Southampton Evening Cricket League by 4w0PG91

VIEWS: 6 PAGES: 6

									Southampton Evening Cricket League




            RULE BOOK

             RULES OF THE
       SOUTHAMPTON EVENING
       CRICKET INDOOR LEAGUE.
      Revised 17th September 2010
                                   1. THE COMMITTEE
The Committee will be composed of a Fixtures Secretary, a Treasurer and any other officers as
may be deemed necessary. The members of the Committee will be voted in at the Indoor
League AGM.

                                  2. VENUE AND TIMINGS
a) All matches will be played at the Rose Bowl Indoor Academy in West End, Southampton.

b) All games must be completed within the timings laid down by the Committee. If a match
   starts late, the Committee will, at its absolute discretion, apply such penalty as it deems
   appropriate to the offending team or teams. This may involve a fine or loss of points, or a
   combination of both in the event of subsequent infringement.

c) Team captains must report their team complete and ready to play to the duty team no later
   than five minutes before the starting time of their match.



                            3. ARRANGEMENT OF MATCHES
 Dates and times of matches shall be decided by the Committee and issued to member clubs
prior to the start of the league season. Each team in a particular division will play all other teams
in the same division twice during the season. Any rearrangement of fixtures, or adjustment to
the programme, may only be done by or with the express permission of the Committee.
Should a match not be played because of the inability of one side to field a team, the offending
team shall pay the match fees of both teams. The Committee will adjudicate the result in
relation to the league table.


                                      4. LEAGUE POINTS

    League points will be allocated as follows:
         Winning team                                          10 points

     Tied match (scores level)                             5 points per team

            Losing side                           0 points (but see bonus points below)

    Batting bonus: runs scored         1 point at 60 runs, then 1 point at 80/100/120/140/160

     Batting bonus: wickets in          1 point for each wicket in hand if winning team batting
               hand                                              second

  Bowling bonus: wickets taken                     1 point per wicket (max = 6 points)
NOTE: the MAXIMUM number of points obtainable in any match is 22. The maximum batting
bonus points obtainable is SIX, whether through runs scored or wickets in hand (or any
combination of the two).

                                            5. CLOTHING
     a)   All players will wear normal cricket attire of the same colour(s) & design. Footwear will
          be soft-soled WHITE shoes or boots.

     b)   Black-soled (marking) footwear is not permitted. Nails or spiked footwear will not be
          permitted.

     c)   The wicket keeper must, at all times during the game, wear full wicket keeping attire
          (pads and gloves).

                                            6. DISPUTES
   a) The team captain and/or Duty Team must report disputes of any kind to a member of the
      Committee, whose adjudication and decision shall be final and binding.

   b) Any party allegedly in breach of one or more Rules shall submit a written report to the
      Committee, and shall be given written notice of any subsequent hearing before the
      Committee.

   c) All parties have the right to a personal appearance before the Committee if they so desire.

                                          7. DUTY TEAMS
   The Committee will appoint Duty Teams to adjudicate in all matches unless otherwise advised.

   a) The Duty Team should ensure that balls and score sheets are available for matches.

   b) The Umpires should ensure games start on time (see Rule 2c).

   c) The Umpires are in charge on the field of play, and their decisions are final.

   d) The Duty Team must provide two Umpires and a Scorer for each game during the evening.
      There must be a minimum of three Duty Team members in attendance on duty nights!
      Should a Duty Team fail to fulfil its responsibilities, penalties will be imposed on that club at
      the Committee’s discretion (either a monetary fine, loss of points or any combination of the
      two).

   e) To promote consistency, it is the preference of the Committee, and of the League members
      (as discussed in the 2009 AGM), that the two umpires standing at the beginning of a
      particular game should continue throughout that game.
                                8. QUALIFICATION OF PLAYERS
    a) All players must be bona fide registered members of their league club in the Southampton
       Evening Cricket League. In any case of doubt over qualification of players, team captains
       should consult a Committee member, or their nominated deputy, prior to the
       commencement of play.


    b) Where a player is ‘filling in’ for a club, they should not be allowed to play unless the
       Committee has granted permission for them to do so. Any breach of this rule may be
       punished by monetary fine and/or loss of points at the Committee’s discretion.


    c) No player may represent more than one side in the competition. In the case where a club
       has two or more teams in the league, then no player will play for more than one team.


    d) No payments shall be made to players for representing clubs in the league.

                              9. MATCH RESULT & MATCH FEES

    a) It is the responsibility of each team to submit the result (one copy of the score sheet) and a
       cheque for the appropriate match fee (£28 for the 2010-11 season) to the Result Secretary
       by the Monday following the match.

        Result Secretary contact details: Glen de La Cour, 90 St. Johns Road, Hedge End,
        Southampton, SO30 4DF

    b) A monetary fine of £5 will apply for results submitted late.

                                            10. THE BALL
The Reader Indoor Cricket Ball shall be used in all Indoor League and Cup matches.

                                      11. LEAGUE TROPHIES
All Indoor League and Cup trophies will be held in the SECL trophy cabinet at the Rose Bowl.

                                   12. PLAYING CONDITIONS
The Laws of Cricket shall apply, together with any experimental rules and conditions as laid down by
the National Cricket Association for the preceding cricket season, and with the exception of the
following local regulations:

        a)      Teams shall consist of six players each.

        b)      Each match shall consist of one innings per team.

        c)      Each innings shall consist of a maximum of 12 six-ball overs.
d)        No bowler may bowl more than three overs. In the case of a bowler becoming
     incapacitated, the over shall be completed by a bowler who has not bowled three overs
     even if he bowled the previous over. Such part of an over will count as a full over in so
     far as each bowler's limit is concerned.

e)       The laws relating to "wides" shall be strictly interpreted by the umpire. However,
     any delivery which passes behind the batsman's legs and behind the leg stump, without
     any contact, shall be called a "wide ball" by the umpire. For the first eleven overs of an
     innings, a ball being deemed a wide shall be awarded three runs to the batting side, but
     no extra ball is to be bowled in that over. In the final over of the innings, an extra ball
     shall be bowled in addition to the three-run penalty.

f)       The umpires shall call a short pitched ball pitching before or on the mid-pitch line a
     “no ball”.

g)        There shall be a maximum interval of five minutes between innings.

h)       Two batsmen shall be at the wicket at all times during an innings. In the event of a
     team losing five wickets within the permitted 12 overs, the last man shall continue
     batting, with the fifth man out remaining at the wicket as a runner.

i)       When a batsman reaches a personal score of 25 runs, he must retire but may return
     to the crease in the event of his side being dismissed within the 12 overs. Retired
     batsmen must return in order of their retirement. When a returning batsman reaches a
     further 25 runs (50/75 etc), he must retire again unless he is the last man in.

j)       In the event that a team does not have a full team of six players, those batsman that
     have retired prior to the last two batsman being at the crease, may NOT return to the
     crease! The last two batsmen will continue to bat even if past 25 runs either until out or
     until the overs expire.

k)       i) Result: the team scoring the highest number of runs in their innings shall be the
     winner. If the scores are equal, then the result shall be declared a tie and the points
     allocated as set out in Rule 4.

     ii) For Cup games - in the result of a tie, the winner will be the team with fewer wickets
     lost. If both sides lost the same number of wickets, then the best comparative score
     (irrespective of wickets lost) after 11, 10, 9, 8, etc. overs will determine the winner. If
     equal all the way through, then the winner is decided by the toss of a coin, overseen by
     the Umpires.

l)        Scoring: the scoring for Indoor Cricket shall be as follows:

     i)      A ball struck to hit the boundary wall behind the bowler, without touching the
             floor or other wall, netting or ceiling (or appendage thereto) shall count 6 runs.
             If however the ball touches the floor, but not any of the other walls or ceiling (or
             appendages thereto) and hit the boundary wall then it shall count as 4 runs.
             Thereafter the umpires shall regard the ball as dead.
             ii)    A ball struck to one or more of the side or back walls shall count as 1 run, even if
                     the ball eventually hits the boundary wall. 2 additional runs shall be scored if
                     the batsmen complete a run. If the ball is struck, hitting a wall and a batsman is
                     subsequently run out, 1 run shall be scored.

             iii)   2 runs shall be scored if the striker plays the ball and, without the ball hitting a
                     wall direct, the batsmen complete a run.

             iv)    A bye shall count as one run if the ball hits a wall; a leg bye shall count as one run
                     if the ball hits a wall. In each case, if the batsmen complete a run, two additional
                     runs shall be scored.

             v)     Two byes or leg byes shall be scored if the batsmen complete a run without the
                     ball hitting a wall.

             vi)    When a wide or no ball is called, a penalty of three runs shall be credited under
                     extras. The number of runs from wides /no balls shall be increased by one if
                     that ball hits any wall and by a further two if the batsmen complete a run.

             vii)   An overthrow hitting any wall (including the boundary wall) shall count as one
                    run to the batting team applied as appropriate to the batsman or extras. The
                    batsmen shall not change ends. The ball remains live after an overthrow until it
                    can reasonably considered dead (Law 23).

             viii) The ceiling is live at all times, so a ball played to hit the ceiling shall score 1 run,
                    plus 2 runs if the batsmen complete a run.

        m)           If the ball becomes lodged in the ceiling or appendage thereto, or the side netting
             around the field of play, the umpire shall call "dead ball" and the score thus obtained
             shall stand. No run can then be attempted, nor batsman run out, once the ball is ruled
             dead in this fashion.

        n)         Methods of dismissal - apart from the normal methods of dismissal contained in
             the laws of cricket, the following variations shall apply:

         The batsman may be caught out by a fielder after the ball struck by the batsman has hit any
side wall, ceiling or netting so attached (except the boundary wall behind the bowler) provided the
ball has not touched the floor. If caught in such a manner no run is scored.

        The last not-out batsman shall be given out if the non-striker running with him is run out.

                                  13. PROMOTION & RELEGATION

    a) Each year the team finishing bottom of Division 1 will be relegated to Division 2, and the
       team finishing top of Division 2 will be promoted to Division 1, for the following season.

    b) In addition, the team finishing 2nd in Division 2 will play a one-off game against the team
       finishing 5th in Division 1 for the right to play in Division 1 in the following season. Cup result
       rules will apply in the result of a tie in this game (see Rule 12k)

								
To top