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					                                                           Civics for misc. Tasks

                                                 Emphasize Military production (making military units before war)

                  Government                  Legal             Labor               Economy
 Modern           Police State              Vassalage          Serfdom            State Property
Tech. Req.         Fascism                  Feudalism         Feudalism            Communism

                                                               Build mines,
Req. Action                                                cottages, workshops

  Early         Hereditary Rule             Vassalage          Serfdom            Decentralization
Tech. Req.        Monarchy                  Feudalism         Feudalism               None
              Station units in cities to
                                                               Build mines,
Req. Action produce +1 happyness                           cottages, workshops
                  per military unit


                                                                                 Emphasize Growth

                 Government                   Legal             Labor               Economy
 Modern         Representation             Bureaucracy         Serfdom            State Property
Tech. Req.       Constitution              Civil Service      Feudalism            Communism
                                                              Make farms,
Req. Action                                                  workshops and
                                                               watermills


  Early         Hereditary Rule             Vassalage          Serfdom            Decentralization
Tech. Req.        Monarchy                  Feudalism         Feudalism               None
Req. Action                                                    Make farms


                                                                      Emphasize Building production

             Government          Legal                          Labor               Economy
 Modern    Universal Suffrage Bureaucracy                      Serfdom            State Property
Tech. Req.    Democracy       Civil Service                   Feudalism            Communism
                                                              Build mines,
Req. Action        Buy buildings                             workshops and
                                                               watermills


  Early         Hereditary Rule             Vassalage          Slavery    Decentralization
Tech. Req.        Monarchy                  Feudalism      Bronze Working     None

Req. Action                                                    Build mines



                                                                             Emphasize Research

                 Government                   Legal            Labor                Economy
 Modern         Representation             Bureaucracy      Emancipation           Mercantilism
Tech. Req.       Constitution              Civil Service     Democracy               Banking
                                       Increase overall
                 Add Scientist          science output                         Add Scientist
Req. Action    specialists in cities      (about 70-
                                                           Build cottages
                                                                             specialists in cities
                                            100%)


  Early        Hereditary Rule          Barbarism            Serfdom         Decentralization
Tech. Req.       Monarchy                 None              Feudalism            None
              1+ happy per military
Req. Action   unit stationed in city
                                                           Build cottages



                                                                             Emphasize Gold

                Government                Legal               Labor             Economy
 Modern        Representation          Free Speech         Emancipation       State Property
Tech. Req.      Constitution            Liberalism          Democracy          Communism

                 Add merchants
Req. Action    specialists in cities
                                                           Build cottages




  Early           Despotism             Barbarism            Serfdom         Decentralization
Tech. Req.          None                  None              Feudalism            None

Req. Action                                                Build cottages




                                                                            Emphasize Religion

             Government          Legal                        Labor             Economy
 Modern    Universal Suffrage Bureaucracy                    Serfdom           Mercantilism
Tech. Req.    Democracy       Civil Service                 Feudalism            Banking
                                                                               Set the one free
Req. Action                                                                   specialist in every
                                                                                city to priest
  Early           Despotism             Barbarism             Slavery    Decentralization
Tech. Req.          None                  None            Bronze Working     None

Req. Action


                                           Emphasize Going to war (doing battle, try to minimize the turns at war)

                Government                Legal               Labor             Economy
 Modern         Police State            Vassalage            Serfdom          State Property
Tech. Req.       Fascism                Feudalism           Feudalism          Communism
                                                            Build mines,
                                                             watermills,
Req. Action                                                workshops and
                                                              cottages
  Early           Despotism             Vassalage            Serfdom         Decentralization
Tech. Req.          None                Feudalism           Feudalism            None
                                                            Build mines,
                                                             watermills,
Req. Action                                                workshops and
                                                              cottages
                                                                          Emphasize Happyness

                 Government                  Legal              Labor          Economy
 Modern         Representation            Free Speech        Caste System     Mercantilism
Tech. Req.       Constitution              Liberalism        Code of Laws       Banking
                                                                               Make the free
                                          Increase culture
Req. Action                                 percentage
                                                                            specialist per city an
                                                                                    artist

  Early         Hereditary Rule            Barbarism           Serfdom      Decentralization
Tech. Req.        Monarchy                   None             Feudalism         None

              Station military units in
Req. Action            cities
for misc. Tasks

production (making military units before war)
                                                                  Other
                            Religion             Average cost of civics City Management
                           Theocracy                   Medium -
                           Theology
                                                                            Emp. Production,
                                                                          Avoid Growth (if city is
                                                                            size 5-6+), (Emp.
                                                                               Commerce)
                           Theocracy             Average cost of civics
                           Theology                   Medium -
                                                                            Emp. Production,
                                                                          Avoid Growth (if city is
                                                                            size 5-6+), (Emp.
                                                                               Commerce)


   Emphasize Growth
                                                                   Other
                           Religion              Average cost of civics City Management
                         Free Religion                   Low
                          Liberalism

                                                                             Emphasize food



                     Organized Religion                Medium
                        Monotheism
                                                                             Emphasize food


phasize Building production
                                                                   Other
                         Religion                Average cost of civics City Management
                     Organized Religion               Medium - -
                        Monotheism
                                                                           Emp. Production,
                     Spread state religion for
                                                                          Avoid Growth, (Emp.
                              gold
                                                                              Commerce)


                     Organized Religion                Medium
                        Monotheism
                                                                           Emp. Production,
                     Spread state religion for
                                                                          Avoid Growth, (Emp.
                              gold
                                                                              Commerce)


  Emphasize Research
                                                                   Other
                           Religion              Average cost of civics City Management
                         Free Religion                  Low +
                          Liberalism
                                                                       Emp. Research, build
                                                                        science buildings




                       Organized Religion             Medium - -
                          Monotheism
                                                                       Emp. Research, build
                                                                        science buildings


    Emphasize Gold
                                                                   Other
                            Religion             Average cost of civics City Management
                          Free Religion               None + +
                           Liberalism
                                                                        Emp. Commerce,
                                                                          negotiate open
                                                                      borders, build markets,
                                                                        banks, etc. (avoid
                                                                             Growth)


                            Paganism                     Low
                              None
                                                                        Emp. Commerce,
                                                                         negotiate open
                                                                         borders, (avoid
                                                                            Growth)


   Emphasize Religion
                                                                   Other
                           Religion              Average cost of civics City Management
                       Organized Religion              Medium
                          Monotheism
                                                                       Emp. Great People,
                       Spread your religion to
                                                                       Build/Buy religious
                          foreign cultures
                                                                            buildings
                       Organized Religion              Low + +
                          Monotheism
                                                                       Emp. Great People,
                       Spread your religion to
                                                                         Build religious
                          foreign cultures
                                                                           buildings


ar (doing battle, try to minimize the turns at war)
                                                                   Other
                             Religion            Average cost of civics City Management
                            Theocracy                 Medium -
                            Theology
                                                                        Emp. Production,
                                                                      Avoid Growth (if city is
                                                                        size 5-6+), (Emp.
                                                                           Commerce)
                            Theocracy                 Medium - -
                            Theology
                                                                        Emp. Production,
                                                                      Avoid Growth (if city is
                                                                        size 5-6+), (Emp.
                                                                           Commerce)
Emphasize Happyness
                                                           Other
                        Religion         Average cost of civics City Management
                      Free Religion             Low +
                       Liberalism
                                                               Add artists specialists
                Have as many religions
                                                               in cities, build culture
                 as possible per city
                                                               and religion buildings

                 Organized Religion           Medium - -
                    Monotheism
                                                               Add artists specialists
                   Spread your state
                                                               in cities, build culture
                    religion locally
                                                               and religion buildings

				
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posted:12/9/2011
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