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Mechanism Design and Auctions

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Mechanism Design and Auctions
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Mechanism Design and Auctions





Jun Shu

EECS228a, Fall 2002

UC Berkeley

Class Objectives



• To introduce you to the basic concepts of

mechanism design

• To interest you in using mechanism design

as a tool in networking research

• To give you a list of references for further

study





EE228a -- Jun Shu Mechanism Design for Networks 2

Outline



• Mechanism Design Basics

• VCG Mechanism

• Sample Applications

• Auctions

• Recommended Papers







EE228a -- Jun Shu Mechanism Design for Networks 3

Presentation Style



• Intuition



• Math



• Example







EE228a -- Jun Shu Mechanism Design for Networks 4

MD in a Nutshell

• Given

– A set of choices

– A group of people (agents) with individual preference over the

choices

– A group preference based on individual preference according to

some rule

• Ask

– A planner (principal) must make a decision over the choices

without knowing the individual’s preferences

• Approach

– Design a game for the individuals to play so that the stable

outcomes (equilibriums) of the game is the decision the principal

would have made had she known individual’s preferences.



EE228a -- Jun Shu Mechanism Design for Networks 5

Questions in MD

• What kinds of “individual preferences” are

possible?

• What kinds of “group preferences” are possible

(according to “some rules”)?

• Why would an individual (the agents and the

principal) want to participate in a game?

• Why would an agent reveal his/her true preference

to the principal?

• What kinds of “stable outcomes”?



EE228a -- Jun Shu Mechanism Design for Networks 6

Relevance to Networks

• A live network is the result of combined actions of

its users and components, all of which are

autonomous.

• MD and Network Mapping

– Agents: end-users, applications, devices, etc.

– Principals: network designer, network provider,

government, etc.

– Outcomes: network load, network performance,

network behavior

• Think outside the box.

• A Very New Approach.

EE228a -- Jun Shu Mechanism Design for Networks 7

Social Choice Theory

• Preference Relation (individual)

Suppose there are n agents and a set of social choices

C={c1, …, cm}. The preference relation >>i over C is

defined as the ordering of set C according to the

preference of agent i.

• Social Welfare Functional (group)

A function >> that assigns a rational social preference

relation, >>(>>1, …, >>n), to any profile of individual

rational preference in the admissible domain.



EE228a -- Jun Shu Mechanism Design for Networks 8

Arrow’s Impossibility Theorem

• Arrow’s Conditions

– Unanimity: >> is consistent with all the unanimous decisions of the

group members

– Pair-wise Independent: >> over any two choices depends only on

the individual preferences over these choices

– Non-dictatorial: there does not exist a dictator

• Arrow’s Impossibility Theorem

– If |C|>2, then there is no social welfare functional that satisfies all

of the above three conditions

• Implication

– Without any constraints, a collectivity does not behavior with the

kind of coherence that we may hope from an individual.

Institutional detail and procedures matter.



EE228a -- Jun Shu Mechanism Design for Networks 9

MD Defined

• Environment: E is a triplet (N, C, U)

– W.L.G., replace U with agents’ type space Θ. An

agent’s utility function is ui(•,θ).

• Social Choice Rule: F:U→2C

• Social Choice Function: f: Θ→C

• Mechanism

– A mechanism M=(S1,…,Sn, g(•)) is a collection of n=|N|

strategy sets (S1,…,Sn) and an outcome function g:

S1x…xSn→C.

– M induces a set of games, each of which has a payoff

function uiM(s1,…,sn)≡ui(g(s1,…,sn)).

EE228a -- Jun Shu Mechanism Design for Networks 10

Solution Concepts

• Solution Concept

– S denotes a subset of the strategy space which produces

certain kinds of unspecified equilibrium outcomes in a

game induced by M under E.

• Kinds of Solution Concept

– Dominant Strategy Equilibrium

– Bayesian Nash Equilibrium

– Nash Equilibrium

• Not very useful in mechanism design.



EE228a -- Jun Shu Mechanism Design for Networks 11

Implementation

• Implementation

– M S-implements F in E if, when M played,

• S is not empty and ∀(s1,…,sn)∊S , g(s1,…,sn)∊F(u1,…,un) .

• Weak Implementation

– ∃(s1,…,sn) ∊ S , g(s1,…,sn) ∊ F(u1,…,un)

• Implementation of Social Choice Function

• Types of Implementation

– DOM-Implementation

– Bayesian-Nash-Implementation



EE228a -- Jun Shu Mechanism Design for Networks 12

Truth-telling Solution Concept



• Direct Revelation Mechanism

– A mechanism in which Si= Θi for all i and

g(θ)=f(θ) for all θ ∊ Θ .

• Truthful Implementation

– A weak implementation is truthful if in the

direct revelation mechanism, telling the truth is

an equilibrium (of some sort) strategy.

– Other term: incentive compatible

EE228a -- Jun Shu Mechanism Design for Networks 13

General Results:

Implementable Choice Functions

• Good News: we can focus on the truthful implementation

– Revelation Principle (Theorem)

• If F is DOM-implementable in E, then there exists a weak truthful

implementation in dominant strategies.

• Bad News: without any constraints, little is implementable

– Gibbard-Satterthwaite Impossibility Theorem

If finite |C|>2 and U includes all utility functions, only binary and

dictatorial choice rules are DOM-implementable.

• Constraints: a way out

– Type of environment

– Type of choice functions

– Type of implementation





EE228a -- Jun Shu Mechanism Design for Networks 14

VCG Mechanism



• More Restrictive Environment



• DOM-Implementation









EE228a -- Jun Shu Mechanism Design for Networks 15

Quasilinear Environment

• n agents

• C=X×Rn, each outcome is c=(x,t), where

– x ∊ X is a feasible solution if Φ(x)=0; and

– t ∊ Rn is a profile of transfer to the agents

• U::=2Θ. Agent i’s exact utility is unknown; however

it takes the form

ui(c)=vi(x,θi) + ti+mi where

• vi(•) is known to at least the principal

• θi is private

• mi is a constant

• Σiti=K, otherwise x(θ’)=0

– Agents’ payment: max(0, K-Σj≠iθ’j)

• Intuition

– An agent’s payment depends on her action only through the action’s effect

on the solution; otherwise, it depends on others’ action

– An agent action matters only if it make a difference in solution

– The dominant strategy for each agent is θ’i=θi

• If θ’I>θi , and the project is built, utility: θi – K + Σj≠iθ’j + mi b2] (v1 – b2)

• Agent’s best response

– v1 > b2, P[b1>b2] =1  b1 = v1

– v1 b2] =0  b1 = v1

– v1 = b2, any action is optimal

EE228a -- Jun Shu Mechanism Design for Networks 24

Auction

• A Direct Revelation Mechanism

– Thanks to the revelation principle

• Basic Models

• Revenue Equivalence Theorem

• Basic Types

• Walrasian Auction

• Simultaneous Ascending Auction

• Combinatorial Auction

EE228a -- Jun Shu Mechanism Design for Networks 25

Basic Models of Auction

• Private-value

– Each bidder knows know much she values the object(s)

for sale, but her value is private information

• Common-value

– A bidder’s value of the object depends to some extent

on other bidders’ signals

• Pure common-value (almost common value)

– A special common-value case in which all bidders’

actual values are identical functions to the signals.

– Information Dynamics: how to extract public

knowledge (as in market research)



EE228a -- Jun Shu Mechanism Design for Networks 26

Revenue Equivalence Theorem

• Consider an auction setting with n risk neutral buyers, in

which buyers’ valuations are drawn from an interval and

has a strictly positive density, and in which buyers’ types

are statistically independent. Suppose that a given pair of

Bayesian Nash equilibriums of two different auction

procedures are such that for every buyer i :

– For each possible realization of valuations, buyer i has identical

probability of getting the good in the two auctions; and

– Buyer i has the same expected utility level in the two auctions

when his valuation for the object is at its lowest possible level

Then these equilibriums of the two auctions generate the

same expected revenue for the seller.

EE228a -- Jun Shu Mechanism Design for Networks 27

Four Types of Traditional Auction



• Ascending-bid

• Descending-bid

• First-price Sealed-bid

• Second-price Sealed-bid









EE228a -- Jun Shu Mechanism Design for Networks 28

Ascending-bid Auction

• Open, oral, English, open-second-price

– The price is successively raised until only one bidder

remains, and that bidder wins the object at the final

price.

– In private-value model, a dominant strategy is to stay in

the bidding until the price reaches your value. The next-

to-last person will drop out when her value is reached,

so the person with the highest value will win at price of

the second-highest bidder.





EE228a -- Jun Shu Mechanism Design for Networks 29

Descending-bid Auction

• Dutch, open-first-price

– The auctioneer starts at a very high price, and then

lowers the price continuously. The first bidder who

calls out that she will accept the current price wins the

object at that price. Used in the sale of flowers in

Netherlands, and so then name.

– This game is strategically equivalent to the first-price

sealed-bid auction, and players’ bidding functions are

exactly the same. Thus the name ”open first-bid”

auction.



EE228a -- Jun Shu Mechanism Design for Networks 30

Sealed-bid Auction



• First-price Sealed-bid Auction

– Each bidder independently submits a single bid,

without seeing others’ bids, and the object is

sold to the bidder who makes the highest bid.

The winner pays her bid.

• Second-price Sealed-bid Auction

– Vickery Auction





EE228a -- Jun Shu Mechanism Design for Networks 31

Combinatorial Auction

• Bids on combinations of items

• Complementary and Substitutive Relation among

items

• Basic Problems

– Bid Expression

– Winner Determination

• Integer Program

• NP-hard

– IC and IR

– Optional: stopping rules

EE228a -- Jun Shu Mechanism Design for Networks 32

Recommended Papers

You may want to familiarize yourself with game theory before you start to

read the following.



• Allan Gibbard, “Manipulation of Voting Schemes: A General Result.”

Econometrica, 41(4):587-601, Jul. 1973.

– Gibbard-Satterthwaite Impossibility Theorem

• Roger Myerson, “Incentive Compatibility and the Bargaining

Problem.” Econometrica, 47:61-73, 1979

– One of the original paper on Revelation Principle

• Roger Myerson, “Optimal Auction Design.” Mathematics of

Operations Research, 6:58-73, 1981

• Wiliam Vickery, “Counterspeculation, Auctions, and Competitive

Sealed Tenders,” Journal of Finance, 16(1):8-37, Mar.1961

EE228a -- Jun Shu Mechanism Design for Networks 33


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