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Basic Math

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Basic Math
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Basic Math





Vectors and Scalars

Addition/Subtraction of Vectors

Unit Vectors

Dot Product

Scalars and Vectors (1)

 Scalar – physical quantity that is specified in terms of a single

real number, or magnitude

 Ex. Length, temperature, mass, speed



 Vector – physical quantity that is specified by both magnitude

and direction

 Ex. Force, velocity, displacement, acceleration



 We represent vectors graphically or quantitatively:

 Graphically: through arrows with the orientation representing the

direction and length representing the magnitude

 Quantitatively: A vector r in the Cartesian plane is an ordered pair

of real numbers that has the form . We write

r= where a and b are the components of vector v.



Note: Both r and r represent vectors, and will be used

interchangeably.

Scalars and Vectors (2)



 The components a and b are both scalar quantities.

 The position vector, or directed line segment from

the origin to point P(a,b), is r=.

 The magnitude of a vector (length) is found by using

the Pythagorean theorem:



r  r  a, b  a 2  b2

 Note: When finding the magnitude of a vector fixed

in space, use the distance formula.

Operations with Vectors (1)



 Vector Addition/Subtraction

The sum of two vectors, u= and

v= is the vector

u+v =.

 Ex. If u= and v=, then u+v=

 Similarly, u-v==

Operations with Vectors (2)



 Multiplication of a Vector by Scalar

If u= and c is a real number,

the scalar multiple cu is the vector

cu=.

 Ex. If u= and c=2, then cu=

cu=

Unit Vectors (1)



 A unit vector is a vector of length 1.

 They are used to specify a direction.

 By convention, we usually use i, j and k to represent

the unit vectors in the x, y and z directions,

respectively (in 3 dimensions).

 i= points along the positive x-axis

 j= points along the positive y-axis

 k= points along the positive z-axis

 Unit vectors for various coordinate systems:

 Cartesian: i, j, and k

 Cartesian: we may choose a different set of unit vectors,

e.g. we can rotate i, j, and k

Unit Vectors (2)



 To find a unit vector, u, in an arbitrary direction,

for example, in the direction of vector a, where

a=, divide the vector by its magnitude (this

process is called normalization).



a 1 1

u  a  a1 , a 2 

a a12  a 2

2

a12  a 2

2







 Ex. If a=, then is a unit vector in the

same direction as a.

Dot Product (1)



 The dot product of two vectors is the sum of the

products of their corresponding components. If

a= and b=, then a·b= a1b1+a2b2 .

 Ex. If a= and b=, then a·b=3+32=35

 If θ is the angle between vectors a and b, then

a  b  a b cos

Note: these are just two ways of expressing the dot product

 Note that the dot product of two vectors produces a

scalar. Therefore it is sometimes called a scalar

product.

Dot Product (2)



 Convince yourself of the following:

 

a b  a b cos   a cos  b  proj (a.on.b ) b

 Conclusion: After you define the direction of an

arbitrary vector in terms of the Cartesian system,

you can find the projection of a different vector onto

the arbitrary direction. By dividing the above

equation by the magnitude of b, you can find the

projection of a in the b direction (and vice versa).

a b  

 proj (a.on.b )

b


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