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Mobility Project _ Agenda Jan11

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January 11, 2 P.M. AGENDA:



1. Update on status of where were at with the project



2. Identify Roles Responsibilities



3. Review and prioritize list of apps & tools:



> Events

> Computer Lab seat availability

> Courses

> Jump

> Dining

> Directories

> Maps

> News

> Emergency Info

> Campus Photos / Tour

> Transit and Shuttle Bus

> Bison Sports

> Facebook feed

- pull all wall posts, Twitter feed, Youtube (launch UM feed and add

through an options panel allow students to add additional youtube

preferred urls to pull across on the UM Youtube presence - this

might be phase 2)



> Feedback Form

- (generic form that users could submit comments that would be

sent to a database)

> askumanitoba



Additional tools requested by departments:



> Libraries (Carell T Jackimiek) has requested a "One Stop Search" app

> Alumni

> * Bison Sports

- this project will be unique in that it will have many features and will

require a significant one on one consultation.

> Phase 2 – Paystub /Payroll info



Backend Services and Tools for development:



> Web Services> Rhosync server what we will use to interface with our

backend sysytems like Banner

> Creation of a mobile application database that would have tables that

would be used by our mobile app and also be used to store usability data

and meta information.



4. Identify what phones and versions of are most prevalent in the marketplace and which ones will

be supporting and releasing the apps.









Brand Model % of

Requests

Apple iPhone 39.9%

Motorola Droid 6.8%

HTC Magic 2.9%

Nokia N70 2.5%

HTC Hero 2.4%

Nokia 6300 2.3%

HTC Dream 2.1%

Motorola CLIQ 1.8%

HTC Droid Eris 1.8%

Samsung Moment 1.5%

Total 64.1%







Users across all platforms are highly engaged with apps; iPod touch users even more

•Android and iPhone users spend 79-80 min/day using apps, 100 min iPod

Touch, 89 min webOS

•Android and iPhone users download ~9 new apps/month, ~12 iPod touch, ~6

webOSTwice as many iPhone users regularly download paid apps as Android

and webOS users









Twice as many iPhone users regularly download paid apps as Android and webOS users

•iPod touch users that purchase paid apps spend $11.39 vs. $9.55 webOS,

$8.36 Android, $8.18 iPhone

•Android users that purchase paid apps download 5.0/month vs. 4.6 iPod touch,

3.6 iPhone, 2.5 webOS



iPhone and Android users willing to recommend their device to others

•91% iPhone, 88% iPod touch, 84% Android would recommend

•69% of webOS users would recommend their device



For the results of the entire survey please visit:

http://metrics.admob.com/2010/03/january-2010-metrics-%E2%80%93-app-

survey-data/



To view the full AdMob Mobile Metrics Report:

http://metrics.admob.com/wp-content/uploads/2010/06/May-2010-AdMob-Mobile-

Metrics-Highlights.pdf



5. Discuss Phase 1 and what that will entail



6. Implement a tracking system to identify what features users are using the most



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