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Multi Platform Apps







Week 2 – Interactive TV

Agenda

The working Doctor Who example

The platforms

The players

Technical consideration

Design Considerations

Overall development requirements

Platforms

There are several major platforms in use in

the UK (the most developed Digital TV

country in the world)

Sky Digital – 7.6 million subscribers

NTL/Telewest Digital – 2.5 million

Freeview – 5 million

Projected Digital

takeup









Courtesy OFCOM

But

Each platform has different operating systems

and technologies employed

NTL/Telewest use the Liberate system which

uses HTML

Freeview uses MHEG 5 and open standard

Sky uses the OpenTV OS but their interactive

services can be built in OpenTV or in the

new WML for Sky language

NTL/Telewest

This system is the closest to web technology

Opertaes on a two way interactive broadband

link (usually 512K+)

Uses HTML and liberate specific extensions

Homepage for development hints is that

supported by NTL at

www.digitalcabletv.co.uk

Includes a downloadable emulator

Freeview system

Catching Sky fast

Will probably becomes the dominant platform

over the course of next 10 years

Uses MHEG 5 open standard technology

Multimedia and Hypermedia information

coding Expert Group

See http://en.wikipedia.org/wiki/MHEG-5 for a

definition

Works usuing a carousel – play out of data

with no return

Sky System

Uses Proprietary OpenTV technology and

WML based SkyWAP browser (WTVML) for

some content

Works using a carousel but can also use a

28.8k modem built into the box (mostly for

back channel work)

More details (and develop tools) at

http://www.skyinteractive.com/sky/our+servi

ces/ebusiness/default.htm

Design

considerations

TV's are usually CRT displays

They are also worse at displaying content that

a CRT computer monitor

They are still (and for the forseeable future

will probabaly be) the main mechanism for

viewing TV in the world

They have some real issues as display

deveices

Display

considerations

TV's are non interlaced

That means they build the page one line at a

time with alternate lines with each pass

So pass 1 may get lines 1 then 3 then 5 etc

Pass 2 makes up lines 2 then 4 then 6

That is unlike a computer display which builds

the full screen each time (interlaced)

So PC to TV display is very different

Screen size

A PAL screen is .... (come on remember!)

But that does not mean you have that to use

A safe area is defined in the centre where you

can display content

This avoids the problems of over scanning or

under scanning of the picture

This overcomes the problems you will have

with the wide range of qualities and age of

TV's

Safe and Title

Area

The Action safe area of a screen is

approximately 90% of the screen so on PAL

that is

– 648 x 519 or rounded to 650 x 520

The Title safe area is smaller but again is

approximated at 80% of the screen

– 576 x 461 or rounded to 575 to 460

– Pixel size is different (1.06 width pixel onTV)

Good outline at

http://www.planetoftunes.com/dv/stills.html

Buzzing

Ever seen someone on tv in a tweed jacket

What happens?

Because of the low resolution of screen odd

numbered thickness lines cause bussing

Rememeber don't use single lines in display

Also causes problems with text

All text and graphics must be anti aliased

Colours



Colours bleed into one another

Particularly primary colours

High contrast between colours causes

problems (white and black bleed

together)

All designs must be tested through a tv first

Test colour combinations

Tips

A good online tool is available at

http://developer.msntv.com/tools/colorpick/

Default.htm

Part of the MSN developer network at

http://developer.msntv.com/

Note: we don't use this system in the UK!

Todays task

Re-develop the Bolton.ac.uk homepage for

the NTL system



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