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Video Game Newsletter SeptemberLayout 1.qxd
Welcome to the

Video Game

Newsletter

September 2008





Every year, millions of gamers see the beginning of Why Madden Football has endured

the National Football League season as an exciting

time. Fantasy football league drafts, training camp 20 years of success is a major accomplishment for any brand,

headlines and player moves are all much less let alone a video game. Madden Football owes its success to

important than the release of their most beloved a few intrinsic qualities that have kept it on top of gamers’ lists,

sports franchise, Electronic Arts’ Madden Football. making it a “must-buy” every year:

The Madden ’09 release marked the 20th anniversary

of the series, which started back in 1988 with John • Football is arguably one of the most fun, strategic sport

Madden Football made for the Apple II computer. This video games to play. There’s something about the way it

plays that makes it more compelling than basketball or

month’s newsletter will cover this enduring franchise

baseball, though hockey is fun even for non-NHL fans.

that has made Electronic Arts the pre-eminent sports

game developer.

• Madden is the only licensed NFL franchise – a battle they

fought hard to win – meaning the game is, in essence, a

monopoly. Additionally, EA has consistently delivered a

superior product even when faced with competition in the

late ‘90s, early ‘00s, and most recently in 2007 with 2K’s

All-Pro Football.



• Growth and diversity of the NFL fan base over the past 20

years has been stronger than any other sport in the USA.

The same can be said of gamers – this group grows larger

and more diverse by the day.



• Core Madden Football players love the Franchise Mode

feature which allows them to play multiple seasons, draft

and trade players and take players/teams from one version

to the next. Thus the game evolves much like the NFL,

giving the gamer the chance to step into the shoes of the

General Manager.



• Online play has allowed millions of players to connect

through Xbox Live and Playstation Network console

environments, offering fresh competition and pick-up

games any time, from anywhere. Connected play also

enables tournaments for elite players to play for prizes

and glory.

Next-generation challenges and Madden ’09 annual MEC Interaction Madden Challenge. Congratulations to

review James Williams, Search Specialist, who won the championship

by way of his stodgy defense and ball-control offensive

In the Fall of 2005, Xbox released the 360 console embodying scheme in a bracket-style, one-afternoon tournament of 24

the promise of a next-generation experience – improved players across two conference rooms. A special thanks to the

graphics, online game play and enhanced features. The Fall primary coordinator, Tim Mosback, Senior Planner, for getting

of 2006 saw the release of Playstation 3 and Nintendo’s Wii everyone to their games on time.

console, but the penetration of these consoles remained small

relative to the 120 million-plus figure that Playstation 2

controlled. As a result, the Madden franchise was torn – Brand extensions and marketer involvement

develop the game for the masses or for the next-generation?

Unfortunately, there was little innovation in Madden ’07 and Madden has become more than a game – it’s a near

’08, as the game was developed to maximize the potential of obsession. Thus a number of Madden-branded extensions

the older PS2 console versus the new Xbox 360 or PS3. have evolved including the Madden Challenge (National

Understandably, the Madden masses were starting to feel that tournament series), Madden Nation (ESPN reality TV show)

the franchise was tired, which pressured EA to make Madden and the Madden Bowl (tournament held during Super Bowl

’09 worth a $60 investment. EA rose to the challenge and the weekend). In addition to game-based add-ons, the ESPN

result did not disappoint. The reviews for Madden ’09 on relationship has intertwined Madden-based simulations with

Metacritic.com, which creates a single rating based on 33 broadcast programs like NFL Live and currently with NFL

game ratings from the likes of Gamespot, IGN, GamerPro and Primetime on Sunday mornings. EA also an annual runs a

respected video game blogs like Joystiq, gave Madden ’09 for Super Bowl simulation that has predicted four consecutive

the PS3 a rating of 85 out of 100. The 85 rating represents Super Bowl winners, until the Giants upset the Patriots this

the game’s highest score since Madden ’06 for the PS2 past February. Marketers have taken notice of Madden’s

achieved a score of 88 and well above the last two seasons ability to draw a sizeable and engaged audience given the

(’07: 76; ’08: 81). brand’s pervasiveness on-air and offline. For example, this

year 7-Eleven and Pepsi partnered on a retail promotion that

included Gatorade Gridiron Ice Slurpees, Madden collectors’

Added lore: “The Madden Curse” cups and the ability to pre-order and purchase Madden ’09 in

any 7-Eleven location. Other marketers who have partnered

In 1999, Electronic Arts decided to replace John Madden on with Madden include Snickers, Under Armor, Old Spice and

the cover with top NFL players. Although not every athlete Sprint. To fully leverage the Madden franchise brands must be

saw a decline in performance, the last few years have been a partner of the NFL, the exception being dynamic in-game

unkind to those players who graced the game’s cover, thus advertising which is available to most advertisers.

adding credence to the “Madden Curse.” The declines were

mostly precipitated by injury – Shawn Alexander broke his foot

in 2006, Michael Vick injured his leg in 2004 and last year

Vince Young missed significant time due to injury. After failed

attempts to secure LaDamian Tomlinson for the Madden ’09

cover, a move opposed by fans that started a website

petitioning against the decision (saveltfrommadden.com), EA

put the then-retired Brett Favre on the cover in a Green Bay

Packers jersey. The curse played out in an unusual manner

when Favre came out of retirement then traded to the New

York Jets. In response, EA created a printable cover with

Favre in a Jets jersey along with a patch to put Favre on the

Jets in the game. The curse lives on…





The inaugural MEC Interaction Madden

Challenge



In early 2006, MEC Interaction built a game studio so everyone

could experience video games and the lifestyle first-hand.

What better way to showcase both than by hosting our first

Madden-built considerations



EA’s Madden Football is an extraordinary franchise. Below

are six suggestions to consider when selecting video game

franchises to partner with, based on the Madden Model:



• If risk-averse, look to mitigate risk through known franchises

with installed bases like Madden.



• Deepen existing association with sports through video

game partnerships like any other branded league

extension on-site, on-air or online.



• Look for content areas that brands can sponsor outside

of league-managed/owned entities to align brand with

games including Madden content areas like IGN Launch

Centers, SportsGamer.com Madden Tips & Strategies

or related ESPN on-air programming.



• When committing, consider positive long-term implications

through brand equity and association. Marketers like

Pepsi, P&G and Snickers have shown what is possible

through co-marketing with a video game partner over time

by renewing, modifying and expanding programs annually.



• Innovation is necessary for brands to compete over time.



• Gamers expect more every year from Madden and other

long-running game titles. Marketers have an opportunity

to be the impetus for, and be associated with, new features

or expansions that would come at increased expense

to gamers.





In summary, Madden has found ways to create an authentic

NFL experience as a video game, living up to EA’s promise

to gamers through their tagline: “If it’s in the game, it’s in the

game.” Madden has also enjoyed the luxury of piggy-backing

on the rise of the NFL which has become the most popular Next month: Holiday gift guide

sport in the USA today.



The current positive trends of social gaming, the movement

away from sedentary video games and further expansion of

gamer demographics will continue through 2009 at minimum.

These trends reflect changes in how we use the Internet

(social networking), more attention paid to healthy living and

Contact:

developers creating more content for specifically aimed at If you would like more information

young girls, moms and seniors. As we look to capitalize on please contact:

long-term positive trends, MEC will be reaching out to clients,

developers and media companies to develop programs which Jay Krihak

Senior Partner, Group Director

will help them achieve their goals though gaming. MEC Interaction

Tel: +1 212 474 0207

jonathan.krihak@mecglobal.com

www.mecglobal.com


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