October_4th_Firaxis_Chat
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*** Play the World Pre-Release Chat with Firaxis *** -- Raw Chat Log Date: October 4th, 2002 Time: 4 PM EST Duration: About 4 hours ------------------------- Start of #civfanatics buffer: Fri Oct 04 19:51:58 2002 [15:32] <m_m_x> ganim and kadim goes together [15:32] <R[]Giskard> lol [15:32] <Praetorian> YUP [15:32] <@Chieftess> It was about modpacks [15:32] <@Chieftess> And he said they'll be directory specific. (part of the mod engine) [15:32] <stwils> crap. ask him about the release date [15:33] <m_m_x> i hope someone from the art will be here in the chat [15:33] <anarchywrksbest> Hey Mike B! Have ou ever been to Gamecatcher? [15:33] <anarchywrksbest> hmm [15:33] *** Runnerking has quit IRC (QUIT: User exited) [15:33] <@theGreyFox> I hope a delivery boy from Firaxis can join today [15:33] <anarchywrksbest> LOL [15:33] <Praetorian> same here [15:33] <stwils> Ct, you got Firaxis in a secret room there? [15:33] <anarchywrksbest> Thats a cracker! [15:33] <@Chieftess> no. :) [15:34] <@Chieftess> Yeah, they're waiting to come on my signal. ;-) [15:34] <m_m_x> ok going to play counter strike, ill b back [15:34] <Praetorian> CT, is that Chieftess? [15:34] * @Chieftess yells in the direction of Hunt Valley [15:34] <@Chieftess> yes [15:34] <R[]Giskard> "While I was handing the art director his coffee, I noticed that..." [15:34] <stwils> what power. LOL [15:34] <Praetorian> [15:35] <stwils> Ask about the (*&(*^^%$#^%$# release date, please! [15:35] <@Chieftess> Well, I live in NE Baltimore - Firaxis isn't that far away. [15:35] <anarchywrksbest> Hmm [15:35] <anarchywrksbest> Guess what!!!! [15:35] <R[]Giskard> So Infogrames is in New York, but Firaxis is in Baltimore? [15:35] *** Guest06557 (~java@=NKggtgs727-515.brick.net) 4[joined] #civfanatics. [15:35] <@Chieftess> yes [15:35] *** Guest06557 has 4[morphed] into "arkammler" [15:35] <BrianSlade> I am so happy this PTW is actually going to happen. I am so used to companies stringing you along for 5 years [15:35] <@Chieftess> Infogrames is the publisher [15:35] <Praetorian> Can you drop by Firaxis and send 2 copies of PTW [15:35] <Senoj> how long til chat? [15:35] <anarchywrksbest> Arsenal Suck!! ;) [15:35] <R[]Giskard> like Warcraft 3? [15:35] <R[]Giskard> lol [15:35] <@Chieftess> As long as the Firaxians can stay. [15:35] <BrianSlade> yes [15:36] <BrianSlade> Fiaxians...sounds liek something out of Dune [15:36] <R[]Giskard> Or Team Fortress 2 (Half-Life people) [15:36] *** Guest86832 (~java@=3z903-291.boicpe.cableone.net) 4[joined] #civfanatics. [15:36] <Praetorian> got to make coffee, be right back [15:36] <BrianSlade> Firaxians rather [15:36] <R[]Giskard> Tleilaxu [15:36] <@theGreyFox> I wonder how many Expansions there will be in total to Civ3... :p [15:36] *** Guest86832 has quit IRC (QUIT: User exited) [15:36] <theLabMonkey> I bloody hope that PTW is released - Or the rest of my orders from Amazon will be held up until it is! [15:36] <spycatcher> hopefully not as many as the sims [15:36] <MatrixCL> There were three for Civ2 in total. [15:36] <R[]Giskard> Tleilax + Ixian = Firaxian? [15:36] <anarchywrksbest> Will Civ3 PTW have a quick and easy uninstall feature? ;) LOL [15:37] <spycatcher> hehe [15:37] <MatrixCL> LOL [15:37] <@theGreyFox> ofcourse [15:37] <Praetorian> Someone else want a cup? [15:37] <anarchywrksbest> Hmm, I need tea [15:37] <@theGreyFox> hey, the store closes in 24 minutes! [15:37] <spycatcher> me :p [15:37] *** Guest42038 (~java@=GSbfo-79-44-672-339.wi.rr.com) 4[joined] #civfanatics. [15:37] <MatrixCL> I think it's cold by the time I get it. [15:37] <anarchywrksbest> BRB [15:37] <@theGreyFox> good thing I almost live on top of it :) [15:37] <R[]Giskard> be back in 10 minutes [15:37] *** Guest42038 has 4[morphed] into "joespaniel" [15:37] <Silverblade_> yeah, well it does that GF, do we need anything? [15:37] <stwils> brb doggies have to go out [15:37] <spycatcher> Hi joe! :) [15:37] <Padma> hi joe [15:37] <joespaniel> hello everyone [15:38] <@theGreyFox> I need some Dr.Pepper or similar [15:38] <@Chieftess> hi [15:38] <@theGreyFox> do u need anything Silver? [15:38] * @Chieftess hands theGreyFox a Dr. Pepper 7,5Dr. P. 14,14. [15:38] <Silverblade_> some pure holly water for u then GF [15:38] <@theGreyFox> I knew I could rely on you Chieftess :) [15:38] <Silverblade_> Dr Pepper = Holy Water [15:38] <joespaniel> what time does this movie start, and wheres the popcorn stand? [15:38] <spycatcher> here we go again [15:38] <theLabMonkey> My missus just brought back some of this Blue Pepsi from NYC. Looks like window cleaner - tastes suspiciously like said substance. [15:39] <spycatcher> I like blue pepsi [15:39] <BrianSlade> blue pepsi? [15:39] <@theGreyFox> I like twisted pepsi [15:39] <@Chieftess> I like red coca-cola [15:39] <Padma> my son loves it [15:39] <Padma> blue Pepsi, that is [15:39] <@theGreyFox> me too Chieftess, it's the best [15:39] <spycatcher> Code Red [15:39] <Silverblade_> it's not called twisted pepsi, GF (duh) ;) [15:39] <theLabMonkey> A really unexpected aftertaste. [15:39] <@theGreyFox> nah, but it sure are Twisted [15:40] *** Guest21785 (~java@=tGvsbl46-8-6-67.in-addr.btopenwor ld.com) 4[joined] #civfanatics. [15:40] <Silverblade_> and tasted the same [15:40] <@theGreyFox> no, couldn't you feel the Lemon? [15:40] *** Guest67773 (~java@=Ouqft26-515-061.carolina.rr.com) 4[joined] #civfanatics. [15:40] <Silverblade_> one other thing for sure is that your tounge gets twisted with that flavour [15:40] *** Senoj has quit IRC (Unknown) [15:40] *** Guest67773 has 4[morphed] into "flash9286" [15:40] <@theGreyFox> hey! We are in the same room, me and Silver at the moment.. :) [15:40] <Silverblade_> no not really [15:40] *** trilluser (~trillian@198.111.39.7v043=) 4[joined] #civfanatics. [15:40] *** Guest21785 has 4[morphed] into "yo" [15:40] *** yo has 4[morphed] into "Guest13697" [15:40] <spycatcher> :mischief: [15:40] *** Guest13697 has 4[morphed] into "senoj" [15:40] <senoj> hi [15:40] <@theGreyFox> what's about the said face spy? [15:41] <Silverblade_> yes, and we are so lazy that we don't have the energy to speak to eachother [15:41] *** trilluser has 4[morphed] into "pesoloco" [15:41] <pesoloco> hello [15:41] <@Chieftess> hi [15:41] <spycatcher> sad face [15:41] <pesoloco> has the firaxis chat started yet? [15:41] <anarchywrksbest> back [15:41] <joespaniel> hi pesoloco [15:41] *** flash9286 has quit IRC (QUIT: User exited) [15:41] <@Chieftess> not yet - in 19 minutes [15:41] <pesoloco> hi joe, chieftess ,all [15:41] <arkammler> no [15:41] <pesoloco> cool [15:41] <@theGreyFox> can always rely on Spy to correct me :) [15:41] <anarchywrksbest> 19 minutes until........ [15:41] <Padma> brb [15:41] <Silverblade_> so GF, how about one quick run for it to the store? [15:41] <pesoloco> i think i'll just wait here a bit till it starts [15:41] <BrianSlade> hey giskard, Hedwig ended up being very good [15:41] <@theGreyFox> sure [15:41] <spycatcher> I'll be there forx :p [15:42] <@theGreyFox> good to know [15:42] <@Chieftess> forx? :) [15:42] <@theGreyFox> brb [15:42] *** Falcon02 (~chatzilla@=ejegshgmsn.student.umd.edu) 4[joined] #civfanatics. [15:42] <spycatcher> shutup ct just SHUT UP :lol: [15:42] <@Chieftess> Hi Falcon. [15:42] *** Guest61332 (~java@=6Tels29-011-353.carolina.rr.com) 4[joined] #civfanatics. [15:42] <spycatcher> hey there! [15:42] <@theGreyFox> Hey! Don't fight about me now :D [15:42] <joespaniel> so whom from Firaxis is supposed to be here? [15:42] <theLabMonkey> Pesoloco - nice napalm bomb graphic. [15:42] <spycatcher> He's mine you here me MINE! :p [15:42] <@Chieftess> At 4:00. [15:43] <@Chieftess> edt [15:43] <Falcon02> hey [15:43] <pesoloco> can i ask a question? how will the chat work? Do we get to ask questions or do the mods have some questions and we just listen? [15:43] <joespaniel> Think Sid will drop by? ;) [15:43] <BrianSlade> good question, was thinking the same [15:43] <pesoloco> sid might stay anonymous [15:43] *** Guest61332 has 4[morphed] into "flash9286" [15:43] <@Chieftess> You send us a private message. [15:43] * flash9286 slaps everyone in the room. [15:43] *** cavemanf16 (~cavemanf16@=31dsxi7.checkfree.com) 4[joined] #civfanatics. [15:43] <Falcon02> Ohh yeah... the Firaxis Chat!! [15:43] <@Chieftess> I'll make an announcement every so often. [15:43] <flash9286> hello [15:44] <pesoloco> i send you a PM on the forum? or on the IRC? [15:44] <stwils> What is the biggest question to ask? [15:44] <@Chieftess> here. [15:44] <flash9286> :lol: [15:44] <@Chieftess> doubleclick an op's name, or... [15:44] <BrianSlade> oh, so nothign will happen in the main room [15:44] <@Chieftess> type /privmsg [opname] [message] [15:44] * Falcon02 wishes he was an Op in here :-( [15:44] <pesoloco> ok, thx [15:44] <BrianSlade> i tried to provate before, and itmakes me leave this room.. [15:44] *** Guest80514 (~JAVGUEST@=RAvx-48-18-16-85-sc.blueyonde r.co.uk) 4[joined] #civfanatics. [15:45] <stwils> What do we all want to know? [15:45] <Padma> back [15:45] <stwils> What is the most pressing question? [15:45] *** joespaniel has quit IRC (Unknown) [15:45] <cavemanf16> when firaxis will stop distributing their CDROM's with that lame copy-prevention stuff on them! [15:45] <@Chieftess> 13Announcement - 1FIRAXIS CHAT IN 15 MINUTES! [15:45] *** Guest03923 (~java@=i9caw-53-41-204-904.wi.rr.com) 4[joined] #civfanatics. [15:45] <cavemanf16> locks my computer all the time [15:46] * Guest80514 slaps everyone in the room. [15:46] *** Guest03923 has 4[morphed] into "joespaniel" [15:46] * flash9286 smiles at everyone in the room :-) [15:46] * anarchywrksbest prepares his bat n nail ;) [15:46] <cavemanf16> Snoopy isn't in here is he? [15:46] * Guest80514 smiles at everyone in the room :-) [15:46] <joespaniel> i just locked up, and had to ctrl-alt-del out [15:47] <joespaniel> Is anyone else having probs? [15:47] <Padma> I hate when that happens [15:47] <spycatcher> no [15:47] <@Chieftess> no [15:47] <MatrixCL> stwils, I think the biggest question is: when will PTW be released. (Confirm 22nd) [15:47] <stwils> not yet [15:47] <cavemanf16> with IRC? no [15:47] <VaderFLAG2> If that's an alias of some sort, Chieftess, it isn't working past the Announcement part [15:47] <MatrixCL> But I want to know when I can buy it in Holland. [15:47] <stwils> Yes!!! Release date!!! Nail it down [15:47] *** Guest29569 (~java@63.140.224.0Q800=) 4[joined] #civfanatics. [15:47] <anarchywrksbest> BRB [15:47] *** anarchywrksbest (~trillian@=JJphvye-466.cubone.dialu p.pol.co.uk) 4[left] #civfanatics. [15:48] <@Chieftess> ok here's the text: 1FIRAXIS CHAT IN 12 MINUTES! [15:48] <theLabMonkey> I wantto know if there will be a proper diplomacy editor. [15:48] *** Guest29569 has quit IRC (QUIT: User exited) [15:48] *** Guest35018 (~java@=Nwf4862m7945289.ne.client2.attbi. com) 4[joined] #civfanatics. [15:48] <stwils> Nail it down in USA and elsewhere [15:48] *** Guest68472 (~JAVGUEST@63.140.224.49774=) 4[joined] #civfanatics. [15:48] *** Guest36968 (~java@63.140.224.kM019=) 4[joined] #civfanatics. [15:48] <VaderFLAG2> Oh I see you have it in black text [15:48] <VaderFLAG2> silly colors [15:48] *** Guest80700 (~java@=iH785-957-981-57.ipv4.intur.net) 4[joined] #civfanatics. [15:48] *** Guest68472 has quit IRC (Connection Closed) [15:49] <spycatcher> gah [15:49] *** ColdFever (~ColdFever@=qEfbl-479.mh-luebeck.de) 4[joined] #civfanatics. [15:49] <stwils> And will there be patches down the road to PTW? [15:49] * Guest36968 slaps nobody in particular around with a large trout! [15:49] *** Thunderfall-Away has quit IRC (Ping Timeout) [15:49] *** Guest36968 (~java@63.140.224.kM019=) 4[left] #civfanatics. [15:49] *** Guest27620 (~JAVGUEST@63.140.224.GF160=) 4[joined] #civfanatics. [15:49] <pesoloco> whoa, did we start? [15:49] <@Chieftess> uhoh, TF left! :/ [15:49] <USC_Lucky> :mischief: [15:49] <@Chieftess> not yet [15:49] <@Chieftess> In 11 minutes [15:49] <spycatcher> se I told u it could happen!!!!!!!! [15:49] <MatrixCL> Uhoh, TF better get back quickly. [15:49] *** Guest75451 (~java@63.140.224.4a118=) 4[joined] #civfanatics. [15:49] <spycatcher> where is he! :p [15:49] <arkammler> Where did Thunder go? [15:49] *** Guest27620 has 4[morphed] into "FXS_Speed_Bump" [15:49] * Guest80514 looks at nobody in particular and laughs. [15:49] <spycatcher> I can replace him :p [15:49] *** Guest75451 has 4[morphed] into "Jeff" [15:50] *** Guest50169 (~JAVGUEST@=1xdexe-84-290-17.mco.bellsout h.net) 4[joined] #civfanatics. [15:50] <arkammler> yah right [15:50] *** anarchywb (~trillian@=xbiykwo-853.cloyster.dialup.po l.co.uk) 4[joined] #civfanatics. [15:50] *** joespaniel has quit IRC (Ping Timeout) [15:50] *** Guest50169 has quit IRC (Connection Closed) [15:50] *** Jeff (~java@63.140.224.4a118=) 4[left] #civfanatics. [15:50] <spycatcher> was that/.......? [15:50] <R[]Giskard> back [15:50] <@Chieftess> could be... [15:50] <flash9286> Flag [15:50] *** Jeff_Morris_FIRAXIS (~java@63.140.224.Ic297=) 4[joined] #civfanatics. [15:51] <@Chieftess> They're probably getting ready to come. [15:51] <Jeff_Morris_FIRAXIS> There we go [15:51] <@Chieftess> Welcome Jeff! [15:51] <Jeff_Morris_FIRAXIS> Hey folks [15:51] *** Chieftess 4[voices] Jeff_Morris_FIRAXIS [15:51] <theLabMonkey> WooHoo! [15:51] *** alexman (~alexman@199.103.218.eE74=) 4[joined] #civfanatics. [15:51] <R[]Giskard> hi [15:51] <stwils> HI [15:51] <spycatcher> hello sir [15:51] <pesoloco> hi [15:51] <cavemanf16> hello [15:51] <VaderFLAG2> ick, using the java client? =p [15:51] *** alexman has 4[morphed] into "Guest17864" [15:51] <+Jeff_Morris_FIRAXIS> Speed bump is barry so you may wanna "+" him too [15:51] *** Chieftess 4[voices] FXS_Speed_Bump [15:51] <anarchywb> Nickname is already in use!! Er...no its bloody not!! [15:51] <@Chieftess> ok. Who's barry? :) [15:51] *** Thunderfall-Away (~titan@=Wrremw-711-89-800-238. ny5030.east.verizon.net) 4[joined] #civfanatics. [15:51] *** ChanServ 4[ops] Thunderfall-Away [15:51] <@Thunderfall-Away> 12° I got the Powwa stick! 12° [15:52] <@Chieftess> wb TF! [15:52] *** Ithilkir (rhaa010835@=tDMSE4K44C.ipt.aol.com) 4[joined] #civfanatics. [15:52] <+Jeff_Morris_FIRAXIS> Mike Breitkreutz is on his way [15:52] *** Guest66728 (~java@=CMwshj-4sahe8u.cable.mindspring.c om) 4[joined] #civfanatics. [15:52] <anarchywb> Thunderfall....hi! [15:52] <@Chieftess> ok [15:52] <+FXS_Speed_Bump> Yeah TF [15:52] <@Thunderfall-Away> Hi jeff, Hi Barry!! :) [15:52] <pesoloco> it hasnt started yet has it? [15:52] *** anarchywb has 4[morphed] into "anarchywrkbst" [15:52] <flash9286> can i ask a question [15:52] <pesoloco> hi Barry! [15:52] <@Chieftess> not quite - not 4:00 yet. :) [15:52] * MatrixCL is looking up in the credits who Mike Breitkreutz is... :-o [15:52] <anarchywrkbst> bah! close enough [15:52] <hetairoi22> Hi! [15:52] <pesoloco> Hi Jeff! [15:52] <flash9286> ok [15:52] *** AdamKD (~adam@=ykhkdz-27-501-59.mco.bellsouth.net) 4[joined] #civfanatics. [15:52] <+FXS_Speed_Bump> Hey pesoloco [15:53] <arkammler> Jeff, how do you do "opps" humun in hotseat for trading? [15:53] <anarchywrkbst> .....excellent :evil: [15:53] *** Guest17864 has 4[morphed] into "alexman-" [15:53] <Praetorian> Had my coffee I'm back [15:53] <@theGreyFox> back, Hi Firaxians! [15:53] <theLabMonkey> diplomacyeditiordiplomacyeditordiplomacye ditordiplomacyeditor [15:53] <Falcon02> 7 mins? [15:53] <@Thunderfall-Away> Barry (Speed Bump) is Firaxis's QA manager, for people who don't know him. :) [15:53] *** Gnid (~ding@=opri-w90gf892.mbnet.fi) 4[joined] #civfanatics. [15:53] *** anarchywrkbst has 4[morphed] into "anarchywrksbest" [15:53] <@Chieftess> 1FIRAXIS CHAT WILL START SOON! - The room will be set to moderated. [15:53] <@Chieftess> 3Announcement: If you have a question, please ask one of the chat ops in private chat. We will relay the questions to the Firaxians. To chat with one of the ops, doubleclick their name in the user window, or type 12 /privmsg [chat-op name] [question] 3. Please try to refrain from asking questions to the Firaxians privately. [15:53] <pesoloco> did someone say diplomacy editor? [15:53] <theLabMonkey> not me [15:54] <spycatcher> +m [15:54] <hetairoi22> Do you guys at Firaxis feel that the new unique units are better than the old ones? [15:54] <MatrixCL> Ok, just say when we can flood you with questions, CT. ;-) [15:54] <anarchywrksbest> You mean i cant ask insanely random questions!! :( [15:54] *** Guest70893 (~java@=PFl51e1krr57x492.telia.com) 4[joined] #civfanatics. [15:54] <cavemanf16> i wish there was some sort of diplomacy/AI algorithm editor [15:54] *** Guest43270 (~java@=2Buwi-707-10-42.friaco.access.uk. tiscali.com) 4[joined] #civfanatics. [15:54] <@Chieftess> ok, it's close enough - I will now moderate the room. :) [15:54] *** Guest66728 has 4[morphed] into "Ixplodestuff8" [15:54] *** Chieftess sets 4[channelmode] +m [15:55] <@Chieftess> 3Announcement: If you have a question, please ask one of the chat ops in private chat. We will relay the questions to the Firaxians. To chat with one of the ops, doubleclick their name in the user window, or type 12 /privmsg [chat-op name] [question] 3. Please try to refrain from asking questions to the Firaxians privately. [15:55] <+Jeff_Morris_FIRAXIS> Cave: We had a certain amount of time to provide as many features as we could... [15:55] <+Jeff_Morris_FIRAXIS> k [15:55] *** Guest70893 has 4[morphed] into "OmniMower" [15:55] *** Guest80514 has 4[morphed] into "hadyandy" [15:55] *** Thunderfall-Away has 4[morphed] into "Thunderfall" [15:55] * @Thunderfall has Returned ( Been gone 2hrs 2secs ) [15:55] *** Gnid (~ding@=opri-w90gf892.mbnet.fi) 4[left] #civfanatics. [15:55] <@Chieftess> Remember, only send questions to me, or Grey Fox. [15:55] *** Guest43270 has 4[morphed] into "James" [15:55] <@Chieftess> TF is here to watch. :) [15:56] <+Jeff_Morris_FIRAXIS> I agree... [15:56] <@Thunderfall> yeah, I am lazy. :D [15:56] <@Chieftess> From flash9286: how will gamespy arcade come into civ 3 mulitplayer [15:56] *** RexExitium (Rex@219.92.167.MK88=) 4[joined] #civfanatics. [15:56] *** Gnid (~ding@=opri-w90gf892.mbnet.fi) 4[joined] #civfanatics. [15:56] <@Thunderfall> We don't want to bombard our Firaxian friends with oo many questions at once. ;) [15:56] <+Jeff_Morris_FIRAXIS> Flash: WE have both an in-game browser for gamespy as well as compatability with Arcade, their outside app. [15:57] *** Chieftess changes 4[topic] to 'Firaxis Chat - Live!' [15:57] <@Chieftess> from theLabMonkey: Do the Firaxians have a reason for the massive discrepancies between the new and old UUs? [15:57] <@Thunderfall> It's a little early to start the chat... Maybe we should wait another 2 minutes? [15:57] <@Chieftess> ok [15:57] *** Guest75969 (~java@=JY84-072-269-38.ftwrth.tx.charter .com) 4[joined] #civfanatics. [15:57] <+Jeff_Morris_FIRAXIS> Lab: Just trying to create fun, interesting units. The Persian Immortal is just as dominating in the ancient era as the viking is in the middle ages. [15:57] *** Guest70606 (~java@63.73.91.9B76=) 4[joined] #civfanatics. [15:57] <@Chieftess> I'll just go slowly. :) [15:57] *** Guest17502 (~java@=Of93-400-85-8.nyc.rr.com) 4[joined] #civfanatics. [15:57] <+Jeff_Morris_FIRAXIS> k [15:57] <@Thunderfall> ok :) [15:57] *** Guest75969 has 4[morphed] into "Grey" [15:57] <@Chieftess> people are anxious. ;) [15:58] *** evilmonkey (m3030@=eVeby-sqd3.rsn.bth.se) 4[joined] #civfanatics. [15:58] *** narchywrksbst (~trillian@=yZigpdi-021.clefable.dialu p.pol.co.uk) 4[joined] #civfanatics. [15:58] *** Ixplodestuff8 (~java@=CMwshj-4sahe8u.cable.mindsprin g.com) 4[left] #civfanatics. [15:58] *** Guest70606 has 4[morphed] into "DaDoo" [15:58] <@theGreyFox> Chieftess, post the announcment once in a while [15:58] <@Chieftess> From Ithilkir: Question: Was there any civilizations you had to leave out of PtW that you wish you could have put in? [15:58] <@Chieftess> 3Announcement: If you have a question, please ask one of the chat ops in private chat. We will relay the questions to the Firaxians. To chat with one of the ops, doubleclick their name in the user window, or type 12 /privmsg [chat-op name] [question] 3. Please try to refrain from asking questions to the Firaxians privately. [15:58] *** lincoln (~DsPro2@=HSujos-46-437-04-912.nj.us.prserv. net) 4[joined] #civfanatics. [15:58] *** narchywrksbst has 4[morphed] into "anarchywrkbst" [15:58] *** Grey has 4[morphed] into "Guest19758" [15:58] <@Thunderfall> good... the room is getting busy. :) [15:59] *** Guest19758 has 4[morphed] into "GreyKnite" [15:59] *** Guest69097 (~java@=dKh7gu57twq54mu.ab.hsia.telus.net ) 4[joined] #civfanatics. [15:59] <+Jeff_Morris_FIRAXIS> Ith: Sure. I would have loved to add the Mayans for instance. The determining factor in how many civs we can add is the asset creation load. It takes 3 people about a month to create each new civs assets. That limited us to 8. [15:59] *** Guest17502 has quit IRC (Unknown) [15:59] <@theGreyFox> <R[]Giskard> I would like to know if the multiplayer "simultaneous mode" would be similar to the WarCraft/StarCraft style of gameplay, and how exactly the "turn-based" multiplayer will work. Also, what's the expected release date? [15:59] *** stwils has quit IRC (QUIT: User exited) [15:59] *** Guest02943 (~java@=jFcgl-14505923.dyn.optonline.net) 4[joined] #civfanatics. [15:59] *** Guest69097 has quit IRC (QUIT: User exited) [16:00] *** Guest00045 (~JAVGUEST@=mp42-804-52-6.nyc.rr.com) 4[joined] #civfanatics. [16:00] *** Guest80440 (~java@=66ri41-7-645-22.mc.at.cox.net) 4[joined] #civfanatics. [16:00] *** lincoln (~DsPro2@=HSujos-46-437-04-912.nj.us.prserv. net) 4[left] #civfanatics. [16:00] *** Guest80440 has 4[morphed] into "stwils" [16:00] *** Jack_Deth (~jack_deth@=N9mexrs-v-3.sigecom.net) 4[joined] #civfanatics. [16:00] *** Guest43539 (~java@=Vcncaiou-78.25.46.254.Dial1.NewYo rk1.Level3.net) 4[joined] #civfanatics. [16:00] *** Guest43539 has 4[morphed] into "kovard" [16:00] <+Jeff_Morris_FIRAXIS> Gisk: Si-move (as we call it) is identical to single player, except that all the humans are moving (then it's the AI turn), then all the humans. It's still a very turn based system, since research, growth, etc progress in turns. [16:00] <@Chieftess> hetairoi22: Do you guys at Firaxis feel that the new civs are better than the ones in the original Civ3, or are they truly balanced? [16:00] *** Guest00045 has 4[morphed] into "cgannon64" [16:00] *** Ixplodestuff8 (~stuff@=aCnyea-9ffoz1c.cable.mindspri ng.com) 4[joined] #civfanatics. [16:00] *** lincoln (~DsPro2@=7Tprlj-97-681-48-982.nj.us.prserv. net) 4[joined] #civfanatics. [16:01] *** Guest47000 (~java@=6scsu-18-22-89-099.rochester.rr.c om) 4[joined] #civfanatics. [16:01] <+Jeff_Morris_FIRAXIS> Het: Pretty balanced. [16:01] <@Chieftess> 3Announcement: If you have a question, please ask one of the chat ops (Grey Fox, or Chieftess) in private chat. We will relay the questions to the Firaxians. To chat with one of the ops, doubleclick their name in the user window, or type 12 /privmsg [chat-op name] [question] 3. Please try to refrain from asking questions to the Firaxians privately. [16:01] *** Guest47000 has 4[morphed] into "slothman" [16:01] *** Guest70644 (~java@=gpbjtk-97-654-499-00.dsl.snfc21.p acbell.net) 4[joined] #civfanatics. [16:01] *** Guest70644 has quit IRC (QUIT: User exited) [16:01] *** Guest94019 (~java@=S8108-932-87-264-eciqo9730.dsl.te lebrasilia.net.br) 4[joined] #civfanatics. [16:01] <+FXS_Speed_Bump> Het: Same here [16:01] *** ssmith619 (~ssmith619@=Swcff42271056dtk.lowmrn01.pa. comcast.net) 4[joined] #civfanatics. [16:01] *** Guest94019 has 4[morphed] into "Pggar" [16:01] *** Guest54619 (~java@=Jyjoyg-92-334-058-86.dsl.snfc21.p acbell.net) 4[joined] #civfanatics. [16:01] <@theGreyFox> <senoj> How will the expansion pack effect our custom modifications? [16:01] *** Guest54619 has quit IRC (QUIT: User exited) [16:01] <@Thunderfall> A quetsion for Barry: IS PTW almost GOLD? :) [16:02] *** Guest30089 (~java@=nvlwik-42-556-968-88.dsl.snfc21.p acbell.net) 4[joined] #civfanatics. [16:02] *** anarchywrksbest has quit IRC (Ping Timeout) [16:02] <+FXS_Speed_Bump> TF: I take the fifth ;-) [16:02] <+Jeff_Morris_FIRAXIS> Senoj: You'll be able to have multiple graphic and text file mods in seperate folders without swapping files. A majority of the hard coded limits have been removed. PTWs editor has a number of substantial new features. [16:02] <@Chieftess> <VaderFLAG2> Will the PTW UU's have the same costs as the units they replace, or will they have varying costs? For example, the Numidian Mercenary 2/3/1 being superior, not just different (something not present in the CIV3 UU's) to the Hoplite? [16:02] *** anarchywrkbst has 4[morphed] into "anarchywrksbest" [16:02] <+Jeff_Morris_FIRAXIS> tf: Close...but not yet. [16:02] *** Guest68494 (~java@=s5m20v.clorine.sentex.ca) 4[joined] #civfanatics. [16:03] <@theGreyFox> <pesoloco> What will any of the new unit packs include? like the dinosaur pack, WWII pack? [16:03] *** Mike_Breitkreutz_FIRAXIS (~mbreitkreu@63.140.224.cI8 56=) 4[joined] #civfanatics. [16:03] <@Thunderfall> ok... can't wait to get the press release email! [16:03] <+FXS_Speed_Bump> Vader: Numidian Merc costs more than the Hoplite [16:03] <+Jeff_Morris_FIRAXIS> Vader: Costs are often used to balance the unit. Units that are much better than their 'base', are a great deal of fun to use. To balance that, we increase the cost, sometimes siginificantly. It's what the testers enjoy fundementally. [16:03] *** Guest53833 (~JAVGUEST@=NKwm-ecwjnk-pxjd3-e7q-185.frb gva.adelphia.net) 4[joined] #civfanatics. [16:03] *** Guest75325 (~java@=Mtl159-61-9-69.cm-upc.chello.se) 4[joined] #civfanatics. [16:03] <@Thunderfall> Hi Mike [16:03] *** Guest27333 (~java@63.167.143.VO48=) 4[joined] #civfanatics. [16:03] *** Guest53833 has 4[morphed] into "Warpstorm" [16:03] <@Chieftess> <pesoloco> frequently I get disconnected from the internet because of my school's firewall and bandwidth restrictions. Can you ask them if it will be easy to connect to the same game if I get disconnected and will other players be able to kill me while I'm disconnected? Sorry for such a long question. [16:03] *** Thunderfall 4[voices] Mike_Breitkreutz_FIRAXIS [16:03] <+Mike_Breitkreutz_FIRAXIS> 3° Whoa! a nifty lookin' + thingie!! 3° [16:04] <+Jeff_Morris_FIRAXIS> Pescolo: Dinos has about 14 units, WWII has over 20, Medieval Japan over 20. 24 kings (which is really a unit set in themselves). [16:04] *** Guest17790 (~java@=M7rzgr-1vxb2yx.dialup.mindspring. com) 4[joined] #civfanatics. [16:04] *** James (~java@=2Buwi-707-10-42.friaco.access.uk.tisca li.com) 4[left] #civfanatics. [16:04] *** FXS_Speed_Bump has quit IRC (Unknown) [16:04] *** Guest68494 has 4[morphed] into "Kingpin" [16:04] <@theGreyFox> <evilmonkey> any information about the future of the SMAC series? [16:04] *** FXS_Speed_Bump (~java@63.140.224.xU440=) 4[joined] #civfanatics. [16:04] <+Jeff_Morris_FIRAXIS> PEscolo: No dynamic joining. They'll all need to return to the MP Lobby and wait for you to join again. PBEM might be a better solution and we have that too.. [16:04] *** [-0_0-] (~Mymint@203.113.32.PY3=) 4[joined] #civfanatics. [16:04] <@Chieftess> [15:59] <anarchywrkbst> What is your favourite Guns N Roses song [16:04] <+Jeff_Morris_FIRAXIS> Evil: Nope. [16:05] <+Jeff_Morris_FIRAXIS> Anarchy: Welcome to the jungle? [16:05] <+Mike_Breitkreutz_FIRAXIS> "It's So Easy" [16:05] *** Pggar has quit IRC (Connection Closed) [16:05] <@Chieftess> <anarchywrksbest> Any chance of making the 'Anarchy' form of government a more viable option?? [16:05] *** Guest49751 has quit IRC (Connection Closed) [16:05] <@Chieftess> 3Announcement: If you have a question, please ask one of the chat ops (Grey Fox, or Chieftess) in private chat. We will relay the questions to the Firaxians. To chat with one of the ops, doubleclick their name in the user window, or type 12 /privmsg [chat-op name] [question] 3. Please try to refrain from asking questions to the Firaxians privately. [16:05] *** Guest60076 (~JAVGUEST@=c2sfvflx.dynamic.arcticnet.ry p.umu.se) 4[joined] #civfanatics. [16:05] <@Thunderfall> lol, funny question anarchy. :D [16:05] <+Jeff_Morris_FIRAXIS> Anarchy: We're not in PTW, though not paying maintenance is a hell of an advantage. [16:05] *** Guest22387 (~java@=8u86-867-25-711.nyc.rr.com) 4[joined] #civfanatics. [16:05] *** Guest60076 has quit IRC (Connection Closed) [16:06] *** Guest22387 has 4[morphed] into "Stuck_as_a_mac" [16:06] <@theGreyFox> <hetairoi22> Are any of the unit graphics from civfanatics included in PTW? [16:06] <@Chieftess> <lincoln> how many Civlazations there will be? [16:06] <+Jeff_Morris_FIRAXIS> Het: Not sure. [16:06] *** Guest22065 (~java@63.225.132.ya510=) 4[joined] #civfanatics. [16:06] *** cgannon64 has quit IRC (Unknown) [16:06] <+Jeff_Morris_FIRAXIS> Lincoln: 8 new civs [16:06] <@theGreyFox> <VaderFLAG2> Have the stats (if so, what are they?) of the guerilla unit been decided yet? Is the AI capable of dealing with hidden nationality? [16:06] <+Jeff_Morris_FIRAXIS> Vader: No hidden nationality for the guerilla. [16:07] <@Chieftess> <Praetorian> I would like to know if in the PTW version , adding new civs and units will be easier [16:07] *** Guest34230 (~java@=tCVF2SA11Q.ipt.aol.com) 4[joined] #civfanatics. [16:07] *** DAKjungF (~DAKjungF@=0Qfx542-089.naitparty2002.hin.n o) 4[joined] #civfanatics. [16:07] <@theGreyFox> <MatrixCL> My question is not only when it will be released (confirm 22nd?), but also: when in Europe?? [16:07] <+Jeff_Morris_FIRAXIS> Thunderfall...can you give barry the "+" again? [16:07] *** Guest30089 has 4[morphed] into "Hygro" [16:07] *** Guest02996 (~java@=YLitkq_gnzgbtqq.Kiewit.dartmouth. edu) 4[joined] #civfanatics. [16:07] *** Pggar (pggar@=Y7642-191-75-357-iambt1611.dsl.telebra silia.net.br) 4[joined] #civfanatics. [16:07] *** Thunderfall 4[voices] FXS_Speed_Bump [16:07] *** Guest69213 (~java@=8D32-354-42-0.nyc.rr.com) 4[joined] #civfanatics. [16:07] <@Thunderfall> oops, done. [16:07] *** Guest02996 has 4[morphed] into "Zytos" [16:07] <+FXS_Speed_Bump> Thanks [16:07] <+Jeff_Morris_FIRAXIS> Prae: Yes, since you won't have to worry about screwing up your civ3 bix. [16:08] <+FXS_Speed_Bump> I got kicked [16:08] *** Guest69213 has 4[morphed] into "cgannon64" [16:08] *** Guest27845 (~java@=4inm-hjwzqzpb-28-8.abo.wanadoo.fr ) 4[joined] #civfanatics. [16:08] <@Chieftess> <hetairoi22> How much work has been done on the editor since the last patch? [16:08] <+Jeff_Morris_FIRAXIS> Matrix: Soon. Europe 2-4 weeks after is what the plan is [16:08] <@theGreyFox> 03 Chatters: Please don't ask the same question to several OP's [16:08] <@Thunderfall> hehe... It happens. :) I just hope we don't get those disatrous net split... :D [16:08] *** me (~me@212.4.83.OD021=) 4[joined] #civfanatics. [16:08] *** me has 4[morphed] into "Guest99759" [16:08] *** JDS (~James_D_S@=Rapht-849-94-413.friaco.access.uk.t iscali.com) 4[joined] #civfanatics. [16:08] <+Jeff_Morris_FIRAXIS> Het: Lots of work. [16:08] *** Guest27845 has 4[morphed] into "Hey" [16:08] <@Chieftess> Is there any chance of the expansion pack providing some built in support for custom modifications? Such as the mod loader in Morrowind, to cite an example. [16:09] *** Stuck_as_a_mac (~java@=8u86-867-25-711.nyc.rr.com) 4[left] #civfanatics. [16:09] *** Stuck_as_a_mac (~java@=8u86-867-25-711.nyc.rr.com) 4[joined] #civfanatics. [16:09] <@Chieftess> From RexExitium [16:09] <@theGreyFox> 01 <arkammler> When will the "civ of the week" start on Civ3.com? 03 [16:09] <+Jeff_Morris_FIRAXIS> Cheiftess: Not sure what you mean. The mod management system makes switching between mods pretty easy. [16:09] <+Jeff_Morris_FIRAXIS> Ark: Shortly [16:09] <@Chieftess> That was Rex's question. :) [16:09] *** Hey has 4[morphed] into "hello" [16:09] *** hello has 4[morphed] into "Guest37839" [16:09] <@Chieftess> <flash9286> What is the realise date in North America [16:09] *** Stuck_as_a_mac has 4[morphed] into "ThePenguin" [16:10] <@theGreyFox> 03 < 01Silverblade_> what was one of the biggest challenges to overcome in the production of PTW? 03 [16:10] <+Jeff_Morris_FIRAXIS> flash: Not sure what igs is saying..We're not done yet [16:10] <@Chieftess> <flash9286> will they be clans in ptw like other multiplayer game [16:10] *** Guest75325 has quit IRC (QUIT: User exited) [16:10] <+Mike_Breitkreutz_FIRAXIS> Silverblade_: integrating MP in a SP game [16:10] <+Jeff_Morris_FIRAXIS> silver: Making what was a single player game multiplayer...not to mention a turn based single player game that starts in 4000bc and ends with the colonization of alpha centauri [16:10] *** spycatcher has quit IRC (QUIT: User exited) [16:10] <+Jeff_Morris_FIRAXIS> flash: No ingame support [16:11] *** Guest67209 (~JAVGUEST@=PHb8e785mvo48io.ab.hsia.telus .net) 4[joined] #civfanatics. [16:11] <@Chieftess> <DaDoo> how exactly is turnless mode handled? [16:11] <@theGreyFox> GreyFox 01: How big is the Design Document at the moment? :p [16:11] *** Guest37839 has quit IRC (QUIT: User exited) [16:11] <@Chieftess> hehe, that's what I'd like to know. :) [16:11] *** Guest67209 has quit IRC (Connection Closed) [16:11] <+Jeff_Morris_FIRAXIS> Dadoo: Turns is just like si-move, except you don't need everyone to finish their turn before you can go again. [16:11] <+Mike_Breitkreutz_FIRAXIS> GF: 5.01MB [16:11] *** Guest79191 (~java@=EFtl-vbellbkw-72-6.abo.wanadoo.fr ) 4[joined] #civfanatics. [16:11] *** Marc_Derell (rwzrw@=h2wA7V42514.dip.t-dialin.net) 4[joined] #civfanatics. [16:11] <@Chieftess> <pesoloco> another question: do the winter/fall tile sets change during the game like progessive from spring->summer->fall->winter? or is it the same tile set for the whole game? [16:12] <+Jeff_Morris_FIRAXIS> Grey: Grey: 19 chapters and 8 appendix. [16:12] *** Tricron (~java@=xWa9x638eat35tk.ab.hsia.telus.net) 4[joined] #civfanatics. [16:12] <@theGreyFox> <pesoloco> are there any plans for another expansion pack? or a sequel to Civ III? [16:12] <+FXS_Speed_Bump> Dadoo: Each unit and city refreshes based on its own clock [16:12] *** Guest57865 (~JAVGUEST@206.196.134.G9689=) 4[joined] #civfanatics. [16:12] <+Jeff_Morris_FIRAXIS> pescolo: No. We considered it, but it never got off the wishlist. [16:12] *** Guest47995 (~java@141.233.144.sk15=) 4[joined] #civfanatics. [16:12] <+Jeff_Morris_FIRAXIS> pescolo: Depends on how this one does. [16:12] *** flash9286 has quit IRC (QUIT: User exited) [16:12] *** Guest57865 has quit IRC (Connection Closed) [16:12] <@Chieftess> <Stuck_As_A_Mac> "do you know how the mac pathes are comming?" [16:13] *** Jack_Deth has quit IRC (QUIT: User exited) [16:13] *** Warpstorm has quit IRC (QUIT: User exited) [16:13] *** Guest53571 (~JAVGUEST@206.196.134.Kz179=) 4[joined] #civfanatics. [16:13] <+Jeff_Morris_FIRAXIS> Mac: Haven't heard anything in a while. They have the code. The foreign language v1.29fs are on their way. [16:13] *** RobOz (~Biznitch@=YUuiutahbw.mei.net) 4[joined] #civfanatics. [16:13] *** Warpstorm (Warpstorm@=Rpgy-zybidp-pluq4-e5h-493.frbg va.adelphia.net) 4[joined] #civfanatics. [16:13] *** Guest53571 has 4[morphed] into "JKM" [16:13] *** Zytos has quit IRC (QUIT: User exited) [16:13] *** Kryten4001 (Kryten@=Pozbkl54-0-04-89.in-addr.btopenw orld.com) 4[joined] #civfanatics. [16:13] <@Thunderfall> Can you tell us a little bit about Firaxis next big thing? ;) All the news seem to indicate it's going to be a 3D game... [16:13] <+Jeff_Morris_FIRAXIS> Thunder: Please... [16:14] <@Chieftess> <anarchywrksbest> Why isnt Civ3 playable in a window! InCiv2 that allowed me to create scenarios and do other stuff! Any chance?? [16:14] <@Thunderfall> i think it's X-COM.. :) [16:14] *** Guest22065 has 4[morphed] into "_2001Wolfy" [16:14] <@theGreyFox> <GreyKnite> Have there been any major improvements to the AI? [16:14] *** JDS has quit IRC (QUIT: User exited) [16:14] <+Jeff_Morris_FIRAXIS> Chief: Speed primarily. When you take over the whole display you can improve performance. [16:14] <+FXS_Speed_Bump> Chieftess: alt-tab works fine as does the Windows key [16:14] *** JDS (~James_D_S@=WUwji-315-12-551.friaco.access.uk.t iscali.com) 4[joined] #civfanatics. [16:14] <+Jeff_Morris_FIRAXIS> Grey: Many improvements, some related to new units, some for new improvements, some overall improvements. [16:15] *** lincoln has quit IRC (QUIT: User exited) [16:15] *** MSJD (warez@202.8.238.aV847=) 4[joined] #civfanatics. [16:15] *** hadyandy has quit IRC (QUIT: User exited) [16:15] *** Guest99759 has quit IRC (QUIT: User exited) [16:15] <@Chieftess> <slothman> Are you still looking at suggestions or should we wait for a civ4 forum? [16:15] *** Guest07836 (~java@66.65.79.Q251=) 4[joined] #civfanatics. [16:15] <@theGreyFox> <lincoln> Are the going to have a unit creation wizard for it [16:15] <+Jeff_Morris_FIRAXIS> Sloth: PTW is just about done so too late for that. Keep them coming though as we collect and peruse them periodically. [16:15] *** Guest84258 (~JAVGUEST@=7Mcb-52-61-36-98-tj.blueyonde r.co.uk) 4[joined] #civfanatics. [16:15] <+FXS_Speed_Bump> slothman: it's a bit late for PTW suggestions...but we always take them [16:15] <+Jeff_Morris_FIRAXIS> lincoln: No, you'll need to use the units page in the editor. [16:16] *** Guest79191 (~java@=EFtl-vbellbkw-72-6.abo.wanadoo.fr ) 4[left] #civfanatics. [16:16] <@Chieftess> <JDS> Is there a better scenario creator included? [16:16] <+Jeff_Morris_FIRAXIS> JDS: You bet. [16:16] *** Guest84258 has 4[morphed] into "handyandy" [16:16] <@theGreyFox> <Ithilkir> Question: If you guys could add ONE thing perfectly to the game, what would it be? (civil war, future terra forming etc) [16:16] *** Guest87684 (~java@=h6rijvii4-jt9-2-79-209-528.bstnma 1.elnk.dsl.genuity.net) 4[joined] #civfanatics. [16:17] *** Marc_Derell has quit IRC (QUIT: User exited) [16:17] <+Jeff_Morris_FIRAXIS> Lthilkir: I'd like to expand the concept of victory points. In PTW you can get them from holding tiles, but I'd have liked to have them awarded on tech research, killing units, things like that. [16:17] *** Guest87684 has quit IRC (QUIT: User exited) [16:17] <@Chieftess> <alexman-> Will there be any more options to control the behavior of the AI in the editor? Will there be an easy way to create a BIC file from a save? [16:17] <@Chieftess> 3Announcement: If you have a question, please ask one of the chat ops (Grey Fox, or Chieftess) in private chat. We will relay the questions to the Firaxians. To chat with one of the ops, doubleclick their name in the user window, or type 12 /privmsg [chat-op name] [question] 3. Please try to refrain from asking questions to the Firaxians privately. [16:18] <+Jeff_Morris_FIRAXIS> ALex: Some, but Mike could better answer that one. [16:18] <@theGreyFox> <senoj> What new features will there be in the editor? [16:18] *** _1407 (ip012@=zAy43.vu.lt) 4[joined] #civfanatics. [16:18] *** Guest05680 (~java@=Rwfs-pxuhawpa-61-1.abo.wanadoo.fr ) 4[joined] #civfanatics. [16:18] <+Jeff_Morris_FIRAXIS> Senjoy: Disable horizontal or vertical wrapping, mod management, [16:18] *** Guest05680 has 4[morphed] into "Damien" [16:18] *** Damien has 4[morphed] into "Guest56081" [16:19] <@Chieftess> <cavemanf16> Only with the latest v1.29f patch to Civ3 have I been able to play Civ3 off of the "legal" CD. All other patches (and the original when I first bought Civ3) had to be modified with 'cracked' versions of the civ3 executable because of the copy-prevention system being used on the CDROM disc distributed by Infogrames. Has Infogrames improved anything on PTW with copy-prevention? (I won't buy PTW if it's not going to work on my computer) [16:19] <+Jeff_Morris_FIRAXIS> Others I can't remember [16:19] <+Mike_Breitkreutz_FIRAXIS> senoj: You can now control the game's time line and add a search path. X/Y wrapping can be toggled. Operational Range can be increased. [16:19] <+FXS_Speed_Bump> senoj: flat map, north/south wrapping [16:19] <+Jeff_Morris_FIRAXIS> Caveman: We're not using Safedisc this time, we're using SecuRom. We'll see how much of an improvement it is. [16:19] *** Guest96326 (HTML@=Nmikrfzw1.corp.terra.com.br) 4[joined] #civfanatics. [16:19] *** Guest73437 (HTML@209.0.77.Gu56=) 4[joined] #civfanatics. [16:19] *** Falcon02 has quit IRC (Ping Timeout) [16:19] <+FXS_Speed_Bump> caveman: PTW will be using a different form of copy protection. [16:20] *** Guest23312 (HTML@209.0.77.Gu56=) 4[joined] #civfanatics. [16:20] *** Guest46173 (HTML@=Nmikrfzw1.corp.terra.com.br) 4[joined] #civfanatics. [16:20] <@Chieftess> <hetairoi22> Are there any new scenarios in PTW? [16:20] *** Falcon02 (~chatzilla@=GIfvurwkmt.student.umd.edu) 4[joined] #civfanatics. [16:20] *** Guest38835 (HTML@=Nmikrfzw1.corp.terra.com.br) 4[joined] #civfanatics. [16:20] *** Guest38835 has quit IRC (QUIT: User exited) [16:20] <+FXS_Speed_Bump> het: yes [16:20] *** zipSMACK (~java@=0Ib75z035616030.ne.client2.attbi.co m) 4[joined] #civfanatics. [16:20] <@theGreyFox> ] <cavemanf16> How is the computer AI developed? Is it through playtesting 'what works best', or through a 'decision tree' of how you expect the game to flow naturally? [16:20] *** Guest83504 (HTML@=Nmikrfzw1.corp.terra.com.br) 4[joined] #civfanatics. [16:20] *** Guest83504 has quit IRC (QUIT: User exited) [16:20] *** Guest83540 (~java@=L3z02845m1skg84.ne.client2.attbi. com) 4[joined] #civfanatics. [16:20] *** Guest83540 has quit IRC (QUIT: User exited) [16:21] *** iAMisak (~isak@=N11j155d2qm4.arcnxx13.adsl.tele.dk) 4[joined] #civfanatics. [16:21] *** Guest96326 has quit IRC (Timed Out) [16:21] <+Jeff_Morris_FIRAXIS> Cave: Soren is the AI guy. He's spoken about it in previous chats. [16:21] *** iAMisak (~isak@=N11j155d2qm4.arcnxx13.adsl.tele.dk) 4[left] #civfanatics. [16:21] *** slothman has quit IRC (QUIT: User exited) [16:21] *** Guest46173 has quit IRC (Timed Out) [16:21] <+Jeff_Morris_FIRAXIS> Het: A few from Firaxis, most are maps, many are from the fans. [16:21] <+FXS_Speed_Bump> caveman: that's a question for Soren but it definitely comes from a lot of playtesting and tweaking [16:21] *** Guest16248 (HTML@=Nmikrfzw1.corp.terra.com.br) 4[joined] #civfanatics. [16:21] *** gunning1 (~gunning1@66.189.239.eB96=) 4[joined] #civfanatics. [16:21] <@theGreyFox> <pesoloco> ask them to expound upon this time line setting thing. Does that mean you can make certain things happen at certain years like Civ II? For example, in 500 BC give your civ $500 [16:21] *** Guest23312 has quit IRC (Timed Out) [16:22] *** [-0_0-] has quit IRC (Ping Timeout) [16:22] <+Jeff_Morris_FIRAXIS> Pescolo: It's the amount of time that elapses per turn. [16:22] <@Chieftess> <senoj> Will there be a Civ 4 and if so how will it be different? [16:22] <+Jeff_Morris_FIRAXIS> Years I mean [16:22] *** Guest95864 (HTML@209.0.77.Gu56=) 4[joined] #civfanatics. [16:22] <+FXS_Speed_Bump> pesoloco: No it means you can change the time scale to months or weeks. [16:22] <+Mike_Breitkreutz_FIRAXIS> pseoloco: You can configure the start/end date, units of time (years, months, weeks), number of units that pass per turn. [16:22] <+Jeff_Morris_FIRAXIS> Senoj: No comment. [16:22] <+FXS_Speed_Bump> or years [16:22] <@theGreyFox> <m_m_x> ask jeff if he knows what will be in the box of ptw?any goodies there? [16:22] <@theGreyFox> I would like to mantion that the art work on ptw box is superb,very tempting,make me want to see "over the top"...:) [16:23] *** Guest40088 (HTML@209.0.77.Gu56=) 4[joined] #civfanatics. [16:23] <+Jeff_Morris_FIRAXIS> mmx: Nothing beyond the basics. [16:23] <@Chieftess> <DaDoo> if every unit & city refreshes based on its own clock, how much additional min-requirement on the computer do I need to play in turnless mode? [16:23] *** Guest16248 has quit IRC (Timed Out) [16:23] <+Jeff_Morris_FIRAXIS> Grey: Thanks. [16:23] *** Isak (~isak@=Ps2p896v8un9.arcnxx13.adsl.tele.dk) 4[joined] #civfanatics. [16:23] <@Chieftess> and: <DaDoo> has any item on the 'wish list' made it into the game? [16:23] *** Guest73437 has quit IRC (Timed Out) [16:23] <@theGreyFox> (the praise was from mmx aswell, but I agree :p) [16:23] *** Guest02943 (~java@=jFcgl-14505923.dyn.optonline.net) 4[left] #civfanatics. [16:23] <+Jeff_Morris_FIRAXIS> Dadoo: MP does require a little more horsepower but not much. [16:24] *** Guest95864 has quit IRC (Timed Out) [16:24] <@theGreyFox> Horsepower ey :P [16:24] *** Guest26905 (~java@=AQcdih-33-562-776-57.dsl.snfc21.p acbell.net) 4[joined] #civfanatics. [16:24] *** MSJD has 4[morphed] into "MSgt_JD" [16:24] *** Guest40088 has quit IRC (Timed Out) [16:24] <@Chieftess> <pesoloco> another question: Have there been any changes to unit limits such as bombardment or Op. Range? The current limit is 8, will PtW allow more than that? [16:25] *** Guest80700 has quit IRC (QUIT: User exited) [16:25] <+Jeff_Morris_FIRAXIS> Perscolo: Yes. [16:25] <@theGreyFox> <MatrixCL> Can you tell which scenarios and others mods are added next to PTW itself? Or if that's too much just how many exactly? [16:25] <+FXS_Speed_Bump> pesoloco: yes and some have already been changed [16:25] <+Mike_Breitkreutz_FIRAXIS> pesoloco: The max has been increased to 362 [16:25] <+Jeff_Morris_FIRAXIS> Matrix: Over 40. [16:25] <@Chieftess> <RexExitium> Will the Civ3 expansion pack or any future Firaxis games come with a built in MP3 player? [16:25] <+Jeff_Morris_FIRAXIS> Rex: I doubt it. [16:26] <@Chieftess> <RexExitium> Here's an AI related question: why do the AI players value cities so much? Will that be changed? [16:26] *** Guest79591 (~java@65.119.139.Op309=) 4[joined] #civfanatics. [16:26] <+Jeff_Morris_FIRAXIS> Rex: Soren could answe that better. I'm not sure. [16:26] *** Guest26905 has quit IRC (QUIT: User exited) [16:26] *** Guest81730 (~java@=zwroj-vvcc-cwncq-731.72.ssp.fi) 4[joined] #civfanatics. [16:26] <@Chieftess> <cgannon64> Have there been any major improvements in the AI's use of artillery offensively? [16:26] *** Guest81730 has 4[morphed] into "Taranis" [16:26] *** Jeff_Morris_FIRAXIS has quit IRC (QUIT: User exited) [16:27] *** USC_Lucky has quit IRC (QUIT: User exited) [16:27] *** JKM (~JAVGUEST@206.196.134.Kz179=) 4[left] #civfanatics. [16:27] *** Guest21913 (HTML@=X8qsnvlr0.corp.terra.com.br) 4[joined] #civfanatics. [16:27] <+FXS_Speed_Bump> cgannon: the AI uses artillery a lot, but that goes back to 1.29 [16:27] *** DaDoo (~java@63.73.91.9B76=) 4[left] #civfanatics. [16:27] *** Guest49733 (~JAVGUEST@=J2jntlgp-97.28.82.82.Dial1.Sa cramento1.Level3.net) 4[joined] #civfanatics. [16:27] *** Jeff_Morris_FIRAXIS (~java@63.140.224.iI742=) 4[joined] #civfanatics. [16:27] <@Chieftess> <RobOz> If so, could you ask, "Will we get to see a list of changes made to the AI?" [16:27] <@Chieftess> [16:17] <RobOz> Like we did with the patches. [16:27] *** Guest57942 (HTML@=X8qsnvlr0.corp.terra.com.br) 4[joined] #civfanatics. [16:27] *** Guest32612 (HTML@=X8qsnvlr0.corp.terra.com.br) 4[joined] #civfanatics. [16:27] * @theGreyFox has SO many questions on hold at the moment :p [16:27] *** Chieftess 4[voices] Jeff_Morris_FIRAXIS [16:28] *** Guest17922 (~java@=UZ149.94-136-217.adsl.skynet.be) 4[joined] #civfanatics. [16:28] *** Guest31644 (HTML@=X8qsnvlr0.corp.terra.com.br) 4[joined] #civfanatics. [16:28] *** Guest17922 has 4[morphed] into "Jurimax" [16:28] <@theGreyFox> <GreyKnite> Has "Inifinite City Sprawl" (ICS) strategy been tested in multiplayer? Is it overpowering? [16:28] *** Guest43611 (HTML@=X8qsnvlr0.corp.terra.com.br) 4[joined] #civfanatics. [16:28] *** Ithilkir has quit IRC (QUIT: User exited) [16:28] <+Jeff_Morris_FIRAXIS> Grey: It's popular.. [16:28] *** Guest56081 has quit IRC (QUIT: User exited) [16:28] <@Chieftess> <RobOz> Is this the only planned expansion pack for Civ 3 or will there be more scenario/unit pack type expansions in the future? [16:29] *** Guest21913 has quit IRC (Timed Out) [16:29] <@theGreyFox> <arkammler> I notice that, if you set the appacane(sp) ratio to 900 on all of the luxury, I get only the top 4 luxury. How is this so? [16:29] <@theGreyFox> <arkammler> Will I get to say ok to a deal when it is from the civ that been played by a human? [16:29] <+FXS_Speed_Bump> GreyKnite: If you like to build settlers over defenders, let's play real soon ;-) [16:29] *** Guest11310 (HTML@=X8qsnvlr0.corp.terra.com.br) 4[joined] #civfanatics. [16:29] *** Guest11310 has quit IRC (QUIT: User exited) [16:29] *** Guest57942 has quit IRC (Timed Out) [16:29] <+Jeff_Morris_FIRAXIS> I always thought of ICS as the one city on every tile. City "spamming" in my book isn't the same thing. [16:29] *** Guest32612 has quit IRC (Timed Out) [16:29] *** Thunderfall has quit IRC (Unknown) [16:29] *** Guest49733 has quit IRC (QUIT: User exited) [16:29] <+Jeff_Morris_FIRAXIS> Rob: Depends on how well this one does. [16:29] *** Guest31644 has quit IRC (Timed Out) [16:29] <@Chieftess> MSJD> Will a regular 56K internet access be enough for a 'standard' MP game of PTW? [16:29] *** Guest67604 (HTML@=X8qsnvlr0.corp.terra.com.br) 4[joined] #civfanatics. [16:29] *** Guest67604 has quit IRC (QUIT: User exited) [16:29] <@Chieftess> <MSJD> There's a huge problem with the city-governor right now in that it prioritizes food over anything else even over the choices you made. Will that be fixed as well? [16:29] *** Guest45505 (~JAVGUEST@=RJwljmmi.dynamic.arcticnet.ry p.umu.se) 4[joined] #civfanatics. [16:29] *** Guest43611 has quit IRC (Timed Out) [16:29] *** Guest60078 (~JAVGUEST@=x3ywrskx-78.28.82.82.Dial1.Sa cramento1.Level3.net) 4[joined] #civfanatics. [16:30] <+Jeff_Morris_FIRAXIS> MSJD: Should be ok as long as you're connecting at around that speed. [16:30] *** handyandy has quit IRC (Unknown) [16:30] *** Guest60078 has 4[morphed] into "grawss" [16:30] *** Guest82635 (~java@=kOks-ginqkkew-58-7.abo.wanadoo.fr ) 4[joined] #civfanatics. [16:30] *** Guest82635 has 4[morphed] into "Damien" [16:30] *** Damien has 4[morphed] into "Guest51401" [16:30] <@Chieftess> <_2001Wolfy> Right; sorry about the post! I'm looking for some clarification on the possibility/timeline of Firaxis porting PTW to the Mac. Regards! [16:30] *** Guest79591 has 4[morphed] into "YoungEagle" [16:30] <+Jeff_Morris_FIRAXIS> MSJD: Soren has it working the way he intended to. I've seen weird instances here and there but for the most part it seems to be working as designed. [16:30] <@theGreyFox> <cgannon64> Question: Will diplomacy be programmable in the editor? Meaning, can I start France at war with Germany, or something like that? [16:30] <+Jeff_Morris_FIRAXIS> Wolky: Not in house. [16:30] <+Jeff_Morris_FIRAXIS> Cgann: No. [16:31] <@Chieftess> <JDS> Will the editor have features like the civ2 scen editor? Or even better? [16:31] *** grawss has quit IRC (QUIT: User exited) [16:31] *** Guest45505 has 4[morphed] into "Magnus" [16:31] *** Guest94734 (~JAVGUEST@=dOybkbul-46.28.82.82.Dial1.Sa cramento1.Level3.net) 4[joined] #civfanatics. [16:31] <@Chieftess> <MatrixCL> Good question! And which scenarios? [16:31] <+Jeff_Morris_FIRAXIS> JDS: Many, but not all. When you're talking about the Civ2 editor you're talking about 3-4 products. Matching that feature set in 1 or 2 is a tall order. [16:31] <+Jeff_Morris_FIRAXIS> afk [16:31] *** Guest66045 (~java@=KGgsd03-571-684.carolina.rr.com) 4[joined] #civfanatics. [16:32] *** Guest94734 has 4[morphed] into "This" [16:32] *** Magnus has 4[morphed] into "Guest76074" [16:32] <@Chieftess> <Falcon02> Why hasn't Fraxis attempted to add true "Future Techs" into Civ III like CTP had? (even though CTP was an Activision game) [16:32] *** Guest17790 has quit IRC (QUIT: User exited) [16:32] <+Jeff_Morris_FIRAXIS> back [16:32] *** Guest46942 (squallman@=fWa722o5bnv36v540.telia.com) 4[joined] #civfanatics. [16:32] *** Guest66045 has 4[morphed] into "flash9286" [16:32] *** Guest48064 (~java@=rXr8t984b28.telia.com) 4[joined] #civfanatics. [16:32] <@theGreyFox> <Praetorian> Praetorian are there plans to allow thoecratic form of governments ? Will there be a mode of play that will not be time restricted, such as regicde? [16:32] *** This has quit IRC (QUIT: User exited) [16:33] <+Jeff_Morris_FIRAXIS> Falcon: As designer on PTW I worked within the system established by Jeff Briggs and Soren. [16:33] *** Guest46942 has 4[morphed] into "ZedWheeeOmfgImho" [16:33] *** Guest76074 (~JAVGUEST@=RJwljmmi.dynamic.arcticnet.ry p.umu.se) 4[left] #civfanatics. [16:33] *** Guest78391 (~java@=qldvgxzm-00.28.82.82.Dial1.Sacram ento1.Level3.net) 4[joined] #civfanatics. [16:33] <@Chieftess> <Hygro> How does the A/D/M of the Medieval Infantry fit into the game being as offensive as the knight? [16:33] *** Guest18664 (~java@=UTvkificqv.student.iastate.edu) 4[joined] #civfanatics. [16:33] <+Jeff_Morris_FIRAXIS> Prae: No new govs in PTW and yes you can remove all time restrictions (if you want a multi session game). [16:33] *** Guest97134 (~java@=lZozbwob.dynamic.arcticnet.ryp.um u.se) 4[joined] #civfanatics. [16:33] *** Guest97134 has 4[morphed] into "aloo90" [16:33] *** Guest98746 (~JAVGUEST@=LYzwv09-98.dsl.hccnet.nl) 4[joined] #civfanatics. [16:33] *** ZedWheeeOmfgImho has 4[morphed] into "Zed" [16:33] *** Zed has 4[morphed] into "Guest3603" [16:33] *** Guest78391 has 4[morphed] into "grawss" [16:33] *** _2001Wolfy has quit IRC (Connection Closed) [16:33] <+Jeff_Morris_FIRAXIS> Hygo: Not sure I get your question? [16:33] <@Chieftess> <_1407> Could you please just send my very best wishes to Firaxians and to Civilization serie ? This game is best ever. I play till civilization I and i am sure it is greates game of all times. Thank you [16:34] *** Guest3603 has 4[morphed] into "ZedWheeeOmfgImho" [16:34] <+Jeff_Morris_FIRAXIS> _1407: Thanks [16:34] <@Chieftess> <ssmith619> Is there any chance of us seeing any difference in colonies in PTW? [16:34] <+FXS_Speed_Bump> Hygro: It's great if you don't have horses [16:34] *** Guest98746 has 4[morphed] into "Beammeuppy" [16:34] <@theGreyFox> <GreyKnite> Follow-up re future techs - can we add a 5th age now? [16:34] <+Jeff_Morris_FIRAXIS> ssmith619: Not really. You have more colony like strucutres, like airfields outposts and radar towers. [16:34] *** Guest73229 (~java@=iykvowsxm-yehfrone.wsk.uct.ac.za) 4[joined] #civfanatics. [16:34] <+Jeff_Morris_FIRAXIS> Grey: Don't think so. [16:35] *** Guest48064 has 4[morphed] into "mort72" [16:35] <@Chieftess> Will that mean airfields on a resource works for an isolated resource? [16:35] * @theGreyFox : you can start ask me questions again, I only have 4 on hold ;) [16:35] <@Chieftess> (i.e., saltpeter on a mountain) [16:35] * @Chieftess has a lot! [16:35] <@Chieftess> <hetairoi22> Have any main game concepts been tweaked? (e.g. corruption, military system etc.) [16:35] <@theGreyFox> <RexExitium> Which composer is Firaxis hiring for the music in PTW (and any further games)? I ask this question because music plays an essential part in the gaming experience these days, as would be witnessed with Jeremy Soule's work in Total Annihilation and Icewind Dale, or Mark Morgan's score in Giants and Planescape: Torment. [16:35] <+Jeff_Morris_FIRAXIS> Chieftess: Good Idea. I dont think it does though [16:35] *** Guest29260 (~java@=0Ixvfr768.ds1-od.adsl.cybercity.d k) 4[joined] #civfanatics. [16:35] *** Jurimax has quit IRC (QUIT: User exited) [16:36] <+Jeff_Morris_FIRAXIS> Het: No. Part of doing an expansion is that your target audience by defintion like the original game. [16:36] *** Guest67076 (~java@=zzd713-wh7.cvx2-a.lee.dial.ntli.n et) 4[joined] #civfanatics. [16:36] <+FXS_Speed_Bump> Rex: Mark Cromer is the in house guy. [16:36] <@Chieftess> <gunning1> do they no when it will come out? dont ask them cause i no they have already said, but do u no? [16:36] <+Jeff_Morris_FIRAXIS> Rex: PTW has 3 original scores in it [16:36] *** Guest67076 has 4[morphed] into "jandor" [16:36] <+Jeff_Morris_FIRAXIS> gunning: No hard date. [16:36] *** Guest14148 (~java@24.100.125.H2377=) 4[joined] #civfanatics. [16:36] <@Chieftess> <anarchywrksbest> Will there be an 'upgrade all units option'? Or did I just miss it? ;) [16:36] *** Guest18664 has 4[morphed] into "TL" [16:36] <@Chieftess> <cgannon64> Question: For PBEM, will an in-game email function be implemented? This will make emailing much easier. [16:36] <+Jeff_Morris_FIRAXIS> Anarchy: There is, but those units must be in cities with barracks and you must have the gold. [16:37] <+FXS_Speed_Bump> anarchy:all units of the same type only [16:37] <@theGreyFox> <VaderFLAG2> Who on the PTW team do each of you fear most to have start adjacent to you during your games? [16:37] *** JDS has quit IRC (Unknown) [16:37] *** TL has quit IRC (QUIT: User exited) [16:37] <+FXS_Speed_Bump> Vader: Javier [16:37] <@Chieftess> <Tricron> Will I be able to talk during diplomacy (ie To say something like "Gimme all your money!") or will appropriate dialogue be picked based on my trade terms? [16:37] <+Jeff_Morris_FIRAXIS> Cgannon: We thought about it, but PBEM appeals to a very select group of fans. We wanted to make sure all elements of MP got a good treatment. Major PBEM additions were admin mode and the ability to use pbem saves in all MP game types (hotseat, lan, etc). [16:38] *** Guest71723 (~java@=oIfuynweql.student.iastate.edu) 4[joined] #civfanatics. [16:38] <+Jeff_Morris_FIRAXIS> tricon: you can chat during diplo using your own words. [16:38] *** Guest29260 has quit IRC (QUIT: User exited) [16:38] <@Chieftess> <theLabMonkey> Doesn't non programmable diplomacy render a scenario editor worthless? [16:38] <+FXS_Speed_Bump> Tricorn: yes, with both voice chat or traditional text chat [16:38] <+Jeff_Morris_FIRAXIS> Lab: No. [16:38] *** Falcon02 has quit IRC (Ping Timeout) [16:38] <@Chieftess> <senoj> Will you be able to add custom Technologies? [16:38] <@Chieftess> (I assume future techs?) [16:38] <+Jeff_Morris_FIRAXIS> Senjoy: Yes. [16:38] *** Beammeuppy has quit IRC (Unknown) [16:38] <+FXS_Speed_Bump> senoj: yes [16:39] <@Chieftess> <flash9286> How do rally points work [16:39] <@theGreyFox> You already are Senoj [16:39] <@theGreyFox> able I mean [16:39] <+Jeff_Morris_FIRAXIS> flash: They're available from the right-click menu on cities. Select hthe point and every unit produced gets an auto-goto to that location. [16:39] <@theGreyFox> <cgannon64> Question: If in MP, someone drops out midway through a game, is it possible to replace them with an AI, so their empire isn't 'lost'? [16:39] <+FXS_Speed_Bump> flash: you set a point for all the units made by a single city and they automatically have a go to order for that spot [16:40] <+Jeff_Morris_FIRAXIS> cgannon: Right now they're eliminated, which means all the cities turn to ruins. You can load from a save though so if that player wants to join again it's not a problem. [16:40] <@Chieftess> 3Announcement: If you have a question, please ask one of the chat ops (Grey Fox, or Chieftess) in private chat. We will relay the questions to the Firaxians. To chat with one of the ops, doubleclick their name in the user window, or type 12 /privmsg [chat-op name] [question] 3. Please try to refrain from asking questions to the Firaxians privately. [16:40] <@Chieftess> <Warpstorm> What is the early winner trait (expansionistic/militaristic/etc) in PTW MP play? [16:40] <+FXS_Speed_Bump> If you load from the save, you can set the player to be AI at that time. [16:40] *** zipSMACK has quit IRC (QUIT: User exited) [16:41] *** Taranis has quit IRC (QUIT: User exited) [16:41] <@Chieftess> <alexman-> Has Soren fine-tuned the AI for PtW? Can we expect to see the AI irrigate less and mine more? Huge entertainer-filled cities are not optimal. [16:41] <@theGreyFox> <Hygro> can you chat freely with other players like in other multiplayer games or is it limited to diplomacy only? [16:41] <+FXS_Speed_Bump> Warpstorm: Expansionist/Industrial is nic e [16:41] <+Jeff_Morris_FIRAXIS> hyro: Anytime, and you can restrict who your chats go to. [16:41] <+Jeff_Morris_FIRAXIS> alex: Some changes, nothing radical./ [16:41] <@Chieftess> <ssmith619> I found that as I played hoping for an Alpha Centauri win even on Regent, it was hard to get to some of the units like Radar Artillery or AEGIS Cruisers. I would always win before I even got the techs. Will this be changed in any way? [16:41] <+Jeff_Morris_FIRAXIS> ssmith: Most tech costs remain the same. [16:42] <@Chieftess> <MSgt_JD> Will more units other than the frigate have the 'no nationality markings' as default? [16:42] <@theGreyFox> <R[]Giskard> Have you playtested each MP version with different internet connection types and firewall configurations (not just LAN)? Will we need to open any TCP or UDP ports? Are there in-game settings to enhance gameplay for those on the LAN or high-speed connections? I hope you don't make the same fatal mistakes as the Empire Earth people from Electronic Arts! [16:42] <+Jeff_Morris_FIRAXIS> Msgt: No. [16:42] *** theGreyFox has quit IRC (Connection Closed) [16:42] *** theGreyFox (~theGreyFox@=EHlzo-vmd9.rsn.bth.se) 4[joined] #civfanatics. [16:42] *** ChanServ 4[ops] theGreyFox [16:42] <@theGreyFox> darn [16:42] <@Chieftess> <gunning1> hey when is the game suposed to come out [16:42] <@Chieftess> uhoh [16:42] <+Jeff_Morris_FIRAXIS> Gisk: There are some configs needed to be made for firewalls, but they're detailed in the readme. If you've played a simultaenous launch game that uses gamespy though, you should be fine. [16:43] <+Jeff_Morris_FIRAXIS> gunning: Soon, but no hard date. [16:43] * @theGreyFox : Ask me your questions again, Trillian Crashed for me :( [16:43] *** arkammler has quit IRC (QUIT: User exited) [16:43] *** Guest35018 has quit IRC (QUIT: User exited) [16:43] <+FXS_Speed_Bump> brb [16:43] *** jandor has quit IRC (QUIT: User exited) [16:43] <@Chieftess> <pesoloco> In one game mode, if you lose a city you lose the game. What happens if I abandon the city? Do I lose? (I hope not, haha) do city ruins still appear on the map if you abondon it? [16:43] *** Guest37307 (~java@=7Qr321-eo2.cvx2-a.lee.dial.ntli.n et) 4[joined] #civfanatics. [16:43] *** Guest66475 (~java@=AWHR61-31.fibertel.com.ar) 4[joined] #civfanatics. [16:43] *** Guest66475 has quit IRC (QUIT: User exited) [16:43] *** Guest29047 (~java@=jsvdb-35-09-52-330.rochester.rr.c om) 4[joined] #civfanatics. [16:43] *** Guest29047 has 4[morphed] into "slothman" [16:43] *** Guest14121 (~java@=tb68-79-213-397.mdmmi.voyager.net ) 4[joined] #civfanatics. [16:43] *** Guest14121 has quit IRC (QUIT: User exited) [16:44] *** Guest80111 (~java@=v5estrh790-748.brick.net) 4[joined] #civfanatics. [16:44] <+Jeff_Morris_FIRAXIS> Pescolo: No you don't. Nor can barbairans trigger an elimination loss. [16:44] <@Chieftess> <anarchywrksbest> I will assume you played a lot of Civ2. Are any parts of Civ2 BETTER than Civ3? Or is Civ 3 just perfect? :| [16:44] *** Guest35346 (~java@=U135-33-019-073.mdmmi.voyager.net ) 4[joined] #civfanatics. [16:44] *** Tricron has quit IRC (QUIT: User exited) [16:44] <+Jeff_Morris_FIRAXIS> anarchy: I'm more of a civ1 player. Soren and Jeff were big civ2 players. [16:44] *** Guest80111 has 4[morphed] into "arkammler" [16:44] *** Guest17262 (~java@65.167.232.jD40=) 4[joined] #civfanatics. [16:44] <@Chieftess> <Warpstorm> Can any scenario be played in multiplayer (for example, modern era start) [16:44] <+Jeff_Morris_FIRAXIS> Warpstorm: yes. [16:45] <+Mike_Breitkreutz_FIRAXIS> pesoloco: You cannot abandon cities in elimination games [16:45] *** Guest72706 (~java@81.84.16.zr44=) 4[joined] #civfanatics. [16:45] *** Guest72706 has quit IRC (Connection Closed) [16:45] *** Guest36974 (~JAVGUEST@=VT434-655-215-03.ipv4.intur.n et) 4[joined] #civfanatics. [16:45] <@theGreyFox> <flash9286> which new civ is your favorite and which multiplayer type is your favorite [16:45] <@Chieftess> <Praetorian> Will there be problems playing multiplayer ( over the web ) with AV such as Norton2000 [16:45] <@Chieftess> From me: What if someone is using a mod, will that affect the game if the other person isn't using the same mod? [16:45] <+Jeff_Morris_FIRAXIS> flash: I like the celts and probably elimination just because of the cutthroat nature of it. Not to mention it seriously discourages city spamming. [16:45] <+Jeff_Morris_FIRAXIS> Prae: Don't think so. [16:46] <@theGreyFox> <MatrixCL> There is this tournament where the winner can play against Sid Meier. Isn't Sid afraid of losing when he has to play against the best of that tournament? [16:46] *** flash9286 has quit IRC (Connection Closed) [16:46] *** Guest74069 (~java@=q3x0628f2113163.ne.client2.attbi. com) 4[joined] #civfanatics. [16:46] <+Jeff_Morris_FIRAXIS> Cheif: It checks everyone bix files. If you don't have the art, it won't send it over (like it does for the bix). [16:46] *** Guest27333 has quit IRC (QUIT: User exited) [16:46] <+Jeff_Morris_FIRAXIS> MAtrix: It's all in fun. [16:46] *** Evil_Bomber (~Evil_Bombe@63.167.143.VO48=) 4[joined] #civfanatics. [16:46] <@Chieftess> the bix? [16:46] <@Chieftess> <MSgt_JD> What details are actually the ones that are 'unfinished' in PTW? Will you still change anything hard-coded in PTW? [16:46] <@theGreyFox> probably PTW - BIC [16:46] <+Jeff_Morris_FIRAXIS> chief: the file format for PTW. Replaces bic. [16:46] *** curswine (Chernobel@=ivp578-dv9.cvx1-c.lee.dial.ntli .net) 4[joined] #civfanatics. [16:47] *** Guest37307 has quit IRC (QUIT: User exited) [16:47] <+FXS_Speed_Bump> Matrix: Maybe he shouldn't be afraid...maybe the world should ;-) [16:47] <@theGreyFox> <senoj> Have u added any new techs/buildings? [16:47] <+Jeff_Morris_FIRAXIS> msgt: If you're talking about features, none. We stopped adding features when we hit beta. [16:47] *** Guest05646 (~java@=cAwxe-09w321v6.dyn.optonline.net) 4[joined] #civfanatics. [16:47] *** Guest47995 has quit IRC (QUIT: User exited) [16:47] <@Chieftess> <ssmith619> What about revolutions? Can your citizens up and revolt, and not only send you into Anarchy, but break off into an entirely seperate civilization? Not defect, but start their own culture? [16:47] <+Jeff_Morris_FIRAXIS> senoj: 3 new improvements and 1 new wonder. [16:47] *** Guest05646 has 4[morphed] into "Mike23" [16:47] <+Jeff_Morris_FIRAXIS> ssmith: no. [16:47] <+FXS_Speed_Bump> senoj: no new techs...new buildings and a new wonder [16:47] *** Guest59939 (~java@=bgv984-wx1.cvx2-a.lee.dial.ntli.n et) 4[joined] #civfanatics. [16:48] <@theGreyFox> <GreyKnite> Any chance of allowing a user-built AI control a civ? [16:48] *** senoj has quit IRC (QUIT: User exited) [16:48] *** Guest35346 has quit IRC (QUIT: User exited) [16:48] <+Jeff_Morris_FIRAXIS> grey: Not sure I know what you mean by user-built ai. [16:48] <@Chieftess> <Warpstorm> What kind of internet connection do you need for voice chat? [16:48] <@Chieftess> I think he means script-based AI? [16:48] *** FXS_Speed_Bump has quit IRC (Unknown) [16:48] *** FXS_Speed_Bump (~java@63.140.224.xU440=) 4[joined] #civfanatics. [16:48] <+Jeff_Morris_FIRAXIS> warpstorm: you can configure the quality to work with any. [16:48] <@theGreyFox> <GreyKnite> An althernate to the one developed by Soren [16:48] <+Mike_Breitkreutz_FIRAXIS> GreyKnite: probably not [16:49] <+Jeff_Morris_FIRAXIS> chief: No scripting in PTW. [16:49] <@Chieftess> <anarchywrksbest> Have you ever heard of FavouredFlight?? You should hire him!! [16:49] *** Guest17530 (~java@208.255.254.Lx520=) 4[joined] #civfanatics. [16:49] <@Chieftess> [relating to the 3 new buildings and 1 wonder] <ssmith619> What building!? What wonder!?!? [16:49] <@theGreyFox> <m_m_x> can you guys tell more about "capture the flag" game mode?and who is the mysterious princess? [16:49] <+Jeff_Morris_FIRAXIS> Civil defense, commercial dock, stock exchange and the Internet. [16:50] *** Guest17530 has 4[morphed] into "where" [16:50] *** Guest36974 has quit IRC (Unknown) [16:50] *** Guest63442 (~JAVGUEST@=VT434-655-215-03.ipv4.intur.n et) 4[joined] #civfanatics. [16:50] *** Eklektikos (~eklektikos@=rOeaw-110-8-78.friaco.acces s.uk.tiscali.com) 4[joined] #civfanatics. [16:50] * @Chieftess wonders if she should play Capture the Princess... [16:50] <+Jeff_Morris_FIRAXIS> mmx: Just a goal. The coolest thing is that CTF in the modern era, with airlifting and paratroopers is radically different from CTF in the ancient. [16:50] <@Chieftess> <pesoloco> how many new buildings? can you tell us what they are and/or what they do? [16:50] <@theGreyFox> ] <Hygro> how come the only place i can find news for PTW is reading/going to the chatrooms? why doesn't civ3.com get updated more often? [16:50] <+Jeff_Morris_FIRAXIS> perscolo: Just did! [16:51] *** Guest96671 (~java@=k6vxm-15-69-24-615.kc.rr.com) 4[joined] #civfanatics. [16:51] <+Jeff_Morris_FIRAXIS> Hygro: We're in this months CGW and PC Gamer, we also ahve had recent updates on UGO, gamespy and gamespot. [16:51] *** Guest23111 (~java@=Hahapb-31-9-564-915.takas.lt) 4[joined] #civfanatics. [16:51] *** where has quit IRC (QUIT: User exited) [16:51] <@Chieftess> <ColdFever> If a foreigner with a localized PTW hosts MP, will his localized BIX-file be used for all client players, so that they partly have to play in another language? If not, how will it work? [16:51] *** Guest57673 (~java@65.103.155.zb938=) 4[joined] #civfanatics. [16:51] *** Guest57673 has quit IRC (QUIT: User exited) [16:51] *** Guest96671 has quit IRC (QUIT: User exited) [16:51] <+Jeff_Morris_FIRAXIS> Cold: Not sure different language version can play each other. [16:52] *** GreyKnite (~java@=JY84-072-269-38.ftwrth.tx.charter. com) 4[left] #civfanatics. [16:52] <@Chieftess> <MSgt_JD> You people have been good on releasing patches when needed. Can we expect patches to come out from PTW? [16:52] <@theGreyFox> <flash9286> which new civ is your favorite and which multiplayer type is your favorite [16:52] <+Jeff_Morris_FIRAXIS> msg: I hope not, but we'll ready if we do. [16:52] <+Jeff_Morris_FIRAXIS> flash: Celts and elimination. [16:52] *** lincoln (~DsPro2@=sSsgiq-30-848-87-39.nj.us.prserv.n et) 4[joined] #civfanatics. [16:52] <+Mike_Breitkreutz_FIRAXIS> ColdFever: If both players are using their default rules, they will play in their own language. If either the host or a client ha smodified their rules, the clients will use the host's bix file. If playinga scenario, all players will use the host's version. [16:52] *** Guest59939 has 4[morphed] into "will" [16:53] <@Chieftess> <Praetorian> Will there be more type of diplomatic agreements that can be arranged YingYang [16:53] *** R[]Giskard has quit IRC (QUIT: User exited) [16:53] *** will has quit IRC (QUIT: User exited) [16:53] <@Chieftess> <ThePenguin> ooo- what do the new improvements do? [16:53] *** FXS_Speed_Bump has quit IRC (Unknown) [16:53] <@theGreyFox> <slothman> Are you going to seperate the bic file from the save game again ala versions before 1.29? Or at least make it an option so casual players can change it easily but GOTM players can't. [16:53] <+Mike_Breitkreutz_FIRAXIS> slothman: No. That was never intended as it caused lots of problems. [16:54] <+Jeff_Morris_FIRAXIS> pen: civil defense increases city's defensive value, stock exchange is a 3rd level tax improvement and commercial docks give a bonus trade in water tiles. Internet gives research labs in vvery city has gives an instant golden age if you ahven't gotten one yet. [16:54] <@theGreyFox> <R[]Giskard> Any more weapons to be added (MIRV, Fuel Air Bomb, etc.)? [16:55] *** Guest00443 (~java@=9lnntf-50rx17e.cable.mindspring.c om) 4[joined] #civfanatics. [16:55] <+Jeff_Morris_FIRAXIS> gisk: No, except for the new units. [16:55] <@Chieftess> <pesoloco> when will the spanish version be released? and will it be totally compatible with the English version? [16:55] <@Chieftess> [16:53] <pesoloco> Let's say a MP game is going long and both want to leave. Will there be a way to "pause" a game and return to it later when both are ready? [16:55] *** FXS_Speed_Bump (~java@63.140.224.ql416=) 4[joined] #civfanatics. [16:55] <+Jeff_Morris_FIRAXIS> pescolo: 2-4 weeks after the US> [16:55] *** Chieftess 4[voices] FXS_Speed_Bump [16:55] *** theLabMonkey has quit IRC (QUIT: User exited) [16:55] <+Jeff_Morris_FIRAXIS> pscolo: You can save it, just like in SP. [16:55] <@theGreyFox> <MatrixCL> When playing MP via LAN, will every player need to have a version of PTW? One cd per player? [16:55] *** Guest34230 has quit IRC (QUIT: User exited) [16:55] *** rangers85 has quit IRC (QUIT: User exited) [16:55] *** grawss has quit IRC (Ping Timeout) [16:55] <+Jeff_Morris_FIRAXIS> Matrix: Yes. [16:55] <@Chieftess> <anarchywrksbest> Can you give us the names of the 'player made' graphics inluded in PTW? [16:55] *** Guest74069 has quit IRC (QUIT: User exited) [16:55] <+FXS_Speed_Bump> Hey, I'm back in... [16:56] <+Jeff_Morris_FIRAXIS> anarchy: Not off the top of my head. [16:56] <@Chieftess> <Warpstorm> Is Civil Defense cumulative with walls (bonus-wise)? [16:56] *** BrianSlade has quit IRC (QUIT: User exited) [16:56] *** Guest18963 (~java@=5bgyjblc-82.28.96.91.Dial1.Sacram ento1.Level3.net) 4[joined] #civfanatics. [16:56] *** Guest18963 has 4[morphed] into "GRAWSS" [16:56] <+Jeff_Morris_FIRAXIS> Warp: I believe so. [16:56] <@Chieftess> <cavemanf16> in response to ColdFever: Good, the French and Germans are always pissing me off anyways in Civ3 :-P [16:57] *** slothman has quit IRC (QUIT: User exited) [16:57] <@Chieftess> <ssmith619> Any chance that you'll bring back farming and supermarkets? [16:57] <+Jeff_Morris_FIRAXIS> Ssmith: Not in PTW. [16:57] <@Chieftess> 3Announcement: If you have a question, please ask one of the chat ops (Grey Fox, or Chieftess) in private chat. We will relay the questions to the Firaxians. To chat with one of the ops, doubleclick their name in the user window, or type 12 /privmsg [chat-op name] [question] 3. Please try to refrain from asking questions to the Firaxians privately. [16:57] *** anarchywrksbest has quit IRC (Unknown) [16:57] <@Chieftess> <Praetorian> When will the PTW version be release in the middle east. And will there be a hebrew version [16:58] <+Jeff_Morris_FIRAXIS> Prae: No idea. [16:58] * @theGreyFox needs questions [16:58] <@Chieftess> <Warpstorm> Is Civil Defense cumulative with the bonus from Radar Towers? (See where this is going?) [16:58] *** anarchywrksbest (~trillian@=hdafrim-66.binger.dialup .pol.co.uk) 4[joined] #civfanatics. [16:58] * @Chieftess needs some too. :) [16:58] <+Jeff_Morris_FIRAXIS> Warp: I think so. [16:58] *** specter (~pirch@=Ypledv-81.ras-16.bkk.c.cscoms.com) 4[joined] #civfanatics. [16:58] <@Chieftess> <cgannon64> Question: Have there been any changes in ADM of current Civ3 units? [16:58] *** Kingpin has quit IRC (QUIT: User exited) [16:59] *** Guest43885 (~java@=5Uulrmgl541-399-845-19.buckeye-ex press.com) 4[joined] #civfanatics. [16:59] *** specter (~pirch@=Ypledv-81.ras-16.bkk.c.cscoms.com) 4[left] #civfanatics. [16:59] <@theGreyFox> Grey Fox: Who are your "Role-models" in the Gaming industry? [16:59] <+Jeff_Morris_FIRAXIS> cgaan: air units had their range increased. [16:59] <+FXS_Speed_Bump> Warpstorm: I don't find the late game to be too defensive [16:59] *** YoungEagle has quit IRC (QUIT: User exited) [16:59] *** ssmith619 has quit IRC (QUIT: User exited) [16:59] *** Guest38205 (~java@206.128.152.og74=) 4[joined] #civfanatics. [16:59] <+Jeff_Morris_FIRAXIS> grey: Sid primarily. Jullian Gallop, Richard Garriott, Warren Spector.. [16:59] <@Chieftess> <GRAWSS> Will we have to pay for playing online?? [16:59] <+FXS_Speed_Bump> Grey: Sid ;-) [16:59] <+Jeff_Morris_FIRAXIS> Graw: no. [16:59] *** Guest63442 has quit IRC (Unknown) [17:00] <@Chieftess> <Hygro> have cruise missiles been changed any? I've been rather dissapointed that artillery/rader artillery has been significantlyl more useful than cruise missiles [17:00] *** Guest38205 has 4[morphed] into "mrcoolbie" [17:00] *** ZedWheeeOmfgImho has quit IRC (QUIT: User exited) [17:00] *** Eklektikos has 4[morphed] into "Eklektikos-Away" [17:00] *** Guest50008 (~JAVGUEST@63.73.91.D208=) 4[joined] #civfanatics. [17:00] <@theGreyFox> <cgannon64> Question: In MP, if a player drops out, will the improvements he made still be there, or will it be as if he never existed? [17:00] *** BD822 (monwar1982@203.190.34.NB43=) 4[joined] #civfanatics. [17:00] *** Guest50008 has 4[morphed] into "DaDoo" [17:00] <+Jeff_Morris_FIRAXIS> cgann: Eliminated unless you load and switch him to AI. [17:00] <+Mike_Breitkreutz_FIRAXIS> Grey: Sid and Blizzard [17:00] <@Chieftess> <MSgt_JD> Is there an option to turn off Great Leader generation anywhere in the game or in the editor? [17:01] <+Mike_Breitkreutz_FIRAXIS> MSgt_JD: No [17:01] *** Guest75624 (~java@=AQusiw-66-632-245-14.dsl.pltn13.p acbell.net) 4[joined] #civfanatics. [17:01] <@Chieftess> <pesoloco> Which is your favorite of the new leaderheads? [17:01] <+FXS_Speed_Bump> cgannon: I think improvements remain [17:01] <+Mike_Breitkreutz_FIRAXIS> pseoloco: Genghis - modern [17:01] <+Jeff_Morris_FIRAXIS> PEscolo: Hannibal. [17:01] <@Chieftess> Chieftess: Is Ghengis Khan's leader head still ugly like the preview shot? [17:01] <+Jeff_Morris_FIRAXIS> 10 minute warning [17:01] *** Guest86835 (~java@=gto66-24-5-11.vs.shawcable.net) 4[joined] #civfanatics. [17:01] <@theGreyFox> <arkammler> What are the ADM of all the new UU's? [17:01] *** DaDoo has quit IRC (QUIT: User exited) [17:01] <+FXS_Speed_Bump> pesoloco: Ragnar [17:01] <+Mike_Breitkreutz_FIRAXIS> Chieftess: yes [17:01] <+Jeff_Morris_FIRAXIS> ark: Wait for the civ of the week promotion on Civ3.com [17:01] <@Chieftess> <cavemanf16> Last question from me: Any chance Civ3 + PTW will get ported to any consoles or Linux? [17:02] <+Jeff_Morris_FIRAXIS> cave: No comment. [17:02] <@Chieftess> <ThePenguin> what are some of the new worker actions [17:02] <@Chieftess> [17:02] <ThePenguin> will there be any cheat codes? [17:02] *** arkammler has quit IRC (QUIT: User exited) [17:02] *** TooMovE (~toomove@=qjwjn-292.144.128.54.revip.asiane t.co.th) 4[joined] #civfanatics. [17:02] *** Guest86835 has 4[morphed] into "CoL" [17:02] *** Guest94432 (~java@=R3291-836-97-02.dsl.telesp.net.br ) 4[joined] #civfanatics. [17:02] *** Guest00443 has quit IRC (QUIT: User exited) [17:02] <+FXS_Speed_Bump> Chieftess: Ugly is in the eye of the beholder...i.e. yes ;-) [17:02] <+Jeff_Morris_FIRAXIS> Penguin: build new terrain imrpvoements comes to mind. [17:02] *** Guest94432 has quit IRC (QUIT: User exited) [17:02] *** Guest67262 (~DsPro2@=21wfxf-28-44-55-867.dsl.ltrkar. swbell.net) 4[joined] #civfanatics. [17:02] *** mrcoolbie (~java@206.128.152.og74=) 4[left] #civfanatics. [17:02] *** TooMovE (~toomove@=qjwjn-292.144.128.54.revip.asiane t.co.th) 4[left] #civfanatics. [17:02] *** mort72 has quit IRC (QUIT: User exited) [17:02] *** BD822 has quit IRC (QUIT: User exited) [17:02] <+Mike_Breitkreutz_FIRAXIS> Penguin: A "debug mode" has been added to the editor for scenarios. There are several cheat codes enabled in "debug mode" [17:02] <@theGreyFox> Pggar > Can I finally turn the Manhattan Project into a minor wonder? [17:02] *** BlueStrider (~Strider@=21wfxf-28-44-55-867.dsl.ltrka r.swbell.net) 4[joined] #civfanatics. [17:03] <+Mike_Breitkreutz_FIRAXIS> Pggar: Yes! [17:03] *** Guest67262 has quit IRC (QUIT: User exited) [17:03] <@Chieftess> ohh, debug mode. :) A programmer's favorite. :D [17:03] <@Chieftess> <mort72> will there be any anti aircraft capability before you get SAM defence [17:03] <+FXS_Speed_Bump> PGGar: yes [17:03] *** mrcoolbie (~mrcoolbie@206.128.152.HM02=) 4[joined] #civfanatics. [17:03] *** ssmith619 (~ssmith619@=Hdzjp12952275wmc.lowmrn01.pa. comcast.net) 4[joined] #civfanatics. [17:03] <+Jeff_Morris_FIRAXIS> mort: No unit. [17:03] *** Guest96735 (~java@=rd014-353-31-57.dsl.telesp.net.br ) 4[joined] #civfanatics. [17:03] <@Chieftess> <GRAWSS> How many different mods are there? [17:03] <@theGreyFox> <lincoln> is there going to be a multi player server [17:03] <+Jeff_Morris_FIRAXIS> graws: over 40 maps, mods and scenarios [17:03] <+Jeff_Morris_FIRAXIS> lincoln: No. [17:03] <+FXS_Speed_Bump> mort: Just intercept missions [17:03] <@Chieftess> <RobOz> Will there be an option to try and get people to stop warring with each other (like in Alpha Centauri)? [17:04] *** anarchywrksbest has quit IRC (Ping Timeout) [17:04] <@Chieftess> <RobOz> Once the expansion pack is released, which CD will the computer look for when loading? The PTW CD or the Civ 3 CD? [17:04] <+Jeff_Morris_FIRAXIS> Rob: Not in PTW [17:04] <@theGreyFox> GreyFox: Can we set up own Dedicated servers? [17:04] <+Jeff_Morris_FIRAXIS> Rob: PTW> [17:04] <+Jeff_Morris_FIRAXIS> Grey: No. [17:04] <@Chieftess> <cgannon64> Question: Will you guys, and the rest on your team, play online alot? [17:04] <+FXS_Speed_Bump> Roboz: No and the PTW disk [17:04] <+Jeff_Morris_FIRAXIS> cgann: You bet. [17:04] <@Chieftess> <gunning1> Overall, what is the best new civ.? [17:04] *** Doug-illinois (Acidmax@=Kalazchf83.shawneelink.net) 4[joined] #civfanatics. [17:04] <@theGreyFox> <hetairoi22> Has the techtree been changed any? [17:05] *** Guest71723 has 4[morphed] into "Random" [17:05] <+Jeff_Morris_FIRAXIS> gunning: I like Celts but others have differing opionion.s [17:05] <+Jeff_Morris_FIRAXIS> het: Not substantially. [17:05] *** Doug-illinois has quit IRC (QUIT: User exited) [17:05] <@Chieftess> <Praetorian> Not all of are talented artist like the Firaxis people , is there a plce to get leader heads to use in our scenarios? [17:05] <+FXS_Speed_Bump> Scandinavia [17:05] *** Guest43885 has 4[morphed] into "Can" [17:05] <+Jeff_Morris_FIRAXIS> prae: Get the free learning addition of 3D Max and get to work! [17:05] <@theGreyFox> what about Scandinavia? :p [17:05] <+Jeff_Morris_FIRAXIS> Barry digs the vikings. [17:05] <@Chieftess> <pesoloco> can you share any funny quotes from the diplomacy dialogs? [17:05] <+Jeff_Morris_FIRAXIS> 5 minute warning [17:06] *** Random has 4[morphed] into "RandomPasserby" [17:06] <@theGreyFox> OF course he does ;) [17:06] <+Jeff_Morris_FIRAXIS> sure hang on [17:06] *** alexman- has quit IRC (QUIT: User exited) [17:06] *** Guest35219 (~java@63.148.37.3p65=) 4[joined] #civfanatics. [17:06] *** Guest76978 (~java@=7jgf4172373-018.austin.rr.com) 4[joined] #civfanatics. [17:06] *** Guest51401 has quit IRC (QUIT: User exited) [17:06] *** Guest35219 has 4[morphed] into "BrianSlade" [17:06] *** Can has 4[morphed] into "Guest11471" [17:06] <+FXS_Speed_Bump> Praetorian: There are lots of great resources right here on Civ Fanatics [17:06] <@theGreyFox> <Hygro> I think I saw this before, but I didn't understand the answer: Will there be a Mac version and if so, how soon after the PC version will it be released? [17:06] *** Guest76978 has 4[morphed] into "dukengnr" [17:06] <+Jeff_Morris_FIRAXIS> o “I will ignore your limp threats, $PLAYER0.” [17:06] <@Chieftess> <Warpstorm> Civ of the week, 8 new Civs = 8 weeks, please say it isn't so [17:06] *** RandomPasserby (~java@=oIfuynweql.student.iastate.ed u) 4[left] #civfanatics. [17:06] <+Jeff_Morris_FIRAXIS> Hygro: Up to the publisher. Not currently [17:07] *** RandomPasserby (~java@=KAeftidvwt.student.iastate.ed u) 4[joined] #civfanatics. [17:07] *** CoL (~java@=gto66-24-5-11.vs.shawcable.net) 4[left] #civfanatics. [17:07] <+Jeff_Morris_FIRAXIS> Warp: Was thinking about that too. Strange are the ways of marketing. [17:07] *** hetairoi22 (andreas@=Ex924.237.78.145.adsl.kh.worldo nline.dk) 4[left] #civfanatics. [17:07] *** defos (~papst@=AUnV2P80034.dip.t-dialin.net) 4[joined] #civfanatics. [17:07] <@theGreyFox> <cgannon64> Question: Has there been anything done to try to stop Settler Diahhera and Settler Constipation? [17:07] *** FortyJ (~fortyj@=CAdkuh-09-67-63.mia.bellsouth.net) 4[joined] #civfanatics. [17:07] *** dukengnr has quit IRC (QUIT: User exited) [17:07] <+Jeff_Morris_FIRAXIS> Cgan : it's still an effective tactic. [17:07] <@Chieftess> <MSgt_JD> I'm guessing that there still won't be any 'campaign' scenarios packaged with PTW? [17:08] *** JMac (~JMac@=itw39-52-8-17.vs.shawcable.net) 4[joined] #civfanatics. [17:08] *** Guest52518 (hidden-use@207.244.75.g082=) 4[joined] #civfanatics. [17:08] <+Jeff_Morris_FIRAXIS> msgt: Campaign? [17:08] <@theGreyFox> <Hygro> Make sure the publisher knows that there is a demand for the Mac version [17:08] *** rangers85 (rangers85@=a4l145-rrq65.amar.tcac.net) 4[joined] #civfanatics. [17:08] *** Guest07529 (~java@=O6mf8764655-044.austin.rr.com) 4[joined] #civfanatics. [17:08] *** Guest07529 has 4[morphed] into "dukengnr" [17:08] <@Chieftess> <ssmith619> In Civilization II the space ship is much cooler. You can specifiy the amount of parts, etc. In Civilization III, it's standard and there is no variation. Is the space ship going to be edited for PTW? [17:08] <+Jeff_Morris_FIRAXIS> hygro: We did well with Civ3. MP presents an issue since we used DirectX. [17:08] <+Jeff_Morris_FIRAXIS> ssmith: No change inPTW. [17:08] <@Chieftess> <ThePenguin> re- hetroids q: then how has it been changed? [17:08] <@Chieftess> [17:08] <ThePenguin> are therer any explanations for why sometimes tiles turn to ocean due to global warming? [17:08] *** Chewwie (Chewwie@=5Vnuvic-216-82-57-27.vip.uk.com) 4[joined] #civfanatics. [17:09] <+Mike_Breitkreutz_FIRAXIS> ThePenguin: Buggy code? [17:09] *** Guest59329 (~java@=hH22.sherman-oaks-18-19rs16rt.ca. dial-access.att.net) 4[joined] #civfanatics. [17:09] <+Mike_Breitkreutz_FIRAXIS> :) [17:09] <@Chieftess> Erosion. :) [17:09] <@Chieftess> <RobOz> Do you guys have any personal favorite terrain or graphic mods? [17:09] <+Mike_Breitkreutz_FIRAXIS> er, yeah. Erosion. That's the ticket [17:09] <+FXS_Speed_Bump> Penguin: that is now fixed [17:09] *** Guest59329 has 4[morphed] into "wartsandall" [17:09] <+Jeff_Morris_FIRAXIS> I dig warpstorms watercolor one quite a bit. [17:09] *** ssmith619 has quit IRC (QUIT: User exited) [17:09] *** mrcoolbie (~mrcoolbie@206.128.152.HM02=) 4[left] #civfanatics. [17:10] *** Guest89546 (~java@=dHgqk37z17j8.speed.planet.nl) 4[joined] #civfanatics. [17:10] <@Chieftess> <GRAWSS> Will unit making be any easier (like putting them into the game) [17:10] <+FXS_Speed_Bump> roboz: Warpstorm's watercolor terrain and Snoopy's graphics are cool. [17:10] <+Jeff_Morris_FIRAXIS> Well, guys that's it for me. Thanks a bunch for comingand thanks to CivFanatics for hosting this chat. See ya around! [17:10] *** anarchywrksbest (~trillian@=Ptggqjl-115.banzai.dialu p.pol.co.uk) 4[joined] #civfanatics. [17:10] *** Jeff_Morris_FIRAXIS (~java@63.140.224.iI742=) 4[left] #civfanatics. [17:10] <@Chieftess> Bye Jeff! [17:10] <@theGreyFox> GreyFox: I'm in a course where we write a Design Document at the moment (and also Develop that game), any Tips (on any part of the Developement, Design -->Programming)? [17:10] <@theGreyFox> oh no! [17:11] *** Guest89546 has 4[morphed] into "Janus" [17:11] *** BrianSlade has quit IRC (QUIT: User exited) [17:11] *** Guest23111 has quit IRC (QUIT: User exited) [17:11] <+FXS_Speed_Bump> Greyfox: send Jeff an email [17:11] *** Guest46562 (~java@=JOf9879c8601303.ne.client2.attbi. com) 4[joined] #civfanatics. [17:11] <@Chieftess> <GRAWSS> Will unit making be any easier (like putting them into the game) [17:11] *** silviettina (~SERVER-CEN@213.45.70.Uz076=) 4[joined] #civfanatics. [17:11] *** silviettina (~SERVER-CEN@213.45.70.Uz076=) 4[left] #civfanatics. [17:11] *** JMac has quit IRC (QUIT: User exited) [17:11] *** DAKjungF (~DAKjungF@=0Qfx542-089.naitparty2002.hin.n o) 4[left] #civfanatics. [17:11] <+FXS_Speed_Bump> or me [17:11] *** Guest52518 has 4[morphed] into "Hokiefan00" [17:11] <@Chieftess> I'm writing one for a game myself. :) [17:11] *** gunning1 has quit IRC (Ping Timeout) [17:11] *** OmniMower (~java@=PFl51e1krr57x492.telia.com) 4[left] #civfanatics. [17:11] *** Hygro has quit IRC (QUIT: User exited) [17:11] *** ERIKK1 (~erikkost@=x3707-94-121-068.adsl.xs4all.nl) 4[joined] #civfanatics. [17:11] <@theGreyFox> ok :p [17:12] *** aloo90 has quit IRC (QUIT: User exited) [17:12] *** Guest34947 (~java@=Yljilr-91-103-520-94.dsl.snfc21.p acbell.net) 4[joined] #civfanatics. [17:12] <@Chieftess> <gunning1> Will you have to pay money to play online or over e-mail, or whatever it is? [17:12] *** Guest34947 has 4[morphed] into "Hygro" [17:12] <@theGreyFox> will send you a link to the game if it's ever complete aswell ;) [17:12] *** Guest96735 has quit IRC (QUIT: User exited) [17:12] *** wartsandall has quit IRC (QUIT: User exited) [17:12] *** K7-8-1 (blackcomb3@=A7vkf99-1-0-612.man.dial.ntli.ne t) 4[joined] #civfanatics. [17:12] *** Guest59257 (~java@206.128.152.P038=) 4[joined] #civfanatics. [17:12] * @theGreyFox needs more questions [17:12] *** silviettina (~SERVER-CEN@213.45.70.QJ138=) 4[joined] #civfanatics. [17:12] *** silviettina (~SERVER-CEN@213.45.70.QJ138=) 4[left] #civfanatics. [17:12] *** Guest59257 has 4[morphed] into "mrcoolbie" [17:12] <+Mike_Breitkreutz_FIRAXIS> Programming is unfortunately "rarely designed", unfortunately [17:12] <@Chieftess> <ColdFever> the big gamesites (GameSpy, UGO...) did release many PTW previews - any chance that the big fansites (Apolyton,CivFanatics,civ3.de) sometimes also will be allowed to do (authorized) previews, so that they do not have to "borrow" screenshots and info from other sources? [17:12] *** laisak (laisak@=g2uy719600.pp.htv.fi) 4[joined] #civfanatics. [17:12] *** Guest35382 (~java@=9faj24-60-74-687.ok.ok.cox.net) 4[joined] #civfanatics. [17:12] *** Guest17262 (~java@65.167.232.jD40=) 4[left] #civfanatics. [17:12] *** Guest46562 has quit IRC (Unknown) [17:13] *** dukengnr (~java@=O6mf8764655-044.austin.rr.com) 4[left] #civfanatics. [17:13] *** Guest35382 has 4[morphed] into "da_greatest" [17:13] *** FortyJ has quit IRC (QUIT: User exited) [17:13] <@Chieftess> The Firaxians seem quiet... [17:13] <+FXS_Speed_Bump> Coldfever: That stuff is Marketing driven [17:13] *** Guest78948 (~java@=Znmxygmv40.vse.cz) 4[joined] #civfanatics. [17:13] <+Mike_Breitkreutz_FIRAXIS> gunning: No, you don't have to pay to play online [17:13] <@Chieftess> <Warpstorm> Will Sn00py's graphics be included? [17:13] *** Guest62661 (~java@216.57.146.c692=) 4[joined] #civfanatics. [17:13] <@theGreyFox> <MatrixCL> Ok... Who's the best player of Firaxis? Now be honest... [17:13] <+FXS_Speed_Bump> No I'm not! [17:13] <+FXS_Speed_Bump> ;-) [17:13] *** silviettina (~SERVER-CEN@213.45.70.QJ138=) 4[joined] #civfanatics. [17:13] *** silviettina (~SERVER-CEN@213.45.70.QJ138=) 4[left] #civfanatics. [17:14] <@Chieftess> <MSgt_JD> Can the korean UU (the 'hwacha') cause a Golden Age? [17:14] *** Hokiefan00 has quit IRC (Connection Closed) [17:14] *** Janus has quit IRC (QUIT: User exited) [17:14] <@theGreyFox> <RandomPasserby> The new UUs seem to have considerably more variety than the old civs and their simple, pumped-up-power UUs. Will there be any changes to existing UUs to make them as truly unique as some of the new ones that are coming in? [17:14] <+Mike_Breitkreutz_FIRAXIS> Hmmm.... Javier and Pat (programmers on PTW) are both pretty good and Barry is good as well. Jeff's pretty good too [17:14] *** Guest62661 (~java@216.57.146.c692=) 4[left] #civfanatics. [17:14] *** safsfkasfksfkfla (~Marxist@=LJpr25-0-35-615.sd.sd.co x.net) 4[joined] #civfanatics. [17:14] *** safsfkasfksfkfla has 4[morphed] into "Propaganda" [17:15] *** FXS_Speed_Bump has quit IRC (Unknown) [17:15] *** mrcoolbie has quit IRC (QUIT: User exited) [17:15] *** FXS_Speed_Bump (~java@63.140.224.ql416=) 4[joined] #civfanatics. [17:15] *** Chieftess 4[voices] FXS_Speed_Bump [17:15] <@Chieftess> <anarchywrksbest> So would you rather have HUGE PTW sales (huge bonus) OR world peace? [17:15] <@Chieftess> <anarchywrksbest> Whats your favourite drink? [17:15] <+Mike_Breitkreutz_FIRAXIS> anarchy: uh, world peace I guess. [17:15] *** cavemanf16 (~cavemanf16@=31dsxi7.checkfree.com) 4[left] #civfanatics. [17:15] <+Mike_Breitkreutz_FIRAXIS> Guinness [17:16] *** Guest37452 (~JAVGUEST@=1Hidyj-664-77.tulane.edu) 4[joined] #civfanatics. [17:16] <+FXS_Speed_Bump> yeah, the peace thingie [17:16] <@Chieftess> <mrcoolbie> can you ask about selecting units by draging a box around them wiht the mouse? [17:16] <@Chieftess> <Isak> So have you guys started working on PtW yet then ..? ;-) [17:16] *** Guest69402 (~java@216.244.174.rB650=) 4[joined] #civfanatics. [17:16] *** Guest11471 has 4[morphed] into "Wise" [17:16] <+Mike_Breitkreutz_FIRAXIS> mrcoolbie: That didn't really seem to make sense the way the game works. [17:16] <@theGreyFox> GreyFox : Mike: Any tip on good C++, and Game Programming Books? What's the best book on gameprogramming? [17:16] <+FXS_Speed_Bump> Water [17:16] <@Chieftess> <anarchywrksbest> Aer you bored? [17:16] <+FXS_Speed_Bump> I'm Boring [17:17] <@Chieftess> <Praetorian> I'm leaving now I would like to thank the Firaxians, and say " keep up the excellent work" CIV III cured me of the AoE disease!! [17:17] *** Guest47060 (~java@=roboca-kc7-35.coin.org) 4[joined] #civfanatics. [17:17] *** Guest89665 (~java@=Ecicf576950nnm.verona01.nj.comcas t.net) 4[joined] #civfanatics. [17:17] *** stwils has quit IRC (QUIT: User exited) [17:17] <+FXS_Speed_Bump> Isak: I guess we should get on that... [17:17] *** Guest47060 has quit IRC (QUIT: User exited) [17:17] <@theGreyFox> <GRAWSS> Will there be any lag in MP? [17:17] <@theGreyFox> of course sometimes :p Will the AI use armies more often? [17:17] *** Guest89665 has 4[morphed] into "SaphireHawk" [17:17] <+FXS_Speed_Bump> bye Praetorian [17:17] *** Guest32305 (~java@=qHkfzl-oq4-78.coin.org) 4[joined] #civfanatics. [17:17] <@Chieftess> Chieftess: FXS - I want to get into programming, but game testing seems a good first start. Any openings? ;) [17:17] *** GRAWSS has quit IRC (QUIT: User exited) [17:17] <+Mike_Breitkreutz_FIRAXIS> GreyFox: I don't have any good books specifically written for "game" programming. Bjarne Stroustroup's (sp?) C++ book is still the best on the language iitself. Books on structured programming and software engineering practices are useful though. [17:18] <@Chieftess> <ThePenguin> are you angry at anarchyworksbest for pretending to be one of you and saying that PTW was canceled? [17:18] *** Guest32305 has 4[morphed] into "Octavian" [17:18] *** Praetorian (~java@=Occwz57-y645.hfa.netvision.net.il ) 4[left] #civfanatics. [17:18] <@Chieftess> (that question relates to anarchywrksbest impostering as Mike_Breitkreutz_FIRAXIS) [17:18] <@Chieftess> :-) [17:18] <+Mike_Breitkreutz_FIRAXIS> Bah! I've been impersonated! [17:18] <+FXS_Speed_Bump> GRAWSS: depends on your connection. [17:18] *** Propaganda has 4[morphed] into "Soren_Johnson_FIRAXIS " [17:18] *** ssmith619 (~ssmith619@=q8plv93194994znm.lowmrn01.pa. comcast.net) 4[joined] #civfanatics. [17:18] <@Chieftess> <BlueStrider> My question: Some of the Fan Sites (CFC & Poly for example) have Civ3 Democracy Games. Have you heard of them and what are your opinions about them? [17:18] <@theGreyFox> <VaderFLAG2> Do you find multiplayer games to be similar to or drastically different than a game vs the AI? What are the biggest changes you find you need to make in your gameplay? [17:18] *** ssmith619 has quit IRC (Connection Closed) [17:19] <+FXS_Speed_Bump> anarchy is no longer on my Christmas Card list [17:19] <+FXS_Speed_Bump> Blue: I think they are cool [17:19] *** Sombrero (~Sombrero@63.140.224.ov62=) 4[joined] #civfanatics. [17:19] <+Mike_Breitkreutz_FIRAXIS> Vader: So far I've only played a MP game with 4 humans vs 4 AI on deity. I got owned by the Arabs :( [17:19] *** MSgt_JD has quit IRC (Ping Timeout) [17:19] *** Guest37452 has quit IRC (QUIT: User exited) [17:19] <@Chieftess> <pesoloco> are there any changes to the United Nations Wonder? such as forcing other civs to make peace with you? [17:19] *** Guest69402 has 4[morphed] into "ceseu" [17:19] *** Dc_xy (~Dc@=aWSBL68t7202hrbw9.cpe.net.cable.rogers.c om) 4[joined] #civfanatics. [17:19] <+Mike_Breitkreutz_FIRAXIS> pesoloco: no [17:19] *** Guest53004 (~java@=a0qmoq-173-381-018-90.resnet.ohio -state.edu) 4[joined] #civfanatics. [17:19] <@theGreyFox> <Kryten4001> Grawss asked a question about whether unit making and adding them to the game would be easier. Did I miss the answer? [17:19] *** ssmith619 (~ssmith619@=6Jimo43010025gbn.lowmrn01.pa. comcast.net) 4[joined] #civfanatics. [17:20] *** Sombrero has 4[morphed] into "FXS_Sombrero" [17:20] *** FXS_Sombrero has quit IRC (Connection Closed) [17:20] *** gunning1 (~gunning1@66.189.239.JK34=) 4[joined] #civfanatics. [17:20] *** FXS_Speed_Bump has quit IRC (Unknown) [17:20] <@Chieftess> <MSgt_JD> For my last question, will bombardment be changed to lethal by default? [17:20] *** humanityforever (~humanity@212.217.113.8y29=) 4[joined] #civfanatics. [17:20] *** Dc_xy has quit IRC (QUIT: User exited) [17:20] *** Guest53004 has quit IRC (QUIT: User exited) [17:20] <+Mike_Breitkreutz_FIRAXIS> Kryten4001: You still have to have all the art but the folder names are now in pediaicons.txt and mod mgmt. helps with finding your art [17:20] *** ceseu has quit IRC (QUIT: User exited) [17:20] <+Mike_Breitkreutz_FIRAXIS> MSgt_JD: No that's for editor-use only [17:21] <@theGreyFox> <Hygro> there won't be big loading waits between turns on a A.I.less game, right? (only waits come from players moving I assume) [17:21] *** FXS_Sombrero (~Sombrero@63.140.224.CW75=) 4[joined] #civfanatics. [17:21] <@theGreyFox> <cgannon64> Question: What is your favorite fan-made scenerio that made it into PTW? [17:21] <+Mike_Breitkreutz_FIRAXIS> Special Guest appearance by the Sombrero! [17:21] *** Pggar (pggar@=Y7642-191-75-357-iambt1611.dsl.telebra silia.net.br) 4[left] #civfanatics. [17:21] <@Chieftess> <VaderFLAG2> Can you reveal the ADM on the guerilla unit? [17:21] *** FXS_Speed_Bump (~java@63.140.224.Jc723=) 4[joined] #civfanatics. [17:21] *** Pggar (pggar@=Y7642-191-75-357-iambt1611.dsl.telebra silia.net.br) 4[joined] #civfanatics. [17:21] *** Guest16651 (~java@=OGiS4439624.dip0.t-ipconnect.de) 4[joined] #civfanatics. [17:21] *** Chieftess 4[voices] FXS_Speed_Bump [17:21] *** laisak has quit IRC (QUIT: User exited) [17:22] *** theGreyFox 4[voices] FXS_Sombrero [17:22] <@Chieftess> <VaderFLAG2> Can you reveal the ADM on the guerilla unit? [17:22] <+Mike_Breitkreutz_FIRAXIS> Hygro: If you have AI you will still have some waits [17:22] *** Guest16651 has 4[morphed] into "Penfold" [17:22] *** Guest17886 (~mrcoolbie@206.128.152.u940=) 4[joined] #civfanatics. [17:22] *** Guest78948 has quit IRC (QUIT: User exited) [17:22] <+FXS_Sombrero> I have no +v and I must scream. [17:22] <@theGreyFox> Guerilla: 6-6-1 right? [17:22] *** Soren_Johnson_FIRAXIS has 4[morphed] into "Hey_Mike_How_Are_You" [17:22] <+Mike_Breitkreutz_FIRAXIS> Hey Sombrero, when are you going to update the faq? [17:23] <+FXS_Speed_Bump> cgannon: that's a tough call...we are still finalizing assets. There are some really ambitious mods that will probably be included though. [17:23] <@Chieftess> <Warpstorm> Mike, is it true that you like beer? [17:23] * @Chieftess Slides an Ice Cold Beer down the bar for Mike_Breitkreutz_FIRAXIS [17:23] <@Chieftess> Cheers! [17:23] <+FXS_Sombrero> There's a home run pitch [17:23] *** Hey_Mike_How_Are_You has 4[morphed] into "Mike_WHERE_IS_SOREN" [17:23] <+Mike_Breitkreutz_FIRAXIS> Warpstorm: I can neither confirm nor deny that ;) [17:23] <+FXS_Sombrero> Well Mike, I'm no longer the webmaster, so that's not really my responsibility any more. [17:23] <@Chieftess> <Warpstorm> Is it true that the Berserk is 6/2/1 amphibious and has no resource requirement? [17:24] <@theGreyFox> <lincoln> ARE THERE ANY NEW TYPES OF MOVEMENT? [17:24] <@theGreyFox> sorry about the caps [17:24] <@Chieftess> <Octavian> Will it be possible to load regular Civ3 games with PTW? [17:24] <+FXS_Sombrero> NO PROBLEM [17:24] <@theGreyFox> <MatrixCL> I f there aren't that many questions anymore, please tell them they did it. I've had days and days that I did not sleep till 3AM... ;-) [17:24] <+Mike_Breitkreutz_FIRAXIS> Warpstorm: you seem to know quite a bit about these units :) [17:24] <+FXS_Speed_Bump> warp: it also costs 70 now [17:24] *** Mike_WHERE_IS_SOREN has 4[morphed] into "I_WANT_GVT_MODIFIER_VALUES" [17:24] *** Penfold has 4[morphed] into "Guest64313" [17:24] <+FXS_Sombrero> Let me guess, is that Uber? [17:24] *** Guest13056 (~java@=ju20-040-017-66.fdl.wi.charter.co m) 4[joined] #civfanatics. [17:24] <@Chieftess> <ThePenguin> are there any new units coming out that are NOT UUs? [17:24] <+Mike_Breitkreutz_FIRAXIS> propaganda, methinks [17:24] *** Guest13056 has quit IRC (QUIT: User exited) [17:24] *** Guest64313 has quit IRC (Connection Closed) [17:25] <+FXS_Speed_Bump> Matrix: Me too [17:25] <+Mike_Breitkreutz_FIRAXIS> Penguin: Medieval Infantry and Guerilla [17:25] *** I_WANT_GVT_MODIFIER_VALUES has 4[morphed] into "Yes_Its_ME" [17:25] <+FXS_Sombrero> Guerilla r0x0rs [17:25] <@Chieftess> <gunning1> who do you want to win the World Series [17:25] *** Guest04872 (~java@=ixgp645.dhcp.ttu.edu) 4[joined] #civfanatics. [17:25] *** Guest82742 (~java@=Rgeh61-0-79-552.pn.at.cox.net) 4[joined] #civfanatics. [17:25] <@theGreyFox> are all old units upgradeable to Guerilla? [17:25] <+FXS_Sombrero> The Redskins, since they don't have a shot at winning anything else. [17:25] <@Chieftess> The Redskins? They aren't a baseball team. :) [17:25] <@Chieftess> <cgannon64> Question: Is there anywhere where we poor fans can find a list of the maps/scenerios in PTW? At Civ3.com, Gamespot, wherever? Or are you going to make it a surprise... [17:25] <+FXS_Speed_Bump> gunning: the Ravens...Damn, Dan beat me to it [17:25] <+FXS_Sombrero> They aren't much of a football team this year either. [17:26] <@Chieftess> <ssmith619> Will there be modern barbarians? [17:26] <+FXS_Speed_Bump> cgannon: surprise [17:26] <@Chieftess> Neither are the Ravens. :) [17:26] <@theGreyFox> <anarchywrksbest> Do the voices in your head ever tell you to kill? Mine do :| [17:26] <@Chieftess> (except for that one quarter) [17:26] <+Mike_Breitkreutz_FIRAXIS> cgannon: The final list of maps/mods/scenarios has not been decided yet [17:26] <@Chieftess> <K7-8-1> My Question: Will there be any new weapons of mass destruction in PTW? [17:26] <@theGreyFox> <anarchywrksbest> What was your FIRST ever game?? Mine was KwikSnak for the Amtsrad 464 ;) [17:26] *** Guest98458 (~java@=cv308-984.boicpe.cableone.net) 4[joined] #civfanatics. [17:26] <+Mike_Breitkreutz_FIRAXIS> GreyFox: I think they all eventually upgrade to guerilla but I'm not sure [17:27] <+FXS_Sombrero> first ever game... [17:27] <@Chieftess> <RobOz> What games are you guys playing (besides your own)? [17:27] <@theGreyFox> <SaphireHawk> what is up with the dinosaur stuff? [17:27] <+Mike_Breitkreutz_FIRAXIS> anarchy: Parsec on the TI something [17:27] <+FXS_Speed_Bump> anarchy: Pong [17:27] <@Chieftess> 3Announcement: If you have a question, please ask one of the chat ops (Grey Fox, or Chieftess) in private chat. We will relay the questions to the Firaxians. To chat with one of the ops, doubleclick their name in the user window, or type 12 /privmsg [chat-op name] [question] 3. Please try to refrain from asking questions to the Firaxians privately. [17:27] <+FXS_Speed_Bump> Roboz: NWN [17:27] <+Mike_Breitkreutz_FIRAXIS> Rob0z: Serious Sam, Robotech:Battlecry and Warcraft 3 [17:27] <+FXS_Sombrero> Probably breakout, on one of those old Atari things (pre-2600) [17:27] <+FXS_Speed_Bump> I played Pong in the arcade...;-) [17:28] <@Chieftess> Anymore questions? I've got none. [17:28] *** Guest82742 has quit IRC (QUIT: User exited) [17:28] <@theGreyFox> <Hygro> yeah, speaking of modern barbarians... why aren't they in existence and will the be in PTW? (Even in Civ2 upgrading barbarians were not taken for granted--i loved them) [17:28] <+FXS_Speed_Bump> K7: Aren't there enough already? [17:28] <+Mike_Breitkreutz_FIRAXIS> Hygro: no [17:29] <@Chieftess> <ThePenguin> Just wanted to let you guys know that i went out and bought a winbox for myself because of the game, though i still use my mac [17:29] <@theGreyFox> <Wise> Is it possible to change a Hotseat player to an AI? [17:29] <@Chieftess> <Hygro> once again whats the info about guerrillas? You fraxians won't answer... [17:29] <+FXS_Sombrero> So you're like a reverse of the Mac switch commercials? [17:29] <+Mike_Breitkreutz_FIRAXIS> Wise: yes [17:29] <+FXS_Speed_Bump> Penguin: That's the ticket [17:29] *** Eklektikos-Away has 4[morphed] into "Eklektikos" [17:29] <+Mike_Breitkreutz_FIRAXIS> Hygro: What about guerillas? [17:29] <@Chieftess> <Guest17886> can you ask about selecting units by draging around groups of them? selecting multiple types at once? [17:29] <+FXS_Sombrero> Hygro: they are great units. All you need to know [17:29] *** Guest23943 (~java@=1xEM20U28U.ipt.aol.com) 4[joined] #civfanatics. [17:29] <@theGreyFox> <m_m_x> u can play pong with civ 3, just block the ai from both sides on narrow pass ,and see him move from side to side...:) [17:30] *** defos has quit IRC (QUIT: User exited) [17:30] <+FXS_Speed_Bump> Hygro: somebody else did...6-6-1 [17:30] <+Mike_Breitkreutz_FIRAXIS> 6.6.1, Replaceable Parts required, cost 90. Most other units upgrade to them [17:30] *** Guest23943 has 4[morphed] into "AnarchyRulz" [17:30] <@Chieftess> <RobOz> Will there be anymore game enhancements like Accelerated Production or the selecting or deslecting or certain victories (cultural, spaceship, etc.)? [17:30] <@theGreyFox> <MatrixCL> Will the Firaxians participate much in various tournaments of fansites (CFC, Apolyton and others)? [17:30] <+FXS_Sombrero> I made a chess map for Civ III.. but never finished it.. :S [17:30] <@Chieftess> <Eklektikos-Away> care to give us any hints as to what you'll be working on next? a sequel to colonisation perhaps? (hint) ;-) [17:30] <@Chieftess> <m_m_x> u can play pong with civ 3, just block the ai from both sides on narrow pass ,and see him move from side to side...:) [17:30] <+Mike_Breitkreutz_FIRAXIS> You can make individual units exempt from support costs in the editor [17:30] *** Yes_Its_ME has 4[morphed] into "Anyone_hear_of-CRISIS -IN-THE-K" [17:31] *** Anyone_hear_of-CRISIS-IN-THE-K has 4[morphed] into "KREMLIN" [17:31] <+FXS_Sombrero> Eklektikos, no can do [17:31] *** lincoln has quit IRC (QUIT: User exited) [17:31] <@Chieftess> <gunning1> do you own any other gaming systems, if so, what are your favorite game/games for them [17:31] *** KREMLIN has 4[morphed] into "I_LOVE_THIS_GAME" [17:31] <+FXS_Sombrero> strictly tight-lipped [17:31] <+FXS_Sombrero> Wings and Defender of the Crown on the Amiga [17:31] *** Guest53560 (~java@63.140.224.le910=) 4[joined] #civfanatics. [17:31] <+Mike_Breitkreutz_FIRAXIS> cgannon: PS2, Dreamcast, GameCube. Favorites: Tekken 2, 3, 4, Soul Calibur, Rogue Leader, Robotech, Driver... [17:32] <@Chieftess> Chieftess: DoC was a favorite of mine too [17:32] <@Chieftess> <Octavian> Will workers be absorbed into the consturction of airbases and radars? [17:32] <+FXS_Speed_Bump> gunning: I just started playing Animal Crossing but I LOVE football games likeMadden and NCAA Football on the PS2 [17:32] <+Mike_Breitkreutz_FIRAXIS> I also have a C-64 but it's currently sitting in my closet [17:32] *** Guest98866 (~java@=4986-968-88-057.client.attbi.com) 4[joined] #civfanatics. [17:32] *** I_LOVE_THIS_GAME has 4[morphed] into "Mike_Wheres_YOU R_XBOX" [17:32] <@Chieftess> <ThePenguin> no, im in an all mac lab where win is overpowered 4:1 [17:32] <+FXS_Speed_Bump> Octavian: yes [17:32] <@theGreyFox> Mike: Virtua Fighter 4 + Dead or Alive are much better then Tekken :) [17:32] *** BlueStrider (~Strider@=21wfxf-28-44-55-867.dsl.ltrka r.swbell.net) 4[left] #civfanatics. [17:32] <@Chieftess> <anarchywrksbest> I have owned Civ2 for 6 years and looked for to Civ3 A LOT. But when i bought I felt 'slightly dissapointed' It is a great game but not a masterpiece. Do you feel that you have done a good job to live up to the Civ legacy?? [17:32] <+FXS_Sombrero> For the DC: I'm playing Virtual Tennis 2K2 right now. [17:32] *** gunning1 (~gunning1@66.189.239.JK34=) 4[left] #civfanatics. [17:32] *** Guest57412 (~java@=G8dxfk89-45-54-096.ok.ok.cox.net) 4[joined] #civfanatics. [17:32] <+Mike_Breitkreutz_FIRAXIS> On C-64 I played Conan, Defender of the Crown , Wizard and Pirates [17:32] <+FXS_Sombrero> Viva la Dreamcast! [17:32] <@Chieftess> <BlueStrider> Will you finish your chess game and release it for the Civ3 players? [17:32] <+FXS_Sombrero> C64 --- BRUCE LEE [17:33] *** Mike_Wheres_YOUR_XBOX has 4[morphed] into "Grey_Update_the_WW2_SCR" [17:33] *** Some_God (Some_God@=Lsqgrpwy-jgkh-tt-613903-64.dynam ic.ziplink.net) 4[joined] #civfanatics. [17:33] *** Grey_Update_the_WW2_SCR has 4[morphed] into "PLEASE" [17:33] <@theGreyFox> <RandomPasserby> Is individual unit support just an on-off thing, or can you actually give them some sort of modifier that could either cancel out support cost or raise it on a unit-by-unit basis, perhaps even making units with negative support that generate money? (I dunno, could concievably be useful) [17:33] <+Mike_Breitkreutz_FIRAXIS> GreyFox: I don't like VF and I didn't like the control DoA -- just the graphics [17:33] *** Guest99721 (~JAVGUEST@66.42.29.6S493=) 4[joined] #civfanatics. [17:33] *** PLEASE has 4[morphed] into "So_you_do_own_an_XBOX" [17:33] <+Mike_Breitkreutz_FIRAXIS> Random: on/off [17:33] <+FXS_Speed_Bump> anarchy: I was a tester for multplayer gold and Test of Time and I believe Civ III is a worthy successor [17:33] <+FXS_Sombrero> Strider, I'll try, I'm not a fantastic scenario maker.. but I am working on other projects in the studio and don't have a lot of time to devote to it :( [17:33] *** Guest99721 has 4[morphed] into "CamDawg" [17:33] <@Chieftess> <RobOz> Thanks a lot to both the Firaxians and the ops here at Civ Fanatics for their time. Civilization 3 is truly one of the best entertainment experiences of my life. [17:33] *** ^^atA_Kan^^ (_merkur_@193.140.147.5r185=) 4[joined] #civfanatics. [17:33] *** rangers85 has quit IRC (QUIT: User exited) [17:34] <@theGreyFox> <SaphireHawk> Which is your favorite of the new Civs to play? [17:34] <@theGreyFox> Any plans to make another version of the extended game from Test of time? [17:34] *** Guest57412 (~java@=G8dxfk89-45-54-096.ok.ok.cox.net) 4[left] #civfanatics. [17:34] *** Guest53560 has 4[morphed] into "Soren" [17:34] *** Guest09736 (~java@=Lsqgrpwy-jgkh-tt-613903-64.dynami c.ziplink.net) 4[joined] #civfanatics. [17:34] *** Guest60114 (~JAVGUEST@68.17.8.kq863=) 4[joined] #civfanatics. [17:34] <+FXS_Sombrero> Personally I like Civ III a lot better than Civ II. [17:34] <+FXS_Speed_Bump> Sapphire: Scandinavia or the Ottomans [17:34] *** So_you_do_own_an_XBOX has 4[morphed] into "CTP2_Owns_All" [17:34] <@Chieftess> <AnarchyRulz> i heard that they were adding little guys next to bombard units like the cannon. is this true? [17:34] *** Guest09736 has 4[morphed] into "SomeGod" [17:34] <@theGreyFox> <Kryten4001> One last question: Will naval warfare have any improvements in PTW? [17:34] <+FXS_Speed_Bump> Greyfox: not at present [17:34] *** Guest60114 has 4[morphed] into "dante" [17:34] <+Mike_Breitkreutz_FIRAXIS> anarchy: yes [17:34] *** Soren has 4[morphed] into "help" [17:34] *** help has 4[morphed] into "Guest29004" [17:35] *** ssmith619 (~ssmith619@=6Jimo43010025gbn.lowmrn01.pa. comcast.net) 4[left] #civfanatics. [17:35] *** Guest29004 has 4[morphed] into "hello" [17:35] *** hello has 4[morphed] into "Guest48139" [17:35] <+FXS_Speed_Bump> Anarchy: yes [17:35] *** Guest98866 has quit IRC (QUIT: User exited) [17:35] *** Some_God has quit IRC (QUIT: User exited) [17:35] *** CTP2_Owns_All has 4[morphed] into "Hello_to_you_too" [17:35] *** Guest48139 has 4[morphed] into "Soren_Johnson_Firaxis " [17:35] *** Guest04872 has quit IRC (QUIT: User exited) [17:35] <@Chieftess> <anarchywrksbest> Whats your fave 'Point and Click' adventure? Mines Monkey Island 1!! [17:35] <+FXS_Sombrero> Soren is legit [17:35] <+Mike_Breitkreutz_FIRAXIS> Day of the Tentacle! [17:35] *** theGreyFox 4[voices] Soren_Johnson_Firaxis [17:35] <+Soren_Johnson_Firaxis> Maniac Mansion! [17:35] <+Mike_Breitkreutz_FIRAXIS> Mokey Island 1 and 2 are great too (I havent' played 3 yet) [17:35] *** dante has 4[morphed] into "dante2" [17:35] *** Hello_to_you_too has 4[morphed] into "SOREN_WOOHOO" [17:35] <+FXS_Sombrero> I am torn, the original Maniac Mansion was prolly my fave [17:36] *** humanityforever (~humanity@212.217.113.8y29=) 4[left] #civfanatics. [17:36] <@theGreyFox> Grim Fandango :) [17:36] <+FXS_Speed_Bump> Yeah Maniac Mansion [17:36] *** pesoloco has quit IRC (QUIT: User exited) [17:36] *** Ixplodestuff8 (~stuff@=aCnyea-9ffoz1c.cable.mindspri ng.com) 4[left] #civfanatics. [17:36] <+Mike_Breitkreutz_FIRAXIS> Haven't played Grim Fandango yet either [17:36] <@theGreyFox> <cgannon64> Firaxians: What is your favorite current console (XBox, GCN, PS2)? [17:36] <+FXS_Speed_Bump> I actually like the Monkey Island series the best [17:36] *** Ixplodestuff8 (~stuff@=aCnyea-9ffoz1c.cable.mindspri ng.com) 4[joined] #civfanatics. [17:36] *** Guest98458 (~java@=cv308-984.boicpe.cableone.net) 4[left] #civfanatics. [17:36] <+Mike_Breitkreutz_FIRAXIS> GCN!! [17:36] *** SOREN_WOOHOO has 4[morphed] into "Full_Throttle_is_GR EAT" [17:36] <+Mike_Breitkreutz_FIRAXIS> Full Throttle was another good one [17:36] <+FXS_Sombrero> cgannon: does the C64 count as a current console? [17:36] <@theGreyFox> haha, sorry NGC [17:36] *** dante2 has quit IRC (QUIT: User exited) [17:36] *** Full_Throttle_is_GREAT has 4[morphed] into "Psychonauts_should_be_good_too" [17:36] <@Chieftess> Full_Throttle_is_GREAT - please send us a message instead [17:37] <+FXS_Sombrero> That's uber for ya. [17:37] * @theGreyFox 's favourite: GameCube [17:37] <+FXS_Speed_Bump> <Thinking Sombrero needs to get out more> [17:37] *** anarchywrksbest has 4[morphed] into "Broken_Sword_roc ks_too" [17:37] *** Psychonauts_should_be_good_too has 4[morphed] into "Damnit_this_is_PROPAGANDA" [17:37] <@Chieftess> <anarchywrksbest> Whats your fave 'Point and Click' adventure? Mines Monkey Island 1!! [17:37] <+Mike_Breitkreutz_FIRAXIS> GameCube is my fav. but I only have 3 games for it (and only played one of them so far) [17:37] <@Chieftess> 1Moderator Warning: Please do not constantly change your name in the chat room! [17:37] <@Chieftess> <AnarchyRulz> how big r the guys gonna be? [17:37] *** CamDawg has quit IRC (Connection Closed) [17:37] <+Soren_Johnson_Firaxis> gee, mike, what game would that be? [17:37] <@Chieftess> (ignore the double question) :) [17:37] *** Broken_Sword_rocks_too has 4[morphed] into "anarchywrksbest" [17:38] <+FXS_Sombrero> If I had to pick one I'd go with the Gamecube just because the Xbox and PS2 are bloatware consoles IMHO. [17:38] <+Soren_Johnson_Firaxis> :) [17:38] <@Chieftess> <anarchywrksbest> Day of the Tentacle!! Manic Mansion!! Yeah!! [17:38] <+FXS_Speed_Bump> I just bought a Gamecube, but I prefer my PS2 [17:38] <@Chieftess> <Warpstorm> Purple Tentacle Rulez!!! [17:38] <+Mike_Breitkreutz_FIRAXIS> Hoagy rules [17:38] <@Chieftess> <ThePenguin> true or false- all the coding you guys do is on linux? [17:38] <+FXS_Speed_Bump> Sombrero please [17:38] * @theGreyFox will get Mario Sunshine soon, it was released today in Sweden [17:38] <+Soren_Johnson_Firaxis> definietly false [17:38] <+FXS_Sombrero> I already have a cd player and DVD player. And tivo. I don't want a "home entertainment device" [17:38] *** Guest96853 (~java@=6U36-150-82-62.nyc.rr.com) 4[joined] #civfanatics. [17:38] <@Chieftess> <cgannon64> Now that Soren is here, can he answer AI questions? (If games are coming out for consoles, they are 'current'). [17:38] <+Soren_Johnson_Firaxis> definitely [17:38] <+Mike_Breitkreutz_FIRAXIS> what si lunix? [17:38] <+FXS_Sombrero> Soren programs entirely in Visual Basic. [17:39] <@Chieftess> VB!? :) [17:39] <+Soren_Johnson_Firaxis> sure [17:39] <+FXS_Speed_Bump> Penguin: Commodore Basic [17:39] *** SomeGod has quit IRC (QUIT: User exited) [17:39] *** Guest96853 has 4[morphed] into "ddawg" [17:39] <+FXS_Sombrero> I'm the resident LOGO expert. [17:39] <+Soren_Johnson_Firaxis> yeah, Dan is our VB guru... [17:39] *** Guest49416 (~java@=mHc717-39.resnet.ucla.edu) 4[joined] #civfanatics. [17:39] <@Chieftess> <SaphireHawk> any new normal improvements? [17:39] *** eyrei (~java@=e9vwu48-16-341.nc.rr.com) 4[joined] #civfanatics. [17:39] <+Soren_Johnson_Firaxis> what's a "normal improvement"? [17:39] <@Chieftess> <AnarchyRulz> did Sid do anything on this game? [17:39] *** Eklektikos has 4[morphed] into "Eklektikos-Away" [17:39] <@theGreyFox> <Hygro> VB? No wonder the AI has flaws! (j/k--A.I. is too smart for me--I play of Warlord) [17:39] <+Mike_Breitkreutz_FIRAXIS> Anarchy: he played it and offered suggestions [17:39] <+FXS_Sombrero> There isn't a product that's made here that Sid doesn't contribute to. [17:40] <@Chieftess> <Damnit_this_is_PROPAGANDA> Soren, care to answer my previous question of whether those government modifiers for attitude will be implemented? Have you thought it over? [17:40] *** FXS_Speed_Bump has quit IRC (Unknown) [17:40] <@Chieftess> <SaphireHawk> let me clarify: any new city improvements that aren't wonders? [17:40] *** FXS_Speed_Bump (~java@63.140.224.Jc723=) 4[joined] #civfanatics. [17:40] *** Some_God (Some_God@=AVapqbji-fxff-qs-359442-37.dynam ic.ziplink.net) 4[joined] #civfanatics. [17:40] *** Chieftess 4[voices] FXS_Speed_Bump [17:40] <+Mike_Breitkreutz_FIRAXIS> Hawk: Stock Exchange, Civil Defense, Commercial Dock [17:40] *** Guest49416 has quit IRC (QUIT: User exited) [17:40] <+Soren_Johnson_Firaxis> the AI''s attitude towards government has not been significantly tweaked... [17:41] <@Chieftess> <Damnit_this_is_PROPAGANDA> We talked about it in the previous Apolyton chat. [17:41] <@theGreyFox> What do you guys think of Communism (in game) [17:41] <+Soren_Johnson_Firaxis> as to general AI changes... hmmm, they are more reluctant to trade away workers... will charge more for resources... that type of thing. [17:41] <@Chieftess> <K7-8-1> Does Civ3/PTW support Dual CPU's? (SMP) [17:41] <+Mike_Breitkreutz_FIRAXIS> K7: no [17:41] <@theGreyFox> <anarchywrksbest> Why aren't you guys at work! Move! [17:41] <+Soren_Johnson_Firaxis> yeah, I remember... it's a good idea, but we were just too far in the dev cycle. [17:41] <+FXS_Speed_Bump> Greyfox: It's great when you're in a late game war. [17:41] <@Chieftess> <Warpstorm> Soren, why does the AI governor still emphasize food production even when pop growth is stalled due to lack of aquaduct/hospital (and will this change in PTW)? [17:42] <+Mike_Breitkreutz_FIRAXIS> anarchy: we ARE at work. The lag between answers is because I'm fixing bugs :) [17:42] <@theGreyFox> Monarchy is better for me ;) [17:42] <@Chieftess> <SaphireHawk> do you guys ever play on a world map? [17:42] <+Soren_Johnson_Firaxis> comm is good for late war and for a civ with cities all over the map (although not necessarily a lot of cities...) [17:42] <+Mike_Breitkreutz_FIRAXIS> afk [17:42] <+Soren_Johnson_Firaxis> a comm with a bunch of cities all with courthouses/police stations is actually quite strong. [17:42] *** Guest22594 (~java@=Dcnhf-851-423-537-44.bsu.edu) 4[joined] #civfanatics. [17:42] <@theGreyFox> Communism just destroys for me :) [17:42] <@Chieftess> <Damnit_this_is_PROPAGANDA> A possible entry for the wishlist, maybe? [17:42] <+Soren_Johnson_Firaxis> the challenge is getting it to that point. [17:42] <+FXS_Speed_Bump> SaphireHawk: yes [17:43] <@theGreyFox> <ThePenguin> Whats your favortie mods to play civ with? [17:43] *** ^^atA_Kan^^ (_merkur_@193.140.147.5r185=) 4[left] #civfanatics. [17:43] *** _1407 has quit IRC (QUIT: User exited) [17:43] <@Chieftess> <AnarchyRulz> is there gonna be another expansion? [17:43] <+FXS_Speed_Bump> SaphireHawk: But I prefer random maps [17:43] <+Soren_Johnson_Firaxis> prop: yep [17:43] <@Chieftess> <anarchywrksbest> I haven't played Civ3 for......four months! What does PTW offer that will change my mind?? [17:44] <+FXS_Sombrero> Let's finish this one first before we think about others Anarchy :) [17:44] *** cgannon64 has quit IRC (QUIT: User exited) [17:44] <+FXS_Speed_Bump> Penguin: Ilike DYP, the Balancer, and TETurkhan's new mod [17:44] <@Chieftess> <RandomPasserby> As far as the AI goes, any changes to the AI's handling of artillery vs. land units (it seems to completely ignore the possibility that it can, in fact, actually direct bombardment at them at all) and the AI's complete refusal to trade cities regardless of how much you offer? [17:44] <+Soren_Johnson_Firaxis> penguin: i like Trip's Civil War Scenario, the Warlord (forget who made it), and Warpstorm's terrain. [17:44] *** doenerman (~doenermann@=U9KAS4UK71.ipt.aol.com) 4[joined] #civfanatics. [17:44] *** Guest71560 (~java@=Az83-873-40-0.nyc.rr.com) 4[joined] #civfanatics. [17:44] <@theGreyFox> < Kryten4001> Will the 'infinite' railway movement be changed one day into something a bit more...realistic? [17:44] <+FXS_Sombrero> I like Trip's civil war mod and Snoopy's terrain, looking forward to BeBro's X-Com mod [17:45] <+Soren_Johnson_Firaxis> trading cities is not changing as that was too much of an exploit... [17:45] <@Chieftess> <RandomPasserby> As far as the AI goes, any changes to the AI's handling of artillery vs. land units (it seems to completely ignore the possibility that it can, in fact, actually direct bombardment at them at all) and the AI's complete refusal to trade cities regardless of how much you offer? [17:45] <+FXS_Speed_Bump> Kryten: That's a civ staple [17:45] *** ThePenguin has quit IRC (QUIT: User exited) [17:45] <@Chieftess> ignore that one. :) [17:45] <@Chieftess> 3Announcement: If you have a question, please ask one of the chat ops (Grey Fox, or Chieftess) in private chat. We will relay the questions to the Firaxians. To chat with one of the ops, doubleclick their name in the user window, or type 12 /privmsg [chat-op name] [question] 3. Please try to refrain from asking questions to the Firaxians privately. [17:45] <+Soren_Johnson_Firaxis> as for artillery... not sure. haven't fiddled with that stuff in a while [17:45] *** Gnid has quit IRC (Unknown) [17:45] *** Guest57928 (~java@=sr7Pshd253.tnt8.thousand-oaks.ca. da.uu.net) 4[joined] #civfanatics. [17:45] <@theGreyFox> <Hygro> how come cruise missiles are so weak? I mean in terms of cost/usage/range/firepower? [17:45] <@Chieftess> double question. [17:45] <+Mike_Breitkreutz_FIRAXIS> back [17:45] *** Guest57928 has 4[morphed] into "plexust" [17:46] *** Guest71560 has 4[morphed] into "cgannon64" [17:46] *** da_greatest has quit IRC (QUIT: User exited) [17:46] <@Chieftess> <Wise> What all is new in the editor? Diplomacy? Events? [17:46] <+FXS_Speed_Bump> I have seen the AI use artillery more effectively, but that may be just my impression [17:46] <+Soren_Johnson_Firaxis> hygro: cruise missiles are the only artillery units which can kill other units (well, besides nukes), so they are not as weak as normally thought. [17:46] <@Chieftess> <Damnit_this_is_PROPAGANDA> Communism is actually underrated. If you're the builder-type, you can work on improvements and once Communism comes, you'll have maybe 15 uber-productive cities, if you looked after them well enough. [17:46] *** Chewwie (Chewwie@=5Vnuvic-216-82-57-27.vip.uk.com) 4[left] #civfanatics. [17:46] <@theGreyFox> <MatrixCL> Will the Firaxians participate much in various tournaments of fansites (CFC, Apolyton and others)? [17:47] *** Guest19912 (~java@=CpZGU860781254248.cpe.net.cable.r ogers.com) 4[joined] #civfanatics. [17:47] <@Chieftess> Nice plug Matrix. ;) [17:47] <+FXS_Speed_Bump> Matrix: If I can use a debug build ;-) [17:47] <+FXS_Sombrero> Matrix I'm sure we will all try to fit those into our schedules if we're given advance notice. [17:47] *** Guest25160 (~java@63.229.65.GR629=) 4[joined] #civfanatics. [17:47] <@Chieftess> <Warpstorm> Soren, why does the AI governor still emphasize food production even when pop growth is stalled due to lack of aquaduct/hospital (and will this change in PTW)? [17:47] <+Mike_Breitkreutz_FIRAXIS> Wise there are a lot of new things in the editor: time line control, x/y map wrapping, operation range increase, debug mode, combining of wonder/small wonder abils, impassable terrain, support exemption for units, increased map size (but no diplomacy or events) [17:48] <+Soren_Johnson_Firaxis> warp: actually, once the food box is full the AI govs stop emphasizing food if there is no acquduct/hospital. [17:48] <@Chieftess> <doenerman> will there be a multiplayer demo before the addon is out ? [17:48] <+Mike_Breitkreutz_FIRAXIS> doenerman: don't know [17:48] <@Chieftess> <VaderFLAG2> What is your favorite PTW multiplayer mode (each of you) - capture the flag, elimination, etc - and why? [17:48] <@theGreyFox> <Kryten4001> To FXS_Speed_Bump: just because 'infinite' railroad movement has always been in the civ series doesn't mean it's right (or desired). ;) [17:49] *** Guest25160 has 4[morphed] into "RedwoodTree" [17:49] <+Mike_Breitkreutz_FIRAXIS> Vader: Turnless because it's speedy [17:49] <+FXS_Speed_Bump> Kryten: some concessions have to be made to the legacy ;-) [17:49] <@Chieftess> <AnarchyRulz> When can we expect the unit packs? [17:49] <+Mike_Breitkreutz_FIRAXIS> Anarchy: You can expect the unit packs to be on the PTW disk [17:49] *** Guest19912 has 4[morphed] into "Drynagolt" [17:49] <+FXS_Speed_Bump> Vader: Regicide so I can hunt down Gandhi [17:49] <+Soren_Johnson_Firaxis> recently, we've been playing simulatneous games against deity AI... [17:49] *** kovard has quit IRC (Ping Timeout) [17:50] <@Chieftess> <Hygro> regarding infinite railways--it is realistic--In 1 year, you could get anywhere by rail [17:50] <+FXS_Speed_Bump> That's fun [17:50] *** RobOz has quit IRC (QUIT: User exited) [17:50] <+Mike_Breitkreutz_FIRAXIS> Yeah, playing against four deity players can be tough though.... :( [17:50] <@Chieftess> <cgannon64> Don't mean to annoy you, Firaxians, but why won't diplomacy options be in the editor? They are very important to historical scenerios. Was it too hard to program, or just overlooked? [17:50] <+Soren_Johnson_Firaxis> Mike's civ has "issues" [17:50] <@theGreyFox> <Kryten4001> To FXS_Speed_Bump: does that mean we can have civil wars back?. Ha Ha Ha! [17:50] <+Mike_Breitkreutz_FIRAXIS> cgannon: it all comes down to time [17:50] <@Chieftess> <Wise> Theoretically can you play a game in hotseat set up the diplomacy turn everyone to AI and have a >SAV Scenario? [17:50] *** Octavian has quit IRC (QUIT: User exited) [17:51] <+FXS_Speed_Bump> Good idea Wise [17:51] <@Chieftess> <Damnit_this_is_PROPAGANDA> Soren or Mike, what do you think of "Public Works" ala CTP2? DO you think it's better in some ways than the current worker-system? If so, any possibility of maybe implementing this somehow later in production(i.e. 2nd XP)? [17:51] *** cgannon64 has quit IRC (QUIT: User exited) [17:51] <+Mike_Breitkreutz_FIRAXIS> Prop: never playerd CTP2 [17:52] *** Guest23376 (~java@=S830-302-99-4.nyc.rr.com) 4[joined] #civfanatics. [17:52] <@Chieftess> <Warpstorm> Soren, I can show you many saves that would invalidate that hypothesis (AI switches form food production) ;) [17:52] *** rangers85 (rangers85@=rxq036-vxo20.amar.tcac.net) 4[joined] #civfanatics. [17:52] *** Guest23376 has 4[morphed] into "cgannon64" [17:52] <@Chieftess> <VaderFLAG2> re: the games vs diety - Do you all team up vs the AI's? How have you guys been faring? [17:52] <@theGreyFox> <Isak> To MikeB: How much time (rough estimate) would you need to implement your wishlist? [17:52] <+Mike_Breitkreutz_FIRAXIS> Isak: To give a fair estimate, I'd have to stop adding things to it. ;) [17:52] <+Soren_Johnson_Firaxis> well, it is definitely different... i can see the advantages (of PW), but in my mind, workers are one of the few core civ concepts, so we kept them [17:53] <+FXS_Speed_Bump> Vader: us against them...it's very tough but a good challenge [17:53] *** Guest17554 (~java@=fQp5731c5547292.ne.client2.attbi. com) 4[joined] #civfanatics. [17:53] <@theGreyFox> <Kryten4001> To Hydro: in 1 year you get anywhere in the world by sea, let alone by rail. ;) [17:53] <+Soren_Johnson_Firaxis> vader: we team up... we've been winning (it's 4 on 4 [17:53] *** Guest98861 (~java@=FZ221-455-219-9.mdl.frontiernet.n et) 4[joined] #civfanatics. [17:53] <@Chieftess> <RandomPasserby> Am I correct in assuming that when you say great/small wonder abilities are combined that improvements still can't be given any wonder effects? [17:53] <+Mike_Breitkreutz_FIRAXIS> Vader: The four humans as a group are doing pretty well, but I'm getting owned. My territory is like a small part of the Arabs' territory :( [17:54] <+Mike_Breitkreutz_FIRAXIS> Random: that's right [17:54] <@Chieftess> <cgannon64> Follow-up: When you say it all comes down to time, are you hinting at a patch, or another expansion with diplo options? [17:54] *** Guest75624 has quit IRC (QUIT: User exited) [17:54] <+Soren_Johnson_Firaxis> warp: well, it's a tricky issue. If you could show me that the ai would choose a flood plain over a square with a shield when it hits its pop limit and it's food box is full, i'd take a look at that. [17:54] <+Mike_Breitkreutz_FIRAXIS> cgannon: that's a possibility but I can't say for sure [17:54] <@Chieftess> <Wise> I have posted it twice but itr has been overlooked ;) [17:54] <@Chieftess> <AnarchyRulz> what were some other names you thought of for the expansion? [17:55] <+FXS_Speed_Bump> Civ III: Barry is the GREATEST!!! [17:55] <+Soren_Johnson_Firaxis> managing squares is a unique challenge, and so we often choose a conservative route (to avoid any possibility of the AI starving itself...) [17:55] <+Mike_Breitkreutz_FIRAXIS> Civ III: Build More Cities! [17:55] <+FXS_Speed_Bump> Civ III: I R l33t [17:55] <+FXS_Speed_Bump> ;-) [17:55] <+FXS_Sombrero> As a general thing, can I just say that we really have thought of a LOT of the features that you guys are asking for, at one time or another. I've personally bugged Mike and added more stuff to his wishlist than I'm sure either of us care to admit. [17:56] *** doenerman has quit IRC (QUIT: User exited) [17:56] <+Soren_Johnson_Firaxis> Civ III: Soren's Culture Flipping! [17:56] <+FXS_Speed_Bump> I like that one [17:56] <+FXS_Sombrero> But like Mike said, it always comes down to time, and what provides the greatest benefit to the most number of customers. [17:56] *** RedwoodTree has quit IRC (QUIT: User exited) [17:56] <+FXS_Speed_Bump> Get marketing on the phone [17:57] <@theGreyFox> <Some_God> to Anyone, In the middle-late part of the game everything becomes so easy. Once you start a war A HUGE pack of enemy units comes at you from one square. That makes everything boring and takes away strategy ( movement of units everywhere ) Thats the main reason y I stopped playing Civ3 for a while. Will you have a limit on how much units can be in one square (stack) ? [17:57] <+Soren_Johnson_Firaxis> Civ III: Give Spearmen A Chance! [17:57] <+FXS_Sombrero> I wanted to call the game Civ III: m@x1mum 0wn@g3!!11 [17:57] *** Guest17886 (~mrcoolbie@206.128.152.u940=) 4[left] #civfanatics. [17:58] <@Chieftess> <Damnit_this_is_PROPAGANDA> Well, to explain it, in CTP2, you set a certain ammount of money into Public Works, which is basically like the worker-system, except there are no workers on screen. Depending on much you spend, it'll take either faster or slower to produce that improvement(i.e. farms, roads, mines). [17:58] <+Soren_Johnson_Firaxis> some_god: i have worked on that to encourage the ai to spread out it's attack force... sometimes it happens naturally though if there is a terrain bottleneck [17:58] <+FXS_Speed_Bump> I can attest to the fact that the AI does split it's stacks and attack from different sides now [17:58] *** Drynagolt has quit IRC (QUIT: User exited) [17:59] *** Guest30970 (~java@=CpZGU860781254248.cpe.net.cable.r ogers.com) 4[joined] #civfanatics. [17:59] <+Mike_Breitkreutz_FIRAXIS> So do the barbarians :( [17:59] *** Guest30970 has 4[morphed] into "Drynagolt" [17:59] <+FXS_Speed_Bump> Yeah [17:59] <@Chieftess> Chieftess: I've had 2 barb stacks attack from both sides of my civ once. :) [17:59] <+Soren_Johnson_Firaxis> prop: our general design philosophy is to try not to abstract too much information to not scare away new users. we prefer to have units DO things. make the game more concrete [17:59] *** Guest17554 has quit IRC (QUIT: User exited) [17:59] <+Soren_Johnson_Firaxis> but i do understand the management benefits [17:59] <+FXS_Sombrero> Civ III: the Spreadsheet Edition (now with Clippy!) [18:00] *** ERIKK1 has quit IRC (QUIT: User exited) [18:00] <+Mike_Breitkreutz_FIRAXIS> But then there are the players who like to micromanage every little aspect of the game... [18:00] *** Guest30433 (~java@=uZ50-377-92-484.client.attbi.com) 4[joined] #civfanatics. [18:00] *** Guest83654 (~java@=ROm1189y8077817.ne.client2.attbi. com) 4[joined] #civfanatics. [18:00] *** Guest21428 (~java@=qQadzmc469-051.brick.net) 4[joined] #civfanatics. [18:00] <@Chieftess> <Warpstorm> Is there a joint victory condition or is it always every man (woman) for himself (herself)? [18:00] <@theGreyFox> <Some_God> Well last time I checked I was playing with version 1.21 or something like that. Is it fixed with the newer patch? [18:00] <+Soren_Johnson_Firaxis> barbs are much more a pain in the A@@ in PtW [18:00] <+FXS_Speed_Bump> Maybe we could also have a war department and then we wouldn't have to move all those darn units... [18:00] *** Guest30178 (~java@=PMdh-yzaytzhbow5-756.mgtnwv.adelp hia.net) 4[joined] #civfanatics. [18:00] *** Guest21428 has 4[morphed] into "arkammler" [18:00] *** Guest30433 has quit IRC (QUIT: User exited) [18:00] *** Guest12870 (~java@205.232.76.1i9=) 4[joined] #civfanatics. [18:01] <+FXS_Speed_Bump> Warp: Multiplayer is whatever you want to make it [18:01] <+Soren_Johnson_Firaxis> Civ III: When Jackals Attack [18:01] *** Drynagolt has quit IRC (Connection Closed) [18:01] *** Guest12870 has 4[morphed] into "kunz323" [18:01] <@Chieftess> Chieftess: Yeah, I was wondering what that jackal.txt was doing. ;) [18:01] <@Chieftess> <cgannon64> Answer honestly: When you "work" on Civ3, how much of that time are you playing? (Meaning, should I envy you a little, or a alot? ;) [18:01] <+FXS_Sombrero> The win button is always in the back of my mind. [18:01] <+FXS_Speed_Bump> Chieftess: don't ask [18:02] <+Mike_Breitkreutz_FIRAXIS> I've only played 1 game of PTW because I'm always too busy working on it.... [18:02] <+FXS_Speed_Bump> cgannon: I am the QA manager...envy me [18:02] *** Guest15092 (~java@=mU97-475-61-693.client.attbi.com) 4[joined] #civfanatics. [18:02] <+Mike_Breitkreutz_FIRAXIS> Phe4r his l33t skillZ! [18:02] <+Soren_Johnson_Firaxis> cgannon: depends on the time period... I play a lot near the end of project but not as much at the beginning [18:02] <+FXS_Sombrero> I covet Barry's office [18:02] <+Mike_Breitkreutz_FIRAXIS> You mean "office" [18:02] <+FXS_Sombrero> sorry, that was a cheap shot Barry. [18:02] <+Mike_Breitkreutz_FIRAXIS> :) [18:02] <@Chieftess> Chieftess: I envy the programmers. :) [18:02] <+FXS_Speed_Bump> I have tape down for walls now [18:02] <@Chieftess> <anarchywrksbest> Who do you like better - Chieftess or Grey Fox? ;) [18:02] <+Soren_Johnson_Firaxis> hey, he has the biggest office here! [18:03] <@Chieftess> anarchywrksbest> Why did you make the railways look like flowers? Surely someone was feeling particularly mellow that day? [18:03] <@Chieftess> [18:01] <anarchywrksbest> Civ III: Because its Worth it! [18:03] <@Chieftess> [18:02] <anarchywrksbest> This is like a soap opera! [18:03] *** Lennny53 (Lennny53@202.147.101.yw206=) 4[joined] #civfanatics. [18:03] <+Mike_Breitkreutz_FIRAXIS> Yeah but he has to share it [18:03] <+FXS_Sombrero> Hmm.. never thought of it like that? [18:03] *** Guest86921 (~java@=eMwi41.wroclaw.cvx.ppp.tpnet.pl) 4[joined] #civfanatics. [18:03] *** Guest86921 has 4[morphed] into "Mendax" [18:03] *** Padma has 4[morphed] into "Padma_Away" [18:03] <+FXS_Speed_Bump> I couldn't choose between them... ;-) [18:04] <@Chieftess> <Wise> Whats the phone # [18:04] <@Chieftess> [18:01] <Wise> Why the cange from CApture the Princess to captuer the flag :p [18:04] <+Mike_Breitkreutz_FIRAXIS> It's Capture the PRINCESS [18:04] <@Chieftess> <Damnit_this_is_PROPAGANDA> How about Civ III: Infogrames' Goldmine? :) [18:04] <@Chieftess> [18:01] <Damnit_this_is_PROPAGANDA> You still micromanage. In order to get the proper use of out of improvements, you need to place them in a beneficial place. It's really no different to the worker-system. Just that you can set a tax on PW, so that you can get the faster and most beneficial output out of it. [18:04] <+Soren_Johnson_Firaxis> because Morris is a stickler for political correctness. [18:04] *** K7-8-1 has quit IRC (QUIT: User exited) [18:04] <@Chieftess> <Damnit_this_is_PROPAGANDA> How about Civ III: Infogrames' Goldmine? :) [18:04] <@Chieftess> [18:04] <Damnit_this_is_PROPAGANDA> You still micromanage. In order to get the proper use of out of improvements, you need to place them in a beneficial place. It's really no different to the worker-system. Just that you can set a tax on PW, so that you can get the faster and most beneficial output out of it. [18:04] *** Guest85633 (~java@=NcBFP9459v464wj63.cpe.net.cable.r ogers.com) 4[joined] #civfanatics. [18:04] *** Guest73229 (~java@=iykvowsxm-yehfrone.wsk.uct.ac.za) 4[left] #civfanatics. [18:04] <@Chieftess> ] <AnarchyRulz> you names a greek city apolyton...I DEMAND A CFC CITY FOR AMERICA [18:05] <+FXS_Speed_Bump> Prop: You do it your way...I'll do it mine I prefer to make my own decisions [18:05] <+FXS_Sombrero> We don't cope well with demands ;) [18:05] <+Mike_Breitkreutz_FIRAXIS> Apolyton sounds like a city name but CFC doesn't.... [18:05] <@Chieftess> <VaderFLAG2> Soren: What did you change (or what changed) to make barbs so much more of a pain? [18:05] <@Chieftess> They named a Greek city Apolyton!? [18:05] <@Chieftess> Hey, we're a Great Wonder! :D [18:06] *** AdamKD has quit IRC (QUIT: User exited) [18:06] *** Damnit_this_is_PROPAGANDA has 4[morphed] into "Coracle" [18:06] <+FXS_Speed_Bump> Maybe a city called Thunderfall... [18:06] <+Soren_Johnson_Firaxis> prop: it is similar and probably wrongly maligned... i'm saying that it's a difference between being concrete and being abstract for a new user. We chose the former [18:06] <+Soren_Johnson_Firaxis> doh! [18:06] *** Coracle has 4[morphed] into "Zuaove" [18:06] <@Chieftess> <Hygro> how are barbarians more painful? [18:06] <+FXS_Speed_Bump> They are sneakier now [18:06] *** Chieftess sets 4[channelmode] -m [18:06] <+Mike_Breitkreutz_FIRAXIS> Hygro: they got smarter [18:06] * @Chieftess 1,4[ 8,4News Flash 1,4 ] Ok, everyone is free to talk! :) [18:06] <Zuaove> I demand that a CTP-style worker system be implemented at once. [18:07] <VaderFLAG2> Smarter how? [18:07] <anarchywrksbest> YEAH! [18:07] <kunz323> PARDON ME, how many civs can play at once in the expansion? [18:07] <cgannon64> Yeah! [18:07] <m_m_x> bla bla [18:07] <Zuaove> ALSO, GET RID OF CULTURE-FLIPPING. ITS BRAINDEAD! [18:07] <Some_God> yaya [18:07] <+Soren_Johnson_Firaxis> vader: to be honest... i don't know! it was a combination of strictly unrelated things. what ai programmers call emergent behavior [18:07] <Zuaove> :) [18:07] <+FXS_Sombrero> Uber, you spelled Zouave wrong. [18:07] <+FXS_Speed_Bump> They don't blindly attack and they will tear up imprvements like nobody's business [18:07] <anarchywrksbest> Alright! [18:07] <Some_God> OH BOY TIME to spam ;) [18:07] *** Guest67123 (~java@=TUb-756k11p9.036-7-6762672.cust.b redbandsbolaget.se) 4[joined] #civfanatics. [18:07] <anarchywrksbest> NO SPAM! [18:07] *** Zuaove has 4[morphed] into "Coracle" [18:07] <cgannon64> Yes, who is impersonating Zouave? [18:07] <Some_God> kidding [18:07] <Coracle> Well, this I know how to spell. [18:07] <@Chieftess> Don't even think about it. :) [18:07] <+Mike_Breitkreutz_FIRAXIS> Default number of civs hasn't changed: 4, 6, 8, 12, or 16. However, using the editor, up to 31 can play (but we only provide 24) [18:07] <Hygro> Thebes is a Major Greek Citystate, so why is it the Egpytian Capitol? [18:07] <RexExitium> Well that was certainly the crappiest interview ever. [18:07] <anarchywrksbest> Sorry about impersonating you Mike ;) [18:07] <VaderFLAG2> Can you give an example of the emergent behavior? The causality is interesting, but I'd rather know how it manifests itself =p [18:07] <cgannon64> Eek, barbs attacking improvments? [18:07] <RexExitium> No offense, of course. But they should be allowed to complete their answers. [18:08] <kunz323> thank you [18:08] <RexExitium> Next time don't give them 10 questions at a time. [18:08] <anarchywrksbest> BUT IT WAS REALLY FUNNY! [18:08] <MatrixCL> Is it even fun to play against 30? [18:08] <RexExitium> Yes, it was funny. I'll give it that. :) [18:08] *** kunz323 has quit IRC (QUIT: User exited) [18:08] <Some_God> Mike it is sad you play the game your creating once. You dont get that sigh of happienes until when the game is finished : ( [18:08] <cgannon64> Now I can barely read what is going on...maybe everyone talking was bad... [18:08] <RexExitium> Somebody's going to have a helluva time cleaning up the log. [18:08] <Coracle> I tried to be Soren, but they wouldn't voice me. [18:08] *** Guest83654 has quit IRC (QUIT: User exited) [18:08] <@Chieftess> I'll give it to Grey Fox. ;-) [18:09] <m_m_x> lol [18:09] <@Chieftess> The flood gates are open! :D [18:09] *** Guest43662 (~java@=C4xto874.pool037.at101.earthlink. net) 4[joined] #civfanatics. [18:09] <AnarchyRulz> CORACLE FOR PRESIDENT [18:09] <evilmonkey> oh that was long [18:09] <Hygro> Run for the hills! [18:09] <Coracle> www.spam.com [18:09] <RexExitium> Seriously though, guys, next time let them finish their answers. [18:09] <cgannon64> Have you guys considered making trade routes, ala CTP, so blockading is easier? [18:09] <+Mike_Breitkreutz_FIRAXIS> MatrixCL: Is it fun? I think that's up to each player to find out for himself/herself ... [18:09] <RexExitium> With a "-done" [18:09] <+Soren_Johnson_Firaxis> vader: for example, in the path manager, the ai know prefers to move to empty squares - all other things being equal. thus, a stack of barb horseman will split themselves up when going for you... attacking different squares and different cities. I implemented the change because of the SoD problem, but it also helped the barb ai. [18:09] <Coracle> cg, that was pretty good. [18:09] <Warpstorm> So, no joint victory :( I guess that means I'll have to backstab 'em before the end ;) [18:09] <Wise> Mike had you thought of the Hotseat users--->AI----->.Sav scenario with diplomacy? [18:09] *** plexust has quit IRC (QUIT: User exited) [18:10] <Some_God> Mike it is sad you play the game your creating once. You dont get that sigh of happienes until when the game is finished : ( [18:10] <Hygro> I'm bothoered by Thebes being Egyptian when really it was the Greek citystate that beat Sparta! [18:10] *** Guest22594 has quit IRC (QUIT: User exited) [18:10] <+FXS_Speed_Bump> Wise: no...great idea though [18:10] <Coracle> Soren, I'm going to destroy you in MP! [18:10] <+Mike_Breitkreutz_FIRAXIS> Wise: No I hadn't (doh!) but that's a good idea and is certainly do-able since games saved in different MP modes can be loaded into others (including SP, I think). [18:10] <Hygro> why is thebes egyptian?! tell me tell me tell me! [18:10] <ddawg> i think they were refering to another thebes, not the greek city [18:10] <+Mike_Breitkreutz_FIRAXIS> Some_God: I can play it more when we're finished [18:10] <VaderFLAG2> soren: Ah, interesting- so it'll be more of a bloom effect on barbarian uprisings, instead of 3 or 4 squares of 4-8x stacks of horsemen [18:11] *** Killzig (~Killzig@216.189.176.HI28=) 4[joined] #civfanatics. [18:11] <+Soren_Johnson_Firaxis> not when i culture flip all your cities! [18:11] <ddawg> there was an egyptian city called thebes as well [18:11] <cgannon64> How many people here are going to use the GameSpy partnering program? [18:11] <+FXS_Speed_Bump> Coracle: If you can beat the AI on Deity...you can beat Soren...He IS the AI ;-) [18:11] <Wise> lol [18:11] <Hygro> haha [18:11] <cgannon64> Meaning gamespy arcade [18:11] <Some_God> Fairaxis where is your building located in NYC? Does it have a showing room (BTW I live in NYC) [18:11] *** ssmith619 (~ssmith619@=a1nxc19765209pcw.lowmrn01.pa. comcast.net) 4[joined] #civfanatics. [18:11] <Isak> Warpstorm - if you paint a few watercolor tiles for my upcoming mod, I'll let you win a few games :) As in Joint Victory [18:11] <VaderFLAG2> But does Soren start with multiple units and get a production bonus whenever he plays? ;p [18:11] <+Mike_Breitkreutz_FIRAXIS> We are not in NYC.... [18:11] <RexExitium> GSA is a mess. [18:11] <Some_God> wat\ [18:11] *** Lennny53 (Lennny53@202.147.101.yw206=) 4[left] #civfanatics. [18:11] <+Soren_Johnson_Firaxis> actually, they are including a copy of me in each box. [18:11] <+Mike_Breitkreutz_FIRAXIS> VaderFlag: Soren has the debugger... [18:11] <Coracle> The AI bows down to me in greatness, and Soren will too! [18:11] <+FXS_Speed_Bump> Vader: yes...it's in the code ;-) [18:11] <RexExitium> The only good implementation I've seen of GSA is Kohan: The Awakening. [18:11] <MatrixCL> Infogrames is in NY, Some_God. [18:11] <anarchywrksbest> Any chance of a free copy of PTW?? [18:12] <+Mike_Breitkreutz_FIRAXIS> He gets as many free units as he wants >:) [18:12] <ssmith619> Wow, we all get voice? [18:12] <ssmith619> Funfun. [18:12] <Hygro> hey wait.. anarchy IS a good gov't huh? [18:12] <Some_God> retard is 30 min slow [18:12] <Some_God> j/k [18:12] *** Wagh (~jommama@=g0l-41-86-688-74.atl.client2.attbi.c om) 4[joined] #civfanatics. [18:12] *** Guest98861 has quit IRC (QUIT: User exited) [18:12] <+FXS_Speed_Bump> Chieftess: Not right now but I know where to find you. [18:12] <VaderFLAG2> When you Firaxians play in tournaments/publ ic pick up games/etc do you plan on being incogneto? [18:12] <arkammler> What is the order of the civ in the new civ weeks? [18:12] <Killzig> argh... so intensely painful [18:12] *** Killzig has quit IRC (QUIT: User exited) [18:13] <cgannon64> Everyone is quitting, now that the chat is free [18:13] <evilmonkey> KILLZIG!;D ' [18:13] <RexExitium> Not much to talk about considering most of the "fun chat" went on during the interview. [18:13] *** Guest43662 has quit IRC (QUIT: User exited) [18:13] *** Kryten4001 has quit IRC (Ping Timeout) [18:13] <+Mike_Breitkreutz_FIRAXIS> I like being incognito because I'm not very good ;) [18:13] *** ^^-X-^^ (eosqgc@=aJltvmltma.cscoms.com) 4[joined] #civfanatics. [18:13] <Coracle> I wonder if CF-preventive garrison has been reduced to minimal. I mean, ITS TOTALLY ILLOGICAL FOR ME TO HAVE TO PLACE 50 UNITS IN SIZE 3 CITY TO KEEP IT FROM FLIPPING. FIX IT AT ONCE!! [18:13] <Coracle> :)))))))))) [18:13] <+Mike_Breitkreutz_FIRAXIS> culture flipping rules [18:13] <cgannon64> i agree mike [18:13] <+Mike_Breitkreutz_FIRAXIS> ruleZ [18:14] <ssmith619> It does. That's true. [18:14] <Hygro> i ike it also [18:14] <MatrixCL> CF rules! [18:14] <eyrei> yes, culture flipping rules [18:14] <cgannon64> it adds challenge for warmongerers [18:14] <@Chieftess> I enjoy CF too! [18:14] <Some_God> Fairaxis I got a 56k... I heard someone say that if you have 56k dont buy It...should I or will the game online be choppy?!?! [18:14] <^^-X-^^> ¤ÇÂäÃÇèÐäÍéÊѵÇì [18:14] <anarchywrksbest> Can i just say it is very good of the Firaxian to cone and help answer our questions. We Civ fans salute you! [18:14] <@Chieftess> Great for builders. [18:14] <ssmith619> Are there going to be any other culture monder civilations other than the Babylonians? [18:14] <VaderFLAG2> Soren: Tell me more about this copy of you in each box... will it be like the dress-up magnetic michealangelo's david? Dress him up like a musketman today, a spearman tomorrow? [18:14] <@Chieftess> ^^-X-^^ - can you talk in English? [18:14] <Coracle> Mike, I would have liked Civ-Flipping, of course, with warning pop-ups and all the like. [18:14] <Isak> Pseudo-Coracle: It's illogical for you to keep on trying ;) [18:14] <^^-X-^^> ¤Ø³ÍÐäáѹÇÐäÍéàÎÕé [18:14] <+FXS_Speed_Bump> Some_God: We have tested it on 56K and it's slow but playable [18:14] <cgannon64> 15 WHo's idea was CF? [18:14] <Some_God> k [18:14] <Some_God> thnx [18:15] <+FXS_Sombrero> +++ NO CARRIER [18:15] <Hygro> egypt and persia are major culture guys too-- the industrious helps a little (a lot with factores and all) [18:15] <+Mike_Breitkreutz_FIRAXIS> I haven't played on a 56k but I'm told that only turnless starts to have slowness problems. The other modes don't require nearly as much bandwidth due to the inherent speed of TBS games... [18:15] <cgannon64> Did sid come up with CF, or one of you? [18:15] <Some_God> k [18:15] *** ^^-X-^^ (eosqgc@=aJltvmltma.cscoms.com) 4[left] #civfanatics. [18:15] <@Chieftess> hehe.. I remember those +++ NO CARRIERs from the DOS days. :) [18:15] <Coracle> Any of you regular forumers remember that Gamespy preview that was misquoted as offering Civilization-Fl ipping? [18:15] <+Mike_Breitkreutz_FIRAXIS> Actually, I don't know whose idea it was... Jeff Briggs, maybe? [18:15] <cgannon64> ah yes lol Coracle [18:15] <Some_God> C:\DOS [18:15] <+Mike_Breitkreutz_FIRAXIS> deltree c:\ [18:15] <Some_God> C:\DOS\RUN [18:16] <Coracle> That option would r0x0rz! [18:16] <Hygro> C:\dos run [18:16] <+Soren_Johnson_Firaxis> it came up in discussions Jeff B and I had regarding how to give culture more bite. [18:16] *** Guest30178 has quit IRC (QUIT: User exited) [18:16] <Hygro> ol [18:16] <Hygro> lol [18:16] <cgannon64> I remember playing Colonization in Dos [18:16] <Some_God> RUN\DOS\RUN [18:16] <Coracle> c:\con\con [18:16] <MatrixCL> Hey, Javier played the Game of the Month twice. Why not more of you and why doesn't he play it anymore? :-( [18:16] <RexExitium> Colonization owned. [18:16] <ssmith619> Colonization was an awesome game. [18:16] <Some_God> =þ [18:16] <+Soren_Johnson_Firaxis> LOAD"*",8,1 [18:16] <Coracle> Crisis in the Kremlin is an awesome game! [18:16] <RexExitium> It's up there with Master of Magic and Master of Orion. [18:16] *** Guest15092 has quit IRC (QUIT: User exited) [18:16] <Coracle> Anyone play it? [18:16] <+Mike_Breitkreutz_FIRAXIS> I once wrote a DOS uninstall that would potentially wipe out your hard drive! [18:16] <+FXS_Speed_Bump> Javier is way too busy right now [18:16] <cgannon64> I did't like colonization too muchm b/c it had only one victory option [18:16] *** Guest85633 has quit IRC (QUIT: User exited) [18:16] <+FXS_Speed_Bump> Yeah Soren [18:16] <Some_God> DAMN U MIKE YOU FRIED MY COMP!!!!!! [18:16] *** Some_God was 4[kicked] 3 from #civfanatics by Chieftess (° Dark Style Pro II ° Caps Kicker... ) [18:16] <+FXS_Sombrero> Matrix: some of us are very busy! Some of us are even working on The Next Big Thing (tm) [18:16] <ssmith619> I still play it...but illegally. My old CD doesn't work, so I got a hacked one. I hope I'm not taking away too many royalties. ;-) [18:16] <@Chieftess> I made a fake .exe that crashed DOS at bootup. ;) [18:16] <VaderFLAG2> What's Javier's title? Haven't heard his name mentioned before [18:17] <+Soren_Johnson_Firaxis> did we trademark the name already? [18:17] <+Mike_Breitkreutz_FIRAXIS> Javier == programmer [18:17] *** AnarchyRulz has quit IRC (QUIT: User exited) [18:17] <Warpstorm> How about immigration (having to deal with foreigners) [18:17] <evilmonkey> lololol nice script chieftess :P [18:17] <+FXS_Sombrero> you bet Soren [18:17] <+Mike_Breitkreutz_FIRAXIS> He handled most of the SP enhancements for PTW [18:17] <Hygro> isn't learning to beat diety kinda take the majic out of the game? you gotta be a munchkin about everything and can't imagine much of anything :-( [18:17] <+FXS_Speed_Bump> He's a programmer [18:17] *** Guest45307 (~java@=ntt02-75-481-040.ss.shawcable.net ) 4[joined] #civfanatics. [18:17] <+Soren_Johnson_Firaxis> Javier==Camelot Addict [18:17] <cgannon64> I've gotton a virus that got me stuck in DOS...had to kill virus f/ DOS! [18:17] <Coracle> It's a Cold-War management game. You take control of the Soviet Union, choosing a side that you prefer to side with. You can be reformist, hard-line, or nationalist. [18:17] <MatrixCL> Ok, well, it was an honour that Javier played it in the first place. ;-) [18:17] <Coracle> It's really fun. [18:17] <@Chieftess> It was MUCH sipmler than a script.. [18:17] <Wise> I thought the (tm) was a good touch [18:17] <+Mike_Breitkreutz_FIRAXIS> He also implemented translucent sprite drawing as an intern [18:17] *** Some_God (Some_God@=rkhfjfsn-btbz-uq-562042-25.dynam ic.ziplink.net) 4[joined] #civfanatics. [18:17] <Coracle> I was able to keep the USSR and the Warsaw Pact alive until 2005 [18:17] <+FXS_Speed_Bump> Maybe we can all play in a few weeks... ;-) [18:17] <+FXS_Sombrero> Thanks Uber but I'd rather play Raid Over Moscow [18:17] <+Soren_Johnson_Firaxis> Javier did most of the Civilopedia... saved us at the end of the project. [18:18] <+Mike_Breitkreutz_FIRAXIS> Raid Over Moscow was awesome [18:18] *** Guest50505 (~java@=Jmiqyz48uii.a2000.nl) 4[joined] #civfanatics. [18:18] <ssmith619> How about immigration? Sounds like a great idea. If you're connected to other civilizations the citizens can emigrate. [18:18] *** RexExitium has quit IRC (QUIT: User exited) [18:18] <@Chieftess> Translucent sprite drawing is a sinch. :) [18:18] <VaderFLAG2> FXS_Speed_Bump: I think you'd have a truckload of volunteers for that [18:18] <+Soren_Johnson_Firaxis> ...even though traslucent sprite drawing is impossible! [18:18] <Coracle> Sombrero, have you played Crisis in the Kremlin? [18:18] <+Mike_Breitkreutz_FIRAXIS> lol [18:18] <Hygro> hey, is the gonna be posted on the site? like the open floodgate spamming part? [18:18] <Some_God> Mike you fried My Comp with that program you made!!!!!! Ill KIll You!!!!!! [18:18] <cgannon64> ssmith--see my thread on it here [18:18] <Some_God> j/k [18:18] <+Soren_Johnson_Firaxis> gimme BeachHead! [18:18] <@Chieftess> In theory, adding/subtracting the video memory should do it. ;) [18:18] <+FXS_Sombrero> w00t! Beach Head! [18:18] <+FXS_Speed_Bump> Yeah Beach Head [18:18] <+Mike_Breitkreutz_FIRAXIS> Sorry but I never released that program.... ;) [18:18] <+Soren_Johnson_Firaxis> (my first computer game, btw...) [18:18] <+FXS_Sombrero> Shoot the score sprite for extra points! [18:18] *** Pggar has quit IRC (QUIT: User exited) [18:19] <+Soren_Johnson_Firaxis> absolutely! [18:19] <Hygro> release it release it!!! [18:19] <Some_God> plz [18:19] *** Guest50505 has 4[morphed] into "durfal" [18:19] <+FXS_Sombrero> Space Taxi anyone? [18:19] <+Soren_Johnson_Firaxis> worked for the plane explosions too [18:19] *** ssmith619 (~ssmith619@=a1nxc19765209pcw.lowmrn01.pa. comcast.net) 4[left] #civfanatics. [18:19] <Some_God> mike [18:19] *** spycatcher (~GC@=aMeav-031-30-81-govq.cox-internet.c om) 4[joined] #civfanatics. [18:19] <Hygro> (for free on your website :-) [18:19] <+Mike_Breitkreutz_FIRAXIS> Chieftess: Yes it's quite easy to implement unless you have to hack it into existing code that has no support for it >:) [18:19] <Wise> What was each of your first published titles [18:19] <Coracle> So, does anyone like cheese? [18:19] *** Guest92143 (~JAVGUEST@=WUnqn50-45.dsl.hccnet.nl) 4[joined] #civfanatics. [18:19] <cgannon64> Spammer! [18:19] <+Mike_Breitkreutz_FIRAXIS> Raveloft: Stone Prophet [18:19] <+FXS_Sombrero> Only with my spam, Uber. [18:19] <+Mike_Breitkreutz_FIRAXIS> I hate cheese [18:19] <+Soren_Johnson_Firaxis> i knew i had played BH too much when I was intentionally losing to increase my score. [18:19] <+FXS_Speed_Bump> Ultima on the Apple IIe [18:20] <Coracle> mmm, spam.. [18:20] *** Guest92143 has 4[morphed] into "Beammeuppy" [18:20] <+FXS_Sombrero> I once published a free "door" game for a Color 64 BBS back in the early 90's, does that count? [18:20] * anarchywrksbest wipes his Civ3 disc cup coaster ;) And fires it up. (Gonna give it another chance) [18:20] <Coracle> Spam with a glass of Shut Up juice. [18:20] <@Chieftess> I made an addon for a BBS door game. [18:20] <Wise> lol@coracle [18:20] <cgannon64> Ban spammers! [18:20] <cgannon64> jk [18:20] <+FXS_Sombrero> Span bammers! [18:20] <@Chieftess> Unfortunately, it was in Turbo Pascal, and doesn't work anymore [18:20] <Some_God> Yo will the multiplayer have a scoring counter like Battle.net? [18:21] <anarchywrksbest> Yeah! ban em! [18:21] <+FXS_Speed_Bump> yeah anarchy, thats the spirit [18:21] <@Chieftess> I could do a mass-kick. >;-) [18:21] <anarchywrksbest> GO! [18:21] <anarchywrksbest> DO IT! [18:21] <cgannon64> kick everyone besides me! [18:21] <Some_God> =\ [18:21] <spycatcher> all hell broke loose? [18:21] <+FXS_Speed_Bump> I'm doe in about 5 minutes anyway [18:21] <+Soren_Johnson_Firaxis> anarchy: be sure to get the 1.29 patch... [18:21] <anarchywrksbest> SPY! [18:21] <anarchywrksbest> I have it ;) [18:21] <Wise> I am fragile don't kick me either [18:21] <Warpstorm> Speedy, what kind of character do you play in NWN? [18:21] <anarchywrksbest> Bur never actually used it! [18:21] <Beammeuppy> CT, GF, keeping a log on the chat? [18:21] <@Chieftess> yes. :-) [18:21] <Some_God> wow this chat was short [18:21] <Hygro> hey whats the advantage the Korean Cannon has Over the Normal Cannon? [18:21] <MatrixCL> Do all professional programmers program in C++? [18:21] <Coracle> speaking of spammers, where IS Zouave? [18:21] *** Exsanguination (Exsanguina@=yppq6008-76-48.access.na xs.com) 4[joined] #civfanatics. [18:21] <Some_God> shame on u [18:21] <+FXS_Sombrero> yeah I'm out, got to head to Lowes and pick up some lumber, then home to let the dog out. [18:22] <+FXS_Speed_Bump> Paladin, just like the old days [18:22] <Coracle> What has CFC done to my Zouave?!!?! [18:22] <arkammler> Will I get to give a thumbs up to all deals in hotseat? [18:22] <Beammeuppy> :-D [18:22] <cgannon64> Was Zouave banned? [18:22] <Some_God> u evil fairaxis [18:22] <+Soren_Johnson_Firaxis> matrix: the one's with jobs do. [18:22] <cgannon64> I loved his posts...lol ;) [18:22] *** FXS_Sombrero (~Sombrero@63.140.224.CW75=) 4[left] #civfanatics. [18:22] <eyrei> we burned him at the stake [18:22] <Warpstorm> I program in Python (and C++ when it needs to be fast) [18:22] <Some_God> arggg [18:22] <@Chieftess> I think permbanned. :) [18:22] <@Chieftess> Burned at the stake. :) [18:22] <MatrixCL> Cos it's expensive? ;-) [18:22] <cgannon64> Zouave had some thoughtful posts... [18:22] <Some_God> lol [18:22] <Some_God> hahaha [18:22] <anarchywrksbest> People who get banned are SO immature :rolleyes: [18:22] <Some_God> cheif [18:22] <Exsanguination> they banned Zuoave? [18:22] <Warpstorm> Fighter/Sorc/Theif [18:22] <Coracle> not to mention loud. [18:22] <MatrixCL> Yes, Zuoave is banned. [18:22] <spycatcher> you should know anarchy [18:22] <spycatcher> ;) [18:22] <+Mike_Breitkreutz_FIRAXIS> MatrixCL: I would guess all professional game programmers use C++ but I've also programmed in Delphi (Object Pascal)... [18:23] <anarchywrksbest> hehe [18:23] <+FXS_Speed_Bump> Warp: nice [18:23] <Wise> It's spy ;) [18:23] <+Mike_Breitkreutz_FIRAXIS> Matrix: or plain old C [18:23] <Some_God> I make games using visual basic ;) [18:23] <cgannon64> I feel so out of place, me not being a game programmer. C++? Huh? [18:23] <@Chieftess> I have C++, but Visual C++ doesn't like to make programs that won't crash! [18:23] <+Soren_Johnson_Firaxis> C is soooo 1992... [18:23] <MatrixCL> I have Delphi too, but really need to learn it. I've programmed a lot in Turbo/Borland Pascal!! [18:23] <MatrixCL> But then Windows came... :-( [18:23] <Some_God> is got C+++++++++++++++++++++++++- [18:23] <@Chieftess> I've programmed in Borland C++ [18:23] <Some_God> =þ [18:23] <+Mike_Breitkreutz_FIRAXIS> Delphi is like OO Pascal... [18:23] <Warpstorm> Python! [18:23] <cgannon64> Uh...yeah! (wonders what they are talking about_ [18:23] <Hygro> Bai! [18:23] *** Beammeuppy has quit IRC (Unknown) [18:23] <Hygro> bai bai [18:24] <spycatcher> ? [18:24] <+FXS_Speed_Bump> I've taken three programming classes...does that count? [18:24] <anarchywrksbest> bye [18:24] <arkammler> see you later [18:24] <+Soren_Johnson_Firaxis> looks like we are scaring away the non-programmers [18:24] <MatrixCL> I know, but object oriented and I haven't learned that yet. [18:24] *** Hygro (~java@=Yljilr-91-103-520-94.dsl.snfc21.pacbel l.net) 4[left] #civfanatics. [18:24] <@Chieftess> But, every program i make in VC++ builds, but crashes. :( [18:24] *** Beammeuppy (~java@=g8ive55-30.dsl.hccnet.nl) 4[joined] #civfanatics. [18:24] *** arkammler has quit IRC (QUIT: User exited) [18:24] <MatrixCL> So? ;-) [18:24] <+FXS_Speed_Bump> bye anarchy [18:24] <@Chieftess> I made an RPG file editor in VB. [18:24] <+Mike_Breitkreutz_FIRAXIS> We use VC++ exclusively and Civ3 has never crashed.... right? [18:24] <anarchywrksbest> What? I'm not going! I NEVER LEAVE :evil: [18:24] <Exsanguination> sorry if this has been asked - will we be able to set what each civ's map in a scenario looks like? [18:24] <@Chieftess> I'm making one actually [18:24] <+Mike_Breitkreutz_FIRAXIS> :) [18:24] <Some_God> ok STFU about programming this chat is about gameing and u ppl r waisting time [18:24] <Coracle> None of you have the programming experise of moui. [18:25] <@Chieftess> Do you do training at Firaxis HQ? :) [18:25] <MatrixCL> No it has never crashed. ;-) [18:25] <Some_God> ummm *thinking of question* [18:25] <+FXS_Speed_Bump> Mike: at least not on your machine [18:25] <Coracle> I'm the senior programmer of Microprose. I made Civilization what it is today. [18:25] <+Mike_Breitkreutz_FIRAXIS> Exsang: You can do that by placing outposts/radar towers. [18:25] <anarchywrksbest> LOL [18:25] <Some_God> Yo will the multiplayer have a scoring counter like Battle.net? [18:25] <Exsanguination> Mike: what if it is an ancient scenario? [18:25] <VaderFLAG2> does pillaging radar/outpost work the same as fortresses? [18:25] <+Mike_Breitkreutz_FIRAXIS> Outposts are ancient [18:25] <+FXS_Speed_Bump> Coracle: is this Scott Spanburg? I don't think so ;-) [18:25] <+Mike_Breitkreutz_FIRAXIS> Vader: I think so but I don't remember for sure [18:25] <Coracle> ;) [18:25] <MatrixCL> What's needed to build an outpost? [18:26] *** Guest67265 (~java@=3478-425-91-53.c3-0.dlcy-ubr1.sfr n-dlcy.ca.cable.rcn.com) 4[joined] #civfanatics. [18:26] *** Wahid_Ibn_khalil (~Wahid@212.217.23.om32=) 4[joined] #civfanatics. [18:26] *** Wahid_Ibn_khalil (~Wahid@212.217.23.om32=) 4[left] #civfanatics. [18:26] <Exsanguination> mmm... is there another way though? I'd rather just have the portions of the map I want revealed without all those darn outposts [18:26] <cgannon64> Where did Grey Fox go? Haven't seena post by him in a while... [18:26] <+Mike_Breitkreutz_FIRAXIS> Masonry and a worker [18:26] *** Myartar (~i_laugh_at@=3LWmgi-xqa48.smsu.edu) 4[joined] #civfanatics. [18:26] *** Guest42698 (~JAVGUEST@=u7s55-01-54.home.cgocable.net ) 4[joined] #civfanatics. [18:26] *** Guest67265 has 4[morphed] into "jon" [18:26] *** jon has 4[morphed] into "Guest20292" [18:26] <@theGreyFox> I'm talking with some in another chat on another server [18:26] <Some_God> me quesion non respondere? [18:26] * Guest42698 smiles at everyone in the room :-) [18:26] <@Chieftess> It better not be.... A-------! ;) [18:26] *** Wise has quit IRC (QUIT: User exited) [18:26] <Some_God> I R baboon [18:26] <+Mike_Breitkreutz_FIRAXIS> Some_God: we are using GameSpy so whatever they have [18:27] <Some_God> Gamespy?? OMG [18:27] <cgannon64> so Civ3 is compatible with Gamespy Arcade? [18:27] <MatrixCL> Why would you build an outpost anyway actually? Can't you better build a unit and stand there instead? [18:27] * Guest20292 slaps everyone in the room. [18:27] *** Guest42698 has 4[morphed] into "Alpine" [18:27] <Some_God> no ingame service [18:27] <cgannon64> I mean PTW [18:27] <+FXS_Speed_Bump> cgannon: yes [18:27] <spycatcher> Gamespy... why? :s [18:27] * Guest20292 smiles at everyone in the room :-) [18:27] <RandomPasserby> Theoretically you could establish starting maps the same way you establish starting diplomacy: create a blanket of units to cover all the areas that you want to be visible at the start, then disband them the first turn and make a .SAV for distribution. [18:27] <Some_God> I hate Gamespy [18:27] <+FXS_Speed_Bump> Some_God: It's integrated [18:27] <Eklektikos-Away> you must have inspired them, spy [18:27] <Coracle> Hey Soren, you know what would be a good idea? Implementing attrition ratings for different cities. If there is high culture in that city, there would be a high attrition rating, so that when an enemy takes the city, he could suffer unit losses just by garrisoning there. [18:27] <Some_God> oh [18:27] <spycatcher> yeah ek :p [18:27] *** Eklektikos-Away has 4[morphed] into "Eklektikos" [18:27] * Eklektikos has Returned ( Been gone 48mins 11secs ) [18:28] <Alpine> Trooper [18:28] <+Soren_Johnson_Firaxis> that's a good idea... [18:28] *** Guest20292 has 4[morphed] into "that" [18:28] <cgannon64> I hate Gamespy bc of the "unclosable" ads. So annoying..and I htogh popups were bad! [18:28] <Alpine> :) [18:28] <VaderFLAG2> There's direct TCP/IP multi too right, don't have to go through gamespy? [18:28] *** Guest45307 has quit IRC (QUIT: User exited) [18:28] <Exsanguination> please don't shoot me for asking but i HAVE to - will there be any remnents of diplomacy in PTW? Anything - can we set RoPs/MPPs/etc, moods, something, ANYTHING??!! [18:28] <Coracle> it adds on to resistance. [18:28] <cgannon64> Ex-No [18:28] <cgannon64> Been asked before [18:28] *** Beammeuppy has quit IRC (Unknown) [18:28] <+Mike_Breitkreutz_FIRAXIS> Exsang: no. We did many things to the editor but that didn't make it [18:28] *** Beammeuppy (~java@=g8ive55-30.dsl.hccnet.nl) 4[joined] #civfanatics. [18:28] <Exsanguination> nothing? [18:28] <+FXS_Speed_Bump> cgannon: if you use it from inside the game, there are no pop ups [18:28] *** Isak (~isak@=Ps2p896v8un9.arcnxx13.adsl.tele.dk) 4[left] #civfanatics. [18:28] *** that has 4[morphed] into "here" [18:28] <cgannon64> True... [18:29] <Exsanguination> what has been added to the editor? :) [18:29] <here> -- --- [18:29] <Some_God> speaking of diplomacy did u fix the part where when ur winning against a civ and tell them to give up they dont? [18:29] * here bounces around the channel. [18:29] *** here was 4[kicked] 3 from #civfanatics by Chieftess (no foul language! ) [18:29] <VaderFLAG2> Some_God: would YOU give up if they asked you to? [18:29] <anarchywrksbest> Anyway........I've GTG! Bye [18:29] <Some_God> ya :D [18:29] <Exsanguination> also, has nything been done about the rep system? [18:29] <MatrixCL> Well, thanks a lot for the chatting, but 4I 1 am going to finish my Game of the Month. ;-) [18:29] <+FXS_Speed_Bump> Vader: Exactly [18:29] *** Guest11090 (~java@=3478-425-91-53.c3-0.dlcy-ubr1.sfr n-dlcy.ca.cable.rcn.com) 4[joined] #civfanatics. [18:29] *** Guest11090 has 4[morphed] into "jongon" [18:29] <+Soren_Johnson_Firaxis> ok, i've gotta run... [18:29] <MatrixCL> Thanks, Firaxians! [18:29] <spycatcher> bye [18:29] <+FXS_Speed_Bump> Me too [18:29] <cgannon64> Bye! [18:29] <jongon> bye [18:29] <jongon> bye [18:29] <Some_God> no!!!!!!!!!1 [18:29] *** anarchywrksbest (~trillian@=Ptggqjl-115.banzai.dialu p.pol.co.uk) 4[left] #civfanatics. [18:29] <@Chieftess> bye [18:29] <Some_God> !!!!!!!! [18:29] <+Soren_Johnson_Firaxis> til next time! [18:29] <MatrixCL> You see? I'm going and he's goind. ;-) [18:29] <Some_God> Ahhhhhh!!! [18:29] <Eklektikos> bye :) [18:29] *** Guest76705 (~java@=Zyjxpxel100-607-151-20.buckeye-ex press.com) 4[joined] #civfanatics. [18:29] <Coracle> Hmm, you know, I've been addicted to Battlefield 1942 lately. Anyone care to explain why this game is as addicting as it is? Because I can't, damnit. [18:29] <MatrixCL> Bye! [18:29] <spycatcher> :) [18:30] <jongon> i just got here [18:30] <+Soren_Johnson_Firaxis> ;) [18:30] <Some_God> I R BABOON! [18:30] *** Guest76705 has 4[morphed] into "Wise" [18:30] <Coracle> It's sucking my life away. [18:30] <Alpine> Are those of us who buy PTW going to receive any different special features if we become permanent members of GameSpy? [18:30] <+FXS_Speed_Bump> cya later on [18:30] <cgannon64> same here coracle [18:30] *** MatrixCL has quit IRC (QUIT: User exited) [18:30] *** Soren_Johnson_Firaxis has quit IRC (QUIT: User exited) [18:30] <Some_God> -------------------------- [18:30] <cgannon64> kick some god [18:30] <Coracle> Mike, I'll see you guys tonight, for some beers. [18:30] *** Chieftess 4[banned] *!*Some_God@*.dynamic.ziplink.net [18:30] *** FXS_Speed_Bump has quit IRC (Connection Closed) [18:30] <jongon> wat does mike doe [18:30] <Eklektikos> drinks beer, apparently ;-) [18:30] <cgannon64> wait, Coracle is legit? I thought you were lying! [18:30] * jongon Laughs-Out-Loud!! [18:31] * Alpine slaps nobody in particular around with a large trout! [18:31] <Coracle> Well, I'm not really legit Coracle, but I am a disciple. [18:31] <Beammeuppy> Sorry I joined late, what where the highligts today? [18:31] <Coracle> I love his work. [18:31] * Alpine Laughs-Out-Loud!! [18:31] <Warpstorm> Can I get a programming job at Firaxis? (My VC++ works (usually)) [18:31] * jongon slaps nobody in particular around with a large trout! [18:31] <cgannon64> Beam--wade thru the report later [18:31] <+Mike_Breitkreutz_FIRAXIS> there are a lot of new things in the editor: time line control, x/y map wrapping, operation range increase, debug mode, combining of wonder/small wonder abils, impassable terrain, support exemption for units, increased map size [18:31] *** BlueStrider (~Strider@=21wfxf-28-44-55-867.dsl.ltrka r.swbell.net) 4[joined] #civfanatics. [18:31] <cgannon64> there is alot of spam at the end [18:31] *** Guest94087 (~java@=rkhfjfsn-btbz-uq-562042-25.dynami c.ziplink.net) 4[joined] #civfanatics. [18:31] *** Some_God was 4[kicked] 3 from #civfanatics by Chieftess (don't use explicit language! ) [18:31] *** Guest94087 has 4[morphed] into "SomeGod" [18:31] <SomeGod> uhhh [18:31] <cgannon64> some god is back? [18:31] <jongon> wat kind impassible terrain [18:31] <SomeGod> y u boot me? [18:31] <Beammeuppy> Is it? [18:31] <Exsanguination> x/y wrapping? [18:32] <BlueStrider> Chat over? [18:32] <+Mike_Breitkreutz_FIRAXIS> Flat map and toroidal maps [18:32] <SomeGod> I didnt say anything bad [18:32] <@Chieftess> It's the same one [18:32] <Exsanguination> toroidal? [18:32] <cgannon64> lol [18:32] *** Chieftess 4[banned] *!*java@*.dynamic.ziplink.net [18:32] *** SomeGod was 4[kicked] 3 from #civfanatics by Chieftess (Uhmm.. Bye ;) ) [18:32] <jongon> wat does time line control mean [18:32] <Coracle> Anyone know where Lt. Killer M is? [18:32] <+Mike_Breitkreutz_FIRAXIS> Units can go from the top of the map to the bottom (like going from right to left in current game) [18:32] <BlueStrider> Hello CT, GF, and any of the other regular chat roomers I don't see :) [18:32] <cgannon64> time line is turns can be weeks, months, oor yeears [18:32] <spycatcher> hi strider [18:32] <jongon> o thx [18:32] <Exsanguination> thats what i thought [18:32] <cgannon64> (helping you Firaxians out ;) [18:32] <ColdFever> Goodnight from Germany and thanks for all the info and taking the time. Hope to meet you in PTW soon, bye. [18:32] <Myartar> operation range increase?! ohhhhhhhhh! YAY [18:32] <RandomPasserby> Can you have the map scroll in all directions at once? [18:32] <+Mike_Breitkreutz_FIRAXIS> thanks :) [18:32] <Coracle> He seems to be suffering from Coracle-fever lately. I've read his posts condemning different parts of Civ III. [18:32] *** Mike23 has quit IRC (QUIT: User exited) [18:33] *** ColdFever (~ColdFever@=qEfbl-479.mh-luebeck.de) 4[left] #civfanatics. [18:33] *** Beammeuppy has quit IRC (Unknown) [18:33] *** Beammeuppy (~java@=g8ive55-30.dsl.hccnet.nl) 4[joined] #civfanatics. [18:33] <+Mike_Breitkreutz_FIRAXIS> yes x and y wrapping can be toggled together or independently [18:33] <Exsanguination> has a concrete PTW release date been set? [18:33] <@theGreyFox> Hey CT, you can't kick folks for typing --------- wrongly :) [18:33] <+Mike_Breitkreutz_FIRAXIS> not yet... as soon as we finish [18:33] <BlueStrider> ?? [18:33] <Exsanguination> ok [18:33] <@Chieftess> I can always make that a bad word kicker. ;) [18:33] <@theGreyFox> bad word? [18:33] <Coracle> Cheiftess, **** *** ****** ********* ****** [18:33] <Coracle> ! [18:33] <jongon> what maps did u guys include in the expansion [18:33] <@theGreyFox> what's bad with that? [18:33] <Exsanguination> will people wihtout PTW be able to use PTW-made scenarios (dumb qeustion but you never know) [18:33] <@theGreyFox> it's just a body part, like a leg [18:34] <cgannon64> lol [18:34] <@Chieftess> well, explicit word [18:34] <+Mike_Breitkreutz_FIRAXIS> Exsang: no but PTW owners can use Civ3 scenarios [18:34] <Coracle> ------------- [18:34] <cgannon64> jongon---they not telling what maps [18:34] <Alpine> Will PTW require a CD KEY for multiplayer? And will only one player require the CD to play? Like the host? [18:34] <@Chieftess> ok, enough! [18:34] <Exsanguination> well yea... i just had hopes :) [18:34] *** DaveMcW (~davemcw@=hjmldl430-06-363-50.nt01-c6.cpe.c harter-ne.com) 4[joined] #civfanatics. [18:34] *** jongon has quit IRC (QUIT: User exited) [18:34] <+Mike_Breitkreutz_FIRAXIS> everyone will need the CD but I don't think there will be CD keys [18:34] *** Coracle was 4[kicked] 3 from #civfanatics by Chieftess (don't say those things! :) ) [18:34] <cgannon64> alpine---planning to burn and give to friends?? [18:34] <Alpine> woo hoo [18:34] *** Coracle (~Marxist@=LJpr25-0-35-615.sd.sd.cox.net) 4[joined] #civfanatics. [18:35] <Coracle> Alpine, it probably will. [18:35] <Coracle> All MP games do. [18:35] <Alpine> Perhaps I am, what're you going to do about it? Don't act rude son. [18:35] <Coracle> Bah, I got kicked. [18:35] <cgannon64> lol [18:35] <Coracle> Someone's on a power trip! [18:35] <Myartar> Let's stay away from discussing CD protections and stuff... Don't want me on my soapbox [18:35] <Exsanguination> anything else added to the editor (I really wanna know :)) [18:35] <evilmonkey> --------------------- - im out of here [18:35] *** evilmonkey was 4[kicked] 3 from #civfanatics by Chieftess (° Dark Style Pro II ° Language Kicker... ) [18:35] <@Chieftess> Only when you post explicit language or spam [18:35] <@theGreyFox> HAHAH! [18:35] <@Chieftess> Like that person [18:35] *** Guest07836 has quit IRC (QUIT: User exited) [18:36] <@theGreyFox> Monkey is ok [18:36] <spycatcher> Ct you're on the rampage :p [18:36] <cgannon64> yes myartar, I've had too many flam wars over that [18:36] * @Chieftess thinks should should moderate this again :) [18:36] <Eklektikos> should? I fear the might of should.... [18:36] <BlueStrider> lol [18:36] <Alpine> Why doesn't Firaxis feel the need to implement CD KEYS. You guys are already laying off people, you could use the extra cash. [18:37] <+Mike_Breitkreutz_FIRAXIS> Firaxis isn't laying anyone off.... [18:37] <Exsanguination> i believe thats infogrames my friends [18:37] <Alpine> Europe? [18:37] <cgannon64> euro infrogrames is [18:37] <Alpine> Sorry :) [18:37] <Coracle> If you're going to moderate it, you might as well change the marquee, to reflect the change. #civfanatics - Communist Paradise! [18:37] *** Beammeuppy has quit IRC (Unknown) [18:37] *** Beammeuppy (~java@=g8ive55-30.dsl.hccnet.nl) 4[joined] #civfanatics. [18:37] <Myartar> maybe he knows something you don't Mike [18:37] <Myartar> ;) [18:37] <+Mike_Breitkreutz_FIRAXIS> lol [18:37] <cgannon64> mike is gone by next week [18:37] <cgannon64> ;) [18:37] <Warpstorm> Can I get a programming job at Firaxis? (My VC++ works (usually)) [18:37] <RandomPasserby> 2 You have problem with system, comrade Coracle? [18:38] <@Chieftess> Me too. :) [18:38] *** Guest33676 (~java@65.107.86.LI57=) 4[joined] #civfanatics. [18:38] <cgannon64> send him to gulag! [18:38] *** Guest33676 has quit IRC (QUIT: User exited) [18:38] <+Mike_Breitkreutz_FIRAXIS> everyone wants to work here :) [18:38] <Coracle> Mike will go into hibernation for 3 days, because he'll be a binging spree today. [18:38] *** durfal has quit IRC (QUIT: User exited) [18:38] <@Chieftess> Only if I could SEE if my programs worked in VC++ without the MFC apps crashing... [18:38] <@Chieftess> Even when I go by the book [18:38] <Alpine> Are we going to be able to password saved games again in MP? [18:39] <Myartar> I'd perfer to work at Microsoft, just so I can say I'm part of the Evil Empire [18:39] <+Mike_Breitkreutz_FIRAXIS> yes [18:39] <Coracle> Mike's going to take a Stoli bath. [18:39] <Coracle> He's a party animal, I bet. [18:39] <+Mike_Breitkreutz_FIRAXIS> Maybe a Guinness bath [18:39] * @Chieftess gets her light saber ready ;) [18:39] <Mendax> what about Fundamentalism? will it be in the PTW? if not: WHY? sorry if i repeat... [18:39] <cgannon64> you know those programmers' wild night lives... [18:39] <Coracle> Mendax, just put in yourself. [18:39] <@Chieftess> Actually, not all programmers.... [18:39] <Coracle> It's not too hard. [18:39] <@Chieftess> :-) [18:40] <+Mike_Breitkreutz_FIRAXIS> Wild nights of coding in assembly! W00t! [18:40] <cgannon64> yes, mike, why was fundamentalism removed? [18:40] <Alpine> You can exploit lag in Civ II by moving units and other stuff. You guys fixed this in PTW right? [18:40] * BlueStrider has to wonder if Mike is still sane after this [18:40] *** Silverblade_ (~Silver@=EHlzo-vmd9.rsn.bth.se) 4[left] #civfanatics. [18:40] <cgannon64> "programmers gone wild 4!" [18:40] <Coracle> hahha! [18:40] <Warpstorm> My programmer hours are skewed way early, it's just the game programmers [18:40] <+Mike_Breitkreutz_FIRAXIS> Fundamentalism was removed because it was deemed "no fun" [18:40] <@Chieftess> But, late-night coding sessions are common. [18:40] <Exsanguination> will be able to implement several different game victory types as a single victory in a scenario: ie regicide and domination, or capture the princess and elimination [18:40] <Myartar> Fundy was taken out b/c it made Civ 2, way too easy [18:40] <Evil_Bomber> Assembly?!?! You are wild :) [18:40] <cgannon64> I thought so [18:40] <@Chieftess> I've programmed some Assebly. [18:40] <@Chieftess> *Assembly [18:41] <cgannon64> but coudln't you have tweaked fundamentalism? [18:41] <Alpine> Fundamentlaism was very fun. [18:41] <Alpine> I enjoyed it. [18:41] <Warpstorm> Fundy was too esay [18:41] <+Mike_Breitkreutz_FIRAXIS> Exsang: You bet. They can all be combined. An odd combination is to turn on both Mass Regicide and Regicide. You get a bunch of kings but lose if any one of them are destroyed. [18:41] <Alpine> Immensely. [18:41] <Myartar> I'd actually love to have a nation run by Jerry Falwell [18:41] <Exsanguination> SWEET! One piece of good news so far! I love it :) [18:41] <+Mike_Breitkreutz_FIRAXIS> afk [18:41] *** Beammeuppy has quit IRC (Unknown) [18:41] *** RandomPasserby has quit IRC (QUIT: User exited) [18:42] *** Guest67123 has quit IRC (QUIT: User exited) [18:42] <Exsanguination> lets see if i can rummage up a couple more q's [18:42] <spycatcher> how many ppl were here at the peak? [18:42] *** Beammeuppy (~java@=yHzux08-78.dsl.hccnet.nl) 4[joined] #civfanatics. [18:42] <Myartar> whoa, that game type sounds pretty cool [18:42] <Coracle> Fundamentalism - 1 military police, free units, standard tile penalty, requires support [18:42] <DaveMcW> how would mass regicide be harder than regicide? just stack the kings... [18:42] <Alpine> Why was the best unit ever made, "Alpine Trooper" removed? He was the man with a plan. [18:42] <cgannon64> somethin like 70 spycathcer [18:42] <VaderFLAG2> I always loved seeing the alpine trooper ski over those deserts [18:42] <spycatcher> wow [18:42] <Alpine> me too [18:42] <Coracle> Fundamentalism - 1 military police, all free units, standard tile penalty, requires support [18:42] <cgannon64> then it was a free chat, and everyone left [18:42] <Myartar> I made the alpine troopers a water unit once just to watch him water ski [18:43] <spycatcher> i could image [18:43] <spycatcher> er imagine [18:43] <@theGreyFox> 70 spycatchers? wouldn't we all just pass out... [18:43] <spycatcher> :cool: [18:43] <+Mike_Breitkreutz_FIRAXIS> back [18:43] <Alpine> I saw in screenshots espionage missions only costing 50gold! Did you guys lower the ungodly rates? [18:43] <cgannon64> i hope so [18:44] <+Mike_Breitkreutz_FIRAXIS> I don't think so but some of those missions like Establish Embassy are pretty cheap... [18:44] <Coracle> Fundamentalism - 1 military police, free units, standard tile penalty, requires support, 4% assimilation, 8 rate cap [18:44] *** Wise has quit IRC (QUIT: User exited) [18:44] <Alpine> :( [18:44] <Alpine> >:( [18:44] <BlueStrider> Mike: What is a normal day at work for you? And what do you guys do when your NOT working on a game? [18:44] <cgannon64> maybe fundy could have very low culture, and the 8 rate cap sounds good [18:45] <Myartar> fundy would have massive culture [18:45] <Exsanguination> two questions on the beserk UU: what does it look like and what are its stats? [18:45] <spycatcher> Yeah I gotta rant mike, what were you think with those spy options?! I hope you've improved on them. ;) [18:45] <cgannon64> should have low culture, war with high culture is too strong [18:45] <Coracle> yep [18:45] <Myartar> and why fundy can't be put in the game, it's makes it unbalanced [18:45] <Coracle> its high culture within it';s boundaries [18:45] <+Mike_Breitkreutz_FIRAXIS> A "normal" day at work starts with me turning on my Christmas lights. Then I spend a majority of the day fielding bug reports and talking to producers and the team. When I get a spare moment, I try to do some programming and fix some bugs. [18:45] <Alpine> I lowered the fascism by those Civfascists to 5. [18:45] <+Mike_Breitkreutz_FIRAXIS> When I'm not working on games, I'm usually playing them :) [18:45] <Coracle> other countries wont take on it as much [18:45] <Alpine> If rate cap on Fund was 8, every civ would choose it. [18:45] <cgannon64> if not fundy, than fascism@ [18:45] <Myartar> horrible trades rates would make up for it [18:45] <Exsanguination> also, will we be able to adjust the victory conditions (ie cultural only requires 10k or domination needs 90% lnd) [18:45] <Myartar> and low rep [18:46] <Warpstorm> that sounds like my knid of job, MIke! [18:46] <+Mike_Breitkreutz_FIRAXIS> Exsang.: no those aren't adjustable. [18:46] *** eyrei (~java@=e9vwu48-16-341.nc.rr.com) 4[left] #civfanatics. [18:46] <cgannon64> i am now offically becoming a game programmer! ;-) [18:46] *** Beammeuppy has quit IRC (Unknown) [18:46] <Alpine> I tried that with fascism, had to lower the rate to 5 before the AI decided to not use it as much [18:46] *** Mendax has quit IRC (QUIT: User exited) [18:46] <Myartar> You'd have to LOVE being in front of a computer all day to like that job [18:46] *** Guest99411 (~JAVGUEST@68.70.88.tY972=) 4[joined] #civfanatics. [18:46] <Exsanguination> will there be a way to keep a civ in a govt for the scenario [18:46] *** CurswineCiv3Java (Chernobel@=tNz132-fi5.cvx2-a.lee.d ial.ntli.net) 4[joined] #civfanatics. [18:47] <Coracle> see, that's why I want Soren to implement those government attitude modifiers [18:47] <Exsanguination> and dont forget my beserk UU q's ;) [18:47] <Coracle> I keep asking for. [18:47] <+Mike_Breitkreutz_FIRAXIS> Exsang: I don't think so [18:47] <cgannon64> ex--isn't there suppressed govt already? [18:47] <Exsanguination> is there? [18:47] <+Mike_Breitkreutz_FIRAXIS> Berserk's rule [18:47] <Exsanguination> stats? [18:47] <cgannon64> something thtat makes an AI not go for one govt...saw it somwhere [18:47] <Exsanguination> what does it look like (an archer/longbowman?) [18:47] <cgannon64> go to the editor, to the index, might be in there [18:47] <Alpine> Mike, what's your nick name at work? [18:47] *** Eklektikos has 4[morphed] into "Eklektikos-Away" [18:47] * Eklektikos-Away has left the Chat. Reason: [ Idle for 10 mins. (Auto-away Activated) ] Pager: ON [18:47] <+Mike_Breitkreutz_FIRAXIS> 6.2.1, cost 70, Amphibious--- looks like a big burly guy with an axe [18:47] <Coracle> cg, you can edit the resistance modifier i think, so that the civs go choose it more [18:47] <cgannon64> is it true that marines don't abide by defense bonuses? [18:47] <Coracle> seems to work for me. [18:48] <Exsanguination> DAMN! [18:48] <+Mike_Breitkreutz_FIRAXIS> Alpine: "Beer" [18:48] *** m_m_x has quit IRC (Ping Timeout) [18:48] <Alpine> Beer is good. [18:48] <Alpine> Im Canadian, I know. [18:48] <Exsanguination> i was hoping he'd be an archer :( [18:48] <Coracle> Vodka is better. [18:48] *** Beammeuppy (~java@=KLxij65-78.dsl.hccnet.nl) 4[joined] #civfanatics. [18:48] <+Mike_Breitkreutz_FIRAXIS> He replaces the longbowman.... [18:48] * @Chieftess Slides an Ice Cold Beer down the bar for Mike_Breitkreutz_FIRAXIS [18:48] <@Chieftess> Cheers! [18:48] <+Mike_Breitkreutz_FIRAXIS> Ein Prosit! [18:48] *** Guest99411 has quit IRC (Connection Closed) [18:48] <cgannon64> lol why does the topic always go to beer? [18:49] <Exsanguination> no, i hoped he'd look like one so I could use him as an archer in my scenario :) [18:49] *** evilmonkey (m3030@=eVeby-sqd3.rsn.bth.se) 4[joined] #civfanatics. [18:49] <@Chieftess> who knows... [18:49] <+Mike_Breitkreutz_FIRAXIS> It's always on my mind :) [18:49] <evilmonkey> ----- [18:49] <Coracle> I'd like a long, tall, Stoli bottle to go, please! [18:49] *** evilmonkey (m3030@=eVeby-sqd3.rsn.bth.se) 4[left] #civfanatics. [18:49] <cgannon64> is it hard to program while druink? [18:49] <Alpine> Beer is good. It's what Firaxis programmers drink while making Civ III. [18:49] <+Mike_Breitkreutz_FIRAXIS> Not at all! [18:49] <@Chieftess> PUI - Programming Under the Influence. :) [18:49] <DaveMcW> Will armies of marines/berserks get amphibious ability in PTW? [18:49] <spycatcher> great thought drunk programmers. ;) [18:49] <Coracle> Alpine, that's probably they came up with CULTURE FLIPPING! [18:49] <Coracle> ITS HORRIBLE! [18:49] <Coracle> FIX IT! [18:49] <cgannon64> lol (writing down carrer tips) 1. Get drunk whiile programming [18:49] <+Mike_Breitkreutz_FIRAXIS> But I can't program if I mix Corona with Bacardi Limon... :( [18:49] <Alpine> And numerous other things... >:) [18:50] *** curswine has quit IRC (Ping Timeout) [18:50] <+Mike_Breitkreutz_FIRAXIS> Dave: Yes if the army consists solely of Marines or Berserks. [18:50] *** Guest83221 (~java@=F6cs01.wroclaw.cvx.ppp.tpnet.pl) 4[joined] #civfanatics. [18:50] <DaveMcW> sweet [18:50] <+Mike_Breitkreutz_FIRAXIS> Armies now take on the abilities of the units they are made up of but only if it is made up of only 1 type of unit [18:51] <cgannon64> cool [18:51] <spycatcher> well that nice [18:51] <+Mike_Breitkreutz_FIRAXIS> That was a suggestion from somewhere.... [18:51] <Coracle> ! [18:51] <Exsanguination> so would an modern ARMOR army get a nine-turn blitz? ;) [18:51] <+Mike_Breitkreutz_FIRAXIS> Exsang: Hmmm.... I don't know... [18:51] <@theGreyFox> I hated to find out that my 4 Marine armies were almost useless the way I wanted to use them :( [18:51] <cgannon64> that would be TOO awesome [18:51] <+Mike_Breitkreutz_FIRAXIS> Probably not since they aren't cumulative [18:51] <Exsanguination> you don't know? mmm... that means it may be possible! :) [18:51] * Beammeuppy is going to be away from the channel. [18:51] *** Hammurabi (~Hammurabi@=9fDWXU170-59.advancedsl.com.a r) 4[joined] #civfanatics. [18:51] <Exsanguination> oh darn [18:51] <Hammurabi> hey there [18:51] <Coracle> GOod riddance! [18:51] <Coracle> :) [18:51] <@Chieftess> I can test it quickly. :) [18:52] *** Beammeuppy has quit IRC (QUIT: User exited) [18:52] *** cgannon64 has quit IRC (QUIT: User exited) [18:52] <Hammurabi> did the chat finish? [18:52] <@Chieftess> yes [18:52] <Coracle> I demand everyone come back to the chatroom, at once! >:( [18:52] <@Chieftess> ha! Civ3 edit errored out! [18:52] <Exsanguination> do you guys use the default civ3 gfx in testing or Sn00py's? [18:52] <@Chieftess> (and so does Civ2! :D) [18:52] <Hammurabi> so any news? [18:53] <Coracle> yes, I'm now 6'0! [18:53] <Warpstorm> Mike, how would a programmer (with too much experience) get his foot in a door for a chance at game programming position? [18:53] *** Guest51208 (~java@=wj93-388-14-7.nyc.rr.com) 4[joined] #civfanatics. [18:53] <Coracle> I've grown two inches! [18:53] <+Mike_Breitkreutz_FIRAXIS> Exsang: I generally use the defaults but my mod mgmt tests used Sn00py's. I've also used Warpstorm's for a bunch of test scenarios. [18:53] <Hammurabi> will the chat content be shown on civfanatics.com? [18:53] <Exsanguination> ah [18:53] *** Guest51208 has 4[morphed] into "cgannon64" [18:53] <cgannon64> back [18:53] *** Silverblade_ (~Silver@=EHlzo-vmd9.rsn.bth.se) 4[joined] #civfanatics. [18:53] <Coracle> No, it's too dirty and obscene. [18:53] <@Chieftess> There will be a full (somewhat edited due to content ;)) log, and questions. [18:53] <spycatcher> yeah they'll get the log soon [18:53] <Exsanguination> what all exactly does the mod manager do? [18:53] <Hammurabi> ok cool :D [18:53] <+Mike_Breitkreutz_FIRAXIS> Warpstorm: I don't know if I can answer that since I basically just got lucky.... I answered an ad in the paper for my first job and I happened to know someone (an ex-co-worker) at Firaxis... [18:54] *** Silverblade_ (~Silver@=EHlzo-vmd9.rsn.bth.se) 4[left] #civfanatics. [18:54] <cgannon64> lucky break! [18:54] <@Chieftess> I never get that lucky. :/ [18:54] *** berdan (aliend@=VGxsvqlv.campus.luth.se) 4[joined] #civfanatics. [18:54] *** LaRo (~java@=qzrob93-494.cablevision.qc.ca) 4[joined] #civfanatics. [18:54] *** Ixplodestuff8 has quit IRC (QUIT: User exited) [18:54] <Hammurabi> i think european civs should start with no advances, only egyptians and mesopotamians should start with pottery, and some others [18:55] <cgannon64> too crippling, euro civs would be unpopular [18:55] <Coracle> I think Russia should start with all modern techs. [18:55] <@theGreyFox> realism before balance? Fun, won't think so... [18:55] <Hammurabi> in 4000 bC they were still in the stone age in Europe [18:55] <+Mike_Breitkreutz_FIRAXIS> Exsang: It works similar to the way scenarios in Civ3 worked -- it lets you create a folder for a scenario and you can put new/modified art, sounds, and text in the folder. The game will use stuff in that folder first (before game assets). Warpstorm suggested the cool idea of a search path so you can combine several art mods so I added that too. We also have a new screen for loading scenarios that gives you details about the sce [18:55] <cgannon64> is it true PTW will have culture off switch? [18:55] *** LaRo has quit IRC (QUIT: User exited) [18:55] <+Mike_Breitkreutz_FIRAXIS> a minimap preview [18:56] <Coracle> culture-flip OFF switch [18:56] <Coracle> yes [18:56] <Hammurabi> i tried it! with the tethurkan map, the europeans never seem to catch up, at least in 750 bC [18:56] *** Guest83221 has quit IRC (Ping Timeout) [18:56] <Coracle> Culture is still an entity. [18:56] *** berdan has quit IRC (QUIT: User exited) [18:56] <cgannon64> i prob won't use it that muh [18:56] <+Mike_Breitkreutz_FIRAXIS> cgannon: While I was firmly against the idea, it is true :( [I wanted to make culture flipping more prevalent] [18:56] <Exsanguination> ooh ooh - will youget a spalsh screen WITH a picture? [18:56] <Coracle> It just doesn't really playthat big of a role. [18:56] <@theGreyFox> mike: it cuts of after "details about the sce" [18:56] *** FortyJ (~fortyj@=jLlnjy-45-63-72.mia.bellsouth.net) 4[joined] #civfanatics. [18:56] *** FortyJ (~fortyj@=jLlnjy-45-63-72.mia.bellsouth.net) 4[left] #civfanatics. [18:56] <+Mike_Breitkreutz_FIRAXIS> It continues a few lines down :) [18:56] *** Carnifex has quit IRC (QUIT: User exited) [18:57] <cgannon64> i against the idea too, just wondering (why does my grammar get so bad in chats ;) [18:57] <@theGreyFox> I can't see it... can't you copy-paste it? [18:57] <+Mike_Breitkreutz_FIRAXIS> Exsang: No splash screen, sorry... [18:57] <DaveMcW> Culture Flip is cool... the only "unfair" part is losing your garrison forever [18:57] <Exsanguination> damn! [18:57] <Exsanguination> oh well [18:57] <+Mike_Breitkreutz_FIRAXIS> GreyFox: details about the scenario -- and a minimap preview [18:57] <Coracle> Garrison limit should be lowered. [18:57] <Hammurabi> was play the world released? [18:57] <Coracle> Yes [18:58] <Coracle> In your dreams [18:58] <+Mike_Breitkreutz_FIRAXIS> By details I mean: size of map, number of civs, which rules and victory conditions are enabled... [18:58] <+Mike_Breitkreutz_FIRAXIS> Hammurabi: not quite yet [18:58] *** CurswineCiv3Java has quit IRC (QUIT: User exited) [18:58] <Coracle> :) [18:58] <cgannon64> mike---can you give some names of scenerios in PTW? Forget your marketing crap, tellus!!! [18:58] <Hammurabi> oh, i thought it was released in the states [18:58] <spycatcher> lol [18:58] <spycatcher> nah try next month some time [18:58] <Coracle> Mike, that Now - Scenario of the Present World should be in PTW. Or else! [18:58] <spycatcher> hopefully ( ;) ) [18:58] <@theGreyFox> what date was it released? [18:58] <@Chieftess> Ok, I have to go eat dinner - GF, Watch the chat. ;) [18:59] <cgannon64> yes, although turns are WAY too long in that one [18:59] *** Chieftess has 4[morphed] into "Chieftess_dinner" [18:59] *** Evil_Bomber (~Evil_Bombe@63.167.143.VO48=) 4[left] #civfanatics. [18:59] <Coracle> Hammurabi, you're two months ahead of schedule. [18:59] <Hammurabi> better the long turns, so you don't have to wait years to advance one square! [18:59] *** evilmonkey (m3030@=eVeby-sqd3.rsn.bth.se) 4[joined] #civfanatics. [18:59] <+Mike_Breitkreutz_FIRAXIS> cgannon: I have 128 files in my scenarios folder... I don't know which ones they'r eputting on the disk [18:59] <cgannon64> hummurabi-??? [18:59] <cgannon64> can you name some? [18:59] <Hammurabi> name some ? [18:59] <cgannon64> or at least general time periods of them? [18:59] <cgannon64> I am dyign here! [19:00] <Hammurabi> name what cgannon? [19:00] <cgannon64> some scenerios on PTW [19:00] *** Guest62957 (~java@=Gdumptg452-950.brick.net) 4[joined] #civfanatics. [19:00] <Hammurabi> i have no idea! [19:00] <@theGreyFox> hey Monkey [19:00] <cgannon64> I"m asking MIKE! [19:00] *** Guest62957 has 4[morphed] into "arkammler" [19:00] <Coracle> L...O....L [19:00] <Hammurabi> <cgannon64> hummurabi-??? [19:00] <Hammurabi> <cgannon64> can you name some? [19:00] <arkammler> Mike you still here? [19:00] <cgannon64> lol mixed messages there [19:00] <evilmonkey> GREEYFOOOOXX!!!! [19:01] <@theGreyFox> haha [19:01] <+Mike_Breitkreutz_FIRAXIS> Warpstorm Watercolor Terrain, Winter Terrain, Traped, Apshai Ancient, gandagoosta harbor, Island Hop are some [19:01] <Coracle> MOOONKKKKKEEEEEYYYYYY!!!! [19:01] <Coracle> I don't know you, but hello. [19:01] <Exsanguination> what are the last 4 you mentioned? [19:01] <spycatcher> brb [19:01] *** spycatcher has quit IRC (QUIT: User exited) [19:01] <cgannon64> ooo...thanks. Now I have to imagine what those are like! [19:01] <+Mike_Breitkreutz_FIRAXIS> I saw Barry looking at a map today and there are Bananas! [19:01] <cgannon64> a banana resource? [19:01] <+Mike_Breitkreutz_FIRAXIS> yes [19:01] <evilmonkey> so grey want to log before i get banned? :P [19:01] <Hammurabi> will there be more resources? [19:01] <Coracle> mmmmmmm, bananas... [19:02] <cgannon64> for PTW, or just that scenerio? [19:02] <Hammurabi> like tin and copper? [19:02] <Hammurabi> to make bronce [19:02] <+Mike_Breitkreutz_FIRAXIS> just that scenario [19:02] <cgannon64> would banana's provide happiness? they don't make me happy ;) [19:02] <DaveMcW> you can build your own banana republic... [19:02] *** Guest59251 (~java@=fqzjr09753653sfr.gambrl01.md.comc ast.net) 4[joined] #civfanatics. [19:03] <cgannon64> is Trip's Civl War scenerio in there? [19:03] <Coracle> I did that in Tropico once... [19:03] <Coracle> I put farms all over my island, to harvest bananas. [19:03] <Coracle> Nothing, but BANANAS! [19:03] <+Mike_Breitkreutz_FIRAXIS> cgannon: I don' tthink Trip submitted it :( [19:03] <evilmonkey> waitin' [19:03] <arkammler> Mike, I have some civ3 issues, could you e-mail at arkammler@yahoo.com so that I can tell what they are. [19:03] <cgannon64> damn. I want that one, but had trougle downloading it [19:04] <Hammurabi> i think that under despotism there shouldn't be money! or at least until u discover currency, the slaves were used to build things around [19:04] <Exsanguination> are any new ways to individualize govts? [19:04] <cgannon64> ex-what you mean? [19:04] <@theGreyFox> I always log monkey [19:04] <DaveMcW> Hammurabi: classic problem with barter system... how do you trade half a slave? [19:04] <arkammler> see you later [19:04] *** arkammler has quit IRC (QUIT: User exited) [19:04] <@theGreyFox> but Chieftess isn't present :) [19:04] <Coracle> Break him in half? [19:05] <cgannon64> the old BIble story--chop the baby in half [19:05] <Hammurabi> you trade thing for thing [19:05] <cgannon64> got to go, been online to long [19:05] <Hammurabi> eye for eye! [19:05] <cgannon64> see you later [19:05] <Hammurabi> :D [19:05] <Hammurabi> cya cgannon64 [19:05] <@theGreyFox> bah [19:06] <+Mike_Breitkreutz_FIRAXIS> Exsang: You could do that by making some techs assigned to no era and giving those as free techs to the civs you want to have the govts. [19:06] <Coracle> good riddance! [19:06] <cgannon64> (I've been on for 3 hours!) [19:06] *** Magic_Pig_Detective-Away (~eklektikos@=HZktv-628-97- 500.friaco.access.uk.tiscali.com) 4[joined] #civfanatics. [19:06] <Coracle> :) [19:06] *** cgannon64 has quit IRC (QUIT: User exited) [19:06] <@theGreyFox> no era? Is that possible in Civ3 at the moment? [19:06] <Exsanguination> no, I mean a way to make them more diverse... [19:06] <Hammurabi> that could be good [19:06] *** Coracle has quit IRC (QUIT: User exited) [19:06] <Exsanguination> adjustable things like rate cap/MP/etc [19:06] <Hammurabi> the people of the time didn't know they were in an era called neolitic, or ancient, etc [19:06] <+Mike_Breitkreutz_FIRAXIS> GreyFox: I think that works in 1.29 but I can't remember [19:07] *** Magic_Pig_Detective-Away has 4[morphed] into "Eklektikos" [19:07] <Exsanguination> it does [19:07] *** BlueStrider (~Strider@=21wfxf-28-44-55-867.dsl.ltrka r.swbell.net) 4[left] #civfanatics. [19:07] *** SaphireHawk has quit IRC (QUIT: User exited) [19:07] <Exsanguination> canthe AI trade around ERA_NONE techs? [19:07] *** Guest61866 (~JAVGUEST@=yHji02-871-34-05.ks.ok.cox.ne t) 4[joined] #civfanatics. [19:07] <Exsanguination> also, can you giveonly certain units a def bonus on certain terrain? [19:07] <Hammurabi> the problem with that is how do you fit them in the science advisor screen! [19:07] <+Mike_Breitkreutz_FIRAXIS> Exsang: If you add more diverse govts, assign them to unique techs, you can get some techs that only certain civs can use [19:07] <Hammurabi> i tried it [19:08] <+Mike_Breitkreutz_FIRAXIS> Exsang: No you can't trade ERA_NONE techs (and neither can the AI) [19:08] <Hammurabi> to link all the advances [19:08] <Exsanguination> mmm... good idea [19:08] <Exsanguination> ok good [19:08] *** Guest18636 (~JAVGUEST@68.70.88.o1911=) 4[joined] #civfanatics. [19:08] <+Mike_Breitkreutz_FIRAXIS> You can essentially create custom tech trees for civs this way too [19:08] <Exsanguination> do ERA_NONE techs appear on the F6 screen? [19:08] <+Mike_Breitkreutz_FIRAXIS> Exsang: I don't think so [19:08] *** Eklektikos-Away has quit IRC (Unknown) [19:08] <Exsanguination> even better [19:08] <evilmonkey> well without joins and parts etc [19:09] <evilmonkey> but if you say so [19:09] *** Guest61866 has 4[morphed] into "kring" [19:09] <+Mike_Breitkreutz_FIRAXIS> Exsang: But you can make ERA_NONE techs prerequisites for techs in any era, then make the ERA_NONE techs available only to certain civs... [19:09] <Hammurabi> i'll try that f6 [19:10] <Exsanguination> can I just make an 'invisible tech tree' for each civ? [19:10] <Exsanguination> and then have the one major tech tree? [19:10] <+Mike_Breitkreutz_FIRAXIS> Sure, if they are all ERA_NONE [19:10] <Hammurabi> hmm it doesn't show anything special, just the era i'm in, but maybe due to that there aren't any none-era techs [19:10] <Exsanguination> you don't know how much that does for my scenario [19:10] <evilmonkey> http://www.redcoat.net/pics/tubgirl.jpg <<OMG its for YOU! [19:10] <Exsanguination> :goodjob: [19:11] *** Guest18636 has quit IRC (Ping Timeout) [19:11] <Hammurabi> what about if the starting civilizations when landing on other continents, the new colonies would gain independence forming a new country! [19:12] <Hammurabi> like the Phoenicians of Carthage, etc [19:12] * @Chieftess_dinner has left the Chat. Reason: [ Idle for 10 mins. (Auto-away Activated) ] Pager: ON [19:12] *** Chieftess_dinner has 4[morphed] into "Chieftess_dinne r-Away" [19:12] <kring> 12 [19:12] <+Mike_Breitkreutz_FIRAXIS> And for all those wondering, Genghis Khan is no longer a Chinese leader.... we did remove him from that list ;) [19:12] *** PlayingField19F (~java@=wf0Vvib162.tnt2.boise.id.da. uu.net) 4[joined] #civfanatics. [19:12] <Hammurabi> lol :D [19:12] <kring> That is good to know [19:12] *** PlayingField19F has quit IRC (QUIT: User exited) [19:12] <Exsanguination> oh, phew, I was just starting to mount a protest on that :) [19:13] <Hammurabi> i never got a leader! [19:13] <Exsanguination> while we are talking about leaders [19:13] <Exsanguination> how about a new Greek leader? Alexander the Great wasn't a Greek!!!!! [19:13] <kring> 12 I rarely get them myself [19:13] <Hammurabi> Macedonian [19:13] <Hammurabi> Helenistic [19:13] <@theGreyFox> Ex, it's the culture [19:13] <Exsanguination> hmpf [19:13] <@theGreyFox> like Genghis wasn't chinese [19:14] <+Mike_Breitkreutz_FIRAXIS> I believe the designers made the Civs an amalgamation.... [19:14] <Exsanguination> Alexander the Great was a monarch, the Greeks viciously resented any such rule [19:14] <Exsanguination> ACCURACY!!! [19:14] <Exsanguination> don't worry, once Demosthenes is done Greece will have a new leader in my game :) [19:14] <+Mike_Breitkreutz_FIRAXIS> Why not just change his name :) [19:14] <Hammurabi> Micenic Greece!? [19:15] <Exsanguination> cause he looks like alexander the great [19:15] <Hammurabi> Alexander is g@y :D [19:15] <Exsanguination> might I say it was a damn good job, kudos to the creator [19:15] <+Mike_Breitkreutz_FIRAXIS> details... [19:15] *** civkid (~java@68.70.88.J4272=) 4[joined] #civfanatics. [19:15] <@theGreyFox> accuracy versus simplicity.... [19:15] <Exsanguination> "Alexander is g@y :D" -> I resent that [19:15] <+Mike_Breitkreutz_FIRAXIS> versus general public opinion and knowledge more likley.... [19:15] <evilmonkey> oh he is a reciver without a doubt [19:15] <+Mike_Breitkreutz_FIRAXIS> likely, even [19:15] *** Guest43317 (~java@=O3adsibr2-fa3-5-04-716-517.evrtwa 1.dsl-verizon.net) 4[joined] #civfanatics. [19:16] <Exsanguination> still [19:16] <Exsanguination> no excuses! :) [19:16] <Exsanguination> also, can you giveonly certain units a def bonus on certain terrain? [19:16] <Hammurabi> i meant alexanders looks gayish [19:16] <+Mike_Breitkreutz_FIRAXIS> I believe it's called "artistic license" [19:16] <Hammurabi> I've always thought he had long hair! [19:16] <Exsanguination> sorry, that doesn't fly in my scenario :p [19:16] <@theGreyFox> ex, it's the Culture. They can't add all THOUSANDS of ancient nations [19:16] *** spycatcher (~GC@=PCbzw-923-82-10-tysc.cox-internet.c om) 4[joined] #civfanatics. [19:16] *** rangers85 has quit IRC (Connection Closed) [19:17] <+Mike_Breitkreutz_FIRAXIS> No.... but you can customize what terrain is impassable to wheeled units now... [19:17] <evilmonkey> http://goatse.cx/hello.jpg <<alexander [19:17] <Exsanguination> well thats good [19:17] <Hammurabi> evilmonkey that's disgusting [19:17] <+Mike_Breitkreutz_FIRAXIS> We also added new ability to allow units to ignore movement costs of specific terrain types [19:17] <kring> 12Mike, Is Boudicea still an English Great Leader? [19:17] <Exsanguination> can you have diff levels of wheeled? (ie one version cant traverse jungle, another cant go in forests) [19:17] <Exsanguination> oh sweet [19:17] <+Mike_Breitkreutz_FIRAXIS> The Mongol Keshik ignores the movement cost of Mountains [19:18] <Exsanguination> oh beautiful, that'll really help too :) [19:18] *** Guest43317 has 4[morphed] into "Natrunner" [19:18] <Hammurabi> evilmonkey almost makes me throw up! [19:18] *** civkid has quit IRC (Ping Timeout) [19:18] <+Mike_Breitkreutz_FIRAXIS> But you can customize it for any unit and any number of terrain types [19:18] <evilmonkey> just spreading some love hammurabi :P [19:18] <Hammurabi> :) [19:18] <DaveMcW> wow... so modern transports can become "railroads of the sea"? [19:18] <evilmonkey> that you must never forget [19:18] <Exsanguination> but it has to hold for all wheeled units, though? [19:18] <+Mike_Breitkreutz_FIRAXIS> Dave: Yes that's possible [19:19] <Exsanguination> how would that work? [19:19] <kring> 7Mike, Is Boudicea still an English GL? [19:19] <Natrunner> Hey Mike, did you also work on the original Civilization? Just curious....:) [19:19] <+Mike_Breitkreutz_FIRAXIS> Exsang: No that's independent of the wheeled unit ability [19:19] <Hammurabi> i'm afraid i can be devil man, and i'm scared to be divine! [19:19] <Exsanguination> darn [19:19] <Exsanguination> wait wait [19:19] <Exsanguination> you can set a terrain's movement cost to 0? [19:19] *** Guest75001 (~java@=dvhre868422mxm.verona01.nj.comcas t.net) 4[joined] #civfanatics. [19:19] <+Mike_Breitkreutz_FIRAXIS> kring: yes [19:19] <Exsanguination> meaning RRs everyhwere? I DID NOT know that [19:20] <+Mike_Breitkreutz_FIRAXIS> Natrunner: No, Civ3 is my first civ game [19:20] <Exsanguination> although ti doesn't help :( [19:20] <+Mike_Breitkreutz_FIRAXIS> Exsang: No you misunderstood [19:20] *** Guest75001 has 4[morphed] into "SaphireHawk" [19:20] <Exsanguination> mmm [19:20] <Hammurabi> i think the movement cost should be a bit different, like a unit with movement of 1 trying to cross terrain with movement cost 4 should need 4 turns to cross the square! [19:20] <Exsanguination> make me understand :) [19:20] <Natrunner> Thx....I've been playing the series since I was 18....that was ten years ago.... [19:20] <kring> But, do you also have a Celt Boudicea as well, Mike? [19:21] <SaphireHawk> Exx- you could kinda do this, by x4 all the movement costs [19:21] <+Mike_Breitkreutz_FIRAXIS> You can set units to ignore movement costs of terrain types -- it makes the terrain cost 1 (like Grassland). By RR of the seas, you could make all water terrain cost like 6, but have transports ignore cost on all water terrain [19:21] <+Mike_Breitkreutz_FIRAXIS> I guess it's not just like RR.... [19:21] <Exsanguination> oh ok [19:21] <spycatcher> 7Mike I heard you say there wouldnt be an alpha centauri 2? [19:21] <+Mike_Breitkreutz_FIRAXIS> We have a Boudicca for Celts and Boudicea for England [19:21] <Exsanguination> is that ALL UNITS or is it individualized per unit? [19:22] <+Mike_Breitkreutz_FIRAXIS> I don't know if they're supposed to be the same person -- I'm not a history guy [19:22] <+Mike_Breitkreutz_FIRAXIS> Exsang: per unit [19:22] <Hammurabi> what about making bridges over coasts terrain!? [19:22] <SaphireHawk> What resources does Medieval Infantry cost? [19:22] <@theGreyFox> Iron I guess [19:22] <+Mike_Breitkreutz_FIRAXIS> Iron [19:22] <Exsanguination> ok good [19:22] <SaphireHawk> oh [19:22] <SaphireHawk> thnx [19:22] <SaphireHawk> 4.2.1, right [19:22] <+Mike_Breitkreutz_FIRAXIS> yes [19:22] <Exsanguination> this is an old-school question: what does the "deafult AI INtelligence level" in the editor mean? [19:22] <+Mike_Breitkreutz_FIRAXIS> cost 40 [19:23] <+Mike_Breitkreutz_FIRAXIS> enabled at Feudalism and upgrade to guerilla [19:23] <SaphireHawk> thnx [19:23] <evilmonkey> [224426] <RexExitium> He asked her, "How would you like to be raped?" [19:23] <evilmonkey> [224436] <RexExitium> She was talking about how prostitution is exploitation. [19:23] <evilmonkey> [224445] <Zed> "Yes, but not by you" [19:23] <evilmonkey> bye! [19:23] *** evilmonkey (m3030@=eVeby-sqd3.rsn.bth.se) 4[left] #civfanatics. [19:23] <Hammurabi> I want to learn and be part of Firaxis! Can I? [19:23] <+Mike_Breitkreutz_FIRAXIS> I'm not the HR..... [19:24] <+Mike_Breitkreutz_FIRAXIS> I'm just a programmer... [19:24] <SaphireHawk> BTW, what does "Default money resource" in the editor mean? [19:24] <Hammurabi> where's the firaxian university!? [19:24] <Hammurabi> :) [19:24] <Exsanguination> Chatanooga, TN [19:24] <Hammurabi> oh, no way, i can't go every day there from buenos aires! [19:25] <spycatcher> 7haha [19:25] <Exsanguination> what does the "default AI INtelligence level" in the editor mean? [19:25] <+Mike_Breitkreutz_FIRAXIS> Default money resource is the resource that is placed on the map when a goody hut yields gold. Originally, when you got one of those huts, a Gold resource was dropped on the map under the hut but someone decided to remove it. If you set that and get a money out of a hut, that resource will be placed where teh goody hut was... [19:25] <SaphireHawk> neat [19:25] <Natrunner> Mike....Will there be an improvement in lag time from Civ 2 gold? [19:25] <kring> 12THank you for the info, Mike [19:26] <+Mike_Breitkreutz_FIRAXIS> Default AI level is the level the AI plays the game on. If you increase it (to Deity, for example), the game will be easier because the AI will be playing on Deity level. If you decrease it, the game will be harder [19:26] <kring> If you set it to gold now, would it do the same thing, Mike? [19:26] <+Mike_Breitkreutz_FIRAXIS> Yes [19:26] <Exsanguination> what? [19:26] <Exsanguination> i dont get that [19:26] *** Guest59251 has quit IRC (Connection Closed) [19:27] <+Mike_Breitkreutz_FIRAXIS> Don't get what? [19:27] <+Mike_Breitkreutz_FIRAXIS> AI stuff? [19:27] <Hammurabi> if you decrease the game will be harder??? [19:27] <Exsanguination> the default AI thing [19:27] <Exsanguination> if the AI plays at deity as default, doesn't that just mean you'd be playing deity or something? I never got this... [19:27] <+Mike_Breitkreutz_FIRAXIS> Imagine playing as the AI. When you play on Deity, the game is harder. So if the AI plays on Deity, they will have a more difficult time, thus making your game easier. [19:28] <Exsanguination> oh so YOU get the deity benefits? [19:28] <Hammurabi> ohhhhh i understand now! [19:28] <+Mike_Breitkreutz_FIRAXIS> This is not the same as the difficulty level you set for yourself... [19:28] <Exsanguination> ok [19:28] <kring> What happens if you set it to Diety and then play on Diety, Mike? [19:28] <Exsanguination> then what does it configure? [19:28] <Hammurabi> the computer explodes! [19:28] <+Mike_Breitkreutz_FIRAXIS> I don't know. I assume it will be difficult for everyone [19:28] <SaphireHawk> lol [19:28] <DaveMcW> yes, would be interesting to see who gets what bonus resources to start [19:28] <spycatcher> 1wouldnt that be like it is now? [19:28] <SaphireHawk> that would be retarded [19:28] <SaphireHawk> exactly [19:29] <SaphireHawk> it would be like regent/regent [19:29] <+Mike_Breitkreutz_FIRAXIS> Good point [19:29] <Exsanguination> (still dont quite get it) [19:29] <Hammurabi> if you set to deity for you, and set to deity for ai, then they equilibrate, it's the same as chieftain, etc [19:29] <Hammurabi> i have to go for dinner, cya later [19:29] <kring> bye [19:30] <+Mike_Breitkreutz_FIRAXIS> For example, when you play on Deity (with the AI at Regent), you can only build 1 citizen before they start to become unhappy but the AI can build 2. [19:30] <kring> 0 [19:30] <Exsanguination> so does that mean I get 60% everything, an extra settler, 2 extar workers, etc [19:30] *** Hammurabi has quit IRC (QUIT: User exited) [19:30] <+Mike_Breitkreutz_FIRAXIS> No those are still AI bonuses [19:30] <Exsanguination> if i set it to deity [19:30] <+Mike_Breitkreutz_FIRAXIS> and are still affected by YOUR difficulty level [19:30] <Exsanguination> so what does it toggle??? (bashes ahead gainst wall) [19:30] <VaderFLAG2> He gave you an example [19:31] <+Mike_Breitkreutz_FIRAXIS> Look at the Difficulty Levels page in the editor. Ignore the "AI bonuses" section. [19:31] <Exsanguination> but what numbers does it change? [19:31] <kring> You aren't the only one, Ex [19:31] <Exsanguination> oh ok [19:31] <+Mike_Breitkreutz_FIRAXIS> It affects the rest of them [19:31] *** Natrunner has quit IRC (Connection Closed) [19:31] <spycatcher> 1Gah [19:31] <SaphireHawk> w/e [19:31] <+Mike_Breitkreutz_FIRAXIS> (I was confused when Soren first explained it to me as well) [19:31] <@theGreyFox> like on deity you have 1 COntent before it turns unhappy, they AI get the same, if turned on Deity [19:31] <SaphireHawk> that's a relief [19:31] <+Mike_Breitkreutz_FIRAXIS> Correct [19:31] <spycatcher> 1you know how deity is really hard to play on? [19:32] *** Guest60062 (~java@=JI18-087-52-7.nyc.rr.com) 4[joined] #civfanatics. [19:32] <Exsanguination> you know what, I think I'll just test it out myself :) [19:32] <spycatcher> 1Thats what it would be like for the AI whilest you are playing on cheiftain [19:32] <+Mike_Breitkreutz_FIRAXIS> lol [19:32] <kring> Sounds good to me [19:32] <SaphireHawk> good idea [19:32] *** Guest60062 has 4[morphed] into "cgannon64" [19:32] <Exsanguination> it seems to me that if I set it to chieftain it should be easier for the AI since it gets 4 ppl born content... [19:32] <cgannon64> I'm back again [19:32] <+Mike_Breitkreutz_FIRAXIS> If you play on Deity and set the AI to Chietain, you have no bonus against barbarians but the AI has +800 against barbarians [19:32] <spycatcher> 1wb [19:33] <Exsanguination> so it becomes harder! [19:33] <+Mike_Breitkreutz_FIRAXIS> It gets easier for the AI but harder for you [19:33] <Exsanguination> EXACTLY what i was saying!!! [19:33] <Exsanguination> oh! [19:33] <spycatcher> 1 :roll: [19:33] <Exsanguination> hmpf... you should have said that in the first place [19:33] <@theGreyFox> well, that's what Mike said in his "First" explanation :p [19:33] <+Mike_Breitkreutz_FIRAXIS> sorry :) [19:33] <cgannon64> er...what is happening? I missed the first part of this conversation. [19:33] <kring> so did I [19:33] <+Mike_Breitkreutz_FIRAXIS> explaining Default AI Difficulty Level [19:34] <cgannon64> ah [19:34] <Exsanguination> "Default AI level is the level the AI plays the game on. If you increase it (to Deity, for example), the game will be easier because the AI will be playing on Deity level. If you decrease it, the game will be harder " [19:34] <Exsanguination> when he says "the game will become easier" i thought he meant for the player [19:34] <@theGreyFox> same thing [19:34] <cgannon64> ...huh? [19:34] <@theGreyFox> well, it will as it's harder for the AI [19:34] <+Mike_Breitkreutz_FIRAXIS> It could have a profound affetc if you start messing with the corruption slider... [19:34] <Exsanguination> change subjects :) : what tech does the Stock MArket come with? [19:34] <@theGreyFox> if it's harder for the AI, it's easier for you [19:34] <SaphireHawk> really [19:35] <cgannon64> yes, what tech? [19:35] <+Mike_Breitkreutz_FIRAXIS> Corporation [19:35] *** Myartar has quit IRC (QUIT: User exited) [19:35] <Exsanguination> thought so [19:35] <SaphireHawk> tah [19:35] <Exsanguination> damn, so means a major rethinking of strategy for many players [19:35] <+Mike_Breitkreutz_FIRAXIS> Requires Bank as well [19:35] <SaphireHawk> sry, was tryign to say ah [19:35] <cgannon64> That will make the game a little harder, no more riding the bonuses [19:35] <@theGreyFox> I was guessing on Radio :p [19:35] <@theGreyFox> j/k [19:36] <kring> How will Stock Exchange affect Wall Street, if at all, Mike? [19:36] <@theGreyFox> you need 5 instead of 5 banks [19:36] <SaphireHawk> tell us about the corruption slider [19:36] <Exsanguination> you need 5 S.E.'s for Wall Street i believe [19:36] <+Mike_Breitkreutz_FIRAXIS> Wall Street now requires 5 Stock Exchanges [19:36] <Exsanguination> thats brutal [19:36] <cgannon64> and SE acts like another bank? [19:36] <@theGreyFox> I said it first, bah bah bah bah bah! [19:36] <Alpine> not for a builder. [19:36] <+Mike_Breitkreutz_FIRAXIS> Yes [19:36] *** Guest26618 (~java@68.70.88.Si620=) 4[joined] #civfanatics. [19:36] <@theGreyFox> :) [19:36] <Exsanguination> you guys should add the ability for Wall Street to crash, sending your treasury to zero [19:36] <Exsanguination> i am serious [19:37] <cgannon64> interesting idea! [19:37] <kring> Seems logical [19:37] <+Mike_Breitkreutz_FIRAXIS> lol, that's an interesting idea though [19:37] <spycatcher> 1yes [19:37] <Exsanguination> and commerce is 0 for a set # of turns [19:37] <Alpine> WHat if you're a communism? [19:37] <cgannon64> shouldn't be random, should be based on an outside effect [19:37] <@theGreyFox> would be cool if you could have a negative Money Reserve ;) [19:37] <Exsanguination> but of course [19:37] <Alpine> The ability to crash should only be available under the worst government in the game [19:37] <Alpine> Democracy [19:37] <SaphireHawk> lol [19:37] <Exsanguination> i agree [19:37] <Exsanguination> i have another q [19:37] <cgannon64> maybe unhappiness triggers crash? [19:38] <kring> Or spending too much of your treasury in one turn [19:38] <Exsanguination> whats so good about democracy? the only diff between it and republic is the worker rate [19:38] <Exsanguination> the corruption diffrenceis nonexistent [19:38] <@theGreyFox> better Corruption [19:38] <kring> Corruption is [19:38] <+Mike_Breitkreutz_FIRAXIS> immunity to propaganda campaigns.... [19:38] <Exsanguination> ive tested that thoroughly [19:38] <Exsanguination> nueh [19:38] <Alpine> Whats with the lack of the ability to gift troops Mike? [19:38] <kring> you beat me to it [19:38] <Exsanguination> but is it worth the insane war weariness? [19:38] <cgannon64> yes, worker +les corrupiton is goo for me! [19:38] <cgannon64> yes, will PTW have arms dealing? [19:38] <Exsanguination> there is no corruption difference [19:38] <SaphireHawk> i agree [19:38] <@theGreyFox> there is Ex [19:38] <Exsanguination> ive never seen adiff [19:39] <+Mike_Breitkreutz_FIRAXIS> Easier to assimilate citizens of other cultures, workers work faster [19:39] <cgannon64> arms dealing would make 'proxy wars' more interesting [19:39] <+Mike_Breitkreutz_FIRAXIS> less war weariness [19:39] <SaphireHawk> yes [19:39] <Exsanguination> less? [19:39] <Alpine> Rewords; Will PTW have arms dealing? [19:39] <Exsanguination> no, theres a hellof a lot more! [19:39] <+Mike_Breitkreutz_FIRAXIS> No arms dealing ptw [19:39] <cgannon64> why not? [19:39] <Exsanguination> hence "high" in demo and "low" in rep [19:39] <@theGreyFox> ex, you shouldn't be in war Ex in demo [19:39] <Alpine> >:( [19:39] <Alpine> >:( [19:39] <Alpine> >:( [19:39] <+Mike_Breitkreutz_FIRAXIS> sorry, less in Republic [19:39] <Exsanguination> yea but that makes demo totally useless [19:39] <Exsanguination> no war? wheres the fun? [19:40] <Exsanguination> what if a civ declres war on you? [19:40] *** Guest20013 (~java@=FZ30.227.229.59.col.mi.chartermi. net) 4[joined] #civfanatics. [19:40] <+Mike_Breitkreutz_FIRAXIS> war is hell as they say [19:40] <Alpine> You're screwed? [19:40] <@theGreyFox> you crush them with 1 swift blow [19:40] <Exsanguination> I've had weariness hit 55% in one turn [19:40] <Alpine> I use communism. [19:40] <Alpine> Best govt. [19:40] <cgannon64> ouch [19:40] <@theGreyFox> you get a happiness boost if they declare war [19:40] <VaderFLAG2> Weariness is very low/slow to take effect if someone attacks you [19:40] <Exsanguination> hard when they as large as you... :) [19:40] <Alpine> Even though it's totally wrong in Civ. [19:40] <SaphireHawk> if a civ declares war on you, therdes's very little war werriness [19:40] *** Guest20013 has 4[morphed] into "tolden" [19:40] <Exsanguination> "Weariness is very low/slow to take effect if someone attacks you" <- def not true [19:40] <VaderFLAG2> the AI is so war-happy, I never have problems with weariness in demo [19:40] <kring> There is supposed to be corruption difference [19:41] <@theGreyFox> it is EX [19:41] <Alpine> MIKE !! :( LOL, why no arms dealing? [19:41] <Exsanguination> www.geocities.com/ex_civ3/epic11_texton ly.html [19:41] <Exsanguination> read it, find out [19:41] <+Mike_Breitkreutz_FIRAXIS> Too many potential exploits [19:41] <Exsanguination> there is SUPPOSED to be, but there isn't [19:41] <cgannon64> I'm going to read that Ex [19:41] <Alpine> Bah [19:41] <Exsanguination> you can d/l a better version if you want [19:41] <kring> There has been in my games. [19:42] <Exsanguination> go to geocities.com/ex_civ3 [19:42] <@theGreyFox> like hell I will read that, it's NOT adjusted to Web based reading at ALL [19:42] <VaderFLAG2> Shrug, I've seen it firsthand. Been at war defending myself for many many turns, no weariness [19:42] <Alpine> What kind of exploits? [19:42] <Exsanguination> what do you mean GF? [19:42] <Alpine> I don't understand what kind of exploits could appear. [19:42] <Alpine> Someone tell me? [19:42] <cgannon64> yes I'm confused [19:42] *** cgannon64 has quit IRC (QUIT: User exited) [19:43] <SaphireHawk> yeah [19:43] <Exsanguination> oh check that out, you can d/l the word version on the text-only page [19:44] <@theGreyFox> EX: on the web, to catch a reader, and to make him read the whole text, should you make the text width narrower, and with a Picture here and there, and something to catch his attention and interest right away, and you shouldn't have to much text on one page, rather divide it over several with a link (like next page) [19:44] *** Guest65643 (~java@=F112-074-41-8.nyc.rr.com) 4[joined] #civfanatics. [19:44] <tolden> Hi! I have a question...with the new terrain graphics coming with PTW will there be an option for which ones you want to use? [19:44] <+Mike_Breitkreutz_FIRAXIS> Also the AI would never value it so you would most likely never be able to trade with the AI [19:44] *** Guest65643 has 4[morphed] into "cgannon4" [19:44] <Exsanguination> GF: I only made that b/c I couldn't get my FTP working right [19:44] <cgannon4> cgannon64 [19:44] <cgannon4> erg, I forgo the six! [19:44] <Exsanguination> a beautiful, 31-page, 60+ pic report in Word format is d/l'able at the top of the page [19:44] <Alpine> Why cant you write in the script to make the Ai, when Gracious, to consider gifting units? [19:44] <Exsanguination> 3.3 MB [19:45] <cgannon4> Mike, what are the potential exploits of arms dealing? [19:45] <Alpine> Maybe you can make arms dealing a p2p option only. [19:45] *** Chieftess_dinner-Away has 4[morphed] into "Chieftess" [19:45] <SaphireHawk> Have you guys ever played the Apolyton extrapack? [19:45] <@theGreyFox> 31 pages about 1 Civ game?! [19:45] *** BlueStrider (~Strider@=21wfxf-28-44-55-867.dsl.ltrka r.swbell.net) 4[joined] #civfanatics. [19:45] <Exsanguination> i reccomend d/l'ing it (ahem shameless self-promotion) [19:45] <Exsanguination> its word format [19:45] <+Mike_Breitkreutz_FIRAXIS> gtg momentarliy. Need food with my beer. [19:45] <@theGreyFox> 12 pt? [19:45] <Exsanguination> its a quick read, trust me [19:45] <Exsanguination> lots of pics [19:45] <BlueStrider> ?? [19:45] <@theGreyFox> ok [19:45] <cgannon4> Ex, what are the potential exploits of arms dealing? [19:45] <@theGreyFox> thereof the 3.3 mb [19:45] <Exsanguination> just d/l it! :) [19:45] <cgannon4> too lazy! [19:46] <Exsanguination> what GF? [19:46] <@theGreyFox> the Design document of Civ3+PTW at the moment is 5Mb ;) [19:46] <Alpine> 4 I demand arms dealing. >:| [19:46] <@theGreyFox> I think that's pure text :) [19:46] <SaphireHawk> too bad [19:46] <@theGreyFox> in word format ofcourse [19:46] <BlueStrider> 12 Is CT here? [19:46] <cgannon4> why would it could there be exploits? (answer me!) [19:46] *** Babsimov (t_@=iNDWuadlgt-781-7-6-39.abo.wanadoo.fr) 4[joined] #civfanatics. [19:46] <kring> What design document, GF>? [19:46] <@theGreyFox> I will download it [19:46] <Exsanguination> cgannon4 - mmm... maybe if I think about it I could thinkof something...but why the ehll should I kno w:) [19:46] <Exsanguination> thank you [19:46] *** Intangible (Intangible@=QGw5rz731xb50zc.bc.hsia.telu s.net) 4[joined] #civfanatics. [19:46] <@theGreyFox> design documen: it's the Game ON paper :) [19:47] <Alpine> Cgannon4, hes brb, I cant see any exploits either [19:47] <cgannon4> i thought you said you had info about exploits in that report? [19:47] <SaphireHawk> Have you guys ever played the Extrapack???? [19:47] <@theGreyFox> like a Script for a movie [19:47] <@Chieftess> I'm here now [19:47] <@Chieftess> Strider.. [19:47] <Alpine> Non that wouldn't be exactly like real life. [19:47] <kring> wb Chieftess [19:47] <BlueStrider> 12CT: I'm losing in the run-off :( [19:47] <+Mike_Breitkreutz_FIRAXIS> ok gtg. Thanks for chatting [19:47] <SaphireHawk> Bye [19:47] <kring> Thank you Mike for staying so long [19:47] <@Chieftess> another one? [19:47] <Alpine> Answer =p [19:47] <tolden> Hi! I have a question...with the new terrain graphics coming with PTW will there be an option for which ones you want to use? [19:47] <@Chieftess> ok, bye Mike. [19:47] *** Mike_Breitkreutz_FIRAXIS has quit IRC (QUIT: User exited) [19:47] <spycatcher> 1Yes thanks mike :) [19:47] <spycatcher> 1gr [19:47] <cgannon4> Mike---exploits in arms dealing before you go! [19:48] <cgannon4> damn [19:48] <@Chieftess> just too late... :) [19:48] *** cgannon4 (~java@=F112-074-41-8.nyc.rr.com) 4[left] #civfanatics. [19:48] <kring> He s gone [19:48] <Alpine> That fascist left without giving us the almighty answer to arms dealing! [19:48] <Alpine> :( [19:48] <Alpine> :( [19:48] <spycatcher> 1hey strider, let me come vote for ya ;) [19:48] <@Chieftess> I know there will be a mod engine in the game... [19:48] <@Chieftess> So, maybe that's part of it.' [19:48] <@theGreyFox> Tolden: I think that is up to the scenario, and is changeable in the Editor I guess [19:48] <Alpine> Cgannon4, he left to avoid the question LOL [19:48] <tolden> Ok, thanks [19:48] <kring> Anyway I could get a complete copy of the chat? [19:48] <BlueStrider> 12Anyone here in the Civ3 Demogame? [19:48] *** SaphireHawk has quit IRC (QUIT: User exited) [19:48] <@Chieftess> Yes, I have a complete copy. [19:48] <@theGreyFox> Chieftess, wanna edit the Log this time? [19:48] <@Chieftess> sure. ;-) [19:48] *** Warpstorm has quit IRC (QUIT: User exited) [19:48] <spycatcher> 1lol [19:49] <Alpine> Demogames are bad. Who likes Democracy? Im talking Despotism Game. [19:49] <kring> Thank You, how can I get one from you, please? [19:49] <@Chieftess> I'll have to cut out some of the explicit language up the log. :) [19:49] <kring> I missed most of it [19:49] <@Chieftess> *higher up in the log [19:49] *** Intangible has quit IRC (QUIT: User exited) [19:49] <BlueStrider> 12Anyyone else in the Civ3 demogame? [19:49] <kring> I am over 21 :) [19:49] <spycatcher> 1yes strider [19:49] <Alpine> C3 Despotgame? [19:49] <@Chieftess> Strider isn't. ;) [19:49] <tolden> Bye Thanks for hosting the chat! [19:50] <@Chieftess> Well, a despot game would be where you play by yourself! :D [19:50] *** tolden has quit IRC (QUIT: User exited) [19:50] <@Chieftess> Game of Monoarchy would be a Succession Game. [19:50] <Alpine> Communism game then [19:50] <@Chieftess> Communism could be you and the advisors. [19:50] <@Chieftess> And be elected by the advisors [19:50] <Alpine> Democracy game is boring. Who needs advice on which way to move a unit? [19:50] <Alpine> Its funny =p [19:50] <Alpine> I THINK YOU SHOULD MOVE IT LEFT [19:50] *** Alpine was 4[kicked] 3 from #civfanatics by Chieftess (° Dark Style Pro II ° Caps Kicker... ) [19:50] *** ddawg has quit IRC (QUIT: User exited) [19:50] <BlueStrider> 12lol [19:51] <kring> I have played in two, both fun [19:51] <@Chieftess> hehe.. we usually don't go THAT far. :) [19:51] <BlueStrider> 12Spy: Have you voted for me in hte science leader run-off? [19:51] <kring> Sometimes you have to [19:51] <spycatcher> 1yes yes I just did you're going to lose :s [19:51] <@theGreyFox> It's strange why Communism even is a government, it isn't :) There are things like Democratic Communism... communism is just an economic system [19:51] *** Hammurabi (~Hammurabi@=UYBXBB645-76.advancedsl.com.a r) 4[joined] #civfanatics. [19:51] <Hammurabi> Hi! End of #civfanatics buffer Fri Oct 04 19:51:58 2002 --------------------- Civilization Fanatics' Center http://www.civfanatics.com
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