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Gamers Today



Who Goes Gaming? Five Myths,

Urban Legends, and Stereotypes.

Introduction

 When we all hear the term “gamer” that brings

certain stereotypes to mind. Usually it is the

somewhat smart, out of touch, quirky “nerd” who

is really socially awkward as seen here.

 http://www.youtube.com/watch?v=0ewrev6XcGo

Introduction

 Gamers come from a wide variety of

backgrounds and social statutes.

 Gamers are more than the out of touch “nerds” of

society.

 Gamers join various games for multiple

reasons friends, family, and entertainment

value.

 Gamers come from a diverse range of nations

and ethnic groups.

Main Issues

 There are several main issues facing the gaming

community today.

 Regulation of content and hardware.

 Diversity of the gamers.

 What types of games to play, there are a lot,

and why do gamers play them?

 RPG, FPS, RPS, Adventure, Arcade, Sports.



 The following Myths about gamers are designed

to show some of the social issues facing gamers

today.

Myth 5

 Saddam Hussein purchased thousands of PS2

consoles to build a supercomputer.

 This myth has been circulating for a while. Though

this myth has been debunked by military sources,

video game consoles are banned from being sold in

several countries for political reasons, usually state

sponsored terrorism.

 Countries making the console ban list include: Iran,

Syria, and Lybia.

 The control of game consoles falls under is the U.S.

Supercomputer Export Control Policy.

Myth 4

 The majority of gamers in the world are white

males who are out of touch with the world.

 This is simply not true.

 Some statistics put the number of Americans

gamers at 60% of the US population. With the

median range as 18 – 34.

 At least 40% of the American gaming

population are women.

 Gamers are also spread all over the world

from Japan to Europe.

Myth 3

 Most gamers play WOW on a regular basis.

 Definitely not!

 Though WOW is the biggest online MMORPG, it

is definitely not the biggest game.

 WOW by some estimates has approximately 10.9

million monthly subscribers.

 Halo 3 was PRE – ORDERED at least 4 million

times. Xbox Live had 45 million subscribers at

the end of 2007.

Myth 2

 The country that banned the most violent

video games among countries that have a

large gaming population would either fall in

the middle east or with a communist state.

 Not true!

 Australia has the most banned games out of any

nation with 28.

 American law protects violent video games, but

makes it harder to sell the games in retail stores.

Myth 1

 The advent of mass video game media has

caused the death of cultural diversity.

 Partially.

 Gaming, the internet, and globalization are

some major factors in cultural “death.”

 However, the gaming community is highly

diverse representing many nations and

races.

 And there are many different gaming



groups representing those national and

ethnic lines.

Conclusions

 People choose different games for different

reasons. Be those reasons personal, political,

or social.

 Games and game consoles are also regulated

based on what society says is appropriate, and

sometimes different societies experience

tension with values

 Example: Manji vs Swastika

 Manji – Buddhist symbol for good fortune, looks like a

backwards Swastika to many westerners.

Conclusions

 The gaming community is diverse. The

country with the most “gamers” per capita is

South Korea. The country with the most

headquarters of two of the major game console

companies is Japan. (Sony and Nintendo)‫‏‬

 People play games for different reasons.

Personal reasons ranging from ethics to cost

may prevent someone from playing WOW or

GTA. Social pressure may cause someone to

play games like Halo, or WII Sports.

Conclusions



 To finally conclude: we have seen a wide

variety of issues facing the social life of the

gaming community. As with any technology,

video games will only go as far in society as

we allow them to go.

Resources

 http://www.shacknews.com/onearticle.x/54128

 http://ezinearticles.com/?Video-Game-Demographics&id=352934

 http://www.gamestudies.org/0301/fromme/

 http://www.fas.org/spp/starwars/congress/1997_h/has317000_1.HTM

 http://www.youtube.com/watch?v=0ewrev6XcGo

 http://kezins.com/2008/04/kezinscom-presents-video-game-urban-legends/394

 http://videogames.yahoo.com/feature/video-game-myths-fact-or-fiction-/1182040

 http://en.wikipedia.org/wiki/World_of_Warcraft

 http://en.wikipedia.org/wiki/Xbox_Live_Arcade#Sales_milestones

 http://en.wikipedia.org/wiki/List_of_banned_video_games

 http://en.wikipedia.org/wiki/Halo_3

 http://books.google.com/books?id=cnhnO0AO45AC&printsec=frontcover&dq=david+crysta

l&client=firefox-a#PPA180,M1

Questions?



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