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mobile apps / index / p.02





INDEX /

MOBILE APPS



CHAPTERS

01 / pages 3-4 06 / pages 26-30

01 /

INTRO INTRODUCTION APP STORES

02 /

TIPS 1 02 / pages 5-6 07 / pages 31-34

03 / TIPS FOR BRANDS / PART 1 LANDSCAPE / DEVICES

TIPS 2

by John Cecil-Wright

04 / 08 / pages 35-36

CONSUMERS

03 / pages 7-9 LOOKING AHEAD

05 /

CASE STUDIES TIPS FOR BRANDS / PART 2

09 / pages 37-38

06 / by Alexander Fairfax

APP STORES NUMBER CRUNCHING

07 / 04 / pages 10-14

10 / pages 39-40

DEVICES

LANDSCAPE / CONSUMERS

08 / REFERENCES & LINKS

FUTURE

05 / pages 15-25

09 /

STATS

BRANDED APPS / CASE STUDIES 11 / page 42

CREDITS

10 /

REFERENCES



11 /

CREDITS

mobile apps / introduction / p.03





01 / pages 03 - 04

INTRODUCTION



CHAPTERS Over the past 10 years, the mobile phone So – how to engage, without spamming? How to

has become the one gadget that nobody, sustain interaction without constant redevelopment?

01 /

How to apply the creativity for which the advertising

INTRO from media mogul to suburban school kid,

industry is so well known to location-based technolo-

02 / can do without: the undisputed winner of the gies and teeny tiny screens?

TIPS 1

‘battle of the bulge’, the race for the space in

03 / your pocket. As trend researcher Sean Pillot Step forward the humble application, or app for

TIPS 2

de Chenecy once remarked, ‘No-one’s ever short. Opt-in, flexible, and considerably better looking

04 /

going to commit suicide because they left than your average SMS, applications can fulfil all the

CONSUMERS

requirements of a successful and engaging branded

home without their iPod.’

05 / utility, carrying with them a disproportionate emotional

CASE STUDIES

clout. They can be useful. They can be relevant. They

06 / can be entertaining. The best ones are all three. The

To date and to their credit, marketers have shown

APP STORES other unexpected benefit of a branded app on a mo-

an almost preternatural reticence to get stuck in to

07 / bile device is privacy for the user. Social networking

mobile, perhaps noting that email as a marketing me-

DEVICES sites such as Facebook have been labelled ‘an apps

dium is only just staggering to its feet after a series

graveyard’ due to the low rates of uptake amongst

08 / of sucker punches dealt by spam marketers. This in

FUTURE user communities. This has been attributed to several

addition to the fact that the advertising industry’s col-

factors, not least the way in which social networking

09 / lective ego has been bolstered over the years by the

STATS apps tend to be best experienced when tied to one’s

production of cinematic films for TV, artistically craft-

desktop computer, and a degree of embarrassment

10 / ed print ads for glossy magazines, and latterly, flash-

from consumers in associating themselves so publicly

REFERENCES heavy microsites designed to enthral and bedazzle.

with what is still, to all intents and purposes, advertis-

11 / Small wonder, perhaps, that the charms of the mobile

ing. Mobile phones are not only portable, they’re per-

CREDITS phone’s small screen size, restrictive price plans and

sonal – meaning that a useful branded app concealed

a preponderance of entry level handsets designed at

discreetly in the privacy of one’s pocket could prove

most for SMS marketing have taken a while to engage

more appealing.

our attention.

Following the debut of Apple’s iPhone, with its revo-

However, with 4.1bn handsets now in circulation

lutionary touchscreen interface™ (not actually a trade-

and countries such as China, Brazil and India appear-

mark, although it may as well be), sales of the device

ing to leapfrog the desktop stage of technological

swiftly claimed Apple a 11% share of the global smart-

evolution and head straight for the mobile web, the

phone market, dominated by Nokia at 40%. However,

potential for targeted, practical brand communica-

the iPhone’s creative, social and technological potential Illustration: Chellie Carroll /

tions via the cellular device seems assured.

mobile apps / introduction / p.04





was only fully realised in March 2008 when Apple, a got off to a slow start due to the absence of compatible STATS /

company not normally known for encouraging post- handsets to rival the iPhone’s sleek design. However,

launch tinkering from their rabid and willing fan base, the steady introduction of Android-friendly models, a

broke with tradition by releasing a Software Devel- more ubiquitous open platform that promises to de-

CHAPTERS opment Kit for the Apple App Store – the hub from liver content regardless of manufacturer, the fast take

which all iPhone compatible apps could be down- up of Android phones over the costlier iPhone in Asia, • There are an estimated 30 million

01 /

INTRO loaded. The explosion of user-generated content fa- and a backer with a track-record in the establishment combined iPhone and iPod touch

cilitated by the internet was no longer confined to the of successful online hubs could make this a surefire users around the world

02 /

TIPS 1 production of ‘content’ such as video and music. The winner. Meanwhile, Nokia’s Ovi – a content-sharing

• The Apple App Store had more

App Store had expanded Apple’s development team service linking phones and the internet – is indicative

03 / than 35,000 applications at the end

TIPS 2

to include everyone with an interest in technology and of a larger move towards convergent services for the

of April 2009

an idea. The store now numbers some 30,000 apps manufacturer at a troubled time in its 144-year history

04 / and passed its billionth download in April 2009. This (the company announced a 90% fall in profits for the

CONSUMERS • iPhone owners download an

is proving lucrative for independent developers and first quarter of 2009). average number of 37 apps in total

05 / Apple alike, with iPhone apps only available through to their devices, while G1 owners

CASE STUDIES

iTunes. The man behind the iShoot game is reputed In this Contagious Special Report, we’ll be looking download an average of 40

06 / to have netted $600,000 in the first month of avail- at how the mechanisms work. Who’s taken the plunge.

APP STORES

ability. As for Apple: with one billion downloads, of Who’s succeeded, and who has failed. What benefits • Apple posted second quarter 2009

07 / which 30% are estimated to be paid-for at an average there are for brands in engaging with this emerging profits of $1.21bn and $8.16bn in

DEVICES price of 99 cents each – we’re talking revenues of space, and how to build an app worthy of consumer sales

08 / some $297m through the App Store, 30% of which is attention. We’ll provide an overview of the consumer

landscape and mobile usage before exploring some of -

• Nokia has 41% share of the smart

FUTURE retained by Apple. And that’s not including the listing

the case studies we like best. We’ll look at the meteoric phone market

09 / fee charged to developers.

STATS rise of Apple’s App Store and its foremost position in • The iPhone generates 33% of all

An oft-quoted statistic of unknown provenance yet this retail space, as well as the devices that are leading smartphone traffic worldwide

10 /

REFERENCES extreme credibility states that ‘98% of creative direc- the way. We’ll also take a longer-term view on where

tors have an iPhone. 1% of actual people have one’. apps are headed – from m-commerce and augmented • 3G subscriptions rose 300% in the

11 /

CREDITS

As with any new marketing medium, there are contro- reality to their potential to improve our health. US in 2008

versies. At a time in which economic adversity sees

advertisers less willing to take risks, especially when The rise of the application represents a land grab • Mobile internet penetration is at

they cannot be guaranteed scale, the benefits of un- for the hugely valuable real estate in all of our pockets. 17% in the US, 16% in the UK,

charted territories such as mobile applications are still Once we have an app for bar-hopping, recipe shop- 14% in Italy and 12% in France

somewhat hazy. Is the target audience large enough ping, or blood pressure monitoring, it’s going to take

• India and China add an average of

to justify the technological investment? an awful lot to have us switch. And if the internet has

10m and 8m mobile subscribers

proven that ‘pull marketing’ can engage and stimulate

per month, respectively

Thankfully, the arrival of several other big players in communities of loyal brand enthusiasts, mobile repre-

this space looks set to confirm the app as a medium sents a chance to apply those principles to more per-

worthy of investment. Google’s Android Market has sonal relationships between brands and consumers.

mobile apps / branded apps / case studies p.15





05 / pages 15-25

BRANDED APPS / CASE STUDIES



CHAPTERS The burgeoning popularity of apps is providing a fertile

01 / playing ground for advertisers. They are a new channel

INTRO for highly targeted, interactive content that resides on the

02 / one device that no one leaves home without. If done right,

TIPS 1

apps offer an opportunity to build an ongoing dialogue

03 / with your customers and can potentially increase loyalty.

TIPS 2



04 /

CONSUMERS

But how to do it right? Given the huge numbers of available apps

05 / (most of which are non-branded), and the ever-increasing compe-

CASE STUDIES tition for the valuable screen real estate, how can brands stand

06 / out? Getting a top ranking in Apple’s App Store requires a lot of

APP STORES downloads in a short space of time, according to a study by Pinch

07 / Media. Six months ago, 10,000 downloads got you into the top

DEVICES 25; today it takes twice as many.

08 /

FUTURE The key is to add value to your audience by providing a relevant

and targeted service or piece of entertainment that, ideally, creates

09 /

STATS

a viral effect. It’s about leveraging your content (and brand) to en-

hance your customers’ lives – whether through functionality or fun.

10 /

REFERENCES

In this section we take a look at some of the brands that we think

11 / have been doing it well. We’ve divided the case studies into those

CREDITS

that are service-based, and those that have more of a social remit.

In this respect, we see in apps the convergence of marketing and

product development; marketing and entertainment; marketing and

information. And the brands that are getting it right are those that

are embracing these new roles.



Service-based apps /

Kraft / iFood Assistant

The world’s third-largest food and beverage company, Kraft entered

Kraft / iFood Assistant

the application fray towards the end of 2008 with the iFood Assis-

mobile apps / branded apps / case studies p.16





tant. The app quickly went to #2 in the Lifestyle cate- There’s a similar app available for Betty Crocker.

gory of the iPhone app store - impressive considering A mobile version of the world-famous Betty Crocker

there is a one-off 99-cent charge for downloading it - Cookbook, this iPhone app – which is free to down-

and in April 2009 remains in the top 100 paid applica- load – provides 4,000 recipes. As well as searching

CHAPTERS tions. What’s more, it also features advertising which for specific dishes, you can type in ingredients of left-

users are clearly happy to sit through in exchange for overs in the fridge, and the app will return recipes to

01 /

INTRO the service which it provides. match. You can also tag favourite recipes and email

them direct to friends via your phone’s email function.

02 /

The iFood Assistant furnishes consumers with tips,

TIPS 1

recipes and consequent shopping lists (obviously GoodGuide /

03 / including Kraft products), aiming to make cooking

TIPS 2 Launched in September 2008, the idea behind inde-

quicker for those with less time on their hands, be it Betty Crocker /

pendent ‘for benefit’ start-up GoodGuide’s website is

04 / busy mums or professionals with hectic lifestyles. The simple; an online database of products that are rated

CONSUMERS

7,000 recipes are broken down into various catego- on the basis of how healthy, environmentally friendly

05 / ries including meal time, ingredients and preparation and ethical they are.

CASE STUDIES

time - there are even step-by-step instructional videos

06 / covering techniques from chopping to seasoning. As well as the comprehensive web-based database,

APP STORES

GoodGuide extended the reach of the service by cre-

07 /

In order to access these recipes, users must first ating a free iPhone/iPod Touch app that consumers

DEVICES log in, meaning that at any given time Kraft can see can use while out shopping.

how many people are going after what content - a

08 /

FUTURE useful tool for gathering targeted information. The app lets you search and view information and

ratings for over 70,000 products, check the facts on

09 /

This is a real masterclass in branded utility from the product as well as its manufacturer, and browse

STATS

Kraft - proving that if you make something useful top rated products by category. Users can also cre-

10 / enough, consumers will be happy to not only be mar-

REFERENCES ate, access and share shopping lists either online or

keted to, but what’s more, pay for the privilege AND on the go.

11 / exchange personal information. Of course, there is the

CREDITS

chance that users may embark on the recipes using With household budgets being squeezed by the

non-Kraft products. However by covering every detail economic slowdown, consumers are making more

from shopping lists to store locators, even specifying considered decisions about what they buy; price,

which aisle to buy the ingredients from, it literally be- while a factor, is not the only criterion by which these

comes more effort not to tow the line and buy Kraft. choices are made. GoodGuide provides vital reassur-

While Kraft won’t reveal financials or total number of ance to shoppers who simply want the facts about

downloads, the estimated revenues for the iFood As- what they are buying and this app is a neat piece of

sistant are in the seven figures. utility for those wanting to make the right choices

GoodGuide /

while out and about.

mobile apps / apps stores / p.26





06 / pages 26-30

APP STORES



Apple All-Time Top 20 Apps /

CHAPTERS Downloads from the App Store on Apple’s iTunes site

01 / reached a billion in April 2009, and the impact on Ap- All-Time Top Paid Apps All-Time Top Free Apps

INTRO ple’s revenues has been significant: app downloads

Crash Bandicoot Nitro Facebook

02 / along with strong iPhone sales contributed to the com-

TIPS 1

pany’s $8bn revenues posted for its fiscal second quar- Moto Chaser iPint

03 / ter 2009, up almost 9% on the same quarter last year. Virtual Pool Google Earth

TIPS 2

Cro-Mag Rally PAC-MAN Lite

04 /

CONSUMERS

Flick Fishing Touch Hockey: FS5

At the same time, competition is heating up in the app store space

Koi Pond Labyrinth Lite Edition

05 / as challenger brands aim to eat into Apple’s leading market posi-

CASE STUDIES tion. Notable launches into the consumer retail scene in the first half MONOPOLY Here & Now Lightsaber Unleashed

06 / of 2009 include BlackBerry (BlackBerry App World), Google (An- Super Monkey Ball Tap Tap Revenge

APP STORES droid Marketplace), Samsung (Mobile Applications store), Nokia PocketGuitar Flashlight

(Ovi app store) and Microsoft (Windows Marketplace).

07 / iCopter Shazam

DEVICES

‘Without a doubt other app stores can succeed,’ Alex Meisl, ceo Pocket God Backgrounds

08 /

FUTURE of Sponge, told Mobile Entertainment in April 2009. ‘We shouldn’t London Tube iBowl

forget that while Apple has made great strides, its market share is Bejeweled 2 Crazy Penguin Catapult

09 /

still pretty low. What Apple has done is raise the profile of handset

STATS Texas Hold’em Remote

apps by making the process seamless and intuitive. It can only en-

10 /

courage the others to work on their interfaces.’ Real Football 2009 BubbleWrap

REFERENCES

Blocked Audi A4 Driving Challenge

11 / While it’s possible for these competitors to be successful with Fieldrunners Darts

CREDITS

their retail offerings it’s important to keep in mind Apple’s unique

advantages: its premium brand; a single device; and a mature con-

TETRIS eBay Mobile

tent distribution platform through iTunes. Apple has also benefited iShoot Last.fm

from fixed-price data plans that encourage increased use of the iFart Mobile Movies

mobile internet. The competitive retail landscape is also likely to

create confusion for new consumers who may be unable to buy Source: Apple, iTunes, April 2009

from outlets that their devices don’t support. Advertisers wishing to

distribute their apps should assume that Apple will have the largest

audience reach for the foreseeable 12 months.

mobile apps / credits / p.42





11 / pages 42 CONTAGIOUS SPECIAL

CREDITS REPORTS /



CHAPTERS This report is part of an ongoing series of Special

Published by Contagious Communications Contagious Communications

01 / 45 Foubert’s Place Reports produced by Contagious.

INTRO Editorial Director London, W1F 7QH, UK

Paul Kemp-Robertson T: +44 (0) 20 7575 1981 The series also includes reports on Branded

02 /

TIPS 1 www.contagiousmagazine.com Entertainment, Mobile Marketing, Goodvertising

Editorial Consultant and Branded Utility.

03 /

TIPS 2 Noah Koff Published in partnership with For more information, call

04 /

Xtreme Information +44 (0) 20 7575 1886/1882

CONSUMERS Series Editor T: +44 (0) 20 7575 1800 or vist www.contagiousmagazine.com/shop

Georgia Malden www.xtremeinformation.com

05 /

CASE STUDIES

Edited by Xtreme Information is the market leader in the

06 /

APP STORES

Lucy Aitken, Georgia Malden provision of media Intelligence and competitive

advertising monitoring from around the world.

07 /

Contributors Xtreme works with the majority of FTSE 100

DEVICES

John Cecil-Wright, Icom / www.icomgroup.net and Fortune 500 multinational companies, and

08 / Alexander Fairfax, Jeanie Media / with every major advertising and media agency.

FUTURE Branded Entertainment /

www.jeaniemedia.com The company is backed by leading US media

09 / investors, Veronis Suhler Stevenson.

STATS

Illustrations By www.vss.com

10 / Am I Collective / www.amicollective.com

REFERENCES Chellie Carroll / www.chelliecarroll.co.uk

No parts of this publication may be reproduced, copied

11 / or transmitted in any form or by any means stored in any

CREDITS Design information storage or retrieval system without the pub-

lisher’s written permission. Where source material has

FLOK Berlin / www.flokline.com been reproduced the copy-right remains the property of the

copyright owner and material may not be reproduced in any Goodvertising /

form whatsoever without the owner’s prior consent.

Production

Smita Mistry, Ellie Kilburn, Dean Dorat Published April 2009









Branded Utility /



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