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Kinematics Intro

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Kinematics Intro
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Kinematics Intro



:a branch of

dynamics that deals

with aspects of

motion apart from

considerations of

mass and force

Merriam-Webster

Animation



•Scripting •Procedural

Kinematics •Particle Systems (Reeves ‘83)

•Behavioral Animation (Reynolds

(specify poses ‘87)

without regard to •Intelligent Systems

(game/strategy/AI)

forces)

•Physically Based Modeling (water,

gravity)

•Input Driven (face animation)

•Algorithmic (e.g. Plant growth)

Labanotation

(from dance); similar to Jack’s talk about motion

indexing -

• where are body parts relative to each other?

• put together in a series of key frames

Two Ways

• Forward Kinematics: apply

transformation to each node to

determine pose.

• Reverse Kinematics: given desired

position of effectors, find necessary joint

angles to achieve pose.

• Specify pose by moving limbs, then calculate

transformations

Which is associated with motion capture?

Hierarchical Kinematic

Modeling

• Closely related to robotics



Left Right

L.

Arm Arm R.

Elbow Elbow

L. Leg

R. Leg



L. Knee R. Knee



L. Ankle R. Ankle

L. Wrist R. Wrist



L. R.

fingers fingers

Using the Hierarchical Model

• Node x has matrix for transformation

• Used by all nodes in the tree

• Recursively walk tree: matrix for node

applied to everything in subtree (depth

first or breadth first?)

• Joints may have one or more degrees

of freedom

– Rotate about i,j,k, translate

Small Example

L

L2

L2 0 L1

L L1

0 To T1 T2

Lo L1 L1

T0 T1 T2







• Each transformation is relative to member above it

in hierarchy

• 1st matrix: T0, Vertex V0 in L0 is moved V0’ = T0V0

• 2nd Matrix: T0 T1

• 3rd Matrix: T0 T1 T2

• What if there was rotations? Be careful of order!!

Joints

1. Revolute joints - allow you

to rotate

2. Prismatic joints (pistons)

Who (in the &!*~^) is Denavit-

Hartenberg

• We like to define points in a local

coordinate frame

• Need a deterministic method for

converting from coordinates in one

frame to another

• Especially, parent to child in a hierarchy

Denavit-Hartenberg Notation

• For 1 axis of rotation

• Link length: distance down the x axis

from one joint to the next





• Joint angle:

Xi+1

Zi Zi+1

Linki Өi+1 Xi

Joint Parameters

• Joint angle Өi: angle between xi-1 and xi

about zi

• Link length ai: distance from zi to zI+1 along xi

• Link offset di : distance from xi-1 to xi along z

• Link twist i: angle between zi and zI+1

about xi Here, d is

Xi+1 zero, and

Zi Zi+1

alpha is zero

ai Өi+1 Xi

Non-Planar Joints



Zi

Zi+1





Zi dI+1



Өi+1


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