Alphabetic
Name Climate Type Src $/dse Difficulty Notes
Acana mountains poison MERP 600gp Ext Hard (-30) victim in coma 2-12 days, then dies
Agaath glacier augmentative GM 5gp Easy (+20) breathe with low oxygen for 12 hours. More than once in 24 hours is a level 20 respiratory poison causing death in 1-10 rounds
Akbutege wetlands concussion RMSR 3sp Very Hard (-20) 1d10 hits/dose
Alambas grasslands burn relief MERP 10gp Light (+10) 1 leaf heals 4 square foot burned
Aldaka mountains organ repair MERP 100gp Hard (-10) 1 dose per day for 7 days to heal burned or frozen eyes
Aloe mountains burn relief MERP 5bp Medium (0) burns heal at 2x rate
Alshanak grasslands augmentative RMSR 35gp Easy (+20) loaf of bread, keeps 1-2 months. grants infravision to 50' for 1 hour
Ancalthur sea coast poison MERP 45gp Very Hard (-20) incapacitate 2-4 hours
Ankii hills augmentative GM 100gp Ext Hard (-30) restores as good sleep. Use once/week = -1 Temp Co. Twice/week = -5 Temp Co, Thrice/week = -25 Temp Co
Anserke sea coast circulatory GM 75gp Very Hard (-20) stops all bleeding in 3 rounds, patient cannot move without wound reopening
Arfandas riverbanks bone repair RMSR 2sp Very Hard (-20) fracture repair at 2x rate
Argsbargies desert anti-poison GM 38gp Hard (-10) level 4 anitdote to muscle poison
Arkasu special concussion MERP 3gp Medium (0) 2-12 hits/dose. Major wounds heal at 2X rate
Arlan mountains concussion MERP 6-13sp Easy (+20) 1-6 hits/dose
Arlan mountains respiratory MERP 6-13sp Easy (+20) respiratory repair at 5x rate
Arlan's Slipper mountains respiratory MERP 1bp Ext Hard (-30) respiratory repair at 5x rate
Arlan's Slipper forest respiratory MERP 1bp Ext Hard (-30) respiratory repair at 5x rate
Arnuminas grasslands muscle repair GM 6bp Easy (+20) doubles rate of healing for sprains, torn ligaments, and cartilege damage
Arpsusar riverbanks muscle repair MERP 30gp Hard (-10) heal muscle/tendon/cartilage in 1 hour
Arthond mountains general healing GM 1bp Easy (+20) decongestant: +20 RR versus colds, recovery 5X faster
Arroweed grasslands concussion MERP 1gp Medium (0) 1-3 hits
Arunya hills sleep MERP 2bp Hard (-10) 1 hour sleep equiv to 4 normal hours
Asp Glands grasslands organ repair MERP 50gp Light (+10) organ repair at 2X normal rate
Asp Venom grasslands poison MERP 23gp Light (+10) numbness and lose use of limb struck
Athelas sea coast cure disease MERP 180-300gp Hard (-10) cures many diseases
Athelas sea coast anti-poison MERP 180-300gp Hard (-10) neutralize minor poisons, slow major poison
Athelas sea coast general healing MERP 180-300gp Hard (-10) wounds heal at 3x rate
Atigax tundra augmentative MERP 40gp Medium (0) confers resistance to blinding light for 9 hours
Attanar riverbanks general healing GM 8gp Medium (0) cures fever
Avhail sea coast food MERP 3bp Easy (+20) makes good brandy
Balak sea coast bone repair MERP 45gp Hard (-10) heals bone overnight
Baldakur forest (coniferous) organ repair GM 102gp Sheer Folly (-50) restores sight
Baldfoot Forest (deciduous) concussion MERP 2gp Hard (-10) 1d10 hits
Barnaie grasslands cure disease MERP 3sp Routine (+30) reduce severity of nausea by 75%
Bearded Fang underground food MERP 6gp Hard (-10) good food
Belan sea coast circulatory MERP 40gp Hard (-10) stop all bleeding wounds
Belramba forest (coniferous) nerve repair GM 60gp Very Hard (-20) nerve repairs
Berterin forest (deciduous) MERP 19gp Light (+10) powerful preservative of organic material for 1 day
Bitterlove grasslands augmentative MERP 9sp Light (+10) elves and humans see in darkness as a dwarf for 24 hours
Bitterwood rainforest circulatory MERP 15gp Very Hard (-20) stops all bleeding
Bitterwood rainforest organ repair MERP 15gp Very Hard (-20) repairs all organ damage
Black Cackler underground drug MERP 2gp Hard (-10) uncontrollable laughter for 4-7 hours
Black Clover grasslands poison MERP 25gp Ext Hard (-30) lung damage from inhalation
Black Vines forest drug MERP 205-300gp Absurd (-70) induces euphoria, non-addictive
Blue Eyes grasslands augmentative GM 15gp Ext Hard (-30) enhanced vision (+25, triple range) plus 50' infravision for 3 hours. More than 1/day is level 20 nerve poison
Blue Pine forest (coniferous) food MERP 1cp Easy (+20) 5 seeds make a full meal
Bluedrake wetlands burn relief MERP 50gp Ext Hard (-30) heals any burn in 6 hours
Bodezlist hills food MERP 4gp Light (+10) provides water
Boglock wetlands poison MERP 500gp Ext Hard (-30) muscle spasms cause death in 1-10 rounds
Boneset mountains bone repair MERP 14gp Medium (0) fracture repair at 3x rate
Boskone forest (deciduous) augmentative MERP 80gp Sheer Folly (-50) stimulate senses as Presence Awareness for 10-20 rounds
Boxdeath desert lifekeeping MERP 600gp Sheer Folly (-50) causes coma for 3 days, postponing death
Bramblerose riverbanks concussion MERP 4gp Medium (0) 4-10 hits
Breldiar mountains augmentative MERP 25gp Medium (0) euphoira, subtracts 30 from melee but adds 50 to missile and spellcasting, for 1 hour
Bright Blue Eyes grasslands augmentative MERP 15gp Light (+10) see as well as an elf for 3 hours
Bursthelas grasslands bone repair GM 110gp Sheer Folly (-50) heal one shattered bone in 48 hours
Butterfoot grasslands organ repair MERP 25gp Hard (-10) heals eye damage in 1 week
Buttonhead underground augmentative MERP 10gp Medium (0) refreshment for 12 hours, followed by 12 hours sleep
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Caj forest (deciduous) augmentative MERP 10gp Hard (-10) Essence users recover PPs in 1/2 time
Camadarch underground poison MERP 33gp Hard (-10) causes limb death and flesh rot in 24 hours
Carcatu sea coast lifekeeping GM 89gp Ext Hard (-30) lifekeeping for 24 hours
Carefree Mustard riverbanks general healing MERP 10gp Sheer Folly (-50) wounds heal faster
Cargalen underground poison MERP 45gp Hard (-10) nerve poison
Carlong grasslands bone repair MERP 110gp Ext Hard (-30) heals bone in 12 hours
Caradhrain grasslands augmentative MERP 65gp Hard (-10) resistance to heat and flame for 1-10 hours
Carpet Moss underground bone repair MERP 4sp Easy (+20) fractures heal at 2x rate
Cashdir hills anti-poison MERP 54gp Hard (-10) counteract muscle poison (up to 4th level)
Cashdir desert anti-poison MERP 54gp Hard (-10) counteract muscle poison (up to 4th level)
Chap-beech forest (deciduous) food MERP 4sp Medium (0) sweet nut
Chekyuv riverbanks circulatory MERP 1sp Easy (+20) speed circulatory repair
Cicino forest (deciduous) cure disease MERP 7gp Light (+10) +40 RR vs disease
Cockfan desert cure disease MERP 9sp Light (+10) dispels nausea
Cooligan underground concussion C&R:UR 15gp Ext Hard (-30) Dwarven: d10 hits immediately, 1 hit/rnd for 3d10 rnds thereafter
Coraco rainforest concussion MERP 85-100gp Easy (+20) 2-20 hits
Cram underground food GM 14sp Easy (+20) dwarvish waybread, 5 days nutrition in 4 oz slice. Loaf keeps 7 weeks
Creagach-Chnaimh mountains poison MERP 600gp Sheer Folly (-50) limb death
Crowtounge underground augmentative MERP 50gp Hard (-10) confers invisibility to infravision
Cuildolthor mountains lifekeeping MERP 845gp Very Hard (-20) as Lifekeeping spell
Culan desert anti-poison MERP 50gp Ext Hard (-30) anti-spasmodic, antidote to some muscle poisons
Culkas desert burn relief RMSR 35gp Medium (0) repair 10 sq ft burns in 1 hour
Curfalaka wetlands muscle repair MERP 1gp Hard (-10) repairs muscle damage in a few minutes
Curuloth wetlands MERP 22gp Hard (-10) makes other herbs effective on contact instead of ingestion
Cusamar tundra concussion RMSR 30gp Ext Hard (-30) 15-60 hits (10 + 5d10)
Dagmather desert muscle repair MERP 28gp Hard (-10) cartilege repair
Darsurion mountains concussion GM 35bp Light (+10) heals 1-6 hp
Deadly Akra underground poison MERP 32gp Hard (-10) 5th level poison
Deadly Milk-White Trumpet forest (deciduous) poison MERP 1sp Light (+10) blindness and death
Deadman's Eyes mountains augmentative MERP - Ext Hard (-30) pass amongst undead without harm
Deathbalm special drug MERP - Very Hard (-20) drug for the undead, causes temporary "death"
Degik sea coast lifekeeping MERP 100gp Hard (-10) lifekeeping for 24 hours
Delrean mountains MERP 3sp Easy (+20) insect repellant, smells noticably foul at 50' range
Delrean forest (coniferous) MERP 3sp Easy (+20) insect repellant, smells noticably foul at 50' range
Desert Amber desert lifekeeping MERP 100gp Very Hard (-20) as Preservation II , can be combined with other herbs for higher potency
Dinfuin forest (deciduous) posion MERP 2gp Very Hard (-20) causes amnesia
Dogmallow wetlands anti-poison MERP 15gp Medium (0) slows poison by 10x
Draaf sea coast concussion MERP+GM 5sp Easy (+20) 1-10 hits for each of 2 rounds
Dragon Grass wetlands burn relief MERP 3sp Easy (+20) relieve burn pain for 12 hours
Dragul rainforest augmentative MERP 25gp Medium (0) Heightened awareness (+10 to Awareness group)
Dugmuthur mountains concussion GM 9gp Light (+10) heals 10 hp instantly
Dung-Reveling Psarch underground augmentative MERP 22gp Hard (-10) Raises Reasoning bonus by +5 for 24 hours, Awareness is -15
Dwarves' Eyebright grasslands augmentative MERP 3gp Very Hard (-20) improve dark vision, +50 to perception, see up to 50'
Dynallca riverbanks poison MERP 14gp Light (+10) 3rd level poison, causes deafness and 10 hits
Earthbread forest (deciduous) food MERP 3sp Easy (+20) nutritious
Ebur sea coast muscle repair MERP 22gp Medium (0) repairs sprain in 1 day
Eddij grasslands lifekeeping MERP 560gp Sheer Folly (-50) life preservation for several hours
Edram riverbanks bone repair MERP 31-35gp Very Hard (-20) bone repair in 2 hours
Eeldrake riverbanks muscle repair MERP 5gp Medium (0) heal muscle damage in 10 minutes
Elbin's Basket grasslands augmentative MERP 10gp Sheer Folly (-50) haste for 1 round, more than once per hour is level 20 Circulatory poison
Eldaana tundra anti-poison GM 99gp Medium (0) level 9 antidote to Reduction poison. Reverses Ugliness of Orn curse
Elendil's Basket tundra anti-poison MERP 8gp Ext Hard (-30) slow poison by 10x, purifies water
Eredena forest (deciduous) augmentative MERP 1sp Hard (-10) increase St, Ag, and Re for 5 minutes, may be deadly
Estesalque grasslands concussion MERP 7gp Medium (0) pain reduction / analgesic, heals 1d10 hp
Faghiu mountains drug MERP 330-500gp Absurd (-70) love potion
Fairyhair mountains augmentative MERP 65gp Very Hard (-20) resist cold for 6 hours
Fangorth mountains poison MERP 150gp Hard (-10) causes sleep for 4-12 hours, death with concentrated doses
Febfendu riverbanks organ repair MERP 90gp Medium (0) restores hearing in 1 week
Fek sea coast circulatory RMSR 50gp Very Hard (-20) stops bleeding in 1-10 rounds
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Felmather sea coast augmentative MERP 12sp Ext Hard (-30) allows send mental summons of one friend, 300' x level range. Also cures coma
Finchfeather forest (coniferous) augmentative MERP 33gp Very Hard (-20) imbiber can discern true North for 4-7 days
Firebreath grasslands concussion MERP 4gp Medium (0) 1-10 hits
Firebreath grasslands circulatory MERP 4gp Medium (0) stops bleeding instantly
Fishfeather riverbanks concussion MERP 3gp Medium (0) 1-4 hits
Flameroot underground concussion MERP 26gp Medium (0) doubles rate of concussive healing
Fleabane mountains MERP 3bp Medium (0) insect repellant
Flur Roirt grasslands anti-poison MERP 44gp Easy (+20) antidote to 12th level nerve poisons
Foxrose wetlands concussion MERP 5gp Very Hard (-20) 2-12 hits
Frostheal mountains burn relief MERP 25-40gp Very Hard (-20) cures damage from frostbite
Gaifas grasslands anti-posion MERP 9sp Hard (-10) cures some poisons
Garig desert concussion MERP 55gp Light (+10) restores 30 hits instantly
Genful mountains concussion MERP 90gp Hard (-10) restores 90 hits in 24 hours
Gerdum-Turn underground augmentative C&R:UR 500gp Sheer Folly (-50) Dwarven: doubles racial stat bonus for 6 months
Gnosh mountains augmentative MERP - Hard (-10) doubles endurance
Golden Cress riverbanks circulatory MERP 8sp Medium (0) closes up to 5 hit/rnd bleeding in 1-5 rounds
Goldenmint grasslands concussion MERP 2gp Light (+10) pain relief, restores 2-20 hp
Gonhithui riverbanks poison MERP 34gp Very Hard (-20) death by dysentary in 24 hours
Gorfon mountains nerve repair MERP 101gp Very Hard (-20) heals nerve repair after 24 hours of sleep
Grapeleaf forest (deciduous) augmentative GM 7gp Very Hard (-20) as 1 days nutrition, with 2 hours intoxication and dreams (-50 to all)
Grayleaf grasslands augmentative C&R:UR 2gp Medium (0) Halfling: tobacco, +25 to Self Control that does not involve violence or urgency
Grendelnar mountains poison MERP 1gp Medium (0) 5th level poison
Grodloth underground lifekeeping MERP 1000gp Absurd (-70) lifekeeping
Gulfbrake sea coast bone repair MERP 20gp Ext Hard (-30) bone repair at 5x rate
Gulperwash underground organ repair MERP 12gp Ext Hard (-30) organ repair; also allieves fever
Gumumiti rainforest stun relief MERP 1gp Hard (-10) relieves 2 rounds of stun
Gursamel grasslands bone repair RMSR 30gp Ext Hard (-30) mends fracture in 24 hours
Gylvir sea coast augmentative MERP 45gp Hard (-10) imbiber can breathe only water for 4 hours
Harfy grasslands circulatory RMSR 175gp Very Hard (-20) immediately stops bleeding
Hart's Glory grasslands concussion MERP 4gp Medium (0) 2-8 hits
Hart's Glory forest concussion MERP 4gp Medium (0) 2-8 hits
Haruella hills MERP 35+gp Absurd (-70) aids in dealing with the undead
Harwite forest (deciduous) concussion MERP 1sp Easy (+20) 10-50 hits
Healer's Chamomile grasslands general healing MERP 7gp Medium (0) deep sleep, 3x normal healing
Hegheg grasslands muscle repair GM 25gp Sheer Folly (-50) heals any cartilage damage in 1 hour
Hesguratu mountains augmentative RMSR 45gp Light (+10) +10 St stat bonus for 1 minute, double concussive hits delivered. Loaf of bread, keeps 1 month
Hiam Moss forest (deciduous) augmentative MERP 9gp Very Hard (-20) alertness for 24 hours
Hillbroom hills concussion MERP 10gp Ext Hard (-30) 1-6 hits
Hillbroom hills organ repair MERP 10gp Ext Hard (-30) repairs 1 organ
Hopper Mushrooms rainforest organ repair MERP 220-250gp Ext Hard (-30) repairs 1 organ in 1-10 hours
Hopperfoot rainforest concussion MERP 45gp Hard (-10) 2-20 hits in 8 hours sleep
Hrast forest (deciduous) food MERP 3gp Very Hard (-20) 1 fruit sustains 1 man for 1 day
Hugburtun desert circulatory GM 180gp Very Hard (-20) immediately stops all bleeding
Hurthkal underground general healing C&R:UR 11sp Hard (-10) Dwarven: doubles hit and exhaution recovery
Iauthalion sea coast concussion MERP 45gp Hard (-10) 5-50 hits
Ilyalma special circulatory MERP 312gp Hard (-10) stops all bleeding
Ilyalma special organ repair MERP 312gp Hard (-10) repairs all organs
Ironbine sea coast concussion MERP 3gp Light (+10) 2-10 hits
Ironbine sea coast anti-poison MERP 3gp Light (+10) antidote to some poisons
Ironleaf mountains burn relief MERP 4gp Very Hard (-20) heals any burn
Ironleaf tundra burn relief MERP 4gp Very Hard (-20) heals any burn
Janar Grass grasslands poison MERP Light (+10) 9th level poison
Januk-Ty grasslands stun relief GM 11gp Very Hard (-20) stun relief (3 rounds)
Jegga underground poison MERP Hard (-10) 7th level disease
Jeggarukh underground poison RMSR 71gp Hard (-10) 6th level poison, delivers 10-100 hits
Jitsu sea coast poison MERP 35gp Medium (0) 5th level poison, casues 1-50 hits
Joef hills augmentative GM 35gp Light (+10) mental summons of one friend up to 1/2 mile
Jojojopo mountains burn relief RMSR 9sp Medium (0) cures frostbite, restores 2-20 hits cold damage
Juth desert poison MERP 41gp Hard (-10) 2nd level poison, 2-20 hits plus paranoid insanity
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Kakduram rainforest organ repair RMSR 90gp Ext Hard (-30) restores hearing
Kaktu grasslands poison MERP 22gp Hard (-10) 4-6th level nerve poison
Kalmog's Spoor mountains poison MERP 3gp Hard (-10) 8th level blood poison
Karfar rainforest poison MERP 150gp Ext Hard (-30) 7th level poison, deadly
Kargijak desert concussion MERP 8gp Easy (+20) 2-20 hits, doubles healing rate
Kasia grasslands drug MERP 3gp Hard (-10) euphoric drugs, non-addictive
Kathkusa tundra augmentative MERP 50gp Light (+10) doubles strength (+10 OB, 2x concussive damage, +10 St for maneuver) for 1-10 rounds
Kelventari grasslands burn relief GM 19gp Light (+10) heal 1st and 2nd degree burns, and 1d10 hp of burn damage
Kennesank wetlands poison MERP 24gp Medium (0) 4th level respiratory poison
Kilmakur grasslands augmentative GM 65gp Ext Hard (-30) protects from natural flame and heat for 1d10 hours, +20 RRs versus heat
Kingsfoot forest (deciduous) drug MERP 12gp Very Hard (-20) deep, restful sleep
Kingslock mountains organ repair MERP 34gp Ext Hard (-30) repairs 1 organ in 1 minute
Kirtir riverbanks augmentative MERP 5gp Hard (-10) +10 Qu -5 Ag for 1 hour
Kiseoboba hills augmentative MERP 1sp Easy (+20) reduce need for water
Klagul desert augmentative MERP 27gp Light (+10) nightvision to 100' for 6 hours
Kly desert poison MERP 155gp Hard (-10) 3rd level poison, 3-300 hits in 1 minute
Klytun hills poison MERP 27-53gp Medium (0) 5th level poison, coma for 1-10 days
Kykykyl forest (deciduous) augmentative GM 50gp Easy (+20) loaf of bread, keeps 2-20 weeks. See with complete clarity for 1 hour, regardless of conditions
Laakesavu riverbanks concussion MERP 20gp Easy (+20) 5-50 hits
Laakesavu riverbanks general healing MERP 20gp Easy (+20) doubles healing rate
Ladylock forest (deciduous) circulatory MERP 4gp Very Hard (-20) stops bleeding in 1 minute
Laicahwan riverbanks cure disease MERP 3gp Medium (0) halves effects of fever, allows 1 RR / hour
Lainmit forest (deciduous) stun relief MERP 1gp Easy (+20) relieves 3 rounds of stun
Lanno's Smoke grasslands augmentative C&R:UR 2sp Medium (0) Halfling: tobacco smoke, +20 to Mnemonics
Lartha riverbanks cure disease MERP 10sp Medium (0) +10 RR to disease, cures common cold, heals 1-2 hp
Laurelin sea coast lifekeeping GM 999gp Absurd (-70) lifekeeping for elves, if given within 28 days of death
Lawrim mountains poison MERP 10gp Ext Hard (-30) 5th level poison
Learningfellow forest (deciduous) food C&R:UR 5sp Medium (0) Halfling: +15 cooking
Lembas special cure disease MERP - ? +10 RR poison and disease, +15 exhaustion pts
Lenhafn underground food MERP 4gp Hard (-10) 1lb sustains 1 man for 1 week
Lestagi desert sleep MERP 520gp Sheer Folly (-50) sleep for 24 hours, all unnatural loss to 1 stat is restored (doesn't undo aging)
Limhereg sea coast poison MERP 9sp Medium (0) 1st level poison
Lisgereg sea coast circulatory MERP 75gp Very Hard (-20) stops bleeding in 3 rounds
Lisgereg wetlands circulatory MERP 75gp Very Hard (-20) stops bleeding in 3 rounds
Little Dragon & Bear's Toungemountains burn relief MERP 3gp Hard (-10) burns heal at 2x rate
Lord 'N' Glory forest (coniferous) concussion MERP 12gp Medium (0) 1-6 hits
Lothgalen underground poison MERP 240gp Light (+10) blood poison
Luminous Vrak underground circulatory MERP 21gp Medium (0) stops bleeding in 5 rounds
Lus forest poison MERP 3gp Light (+10) 6th level contact poison
Madarch underground circulatory MERP 100gp Very Hard (-20) heals blood vessels in 2 hours
Madwort mountains poison MERP 26gp Very Hard (-20) causes insanity
Mahal's Gift mountains concussion MERP 75gp Medium (0) 50 hits
Maiana mountains respiratory MERP 7gp Hard (-10) respiratory damage heals at 2x rate
Malimmente grasslands muscle repair MERP 3sp Easy (+20) tendon damage heals at 2x rate
Malodorous Milkcap underground poison MERP 2gp Medium (0) 2nd level paralytic poison
Margath underground concussion MERP 4gp Hard (-10) pain relief, 2d10 hp
Marku wetlands augmentative GM 30gp Very Hard (-20) darkvision to 30' for 6 hours
Megilloth mountains augmentative MERP 12sp Light (+10) double vision (+25) for 4-8 hours
Melandar riverbanks augmentative MERP 12sp Light (+10) +10 RRs to disease for 1-100 days
Melem Loza forest (deciduous) burn relief MERP 150gp Very Hard (-20) halves effects of minor burns
Menelar tundra anti-poison GM 65gp Hard (-10) Level 7 antidote to Circulatory poison
Merrig grasslands augmentative MERP 2gp Hard (-10) +5 Pr +5 Ap after 10 days. Highly addictive (AF 50). Withdrawl causes -15 to Temp Re and Me
Metsastajan Kukka mountains poison MERP - Hard (-10) virulant poison
Milkpurse grasslands cure disease MERP 9sp Medium (0) cures some diseases
Mirenna mountains concussion GM 10gp Light (+10) heals 10 hp instantly
Miretari's Crown grasslands circulatory MERP 24gp Sheer Folly (-50) stops bleeding instantly
Mirgalen mountains concussion MERP 10gp Very Hard (-20) 10 hits
Miruvor special augmentative MERP - ? +20 exhaustion pts
Monk Hair sea coast circulatory MERP 12gp Medium (0) stops bleeding instantly
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Monkmeg forest (deciduous) MERP 9sp Medium (0) removes warts
Mook forest (deciduous) anti-poison GM 30gp Medium (0) level 3 antidote to respiratory poisons
Moonthumb underground concussion MERP 12gp Ext Hard (-30) 1-10 hits
Morhereg forest (deciduous) poison MERP 102gp Very Hard (-20) 1st level blood poison
Mothernel forest (coniferous) anti-poison MERP 35gp Ext Hard (-30) immunity to poison for 1 hour after taking
Mountainrod mountains bone repair MERP 5gp Light (+10) bones heal at 5x for 2 days
Mountainthorn mountains augmentative MERP 22gp Medium (0) 2x exhaustion pts
Mountainweed grasslands augmentative MERP 9sp Light (+10) adhesive
Mur grasslands lifekeeping MERP 80gp Ext Hard (-30) lifekeeping
Mustakuu tundra MERP - Easy (+20) insect attractant
Nakokasvi mountains organ repair MERP - Hard (-10) eye repair in 12-24 hours
Nehtelasse grasslands concussion MERP 4sp Medium (0) 1-6 hits
Nelthandon grasslands anti-poison MERP 1gp Medium (0) induces vomiting, counteracts ingested poison
Nashadt desert MERP 21gp Medium (0) counteracts hypothermia
Nelluin forest (coniferous) nerve repair MERP 60gp Very Hard (-20) repairs all nerve damage
Nereid's Crown underground augmentative C&R:UR 150gp Very Hard (-20) Dwarven: breathe underwater, allows 70% activity, heal 1 hit/2 rounds
Nightfoot forest (deciduous) augmentative MERP 13gp Hard (-10) confers nightvision for 1 hour
Nightrod underground concussion MERP 15gp Light (+10) 1-2 hits
Nimgil mountains concussion MERP 100gp Sheer Folly (-50) 1-10 hits, and +5 to all actions for 24 horus
Nimloth special lifekeeping MERP - ? lifekeeping
Noonsmoke grasslands augmentative C&R:UR 8sp Medium (0) Halfling: tobacco smoke, +10 RR vs fear for 24 hours
Numellosse special nerve repair MERP 300gp Absurd (-70) heals all nerve damage
Nur-oiolosse riverbanks lifekeeping GM 200gp Sheer Folly (-50) lifeigiving for 1 day. Kills on the next day, unless Sorul Nut is given
Oiolasse riverbanks lifekeeping MERP 600gp Sheer Folly (-50) life preservation for elves if given within 7 days
Olvar sea coast lifekeeping GM 200gp Very Hard (-20) Lifekeeping for 2-20 days
Olvatari grasslands burn relief MERP 5gp Hard (-10) heals all burns, restores 1-10 hits, removes burn scars
Other Eyes underground augmentative MERP 78gp Hard (-10) imbiber can see invisble for 2 hours
Pangwood wetlands anti-poison MERP 5000gp Medium (0) immunizes against poison for 72 hours
Pargen rainforest lifekeeping MERP 800gp Sheer Folly (-50) lifekeeping for 4 days
Pasamar grasslands organ repair GM 75gp Sheer Folly (-50) preserves organic material
Pathur wetlands lifekeeping GM 35gp Medium (0) lifekeeping for 1 hour
Pepperglove rainforest concussion MERP 1gp Medium (0) 1-10 hits after 4-8 hours of incredibly restful sleep
Perimound wetlands bone repair MERP 23gp Medium (0) softens bones for 48 hours, allowing them to be re-set
Phacalus wetlands augmentative MERP 35gp Light (+10) +1 to Pr, IRe, In, Em, Me permanently. 35% chance of very bad side-effects
Pigmint grasslands cure disease MERP 9sp Light (+10) helps break fevers
Pipeweed grasslands drug MERP 4sp Light (+10) great for smoking
Plant-Like Stone underground circulatory MERP 12gp Very Hard (-20) stops all bleeding
Poison Willow riverbanks poison MERP 2sp Medium (0) 2nd level poison
Primhock forest (deciduous) augmentative MERP 3gp Medium (0) waster retention for 72 hours, resist dehydration
Puff-spice forest (deciduous) anti-poison MERP 1gp Medium (0) antidote to some poisons
Queenstaff wetlands nerve repair MERP 450gp Ext Hard (-30) heals brain damage in 12 hours
Quilmufur forest (deciduous) anti-poison GM 49gp Ext Hard (-30) level 8 antidote to conversion poisons
Rabbit Thumb forest (deciduous) cure disease MERP 1gp Light (+10) cures some diseases
Red Willow wetlands cure disease MERP 3sp Easy (+20) helps break fevers
Reglen forest (deciduous) concussion MERP 4sp Routine (+30) 5-50 hits
Rewk forest (deciduous) concussion MERP 9sp Light (+10) 2-20 hits
Rigana forest (deciduous) poison MERP - Medium (0) minor skin irritant
Rivertraveler rainforest drug MERP 12gp Light (+10) induces euphoria
Rolling Reed wetlands augmentative MERP 43gp Very Hard (-20) slows metabolism, may hold breath for 6 minutes
Rose Tree forest (deciduous) MERP 50gp Ext Hard (-30) +25 to enchanting items coated
Rosecreeper forest (deciduous) anti-poison MERP 12sp Medium (0) antidote to some poisons
Rud Temka rainforest augmentative MERP 87gp Very Hard (-20) enhances spellcasting, +20 SCSM for 1 hour. Maneuver and melee @ -20.
Rumareth forest (deciduous) circulatory MERP 4gp Very Hard (-20) stops bleeding up to 2 hits/rnd
Ruthin underground poison MERP 430gp Sheer Folly (-50) 2nd level poison, causes death
Saewedhil mountains poison MERP 180gp Very Hard (-20) 9th level poison
Sailchas grasslands augmentative MERP 50gp Sheer Folly (-50) +10 RR, +5 DB for 3-7 days
Sandclaw sea coast anti-poison MERP 9sp Light (+10) neutralizes many venoms
Scrumpy wetlands drug MERP 2gp Hard (-10) hallucinogen
Seathorn sea coast concussion MERP 35gp Very Hard (-20) 1-6 hits
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Sha wetlands augmentative MERP 10gp Ext Hard (-30) imbiber can see 300' in darkness for 1-5 rounds
Shadowvine underground anti-poison MERP 34gp Hard (-10) antidote to some poisons
Shagu-Bitter underground poison MERP 22gp Very Hard (-20) 9th level paralytic poison
Sharag grasslands anti-poison MERP 45gp Medium (0) antidote to some poisons. Larger doses are poisonous
Sharkasar forest (coniferous) poison RMSR 2gp Very Hard (-20) 10th level poison, delivers 1-10 hits
Shen forest (coniferous) anti-poison GM 27gp Very Hard (-20) level 4 antidote to nerve poison
Sheep's Plume riverbanks concussion MERP 5gp Medium (0) 2-20 hits
Shimmer Sprig riverbanks augmentative MERP 2sp Easy (+20) increases outdoor perceptions manyfold
Silmaana grasslands poison RMSR 4gp Easy (+20) 9th level poison, 2-20 hits
Silmire grasslands poison MERP 4gp Easy (+20) 9th level ingestive poison
Silver Fir mountains MERP 4sp Medium (0) Laxative for 24 hours
Sindiluin grasslands circulatory MERP 45sp Very Hard (-20) stops all bleeding
Siran grasslands organ repair MERP 80gp Very Hard (-20) restores 1 organ in 1 hour. Side effect: skin disease causing 6 hits per round in sunlight for 10 days
Siriena grasslands MERP 70gp Hard (-10) preservative of organic material for up to one hour
Skull Cap underground poison MERP 12gp Ext Hard (-30) 6th level ingestive poison
Slimy Gorkin underground food MERP 1sp Medium (0) can be eaten
Slird rainforest poison MERP 35gp Light (+10) 2nd level circulatory poison
Slota forest (deciduous) poison MERP 36gp Ext Hard (-30) 5th level paralytic poison
Snapcane tundra cure disease MERP 34gp Hard (-10) cures some diseases
Snowbane mountains augmentative MERP 22gp Ext Hard (-30) restores 2-10 hits of cold damage, resist cold for 12 hours
Snowdragon mountains cure disease MERP 34gp Very Hard (-20) cures some diseases
Sorel Nut tundra anti-poison GM 1sp Easy (+20) level 20 antidote to Nur-oiolosse (another herb on this list)
Splayfoot Goodwort wetlands augmentative MERP 25gp Very Hard (-20) induces confidence to beings of Light, +25 to all actions 1-4 hours
Stag's Purse forest (deciduous) burn relief MERP 44gp Very Hard (-20) heals damage from burns
Stonelance forest (coniferous) cure disease MERP 22gp Medium (0) cures disease. Very hard wood, useful for weapons
Stout-Heart underground augmentative MERP 2sp Medium (0) increases Co in dwarves
Strawthumb forest (deciduous) augmentative MERP 33gp Very Hard (-20) increases St by +5 for 10 minutes
Surinie riverbanks stun relief MERP 25gp Light (+10) effective smelling salts (remove 1 rnd stun)
Sweet Sorrel forest (coniferous) anti-poison MERP 3gp Hard (-10) relieves respiratory poisons
Sweetleaf grasslands augmentative C&R:UR 3sp Medium (0) Halfling: tobacco, allows favorable stat gain
Sweetstar forest (coniferous) general healing MERP 4gp Light (+10) induces 24 hours sleep, healing equivalent to 7 days
Tarfeg sea coast muscle repair GM 23gp Ext Hard (-30) repairs sprains in 1 hour
Tarnas rainforest organ repair GM 220gp Very Hard (-20) repairs organ damage, but causes nausea for 1-10 hours (actions @ -50)
Tartella wetlands drug MERP 4sp Light (+10) induces euphoria
Tatharsul sea coast nerve repair GM 75gp Light (+10) loaf of bread, keeps 1-2 months. Repairs nerve damage in 1-10 rounds
Taynaga forest (coniferous) poison MERP 27gp Hard (-10) 8th level poison, 5-50 hits in 6-12 minutes
Telek tundra burn relief MERP 10gp Hard (-10) heals 3-30 hits and all frostbite damage in 10 minutes
Temsanc forest (coniferous) drug MERP 9sp Easy (+20) intensifies drunkenness (3x effect)
Terbas forest (deciduous) nerve repair MERP 2gp Light (+10) heals nerve damage at 2x rate
Thurl forest (deciduous) concussion MERP 1sp Routine (+30) 1-4 hits if eaten on empty stomach, extreme nausea otherwise
Toad's Glove rainforest anti-poison MERP 125gp Light (+10) antidote to some nerve poisons
Traitor's Goblet underground poison MERP 44gp Sheer Folly (-50) 8th level poison
Trudurs riverbanks cure disease GM 12sp Medium (0) disease RR +10 for 1d10 days
True Tarnas rainforest organ repair MERP 95gp Ext Hard (-30) repair any organ damage
Tulaxar forest circulatory MERP 75gp Medium (0) temporarily stops bleeding for 1-10 rounds
Tyr-Fira mountains lifekeeping MERP 2000gp Absurd (-70) lifegiving, if given within 56 days
Ukur wetlands general healing GM 34sp Medium (0) one day's nutrition
Ulginor sea coast food GM 4sp Routine (+30) loaf of bread, keeps 1-2 months, provides 1 days nutrition in 4 oz slice.
Ul-naza desert anti-poison MERP 4200gp Sheer Folly (-50) Level 50 antidote to any poison, must be taken within one day
Unikukka mountains drug MERP 9gp Ext Hard (-30) induces euphoria
Urana grasslands poison MERP 12gp Light (+10) 6th level poison, 3-30 hits
Usquelote grasslands augmentative MERP 3gp Medium (0) +20 RR vs magic, -10 Ag and -10 Qu for 1-5 hours
Varnalda forest (deciduous) cure disease MERP 44gp Very Hard (-20) reduces inflammation and infection
Veldurak sea coast burn relief GM 8sp Hard (-10) heals frostbite, and 1-50 points of cold damage
Vinuk grasslands stun relief MERP 2gp Hard (-10) stun relief 1-10 rounds
Vinyanestale sea coast lifekeeping MERP 200gp Very Hard (-20) lifekeeping for 2-20 days
Viper's Bane underground anti-poison MERP 350gp Absurd (-70) antidote to all poison
Vrel grasslands poison MERP 20gp Medium (0) 3rd level poison
Vulcurax rainforest lifekeeping GM 1000gp Absurd (-70) lifegiving, if given within 30 days
Page 6
Alphabetic
Vuraana grasslands poison RMSR 42gp Medium (0) 2nd level poison, 1-100 hits
Water Hemlock wetlands poison MERP 66gp Hard (-10) 3rd level poison
Wek-wek rainforest organ repair GM 220gp Sheer Folly (-50) repairs organ damage
Welwal desert stun relief MERP 16gp Hard (-10) stun relief for 2 rounds
White Destroyer underground poison MERP 32gp Hard (-10) 5th level poison
White Mountain Poppy mountains augmentative MERP 75-100gp Ext Hard (-30) doubles effectiveness of spellcasting
White-Berried Yew forest (coniferous) poison MERP 10gp Sheer Folly (-50) 2nd level toxin
Wifurwif mountains nerve repair GM 55gp Ext Hard (-30) Nerve repairs
Wifwif grasslands sleep MERP 43gp Medium (0) induces sleep
Winclamit forest (coniferous) concussion MERP 100gp Absurd (-70) 3-300 hits
Witan rainforest stun relief MERP 15gp Very Hard (-20) stun relief for 2 rounds
Witch Hazel forest (coniferous) muscle repair MERP 33gp Easy (+20) relieves muscle pain
Witch's Pie underground poison MERP 3gp Hard (-10) 4th level paralytic poison
Witchbriar forest (coniferous) concussion MERP 12gp Hard (-10) 1-5 hits
Wolfstooth forest (deciduous) poison MERP 5gp Hard (-10) deadly poison
Wolfwort forest (deciduous) concussion MERP 4sp Light (+10) 1 hit
Worlclivur sea coast poison MERP 60gp Hard (-10) 2nd level poison
Wyrmseave underground augmentative C&R:UR 2500gp Absurd (-70) Dwarven: allows additional stat gain & reverses d10 years of age
Yaran grasslands augmentative MERP 9sp Easy (+20) increase sense of smell and taste (+50 perceptions)
Yavethalion sea coast concussion RMSR 45gp Hard (-10) 5-50 hits
Yellow Hemlock forest (coniferous) circulatory MERP 3sp Light (+10) stops all bleeding
Yellowfan rainforest nerve repair MERP 12gp Hard (-10) heals brain damage
Yulda Maileo special MERP 300-2000gp Absurd (-70) love potion
Yuth rainforest anti-poison GM 29gp Sheer Folly (-50) level 20 antidote to nerve poison
Zaganzar mountains poison MERP 139gp Very Hard (-20) 2nd level poison, blinds + 1-10 hits
Zulsendura mountains augmentative MERP 70gp Medium (0) Haste for 3 rounds
Zur underground augmentative MERP 12gp Medium (0) increase sense of hearing and smell (triple range, +50) for one hour
Page 7
Climate
Name Climate Type Src $/dse Difficulty Notes
Argsbargies desert anti-poison GM 38gp Hard (-10) level 4 anitdote to muscle poison
Cashdir desert anti-poison MERP 54gp Hard (-10) counteract muscle poison (up to 4th level)
Culan desert anti-poison MERP 50gp Ext Hard (-30) anti-spasmodic, antidote to some muscle poisons
Ul-naza desert anti-poison MERP 4200gp Sheer Folly (-50) Level 50 antidote to any poison, must be taken within one day
Klagul desert augmentative MERP 27gp Light (+10) nightvision to 100' for 6 hours
Culkas desert burn relief RMSR 35gp Medium (0) repair 10 sq ft burns in 1 hour
Hugburtun desert circulatory GM 180gp Very Hard (-20) immediately stops all bleeding
Garig desert concussion MERP 55gp Light (+10) restores 30 hits instantly
Kargijak desert concussion MERP 8gp Easy (+20) 2-20 hits, doubles healing rate
Cockfan desert cure disease MERP 9sp Light (+10) dispels nausea
Boxdeath desert lifekeeping MERP 600gp Sheer Folly (-50) causes coma for 3 days, postponing death
Desert Amber desert lifekeeping MERP 100gp Very Hard (-20) as Preservation II , can be combined with other herbs for higher potency
Dagmather desert muscle repair MERP 28gp Hard (-10) cartilege repair
Juth desert poison MERP 41gp Hard (-10) 2nd level poison, 2-20 hits plus paranoid insanity
Kly desert poison MERP 155gp Hard (-10) 3rd level poison, 3-300 hits in 1 minute
Lestagi desert sleep MERP 520gp Sheer Folly (-50) sleep for 24 hours, all unnatural loss to 1 stat is restored (doesn't undo aging)
Welwal desert stun relief MERP 16gp Hard (-10) stun relief for 2 rounds
Nashadt desert MERP 21gp Medium (0) counteracts hypothermia
Tulaxar forest circulatory MERP 75gp Medium (0) temporarily stops bleeding for 1-10 rounds
Hart's Glory forest concussion MERP 4gp Medium (0) 2-8 hits
Black Vines forest drug MERP 205-300gp Absurd (-70) induces euphoria, non-addictive
Lus forest poison MERP 3gp Light (+10) 6th level contact poison
Arlan's Slipper forest respiratory MERP 1bp Ext Hard (-30) respiratory repair at 5x rate
Mothernel forest (coniferous) anti-poison MERP 35gp Ext Hard (-30) immunity to poison for 1 hour after taking
Shen forest (coniferous) anti-poison GM 27gp Very Hard (-20) level 4 antidote to nerve poison
Sweet Sorrel forest (coniferous) anti-poison MERP 3gp Hard (-10) relieves respiratory poisons
Finchfeather forest (coniferous) augmentative MERP 33gp Very Hard (-20) imbiber can discern true North for 4-7 days
Yellow Hemlock forest (coniferous) circulatory MERP 3sp Light (+10) stops all bleeding
Lord 'N' Glory forest (coniferous) concussion MERP 12gp Medium (0) 1-6 hits
Winclamit forest (coniferous) concussion MERP 100gp Absurd (-70) 3-300 hits
Witchbriar forest (coniferous) concussion MERP 12gp Hard (-10) 1-5 hits
Stonelance forest (coniferous) cure disease MERP 22gp Medium (0) cures disease. Very hard wood, useful for weapons
Temsanc forest (coniferous) drug MERP 9sp Easy (+20) intensifies drunkenness (3x effect)
Blue Pine forest (coniferous) food MERP 1cp Easy (+20) 5 seeds make a full meal
Sweetstar forest (coniferous) general healing MERP 4gp Light (+10) induces 24 hours sleep, healing equivalent to 7 days
Witch Hazel forest (coniferous) muscle repair MERP 33gp Easy (+20) relieves muscle pain
Belramba forest (coniferous) nerve repair GM 60gp Very Hard (-20) nerve repairs
Nelluin forest (coniferous) nerve repair MERP 60gp Very Hard (-20) repairs all nerve damage
Baldakur forest (coniferous) organ repair GM 102gp Sheer Folly (-50) restores sight
Sharkasar forest (coniferous) poison RMSR 2gp Very Hard (-20) 10th level poison, delivers 1-10 hits
Taynaga forest (coniferous) poison MERP 27gp Hard (-10) 8th level poison, 5-50 hits in 6-12 minutes
White-Berried Yew forest (coniferous) poison MERP 10gp Sheer Folly (-50) 2nd level toxin
Delrean forest (coniferous) MERP 3sp Easy (+20) insect repellant, smells noticably foul at 50' range
Mook forest (deciduous) anti-poison GM 30gp Medium (0) level 3 antidote to respiratory poisons
Puff-spice forest (deciduous) anti-poison MERP 1gp Medium (0) antidote to some poisons
Quilmufur forest (deciduous) anti-poison GM 49gp Ext Hard (-30) level 8 antidote to conversion poisons
Rosecreeper forest (deciduous) anti-poison MERP 12sp Medium (0) antidote to some poisons
Boskone forest (deciduous) augmentative MERP 80gp Sheer Folly (-50) stimulate senses as Presence Awareness for 10-20 rounds
Caj forest (deciduous) augmentative MERP 10gp Hard (-10) Essence users recover PPs in 1/2 time
Eredena forest (deciduous) augmentative MERP 1sp Hard (-10) increase St, Ag, and Re for 5 minutes, may be deadly
Grapeleaf forest (deciduous) augmentative GM 7gp Very Hard (-20) as 1 days nutrition, with 2 hours intoxication and dreams (-50 to all)
Hiam Moss forest (deciduous) augmentative MERP 9gp Very Hard (-20) alertness for 24 hours
Kykykyl forest (deciduous) augmentative GM 50gp Easy (+20) loaf of bread, keeps 2-20 weeks. See with complete clarity for 1 hour, regardless of conditions
Nightfoot forest (deciduous) augmentative MERP 13gp Hard (-10) confers nightvision for 1 hour
Primhock forest (deciduous) augmentative MERP 3gp Medium (0) waster retention for 72 hours, resist dehydration
Strawthumb forest (deciduous) augmentative MERP 33gp Very Hard (-20) increases St by +5 for 10 minutes
Melem Loza forest (deciduous) burn relief MERP 150gp Very Hard (-20) halves effects of minor burns
Stag's Purse forest (deciduous) burn relief MERP 44gp Very Hard (-20) heals damage from burns
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Climate
Ladylock forest (deciduous) circulatory MERP 4gp Very Hard (-20) stops bleeding in 1 minute
Rumareth forest (deciduous) circulatory MERP 4gp Very Hard (-20) stops bleeding up to 2 hits/rnd
Baldfoot Forest (deciduous) concussion MERP 2gp Hard (-10) 1d10 hits
Harwite forest (deciduous) concussion MERP 1sp Easy (+20) 10-50 hits
Reglen forest (deciduous) concussion MERP 4sp Routine (+30) 5-50 hits
Rewk forest (deciduous) concussion MERP 9sp Light (+10) 2-20 hits
Thurl forest (deciduous) concussion MERP 1sp Routine (+30) 1-4 hits if eaten on empty stomach, extreme nausea otherwise
Wolfwort forest (deciduous) concussion MERP 4sp Light (+10) 1 hit
Cicino forest (deciduous) cure disease MERP 7gp Light (+10) +40 RR vs disease
Rabbit Thumb forest (deciduous) cure disease MERP 1gp Light (+10) cures some diseases
Varnalda forest (deciduous) cure disease MERP 44gp Very Hard (-20) reduces inflammation and infection
Kingsfoot forest (deciduous) drug MERP 12gp Very Hard (-20) deep, restful sleep
Chap-beech forest (deciduous) food MERP 4sp Medium (0) sweet nut
Earthbread forest (deciduous) food MERP 3sp Easy (+20) nutritious
Hrast forest (deciduous) food MERP 3gp Very Hard (-20) 1 fruit sustains 1 man for 1 day
Learningfellow forest (deciduous) food C&R:UR 5sp Medium (0) Halfling: +15 cooking
Terbas forest (deciduous) nerve repair MERP 2gp Light (+10) heals nerve damage at 2x rate
Deadly Milk-White Trumpet forest (deciduous) poison MERP 1sp Light (+10) blindness and death
Morhereg forest (deciduous) poison MERP 102gp Very Hard (-20) 1st level blood poison
Rigana forest (deciduous) poison MERP - Medium (0) minor skin irritant
Slota forest (deciduous) poison MERP 36gp Ext Hard (-30) 5th level paralytic poison
Wolfstooth forest (deciduous) poison MERP 5gp Hard (-10) deadly poison
Dinfuin forest (deciduous) posion MERP 2gp Very Hard (-20) causes amnesia
Lainmit forest (deciduous) stun relief MERP 1gp Easy (+20) relieves 3 rounds of stun
Berterin forest (deciduous) MERP 19gp Light (+10) powerful preservative of organic material for 1 day
Monkmeg forest (deciduous) MERP 9sp Medium (0) removes warts
Rose Tree forest (deciduous) MERP 50gp Ext Hard (-30) +25 to enchanting items coated
Agaath glacier augmentative GM 5gp Easy (+20) breathe with low oxygen for 12 hours. More than once in 24 hours is a level 20 respiratory poison causing death in 1-10 rounds
Flur Roirt grasslands anti-poison MERP 44gp Easy (+20) antidote to 12th level nerve poisons
Nelthandon grasslands anti-poison MERP 1gp Medium (0) induces vomiting, counteracts ingested poison
Sharag grasslands anti-poison MERP 45gp Medium (0) antidote to some poisons. Larger doses are poisonous
Gaifas grasslands anti-posion MERP 9sp Hard (-10) cures some poisons
Alshanak grasslands augmentative RMSR 35gp Easy (+20) loaf of bread, keeps 1-2 months. grants infravision to 50' for 1 hour
Bitterlove grasslands augmentative MERP 9sp Light (+10) elves and humans see in darkness as a dwarf for 24 hours
Blue Eyes grasslands augmentative GM 15gp Ext Hard (-30) enhanced vision (+25, triple range) plus 50' infravision for 3 hours. More than 1/day is level 20 nerve poison
Bright Blue Eyes grasslands augmentative MERP 15gp Light (+10) see as well as an elf for 3 hours
Caradhrain grasslands augmentative MERP 65gp Hard (-10) resistance to heat and flame for 1-10 hours
Dwarves' Eyebright grasslands augmentative MERP 3gp Very Hard (-20) improve dark vision, +50 to perception, see up to 50'
Elbin's Basket grasslands augmentative MERP 10gp Sheer Folly (-50) haste for 1 round, more than once per hour is level 20 Circulatory poison
Grayleaf grasslands augmentative C&R:UR 2gp Medium (0) Halfling: tobacco, +25 to Self Control that does not involve violence or urgency
Kilmakur grasslands augmentative GM 65gp Ext Hard (-30) protects from natural flame and heat for 1d10 hours, +20 RRs versus heat
Lanno's Smoke grasslands augmentative C&R:UR 2sp Medium (0) Halfling: tobacco smoke, +20 to Mnemonics
Merrig grasslands augmentative MERP 2gp Hard (-10) +5 Pr +5 Ap after 10 days. Highly addictive (AF 50). Withdrawl causes -15 to Temp Re and Me
Mountainweed grasslands augmentative MERP 9sp Light (+10) adhesive
Noonsmoke grasslands augmentative C&R:UR 8sp Medium (0) Halfling: tobacco smoke, +10 RR vs fear for 24 hours
Sailchas grasslands augmentative MERP 50gp Sheer Folly (-50) +10 RR, +5 DB for 3-7 days
Sweetleaf grasslands augmentative C&R:UR 3sp Medium (0) Halfling: tobacco, allows favorable stat gain
Usquelote grasslands augmentative MERP 3gp Medium (0) +20 RR vs magic, -10 Ag and -10 Qu for 1-5 hours
Yaran grasslands augmentative MERP 9sp Easy (+20) increase sense of smell and taste (+50 perceptions)
Bursthelas grasslands bone repair GM 110gp Sheer Folly (-50) heal one shattered bone in 48 hours
Carlong grasslands bone repair MERP 110gp Ext Hard (-30) heals bone in 12 hours
Gursamel grasslands bone repair RMSR 30gp Ext Hard (-30) mends fracture in 24 hours
Alambas grasslands burn relief MERP 10gp Light (+10) 1 leaf heals 4 square foot burned
Kelventari grasslands burn relief GM 19gp Light (+10) heal 1st and 2nd degree burns, and 1d10 hp of burn damage
Olvatari grasslands burn relief MERP 5gp Hard (-10) heals all burns, restores 1-10 hits, removes burn scars
Firebreath grasslands circulatory MERP 4gp Medium (0) stops bleeding instantly
Harfy grasslands circulatory RMSR 175gp Very Hard (-20) immediately stops bleeding
Miretari's Crown grasslands circulatory MERP 24gp Sheer Folly (-50) stops bleeding instantly
Sindiluin grasslands circulatory MERP 45sp Very Hard (-20) stops all bleeding
Page 9
Climate
Arroweed grasslands concussion MERP 1gp Medium (0) 1-3 hits
Estesalque grasslands concussion MERP 7gp Medium (0) pain reduction / analgesic, heals 1d10 hp
Firebreath grasslands concussion MERP 4gp Medium (0) 1-10 hits
Goldenmint grasslands concussion MERP 2gp Light (+10) pain relief, restores 2-20 hp
Hart's Glory grasslands concussion MERP 4gp Medium (0) 2-8 hits
Nehtelasse grasslands concussion MERP 4sp Medium (0) 1-6 hits
Barnaie grasslands cure disease MERP 3sp Routine (+30) reduce severity of nausea by 75%
Milkpurse grasslands cure disease MERP 9sp Medium (0) cures some diseases
Pigmint grasslands cure disease MERP 9sp Light (+10) helps break fevers
Kasia grasslands drug MERP 3gp Hard (-10) euphoric drugs, non-addictive
Pipeweed grasslands drug MERP 4sp Light (+10) great for smoking
Healer's Chamomile grasslands general healing MERP 7gp Medium (0) deep sleep, 3x normal healing
Eddij grasslands lifekeeping MERP 560gp Sheer Folly (-50) life preservation for several hours
Mur grasslands lifekeeping MERP 80gp Ext Hard (-30) lifekeeping
Arnuminas grasslands muscle repair GM 6bp Easy (+20) doubles rate of healing for sprains, torn ligaments, and cartilege damage
Hegheg grasslands muscle repair GM 25gp Sheer Folly (-50) heals any cartilage damage in 1 hour
Malimmente grasslands muscle repair MERP 3sp Easy (+20) tendon damage heals at 2x rate
Asp Glands grasslands organ repair MERP 50gp Light (+10) organ repair at 2X normal rate
Butterfoot grasslands organ repair MERP 25gp Hard (-10) heals eye damage in 1 week
Pasamar grasslands organ repair GM 75gp Sheer Folly (-50) preserves organic material
Siran grasslands organ repair MERP 80gp Very Hard (-20) restores 1 organ in 1 hour. Side effect: skin disease causing 6 hits per round in sunlight for 10 days
Asp Venom grasslands poison MERP 23gp Light (+10) numbness and lose use of limb struck
Black Clover grasslands poison MERP 25gp Ext Hard (-30) lung damage from inhalation
Janar Grass grasslands poison MERP Light (+10) 9th level poison
Kaktu grasslands poison MERP 22gp Hard (-10) 4-6th level nerve poison
Silmaana grasslands poison RMSR 4gp Easy (+20) 9th level poison, 2-20 hits
Silmire grasslands poison MERP 4gp Easy (+20) 9th level ingestive poison
Urana grasslands poison MERP 12gp Light (+10) 6th level poison, 3-30 hits
Vrel grasslands poison MERP 20gp Medium (0) 3rd level poison
Vuraana grasslands poison RMSR 42gp Medium (0) 2nd level poison, 1-100 hits
Wifwif grasslands sleep MERP 43gp Medium (0) induces sleep
Januk-Ty grasslands stun relief GM 11gp Very Hard (-20) stun relief (3 rounds)
Vinuk grasslands stun relief MERP 2gp Hard (-10) stun relief 1-10 rounds
Siriena grasslands MERP 70gp Hard (-10) preservative of organic material for up to one hour
Cashdir hills anti-poison MERP 54gp Hard (-10) counteract muscle poison (up to 4th level)
Ankii hills augmentative GM 100gp Ext Hard (-30) restores as good sleep. Use once/week = -1 Temp Co. Twice/week = -5 Temp Co, Thrice/week = -25 Temp Co
Joef hills augmentative GM 35gp Light (+10) mental summons of one friend up to 1/2 mile
Kiseoboba hills augmentative MERP 1sp Easy (+20) reduce need for water
Hillbroom hills concussion MERP 10gp Ext Hard (-30) 1-6 hits
Bodezlist hills food MERP 4gp Light (+10) provides water
Hillbroom hills organ repair MERP 10gp Ext Hard (-30) repairs 1 organ
Klytun hills poison MERP 27-53gp Medium (0) 5th level poison, coma for 1-10 days
Arunya hills sleep MERP 2bp Hard (-10) 1 hour sleep equiv to 4 normal hours
Haruella hills MERP 35+gp Absurd (-70) aids in dealing with the undead
Breldiar mountains augmentative MERP 25gp Medium (0) euphoira, subtracts 30 from melee but adds 50 to missile and spellcasting, for 1 hour
Deadman's Eyes mountains augmentative MERP - Ext Hard (-30) pass amongst undead without harm
Fairyhair mountains augmentative MERP 65gp Very Hard (-20) resist cold for 6 hours
Gnosh mountains augmentative MERP - Hard (-10) doubles endurance
Hesguratu mountains augmentative RMSR 45gp Light (+10) +10 St stat bonus for 1 minute, double concussive hits delivered. Loaf of bread, keeps 1 month
Megilloth mountains augmentative MERP 12sp Light (+10) double vision (+25) for 4-8 hours
Mountainthorn mountains augmentative MERP 22gp Medium (0) 2x exhaustion pts
Snowbane mountains augmentative MERP 22gp Ext Hard (-30) restores 2-10 hits of cold damage, resist cold for 12 hours
White Mountain Poppy mountains augmentative MERP 75-100gp Ext Hard (-30) doubles effectiveness of spellcasting
Zulsendura mountains augmentative MERP 70gp Medium (0) Haste for 3 rounds
Boneset mountains bone repair MERP 14gp Medium (0) fracture repair at 3x rate
Mountainrod mountains bone repair MERP 5gp Light (+10) bones heal at 5x for 2 days
Aloe mountains burn relief MERP 5bp Medium (0) burns heal at 2x rate
Frostheal mountains burn relief MERP 25-40gp Very Hard (-20) cures damage from frostbite
Ironleaf mountains burn relief MERP 4gp Very Hard (-20) heals any burn
Page 10
Climate
Jojojopo mountains burn relief RMSR 9sp Medium (0) cures frostbite, restores 2-20 hits cold damage
Little Dragon & Bear's Toungemountains burn relief MERP 3gp Hard (-10) burns heal at 2x rate
Arlan mountains concussion MERP 6-13sp Easy (+20) 1-6 hits/dose
Darsurion mountains concussion GM 35bp Light (+10) heals 1-6 hp
Dugmuthur mountains concussion GM 9gp Light (+10) heals 10 hp instantly
Genful mountains concussion MERP 90gp Hard (-10) restores 90 hits in 24 hours
Mahal's Gift mountains concussion MERP 75gp Medium (0) 50 hits
Mirenna mountains concussion GM 10gp Light (+10) heals 10 hp instantly
Mirgalen mountains concussion MERP 10gp Very Hard (-20) 10 hits
Nimgil mountains concussion MERP 100gp Sheer Folly (-50) 1-10 hits, and +5 to all actions for 24 horus
Snowdragon mountains cure disease MERP 34gp Very Hard (-20) cures some diseases
Faghiu mountains drug MERP 330-500gp Absurd (-70) love potion
Unikukka mountains drug MERP 9gp Ext Hard (-30) induces euphoria
Arthond mountains general healing GM 1bp Easy (+20) decongestant: +20 RR versus colds, recovery 5X faster
Cuildolthor mountains lifekeeping MERP 845gp Very Hard (-20) as Lifekeeping spell
Tyr-Fira mountains lifekeeping MERP 2000gp Absurd (-70) lifegiving, if given within 56 days
Gorfon mountains nerve repair MERP 101gp Very Hard (-20) heals nerve repair after 24 hours of sleep
Wifurwif mountains nerve repair GM 55gp Ext Hard (-30) Nerve repairs
Aldaka mountains organ repair MERP 100gp Hard (-10) 1 dose per day for 7 days to heal burned or frozen eyes
Kingslock mountains organ repair MERP 34gp Ext Hard (-30) repairs 1 organ in 1 minute
Nakokasvi mountains organ repair MERP - Hard (-10) eye repair in 12-24 hours
Acana mountains poison MERP 600gp Ext Hard (-30) victim in coma 2-12 days, then dies
Creagach-Chnaimh mountains poison MERP 600gp Sheer Folly (-50) limb death
Fangorth mountains poison MERP 150gp Hard (-10) causes sleep for 4-12 hours, death with concentrated doses
Grendelnar mountains poison MERP 1gp Medium (0) 5th level poison
Kalmog's Spoor mountains poison MERP 3gp Hard (-10) 8th level blood poison
Lawrim mountains poison MERP 10gp Ext Hard (-30) 5th level poison
Madwort mountains poison MERP 26gp Very Hard (-20) causes insanity
Metsastajan Kukka mountains poison MERP - Hard (-10) virulant poison
Saewedhil mountains poison MERP 180gp Very Hard (-20) 9th level poison
Zaganzar mountains poison MERP 139gp Very Hard (-20) 2nd level poison, blinds + 1-10 hits
Arlan mountains respiratory MERP 6-13sp Easy (+20) respiratory repair at 5x rate
Arlan's Slipper mountains respiratory MERP 1bp Ext Hard (-30) respiratory repair at 5x rate
Maiana mountains respiratory MERP 7gp Hard (-10) respiratory damage heals at 2x rate
Delrean mountains MERP 3sp Easy (+20) insect repellant, smells noticably foul at 50' range
Fleabane mountains MERP 3bp Medium (0) insect repellant
Silver Fir mountains MERP 4sp Medium (0) Laxative for 24 hours
Toad's Glove rainforest anti-poison MERP 125gp Light (+10) antidote to some nerve poisons
Yuth rainforest anti-poison GM 29gp Sheer Folly (-50) level 20 antidote to nerve poison
Dragul rainforest augmentative MERP 25gp Medium (0) Heightened awareness (+10 to Awareness group)
Rud Temka rainforest augmentative MERP 87gp Very Hard (-20) enhances spellcasting, +20 SCSM for 1 hour. Maneuver and melee @ -20.
Bitterwood rainforest circulatory MERP 15gp Very Hard (-20) stops all bleeding
Coraco rainforest concussion MERP 85-100gp Easy (+20) 2-20 hits
Hopperfoot rainforest concussion MERP 45gp Hard (-10) 2-20 hits in 8 hours sleep
Pepperglove rainforest concussion MERP 1gp Medium (0) 1-10 hits after 4-8 hours of incredibly restful sleep
Rivertraveler rainforest drug MERP 12gp Light (+10) induces euphoria
Pargen rainforest lifekeeping MERP 800gp Sheer Folly (-50) lifekeeping for 4 days
Vulcurax rainforest lifekeeping GM 1000gp Absurd (-70) lifegiving, if given within 30 days
Yellowfan rainforest nerve repair MERP 12gp Hard (-10) heals brain damage
Bitterwood rainforest organ repair MERP 15gp Very Hard (-20) repairs all organ damage
Hopper Mushrooms rainforest organ repair MERP 220-250gp Ext Hard (-30) repairs 1 organ in 1-10 hours
Kakduram rainforest organ repair RMSR 90gp Ext Hard (-30) restores hearing
Tarnas rainforest organ repair GM 220gp Very Hard (-20) repairs organ damage, but causes nausea for 1-10 hours (actions @ -50)
True Tarnas rainforest organ repair MERP 95gp Ext Hard (-30) repair any organ damage
Wek-wek rainforest organ repair GM 220gp Sheer Folly (-50) repairs organ damage
Karfar rainforest poison MERP 150gp Ext Hard (-30) 7th level poison, deadly
Slird rainforest poison MERP 35gp Light (+10) 2nd level circulatory poison
Gumumiti rainforest stun relief MERP 1gp Hard (-10) relieves 2 rounds of stun
Witan rainforest stun relief MERP 15gp Very Hard (-20) stun relief for 2 rounds
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Climate
Kirtir riverbanks augmentative MERP 5gp Hard (-10) +10 Qu -5 Ag for 1 hour
Melandar riverbanks augmentative MERP 12sp Light (+10) +10 RRs to disease for 1-100 days
Shimmer Sprig riverbanks augmentative MERP 2sp Easy (+20) increases outdoor perceptions manyfold
Arfandas riverbanks bone repair RMSR 2sp Very Hard (-20) fracture repair at 2x rate
Edram riverbanks bone repair MERP 31-35gp Very Hard (-20) bone repair in 2 hours
Chekyuv riverbanks circulatory MERP 1sp Easy (+20) speed circulatory repair
Golden Cress riverbanks circulatory MERP 8sp Medium (0) closes up to 5 hit/rnd bleeding in 1-5 rounds
Bramblerose riverbanks concussion MERP 4gp Medium (0) 4-10 hits
Fishfeather riverbanks concussion MERP 3gp Medium (0) 1-4 hits
Laakesavu riverbanks concussion MERP 20gp Easy (+20) 5-50 hits
Sheep's Plume riverbanks concussion MERP 5gp Medium (0) 2-20 hits
Laicahwan riverbanks cure disease MERP 3gp Medium (0) halves effects of fever, allows 1 RR / hour
Lartha riverbanks cure disease MERP 10sp Medium (0) +10 RR to disease, cures common cold, heals 1-2 hp
Trudurs riverbanks cure disease GM 12sp Medium (0) disease RR +10 for 1d10 days
Attanar riverbanks general healing GM 8gp Medium (0) cures fever
Carefree Mustard riverbanks general healing MERP 10gp Sheer Folly (-50) wounds heal faster
Laakesavu riverbanks general healing MERP 20gp Easy (+20) doubles healing rate
Nur-oiolosse riverbanks lifekeeping GM 200gp Sheer Folly (-50) lifeigiving for 1 day. Kills on the next day, unless Sorul Nut is given
Oiolasse riverbanks lifekeeping MERP 600gp Sheer Folly (-50) life preservation for elves if given within 7 days
Arpsusar riverbanks muscle repair MERP 30gp Hard (-10) heal muscle/tendon/cartilage in 1 hour
Eeldrake riverbanks muscle repair MERP 5gp Medium (0) heal muscle damage in 10 minutes
Febfendu riverbanks organ repair MERP 90gp Medium (0) restores hearing in 1 week
Dynallca riverbanks poison MERP 14gp Light (+10) 3rd level poison, causes deafness and 10 hits
Gonhithui riverbanks poison MERP 34gp Very Hard (-20) death by dysentary in 24 hours
Poison Willow riverbanks poison MERP 2sp Medium (0) 2nd level poison
Surinie riverbanks stun relief MERP 25gp Light (+10) effective smelling salts (remove 1 rnd stun)
Athelas sea coast anti-poison MERP 180-300gp Hard (-10) neutralize minor poisons, slow major poison
Ironbine sea coast anti-poison MERP 3gp Light (+10) antidote to some poisons
Sandclaw sea coast anti-poison MERP 9sp Light (+10) neutralizes many venoms
Felmather sea coast augmentative MERP 12sp Ext Hard (-30) allows send mental summons of one friend, 300' x level range. Also cures coma
Gylvir sea coast augmentative MERP 45gp Hard (-10) imbiber can breathe only water for 4 hours
Balak sea coast bone repair MERP 45gp Hard (-10) heals bone overnight
Gulfbrake sea coast bone repair MERP 20gp Ext Hard (-30) bone repair at 5x rate
Veldurak sea coast burn relief GM 8sp Hard (-10) heals frostbite, and 1-50 points of cold damage
Anserke sea coast circulatory GM 75gp Very Hard (-20) stops all bleeding in 3 rounds, patient cannot move without wound reopening
Belan sea coast circulatory MERP 40gp Hard (-10) stop all bleeding wounds
Fek sea coast circulatory RMSR 50gp Very Hard (-20) stops bleeding in 1-10 rounds
Lisgereg sea coast circulatory MERP 75gp Very Hard (-20) stops bleeding in 3 rounds
Monk Hair sea coast circulatory MERP 12gp Medium (0) stops bleeding instantly
Draaf sea coast concussion MERP+GM 5sp Easy (+20) 1-10 hits for each of 2 rounds
Iauthalion sea coast concussion MERP 45gp Hard (-10) 5-50 hits
Ironbine sea coast concussion MERP 3gp Light (+10) 2-10 hits
Seathorn sea coast concussion MERP 35gp Very Hard (-20) 1-6 hits
Yavethalion sea coast concussion RMSR 45gp Hard (-10) 5-50 hits
Athelas sea coast cure disease MERP 180-300gp Hard (-10) cures many diseases
Avhail sea coast food MERP 3bp Easy (+20) makes good brandy
Ulginor sea coast food GM 4sp Routine (+30) loaf of bread, keeps 1-2 months, provides 1 days nutrition in 4 oz slice.
Athelas sea coast general healing MERP 180-300gp Hard (-10) wounds heal at 3x rate
Carcatu sea coast lifekeeping GM 89gp Ext Hard (-30) lifekeeping for 24 hours
Degik sea coast lifekeeping MERP 100gp Hard (-10) lifekeeping for 24 hours
Laurelin sea coast lifekeeping GM 999gp Absurd (-70) lifekeeping for elves, if given within 28 days of death
Olvar sea coast lifekeeping GM 200gp Very Hard (-20) Lifekeeping for 2-20 days
Vinyanestale sea coast lifekeeping MERP 200gp Very Hard (-20) lifekeeping for 2-20 days
Ebur sea coast muscle repair MERP 22gp Medium (0) repairs sprain in 1 day
Tarfeg sea coast muscle repair GM 23gp Ext Hard (-30) repairs sprains in 1 hour
Tatharsul sea coast nerve repair GM 75gp Light (+10) loaf of bread, keeps 1-2 months. Repairs nerve damage in 1-10 rounds
Ancalthur sea coast poison MERP 45gp Very Hard (-20) incapacitate 2-4 hours
Jitsu sea coast poison MERP 35gp Medium (0) 5th level poison, casues 1-50 hits
Limhereg sea coast poison MERP 9sp Medium (0) 1st level poison
Page 12
Climate
Worlclivur sea coast poison MERP 60gp Hard (-10) 2nd level poison
Miruvor special augmentative MERP - ? +20 exhaustion pts
Ilyalma special circulatory MERP 312gp Hard (-10) stops all bleeding
Arkasu special concussion MERP 3gp Medium (0) 2-12 hits/dose. Major wounds heal at 2X rate
Lembas special cure disease MERP - ? +10 RR poison and disease, +15 exhaustion pts
Deathbalm special drug MERP - Very Hard (-20) drug for the undead, causes temporary "death"
Nimloth special lifekeeping MERP - ? lifekeeping
Numellosse special nerve repair MERP 300gp Absurd (-70) heals all nerve damage
Ilyalma special organ repair MERP 312gp Hard (-10) repairs all organs
Yulda Maileo special MERP 300-2000gp Absurd (-70) love potion
Eldaana tundra anti-poison GM 99gp Medium (0) level 9 antidote to Reduction poison. Reverses Ugliness of Orn curse
Elendil's Basket tundra anti-poison MERP 8gp Ext Hard (-30) slow poison by 10x, purifies water
Menelar tundra anti-poison GM 65gp Hard (-10) Level 7 antidote to Circulatory poison
Sorel Nut tundra anti-poison GM 1sp Easy (+20) level 20 antidote to Nur-oiolosse (another herb on this list)
Atigax tundra augmentative MERP 40gp Medium (0) confers resistance to blinding light for 9 hours
Kathkusa tundra augmentative MERP 50gp Light (+10) doubles strength (+10 OB, 2x concussive damage, +10 St for maneuver) for 1-10 rounds
Ironleaf tundra burn relief MERP 4gp Very Hard (-20) heals any burn
Telek tundra burn relief MERP 10gp Hard (-10) heals 3-30 hits and all frostbite damage in 10 minutes
Cusamar tundra concussion RMSR 30gp Ext Hard (-30) 15-60 hits (10 + 5d10)
Snapcane tundra cure disease MERP 34gp Hard (-10) cures some diseases
Mustakuu tundra MERP - Easy (+20) insect attractant
Shadowvine underground anti-poison MERP 34gp Hard (-10) antidote to some poisons
Viper's Bane underground anti-poison MERP 350gp Absurd (-70) antidote to all poison
Buttonhead underground augmentative MERP 10gp Medium (0) refreshment for 12 hours, followed by 12 hours sleep
Crowtounge underground augmentative MERP 50gp Hard (-10) confers invisibility to infravision
Dung-Reveling Psarch underground augmentative MERP 22gp Hard (-10) Raises Reasoning bonus by +5 for 24 hours, Awareness is -15
Gerdum-Turn underground augmentative C&R:UR 500gp Sheer Folly (-50) Dwarven: doubles racial stat bonus for 6 months
Nereid's Crown underground augmentative C&R:UR 150gp Very Hard (-20) Dwarven: breathe underwater, allows 70% activity, heal 1 hit/2 rounds
Other Eyes underground augmentative MERP 78gp Hard (-10) imbiber can see invisble for 2 hours
Stout-Heart underground augmentative MERP 2sp Medium (0) increases Co in dwarves
Wyrmseave underground augmentative C&R:UR 2500gp Absurd (-70) Dwarven: allows additional stat gain & reverses d10 years of age
Zur underground augmentative MERP 12gp Medium (0) increase sense of hearing and smell (triple range, +50) for one hour
Carpet Moss underground bone repair MERP 4sp Easy (+20) fractures heal at 2x rate
Luminous Vrak underground circulatory MERP 21gp Medium (0) stops bleeding in 5 rounds
Madarch underground circulatory MERP 100gp Very Hard (-20) heals blood vessels in 2 hours
Plant-Like Stone underground circulatory MERP 12gp Very Hard (-20) stops all bleeding
Cooligan underground concussion C&R:UR 15gp Ext Hard (-30) Dwarven: d10 hits immediately, 1 hit/rnd for 3d10 rnds thereafter
Flameroot underground concussion MERP 26gp Medium (0) doubles rate of concussive healing
Margath underground concussion MERP 4gp Hard (-10) pain relief, 2d10 hp
Moonthumb underground concussion MERP 12gp Ext Hard (-30) 1-10 hits
Nightrod underground concussion MERP 15gp Light (+10) 1-2 hits
Black Cackler underground drug MERP 2gp Hard (-10) uncontrollable laughter for 4-7 hours
Bearded Fang underground food MERP 6gp Hard (-10) good food
Cram underground food GM 14sp Easy (+20) dwarvish waybread, 5 days nutrition in 4 oz slice. Loaf keeps 7 weeks
Lenhafn underground food MERP 4gp Hard (-10) 1lb sustains 1 man for 1 week
Slimy Gorkin underground food MERP 1sp Medium (0) can be eaten
Hurthkal underground general healing C&R:UR 11sp Hard (-10) Dwarven: doubles hit and exhaution recovery
Grodloth underground lifekeeping MERP 1000gp Absurd (-70) lifekeeping
Gulperwash underground organ repair MERP 12gp Ext Hard (-30) organ repair; also allieves fever
Camadarch underground poison MERP 33gp Hard (-10) causes limb death and flesh rot in 24 hours
Cargalen underground poison MERP 45gp Hard (-10) nerve poison
Deadly Akra underground poison MERP 32gp Hard (-10) 5th level poison
Jegga underground poison MERP Hard (-10) 7th level disease
Jeggarukh underground poison RMSR 71gp Hard (-10) 6th level poison, delivers 10-100 hits
Lothgalen underground poison MERP 240gp Light (+10) blood poison
Malodorous Milkcap underground poison MERP 2gp Medium (0) 2nd level paralytic poison
Ruthin underground poison MERP 430gp Sheer Folly (-50) 2nd level poison, causes death
Shagu-Bitter underground poison MERP 22gp Very Hard (-20) 9th level paralytic poison
Skull Cap underground poison MERP 12gp Ext Hard (-30) 6th level ingestive poison
Page 13
Climate
Traitor's Goblet underground poison MERP 44gp Sheer Folly (-50) 8th level poison
White Destroyer underground poison MERP 32gp Hard (-10) 5th level poison
Witch's Pie underground poison MERP 3gp Hard (-10) 4th level paralytic poison
Dogmallow wetlands anti-poison MERP 15gp Medium (0) slows poison by 10x
Pangwood wetlands anti-poison MERP 5000gp Medium (0) immunizes against poison for 72 hours
Marku wetlands augmentative GM 30gp Very Hard (-20) darkvision to 30' for 6 hours
Phacalus wetlands augmentative MERP 35gp Light (+10) +1 to Pr, IRe, In, Em, Me permanently. 35% chance of very bad side-effects
Rolling Reed wetlands augmentative MERP 43gp Very Hard (-20) slows metabolism, may hold breath for 6 minutes
Sha wetlands augmentative MERP 10gp Ext Hard (-30) imbiber can see 300' in darkness for 1-5 rounds
Splayfoot Goodwort wetlands augmentative MERP 25gp Very Hard (-20) induces confidence to beings of Light, +25 to all actions 1-4 hours
Perimound wetlands bone repair MERP 23gp Medium (0) softens bones for 48 hours, allowing them to be re-set
Bluedrake wetlands burn relief MERP 50gp Ext Hard (-30) heals any burn in 6 hours
Dragon Grass wetlands burn relief MERP 3sp Easy (+20) relieve burn pain for 12 hours
Lisgereg wetlands circulatory MERP 75gp Very Hard (-20) stops bleeding in 3 rounds
Akbutege wetlands concussion RMSR 3sp Very Hard (-20) 1d10 hits/dose
Foxrose wetlands concussion MERP 5gp Very Hard (-20) 2-12 hits
Red Willow wetlands cure disease MERP 3sp Easy (+20) helps break fevers
Scrumpy wetlands drug MERP 2gp Hard (-10) hallucinogen
Tartella wetlands drug MERP 4sp Light (+10) induces euphoria
Ukur wetlands general healing GM 34sp Medium (0) one day's nutrition
Pathur wetlands lifekeeping GM 35gp Medium (0) lifekeeping for 1 hour
Curfalaka wetlands muscle repair MERP 1gp Hard (-10) repairs muscle damage in a few minutes
Queenstaff wetlands nerve repair MERP 450gp Ext Hard (-30) heals brain damage in 12 hours
Boglock wetlands poison MERP 500gp Ext Hard (-30) muscle spasms cause death in 1-10 rounds
Kennesank wetlands poison MERP 24gp Medium (0) 4th level respiratory poison
Water Hemlock wetlands poison MERP 66gp Hard (-10) 3rd level poison
Curuloth wetlands MERP 22gp Hard (-10) makes other herbs effective on contact instead of ingestion
Page 14
Type
Name Climate Type Src $/dse Difficulty
Argsbargies desert anti-poison GM 38gp Hard (-10)
Athelas sea coast anti-poison MERP 180-300gp Hard (-10)
Cashdir desert anti-poison MERP 54gp Hard (-10)
Cashdir hills anti-poison MERP 54gp Hard (-10)
Culan desert anti-poison MERP 50gp Ext Hard (-30)
Dogmallow wetlands anti-poison MERP 15gp Medium (0)
Eldaana tundra anti-poison GM 99gp Medium (0)
Elendil's Basket tundra anti-poison MERP 8gp Ext Hard (-30)
Flur Roirt grasslands anti-poison MERP 44gp Easy (+20)
Ironbine sea coast anti-poison MERP 3gp Light (+10)
Menelar tundra anti-poison GM 65gp Hard (-10)
Mook forest (deciduous) anti-poison GM 30gp Medium (0)
Mothernel forest (coniferous) anti-poison MERP 35gp Ext Hard (-30)
Nelthandon grasslands anti-poison MERP 1gp Medium (0)
Pangwood wetlands anti-poison MERP 5000gp Medium (0)
Puff-spice forest (deciduous) anti-poison MERP 1gp Medium (0)
Quilmufur forest (deciduous) anti-poison GM 49gp Ext Hard (-30)
Rosecreeper forest (deciduous) anti-poison MERP 12sp Medium (0)
Sandclaw sea coast anti-poison MERP 9sp Light (+10)
Shadowvine underground anti-poison MERP 34gp Hard (-10)
Sharag grasslands anti-poison MERP 45gp Medium (0)
Shen forest (coniferous) anti-poison GM 27gp Very Hard (-20)
Sorel Nut tundra anti-poison GM 1sp Easy (+20)
Sweet Sorrel forest (coniferous) anti-poison MERP 3gp Hard (-10)
Toad's Glove rainforest anti-poison MERP 125gp Light (+10)
Ul-naza desert anti-poison MERP 4200gp Sheer Folly (-50)
Viper's Bane underground anti-poison MERP 350gp Absurd (-70)
Yuth rainforest anti-poison GM 29gp Sheer Folly (-50)
Gaifas grasslands anti-posion MERP 9sp Hard (-10)
Agaath glacier augmentative GM 5gp Easy (+20)
Alshanak grasslands augmentative RMSR 35gp Easy (+20)
Ankii hills augmentative GM 100gp Ext Hard (-30)
Atigax tundra augmentative MERP 40gp Medium (0)
Bitterlove grasslands augmentative MERP 9sp Light (+10)
Blue Eyes grasslands augmentative GM 15gp Ext Hard (-30)
Boskone forest (deciduous) augmentative MERP 80gp Sheer Folly (-50)
Breldiar mountains augmentative MERP 25gp Medium (0)
Bright Blue Eyes grasslands augmentative MERP 15gp Light (+10)
Buttonhead underground augmentative MERP 10gp Medium (0)
Caj forest (deciduous) augmentative MERP 10gp Hard (-10)
Caradhrain grasslands augmentative MERP 65gp Hard (-10)
Crowtounge underground augmentative MERP 50gp Hard (-10)
Deadman's Eyes mountains augmentative MERP - Ext Hard (-30)
Dragul rainforest augmentative MERP 25gp Medium (0)
Dung-Reveling Psarch underground augmentative MERP 22gp Hard (-10)
Dwarves' Eyebright grasslands augmentative MERP 3gp Very Hard (-20)
Elbin's Basket grasslands augmentative MERP 10gp Sheer Folly (-50)
Eredena forest (deciduous) augmentative MERP 1sp Hard (-10)
Fairyhair mountains augmentative MERP 65gp Very Hard (-20)
Felmather sea coast augmentative MERP 12sp Ext Hard (-30)
Finchfeather forest (coniferous) augmentative MERP 33gp Very Hard (-20)
Gerdum-Turn underground augmentative C&R:UR 500gp Sheer Folly (-50)
Gnosh mountains augmentative MERP - Hard (-10)
Grapeleaf forest (deciduous) augmentative GM 7gp Very Hard (-20)
Grayleaf grasslands augmentative C&R:UR 2gp Medium (0)
Gylvir sea coast augmentative MERP 45gp Hard (-10)
Page 15
Type
Hesguratu mountains augmentative RMSR 45gp Light (+10)
Hiam Moss forest (deciduous) augmentative MERP 9gp Very Hard (-20)
Joef hills augmentative GM 35gp Light (+10)
Kathkusa tundra augmentative MERP 50gp Light (+10)
Kilmakur grasslands augmentative GM 65gp Ext Hard (-30)
Kirtir riverbanks augmentative MERP 5gp Hard (-10)
Kiseoboba hills augmentative MERP 1sp Easy (+20)
Klagul desert augmentative MERP 27gp Light (+10)
Kykykyl forest (deciduous) augmentative GM 50gp Easy (+20)
Lanno's Smoke grasslands augmentative C&R:UR 2sp Medium (0)
Marku wetlands augmentative GM 30gp Very Hard (-20)
Megilloth mountains augmentative MERP 12sp Light (+10)
Melandar riverbanks augmentative MERP 12sp Light (+10)
Merrig grasslands augmentative MERP 2gp Hard (-10)
Miruvor special augmentative MERP - ?
Mountainthorn mountains augmentative MERP 22gp Medium (0)
Mountainweed grasslands augmentative MERP 9sp Light (+10)
Nereid's Crown underground augmentative C&R:UR 150gp Very Hard (-20)
Nightfoot forest (deciduous) augmentative MERP 13gp Hard (-10)
Noonsmoke grasslands augmentative C&R:UR 8sp Medium (0)
Other Eyes underground augmentative MERP 78gp Hard (-10)
Phacalus wetlands augmentative MERP 35gp Light (+10)
Primhock forest (deciduous) augmentative MERP 3gp Medium (0)
Rolling Reed wetlands augmentative MERP 43gp Very Hard (-20)
Rud Temka rainforest augmentative MERP 87gp Very Hard (-20)
Sailchas grasslands augmentative MERP 50gp Sheer Folly (-50)
Sha wetlands augmentative MERP 10gp Ext Hard (-30)
Shimmer Sprig riverbanks augmentative MERP 2sp Easy (+20)
Snowbane mountains augmentative MERP 22gp Ext Hard (-30)
Splayfoot Goodwort wetlands augmentative MERP 25gp Very Hard (-20)
Stout-Heart underground augmentative MERP 2sp Medium (0)
Strawthumb forest (deciduous) augmentative MERP 33gp Very Hard (-20)
Sweetleaf grasslands augmentative C&R:UR 3sp Medium (0)
Usquelote grasslands augmentative MERP 3gp Medium (0)
White Mountain Poppy mountains augmentative MERP 75-100gp Ext Hard (-30)
Wyrmseave underground augmentative C&R:UR 2500gp Absurd (-70)
Yaran grasslands augmentative MERP 9sp Easy (+20)
Zulsendura mountains augmentative MERP 70gp Medium (0)
Zur underground augmentative MERP 12gp Medium (0)
Arfandas riverbanks bone repair RMSR 2sp Very Hard (-20)
Balak sea coast bone repair MERP 45gp Hard (-10)
Boneset mountains bone repair MERP 14gp Medium (0)
Bursthelas grasslands bone repair GM 110gp Sheer Folly (-50)
Carlong grasslands bone repair MERP 110gp Ext Hard (-30)
Carpet Moss underground bone repair MERP 4sp Easy (+20)
Edram riverbanks bone repair MERP 31-35gp Very Hard (-20)
Gulfbrake sea coast bone repair MERP 20gp Ext Hard (-30)
Gursamel grasslands bone repair RMSR 30gp Ext Hard (-30)
Mountainrod mountains bone repair MERP 5gp Light (+10)
Perimound wetlands bone repair MERP 23gp Medium (0)
Alambas grasslands burn relief MERP 10gp Light (+10)
Aloe mountains burn relief MERP 5bp Medium (0)
Bluedrake wetlands burn relief MERP 50gp Ext Hard (-30)
Culkas desert burn relief RMSR 35gp Medium (0)
Dragon Grass wetlands burn relief MERP 3sp Easy (+20)
Frostheal mountains burn relief MERP 25-40gp Very Hard (-20)
Ironleaf mountains burn relief MERP 4gp Very Hard (-20)
Page 16
Type
Ironleaf tundra burn relief MERP 4gp Very Hard (-20)
Jojojopo mountains burn relief RMSR 9sp Medium (0)
Kelventari grasslands burn relief GM 19gp Light (+10)
Little Dragon & Bear's Toungemountains burn relief MERP 3gp Hard (-10)
Melem Loza forest (deciduous) burn relief MERP 150gp Very Hard (-20)
Olvatari grasslands burn relief MERP 5gp Hard (-10)
Stag's Purse forest (deciduous) burn relief MERP 44gp Very Hard (-20)
Telek tundra burn relief MERP 10gp Hard (-10)
Veldurak sea coast burn relief GM 8sp Hard (-10)
Anserke sea coast circulatory GM 75gp Very Hard (-20)
Belan sea coast circulatory MERP 40gp Hard (-10)
Bitterwood rainforest circulatory MERP 15gp Very Hard (-20)
Chekyuv riverbanks circulatory MERP 1sp Easy (+20)
Fek sea coast circulatory RMSR 50gp Very Hard (-20)
Firebreath grasslands circulatory MERP 4gp Medium (0)
Golden Cress riverbanks circulatory MERP 8sp Medium (0)
Harfy grasslands circulatory RMSR 175gp Very Hard (-20)
Hugburtun desert circulatory GM 180gp Very Hard (-20)
Ilyalma special circulatory MERP 312gp Hard (-10)
Ladylock forest (deciduous) circulatory MERP 4gp Very Hard (-20)
Lisgereg sea coast circulatory MERP 75gp Very Hard (-20)
Lisgereg wetlands circulatory MERP 75gp Very Hard (-20)
Luminous Vrak underground circulatory MERP 21gp Medium (0)
Madarch underground circulatory MERP 100gp Very Hard (-20)
Miretari's Crown grasslands circulatory MERP 24gp Sheer Folly (-50)
Monk Hair sea coast circulatory MERP 12gp Medium (0)
Plant-Like Stone underground circulatory MERP 12gp Very Hard (-20)
Rumareth forest (deciduous) circulatory MERP 4gp Very Hard (-20)
Sindiluin grasslands circulatory MERP 45sp Very Hard (-20)
Tulaxar forest circulatory MERP 75gp Medium (0)
Yellow Hemlock forest (coniferous) circulatory MERP 3sp Light (+10)
Akbutege wetlands concussion RMSR 3sp Very Hard (-20)
Arkasu special concussion MERP 3gp Medium (0)
Arlan mountains concussion MERP 6-13sp Easy (+20)
Arroweed grasslands concussion MERP 1gp Medium (0)
Baldfoot Forest (deciduous) concussion MERP 2gp Hard (-10)
Bramblerose riverbanks concussion MERP 4gp Medium (0)
Cooligan underground concussion C&R:UR 15gp Ext Hard (-30)
Coraco rainforest concussion MERP 85-100gp Easy (+20)
Cusamar tundra concussion RMSR 30gp Ext Hard (-30)
Darsurion mountains concussion GM 35bp Light (+10)
Draaf sea coast concussion MERP+GM 5sp Easy (+20)
Dugmuthur mountains concussion GM 9gp Light (+10)
Estesalque grasslands concussion MERP 7gp Medium (0)
Firebreath grasslands concussion MERP 4gp Medium (0)
Fishfeather riverbanks concussion MERP 3gp Medium (0)
Flameroot underground concussion MERP 26gp Medium (0)
Foxrose wetlands concussion MERP 5gp Very Hard (-20)
Garig desert concussion MERP 55gp Light (+10)
Genful mountains concussion MERP 90gp Hard (-10)
Goldenmint grasslands concussion MERP 2gp Light (+10)
Hart's Glory forest concussion MERP 4gp Medium (0)
Hart's Glory grasslands concussion MERP 4gp Medium (0)
Harwite forest (deciduous) concussion MERP 1sp Easy (+20)
Hillbroom hills concussion MERP 10gp Ext Hard (-30)
Hopperfoot rainforest concussion MERP 45gp Hard (-10)
Iauthalion sea coast concussion MERP 45gp Hard (-10)
Page 17
Type
Ironbine sea coast concussion MERP 3gp Light (+10)
Kargijak desert concussion MERP 8gp Easy (+20)
Laakesavu riverbanks concussion MERP 20gp Easy (+20)
Lord 'N' Glory forest (coniferous) concussion MERP 12gp Medium (0)
Mahal's Gift mountains concussion MERP 75gp Medium (0)
Margath underground concussion MERP 4gp Hard (-10)
Mirenna mountains concussion GM 10gp Light (+10)
Mirgalen mountains concussion MERP 10gp Very Hard (-20)
Moonthumb underground concussion MERP 12gp Ext Hard (-30)
Nehtelasse grasslands concussion MERP 4sp Medium (0)
Nightrod underground concussion MERP 15gp Light (+10)
Nimgil mountains concussion MERP 100gp Sheer Folly (-50)
Pepperglove rainforest concussion MERP 1gp Medium (0)
Reglen forest (deciduous) concussion MERP 4sp Routine (+30)
Rewk forest (deciduous) concussion MERP 9sp Light (+10)
Seathorn sea coast concussion MERP 35gp Very Hard (-20)
Sheep's Plume riverbanks concussion MERP 5gp Medium (0)
Thurl forest (deciduous) concussion MERP 1sp Routine (+30)
Winclamit forest (coniferous) concussion MERP 100gp Absurd (-70)
Witchbriar forest (coniferous) concussion MERP 12gp Hard (-10)
Wolfwort forest (deciduous) concussion MERP 4sp Light (+10)
Yavethalion sea coast concussion RMSR 45gp Hard (-10)
Athelas sea coast cure disease MERP 180-300gp Hard (-10)
Barnaie grasslands cure disease MERP 3sp Routine (+30)
Cicino forest (deciduous) cure disease MERP 7gp Light (+10)
Cockfan desert cure disease MERP 9sp Light (+10)
Laicahwan riverbanks cure disease MERP 3gp Medium (0)
Lartha riverbanks cure disease MERP 10sp Medium (0)
Lembas special cure disease MERP - ?
Milkpurse grasslands cure disease MERP 9sp Medium (0)
Pigmint grasslands cure disease MERP 9sp Light (+10)
Rabbit Thumb forest (deciduous) cure disease MERP 1gp Light (+10)
Red Willow wetlands cure disease MERP 3sp Easy (+20)
Snapcane tundra cure disease MERP 34gp Hard (-10)
Snowdragon mountains cure disease MERP 34gp Very Hard (-20)
Stonelance forest (coniferous) cure disease MERP 22gp Medium (0)
Trudurs riverbanks cure disease GM 12sp Medium (0)
Varnalda forest (deciduous) cure disease MERP 44gp Very Hard (-20)
Black Cackler underground drug MERP 2gp Hard (-10)
Black Vines forest drug MERP 205-300gp Absurd (-70)
Deathbalm special drug MERP - Very Hard (-20)
Faghiu mountains drug MERP 330-500gp Absurd (-70)
Kasia grasslands drug MERP 3gp Hard (-10)
Kingsfoot forest (deciduous) drug MERP 12gp Very Hard (-20)
Pipeweed grasslands drug MERP 4sp Light (+10)
Rivertraveler rainforest drug MERP 12gp Light (+10)
Scrumpy wetlands drug MERP 2gp Hard (-10)
Tartella wetlands drug MERP 4sp Light (+10)
Temsanc forest (coniferous) drug MERP 9sp Easy (+20)
Unikukka mountains drug MERP 9gp Ext Hard (-30)
Avhail sea coast food MERP 3bp Easy (+20)
Bearded Fang underground food MERP 6gp Hard (-10)
Blue Pine forest (coniferous) food MERP 1cp Easy (+20)
Bodezlist hills food MERP 4gp Light (+10)
Chap-beech forest (deciduous) food MERP 4sp Medium (0)
Cram underground food GM 14sp Easy (+20)
Earthbread forest (deciduous) food MERP 3sp Easy (+20)
Page 18
Type
Hrast forest (deciduous) food MERP 3gp Very Hard (-20)
Learningfellow forest (deciduous) food C&R:UR 5sp Medium (0)
Lenhafn underground food MERP 4gp Hard (-10)
Slimy Gorkin underground food MERP 1sp Medium (0)
Ulginor sea coast food GM 4sp Routine (+30)
Arthond mountains general healing GM 1bp Easy (+20)
Athelas sea coast general healing MERP 180-300gp Hard (-10)
Attanar riverbanks general healing GM 8gp Medium (0)
Carefree Mustard riverbanks general healing MERP 10gp Sheer Folly (-50)
Healer's Chamomile grasslands general healing MERP 7gp Medium (0)
Hurthkal underground general healing C&R:UR 11sp Hard (-10)
Laakesavu riverbanks general healing MERP 20gp Easy (+20)
Sweetstar forest (coniferous) general healing MERP 4gp Light (+10)
Ukur wetlands general healing GM 34sp Medium (0)
Boxdeath desert lifekeeping MERP 600gp Sheer Folly (-50)
Carcatu sea coast lifekeeping GM 89gp Ext Hard (-30)
Cuildolthor mountains lifekeeping MERP 845gp Very Hard (-20)
Degik sea coast lifekeeping MERP 100gp Hard (-10)
Desert Amber desert lifekeeping MERP 100gp Very Hard (-20)
Eddij grasslands lifekeeping MERP 560gp Sheer Folly (-50)
Grodloth underground lifekeeping MERP 1000gp Absurd (-70)
Laurelin sea coast lifekeeping GM 999gp Absurd (-70)
Mur grasslands lifekeeping MERP 80gp Ext Hard (-30)
Nimloth special lifekeeping MERP - ?
Nur-oiolosse riverbanks lifekeeping GM 200gp Sheer Folly (-50)
Oiolasse riverbanks lifekeeping MERP 600gp Sheer Folly (-50)
Olvar sea coast lifekeeping GM 200gp Very Hard (-20)
Pargen rainforest lifekeeping MERP 800gp Sheer Folly (-50)
Pathur wetlands lifekeeping GM 35gp Medium (0)
Tyr-Fira mountains lifekeeping MERP 2000gp Absurd (-70)
Vinyanestale sea coast lifekeeping MERP 200gp Very Hard (-20)
Vulcurax rainforest lifekeeping GM 1000gp Absurd (-70)
Arnuminas grasslands muscle repair GM 6bp Easy (+20)
Arpsusar riverbanks muscle repair MERP 30gp Hard (-10)
Curfalaka wetlands muscle repair MERP 1gp Hard (-10)
Dagmather desert muscle repair MERP 28gp Hard (-10)
Ebur sea coast muscle repair MERP 22gp Medium (0)
Eeldrake riverbanks muscle repair MERP 5gp Medium (0)
Hegheg grasslands muscle repair GM 25gp Sheer Folly (-50)
Malimmente grasslands muscle repair MERP 3sp Easy (+20)
Tarfeg sea coast muscle repair GM 23gp Ext Hard (-30)
Witch Hazel forest (coniferous) muscle repair MERP 33gp Easy (+20)
Belramba forest (coniferous) nerve repair GM 60gp Very Hard (-20)
Gorfon mountains nerve repair MERP 101gp Very Hard (-20)
Nelluin forest (coniferous) nerve repair MERP 60gp Very Hard (-20)
Numellosse special nerve repair MERP 300gp Absurd (-70)
Queenstaff wetlands nerve repair MERP 450gp Ext Hard (-30)
Tatharsul sea coast nerve repair GM 75gp Light (+10)
Terbas forest (deciduous) nerve repair MERP 2gp Light (+10)
Wifurwif mountains nerve repair GM 55gp Ext Hard (-30)
Yellowfan rainforest nerve repair MERP 12gp Hard (-10)
Aldaka mountains organ repair MERP 100gp Hard (-10)
Asp Glands grasslands organ repair MERP 50gp Light (+10)
Baldakur forest (coniferous) organ repair GM 102gp Sheer Folly (-50)
Bitterwood rainforest organ repair MERP 15gp Very Hard (-20)
Butterfoot grasslands organ repair MERP 25gp Hard (-10)
Febfendu riverbanks organ repair MERP 90gp Medium (0)
Page 19
Type
Gulperwash underground organ repair MERP 12gp Ext Hard (-30)
Hillbroom hills organ repair MERP 10gp Ext Hard (-30)
Hopper Mushrooms rainforest organ repair MERP 220-250gp Ext Hard (-30)
Ilyalma special organ repair MERP 312gp Hard (-10)
Kakduram rainforest organ repair RMSR 90gp Ext Hard (-30)
Kingslock mountains organ repair MERP 34gp Ext Hard (-30)
Nakokasvi mountains organ repair MERP - Hard (-10)
Pasamar grasslands organ repair GM 75gp Sheer Folly (-50)
Siran grasslands organ repair MERP 80gp Very Hard (-20)
Tarnas rainforest organ repair GM 220gp Very Hard (-20)
True Tarnas rainforest organ repair MERP 95gp Ext Hard (-30)
Wek-wek rainforest organ repair GM 220gp Sheer Folly (-50)
Acana mountains poison MERP 600gp Ext Hard (-30)
Ancalthur sea coast poison MERP 45gp Very Hard (-20)
Asp Venom grasslands poison MERP 23gp Light (+10)
Black Clover grasslands poison MERP 25gp Ext Hard (-30)
Boglock wetlands poison MERP 500gp Ext Hard (-30)
Camadarch underground poison MERP 33gp Hard (-10)
Cargalen underground poison MERP 45gp Hard (-10)
Creagach-Chnaimh mountains poison MERP 600gp Sheer Folly (-50)
Deadly Akra underground poison MERP 32gp Hard (-10)
Deadly Milk-White Trumpet forest (deciduous) poison MERP 1sp Light (+10)
Dynallca riverbanks poison MERP 14gp Light (+10)
Fangorth mountains poison MERP 150gp Hard (-10)
Gonhithui riverbanks poison MERP 34gp Very Hard (-20)
Grendelnar mountains poison MERP 1gp Medium (0)
Janar Grass grasslands poison MERP Light (+10)
Jegga underground poison MERP Hard (-10)
Jeggarukh underground poison RMSR 71gp Hard (-10)
Jitsu sea coast poison MERP 35gp Medium (0)
Juth desert poison MERP 41gp Hard (-10)
Kaktu grasslands poison MERP 22gp Hard (-10)
Kalmog's Spoor mountains poison MERP 3gp Hard (-10)
Karfar rainforest poison MERP 150gp Ext Hard (-30)
Kennesank wetlands poison MERP 24gp Medium (0)
Kly desert poison MERP 155gp Hard (-10)
Klytun hills poison MERP 27-53gp Medium (0)
Lawrim mountains poison MERP 10gp Ext Hard (-30)
Limhereg sea coast poison MERP 9sp Medium (0)
Lothgalen underground poison MERP 240gp Light (+10)
Lus forest poison MERP 3gp Light (+10)
Madwort mountains poison MERP 26gp Very Hard (-20)
Malodorous Milkcap underground poison MERP 2gp Medium (0)
Metsastajan Kukka mountains poison MERP - Hard (-10)
Morhereg forest (deciduous) poison MERP 102gp Very Hard (-20)
Poison Willow riverbanks poison MERP 2sp Medium (0)
Rigana forest (deciduous) poison MERP - Medium (0)
Ruthin underground poison MERP 430gp Sheer Folly (-50)
Saewedhil mountains poison MERP 180gp Very Hard (-20)
Shagu-Bitter underground poison MERP 22gp Very Hard (-20)
Sharkasar forest (coniferous) poison RMSR 2gp Very Hard (-20)
Silmaana grasslands poison RMSR 4gp Easy (+20)
Silmire grasslands poison MERP 4gp Easy (+20)
Skull Cap underground poison MERP 12gp Ext Hard (-30)
Slird rainforest poison MERP 35gp Light (+10)
Slota forest (deciduous) poison MERP 36gp Ext Hard (-30)
Taynaga forest (coniferous) poison MERP 27gp Hard (-10)
Page 20
Type
Traitor's Goblet underground poison MERP 44gp Sheer Folly (-50)
Urana grasslands poison MERP 12gp Light (+10)
Vrel grasslands poison MERP 20gp Medium (0)
Vuraana grasslands poison RMSR 42gp Medium (0)
Water Hemlock wetlands poison MERP 66gp Hard (-10)
White Destroyer underground poison MERP 32gp Hard (-10)
White-Berried Yew forest (coniferous) poison MERP 10gp Sheer Folly (-50)
Witch's Pie underground poison MERP 3gp Hard (-10)
Wolfstooth forest (deciduous) poison MERP 5gp Hard (-10)
Worlclivur sea coast poison MERP 60gp Hard (-10)
Zaganzar mountains poison MERP 139gp Very Hard (-20)
Dinfuin forest (deciduous) posion MERP 2gp Very Hard (-20)
Arlan mountains respiratory MERP 6-13sp Easy (+20)
Arlan's Slipper forest respiratory MERP 1bp Ext Hard (-30)
Arlan's Slipper mountains respiratory MERP 1bp Ext Hard (-30)
Maiana mountains respiratory MERP 7gp Hard (-10)
Arunya hills sleep MERP 2bp Hard (-10)
Lestagi desert sleep MERP 520gp Sheer Folly (-50)
Wifwif grasslands sleep MERP 43gp Medium (0)
Gumumiti rainforest stun relief MERP 1gp Hard (-10)
Januk-Ty grasslands stun relief GM 11gp Very Hard (-20)
Lainmit forest (deciduous) stun relief MERP 1gp Easy (+20)
Surinie riverbanks stun relief MERP 25gp Light (+10)
Vinuk grasslands stun relief MERP 2gp Hard (-10)
Welwal desert stun relief MERP 16gp Hard (-10)
Witan rainforest stun relief MERP 15gp Very Hard (-20)
Berterin forest (deciduous) MERP 19gp Light (+10)
Curuloth wetlands MERP 22gp Hard (-10)
Delrean forest (coniferous) MERP 3sp Easy (+20)
Delrean mountains MERP 3sp Easy (+20)
Fleabane mountains MERP 3bp Medium (0)
Haruella hills MERP 35+gp Absurd (-70)
Monkmeg forest (deciduous) MERP 9sp Medium (0)
Mustakuu tundra MERP - Easy (+20)
Nashadt desert MERP 21gp Medium (0)
Rose Tree forest (deciduous) MERP 50gp Ext Hard (-30)
Silver Fir mountains MERP 4sp Medium (0)
Siriena grasslands MERP 70gp Hard (-10)
Yulda Maileo special MERP 300-2000gp Absurd (-70)
Page 21
Type
Notes
level 4 anitdote to muscle poison
neutralize minor poisons, slow major poison
counteract muscle poison (up to 4th level)
counteract muscle poison (up to 4th level)
anti-spasmodic, antidote to some muscle poisons
slows poison by 10x
level 9 antidote to Reduction poison. Reverses Ugliness of Orn curse
slow poison by 10x, purifies water
antidote to 12th level nerve poisons
antidote to some poisons
Level 7 antidote to Circulatory poison
level 3 antidote to respiratory poisons
immunity to poison for 1 hour after taking
induces vomiting, counteracts ingested poison
immunizes against poison for 72 hours
antidote to some poisons
level 8 antidote to conversion poisons
antidote to some poisons
neutralizes many venoms
antidote to some poisons
antidote to some poisons. Larger doses are poisonous
level 4 antidote to nerve poison
level 20 antidote to Nur-oiolosse (another herb on this list)
relieves respiratory poisons
antidote to some nerve poisons
Level 50 antidote to any poison, must be taken within one day
antidote to all poison
level 20 antidote to nerve poison
cures some poisons
breathe with low oxygen for 12 hours. More than once in 24 hours is a level 20 respiratory poison causing death in 1-10 rounds
loaf of bread, keeps 1-2 months. grants infravision to 50' for 1 hour
restores as good sleep. Use once/week = -1 Temp Co. Twice/week = -5 Temp Co, Thrice/week = -25 Temp Co
confers resistance to blinding light for 9 hours
elves and humans see in darkness as a dwarf for 24 hours
enhanced vision (+25, triple range) plus 50' infravision for 3 hours. More than 1/day is level 20 nerve poison
stimulate senses as Presence Awareness for 10-20 rounds
euphoira, subtracts 30 from melee but adds 50 to missile and spellcasting, for 1 hour
see as well as an elf for 3 hours
refreshment for 12 hours, followed by 12 hours sleep
Essence users recover PPs in 1/2 time
resistance to heat and flame for 1-10 hours
confers invisibility to infravision
pass amongst undead without harm
Heightened awareness (+10 to Awareness group)
Raises Reasoning bonus by +5 for 24 hours, Awareness is -15
improve dark vision, +50 to perception, see up to 50'
haste for 1 round, more than once per hour is level 20 Circulatory poison
increase St, Ag, and Re for 5 minutes, may be deadly
resist cold for 6 hours
allows send mental summons of one friend, 300' x level range. Also cures coma
imbiber can discern true North for 4-7 days
Dwarven: doubles racial stat bonus for 6 months
doubles endurance
as 1 days nutrition, with 2 hours intoxication and dreams (-50 to all)
Halfling: tobacco, +25 to Self Control that does not involve violence or urgency
imbiber can breathe only water for 4 hours
Page 22
Type
+10 St stat bonus for 1 minute, double concussive hits delivered. Loaf of bread, keeps 1 month
alertness for 24 hours
mental summons of one friend up to 1/2 mile
doubles strength (+10 OB, 2x concussive damage, +10 St for maneuver) for 1-10 rounds
protects from natural flame and heat for 1d10 hours, +20 RRs versus heat
+10 Qu -5 Ag for 1 hour
reduce need for water
nightvision to 100' for 6 hours
loaf of bread, keeps 2-20 weeks. See with complete clarity for 1 hour, regardless of conditions
Halfling: tobacco smoke, +20 to Mnemonics
darkvision to 30' for 6 hours
double vision (+25) for 4-8 hours
+10 RRs to disease for 1-100 days
+5 Pr +5 Ap after 10 days. Highly addictive (AF 50). Withdrawl causes -15 to Temp Re and Me
+20 exhaustion pts
2x exhaustion pts
adhesive
Dwarven: breathe underwater, allows 70% activity, heal 1 hit/2 rounds
confers nightvision for 1 hour
Halfling: tobacco smoke, +10 RR vs fear for 24 hours
imbiber can see invisble for 2 hours
+1 to Pr, IRe, In, Em, Me permanently. 35% chance of very bad side-effects
waster retention for 72 hours, resist dehydration
slows metabolism, may hold breath for 6 minutes
enhances spellcasting, +20 SCSM for 1 hour. Maneuver and melee @ -20.
+10 RR, +5 DB for 3-7 days
imbiber can see 300' in darkness for 1-5 rounds
increases outdoor perceptions manyfold
restores 2-10 hits of cold damage, resist cold for 12 hours
induces confidence to beings of Light, +25 to all actions 1-4 hours
increases Co in dwarves
increases St by +5 for 10 minutes
Halfling: tobacco, allows favorable stat gain
+20 RR vs magic, -10 Ag and -10 Qu for 1-5 hours
doubles effectiveness of spellcasting
Dwarven: allows additional stat gain & reverses d10 years of age
increase sense of smell and taste (+50 perceptions)
Haste for 3 rounds
increase sense of hearing and smell (triple range, +50) for one hour
fracture repair at 2x rate
heals bone overnight
fracture repair at 3x rate
heal one shattered bone in 48 hours
heals bone in 12 hours
fractures heal at 2x rate
bone repair in 2 hours
bone repair at 5x rate
mends fracture in 24 hours
bones heal at 5x for 2 days
softens bones for 48 hours, allowing them to be re-set
1 leaf heals 4 square foot burned
burns heal at 2x rate
heals any burn in 6 hours
repair 10 sq ft burns in 1 hour
relieve burn pain for 12 hours
cures damage from frostbite
heals any burn
Page 23
Type
heals any burn
cures frostbite, restores 2-20 hits cold damage
heal 1st and 2nd degree burns, and 1d10 hp of burn damage
burns heal at 2x rate
halves effects of minor burns
heals all burns, restores 1-10 hits, removes burn scars
heals damage from burns
heals 3-30 hits and all frostbite damage in 10 minutes
heals frostbite, and 1-50 points of cold damage
stops all bleeding in 3 rounds, patient cannot move without wound reopening
stop all bleeding wounds
stops all bleeding
speed circulatory repair
stops bleeding in 1-10 rounds
stops bleeding instantly
closes up to 5 hit/rnd bleeding in 1-5 rounds
immediately stops bleeding
immediately stops all bleeding
stops all bleeding
stops bleeding in 1 minute
stops bleeding in 3 rounds
stops bleeding in 3 rounds
stops bleeding in 5 rounds
heals blood vessels in 2 hours
stops bleeding instantly
stops bleeding instantly
stops all bleeding
stops bleeding up to 2 hits/rnd
stops all bleeding
temporarily stops bleeding for 1-10 rounds
stops all bleeding
1d10 hits/dose
2-12 hits/dose. Major wounds heal at 2X rate
1-6 hits/dose
1-3 hits
1d10 hits
4-10 hits
Dwarven: d10 hits immediately, 1 hit/rnd for 3d10 rnds thereafter
2-20 hits
15-60 hits (10 + 5d10)
heals 1-6 hp
1-10 hits for each of 2 rounds
heals 10 hp instantly
pain reduction / analgesic, heals 1d10 hp
1-10 hits
1-4 hits
doubles rate of concussive healing
2-12 hits
restores 30 hits instantly
restores 90 hits in 24 hours
pain relief, restores 2-20 hp
2-8 hits
2-8 hits
10-50 hits
1-6 hits
2-20 hits in 8 hours sleep
5-50 hits
Page 24
Type
2-10 hits
2-20 hits, doubles healing rate
5-50 hits
1-6 hits
50 hits
pain relief, 2d10 hp
heals 10 hp instantly
10 hits
1-10 hits
1-6 hits
1-2 hits
1-10 hits, and +5 to all actions for 24 horus
1-10 hits after 4-8 hours of incredibly restful sleep
5-50 hits
2-20 hits
1-6 hits
2-20 hits
1-4 hits if eaten on empty stomach, extreme nausea otherwise
3-300 hits
1-5 hits
1 hit
5-50 hits
cures many diseases
reduce severity of nausea by 75%
+40 RR vs disease
dispels nausea
halves effects of fever, allows 1 RR / hour
+10 RR to disease, cures common cold, heals 1-2 hp
+10 RR poison and disease, +15 exhaustion pts
cures some diseases
helps break fevers
cures some diseases
helps break fevers
cures some diseases
cures some diseases
cures disease. Very hard wood, useful for weapons
disease RR +10 for 1d10 days
reduces inflammation and infection
uncontrollable laughter for 4-7 hours
induces euphoria, non-addictive
drug for the undead, causes temporary "death"
love potion
euphoric drugs, non-addictive
deep, restful sleep
great for smoking
induces euphoria
hallucinogen
induces euphoria
intensifies drunkenness (3x effect)
induces euphoria
makes good brandy
good food
5 seeds make a full meal
provides water
sweet nut
dwarvish waybread, 5 days nutrition in 4 oz slice. Loaf keeps 7 weeks
nutritious
Page 25
Type
1 fruit sustains 1 man for 1 day
Halfling: +15 cooking
1lb sustains 1 man for 1 week
can be eaten
loaf of bread, keeps 1-2 months, provides 1 days nutrition in 4 oz slice.
decongestant: +20 RR versus colds, recovery 5X faster
wounds heal at 3x rate
cures fever
wounds heal faster
deep sleep, 3x normal healing
Dwarven: doubles hit and exhaution recovery
doubles healing rate
induces 24 hours sleep, healing equivalent to 7 days
one day's nutrition
causes coma for 3 days, postponing death
lifekeeping for 24 hours
as Lifekeeping spell
lifekeeping for 24 hours
as Preservation II , can be combined with other herbs for higher potency
life preservation for several hours
lifekeeping
lifekeeping for elves, if given within 28 days of death
lifekeeping
lifekeeping
lifeigiving for 1 day. Kills on the next day, unless Sorul Nut is given
life preservation for elves if given within 7 days
Lifekeeping for 2-20 days
lifekeeping for 4 days
lifekeeping for 1 hour
lifegiving, if given within 56 days
lifekeeping for 2-20 days
lifegiving, if given within 30 days
doubles rate of healing for sprains, torn ligaments, and cartilege damage
heal muscle/tendon/cartilage in 1 hour
repairs muscle damage in a few minutes
cartilege repair
repairs sprain in 1 day
heal muscle damage in 10 minutes
heals any cartilage damage in 1 hour
tendon damage heals at 2x rate
repairs sprains in 1 hour
relieves muscle pain
nerve repairs
heals nerve repair after 24 hours of sleep
repairs all nerve damage
heals all nerve damage
heals brain damage in 12 hours
loaf of bread, keeps 1-2 months. Repairs nerve damage in 1-10 rounds
heals nerve damage at 2x rate
Nerve repairs
heals brain damage
1 dose per day for 7 days to heal burned or frozen eyes
organ repair at 2X normal rate
restores sight
repairs all organ damage
heals eye damage in 1 week
restores hearing in 1 week
Page 26
Type
organ repair; also allieves fever
repairs 1 organ
repairs 1 organ in 1-10 hours
repairs all organs
restores hearing
repairs 1 organ in 1 minute
eye repair in 12-24 hours
preserves organic material
restores 1 organ in 1 hour. Side effect: skin disease causing 6 hits per round in sunlight for 10 days
repairs organ damage, but causes nausea for 1-10 hours (actions @ -50)
repair any organ damage
repairs organ damage
victim in coma 2-12 days, then dies
incapacitate 2-4 hours
numbness and lose use of limb struck
lung damage from inhalation
muscle spasms cause death in 1-10 rounds
causes limb death and flesh rot in 24 hours
nerve poison
limb death
5th level poison
blindness and death
3rd level poison, causes deafness and 10 hits
causes sleep for 4-12 hours, death with concentrated doses
death by dysentary in 24 hours
5th level poison
9th level poison
7th level disease
6th level poison, delivers 10-100 hits
5th level poison, casues 1-50 hits
2nd level poison, 2-20 hits plus paranoid insanity
4-6th level nerve poison
8th level blood poison
7th level poison, deadly
4th level respiratory poison
3rd level poison, 3-300 hits in 1 minute
5th level poison, coma for 1-10 days
5th level poison
1st level poison
blood poison
6th level contact poison
causes insanity
2nd level paralytic poison
virulant poison
1st level blood poison
2nd level poison
minor skin irritant
2nd level poison, causes death
9th level poison
9th level paralytic poison
10th level poison, delivers 1-10 hits
9th level poison, 2-20 hits
9th level ingestive poison
6th level ingestive poison
2nd level circulatory poison
5th level paralytic poison
8th level poison, 5-50 hits in 6-12 minutes
Page 27
Type
8th level poison
6th level poison, 3-30 hits
3rd level poison
2nd level poison, 1-100 hits
3rd level poison
5th level poison
2nd level toxin
4th level paralytic poison
deadly poison
2nd level poison
2nd level poison, blinds + 1-10 hits
causes amnesia
respiratory repair at 5x rate
respiratory repair at 5x rate
respiratory repair at 5x rate
respiratory damage heals at 2x rate
1 hour sleep equiv to 4 normal hours
sleep for 24 hours, all unnatural loss to 1 stat is restored (doesn't undo aging)
induces sleep
relieves 2 rounds of stun
stun relief (3 rounds)
relieves 3 rounds of stun
effective smelling salts (remove 1 rnd stun)
stun relief 1-10 rounds
stun relief for 2 rounds
stun relief for 2 rounds
powerful preservative of organic material for 1 day
makes other herbs effective on contact instead of ingestion
insect repellant, smells noticably foul at 50' range
insect repellant, smells noticably foul at 50' range
insect repellant
aids in dealing with the undead
removes warts
insect attractant
counteracts hypothermia
+25 to enchanting items coated
Laxative for 24 hours
preservative of organic material for up to one hour
love potion
Page 28
Type
death in 1-10 rounds
Page 29