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Healing Herbs

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Name Climate Type Src $/dse Difficulty Notes

Acana mountains poison MERP 600gp Ext Hard (-30) victim in coma 2-12 days, then dies

Agaath glacier augmentative GM 5gp Easy (+20) breathe with low oxygen for 12 hours. More than once in 24 hours is a level 20 respiratory poison causing death in 1-10 rounds

Akbutege wetlands concussion RMSR 3sp Very Hard (-20) 1d10 hits/dose

Alambas grasslands burn relief MERP 10gp Light (+10) 1 leaf heals 4 square foot burned

Aldaka mountains organ repair MERP 100gp Hard (-10) 1 dose per day for 7 days to heal burned or frozen eyes

Aloe mountains burn relief MERP 5bp Medium (0) burns heal at 2x rate

Alshanak grasslands augmentative RMSR 35gp Easy (+20) loaf of bread, keeps 1-2 months. grants infravision to 50' for 1 hour

Ancalthur sea coast poison MERP 45gp Very Hard (-20) incapacitate 2-4 hours

Ankii hills augmentative GM 100gp Ext Hard (-30) restores as good sleep. Use once/week = -1 Temp Co. Twice/week = -5 Temp Co, Thrice/week = -25 Temp Co

Anserke sea coast circulatory GM 75gp Very Hard (-20) stops all bleeding in 3 rounds, patient cannot move without wound reopening

Arfandas riverbanks bone repair RMSR 2sp Very Hard (-20) fracture repair at 2x rate

Argsbargies desert anti-poison GM 38gp Hard (-10) level 4 anitdote to muscle poison

Arkasu special concussion MERP 3gp Medium (0) 2-12 hits/dose. Major wounds heal at 2X rate

Arlan mountains concussion MERP 6-13sp Easy (+20) 1-6 hits/dose

Arlan mountains respiratory MERP 6-13sp Easy (+20) respiratory repair at 5x rate

Arlan's Slipper mountains respiratory MERP 1bp Ext Hard (-30) respiratory repair at 5x rate

Arlan's Slipper forest respiratory MERP 1bp Ext Hard (-30) respiratory repair at 5x rate

Arnuminas grasslands muscle repair GM 6bp Easy (+20) doubles rate of healing for sprains, torn ligaments, and cartilege damage

Arpsusar riverbanks muscle repair MERP 30gp Hard (-10) heal muscle/tendon/cartilage in 1 hour

Arthond mountains general healing GM 1bp Easy (+20) decongestant: +20 RR versus colds, recovery 5X faster

Arroweed grasslands concussion MERP 1gp Medium (0) 1-3 hits

Arunya hills sleep MERP 2bp Hard (-10) 1 hour sleep equiv to 4 normal hours

Asp Glands grasslands organ repair MERP 50gp Light (+10) organ repair at 2X normal rate

Asp Venom grasslands poison MERP 23gp Light (+10) numbness and lose use of limb struck

Athelas sea coast cure disease MERP 180-300gp Hard (-10) cures many diseases

Athelas sea coast anti-poison MERP 180-300gp Hard (-10) neutralize minor poisons, slow major poison

Athelas sea coast general healing MERP 180-300gp Hard (-10) wounds heal at 3x rate

Atigax tundra augmentative MERP 40gp Medium (0) confers resistance to blinding light for 9 hours

Attanar riverbanks general healing GM 8gp Medium (0) cures fever

Avhail sea coast food MERP 3bp Easy (+20) makes good brandy

Balak sea coast bone repair MERP 45gp Hard (-10) heals bone overnight

Baldakur forest (coniferous) organ repair GM 102gp Sheer Folly (-50) restores sight

Baldfoot Forest (deciduous) concussion MERP 2gp Hard (-10) 1d10 hits

Barnaie grasslands cure disease MERP 3sp Routine (+30) reduce severity of nausea by 75%

Bearded Fang underground food MERP 6gp Hard (-10) good food

Belan sea coast circulatory MERP 40gp Hard (-10) stop all bleeding wounds

Belramba forest (coniferous) nerve repair GM 60gp Very Hard (-20) nerve repairs

Berterin forest (deciduous) MERP 19gp Light (+10) powerful preservative of organic material for 1 day

Bitterlove grasslands augmentative MERP 9sp Light (+10) elves and humans see in darkness as a dwarf for 24 hours

Bitterwood rainforest circulatory MERP 15gp Very Hard (-20) stops all bleeding

Bitterwood rainforest organ repair MERP 15gp Very Hard (-20) repairs all organ damage

Black Cackler underground drug MERP 2gp Hard (-10) uncontrollable laughter for 4-7 hours

Black Clover grasslands poison MERP 25gp Ext Hard (-30) lung damage from inhalation

Black Vines forest drug MERP 205-300gp Absurd (-70) induces euphoria, non-addictive

Blue Eyes grasslands augmentative GM 15gp Ext Hard (-30) enhanced vision (+25, triple range) plus 50' infravision for 3 hours. More than 1/day is level 20 nerve poison

Blue Pine forest (coniferous) food MERP 1cp Easy (+20) 5 seeds make a full meal

Bluedrake wetlands burn relief MERP 50gp Ext Hard (-30) heals any burn in 6 hours

Bodezlist hills food MERP 4gp Light (+10) provides water

Boglock wetlands poison MERP 500gp Ext Hard (-30) muscle spasms cause death in 1-10 rounds

Boneset mountains bone repair MERP 14gp Medium (0) fracture repair at 3x rate

Boskone forest (deciduous) augmentative MERP 80gp Sheer Folly (-50) stimulate senses as Presence Awareness for 10-20 rounds

Boxdeath desert lifekeeping MERP 600gp Sheer Folly (-50) causes coma for 3 days, postponing death

Bramblerose riverbanks concussion MERP 4gp Medium (0) 4-10 hits

Breldiar mountains augmentative MERP 25gp Medium (0) euphoira, subtracts 30 from melee but adds 50 to missile and spellcasting, for 1 hour

Bright Blue Eyes grasslands augmentative MERP 15gp Light (+10) see as well as an elf for 3 hours

Bursthelas grasslands bone repair GM 110gp Sheer Folly (-50) heal one shattered bone in 48 hours

Butterfoot grasslands organ repair MERP 25gp Hard (-10) heals eye damage in 1 week

Buttonhead underground augmentative MERP 10gp Medium (0) refreshment for 12 hours, followed by 12 hours sleep









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Caj forest (deciduous) augmentative MERP 10gp Hard (-10) Essence users recover PPs in 1/2 time

Camadarch underground poison MERP 33gp Hard (-10) causes limb death and flesh rot in 24 hours

Carcatu sea coast lifekeeping GM 89gp Ext Hard (-30) lifekeeping for 24 hours

Carefree Mustard riverbanks general healing MERP 10gp Sheer Folly (-50) wounds heal faster

Cargalen underground poison MERP 45gp Hard (-10) nerve poison

Carlong grasslands bone repair MERP 110gp Ext Hard (-30) heals bone in 12 hours

Caradhrain grasslands augmentative MERP 65gp Hard (-10) resistance to heat and flame for 1-10 hours

Carpet Moss underground bone repair MERP 4sp Easy (+20) fractures heal at 2x rate

Cashdir hills anti-poison MERP 54gp Hard (-10) counteract muscle poison (up to 4th level)

Cashdir desert anti-poison MERP 54gp Hard (-10) counteract muscle poison (up to 4th level)

Chap-beech forest (deciduous) food MERP 4sp Medium (0) sweet nut

Chekyuv riverbanks circulatory MERP 1sp Easy (+20) speed circulatory repair

Cicino forest (deciduous) cure disease MERP 7gp Light (+10) +40 RR vs disease

Cockfan desert cure disease MERP 9sp Light (+10) dispels nausea

Cooligan underground concussion C&R:UR 15gp Ext Hard (-30) Dwarven: d10 hits immediately, 1 hit/rnd for 3d10 rnds thereafter

Coraco rainforest concussion MERP 85-100gp Easy (+20) 2-20 hits

Cram underground food GM 14sp Easy (+20) dwarvish waybread, 5 days nutrition in 4 oz slice. Loaf keeps 7 weeks

Creagach-Chnaimh mountains poison MERP 600gp Sheer Folly (-50) limb death

Crowtounge underground augmentative MERP 50gp Hard (-10) confers invisibility to infravision

Cuildolthor mountains lifekeeping MERP 845gp Very Hard (-20) as Lifekeeping spell

Culan desert anti-poison MERP 50gp Ext Hard (-30) anti-spasmodic, antidote to some muscle poisons

Culkas desert burn relief RMSR 35gp Medium (0) repair 10 sq ft burns in 1 hour

Curfalaka wetlands muscle repair MERP 1gp Hard (-10) repairs muscle damage in a few minutes

Curuloth wetlands MERP 22gp Hard (-10) makes other herbs effective on contact instead of ingestion

Cusamar tundra concussion RMSR 30gp Ext Hard (-30) 15-60 hits (10 + 5d10)

Dagmather desert muscle repair MERP 28gp Hard (-10) cartilege repair

Darsurion mountains concussion GM 35bp Light (+10) heals 1-6 hp

Deadly Akra underground poison MERP 32gp Hard (-10) 5th level poison

Deadly Milk-White Trumpet forest (deciduous) poison MERP 1sp Light (+10) blindness and death

Deadman's Eyes mountains augmentative MERP - Ext Hard (-30) pass amongst undead without harm

Deathbalm special drug MERP - Very Hard (-20) drug for the undead, causes temporary "death"

Degik sea coast lifekeeping MERP 100gp Hard (-10) lifekeeping for 24 hours

Delrean mountains MERP 3sp Easy (+20) insect repellant, smells noticably foul at 50' range

Delrean forest (coniferous) MERP 3sp Easy (+20) insect repellant, smells noticably foul at 50' range

Desert Amber desert lifekeeping MERP 100gp Very Hard (-20) as Preservation II , can be combined with other herbs for higher potency

Dinfuin forest (deciduous) posion MERP 2gp Very Hard (-20) causes amnesia

Dogmallow wetlands anti-poison MERP 15gp Medium (0) slows poison by 10x

Draaf sea coast concussion MERP+GM 5sp Easy (+20) 1-10 hits for each of 2 rounds

Dragon Grass wetlands burn relief MERP 3sp Easy (+20) relieve burn pain for 12 hours

Dragul rainforest augmentative MERP 25gp Medium (0) Heightened awareness (+10 to Awareness group)

Dugmuthur mountains concussion GM 9gp Light (+10) heals 10 hp instantly

Dung-Reveling Psarch underground augmentative MERP 22gp Hard (-10) Raises Reasoning bonus by +5 for 24 hours, Awareness is -15

Dwarves' Eyebright grasslands augmentative MERP 3gp Very Hard (-20) improve dark vision, +50 to perception, see up to 50'

Dynallca riverbanks poison MERP 14gp Light (+10) 3rd level poison, causes deafness and 10 hits

Earthbread forest (deciduous) food MERP 3sp Easy (+20) nutritious

Ebur sea coast muscle repair MERP 22gp Medium (0) repairs sprain in 1 day

Eddij grasslands lifekeeping MERP 560gp Sheer Folly (-50) life preservation for several hours

Edram riverbanks bone repair MERP 31-35gp Very Hard (-20) bone repair in 2 hours

Eeldrake riverbanks muscle repair MERP 5gp Medium (0) heal muscle damage in 10 minutes

Elbin's Basket grasslands augmentative MERP 10gp Sheer Folly (-50) haste for 1 round, more than once per hour is level 20 Circulatory poison

Eldaana tundra anti-poison GM 99gp Medium (0) level 9 antidote to Reduction poison. Reverses Ugliness of Orn curse

Elendil's Basket tundra anti-poison MERP 8gp Ext Hard (-30) slow poison by 10x, purifies water

Eredena forest (deciduous) augmentative MERP 1sp Hard (-10) increase St, Ag, and Re for 5 minutes, may be deadly

Estesalque grasslands concussion MERP 7gp Medium (0) pain reduction / analgesic, heals 1d10 hp

Faghiu mountains drug MERP 330-500gp Absurd (-70) love potion

Fairyhair mountains augmentative MERP 65gp Very Hard (-20) resist cold for 6 hours

Fangorth mountains poison MERP 150gp Hard (-10) causes sleep for 4-12 hours, death with concentrated doses

Febfendu riverbanks organ repair MERP 90gp Medium (0) restores hearing in 1 week

Fek sea coast circulatory RMSR 50gp Very Hard (-20) stops bleeding in 1-10 rounds









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Felmather sea coast augmentative MERP 12sp Ext Hard (-30) allows send mental summons of one friend, 300' x level range. Also cures coma

Finchfeather forest (coniferous) augmentative MERP 33gp Very Hard (-20) imbiber can discern true North for 4-7 days

Firebreath grasslands concussion MERP 4gp Medium (0) 1-10 hits

Firebreath grasslands circulatory MERP 4gp Medium (0) stops bleeding instantly

Fishfeather riverbanks concussion MERP 3gp Medium (0) 1-4 hits

Flameroot underground concussion MERP 26gp Medium (0) doubles rate of concussive healing

Fleabane mountains MERP 3bp Medium (0) insect repellant

Flur Roirt grasslands anti-poison MERP 44gp Easy (+20) antidote to 12th level nerve poisons

Foxrose wetlands concussion MERP 5gp Very Hard (-20) 2-12 hits

Frostheal mountains burn relief MERP 25-40gp Very Hard (-20) cures damage from frostbite

Gaifas grasslands anti-posion MERP 9sp Hard (-10) cures some poisons

Garig desert concussion MERP 55gp Light (+10) restores 30 hits instantly

Genful mountains concussion MERP 90gp Hard (-10) restores 90 hits in 24 hours

Gerdum-Turn underground augmentative C&R:UR 500gp Sheer Folly (-50) Dwarven: doubles racial stat bonus for 6 months

Gnosh mountains augmentative MERP - Hard (-10) doubles endurance

Golden Cress riverbanks circulatory MERP 8sp Medium (0) closes up to 5 hit/rnd bleeding in 1-5 rounds

Goldenmint grasslands concussion MERP 2gp Light (+10) pain relief, restores 2-20 hp

Gonhithui riverbanks poison MERP 34gp Very Hard (-20) death by dysentary in 24 hours

Gorfon mountains nerve repair MERP 101gp Very Hard (-20) heals nerve repair after 24 hours of sleep

Grapeleaf forest (deciduous) augmentative GM 7gp Very Hard (-20) as 1 days nutrition, with 2 hours intoxication and dreams (-50 to all)

Grayleaf grasslands augmentative C&R:UR 2gp Medium (0) Halfling: tobacco, +25 to Self Control that does not involve violence or urgency

Grendelnar mountains poison MERP 1gp Medium (0) 5th level poison

Grodloth underground lifekeeping MERP 1000gp Absurd (-70) lifekeeping

Gulfbrake sea coast bone repair MERP 20gp Ext Hard (-30) bone repair at 5x rate

Gulperwash underground organ repair MERP 12gp Ext Hard (-30) organ repair; also allieves fever

Gumumiti rainforest stun relief MERP 1gp Hard (-10) relieves 2 rounds of stun

Gursamel grasslands bone repair RMSR 30gp Ext Hard (-30) mends fracture in 24 hours

Gylvir sea coast augmentative MERP 45gp Hard (-10) imbiber can breathe only water for 4 hours

Harfy grasslands circulatory RMSR 175gp Very Hard (-20) immediately stops bleeding

Hart's Glory grasslands concussion MERP 4gp Medium (0) 2-8 hits

Hart's Glory forest concussion MERP 4gp Medium (0) 2-8 hits

Haruella hills MERP 35+gp Absurd (-70) aids in dealing with the undead

Harwite forest (deciduous) concussion MERP 1sp Easy (+20) 10-50 hits

Healer's Chamomile grasslands general healing MERP 7gp Medium (0) deep sleep, 3x normal healing

Hegheg grasslands muscle repair GM 25gp Sheer Folly (-50) heals any cartilage damage in 1 hour

Hesguratu mountains augmentative RMSR 45gp Light (+10) +10 St stat bonus for 1 minute, double concussive hits delivered. Loaf of bread, keeps 1 month

Hiam Moss forest (deciduous) augmentative MERP 9gp Very Hard (-20) alertness for 24 hours

Hillbroom hills concussion MERP 10gp Ext Hard (-30) 1-6 hits

Hillbroom hills organ repair MERP 10gp Ext Hard (-30) repairs 1 organ

Hopper Mushrooms rainforest organ repair MERP 220-250gp Ext Hard (-30) repairs 1 organ in 1-10 hours

Hopperfoot rainforest concussion MERP 45gp Hard (-10) 2-20 hits in 8 hours sleep

Hrast forest (deciduous) food MERP 3gp Very Hard (-20) 1 fruit sustains 1 man for 1 day

Hugburtun desert circulatory GM 180gp Very Hard (-20) immediately stops all bleeding

Hurthkal underground general healing C&R:UR 11sp Hard (-10) Dwarven: doubles hit and exhaution recovery

Iauthalion sea coast concussion MERP 45gp Hard (-10) 5-50 hits

Ilyalma special circulatory MERP 312gp Hard (-10) stops all bleeding

Ilyalma special organ repair MERP 312gp Hard (-10) repairs all organs

Ironbine sea coast concussion MERP 3gp Light (+10) 2-10 hits

Ironbine sea coast anti-poison MERP 3gp Light (+10) antidote to some poisons

Ironleaf mountains burn relief MERP 4gp Very Hard (-20) heals any burn

Ironleaf tundra burn relief MERP 4gp Very Hard (-20) heals any burn

Janar Grass grasslands poison MERP Light (+10) 9th level poison

Januk-Ty grasslands stun relief GM 11gp Very Hard (-20) stun relief (3 rounds)

Jegga underground poison MERP Hard (-10) 7th level disease

Jeggarukh underground poison RMSR 71gp Hard (-10) 6th level poison, delivers 10-100 hits

Jitsu sea coast poison MERP 35gp Medium (0) 5th level poison, casues 1-50 hits

Joef hills augmentative GM 35gp Light (+10) mental summons of one friend up to 1/2 mile

Jojojopo mountains burn relief RMSR 9sp Medium (0) cures frostbite, restores 2-20 hits cold damage

Juth desert poison MERP 41gp Hard (-10) 2nd level poison, 2-20 hits plus paranoid insanity









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Kakduram rainforest organ repair RMSR 90gp Ext Hard (-30) restores hearing

Kaktu grasslands poison MERP 22gp Hard (-10) 4-6th level nerve poison

Kalmog's Spoor mountains poison MERP 3gp Hard (-10) 8th level blood poison

Karfar rainforest poison MERP 150gp Ext Hard (-30) 7th level poison, deadly

Kargijak desert concussion MERP 8gp Easy (+20) 2-20 hits, doubles healing rate

Kasia grasslands drug MERP 3gp Hard (-10) euphoric drugs, non-addictive

Kathkusa tundra augmentative MERP 50gp Light (+10) doubles strength (+10 OB, 2x concussive damage, +10 St for maneuver) for 1-10 rounds

Kelventari grasslands burn relief GM 19gp Light (+10) heal 1st and 2nd degree burns, and 1d10 hp of burn damage

Kennesank wetlands poison MERP 24gp Medium (0) 4th level respiratory poison

Kilmakur grasslands augmentative GM 65gp Ext Hard (-30) protects from natural flame and heat for 1d10 hours, +20 RRs versus heat

Kingsfoot forest (deciduous) drug MERP 12gp Very Hard (-20) deep, restful sleep

Kingslock mountains organ repair MERP 34gp Ext Hard (-30) repairs 1 organ in 1 minute

Kirtir riverbanks augmentative MERP 5gp Hard (-10) +10 Qu -5 Ag for 1 hour

Kiseoboba hills augmentative MERP 1sp Easy (+20) reduce need for water

Klagul desert augmentative MERP 27gp Light (+10) nightvision to 100' for 6 hours

Kly desert poison MERP 155gp Hard (-10) 3rd level poison, 3-300 hits in 1 minute

Klytun hills poison MERP 27-53gp Medium (0) 5th level poison, coma for 1-10 days

Kykykyl forest (deciduous) augmentative GM 50gp Easy (+20) loaf of bread, keeps 2-20 weeks. See with complete clarity for 1 hour, regardless of conditions

Laakesavu riverbanks concussion MERP 20gp Easy (+20) 5-50 hits

Laakesavu riverbanks general healing MERP 20gp Easy (+20) doubles healing rate

Ladylock forest (deciduous) circulatory MERP 4gp Very Hard (-20) stops bleeding in 1 minute

Laicahwan riverbanks cure disease MERP 3gp Medium (0) halves effects of fever, allows 1 RR / hour

Lainmit forest (deciduous) stun relief MERP 1gp Easy (+20) relieves 3 rounds of stun

Lanno's Smoke grasslands augmentative C&R:UR 2sp Medium (0) Halfling: tobacco smoke, +20 to Mnemonics

Lartha riverbanks cure disease MERP 10sp Medium (0) +10 RR to disease, cures common cold, heals 1-2 hp

Laurelin sea coast lifekeeping GM 999gp Absurd (-70) lifekeeping for elves, if given within 28 days of death

Lawrim mountains poison MERP 10gp Ext Hard (-30) 5th level poison

Learningfellow forest (deciduous) food C&R:UR 5sp Medium (0) Halfling: +15 cooking

Lembas special cure disease MERP - ? +10 RR poison and disease, +15 exhaustion pts

Lenhafn underground food MERP 4gp Hard (-10) 1lb sustains 1 man for 1 week

Lestagi desert sleep MERP 520gp Sheer Folly (-50) sleep for 24 hours, all unnatural loss to 1 stat is restored (doesn't undo aging)

Limhereg sea coast poison MERP 9sp Medium (0) 1st level poison

Lisgereg sea coast circulatory MERP 75gp Very Hard (-20) stops bleeding in 3 rounds

Lisgereg wetlands circulatory MERP 75gp Very Hard (-20) stops bleeding in 3 rounds

Little Dragon & Bear's Toungemountains burn relief MERP 3gp Hard (-10) burns heal at 2x rate

Lord 'N' Glory forest (coniferous) concussion MERP 12gp Medium (0) 1-6 hits

Lothgalen underground poison MERP 240gp Light (+10) blood poison

Luminous Vrak underground circulatory MERP 21gp Medium (0) stops bleeding in 5 rounds

Lus forest poison MERP 3gp Light (+10) 6th level contact poison

Madarch underground circulatory MERP 100gp Very Hard (-20) heals blood vessels in 2 hours

Madwort mountains poison MERP 26gp Very Hard (-20) causes insanity

Mahal's Gift mountains concussion MERP 75gp Medium (0) 50 hits

Maiana mountains respiratory MERP 7gp Hard (-10) respiratory damage heals at 2x rate

Malimmente grasslands muscle repair MERP 3sp Easy (+20) tendon damage heals at 2x rate

Malodorous Milkcap underground poison MERP 2gp Medium (0) 2nd level paralytic poison

Margath underground concussion MERP 4gp Hard (-10) pain relief, 2d10 hp

Marku wetlands augmentative GM 30gp Very Hard (-20) darkvision to 30' for 6 hours

Megilloth mountains augmentative MERP 12sp Light (+10) double vision (+25) for 4-8 hours

Melandar riverbanks augmentative MERP 12sp Light (+10) +10 RRs to disease for 1-100 days

Melem Loza forest (deciduous) burn relief MERP 150gp Very Hard (-20) halves effects of minor burns

Menelar tundra anti-poison GM 65gp Hard (-10) Level 7 antidote to Circulatory poison

Merrig grasslands augmentative MERP 2gp Hard (-10) +5 Pr +5 Ap after 10 days. Highly addictive (AF 50). Withdrawl causes -15 to Temp Re and Me

Metsastajan Kukka mountains poison MERP - Hard (-10) virulant poison

Milkpurse grasslands cure disease MERP 9sp Medium (0) cures some diseases

Mirenna mountains concussion GM 10gp Light (+10) heals 10 hp instantly

Miretari's Crown grasslands circulatory MERP 24gp Sheer Folly (-50) stops bleeding instantly

Mirgalen mountains concussion MERP 10gp Very Hard (-20) 10 hits

Miruvor special augmentative MERP - ? +20 exhaustion pts

Monk Hair sea coast circulatory MERP 12gp Medium (0) stops bleeding instantly









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Monkmeg forest (deciduous) MERP 9sp Medium (0) removes warts

Mook forest (deciduous) anti-poison GM 30gp Medium (0) level 3 antidote to respiratory poisons

Moonthumb underground concussion MERP 12gp Ext Hard (-30) 1-10 hits

Morhereg forest (deciduous) poison MERP 102gp Very Hard (-20) 1st level blood poison

Mothernel forest (coniferous) anti-poison MERP 35gp Ext Hard (-30) immunity to poison for 1 hour after taking

Mountainrod mountains bone repair MERP 5gp Light (+10) bones heal at 5x for 2 days

Mountainthorn mountains augmentative MERP 22gp Medium (0) 2x exhaustion pts

Mountainweed grasslands augmentative MERP 9sp Light (+10) adhesive

Mur grasslands lifekeeping MERP 80gp Ext Hard (-30) lifekeeping

Mustakuu tundra MERP - Easy (+20) insect attractant

Nakokasvi mountains organ repair MERP - Hard (-10) eye repair in 12-24 hours

Nehtelasse grasslands concussion MERP 4sp Medium (0) 1-6 hits

Nelthandon grasslands anti-poison MERP 1gp Medium (0) induces vomiting, counteracts ingested poison

Nashadt desert MERP 21gp Medium (0) counteracts hypothermia

Nelluin forest (coniferous) nerve repair MERP 60gp Very Hard (-20) repairs all nerve damage

Nereid's Crown underground augmentative C&R:UR 150gp Very Hard (-20) Dwarven: breathe underwater, allows 70% activity, heal 1 hit/2 rounds

Nightfoot forest (deciduous) augmentative MERP 13gp Hard (-10) confers nightvision for 1 hour

Nightrod underground concussion MERP 15gp Light (+10) 1-2 hits

Nimgil mountains concussion MERP 100gp Sheer Folly (-50) 1-10 hits, and +5 to all actions for 24 horus

Nimloth special lifekeeping MERP - ? lifekeeping

Noonsmoke grasslands augmentative C&R:UR 8sp Medium (0) Halfling: tobacco smoke, +10 RR vs fear for 24 hours

Numellosse special nerve repair MERP 300gp Absurd (-70) heals all nerve damage

Nur-oiolosse riverbanks lifekeeping GM 200gp Sheer Folly (-50) lifeigiving for 1 day. Kills on the next day, unless Sorul Nut is given

Oiolasse riverbanks lifekeeping MERP 600gp Sheer Folly (-50) life preservation for elves if given within 7 days

Olvar sea coast lifekeeping GM 200gp Very Hard (-20) Lifekeeping for 2-20 days

Olvatari grasslands burn relief MERP 5gp Hard (-10) heals all burns, restores 1-10 hits, removes burn scars

Other Eyes underground augmentative MERP 78gp Hard (-10) imbiber can see invisble for 2 hours

Pangwood wetlands anti-poison MERP 5000gp Medium (0) immunizes against poison for 72 hours

Pargen rainforest lifekeeping MERP 800gp Sheer Folly (-50) lifekeeping for 4 days

Pasamar grasslands organ repair GM 75gp Sheer Folly (-50) preserves organic material

Pathur wetlands lifekeeping GM 35gp Medium (0) lifekeeping for 1 hour

Pepperglove rainforest concussion MERP 1gp Medium (0) 1-10 hits after 4-8 hours of incredibly restful sleep

Perimound wetlands bone repair MERP 23gp Medium (0) softens bones for 48 hours, allowing them to be re-set

Phacalus wetlands augmentative MERP 35gp Light (+10) +1 to Pr, IRe, In, Em, Me permanently. 35% chance of very bad side-effects

Pigmint grasslands cure disease MERP 9sp Light (+10) helps break fevers

Pipeweed grasslands drug MERP 4sp Light (+10) great for smoking

Plant-Like Stone underground circulatory MERP 12gp Very Hard (-20) stops all bleeding

Poison Willow riverbanks poison MERP 2sp Medium (0) 2nd level poison

Primhock forest (deciduous) augmentative MERP 3gp Medium (0) waster retention for 72 hours, resist dehydration

Puff-spice forest (deciduous) anti-poison MERP 1gp Medium (0) antidote to some poisons

Queenstaff wetlands nerve repair MERP 450gp Ext Hard (-30) heals brain damage in 12 hours

Quilmufur forest (deciduous) anti-poison GM 49gp Ext Hard (-30) level 8 antidote to conversion poisons

Rabbit Thumb forest (deciduous) cure disease MERP 1gp Light (+10) cures some diseases

Red Willow wetlands cure disease MERP 3sp Easy (+20) helps break fevers

Reglen forest (deciduous) concussion MERP 4sp Routine (+30) 5-50 hits

Rewk forest (deciduous) concussion MERP 9sp Light (+10) 2-20 hits

Rigana forest (deciduous) poison MERP - Medium (0) minor skin irritant

Rivertraveler rainforest drug MERP 12gp Light (+10) induces euphoria

Rolling Reed wetlands augmentative MERP 43gp Very Hard (-20) slows metabolism, may hold breath for 6 minutes

Rose Tree forest (deciduous) MERP 50gp Ext Hard (-30) +25 to enchanting items coated

Rosecreeper forest (deciduous) anti-poison MERP 12sp Medium (0) antidote to some poisons

Rud Temka rainforest augmentative MERP 87gp Very Hard (-20) enhances spellcasting, +20 SCSM for 1 hour. Maneuver and melee @ -20.

Rumareth forest (deciduous) circulatory MERP 4gp Very Hard (-20) stops bleeding up to 2 hits/rnd

Ruthin underground poison MERP 430gp Sheer Folly (-50) 2nd level poison, causes death

Saewedhil mountains poison MERP 180gp Very Hard (-20) 9th level poison

Sailchas grasslands augmentative MERP 50gp Sheer Folly (-50) +10 RR, +5 DB for 3-7 days

Sandclaw sea coast anti-poison MERP 9sp Light (+10) neutralizes many venoms

Scrumpy wetlands drug MERP 2gp Hard (-10) hallucinogen

Seathorn sea coast concussion MERP 35gp Very Hard (-20) 1-6 hits









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Sha wetlands augmentative MERP 10gp Ext Hard (-30) imbiber can see 300' in darkness for 1-5 rounds

Shadowvine underground anti-poison MERP 34gp Hard (-10) antidote to some poisons

Shagu-Bitter underground poison MERP 22gp Very Hard (-20) 9th level paralytic poison

Sharag grasslands anti-poison MERP 45gp Medium (0) antidote to some poisons. Larger doses are poisonous

Sharkasar forest (coniferous) poison RMSR 2gp Very Hard (-20) 10th level poison, delivers 1-10 hits

Shen forest (coniferous) anti-poison GM 27gp Very Hard (-20) level 4 antidote to nerve poison

Sheep's Plume riverbanks concussion MERP 5gp Medium (0) 2-20 hits

Shimmer Sprig riverbanks augmentative MERP 2sp Easy (+20) increases outdoor perceptions manyfold

Silmaana grasslands poison RMSR 4gp Easy (+20) 9th level poison, 2-20 hits

Silmire grasslands poison MERP 4gp Easy (+20) 9th level ingestive poison

Silver Fir mountains MERP 4sp Medium (0) Laxative for 24 hours

Sindiluin grasslands circulatory MERP 45sp Very Hard (-20) stops all bleeding

Siran grasslands organ repair MERP 80gp Very Hard (-20) restores 1 organ in 1 hour. Side effect: skin disease causing 6 hits per round in sunlight for 10 days

Siriena grasslands MERP 70gp Hard (-10) preservative of organic material for up to one hour

Skull Cap underground poison MERP 12gp Ext Hard (-30) 6th level ingestive poison

Slimy Gorkin underground food MERP 1sp Medium (0) can be eaten

Slird rainforest poison MERP 35gp Light (+10) 2nd level circulatory poison

Slota forest (deciduous) poison MERP 36gp Ext Hard (-30) 5th level paralytic poison

Snapcane tundra cure disease MERP 34gp Hard (-10) cures some diseases

Snowbane mountains augmentative MERP 22gp Ext Hard (-30) restores 2-10 hits of cold damage, resist cold for 12 hours

Snowdragon mountains cure disease MERP 34gp Very Hard (-20) cures some diseases

Sorel Nut tundra anti-poison GM 1sp Easy (+20) level 20 antidote to Nur-oiolosse (another herb on this list)

Splayfoot Goodwort wetlands augmentative MERP 25gp Very Hard (-20) induces confidence to beings of Light, +25 to all actions 1-4 hours

Stag's Purse forest (deciduous) burn relief MERP 44gp Very Hard (-20) heals damage from burns

Stonelance forest (coniferous) cure disease MERP 22gp Medium (0) cures disease. Very hard wood, useful for weapons

Stout-Heart underground augmentative MERP 2sp Medium (0) increases Co in dwarves

Strawthumb forest (deciduous) augmentative MERP 33gp Very Hard (-20) increases St by +5 for 10 minutes

Surinie riverbanks stun relief MERP 25gp Light (+10) effective smelling salts (remove 1 rnd stun)

Sweet Sorrel forest (coniferous) anti-poison MERP 3gp Hard (-10) relieves respiratory poisons

Sweetleaf grasslands augmentative C&R:UR 3sp Medium (0) Halfling: tobacco, allows favorable stat gain

Sweetstar forest (coniferous) general healing MERP 4gp Light (+10) induces 24 hours sleep, healing equivalent to 7 days

Tarfeg sea coast muscle repair GM 23gp Ext Hard (-30) repairs sprains in 1 hour

Tarnas rainforest organ repair GM 220gp Very Hard (-20) repairs organ damage, but causes nausea for 1-10 hours (actions @ -50)

Tartella wetlands drug MERP 4sp Light (+10) induces euphoria

Tatharsul sea coast nerve repair GM 75gp Light (+10) loaf of bread, keeps 1-2 months. Repairs nerve damage in 1-10 rounds

Taynaga forest (coniferous) poison MERP 27gp Hard (-10) 8th level poison, 5-50 hits in 6-12 minutes

Telek tundra burn relief MERP 10gp Hard (-10) heals 3-30 hits and all frostbite damage in 10 minutes

Temsanc forest (coniferous) drug MERP 9sp Easy (+20) intensifies drunkenness (3x effect)

Terbas forest (deciduous) nerve repair MERP 2gp Light (+10) heals nerve damage at 2x rate

Thurl forest (deciduous) concussion MERP 1sp Routine (+30) 1-4 hits if eaten on empty stomach, extreme nausea otherwise

Toad's Glove rainforest anti-poison MERP 125gp Light (+10) antidote to some nerve poisons

Traitor's Goblet underground poison MERP 44gp Sheer Folly (-50) 8th level poison

Trudurs riverbanks cure disease GM 12sp Medium (0) disease RR +10 for 1d10 days

True Tarnas rainforest organ repair MERP 95gp Ext Hard (-30) repair any organ damage

Tulaxar forest circulatory MERP 75gp Medium (0) temporarily stops bleeding for 1-10 rounds

Tyr-Fira mountains lifekeeping MERP 2000gp Absurd (-70) lifegiving, if given within 56 days

Ukur wetlands general healing GM 34sp Medium (0) one day's nutrition

Ulginor sea coast food GM 4sp Routine (+30) loaf of bread, keeps 1-2 months, provides 1 days nutrition in 4 oz slice.

Ul-naza desert anti-poison MERP 4200gp Sheer Folly (-50) Level 50 antidote to any poison, must be taken within one day

Unikukka mountains drug MERP 9gp Ext Hard (-30) induces euphoria

Urana grasslands poison MERP 12gp Light (+10) 6th level poison, 3-30 hits

Usquelote grasslands augmentative MERP 3gp Medium (0) +20 RR vs magic, -10 Ag and -10 Qu for 1-5 hours

Varnalda forest (deciduous) cure disease MERP 44gp Very Hard (-20) reduces inflammation and infection

Veldurak sea coast burn relief GM 8sp Hard (-10) heals frostbite, and 1-50 points of cold damage

Vinuk grasslands stun relief MERP 2gp Hard (-10) stun relief 1-10 rounds

Vinyanestale sea coast lifekeeping MERP 200gp Very Hard (-20) lifekeeping for 2-20 days

Viper's Bane underground anti-poison MERP 350gp Absurd (-70) antidote to all poison

Vrel grasslands poison MERP 20gp Medium (0) 3rd level poison

Vulcurax rainforest lifekeeping GM 1000gp Absurd (-70) lifegiving, if given within 30 days









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Vuraana grasslands poison RMSR 42gp Medium (0) 2nd level poison, 1-100 hits

Water Hemlock wetlands poison MERP 66gp Hard (-10) 3rd level poison

Wek-wek rainforest organ repair GM 220gp Sheer Folly (-50) repairs organ damage

Welwal desert stun relief MERP 16gp Hard (-10) stun relief for 2 rounds

White Destroyer underground poison MERP 32gp Hard (-10) 5th level poison

White Mountain Poppy mountains augmentative MERP 75-100gp Ext Hard (-30) doubles effectiveness of spellcasting

White-Berried Yew forest (coniferous) poison MERP 10gp Sheer Folly (-50) 2nd level toxin

Wifurwif mountains nerve repair GM 55gp Ext Hard (-30) Nerve repairs

Wifwif grasslands sleep MERP 43gp Medium (0) induces sleep

Winclamit forest (coniferous) concussion MERP 100gp Absurd (-70) 3-300 hits

Witan rainforest stun relief MERP 15gp Very Hard (-20) stun relief for 2 rounds

Witch Hazel forest (coniferous) muscle repair MERP 33gp Easy (+20) relieves muscle pain

Witch's Pie underground poison MERP 3gp Hard (-10) 4th level paralytic poison

Witchbriar forest (coniferous) concussion MERP 12gp Hard (-10) 1-5 hits

Wolfstooth forest (deciduous) poison MERP 5gp Hard (-10) deadly poison

Wolfwort forest (deciduous) concussion MERP 4sp Light (+10) 1 hit

Worlclivur sea coast poison MERP 60gp Hard (-10) 2nd level poison

Wyrmseave underground augmentative C&R:UR 2500gp Absurd (-70) Dwarven: allows additional stat gain & reverses d10 years of age

Yaran grasslands augmentative MERP 9sp Easy (+20) increase sense of smell and taste (+50 perceptions)

Yavethalion sea coast concussion RMSR 45gp Hard (-10) 5-50 hits

Yellow Hemlock forest (coniferous) circulatory MERP 3sp Light (+10) stops all bleeding

Yellowfan rainforest nerve repair MERP 12gp Hard (-10) heals brain damage

Yulda Maileo special MERP 300-2000gp Absurd (-70) love potion

Yuth rainforest anti-poison GM 29gp Sheer Folly (-50) level 20 antidote to nerve poison

Zaganzar mountains poison MERP 139gp Very Hard (-20) 2nd level poison, blinds + 1-10 hits

Zulsendura mountains augmentative MERP 70gp Medium (0) Haste for 3 rounds

Zur underground augmentative MERP 12gp Medium (0) increase sense of hearing and smell (triple range, +50) for one hour









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Name Climate Type Src $/dse Difficulty Notes

Argsbargies desert anti-poison GM 38gp Hard (-10) level 4 anitdote to muscle poison

Cashdir desert anti-poison MERP 54gp Hard (-10) counteract muscle poison (up to 4th level)

Culan desert anti-poison MERP 50gp Ext Hard (-30) anti-spasmodic, antidote to some muscle poisons

Ul-naza desert anti-poison MERP 4200gp Sheer Folly (-50) Level 50 antidote to any poison, must be taken within one day

Klagul desert augmentative MERP 27gp Light (+10) nightvision to 100' for 6 hours

Culkas desert burn relief RMSR 35gp Medium (0) repair 10 sq ft burns in 1 hour

Hugburtun desert circulatory GM 180gp Very Hard (-20) immediately stops all bleeding

Garig desert concussion MERP 55gp Light (+10) restores 30 hits instantly

Kargijak desert concussion MERP 8gp Easy (+20) 2-20 hits, doubles healing rate

Cockfan desert cure disease MERP 9sp Light (+10) dispels nausea

Boxdeath desert lifekeeping MERP 600gp Sheer Folly (-50) causes coma for 3 days, postponing death

Desert Amber desert lifekeeping MERP 100gp Very Hard (-20) as Preservation II , can be combined with other herbs for higher potency

Dagmather desert muscle repair MERP 28gp Hard (-10) cartilege repair

Juth desert poison MERP 41gp Hard (-10) 2nd level poison, 2-20 hits plus paranoid insanity

Kly desert poison MERP 155gp Hard (-10) 3rd level poison, 3-300 hits in 1 minute

Lestagi desert sleep MERP 520gp Sheer Folly (-50) sleep for 24 hours, all unnatural loss to 1 stat is restored (doesn't undo aging)

Welwal desert stun relief MERP 16gp Hard (-10) stun relief for 2 rounds

Nashadt desert MERP 21gp Medium (0) counteracts hypothermia

Tulaxar forest circulatory MERP 75gp Medium (0) temporarily stops bleeding for 1-10 rounds

Hart's Glory forest concussion MERP 4gp Medium (0) 2-8 hits

Black Vines forest drug MERP 205-300gp Absurd (-70) induces euphoria, non-addictive

Lus forest poison MERP 3gp Light (+10) 6th level contact poison

Arlan's Slipper forest respiratory MERP 1bp Ext Hard (-30) respiratory repair at 5x rate

Mothernel forest (coniferous) anti-poison MERP 35gp Ext Hard (-30) immunity to poison for 1 hour after taking

Shen forest (coniferous) anti-poison GM 27gp Very Hard (-20) level 4 antidote to nerve poison

Sweet Sorrel forest (coniferous) anti-poison MERP 3gp Hard (-10) relieves respiratory poisons

Finchfeather forest (coniferous) augmentative MERP 33gp Very Hard (-20) imbiber can discern true North for 4-7 days

Yellow Hemlock forest (coniferous) circulatory MERP 3sp Light (+10) stops all bleeding

Lord 'N' Glory forest (coniferous) concussion MERP 12gp Medium (0) 1-6 hits

Winclamit forest (coniferous) concussion MERP 100gp Absurd (-70) 3-300 hits

Witchbriar forest (coniferous) concussion MERP 12gp Hard (-10) 1-5 hits

Stonelance forest (coniferous) cure disease MERP 22gp Medium (0) cures disease. Very hard wood, useful for weapons

Temsanc forest (coniferous) drug MERP 9sp Easy (+20) intensifies drunkenness (3x effect)

Blue Pine forest (coniferous) food MERP 1cp Easy (+20) 5 seeds make a full meal

Sweetstar forest (coniferous) general healing MERP 4gp Light (+10) induces 24 hours sleep, healing equivalent to 7 days

Witch Hazel forest (coniferous) muscle repair MERP 33gp Easy (+20) relieves muscle pain

Belramba forest (coniferous) nerve repair GM 60gp Very Hard (-20) nerve repairs

Nelluin forest (coniferous) nerve repair MERP 60gp Very Hard (-20) repairs all nerve damage

Baldakur forest (coniferous) organ repair GM 102gp Sheer Folly (-50) restores sight

Sharkasar forest (coniferous) poison RMSR 2gp Very Hard (-20) 10th level poison, delivers 1-10 hits

Taynaga forest (coniferous) poison MERP 27gp Hard (-10) 8th level poison, 5-50 hits in 6-12 minutes

White-Berried Yew forest (coniferous) poison MERP 10gp Sheer Folly (-50) 2nd level toxin

Delrean forest (coniferous) MERP 3sp Easy (+20) insect repellant, smells noticably foul at 50' range

Mook forest (deciduous) anti-poison GM 30gp Medium (0) level 3 antidote to respiratory poisons

Puff-spice forest (deciduous) anti-poison MERP 1gp Medium (0) antidote to some poisons

Quilmufur forest (deciduous) anti-poison GM 49gp Ext Hard (-30) level 8 antidote to conversion poisons

Rosecreeper forest (deciduous) anti-poison MERP 12sp Medium (0) antidote to some poisons

Boskone forest (deciduous) augmentative MERP 80gp Sheer Folly (-50) stimulate senses as Presence Awareness for 10-20 rounds

Caj forest (deciduous) augmentative MERP 10gp Hard (-10) Essence users recover PPs in 1/2 time

Eredena forest (deciduous) augmentative MERP 1sp Hard (-10) increase St, Ag, and Re for 5 minutes, may be deadly

Grapeleaf forest (deciduous) augmentative GM 7gp Very Hard (-20) as 1 days nutrition, with 2 hours intoxication and dreams (-50 to all)

Hiam Moss forest (deciduous) augmentative MERP 9gp Very Hard (-20) alertness for 24 hours

Kykykyl forest (deciduous) augmentative GM 50gp Easy (+20) loaf of bread, keeps 2-20 weeks. See with complete clarity for 1 hour, regardless of conditions

Nightfoot forest (deciduous) augmentative MERP 13gp Hard (-10) confers nightvision for 1 hour

Primhock forest (deciduous) augmentative MERP 3gp Medium (0) waster retention for 72 hours, resist dehydration

Strawthumb forest (deciduous) augmentative MERP 33gp Very Hard (-20) increases St by +5 for 10 minutes

Melem Loza forest (deciduous) burn relief MERP 150gp Very Hard (-20) halves effects of minor burns

Stag's Purse forest (deciduous) burn relief MERP 44gp Very Hard (-20) heals damage from burns









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Ladylock forest (deciduous) circulatory MERP 4gp Very Hard (-20) stops bleeding in 1 minute

Rumareth forest (deciduous) circulatory MERP 4gp Very Hard (-20) stops bleeding up to 2 hits/rnd

Baldfoot Forest (deciduous) concussion MERP 2gp Hard (-10) 1d10 hits

Harwite forest (deciduous) concussion MERP 1sp Easy (+20) 10-50 hits

Reglen forest (deciduous) concussion MERP 4sp Routine (+30) 5-50 hits

Rewk forest (deciduous) concussion MERP 9sp Light (+10) 2-20 hits

Thurl forest (deciduous) concussion MERP 1sp Routine (+30) 1-4 hits if eaten on empty stomach, extreme nausea otherwise

Wolfwort forest (deciduous) concussion MERP 4sp Light (+10) 1 hit

Cicino forest (deciduous) cure disease MERP 7gp Light (+10) +40 RR vs disease

Rabbit Thumb forest (deciduous) cure disease MERP 1gp Light (+10) cures some diseases

Varnalda forest (deciduous) cure disease MERP 44gp Very Hard (-20) reduces inflammation and infection

Kingsfoot forest (deciduous) drug MERP 12gp Very Hard (-20) deep, restful sleep

Chap-beech forest (deciduous) food MERP 4sp Medium (0) sweet nut

Earthbread forest (deciduous) food MERP 3sp Easy (+20) nutritious

Hrast forest (deciduous) food MERP 3gp Very Hard (-20) 1 fruit sustains 1 man for 1 day

Learningfellow forest (deciduous) food C&R:UR 5sp Medium (0) Halfling: +15 cooking

Terbas forest (deciduous) nerve repair MERP 2gp Light (+10) heals nerve damage at 2x rate

Deadly Milk-White Trumpet forest (deciduous) poison MERP 1sp Light (+10) blindness and death

Morhereg forest (deciduous) poison MERP 102gp Very Hard (-20) 1st level blood poison

Rigana forest (deciduous) poison MERP - Medium (0) minor skin irritant

Slota forest (deciduous) poison MERP 36gp Ext Hard (-30) 5th level paralytic poison

Wolfstooth forest (deciduous) poison MERP 5gp Hard (-10) deadly poison

Dinfuin forest (deciduous) posion MERP 2gp Very Hard (-20) causes amnesia

Lainmit forest (deciduous) stun relief MERP 1gp Easy (+20) relieves 3 rounds of stun

Berterin forest (deciduous) MERP 19gp Light (+10) powerful preservative of organic material for 1 day

Monkmeg forest (deciduous) MERP 9sp Medium (0) removes warts

Rose Tree forest (deciduous) MERP 50gp Ext Hard (-30) +25 to enchanting items coated

Agaath glacier augmentative GM 5gp Easy (+20) breathe with low oxygen for 12 hours. More than once in 24 hours is a level 20 respiratory poison causing death in 1-10 rounds

Flur Roirt grasslands anti-poison MERP 44gp Easy (+20) antidote to 12th level nerve poisons

Nelthandon grasslands anti-poison MERP 1gp Medium (0) induces vomiting, counteracts ingested poison

Sharag grasslands anti-poison MERP 45gp Medium (0) antidote to some poisons. Larger doses are poisonous

Gaifas grasslands anti-posion MERP 9sp Hard (-10) cures some poisons

Alshanak grasslands augmentative RMSR 35gp Easy (+20) loaf of bread, keeps 1-2 months. grants infravision to 50' for 1 hour

Bitterlove grasslands augmentative MERP 9sp Light (+10) elves and humans see in darkness as a dwarf for 24 hours

Blue Eyes grasslands augmentative GM 15gp Ext Hard (-30) enhanced vision (+25, triple range) plus 50' infravision for 3 hours. More than 1/day is level 20 nerve poison

Bright Blue Eyes grasslands augmentative MERP 15gp Light (+10) see as well as an elf for 3 hours

Caradhrain grasslands augmentative MERP 65gp Hard (-10) resistance to heat and flame for 1-10 hours

Dwarves' Eyebright grasslands augmentative MERP 3gp Very Hard (-20) improve dark vision, +50 to perception, see up to 50'

Elbin's Basket grasslands augmentative MERP 10gp Sheer Folly (-50) haste for 1 round, more than once per hour is level 20 Circulatory poison

Grayleaf grasslands augmentative C&R:UR 2gp Medium (0) Halfling: tobacco, +25 to Self Control that does not involve violence or urgency

Kilmakur grasslands augmentative GM 65gp Ext Hard (-30) protects from natural flame and heat for 1d10 hours, +20 RRs versus heat

Lanno's Smoke grasslands augmentative C&R:UR 2sp Medium (0) Halfling: tobacco smoke, +20 to Mnemonics

Merrig grasslands augmentative MERP 2gp Hard (-10) +5 Pr +5 Ap after 10 days. Highly addictive (AF 50). Withdrawl causes -15 to Temp Re and Me

Mountainweed grasslands augmentative MERP 9sp Light (+10) adhesive

Noonsmoke grasslands augmentative C&R:UR 8sp Medium (0) Halfling: tobacco smoke, +10 RR vs fear for 24 hours

Sailchas grasslands augmentative MERP 50gp Sheer Folly (-50) +10 RR, +5 DB for 3-7 days

Sweetleaf grasslands augmentative C&R:UR 3sp Medium (0) Halfling: tobacco, allows favorable stat gain

Usquelote grasslands augmentative MERP 3gp Medium (0) +20 RR vs magic, -10 Ag and -10 Qu for 1-5 hours

Yaran grasslands augmentative MERP 9sp Easy (+20) increase sense of smell and taste (+50 perceptions)

Bursthelas grasslands bone repair GM 110gp Sheer Folly (-50) heal one shattered bone in 48 hours

Carlong grasslands bone repair MERP 110gp Ext Hard (-30) heals bone in 12 hours

Gursamel grasslands bone repair RMSR 30gp Ext Hard (-30) mends fracture in 24 hours

Alambas grasslands burn relief MERP 10gp Light (+10) 1 leaf heals 4 square foot burned

Kelventari grasslands burn relief GM 19gp Light (+10) heal 1st and 2nd degree burns, and 1d10 hp of burn damage

Olvatari grasslands burn relief MERP 5gp Hard (-10) heals all burns, restores 1-10 hits, removes burn scars

Firebreath grasslands circulatory MERP 4gp Medium (0) stops bleeding instantly

Harfy grasslands circulatory RMSR 175gp Very Hard (-20) immediately stops bleeding

Miretari's Crown grasslands circulatory MERP 24gp Sheer Folly (-50) stops bleeding instantly

Sindiluin grasslands circulatory MERP 45sp Very Hard (-20) stops all bleeding









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Arroweed grasslands concussion MERP 1gp Medium (0) 1-3 hits

Estesalque grasslands concussion MERP 7gp Medium (0) pain reduction / analgesic, heals 1d10 hp

Firebreath grasslands concussion MERP 4gp Medium (0) 1-10 hits

Goldenmint grasslands concussion MERP 2gp Light (+10) pain relief, restores 2-20 hp

Hart's Glory grasslands concussion MERP 4gp Medium (0) 2-8 hits

Nehtelasse grasslands concussion MERP 4sp Medium (0) 1-6 hits

Barnaie grasslands cure disease MERP 3sp Routine (+30) reduce severity of nausea by 75%

Milkpurse grasslands cure disease MERP 9sp Medium (0) cures some diseases

Pigmint grasslands cure disease MERP 9sp Light (+10) helps break fevers

Kasia grasslands drug MERP 3gp Hard (-10) euphoric drugs, non-addictive

Pipeweed grasslands drug MERP 4sp Light (+10) great for smoking

Healer's Chamomile grasslands general healing MERP 7gp Medium (0) deep sleep, 3x normal healing

Eddij grasslands lifekeeping MERP 560gp Sheer Folly (-50) life preservation for several hours

Mur grasslands lifekeeping MERP 80gp Ext Hard (-30) lifekeeping

Arnuminas grasslands muscle repair GM 6bp Easy (+20) doubles rate of healing for sprains, torn ligaments, and cartilege damage

Hegheg grasslands muscle repair GM 25gp Sheer Folly (-50) heals any cartilage damage in 1 hour

Malimmente grasslands muscle repair MERP 3sp Easy (+20) tendon damage heals at 2x rate

Asp Glands grasslands organ repair MERP 50gp Light (+10) organ repair at 2X normal rate

Butterfoot grasslands organ repair MERP 25gp Hard (-10) heals eye damage in 1 week

Pasamar grasslands organ repair GM 75gp Sheer Folly (-50) preserves organic material

Siran grasslands organ repair MERP 80gp Very Hard (-20) restores 1 organ in 1 hour. Side effect: skin disease causing 6 hits per round in sunlight for 10 days

Asp Venom grasslands poison MERP 23gp Light (+10) numbness and lose use of limb struck

Black Clover grasslands poison MERP 25gp Ext Hard (-30) lung damage from inhalation

Janar Grass grasslands poison MERP Light (+10) 9th level poison

Kaktu grasslands poison MERP 22gp Hard (-10) 4-6th level nerve poison

Silmaana grasslands poison RMSR 4gp Easy (+20) 9th level poison, 2-20 hits

Silmire grasslands poison MERP 4gp Easy (+20) 9th level ingestive poison

Urana grasslands poison MERP 12gp Light (+10) 6th level poison, 3-30 hits

Vrel grasslands poison MERP 20gp Medium (0) 3rd level poison

Vuraana grasslands poison RMSR 42gp Medium (0) 2nd level poison, 1-100 hits

Wifwif grasslands sleep MERP 43gp Medium (0) induces sleep

Januk-Ty grasslands stun relief GM 11gp Very Hard (-20) stun relief (3 rounds)

Vinuk grasslands stun relief MERP 2gp Hard (-10) stun relief 1-10 rounds

Siriena grasslands MERP 70gp Hard (-10) preservative of organic material for up to one hour

Cashdir hills anti-poison MERP 54gp Hard (-10) counteract muscle poison (up to 4th level)

Ankii hills augmentative GM 100gp Ext Hard (-30) restores as good sleep. Use once/week = -1 Temp Co. Twice/week = -5 Temp Co, Thrice/week = -25 Temp Co

Joef hills augmentative GM 35gp Light (+10) mental summons of one friend up to 1/2 mile

Kiseoboba hills augmentative MERP 1sp Easy (+20) reduce need for water

Hillbroom hills concussion MERP 10gp Ext Hard (-30) 1-6 hits

Bodezlist hills food MERP 4gp Light (+10) provides water

Hillbroom hills organ repair MERP 10gp Ext Hard (-30) repairs 1 organ

Klytun hills poison MERP 27-53gp Medium (0) 5th level poison, coma for 1-10 days

Arunya hills sleep MERP 2bp Hard (-10) 1 hour sleep equiv to 4 normal hours

Haruella hills MERP 35+gp Absurd (-70) aids in dealing with the undead

Breldiar mountains augmentative MERP 25gp Medium (0) euphoira, subtracts 30 from melee but adds 50 to missile and spellcasting, for 1 hour

Deadman's Eyes mountains augmentative MERP - Ext Hard (-30) pass amongst undead without harm

Fairyhair mountains augmentative MERP 65gp Very Hard (-20) resist cold for 6 hours

Gnosh mountains augmentative MERP - Hard (-10) doubles endurance

Hesguratu mountains augmentative RMSR 45gp Light (+10) +10 St stat bonus for 1 minute, double concussive hits delivered. Loaf of bread, keeps 1 month

Megilloth mountains augmentative MERP 12sp Light (+10) double vision (+25) for 4-8 hours

Mountainthorn mountains augmentative MERP 22gp Medium (0) 2x exhaustion pts

Snowbane mountains augmentative MERP 22gp Ext Hard (-30) restores 2-10 hits of cold damage, resist cold for 12 hours

White Mountain Poppy mountains augmentative MERP 75-100gp Ext Hard (-30) doubles effectiveness of spellcasting

Zulsendura mountains augmentative MERP 70gp Medium (0) Haste for 3 rounds

Boneset mountains bone repair MERP 14gp Medium (0) fracture repair at 3x rate

Mountainrod mountains bone repair MERP 5gp Light (+10) bones heal at 5x for 2 days

Aloe mountains burn relief MERP 5bp Medium (0) burns heal at 2x rate

Frostheal mountains burn relief MERP 25-40gp Very Hard (-20) cures damage from frostbite

Ironleaf mountains burn relief MERP 4gp Very Hard (-20) heals any burn









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Jojojopo mountains burn relief RMSR 9sp Medium (0) cures frostbite, restores 2-20 hits cold damage

Little Dragon & Bear's Toungemountains burn relief MERP 3gp Hard (-10) burns heal at 2x rate

Arlan mountains concussion MERP 6-13sp Easy (+20) 1-6 hits/dose

Darsurion mountains concussion GM 35bp Light (+10) heals 1-6 hp

Dugmuthur mountains concussion GM 9gp Light (+10) heals 10 hp instantly

Genful mountains concussion MERP 90gp Hard (-10) restores 90 hits in 24 hours

Mahal's Gift mountains concussion MERP 75gp Medium (0) 50 hits

Mirenna mountains concussion GM 10gp Light (+10) heals 10 hp instantly

Mirgalen mountains concussion MERP 10gp Very Hard (-20) 10 hits

Nimgil mountains concussion MERP 100gp Sheer Folly (-50) 1-10 hits, and +5 to all actions for 24 horus

Snowdragon mountains cure disease MERP 34gp Very Hard (-20) cures some diseases

Faghiu mountains drug MERP 330-500gp Absurd (-70) love potion

Unikukka mountains drug MERP 9gp Ext Hard (-30) induces euphoria

Arthond mountains general healing GM 1bp Easy (+20) decongestant: +20 RR versus colds, recovery 5X faster

Cuildolthor mountains lifekeeping MERP 845gp Very Hard (-20) as Lifekeeping spell

Tyr-Fira mountains lifekeeping MERP 2000gp Absurd (-70) lifegiving, if given within 56 days

Gorfon mountains nerve repair MERP 101gp Very Hard (-20) heals nerve repair after 24 hours of sleep

Wifurwif mountains nerve repair GM 55gp Ext Hard (-30) Nerve repairs

Aldaka mountains organ repair MERP 100gp Hard (-10) 1 dose per day for 7 days to heal burned or frozen eyes

Kingslock mountains organ repair MERP 34gp Ext Hard (-30) repairs 1 organ in 1 minute

Nakokasvi mountains organ repair MERP - Hard (-10) eye repair in 12-24 hours

Acana mountains poison MERP 600gp Ext Hard (-30) victim in coma 2-12 days, then dies

Creagach-Chnaimh mountains poison MERP 600gp Sheer Folly (-50) limb death

Fangorth mountains poison MERP 150gp Hard (-10) causes sleep for 4-12 hours, death with concentrated doses

Grendelnar mountains poison MERP 1gp Medium (0) 5th level poison

Kalmog's Spoor mountains poison MERP 3gp Hard (-10) 8th level blood poison

Lawrim mountains poison MERP 10gp Ext Hard (-30) 5th level poison

Madwort mountains poison MERP 26gp Very Hard (-20) causes insanity

Metsastajan Kukka mountains poison MERP - Hard (-10) virulant poison

Saewedhil mountains poison MERP 180gp Very Hard (-20) 9th level poison

Zaganzar mountains poison MERP 139gp Very Hard (-20) 2nd level poison, blinds + 1-10 hits

Arlan mountains respiratory MERP 6-13sp Easy (+20) respiratory repair at 5x rate

Arlan's Slipper mountains respiratory MERP 1bp Ext Hard (-30) respiratory repair at 5x rate

Maiana mountains respiratory MERP 7gp Hard (-10) respiratory damage heals at 2x rate

Delrean mountains MERP 3sp Easy (+20) insect repellant, smells noticably foul at 50' range

Fleabane mountains MERP 3bp Medium (0) insect repellant

Silver Fir mountains MERP 4sp Medium (0) Laxative for 24 hours

Toad's Glove rainforest anti-poison MERP 125gp Light (+10) antidote to some nerve poisons

Yuth rainforest anti-poison GM 29gp Sheer Folly (-50) level 20 antidote to nerve poison

Dragul rainforest augmentative MERP 25gp Medium (0) Heightened awareness (+10 to Awareness group)

Rud Temka rainforest augmentative MERP 87gp Very Hard (-20) enhances spellcasting, +20 SCSM for 1 hour. Maneuver and melee @ -20.

Bitterwood rainforest circulatory MERP 15gp Very Hard (-20) stops all bleeding

Coraco rainforest concussion MERP 85-100gp Easy (+20) 2-20 hits

Hopperfoot rainforest concussion MERP 45gp Hard (-10) 2-20 hits in 8 hours sleep

Pepperglove rainforest concussion MERP 1gp Medium (0) 1-10 hits after 4-8 hours of incredibly restful sleep

Rivertraveler rainforest drug MERP 12gp Light (+10) induces euphoria

Pargen rainforest lifekeeping MERP 800gp Sheer Folly (-50) lifekeeping for 4 days

Vulcurax rainforest lifekeeping GM 1000gp Absurd (-70) lifegiving, if given within 30 days

Yellowfan rainforest nerve repair MERP 12gp Hard (-10) heals brain damage

Bitterwood rainforest organ repair MERP 15gp Very Hard (-20) repairs all organ damage

Hopper Mushrooms rainforest organ repair MERP 220-250gp Ext Hard (-30) repairs 1 organ in 1-10 hours

Kakduram rainforest organ repair RMSR 90gp Ext Hard (-30) restores hearing

Tarnas rainforest organ repair GM 220gp Very Hard (-20) repairs organ damage, but causes nausea for 1-10 hours (actions @ -50)

True Tarnas rainforest organ repair MERP 95gp Ext Hard (-30) repair any organ damage

Wek-wek rainforest organ repair GM 220gp Sheer Folly (-50) repairs organ damage

Karfar rainforest poison MERP 150gp Ext Hard (-30) 7th level poison, deadly

Slird rainforest poison MERP 35gp Light (+10) 2nd level circulatory poison

Gumumiti rainforest stun relief MERP 1gp Hard (-10) relieves 2 rounds of stun

Witan rainforest stun relief MERP 15gp Very Hard (-20) stun relief for 2 rounds









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Kirtir riverbanks augmentative MERP 5gp Hard (-10) +10 Qu -5 Ag for 1 hour

Melandar riverbanks augmentative MERP 12sp Light (+10) +10 RRs to disease for 1-100 days

Shimmer Sprig riverbanks augmentative MERP 2sp Easy (+20) increases outdoor perceptions manyfold

Arfandas riverbanks bone repair RMSR 2sp Very Hard (-20) fracture repair at 2x rate

Edram riverbanks bone repair MERP 31-35gp Very Hard (-20) bone repair in 2 hours

Chekyuv riverbanks circulatory MERP 1sp Easy (+20) speed circulatory repair

Golden Cress riverbanks circulatory MERP 8sp Medium (0) closes up to 5 hit/rnd bleeding in 1-5 rounds

Bramblerose riverbanks concussion MERP 4gp Medium (0) 4-10 hits

Fishfeather riverbanks concussion MERP 3gp Medium (0) 1-4 hits

Laakesavu riverbanks concussion MERP 20gp Easy (+20) 5-50 hits

Sheep's Plume riverbanks concussion MERP 5gp Medium (0) 2-20 hits

Laicahwan riverbanks cure disease MERP 3gp Medium (0) halves effects of fever, allows 1 RR / hour

Lartha riverbanks cure disease MERP 10sp Medium (0) +10 RR to disease, cures common cold, heals 1-2 hp

Trudurs riverbanks cure disease GM 12sp Medium (0) disease RR +10 for 1d10 days

Attanar riverbanks general healing GM 8gp Medium (0) cures fever

Carefree Mustard riverbanks general healing MERP 10gp Sheer Folly (-50) wounds heal faster

Laakesavu riverbanks general healing MERP 20gp Easy (+20) doubles healing rate

Nur-oiolosse riverbanks lifekeeping GM 200gp Sheer Folly (-50) lifeigiving for 1 day. Kills on the next day, unless Sorul Nut is given

Oiolasse riverbanks lifekeeping MERP 600gp Sheer Folly (-50) life preservation for elves if given within 7 days

Arpsusar riverbanks muscle repair MERP 30gp Hard (-10) heal muscle/tendon/cartilage in 1 hour

Eeldrake riverbanks muscle repair MERP 5gp Medium (0) heal muscle damage in 10 minutes

Febfendu riverbanks organ repair MERP 90gp Medium (0) restores hearing in 1 week

Dynallca riverbanks poison MERP 14gp Light (+10) 3rd level poison, causes deafness and 10 hits

Gonhithui riverbanks poison MERP 34gp Very Hard (-20) death by dysentary in 24 hours

Poison Willow riverbanks poison MERP 2sp Medium (0) 2nd level poison

Surinie riverbanks stun relief MERP 25gp Light (+10) effective smelling salts (remove 1 rnd stun)

Athelas sea coast anti-poison MERP 180-300gp Hard (-10) neutralize minor poisons, slow major poison

Ironbine sea coast anti-poison MERP 3gp Light (+10) antidote to some poisons

Sandclaw sea coast anti-poison MERP 9sp Light (+10) neutralizes many venoms

Felmather sea coast augmentative MERP 12sp Ext Hard (-30) allows send mental summons of one friend, 300' x level range. Also cures coma

Gylvir sea coast augmentative MERP 45gp Hard (-10) imbiber can breathe only water for 4 hours

Balak sea coast bone repair MERP 45gp Hard (-10) heals bone overnight

Gulfbrake sea coast bone repair MERP 20gp Ext Hard (-30) bone repair at 5x rate

Veldurak sea coast burn relief GM 8sp Hard (-10) heals frostbite, and 1-50 points of cold damage

Anserke sea coast circulatory GM 75gp Very Hard (-20) stops all bleeding in 3 rounds, patient cannot move without wound reopening

Belan sea coast circulatory MERP 40gp Hard (-10) stop all bleeding wounds

Fek sea coast circulatory RMSR 50gp Very Hard (-20) stops bleeding in 1-10 rounds

Lisgereg sea coast circulatory MERP 75gp Very Hard (-20) stops bleeding in 3 rounds

Monk Hair sea coast circulatory MERP 12gp Medium (0) stops bleeding instantly

Draaf sea coast concussion MERP+GM 5sp Easy (+20) 1-10 hits for each of 2 rounds

Iauthalion sea coast concussion MERP 45gp Hard (-10) 5-50 hits

Ironbine sea coast concussion MERP 3gp Light (+10) 2-10 hits

Seathorn sea coast concussion MERP 35gp Very Hard (-20) 1-6 hits

Yavethalion sea coast concussion RMSR 45gp Hard (-10) 5-50 hits

Athelas sea coast cure disease MERP 180-300gp Hard (-10) cures many diseases

Avhail sea coast food MERP 3bp Easy (+20) makes good brandy

Ulginor sea coast food GM 4sp Routine (+30) loaf of bread, keeps 1-2 months, provides 1 days nutrition in 4 oz slice.

Athelas sea coast general healing MERP 180-300gp Hard (-10) wounds heal at 3x rate

Carcatu sea coast lifekeeping GM 89gp Ext Hard (-30) lifekeeping for 24 hours

Degik sea coast lifekeeping MERP 100gp Hard (-10) lifekeeping for 24 hours

Laurelin sea coast lifekeeping GM 999gp Absurd (-70) lifekeeping for elves, if given within 28 days of death

Olvar sea coast lifekeeping GM 200gp Very Hard (-20) Lifekeeping for 2-20 days

Vinyanestale sea coast lifekeeping MERP 200gp Very Hard (-20) lifekeeping for 2-20 days

Ebur sea coast muscle repair MERP 22gp Medium (0) repairs sprain in 1 day

Tarfeg sea coast muscle repair GM 23gp Ext Hard (-30) repairs sprains in 1 hour

Tatharsul sea coast nerve repair GM 75gp Light (+10) loaf of bread, keeps 1-2 months. Repairs nerve damage in 1-10 rounds

Ancalthur sea coast poison MERP 45gp Very Hard (-20) incapacitate 2-4 hours

Jitsu sea coast poison MERP 35gp Medium (0) 5th level poison, casues 1-50 hits

Limhereg sea coast poison MERP 9sp Medium (0) 1st level poison









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Worlclivur sea coast poison MERP 60gp Hard (-10) 2nd level poison

Miruvor special augmentative MERP - ? +20 exhaustion pts

Ilyalma special circulatory MERP 312gp Hard (-10) stops all bleeding

Arkasu special concussion MERP 3gp Medium (0) 2-12 hits/dose. Major wounds heal at 2X rate

Lembas special cure disease MERP - ? +10 RR poison and disease, +15 exhaustion pts

Deathbalm special drug MERP - Very Hard (-20) drug for the undead, causes temporary "death"

Nimloth special lifekeeping MERP - ? lifekeeping

Numellosse special nerve repair MERP 300gp Absurd (-70) heals all nerve damage

Ilyalma special organ repair MERP 312gp Hard (-10) repairs all organs

Yulda Maileo special MERP 300-2000gp Absurd (-70) love potion

Eldaana tundra anti-poison GM 99gp Medium (0) level 9 antidote to Reduction poison. Reverses Ugliness of Orn curse

Elendil's Basket tundra anti-poison MERP 8gp Ext Hard (-30) slow poison by 10x, purifies water

Menelar tundra anti-poison GM 65gp Hard (-10) Level 7 antidote to Circulatory poison

Sorel Nut tundra anti-poison GM 1sp Easy (+20) level 20 antidote to Nur-oiolosse (another herb on this list)

Atigax tundra augmentative MERP 40gp Medium (0) confers resistance to blinding light for 9 hours

Kathkusa tundra augmentative MERP 50gp Light (+10) doubles strength (+10 OB, 2x concussive damage, +10 St for maneuver) for 1-10 rounds

Ironleaf tundra burn relief MERP 4gp Very Hard (-20) heals any burn

Telek tundra burn relief MERP 10gp Hard (-10) heals 3-30 hits and all frostbite damage in 10 minutes

Cusamar tundra concussion RMSR 30gp Ext Hard (-30) 15-60 hits (10 + 5d10)

Snapcane tundra cure disease MERP 34gp Hard (-10) cures some diseases

Mustakuu tundra MERP - Easy (+20) insect attractant

Shadowvine underground anti-poison MERP 34gp Hard (-10) antidote to some poisons

Viper's Bane underground anti-poison MERP 350gp Absurd (-70) antidote to all poison

Buttonhead underground augmentative MERP 10gp Medium (0) refreshment for 12 hours, followed by 12 hours sleep

Crowtounge underground augmentative MERP 50gp Hard (-10) confers invisibility to infravision

Dung-Reveling Psarch underground augmentative MERP 22gp Hard (-10) Raises Reasoning bonus by +5 for 24 hours, Awareness is -15

Gerdum-Turn underground augmentative C&R:UR 500gp Sheer Folly (-50) Dwarven: doubles racial stat bonus for 6 months

Nereid's Crown underground augmentative C&R:UR 150gp Very Hard (-20) Dwarven: breathe underwater, allows 70% activity, heal 1 hit/2 rounds

Other Eyes underground augmentative MERP 78gp Hard (-10) imbiber can see invisble for 2 hours

Stout-Heart underground augmentative MERP 2sp Medium (0) increases Co in dwarves

Wyrmseave underground augmentative C&R:UR 2500gp Absurd (-70) Dwarven: allows additional stat gain & reverses d10 years of age

Zur underground augmentative MERP 12gp Medium (0) increase sense of hearing and smell (triple range, +50) for one hour

Carpet Moss underground bone repair MERP 4sp Easy (+20) fractures heal at 2x rate

Luminous Vrak underground circulatory MERP 21gp Medium (0) stops bleeding in 5 rounds

Madarch underground circulatory MERP 100gp Very Hard (-20) heals blood vessels in 2 hours

Plant-Like Stone underground circulatory MERP 12gp Very Hard (-20) stops all bleeding

Cooligan underground concussion C&R:UR 15gp Ext Hard (-30) Dwarven: d10 hits immediately, 1 hit/rnd for 3d10 rnds thereafter

Flameroot underground concussion MERP 26gp Medium (0) doubles rate of concussive healing

Margath underground concussion MERP 4gp Hard (-10) pain relief, 2d10 hp

Moonthumb underground concussion MERP 12gp Ext Hard (-30) 1-10 hits

Nightrod underground concussion MERP 15gp Light (+10) 1-2 hits

Black Cackler underground drug MERP 2gp Hard (-10) uncontrollable laughter for 4-7 hours

Bearded Fang underground food MERP 6gp Hard (-10) good food

Cram underground food GM 14sp Easy (+20) dwarvish waybread, 5 days nutrition in 4 oz slice. Loaf keeps 7 weeks

Lenhafn underground food MERP 4gp Hard (-10) 1lb sustains 1 man for 1 week

Slimy Gorkin underground food MERP 1sp Medium (0) can be eaten

Hurthkal underground general healing C&R:UR 11sp Hard (-10) Dwarven: doubles hit and exhaution recovery

Grodloth underground lifekeeping MERP 1000gp Absurd (-70) lifekeeping

Gulperwash underground organ repair MERP 12gp Ext Hard (-30) organ repair; also allieves fever

Camadarch underground poison MERP 33gp Hard (-10) causes limb death and flesh rot in 24 hours

Cargalen underground poison MERP 45gp Hard (-10) nerve poison

Deadly Akra underground poison MERP 32gp Hard (-10) 5th level poison

Jegga underground poison MERP Hard (-10) 7th level disease

Jeggarukh underground poison RMSR 71gp Hard (-10) 6th level poison, delivers 10-100 hits

Lothgalen underground poison MERP 240gp Light (+10) blood poison

Malodorous Milkcap underground poison MERP 2gp Medium (0) 2nd level paralytic poison

Ruthin underground poison MERP 430gp Sheer Folly (-50) 2nd level poison, causes death

Shagu-Bitter underground poison MERP 22gp Very Hard (-20) 9th level paralytic poison

Skull Cap underground poison MERP 12gp Ext Hard (-30) 6th level ingestive poison









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Traitor's Goblet underground poison MERP 44gp Sheer Folly (-50) 8th level poison

White Destroyer underground poison MERP 32gp Hard (-10) 5th level poison

Witch's Pie underground poison MERP 3gp Hard (-10) 4th level paralytic poison

Dogmallow wetlands anti-poison MERP 15gp Medium (0) slows poison by 10x

Pangwood wetlands anti-poison MERP 5000gp Medium (0) immunizes against poison for 72 hours

Marku wetlands augmentative GM 30gp Very Hard (-20) darkvision to 30' for 6 hours

Phacalus wetlands augmentative MERP 35gp Light (+10) +1 to Pr, IRe, In, Em, Me permanently. 35% chance of very bad side-effects

Rolling Reed wetlands augmentative MERP 43gp Very Hard (-20) slows metabolism, may hold breath for 6 minutes

Sha wetlands augmentative MERP 10gp Ext Hard (-30) imbiber can see 300' in darkness for 1-5 rounds

Splayfoot Goodwort wetlands augmentative MERP 25gp Very Hard (-20) induces confidence to beings of Light, +25 to all actions 1-4 hours

Perimound wetlands bone repair MERP 23gp Medium (0) softens bones for 48 hours, allowing them to be re-set

Bluedrake wetlands burn relief MERP 50gp Ext Hard (-30) heals any burn in 6 hours

Dragon Grass wetlands burn relief MERP 3sp Easy (+20) relieve burn pain for 12 hours

Lisgereg wetlands circulatory MERP 75gp Very Hard (-20) stops bleeding in 3 rounds

Akbutege wetlands concussion RMSR 3sp Very Hard (-20) 1d10 hits/dose

Foxrose wetlands concussion MERP 5gp Very Hard (-20) 2-12 hits

Red Willow wetlands cure disease MERP 3sp Easy (+20) helps break fevers

Scrumpy wetlands drug MERP 2gp Hard (-10) hallucinogen

Tartella wetlands drug MERP 4sp Light (+10) induces euphoria

Ukur wetlands general healing GM 34sp Medium (0) one day's nutrition

Pathur wetlands lifekeeping GM 35gp Medium (0) lifekeeping for 1 hour

Curfalaka wetlands muscle repair MERP 1gp Hard (-10) repairs muscle damage in a few minutes

Queenstaff wetlands nerve repair MERP 450gp Ext Hard (-30) heals brain damage in 12 hours

Boglock wetlands poison MERP 500gp Ext Hard (-30) muscle spasms cause death in 1-10 rounds

Kennesank wetlands poison MERP 24gp Medium (0) 4th level respiratory poison

Water Hemlock wetlands poison MERP 66gp Hard (-10) 3rd level poison

Curuloth wetlands MERP 22gp Hard (-10) makes other herbs effective on contact instead of ingestion









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Name Climate Type Src $/dse Difficulty

Argsbargies desert anti-poison GM 38gp Hard (-10)

Athelas sea coast anti-poison MERP 180-300gp Hard (-10)

Cashdir desert anti-poison MERP 54gp Hard (-10)

Cashdir hills anti-poison MERP 54gp Hard (-10)

Culan desert anti-poison MERP 50gp Ext Hard (-30)

Dogmallow wetlands anti-poison MERP 15gp Medium (0)

Eldaana tundra anti-poison GM 99gp Medium (0)

Elendil's Basket tundra anti-poison MERP 8gp Ext Hard (-30)

Flur Roirt grasslands anti-poison MERP 44gp Easy (+20)

Ironbine sea coast anti-poison MERP 3gp Light (+10)

Menelar tundra anti-poison GM 65gp Hard (-10)

Mook forest (deciduous) anti-poison GM 30gp Medium (0)

Mothernel forest (coniferous) anti-poison MERP 35gp Ext Hard (-30)

Nelthandon grasslands anti-poison MERP 1gp Medium (0)

Pangwood wetlands anti-poison MERP 5000gp Medium (0)

Puff-spice forest (deciduous) anti-poison MERP 1gp Medium (0)

Quilmufur forest (deciduous) anti-poison GM 49gp Ext Hard (-30)

Rosecreeper forest (deciduous) anti-poison MERP 12sp Medium (0)

Sandclaw sea coast anti-poison MERP 9sp Light (+10)

Shadowvine underground anti-poison MERP 34gp Hard (-10)

Sharag grasslands anti-poison MERP 45gp Medium (0)

Shen forest (coniferous) anti-poison GM 27gp Very Hard (-20)

Sorel Nut tundra anti-poison GM 1sp Easy (+20)

Sweet Sorrel forest (coniferous) anti-poison MERP 3gp Hard (-10)

Toad's Glove rainforest anti-poison MERP 125gp Light (+10)

Ul-naza desert anti-poison MERP 4200gp Sheer Folly (-50)

Viper's Bane underground anti-poison MERP 350gp Absurd (-70)

Yuth rainforest anti-poison GM 29gp Sheer Folly (-50)

Gaifas grasslands anti-posion MERP 9sp Hard (-10)

Agaath glacier augmentative GM 5gp Easy (+20)

Alshanak grasslands augmentative RMSR 35gp Easy (+20)

Ankii hills augmentative GM 100gp Ext Hard (-30)

Atigax tundra augmentative MERP 40gp Medium (0)

Bitterlove grasslands augmentative MERP 9sp Light (+10)

Blue Eyes grasslands augmentative GM 15gp Ext Hard (-30)

Boskone forest (deciduous) augmentative MERP 80gp Sheer Folly (-50)

Breldiar mountains augmentative MERP 25gp Medium (0)

Bright Blue Eyes grasslands augmentative MERP 15gp Light (+10)

Buttonhead underground augmentative MERP 10gp Medium (0)

Caj forest (deciduous) augmentative MERP 10gp Hard (-10)

Caradhrain grasslands augmentative MERP 65gp Hard (-10)

Crowtounge underground augmentative MERP 50gp Hard (-10)

Deadman's Eyes mountains augmentative MERP - Ext Hard (-30)

Dragul rainforest augmentative MERP 25gp Medium (0)

Dung-Reveling Psarch underground augmentative MERP 22gp Hard (-10)

Dwarves' Eyebright grasslands augmentative MERP 3gp Very Hard (-20)

Elbin's Basket grasslands augmentative MERP 10gp Sheer Folly (-50)

Eredena forest (deciduous) augmentative MERP 1sp Hard (-10)

Fairyhair mountains augmentative MERP 65gp Very Hard (-20)

Felmather sea coast augmentative MERP 12sp Ext Hard (-30)

Finchfeather forest (coniferous) augmentative MERP 33gp Very Hard (-20)

Gerdum-Turn underground augmentative C&R:UR 500gp Sheer Folly (-50)

Gnosh mountains augmentative MERP - Hard (-10)

Grapeleaf forest (deciduous) augmentative GM 7gp Very Hard (-20)

Grayleaf grasslands augmentative C&R:UR 2gp Medium (0)

Gylvir sea coast augmentative MERP 45gp Hard (-10)









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Hesguratu mountains augmentative RMSR 45gp Light (+10)

Hiam Moss forest (deciduous) augmentative MERP 9gp Very Hard (-20)

Joef hills augmentative GM 35gp Light (+10)

Kathkusa tundra augmentative MERP 50gp Light (+10)

Kilmakur grasslands augmentative GM 65gp Ext Hard (-30)

Kirtir riverbanks augmentative MERP 5gp Hard (-10)

Kiseoboba hills augmentative MERP 1sp Easy (+20)

Klagul desert augmentative MERP 27gp Light (+10)

Kykykyl forest (deciduous) augmentative GM 50gp Easy (+20)

Lanno's Smoke grasslands augmentative C&R:UR 2sp Medium (0)

Marku wetlands augmentative GM 30gp Very Hard (-20)

Megilloth mountains augmentative MERP 12sp Light (+10)

Melandar riverbanks augmentative MERP 12sp Light (+10)

Merrig grasslands augmentative MERP 2gp Hard (-10)

Miruvor special augmentative MERP - ?

Mountainthorn mountains augmentative MERP 22gp Medium (0)

Mountainweed grasslands augmentative MERP 9sp Light (+10)

Nereid's Crown underground augmentative C&R:UR 150gp Very Hard (-20)

Nightfoot forest (deciduous) augmentative MERP 13gp Hard (-10)

Noonsmoke grasslands augmentative C&R:UR 8sp Medium (0)

Other Eyes underground augmentative MERP 78gp Hard (-10)

Phacalus wetlands augmentative MERP 35gp Light (+10)

Primhock forest (deciduous) augmentative MERP 3gp Medium (0)

Rolling Reed wetlands augmentative MERP 43gp Very Hard (-20)

Rud Temka rainforest augmentative MERP 87gp Very Hard (-20)

Sailchas grasslands augmentative MERP 50gp Sheer Folly (-50)

Sha wetlands augmentative MERP 10gp Ext Hard (-30)

Shimmer Sprig riverbanks augmentative MERP 2sp Easy (+20)

Snowbane mountains augmentative MERP 22gp Ext Hard (-30)

Splayfoot Goodwort wetlands augmentative MERP 25gp Very Hard (-20)

Stout-Heart underground augmentative MERP 2sp Medium (0)

Strawthumb forest (deciduous) augmentative MERP 33gp Very Hard (-20)

Sweetleaf grasslands augmentative C&R:UR 3sp Medium (0)

Usquelote grasslands augmentative MERP 3gp Medium (0)

White Mountain Poppy mountains augmentative MERP 75-100gp Ext Hard (-30)

Wyrmseave underground augmentative C&R:UR 2500gp Absurd (-70)

Yaran grasslands augmentative MERP 9sp Easy (+20)

Zulsendura mountains augmentative MERP 70gp Medium (0)

Zur underground augmentative MERP 12gp Medium (0)

Arfandas riverbanks bone repair RMSR 2sp Very Hard (-20)

Balak sea coast bone repair MERP 45gp Hard (-10)

Boneset mountains bone repair MERP 14gp Medium (0)

Bursthelas grasslands bone repair GM 110gp Sheer Folly (-50)

Carlong grasslands bone repair MERP 110gp Ext Hard (-30)

Carpet Moss underground bone repair MERP 4sp Easy (+20)

Edram riverbanks bone repair MERP 31-35gp Very Hard (-20)

Gulfbrake sea coast bone repair MERP 20gp Ext Hard (-30)

Gursamel grasslands bone repair RMSR 30gp Ext Hard (-30)

Mountainrod mountains bone repair MERP 5gp Light (+10)

Perimound wetlands bone repair MERP 23gp Medium (0)

Alambas grasslands burn relief MERP 10gp Light (+10)

Aloe mountains burn relief MERP 5bp Medium (0)

Bluedrake wetlands burn relief MERP 50gp Ext Hard (-30)

Culkas desert burn relief RMSR 35gp Medium (0)

Dragon Grass wetlands burn relief MERP 3sp Easy (+20)

Frostheal mountains burn relief MERP 25-40gp Very Hard (-20)

Ironleaf mountains burn relief MERP 4gp Very Hard (-20)









Page 16

Type





Ironleaf tundra burn relief MERP 4gp Very Hard (-20)

Jojojopo mountains burn relief RMSR 9sp Medium (0)

Kelventari grasslands burn relief GM 19gp Light (+10)

Little Dragon & Bear's Toungemountains burn relief MERP 3gp Hard (-10)

Melem Loza forest (deciduous) burn relief MERP 150gp Very Hard (-20)

Olvatari grasslands burn relief MERP 5gp Hard (-10)

Stag's Purse forest (deciduous) burn relief MERP 44gp Very Hard (-20)

Telek tundra burn relief MERP 10gp Hard (-10)

Veldurak sea coast burn relief GM 8sp Hard (-10)

Anserke sea coast circulatory GM 75gp Very Hard (-20)

Belan sea coast circulatory MERP 40gp Hard (-10)

Bitterwood rainforest circulatory MERP 15gp Very Hard (-20)

Chekyuv riverbanks circulatory MERP 1sp Easy (+20)

Fek sea coast circulatory RMSR 50gp Very Hard (-20)

Firebreath grasslands circulatory MERP 4gp Medium (0)

Golden Cress riverbanks circulatory MERP 8sp Medium (0)

Harfy grasslands circulatory RMSR 175gp Very Hard (-20)

Hugburtun desert circulatory GM 180gp Very Hard (-20)

Ilyalma special circulatory MERP 312gp Hard (-10)

Ladylock forest (deciduous) circulatory MERP 4gp Very Hard (-20)

Lisgereg sea coast circulatory MERP 75gp Very Hard (-20)

Lisgereg wetlands circulatory MERP 75gp Very Hard (-20)

Luminous Vrak underground circulatory MERP 21gp Medium (0)

Madarch underground circulatory MERP 100gp Very Hard (-20)

Miretari's Crown grasslands circulatory MERP 24gp Sheer Folly (-50)

Monk Hair sea coast circulatory MERP 12gp Medium (0)

Plant-Like Stone underground circulatory MERP 12gp Very Hard (-20)

Rumareth forest (deciduous) circulatory MERP 4gp Very Hard (-20)

Sindiluin grasslands circulatory MERP 45sp Very Hard (-20)

Tulaxar forest circulatory MERP 75gp Medium (0)

Yellow Hemlock forest (coniferous) circulatory MERP 3sp Light (+10)

Akbutege wetlands concussion RMSR 3sp Very Hard (-20)

Arkasu special concussion MERP 3gp Medium (0)

Arlan mountains concussion MERP 6-13sp Easy (+20)

Arroweed grasslands concussion MERP 1gp Medium (0)

Baldfoot Forest (deciduous) concussion MERP 2gp Hard (-10)

Bramblerose riverbanks concussion MERP 4gp Medium (0)

Cooligan underground concussion C&R:UR 15gp Ext Hard (-30)

Coraco rainforest concussion MERP 85-100gp Easy (+20)

Cusamar tundra concussion RMSR 30gp Ext Hard (-30)

Darsurion mountains concussion GM 35bp Light (+10)

Draaf sea coast concussion MERP+GM 5sp Easy (+20)

Dugmuthur mountains concussion GM 9gp Light (+10)

Estesalque grasslands concussion MERP 7gp Medium (0)

Firebreath grasslands concussion MERP 4gp Medium (0)

Fishfeather riverbanks concussion MERP 3gp Medium (0)

Flameroot underground concussion MERP 26gp Medium (0)

Foxrose wetlands concussion MERP 5gp Very Hard (-20)

Garig desert concussion MERP 55gp Light (+10)

Genful mountains concussion MERP 90gp Hard (-10)

Goldenmint grasslands concussion MERP 2gp Light (+10)

Hart's Glory forest concussion MERP 4gp Medium (0)

Hart's Glory grasslands concussion MERP 4gp Medium (0)

Harwite forest (deciduous) concussion MERP 1sp Easy (+20)

Hillbroom hills concussion MERP 10gp Ext Hard (-30)

Hopperfoot rainforest concussion MERP 45gp Hard (-10)

Iauthalion sea coast concussion MERP 45gp Hard (-10)









Page 17

Type





Ironbine sea coast concussion MERP 3gp Light (+10)

Kargijak desert concussion MERP 8gp Easy (+20)

Laakesavu riverbanks concussion MERP 20gp Easy (+20)

Lord 'N' Glory forest (coniferous) concussion MERP 12gp Medium (0)

Mahal's Gift mountains concussion MERP 75gp Medium (0)

Margath underground concussion MERP 4gp Hard (-10)

Mirenna mountains concussion GM 10gp Light (+10)

Mirgalen mountains concussion MERP 10gp Very Hard (-20)

Moonthumb underground concussion MERP 12gp Ext Hard (-30)

Nehtelasse grasslands concussion MERP 4sp Medium (0)

Nightrod underground concussion MERP 15gp Light (+10)

Nimgil mountains concussion MERP 100gp Sheer Folly (-50)

Pepperglove rainforest concussion MERP 1gp Medium (0)

Reglen forest (deciduous) concussion MERP 4sp Routine (+30)

Rewk forest (deciduous) concussion MERP 9sp Light (+10)

Seathorn sea coast concussion MERP 35gp Very Hard (-20)

Sheep's Plume riverbanks concussion MERP 5gp Medium (0)

Thurl forest (deciduous) concussion MERP 1sp Routine (+30)

Winclamit forest (coniferous) concussion MERP 100gp Absurd (-70)

Witchbriar forest (coniferous) concussion MERP 12gp Hard (-10)

Wolfwort forest (deciduous) concussion MERP 4sp Light (+10)

Yavethalion sea coast concussion RMSR 45gp Hard (-10)

Athelas sea coast cure disease MERP 180-300gp Hard (-10)

Barnaie grasslands cure disease MERP 3sp Routine (+30)

Cicino forest (deciduous) cure disease MERP 7gp Light (+10)

Cockfan desert cure disease MERP 9sp Light (+10)

Laicahwan riverbanks cure disease MERP 3gp Medium (0)

Lartha riverbanks cure disease MERP 10sp Medium (0)

Lembas special cure disease MERP - ?

Milkpurse grasslands cure disease MERP 9sp Medium (0)

Pigmint grasslands cure disease MERP 9sp Light (+10)

Rabbit Thumb forest (deciduous) cure disease MERP 1gp Light (+10)

Red Willow wetlands cure disease MERP 3sp Easy (+20)

Snapcane tundra cure disease MERP 34gp Hard (-10)

Snowdragon mountains cure disease MERP 34gp Very Hard (-20)

Stonelance forest (coniferous) cure disease MERP 22gp Medium (0)

Trudurs riverbanks cure disease GM 12sp Medium (0)

Varnalda forest (deciduous) cure disease MERP 44gp Very Hard (-20)

Black Cackler underground drug MERP 2gp Hard (-10)

Black Vines forest drug MERP 205-300gp Absurd (-70)

Deathbalm special drug MERP - Very Hard (-20)

Faghiu mountains drug MERP 330-500gp Absurd (-70)

Kasia grasslands drug MERP 3gp Hard (-10)

Kingsfoot forest (deciduous) drug MERP 12gp Very Hard (-20)

Pipeweed grasslands drug MERP 4sp Light (+10)

Rivertraveler rainforest drug MERP 12gp Light (+10)

Scrumpy wetlands drug MERP 2gp Hard (-10)

Tartella wetlands drug MERP 4sp Light (+10)

Temsanc forest (coniferous) drug MERP 9sp Easy (+20)

Unikukka mountains drug MERP 9gp Ext Hard (-30)

Avhail sea coast food MERP 3bp Easy (+20)

Bearded Fang underground food MERP 6gp Hard (-10)

Blue Pine forest (coniferous) food MERP 1cp Easy (+20)

Bodezlist hills food MERP 4gp Light (+10)

Chap-beech forest (deciduous) food MERP 4sp Medium (0)

Cram underground food GM 14sp Easy (+20)

Earthbread forest (deciduous) food MERP 3sp Easy (+20)









Page 18

Type





Hrast forest (deciduous) food MERP 3gp Very Hard (-20)

Learningfellow forest (deciduous) food C&R:UR 5sp Medium (0)

Lenhafn underground food MERP 4gp Hard (-10)

Slimy Gorkin underground food MERP 1sp Medium (0)

Ulginor sea coast food GM 4sp Routine (+30)

Arthond mountains general healing GM 1bp Easy (+20)

Athelas sea coast general healing MERP 180-300gp Hard (-10)

Attanar riverbanks general healing GM 8gp Medium (0)

Carefree Mustard riverbanks general healing MERP 10gp Sheer Folly (-50)

Healer's Chamomile grasslands general healing MERP 7gp Medium (0)

Hurthkal underground general healing C&R:UR 11sp Hard (-10)

Laakesavu riverbanks general healing MERP 20gp Easy (+20)

Sweetstar forest (coniferous) general healing MERP 4gp Light (+10)

Ukur wetlands general healing GM 34sp Medium (0)

Boxdeath desert lifekeeping MERP 600gp Sheer Folly (-50)

Carcatu sea coast lifekeeping GM 89gp Ext Hard (-30)

Cuildolthor mountains lifekeeping MERP 845gp Very Hard (-20)

Degik sea coast lifekeeping MERP 100gp Hard (-10)

Desert Amber desert lifekeeping MERP 100gp Very Hard (-20)

Eddij grasslands lifekeeping MERP 560gp Sheer Folly (-50)

Grodloth underground lifekeeping MERP 1000gp Absurd (-70)

Laurelin sea coast lifekeeping GM 999gp Absurd (-70)

Mur grasslands lifekeeping MERP 80gp Ext Hard (-30)

Nimloth special lifekeeping MERP - ?

Nur-oiolosse riverbanks lifekeeping GM 200gp Sheer Folly (-50)

Oiolasse riverbanks lifekeeping MERP 600gp Sheer Folly (-50)

Olvar sea coast lifekeeping GM 200gp Very Hard (-20)

Pargen rainforest lifekeeping MERP 800gp Sheer Folly (-50)

Pathur wetlands lifekeeping GM 35gp Medium (0)

Tyr-Fira mountains lifekeeping MERP 2000gp Absurd (-70)

Vinyanestale sea coast lifekeeping MERP 200gp Very Hard (-20)

Vulcurax rainforest lifekeeping GM 1000gp Absurd (-70)

Arnuminas grasslands muscle repair GM 6bp Easy (+20)

Arpsusar riverbanks muscle repair MERP 30gp Hard (-10)

Curfalaka wetlands muscle repair MERP 1gp Hard (-10)

Dagmather desert muscle repair MERP 28gp Hard (-10)

Ebur sea coast muscle repair MERP 22gp Medium (0)

Eeldrake riverbanks muscle repair MERP 5gp Medium (0)

Hegheg grasslands muscle repair GM 25gp Sheer Folly (-50)

Malimmente grasslands muscle repair MERP 3sp Easy (+20)

Tarfeg sea coast muscle repair GM 23gp Ext Hard (-30)

Witch Hazel forest (coniferous) muscle repair MERP 33gp Easy (+20)

Belramba forest (coniferous) nerve repair GM 60gp Very Hard (-20)

Gorfon mountains nerve repair MERP 101gp Very Hard (-20)

Nelluin forest (coniferous) nerve repair MERP 60gp Very Hard (-20)

Numellosse special nerve repair MERP 300gp Absurd (-70)

Queenstaff wetlands nerve repair MERP 450gp Ext Hard (-30)

Tatharsul sea coast nerve repair GM 75gp Light (+10)

Terbas forest (deciduous) nerve repair MERP 2gp Light (+10)

Wifurwif mountains nerve repair GM 55gp Ext Hard (-30)

Yellowfan rainforest nerve repair MERP 12gp Hard (-10)

Aldaka mountains organ repair MERP 100gp Hard (-10)

Asp Glands grasslands organ repair MERP 50gp Light (+10)

Baldakur forest (coniferous) organ repair GM 102gp Sheer Folly (-50)

Bitterwood rainforest organ repair MERP 15gp Very Hard (-20)

Butterfoot grasslands organ repair MERP 25gp Hard (-10)

Febfendu riverbanks organ repair MERP 90gp Medium (0)









Page 19

Type





Gulperwash underground organ repair MERP 12gp Ext Hard (-30)

Hillbroom hills organ repair MERP 10gp Ext Hard (-30)

Hopper Mushrooms rainforest organ repair MERP 220-250gp Ext Hard (-30)

Ilyalma special organ repair MERP 312gp Hard (-10)

Kakduram rainforest organ repair RMSR 90gp Ext Hard (-30)

Kingslock mountains organ repair MERP 34gp Ext Hard (-30)

Nakokasvi mountains organ repair MERP - Hard (-10)

Pasamar grasslands organ repair GM 75gp Sheer Folly (-50)

Siran grasslands organ repair MERP 80gp Very Hard (-20)

Tarnas rainforest organ repair GM 220gp Very Hard (-20)

True Tarnas rainforest organ repair MERP 95gp Ext Hard (-30)

Wek-wek rainforest organ repair GM 220gp Sheer Folly (-50)

Acana mountains poison MERP 600gp Ext Hard (-30)

Ancalthur sea coast poison MERP 45gp Very Hard (-20)

Asp Venom grasslands poison MERP 23gp Light (+10)

Black Clover grasslands poison MERP 25gp Ext Hard (-30)

Boglock wetlands poison MERP 500gp Ext Hard (-30)

Camadarch underground poison MERP 33gp Hard (-10)

Cargalen underground poison MERP 45gp Hard (-10)

Creagach-Chnaimh mountains poison MERP 600gp Sheer Folly (-50)

Deadly Akra underground poison MERP 32gp Hard (-10)

Deadly Milk-White Trumpet forest (deciduous) poison MERP 1sp Light (+10)

Dynallca riverbanks poison MERP 14gp Light (+10)

Fangorth mountains poison MERP 150gp Hard (-10)

Gonhithui riverbanks poison MERP 34gp Very Hard (-20)

Grendelnar mountains poison MERP 1gp Medium (0)

Janar Grass grasslands poison MERP Light (+10)

Jegga underground poison MERP Hard (-10)

Jeggarukh underground poison RMSR 71gp Hard (-10)

Jitsu sea coast poison MERP 35gp Medium (0)

Juth desert poison MERP 41gp Hard (-10)

Kaktu grasslands poison MERP 22gp Hard (-10)

Kalmog's Spoor mountains poison MERP 3gp Hard (-10)

Karfar rainforest poison MERP 150gp Ext Hard (-30)

Kennesank wetlands poison MERP 24gp Medium (0)

Kly desert poison MERP 155gp Hard (-10)

Klytun hills poison MERP 27-53gp Medium (0)

Lawrim mountains poison MERP 10gp Ext Hard (-30)

Limhereg sea coast poison MERP 9sp Medium (0)

Lothgalen underground poison MERP 240gp Light (+10)

Lus forest poison MERP 3gp Light (+10)

Madwort mountains poison MERP 26gp Very Hard (-20)

Malodorous Milkcap underground poison MERP 2gp Medium (0)

Metsastajan Kukka mountains poison MERP - Hard (-10)

Morhereg forest (deciduous) poison MERP 102gp Very Hard (-20)

Poison Willow riverbanks poison MERP 2sp Medium (0)

Rigana forest (deciduous) poison MERP - Medium (0)

Ruthin underground poison MERP 430gp Sheer Folly (-50)

Saewedhil mountains poison MERP 180gp Very Hard (-20)

Shagu-Bitter underground poison MERP 22gp Very Hard (-20)

Sharkasar forest (coniferous) poison RMSR 2gp Very Hard (-20)

Silmaana grasslands poison RMSR 4gp Easy (+20)

Silmire grasslands poison MERP 4gp Easy (+20)

Skull Cap underground poison MERP 12gp Ext Hard (-30)

Slird rainforest poison MERP 35gp Light (+10)

Slota forest (deciduous) poison MERP 36gp Ext Hard (-30)

Taynaga forest (coniferous) poison MERP 27gp Hard (-10)









Page 20

Type





Traitor's Goblet underground poison MERP 44gp Sheer Folly (-50)

Urana grasslands poison MERP 12gp Light (+10)

Vrel grasslands poison MERP 20gp Medium (0)

Vuraana grasslands poison RMSR 42gp Medium (0)

Water Hemlock wetlands poison MERP 66gp Hard (-10)

White Destroyer underground poison MERP 32gp Hard (-10)

White-Berried Yew forest (coniferous) poison MERP 10gp Sheer Folly (-50)

Witch's Pie underground poison MERP 3gp Hard (-10)

Wolfstooth forest (deciduous) poison MERP 5gp Hard (-10)

Worlclivur sea coast poison MERP 60gp Hard (-10)

Zaganzar mountains poison MERP 139gp Very Hard (-20)

Dinfuin forest (deciduous) posion MERP 2gp Very Hard (-20)

Arlan mountains respiratory MERP 6-13sp Easy (+20)

Arlan's Slipper forest respiratory MERP 1bp Ext Hard (-30)

Arlan's Slipper mountains respiratory MERP 1bp Ext Hard (-30)

Maiana mountains respiratory MERP 7gp Hard (-10)

Arunya hills sleep MERP 2bp Hard (-10)

Lestagi desert sleep MERP 520gp Sheer Folly (-50)

Wifwif grasslands sleep MERP 43gp Medium (0)

Gumumiti rainforest stun relief MERP 1gp Hard (-10)

Januk-Ty grasslands stun relief GM 11gp Very Hard (-20)

Lainmit forest (deciduous) stun relief MERP 1gp Easy (+20)

Surinie riverbanks stun relief MERP 25gp Light (+10)

Vinuk grasslands stun relief MERP 2gp Hard (-10)

Welwal desert stun relief MERP 16gp Hard (-10)

Witan rainforest stun relief MERP 15gp Very Hard (-20)

Berterin forest (deciduous) MERP 19gp Light (+10)

Curuloth wetlands MERP 22gp Hard (-10)

Delrean forest (coniferous) MERP 3sp Easy (+20)

Delrean mountains MERP 3sp Easy (+20)

Fleabane mountains MERP 3bp Medium (0)

Haruella hills MERP 35+gp Absurd (-70)

Monkmeg forest (deciduous) MERP 9sp Medium (0)

Mustakuu tundra MERP - Easy (+20)

Nashadt desert MERP 21gp Medium (0)

Rose Tree forest (deciduous) MERP 50gp Ext Hard (-30)

Silver Fir mountains MERP 4sp Medium (0)

Siriena grasslands MERP 70gp Hard (-10)

Yulda Maileo special MERP 300-2000gp Absurd (-70)









Page 21

Type





Notes

level 4 anitdote to muscle poison

neutralize minor poisons, slow major poison

counteract muscle poison (up to 4th level)

counteract muscle poison (up to 4th level)

anti-spasmodic, antidote to some muscle poisons

slows poison by 10x

level 9 antidote to Reduction poison. Reverses Ugliness of Orn curse

slow poison by 10x, purifies water

antidote to 12th level nerve poisons

antidote to some poisons

Level 7 antidote to Circulatory poison

level 3 antidote to respiratory poisons

immunity to poison for 1 hour after taking

induces vomiting, counteracts ingested poison

immunizes against poison for 72 hours

antidote to some poisons

level 8 antidote to conversion poisons

antidote to some poisons

neutralizes many venoms

antidote to some poisons

antidote to some poisons. Larger doses are poisonous

level 4 antidote to nerve poison

level 20 antidote to Nur-oiolosse (another herb on this list)

relieves respiratory poisons

antidote to some nerve poisons

Level 50 antidote to any poison, must be taken within one day

antidote to all poison

level 20 antidote to nerve poison

cures some poisons

breathe with low oxygen for 12 hours. More than once in 24 hours is a level 20 respiratory poison causing death in 1-10 rounds

loaf of bread, keeps 1-2 months. grants infravision to 50' for 1 hour

restores as good sleep. Use once/week = -1 Temp Co. Twice/week = -5 Temp Co, Thrice/week = -25 Temp Co

confers resistance to blinding light for 9 hours

elves and humans see in darkness as a dwarf for 24 hours

enhanced vision (+25, triple range) plus 50' infravision for 3 hours. More than 1/day is level 20 nerve poison

stimulate senses as Presence Awareness for 10-20 rounds

euphoira, subtracts 30 from melee but adds 50 to missile and spellcasting, for 1 hour

see as well as an elf for 3 hours

refreshment for 12 hours, followed by 12 hours sleep

Essence users recover PPs in 1/2 time

resistance to heat and flame for 1-10 hours

confers invisibility to infravision

pass amongst undead without harm

Heightened awareness (+10 to Awareness group)

Raises Reasoning bonus by +5 for 24 hours, Awareness is -15

improve dark vision, +50 to perception, see up to 50'

haste for 1 round, more than once per hour is level 20 Circulatory poison

increase St, Ag, and Re for 5 minutes, may be deadly

resist cold for 6 hours

allows send mental summons of one friend, 300' x level range. Also cures coma

imbiber can discern true North for 4-7 days

Dwarven: doubles racial stat bonus for 6 months

doubles endurance

as 1 days nutrition, with 2 hours intoxication and dreams (-50 to all)

Halfling: tobacco, +25 to Self Control that does not involve violence or urgency

imbiber can breathe only water for 4 hours









Page 22

Type





+10 St stat bonus for 1 minute, double concussive hits delivered. Loaf of bread, keeps 1 month

alertness for 24 hours

mental summons of one friend up to 1/2 mile

doubles strength (+10 OB, 2x concussive damage, +10 St for maneuver) for 1-10 rounds

protects from natural flame and heat for 1d10 hours, +20 RRs versus heat

+10 Qu -5 Ag for 1 hour

reduce need for water

nightvision to 100' for 6 hours

loaf of bread, keeps 2-20 weeks. See with complete clarity for 1 hour, regardless of conditions

Halfling: tobacco smoke, +20 to Mnemonics

darkvision to 30' for 6 hours

double vision (+25) for 4-8 hours

+10 RRs to disease for 1-100 days

+5 Pr +5 Ap after 10 days. Highly addictive (AF 50). Withdrawl causes -15 to Temp Re and Me

+20 exhaustion pts

2x exhaustion pts

adhesive

Dwarven: breathe underwater, allows 70% activity, heal 1 hit/2 rounds

confers nightvision for 1 hour

Halfling: tobacco smoke, +10 RR vs fear for 24 hours

imbiber can see invisble for 2 hours

+1 to Pr, IRe, In, Em, Me permanently. 35% chance of very bad side-effects

waster retention for 72 hours, resist dehydration

slows metabolism, may hold breath for 6 minutes

enhances spellcasting, +20 SCSM for 1 hour. Maneuver and melee @ -20.

+10 RR, +5 DB for 3-7 days

imbiber can see 300' in darkness for 1-5 rounds

increases outdoor perceptions manyfold

restores 2-10 hits of cold damage, resist cold for 12 hours

induces confidence to beings of Light, +25 to all actions 1-4 hours

increases Co in dwarves

increases St by +5 for 10 minutes

Halfling: tobacco, allows favorable stat gain

+20 RR vs magic, -10 Ag and -10 Qu for 1-5 hours

doubles effectiveness of spellcasting

Dwarven: allows additional stat gain & reverses d10 years of age

increase sense of smell and taste (+50 perceptions)

Haste for 3 rounds

increase sense of hearing and smell (triple range, +50) for one hour

fracture repair at 2x rate

heals bone overnight

fracture repair at 3x rate

heal one shattered bone in 48 hours

heals bone in 12 hours

fractures heal at 2x rate

bone repair in 2 hours

bone repair at 5x rate

mends fracture in 24 hours

bones heal at 5x for 2 days

softens bones for 48 hours, allowing them to be re-set

1 leaf heals 4 square foot burned

burns heal at 2x rate

heals any burn in 6 hours

repair 10 sq ft burns in 1 hour

relieve burn pain for 12 hours

cures damage from frostbite

heals any burn









Page 23

Type





heals any burn

cures frostbite, restores 2-20 hits cold damage

heal 1st and 2nd degree burns, and 1d10 hp of burn damage

burns heal at 2x rate

halves effects of minor burns

heals all burns, restores 1-10 hits, removes burn scars

heals damage from burns

heals 3-30 hits and all frostbite damage in 10 minutes

heals frostbite, and 1-50 points of cold damage

stops all bleeding in 3 rounds, patient cannot move without wound reopening

stop all bleeding wounds

stops all bleeding

speed circulatory repair

stops bleeding in 1-10 rounds

stops bleeding instantly

closes up to 5 hit/rnd bleeding in 1-5 rounds

immediately stops bleeding

immediately stops all bleeding

stops all bleeding

stops bleeding in 1 minute

stops bleeding in 3 rounds

stops bleeding in 3 rounds

stops bleeding in 5 rounds

heals blood vessels in 2 hours

stops bleeding instantly

stops bleeding instantly

stops all bleeding

stops bleeding up to 2 hits/rnd

stops all bleeding

temporarily stops bleeding for 1-10 rounds

stops all bleeding

1d10 hits/dose

2-12 hits/dose. Major wounds heal at 2X rate

1-6 hits/dose

1-3 hits

1d10 hits

4-10 hits

Dwarven: d10 hits immediately, 1 hit/rnd for 3d10 rnds thereafter

2-20 hits

15-60 hits (10 + 5d10)

heals 1-6 hp

1-10 hits for each of 2 rounds

heals 10 hp instantly

pain reduction / analgesic, heals 1d10 hp

1-10 hits

1-4 hits

doubles rate of concussive healing

2-12 hits

restores 30 hits instantly

restores 90 hits in 24 hours

pain relief, restores 2-20 hp

2-8 hits

2-8 hits

10-50 hits

1-6 hits

2-20 hits in 8 hours sleep

5-50 hits









Page 24

Type





2-10 hits

2-20 hits, doubles healing rate

5-50 hits

1-6 hits

50 hits

pain relief, 2d10 hp

heals 10 hp instantly

10 hits

1-10 hits

1-6 hits

1-2 hits

1-10 hits, and +5 to all actions for 24 horus

1-10 hits after 4-8 hours of incredibly restful sleep

5-50 hits

2-20 hits

1-6 hits

2-20 hits

1-4 hits if eaten on empty stomach, extreme nausea otherwise

3-300 hits

1-5 hits

1 hit

5-50 hits

cures many diseases

reduce severity of nausea by 75%

+40 RR vs disease

dispels nausea

halves effects of fever, allows 1 RR / hour

+10 RR to disease, cures common cold, heals 1-2 hp

+10 RR poison and disease, +15 exhaustion pts

cures some diseases

helps break fevers

cures some diseases

helps break fevers

cures some diseases

cures some diseases

cures disease. Very hard wood, useful for weapons

disease RR +10 for 1d10 days

reduces inflammation and infection

uncontrollable laughter for 4-7 hours

induces euphoria, non-addictive

drug for the undead, causes temporary "death"

love potion

euphoric drugs, non-addictive

deep, restful sleep

great for smoking

induces euphoria

hallucinogen

induces euphoria

intensifies drunkenness (3x effect)

induces euphoria

makes good brandy

good food

5 seeds make a full meal

provides water

sweet nut

dwarvish waybread, 5 days nutrition in 4 oz slice. Loaf keeps 7 weeks

nutritious









Page 25

Type





1 fruit sustains 1 man for 1 day

Halfling: +15 cooking

1lb sustains 1 man for 1 week

can be eaten

loaf of bread, keeps 1-2 months, provides 1 days nutrition in 4 oz slice.

decongestant: +20 RR versus colds, recovery 5X faster

wounds heal at 3x rate

cures fever

wounds heal faster

deep sleep, 3x normal healing

Dwarven: doubles hit and exhaution recovery

doubles healing rate

induces 24 hours sleep, healing equivalent to 7 days

one day's nutrition

causes coma for 3 days, postponing death

lifekeeping for 24 hours

as Lifekeeping spell

lifekeeping for 24 hours

as Preservation II , can be combined with other herbs for higher potency

life preservation for several hours

lifekeeping

lifekeeping for elves, if given within 28 days of death

lifekeeping

lifekeeping

lifeigiving for 1 day. Kills on the next day, unless Sorul Nut is given

life preservation for elves if given within 7 days

Lifekeeping for 2-20 days

lifekeeping for 4 days

lifekeeping for 1 hour

lifegiving, if given within 56 days

lifekeeping for 2-20 days

lifegiving, if given within 30 days

doubles rate of healing for sprains, torn ligaments, and cartilege damage

heal muscle/tendon/cartilage in 1 hour

repairs muscle damage in a few minutes

cartilege repair

repairs sprain in 1 day

heal muscle damage in 10 minutes

heals any cartilage damage in 1 hour

tendon damage heals at 2x rate

repairs sprains in 1 hour

relieves muscle pain

nerve repairs

heals nerve repair after 24 hours of sleep

repairs all nerve damage

heals all nerve damage

heals brain damage in 12 hours

loaf of bread, keeps 1-2 months. Repairs nerve damage in 1-10 rounds

heals nerve damage at 2x rate

Nerve repairs

heals brain damage

1 dose per day for 7 days to heal burned or frozen eyes

organ repair at 2X normal rate

restores sight

repairs all organ damage

heals eye damage in 1 week

restores hearing in 1 week









Page 26

Type





organ repair; also allieves fever

repairs 1 organ

repairs 1 organ in 1-10 hours

repairs all organs

restores hearing

repairs 1 organ in 1 minute

eye repair in 12-24 hours

preserves organic material

restores 1 organ in 1 hour. Side effect: skin disease causing 6 hits per round in sunlight for 10 days

repairs organ damage, but causes nausea for 1-10 hours (actions @ -50)

repair any organ damage

repairs organ damage

victim in coma 2-12 days, then dies

incapacitate 2-4 hours

numbness and lose use of limb struck

lung damage from inhalation

muscle spasms cause death in 1-10 rounds

causes limb death and flesh rot in 24 hours

nerve poison

limb death

5th level poison

blindness and death

3rd level poison, causes deafness and 10 hits

causes sleep for 4-12 hours, death with concentrated doses

death by dysentary in 24 hours

5th level poison

9th level poison

7th level disease

6th level poison, delivers 10-100 hits

5th level poison, casues 1-50 hits

2nd level poison, 2-20 hits plus paranoid insanity

4-6th level nerve poison

8th level blood poison

7th level poison, deadly

4th level respiratory poison

3rd level poison, 3-300 hits in 1 minute

5th level poison, coma for 1-10 days

5th level poison

1st level poison

blood poison

6th level contact poison

causes insanity

2nd level paralytic poison

virulant poison

1st level blood poison

2nd level poison

minor skin irritant

2nd level poison, causes death

9th level poison

9th level paralytic poison

10th level poison, delivers 1-10 hits

9th level poison, 2-20 hits

9th level ingestive poison

6th level ingestive poison

2nd level circulatory poison

5th level paralytic poison

8th level poison, 5-50 hits in 6-12 minutes









Page 27

Type





8th level poison

6th level poison, 3-30 hits

3rd level poison

2nd level poison, 1-100 hits

3rd level poison

5th level poison

2nd level toxin

4th level paralytic poison

deadly poison

2nd level poison

2nd level poison, blinds + 1-10 hits

causes amnesia

respiratory repair at 5x rate

respiratory repair at 5x rate

respiratory repair at 5x rate

respiratory damage heals at 2x rate

1 hour sleep equiv to 4 normal hours

sleep for 24 hours, all unnatural loss to 1 stat is restored (doesn't undo aging)

induces sleep

relieves 2 rounds of stun

stun relief (3 rounds)

relieves 3 rounds of stun

effective smelling salts (remove 1 rnd stun)

stun relief 1-10 rounds

stun relief for 2 rounds

stun relief for 2 rounds

powerful preservative of organic material for 1 day

makes other herbs effective on contact instead of ingestion

insect repellant, smells noticably foul at 50' range

insect repellant, smells noticably foul at 50' range

insect repellant

aids in dealing with the undead

removes warts

insect attractant

counteracts hypothermia

+25 to enchanting items coated

Laxative for 24 hours

preservative of organic material for up to one hour

love potion









Page 28

Type









death in 1-10 rounds









Page 29



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