive robotische Installation Death Virtualitaet
open source software N
I Synchronisation Roboterunterstuetzte Dampfdisplay virtual reality in the dark Paul Sermon explored the intimacy of virtual tact... gendered "Digital Divide"
materiality disabled people
flight simulator
GA ambient digital-to-optical recording
machine to prompt video samles
V
telematic theater
N
31 theater view
virtual arts
Kuppelprojektion
C robotic art kybernetische Sterbehilfe docuverse artificial intelligence virtual worlds
DA
Augmented Reality
Africa
free computer code wearables
P
documented violence deadlock Kuenstliche Intelligenz (KI) open source programming language digital environment
G Materialitaet B
advanced motion sensing
P
environmental theatre P
P P
Mikrotheater
PVoyeurism
Robotergesten Lichtroboter
P virtual actor
Partizipation
13 energetic view
political violence The desire for Immortality - Cloning, Cryonics an...
the obsolete body
Expertensysteme C
code art pre-digital age
digital divide
Gender-Themen transgender transformation
gender issues (in MOOs & MUDs) digital skeptics
cyber criticism
realistic training tools ambient art mechanical computing device MIDI triggers theater in cyberspace P technologically augmented body N
ambient sound
online-theater
PN
C
mechanized robot artworks
komplexe Maschinen
P MidiDancer motion sensing software N theater = the original virtual reality machine
revealing the viewer to himself as a voyeur
Roboterinstallationen
flesh factor Participation
projection onto sprayed, running water
techno-illiterate artist
N net violence (autoaggressive potentials)
cinematrix technology
FP
artificial intelligence (AI)
digital age
computer code
third world
Institutional critique testing the specifics of gender
real environment
motion sensing P Theatre P Multi-User-Skulptur: Ueberwachung, Voyeurismus 13 intensity view digital Kluft
P P virtual reality art P roboter performance (Performance Richtung) Intelligente Maschinen
P
flying Ambient Computing
Ubiquitous Computing project
P
Dream electromechanical
M
P
virtual theater P
P experimentelles Theater
P Theater
P virtual dance installation
Antitheater perspective
technological art
A
computer-generated figures
Participation space N community art
techno-artist
Wasserdisplay Digitale Kunst
projecting film onto inflatable structures
Violence FV
Experimentation
digitale Kultur
representation forget concepts like gender and race. In cyberspa...
AI system
forget concepts like gender and race. In cyberspa...
Gender
Kontextsensitivität
Art & Theatre (Science) MIDI-gesteuert Cyberspace-Theater P P
hypertextual performance body mounted camera digi-arts digital media art VR = industrial computer graphics format
Repraesentation 25 formal view VR-Immersion
P
virtual flight
ubiquitous game
02 view of limitlessness
Ubicomp dreamlike tableaux
mechanical cult of the machine
synthetic theater P
digital theater
Darstellende Kunst
Puppentheater
performance archive
Privacy
V
P art against violence
Body art Gewalt, Heftigkeit, Leidenschaftlichkeit
23 power-theoretical view
digital arts experimentation
A
digital
general problem solver Automation des Denkens Wissen
11 feminist view P
Bi-Gender Show
A
360-degree digital environment hyperreal environment
infrared motion sensor Schauspiel Maschinenkunst physical violence within the human body
G computer-controlled electromechanical appliances mechanization of humans futurist art motion sensing system 26 movement view / dynamic P in situ Cyberkunst Bar codes P Re-Defining Public Service
I P virtual gender
networked computing Ubiquitous Computing infrarot tracking futurist mechanical art P nervous networks
cybernetic art
technological performances C
Koerperkunst
PB P
digital performer Gewalt
P projection onto flowing water
digital artwork 24 code view A
Modellierungsprogramm
AI Aesthetische Codes
digital code Gender Identity - LGBT - lesbian, gay, bisexuell,... 360 Grad Projektion
emotion recognition
Cyber city flight ? Berlin virtuell (ART+COM) N calm technology
technoromanticism
celebrate the machine P
alte Richtungen
BFV P Cyber-theatre
computer-assisted piece choreograph digital dances
very nervous system P
P
navigation of live performance
G
RoboCup
Field Robotics
digital artist
C
digital culture
disembodied digital self
digital art Aesthetik digitaler Grammatiken
Aesthetik P gender bender
anthropology of gender
immersion and emotion
13 identity view D PI hyperreal
emotionale Interaktion
Concept mechanical dances sensory interactive environments experimentelle Digitalkünste automated reasoning Transcodierung
P human right to privacy electronic art C Public Service
PI Inflatable Structure digital design
Conceptualism Ubiquitaere Computer Ubiquitous Media & Reaktive Environment
machine aesthetics photo-dynamism
P movement sensing system P multiple-choice theater virtual reality performance nursebot live ontology of performance art
Robotic
Automation
software art
BX
undead
cyberspatial disembodiment
KI Codierung
Immersion als gaenzliches Eintauchen in digitale ... Code panoramic 360-degree installation
schweben in die Umwelt eingebettete Schnisttstellen IH pervasive computing
high-tech machine aesthetics
Fotokunst
BD
B
flash-triggering sculpture
Cybertheater events P
realtime tracking I
PIN
P
P
theater based digital performance
cybernetic performance art
P
P Digital Performance Archive (DPA)
P P
live performance Robotics pneumatically controlled
Ars Digitalis
Digitale Kunst
VR art
A
21 design view
Product Design
Reasoning
dissipative Codes immersiv
Formatierung X
Immersive Architecture
Immersion Cyberidentity
Digital identity
hybrid architecture digital dance group P site-specific digital performance Nano-Roboter Desktop-VR Aesthetik des Softwarecodes in einen virtuellen Raum eintreten
robots+avatars digital performance artist techno-Zeitgeist sonic immersion deep-space atmospherics
Ubiquitaet high-tech art networked theater sensor controlled interactive environment C Solarroboter BX AI I M panoramic four-screen space byte
P inflatable environments X
binary switching
P trigger motion tracking motion-capture suit PN
P onstage sensor system
digital dance
AV Live Performance
PM
Roboter-Interaktion Aesthetik der Automaten
pneumatic projection screen
spatiality disembodiment
virtual space binärer Code
CODE = Law
PM Notation
code as a medium
eintauchen
02 Immersion
sonic immersive environment
synthetic material
gravitation-less space motion-activated system interactive theater performance P robots CI live performance arts Waterwall VR-Experimente AI AI lite
M immersive public space
high technology art
Auslöser body suits P Interactivity Gender Identity
P VR-Environment Code-Katzen Tangible CODE (symposion)
ubiquitous television media
klassische Medien PI
PIN
PH hybrid dance
P sensory environments 32 liveness view P
returning to the live
technoculture
I
A VR screen space
Fivefold path
immersive Architektur panoramic
P Halb-BYTE
variable media
digital dance theater performance
digital dance system
sensory dance technologies
interactive digital performance automata AI
AIML Artificial Intelligence Markup Language
immersive environment Connected Identity Performance of Identity Synthetik
Synthetic
synthetic reality
Schwerkraft
digital editing new media crossmedia 07 view of media prompting
parallel action P P
intelligent performance
P
PI
soft robots
Interactive Performance
non-live
clockwork automata
liveness
H
hybride Automaten
V mini projetors
Interaktionstypen
I
A
VR screen space
I navigational interactivity
navigable three-dimensional environments
AI A panoramatic N
N
Identität
P
access tracking of dancer movement Motion-Capture-Animation mechatronic performance performing houses net identity fake identity construction
P VA environment creating art together VR-Systeme embodied experience virtual reality environment fully immersive digital environment
Datasuit digital dance theater Body Tracking A
Media P
motion-capture techniques
metal performance
P online performance Automaten
Data Projector, Video Projector I
types of interactivity
X
Interaktivitaet
I
VR Simulator
navigational VR space
AI
navigable spaces
AI
A
visual immersive environment
stolen identity Identity synthetisch
free access
computational editing
Medien
control
P motion-tracking systems P
P
Motion Capture P live production
Collaboration collaboration arena mediatized V
simplest form of interaction X
navigational map
D
N online embodiments fully embodied immersion
virtual building
virtual reality technologies
AI shared virtual reality environment
nostalgia
digitale Identitaet
Ganzkörpergestik C Conversation A immersive computer interface
digital media P
activate 03 machine view - robots I Interaktionskonzepte navigation level of interaction
networked palm computer
Deep Media
Dialogische Interaktion Parallelraum-Display
N P
camera tracking interface drahtlose sensorische Technik P
motion-tracking Robotic Performance
P media performance
P P
electronic performance
Kollaboration
I
P
advanced collaboration
I
remediation
Conversation level of interaction
I
clearboard - double projection work table
I I I I
Cyberkultur
virtual liquid architecture undead machine PI
Navigation ueber Stimmen
embodiment
shared environments playing with identity virtuelle Identitaet
voice synthesis
M
M performing robot M Navigationssystem GPS
digital performance
I IN levels of interactivity embodied turn PI
N multi media performance digital performance application colourspace Group identity M
dialogic media control system sonic motion-tracking systems
P Data Suite cybergloves P P head-mounted camera embodied interaction Navigationshilfen semantische Navigation kollektive Erinnerung
vernetzte Performance I violence in computer games
V G machinic embodiments voice synthesizer
Dialog I PN P P cyberculture Einbahn-Navigation immersive interface
Telemedia
palm I sensor activated performances
digital dancing P Chess automata C Projection screen transArchitecture 07 transport view Dreiecksnavigation I Gedaechtnis 20 archive view
I Data Glove digital performance practice X
P camera-based tracking networked performance P robot performances
Anreicherung (der realen Welt)
Interaction
I
distance puppets
distance-location devices
P
N
I I
Dialogue
computer-activated art PI
Datenhandschuh
I
amplified gloves
real-time audiovisual collaboration
VN
PN
performance and technology
telepresent collaboration presence G House Wall
electronic culture
liquid architecture
mechanical embodiment
Navigation
immersive Interaktion
I
Memory
real time animated digital puppets N Bilddialog P theater performance telematic collaboration artificial space I immersive navigation Erinnerung camera-based tracking system
PDA P I dance theater performance N countersurveillance strategies Computerschach fluides Environment Navigationserlebnisse 20 historical view
PN net performance N P postorganic performance Fluidales Design
P Distance distance techniques
Electricity dataglove telematic body P X multiple-choice navigation
Sensor-Performance PN cyber theory monstrous metal creatures I GPS VR.GPS
chatterbox VN Intermedia chess supercomputer
interactive space remote medicine
net streaming media
real life I digital puppets telematic techniques
wired gloves
telematic performance CUSeeMe telematics P B
P multimedia performance
visual presence
virtual architecture
cyber hybrid spaces
H
sensual and sonic liquid architecture
Meatspace avatars in the world of work psychotic space
virtual 3D scenography dataspace parallel space
transcending space
navigation experiences
navigate
12 memorial view
digital memory
video tracking system
N
G
P N
Telematics I Internet-activated performance
PN
P dance N
Medienperformance
P
PN
Internet-linked performance
sensorial cinematic experiments
subversion of surveillance society
interactivity
audiovisuelle Praesenz
Punk
M X cyberspace architects
Cybertheorie X
Cyberspace and society
A
25 spatial view
art as form of space
Raum Auto-Navigationssystem
22 view of the public space
animal use in robotics
memory units
computer memory V
Eigenwelt
actionable space
P
N N N
communication art P
digital technologies remote collaboration
intermedia performance P
PN
tele-tactile M
Cave Automatic Virtual Environment
liquid space kinetic 3D VR hallucinatory space
scenography cyberspace Interspace robot guard dog
artificial animals
A Zoosystemic video tracking
V
information highway
N
RN
N
web streaming Puppenspiel Telematik network technology
Telematic dreaming
telematic art
N PN electronic dance theatre
P
PN
teleperformance Tanzperformance
P
audiovisual performance
ubiquitous telepresence
N
virtual presence Cyberpunk
AI
virtual technologies
body-space-interaction
I
performative concepts of space
P
space zoomorphic robots
storage
memory storage
PN
N
Streaming
Information Superhighway
N multiple-windowed web streaming
N
N pre-Internet telematic performance
telematic arts sound dance P
interaktive Tanzperformance
PI
Tanztheater
P
collaborative computing
PN
PM
performative net.art works
P cyborg performances
Positiontracker
cyber...
Telepresence
cyberpunk artform
CAVE technology
glatte Raeume
N
is there a place in cyberspace?
cybernetic space hyperbolic space D
VR scenography in RealTime
spatial
the mythical TV space "My Neighbourhood"
animal robot Animal
RAM
memory theater VR
DA Memory Palace Video scratching techniques
Lingua Franca (language of intercourse) PN N screen negated space physical space
Internet Superhighway
N Information Telematic Dreaming - virtual contacts and touching
telematic work PN
telematic dance performance
P Dance performance P
multimedia art
I
Camera als Interface
teleaction
02 view of absense
Panoptische Modelle vernetzte CAVEs
AN
VD
Rundumprojektion
cybernet-Raum
elektronischer Raum
corporeal space basic modalities of space - aspects of digital sp...
Monster
animal-like robots
hybrid animal creatures
bird robots
Interactive CD-ROM
Videodisc
ars memoria
Organization of Information Gedaechtnistheater
V
improvisation technologies
N piezo sensor
automated endoscopic system
visual Esperanto digital revolution Tanz
P
P
26 dance view
Net Art
N
cyborgic solo performance D
performing interactivity
I
Cyborg
multimedia convergence of artforms Telepraesenz-Installation
07 view of communication society of control
cybernauts
facial space - CAVE black cube
VFA
electronic space CAVE synthetische Szenographie Distribution
24 view of the in-between (space) M
storyspace
sensational space hybrid robot-rabbit
V Live-Video-Scratching
V Memory theater
information spaces
DA
Informations-Superhighways P
Cyborg art
WearCam oppressive panoptic society A VR technologies space-filling (Glockenspiel)
Frankenstein robots Gedaechtnismedien
dance performance installation A CTRL Space P CD-ROM building/space organization: mnemotechniques - me...
P Cyborg Bodies mobile CAVE A Space Balance Zombies Improvisation spaces of knowledge A
Surgery System Zeit net.art V multimedia theater performance CAVE installation A being in electronic space N HMD-based VR grammar of space V video HMD digital economy Wissensraeume
e-learning IN P 32 view of staging 26 performance view MUD performances surveillance society A nonviolent video games kinetic theater scenography Meatspace (fleshly space) better: corporeal space 15 diagrammatic view
N PN P V
P P Telepraesenz G Videodisk Multiperspectivism D VMA realtime video-scratching
Resitor Sensor: Druck, Beruehrung
time base media
IN e-university live dance performance
digitale Revolution
Live-Performance
Performative Installation
P P
Happening
sound performance
cyborg theory wearable Internaut
N panopticism
multimedia theater
N
technology of social control
AI Cave Anwendung
scenic spectacle AI
facial space
N Satellitenkunst
szenisch
scenography
computer-aided HMD Computer Monitor HMD (Head Mounted Device) cyber-zombies
20 view of storage media
mnemonic theatre stage design
DA Visualization of Information
Wissensspeicherung
knowledge spaces
FVMA Time P PM Cyborg-Realitaet
N Netzkunst B Wireless Wearable Webcam multimedia spectacle Interaktive 3D-CAVE-Installation D digital versatile disc Economy A
time-base installation G
game time stage performance V P Omnipresence artificial scenography kinetische Projektoren HMD (Head Mounted Display) virtual vampires
CD-I 16 view of knowledge management walk-in knowledge spaces
Real time / Echtzeit 28 performance view Computer performance cyborg costume Maschinen-Menschen Ueberwachungsgesellschaft N satellite orbitale Fragestellungen globally rhizomatic D collaborative knowledge spaces
pressure-sensitive resistor digital bubble live electronic performance practice P Spektakel I
P PC P theater scenography simulacral
N cyborg manifesto HMD head-mounted display Cyberstage
extreme performance Multimediales Theater A VR software satellite art fantasy world knowledge base
Performance
I Force-Feedback-Geraet video performance wireless equipment optical HMD Datenbrille DVD
dynamic hands-on-experience I N I
I force-feedback devices delay Internetblase
N
P
P
cyborg reality telepresent surveillance
P ubiquitous media panopticism
N
Ars Astronautica
P
DA A
head-mounted AR display rhizomatic hypertexts CD
Robot immersive (image)space
performance platform 27 view of the act medial costumes VN microtouch monitor
touch-screen interface interactive satellite dance performance immersive theater scenography Datenhelm Digital Proscenium
rhythm of interaction D L
I split-screen video art P I V
performance art Robocop I ubiquity media paranoia
feeling of touch and control of action multiple projection V backlash against digital performance
P P
experimentelle Performances
performative relationship
I P
Surveillance Outer Space P immersive theatrical art form
CD-R (CD-recordable disc)
Digital Video Disc
Ekman_s Facial Action Code
N P artful performance games PN P taktiles Display satellite experiments 31 mythological view Rhizom
dot-com boom fragmented performance P cinematic experiments Tablet PC drucksensibler isometrischer Joystick P
collective net performance Aktion Multi-user FVA N literary hypertext
P costume I I touch tablet P I narrative content non-linear narrative Lichteffekte
B textbasiertes Virtual Reality System Theatermedien Narration
multiple-screen installation Environmental art A L
Mikroelektronik D N live surveillance Touchscreen immersive projections L online narratives
V I illusionary immersion room B facial gestures
P MUD P Cyborg Machismo B
Mehrfachprojektion distributed performance
P 28 performativity as view
N
dynamic costume
P bringing film into the theater space
D Touchpanel
FVA
AI
Joystick
fantasy-adventure environments
action game
G G
G
Action-Adventure Game-Engine
Datenbank-basierte Narration LI
LI hypertext narratives Narrative light effects
P
microelectronics
N N
Multi-User-Dungeons MUD
surveillance software PF drawing on the screen
I immersive cinematic experiments I
I adventure-game paradigms L Interaktive Narration L
machine sculptures Force-Feedback-Joystick joy stick Genre - Diverse G 15 content view P
Multi-User-Dungeons FVA I G adventure interactive video narrative
VR CAVE I
P Performance studies N MOO cinema experiments AI games as simulacra VI expressive gesture
touchsensitive screens new narrative structures in computer games L
distributed performativity of e-life G
Rhythm games as narrative N
Force-field simulation software sculptural system M P surveillance technologies circus G
A
digital narration narrative fragments
immersive virtual reality networked narrative
humanoid robots P Teleperzeption
e-life touch-sensitive contacts Dance Mat G Narratologists
Antimedia theory GI G narrative Intelligenz
I object-orientad MUDs
electronic surveillance G GI digital games G games as exchange
virtual voices from text to speech N N autonomous flying vehicles touch-sensitive G
Simulative Kraft floor pads G
emulate the human brain
M
information theory
cyborg realities virtual environment N
N
MediaMOO MediaMOO for media researcher
wearcom
FV filmische Repraesentation IMAX touchwand
TVG
console / using a videomonitor
gamic cinema
G
game interface
P
machine circus G games as structure
structural design
prosthetic head
Boten-Theorie teleperception
synthesized voice
M
explorative learning
academic theater MOO P
cyber-humanoid forms wearcom spy camera
networked cinema
FV I G interactive games
video game P prosthetics
distance education
N
cyborgism A
3D virtual environment
N humanoid P
humanoid automaton
V
interaktives 3D-Kino
VN Wandbildschirm
videogames as art
G
VA video texture mapping
convergence of games and cinema
G game environment
G mechanical spectacle
artificial brain
interactive exploration Advertising communication theory PMA
temporal rhythms Kreisfoermiges Panoramakino der Science Center G G videogame theories game design GameCube Perception
M speech synthesis Communication discommunication experimental cinema AI VD computer-game style G
G control console
man-machine cyborgism anthropomorphic robots G G G
fictional relationship FV Touch
lowtech L P V hidden camera F
Connectionistische Software
artificial body
brain-machine implants educational CD-ROM N
F PONG
G
Cinema FV Computers as Theatre
PC-game
computer game
PS2
G
console
I
hybrid brain-machine I machine parts in bodies
M real-time speech
N
viral networks Meme cyborg double
cyborgic visions
MUD / MOO P
circular cinema VI
interaktive Cinema
cinema studies
G PI
remote-controlled teleoperated machine circus G
Database art Media theory N MOO Theater digital cinema G G game console Commodore 64 (C64)
graphic user interface brain interface live camera projections T low-tech television anthropomorphic robot performance Nintendo
posthumanism G G
D I PM full lip-sync digital double VA Computerspiel
XBOX G SID-chip
V N virusartiges Marketing technological double F F 27 filmic view video game as theater G G
brain chip public access TV and Radio videogames Xbox (microsoft)
I RT
fiction Cinema 4d VA immersive 3D experience G G G Konsolengames Design
user interface TN Slow Scan Television (SSTV) cyborg futurism merging of flesh and metal temporality portable game console human computer interface
database installation digital Doppelgänger L hypercinema G video game studies playing the algorithm
V projection L N
Vision online textual personas survival research laboratories G Playstation I
live video projection interactiv fiction miniature surveillance camera Touch Cinema online video game Voice analysis
N posthuman multiscreen cinema D G Computer als Theater P heavy metal theater
Orientierungshilfen
V Intergalaktisch text-based online spaces atemporality video surveillance camera
club culture vision sensing system V I GN movie-game P Spieletypen theater of the object M
M
telematic projection
V downward projection system
N
collaborative online textual environments
V Spy-Software FV immersive Installation - 360 Grad Kuppel G G
G videogame
GI Game P
G P software design I
HCI (human-computer interface)
sexism in videogames Heavy-Metal
Multiplayer Online-Rollenspiel P M speech recognition
LN video game - urban parody of violence
user-friendly M
club experience
flloor projection
V
tactile sensors
real-time digital effects
A Visual effect futurism temporal montage V V spy technologies Tast Kino
G
drama games
G toys from hell
war machines Recognition
M M
speech
I
I A
digital effects meat-and-metal cybernetic system P
Onlinegame
game studies P hardcore heavy-metal hedonism
I miniature camera gameplay human machine
futuristic environment Utopia performance in front of surveillance camera GN G G I
Textrepraesentation
tactile user interfaces collaborative virtual environments PV multiscreen Eroticism P darkly surreal machines Interface
ready-to-use facilities special effects role-playing games (RPG)
Echtzeit-Montage cyberstalking (spying out data) G Spracherkennung
LN art and war apocalyptic robot war Surrealism
CCTV surveillance cameras V G robot wars stereo-optically polarized VR interface ergonomics
Internet drama collaborative writing live cinema VA game performance theory G
interaktives Kino WarGames hybrid game-drama game paradigm A
N cybernetic system CCTV surveillance VN VAI Experience G robotic war Cyborgsurrealismus
Effects streaming cinema role view
Sublime collaborative drama V A I
P N mods of game engine technology robot battle performances interface design
WebCinema Stereoscopic VR
online drama communities VN Internet eroticism G G
Minimalismen V covert spy technologies war game Systemtheorie
technological sublime N VN VA Database cinema kommerzielle Game-Engine Java-basierte 3D-Game-Engine device
CCTV
countergaming movement G
interactive Cinema G G multilinear plots
N Drama Indian interfaces designs
amplified body Minimalism
web photo-drama
kybernetische Systeme
V
N
live video feeds
VN
AI
theme park experiences
Antiwargame
G
ludology
G
G game engine L Cybernetic theory
video surveillance experience of playing turning objects into media devices
G G
Bundestrojaner GA real-time 3D processor multilinear
streaming video amusement parks game technology
abstraction and minimalism 07 media-critical view kybernetische Forschung
electronic body as an amplification networked video N cyber drama
overhead projection Videotext-Systeme VR war games G G G
cybernetic machine Video art VN
dramatic art G
Ludologists Open-Source-3D-Spieleengine activated object
V VR war-game experience virtual drama society Cultural Theory image in motion
smart video digitales Video
Videodatenstreaming play aspects Subversion
Overheadprojektor
V VN I F G
net broadcasting history of cybernetics
scratch-choreography the soul of the machine RN V Interactive Art Film
electronic body VM V cluster database of video sequences Art & Drama (Science) Counter Culture
immersive story telling story telling Musikvideo Videotechnik virtual drama G P
L PL V morality V N computer game engines
scratching
Camera (phot.) VI
Video webcasts
Expanded Cinema
P
playability FVA G
game engine system
Hochgeschwindigkeitskamera
D
motion
12 ethical view interaktives Video Stereographische Videoproduktion N counter-cinema
D V FV N Gegenkultur P
Hand virtual drama sites slow motion
V PF 32 playful view G high-speed digital camera
Globalitaet Kassettenvideosystem V Videosystem GP
medical surgery Podcasts Cluster film-theater G P visions of mechanized theatre A
Surgery digital camera V M videogame engine systems P virtual nature
Simulierte Natur
Globalism D Hochgeschwindigkeitsvideo Zeitlupenaesthetik A
V Heimvideosystem UNREAL (software)
robotic hand blue box Videoband
V F Mechanisierung
V GP
Websoap digital video camera Die entfremdete Hand I RN
PN TFV 27 film, video, TV Hochgeschwindigkeitsfotografie
Elektronisches Farbenspiel Web-Radio film clip playful relationship
amplified hands
PN soap on the web V FVA interactive film
chromakey blue screen techniques AI interactive sound system
V television channels
N
chromakey Chromakeytechnik webcast M
color recognition V TV art
Fernsehen
robotic arm T T
Soundsysteme
pattern recognition
V
Chromakey video-mixing techniques
Roboterarme T Television
TFV
R
Radio Clip
M
computer transformation i2tv interactive Flash movie
29 TV view MA AI AI
T
Automatismus photomontage environments M
TV interactive movies Animationstechnologie digital animation sound technologies
D light simulation mass media
Online-Journale
lighting design T TV IMAX movies Animationskunst A A Echtzeitanimationssoftware Chronofotografie
DA reality TV TN T A computer animation / visual effects (PRIX Kate...
elektronische Transformation DA soap interactive hypercard narrative BD
N FV A A dynamic database access
autonomy and automatism computer-generated landscape global village soap opera P P PN T
T definition television cable television immersive television single-track delivery of mass media clip-art 27 view of animation A AI Interactive computer-mediated animation
I
31 orality view 23 curators´view
elaborate photomontage I A A N live reality TV shows digital HDTV MA Hybrid Graphic Animation Computer
D I footpad sensor N
landscape simulation surveillance installations
Online Surveillance Soap TI AI MA Klanganimation als Echtzeitprozess interaktiver Hypercard Stack L oral textuality
Footpad TV interaktives Fernsehen movie HA
digital television I chronophotography
Simulation und Fotomontage D MN
M
audio streaming ROM e-journal
T
TFV
interactive TV TI 09 emotional view selective interactivity in movies
FVA
Zeitliche Struktur von Animationsarbeiten
A A
Computer Animation T
Channel
database access
radical machinization
DA Webcam-Reality-Show
autonomy digital composites RealAudio Globalization digital TV computer-animated movies computeranimation
surveillance art A techno-beats The Virtual Curator (Software)
TFV M T
read only memory
surveillance theater TI
interactive television
P
future movie
computer mediated animation
A
QuickTime dynamische Animation
A
D Computer Graphic
A
channel hopping L Poetry Hochgeschwindigkeitsnetze
D
photo
P emotional facial expressions FVA Maschinisierung
Ueberwachungskunst A Computer Animation(Kanonisierte Richtung) L N
DA A Cut-Up N
laser disc systems A copy right
laser disc TI Hightech-Animationen M Techno C@C computer aided curating
home computer Visuelles in Musik A A Echtzeitanimation Cut-up montage poetry
Laserdisc device L
MA iTV P Animation Japanese Animation - ACA Media Arts Festival
Facial Expression A GA
QuickTime Movie synchronisierte Animation VMA A high speed Internet connection
DA Gameanimation M techno-theory Collage / Montage N
Laserdisc laserdisc installation telesymphony VJs der Cblubszene Vektorbasierte Animationstechnologie D Found Footage
Copyright
friend of friend files digital application MN mixed media (analog digital)
composer visuals PC
home PC M VDA N Telefonmusik N Copyright restrictions
MN Copyright protection
application software Datenformat internet connection
computer-controlled laserdisc mixed media presentation 14 existential view
PC computer
e-friendships
VM visual N Recycling
multimedia composer DA
reusability virtuelle Kamera
electronic everyday life Material
D DA high-tech stage shows
N kaleidoscopic effects virtual existence
M Kaleidoskop
sonic effects sonology new media technologies D
Avant-garde modernism M wireless communication
technological innovations Everyday ontologies of media virtual camera
ontology of new media technologies DA
Breathing Interface Vest stage technology from the pop field
philosophical ontology
I Motor of transformation: from modernism to postmo... Unix
Feminist cybernetics DA
04 view of innovation mobile phones
GPRS enabled mobile phones Mobiltelefon mobile virtual camera
I N N cellphone
Breathing-Balance-Interface-Vest Handy
LAMP Windows
anonymity online
Cybergrrl
Technodiva Linux
Cyberfeminism Displaytypen
data packet DOS operating system
Mobile phone
stereoscopic 3D-modeled virtual objects anonymity
N
technological intervention
03 view of PC/computer/video technology GNU project television trash culture
Techno-Heidentum cyborg-feminism
medical imaging
Liquid Crystal Display (LCD) T PB
N packet sniffing A Interventions
stereoscopic images DA Anonymität T
N N cyber-confessions Real Time System
network sniffer Carnivore aesthetically hypnotic DA Live-Trash-Art
V
VA medical scintigraphy techniques small LCD screens live microphone voices blogs
ISDN M
stereoscopic film
N Real time
neuronale Aesthetik
M
Voice blog
ISDN lines blogging Mashup smart homes
N LN LN N
VMA
VJ-ing
advanced cybernetics
digital video-jockeying mobile robot N
VMA line smart buildings telex experiments
weblog N
X
Architekturvisualisierung smart houses I interactive architecture
games / deconstruction and modifikation advanced cybernetic technologies
Customization mobile robotics XA N
BASIC
G G three-dimensional renderings telex
customize games X
A rendering intelligent architecture
DA computer rendered imagery
Protokoll reconstruction projects
G modify games DA DA kybernetische Technologie
Visual Basic
graphic rendering computer-enhanced telematic soundtrack
Rekonstruktionen einblenden virtual tours electronic aided art
Genetic art intelligent structurs
ASCII M
C programming languages
intelligent skins M
Transgenetische Kunst
17 view of genetic soundtrack
ascii art
route-planing software
D Transgenic Art digital imagery interactive materials routing
Ausschnitt aus dem Thesaurus electronic media art
> DIGITAL PERFORMANCE<. Architektur, R – Radio, T - Television Floppy
Band
Es sind daher vorwiegend Begriffe zur Performance-Sparte zu sehen. CAN computer aided nature
Das File zum Thesaurus (8000 Begriffe) kann per Mail bereitgestellt werden. Hervorhebungen „grün“: View/Sicht aus dem Gedächtnistheater Broadband N high bandwidth
computer-chipped baby doll
PM
(25 Jahre ars electronica) N
Recherche/Vernetzung: gerhard.dirmoser@energieag.at
N Bandwidth
Tool: SemaSpace (Dietmar Offenhuber) Hervorhebungen „rot“: Performance-Begriffe Nature doll
PI
06.2009 Natur 17 view of nature N
Modem
GSM GPRS UMTS WLAN
Bandbreite
Vorbilder der Natur