Splinter-Cell-Conviction_1 by dandanhuanghuang

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    the official magazine
      frOM tHe puBliSHerS Of p3Zine and 360Zine




exCluSive firSt play
Why this is the best Splinter Cell yet!

                                                                                                                        intervieW
                                                                                                                        “feel like a
                                                                                                                         panther!”
                                                                                                                      the developer speaks
                                                                                                                        exclusively to us!

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                                                                                                                                   contents
Welcome
                                                                                                                                   Conviction                  03
                                                                                                                                   Hands-on with the
                                                                                                                                   single-player campaign



W
                                     ion tantalisingly
           ith Splinter Cell Convict
                                     at better time
           close to completion, wh
            than now to celebrate all
                                        things Sam                                                                                 Prologue                    07
                                      o the most
            Fisher and get stuck int                 r                                                                             We roadtest the co-op
                            of the year? What bette
anticipated action game                                                                                                            and multiplayer modes
time indeed.
                             nds-on time with ever y
   We’ve had ex tensive ha
                           s, along with a lengthy
one of the game’s mode Director, the luminary                                                                                      Interview                   10
                          tive
 inter view with the Crea
                           d.
 talent that is Max Belan for? Turn over for all you                                                                               Splinter Cell Conviction’s
                             g
    So what are you waitin                         d                                                                               creative director Max
                          fantastic three-pronge
  need on Splinter Cell’s                                                                                                          Beland talks to us
  gaming package!

 Enjoy the issue,

 Jon Denton

                                                                                                                   “What better time than now
                                                                                                                   to celebrate all things Sam
                                                                                                                    Fisher and get stuck into
                                                                                                                  the most anticipated action
                                                                                                                       game of the year?”

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                                                                                                                          “Splinter Cell is a name
                                                                                                                         synonymous with quality,
                                                                                                                            polish and sheen”
                  HANDS ON


                  SPlinter Cell ConviCtion
                  Sam’s back, and with Conviction…



                  S
                           plinter Cell. It’s a name        changed, and changed for the better.
                           synonymous with quality,         As he sits quietly in a Maltese café,
                           polish and sheen. It’s one of    Sam is interrupted by a waiter
                           the biggest-selling franchises   offering him a mobile phone,
                  in Xbox history and one of the most       claiming the call is for him. The voice
                  beloved series in all of videogaming.     on the other end is ‘Grim’, the Third
                  But after four massively successful       Echelon tech specialist who has
                  iterations, Sam needed to grow up.        known Fisher for years. It’s a voice
                  He needed some Conviction.                he’s learned to trust, but Sam’s out
                     Within the opening few minutes of      of the game. Until Grim tells him that
                  Splinter Cell Conviction’s bombastic      his position is about to be assaulted
                  opening, it’s clear that Sam has          by a hit crew and that he’s a dead
                                                            man – Well, if he doesn’t get out of
                                                            there immediately, that is.
                                                                As quickly as that, we’re thrusts
                                                            headlong into the gameplay, and
                                                            getting to grips with the faster,
                                                            snappier, sexier Splinter Cell. Fisher                                                                            When you need
                                                            still likes to keep to the shadows and                                                                            info, you need info.
                                                            hidden from sight, but he’s been
                                                            taking a few lessons from Jason
                                                            Bourne in the time since he last          cover system, surely the slickest in    patrolling hit squad and free to lean
                                                            hunted terrorists. Sam’s got quick.       any game yet. Grabbing the Left         up and over or around to see what’s
                                                                Straight away, we get to play         Trigger slips Sam silently behind a     going on. Nothing new there
                                                            about with Splinter Cell Conviction’s     low wall, hidden from the gaze of the   then, but it’s only when you

Your objectives
are projected
in real time.

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                                                                       Hands on continued
Life Or Death                                                     realise how you can move from
Conviction is a world where choices matter                        cover to cover does the system
                                                                  showcase its genius.
                                                                     Hovering the cursor over another
                                                                  prime piece of cover will bring up a
                                                                  subtle but noticeable group of
                                                                  arrows on screen. Hit the A button
                                                                  and Sam will quickly move to the
                                                                  exact place where the arrows were.
                                                                  No more stumbling blindly into the          It’s a far more personal story
                                                                  open, no more fumbling about with           than in Splinter Cells past.
                                                                  cover when you should be planning
                                                                  attacks… it’s a system that perfectly
                                                                  facilitates the action.                 do in order to clear out the death         Sam to show off more of his
                                                                     Talking of planning your attacks,    squad that’s hunting him through           new moves.
                                                                  that’s exactly what Fisher needs to     the Maltese market. It’s time for             When you’re behind cover, or
                                                                                                                                                     shrouded in darkness – which turns
                                                                                                                                                     the whole screen black and white,
                                                                                                                                                     negating the need for HUDs or
    See me?              Quiz time            Projection                                                                                             meters – you can take your time
                                                                                                                                                     examining your enemies and working
                                                                                                                                                     out how to dispatch them.
                                                                                                                                                     Hitting the Right Bumper
Quiz time
See me?
Projection
Some ofinformation. It’s about haste andhelp to set the not
The fantastic in-game projections really efficiency, and
Getting the game’s larger areas allow you to experiment
with how the piece, keytoto inform in the plot, Conviction will
mood of you’re At and infiltrate and achieve to do
about manners. going moments players whatyour and
switch to ‘interrogation’ gameplay, where sneak around
objective.do it. It eliminatescar alarm andexcessive HUDthe
where to Do you set off a the need for you’re free to
back orameaningwall and pick all manner of scenery invisuals
details, choking foe against filled with glorious HD order
smash scale a the screen isoff your foes from elevated
to get your answers. Fierce.
shadows? There’s never a menu options a ‘wrong’ way, so
as opposed to typefaced ‘right’ way or
feel free to express yourself.


                                                                                         splinter cell: cOnVictiOn ViDeO                                Sam’s not taking
                                                                                                                                                        prisoners any more.




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   Hands on continued
‘marks’ an opponent – up to two with
                                                                                                                     Fisher Price
your pistol – so even if they                                                                                        Lighting up your life
disappear behind cover you’ll know
where they are. From here,
it’s all abut personal preference.
    In our playthrough, it was all
about silence. One unsuspecting
guard strolled over towards Sam, so
he quickly grabbed him and snapped                                                            Sam’s more agile
his neck before anyone could see.                                                             then ever before.
This close-quarters move awards
Sam the ability to ‘execute’, meaning       “When an enemy
he can instantly take down ‘marked’                                        a better view of the action, before
enemies in gloriously stylish fashion.     gets in range for a             springing into life and delivering two
And that’s exactly what we did.
    When an enemy gets in range for
                                           Mark And Execute                violent headshots before anyone can
                                                                           even think about reacting.
a ‘Mark And Execute’ kill, the marker      kill, the marker will              The third guard, understandably
will turn from grey to red. As Sam
waits for the guards to come close,      turn from grey to red”            terrified, sprints in the opposite
                                                                           direction, hoping to escape this new
he slides into another cover spot for                                      silent predator. No such luck. Sam               Trio            Atmosphere               Hang on
                                                                           chases him down before bursting
                                                                           through a door, knocking the
                                                                           grizzled hoodlum clean off his feet.
                                                                           Now it’s time to find out just what’s
                                                                           going on – Sam’s looking for the
                                                                                                                     Trio on
                                                                                                                     Atmosphere
                                                                                                                     Hang
                                                                           man that killed his daughter, and the     Ubisoft’s staggeringly cutting-edge lighting engine really
                                                                                                                     Keen fearing that Splinter of has taken too radical a
                                                                                                                     Thoseto avoid the drudgery Celltypical stealth fare, Ubisoft
                                                                           only way he’s going to get                has accelerated as well as part gameplay. Sure,
                                                                                                                     departure shouldalmost everyaffectof Conviction.Sam in his
                                                                                                                     helps to set moodbe comforted by the image of Sam’s a
                                                                           information is through force.             famous three-lightaboutdays, even the shadows, but across
                                                                                                                     faster specimen headgear.
                                                                                                                     Splinter Cell is allthese lurking in when shimmying
                                                                              He grabs the perp by the throat,       sometimes more dilly-dallying during the game’s opening
                                                                                                                        You No it’s just not use it waiting for out lights or
                                                                                                                     ledges.might not get to possible to shoot animations to
                                                                           activating the Interrogation              throw but as your so you’ll this is on-the-fly brutality. start
                                                                                                                     salvo, down EMPs,skills and havestory progress,your sits
                                                                                                                     faciliate your attack plans – the to really keep you’ll
                                                                           gameplay, leaving the player free         gaining accessyour stealth the more familiarto survive. tech
                                                                                                                     about you and to some of skills sharpened pieces of
                                                                           to smash the crim’s head into             that help you keep one step ahead of the game.
                                                                           anything he can see. Sink,
 That’ll teach him to stand                                                bathroom stall, urinal… all can
 next to the window.




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                                                                                                                                                                                  Mark And Execute –
                                                                                                                                                                                  it’s the only way to fly.

                              Hands on continued
                        be used in gruesomely graphic
                        ways to get to the truth. And as this
                        disgusting criminal spills the beans         “This is the darkest
                        – and he will spill the beans –               Splinter Cell we’ve
                                                                          ever seen”
                        Conviction shows off its fantastic
                        ‘projected movies’ technology.
                        Instead of cutting away to a
                        cinematic, in-engine movie clips are
                        actually projected onto the walls         that this is the darkest Splinter Cell
                        around you. It’s incredibly stylish       we’ve ever seen.
                        and fiercely original.                       After Sam’s altercation with the
                           In fact, this is how you’ll get most   unnamed goon in the bathroom, he
                        of the story and objectives when          has to break into the mansion of a
                        playing through the Conviction            man named Kobin. This is where the       – do you set off the car alarm and     the game progresses, the choices
                        campaign. Ubisoft is the first            game really comes into its own,          scoot over the wall, or pop the back   you’re given and decisions you have
                        company anywhere to utilise such          offering multiple paths and options      door and snap the guard’s neck? As     to make become even broader.
                        slick technology, and it lends                                                                                                During one particular set piece,
                        Conviction a style and maturity that                                                                                      it’s possible to take out a room of
                        perfectly compliments its thriller                                                                                        guys not only without being seen,
                        roots. We are very happy to report                                                                                        but almost before they know what
                                                                                                                                                  hit them. Sam can climb pipes and
                                                                                                                                                  drop on unsuspecting enemies and
                                                                                                                                                  grab guards round corners – and
                                                                                                                                                  of course use Mark And Execute
                                                                                                                                                  to wreak deadly mayhem.
                                                                                                                                                      This isn’t the type of stealth
                                                                                                                                                  you’re used to. This isn’t waiting
                                                                                                                                                  around for minutes at a time in fear
                                                                                                                                                  of being spotted and the threat of an
                                                                                                                                                  instant restart. This is predatory
                                                                                                                                                  hunting, a tale of fearsome revenge
                                                                                                                                                  and retribution that puts you in the
                                                                                                                                                  shoes of the world’s deadliest agent.
                                                                                          splinter cell: cOnVictiOn ViDeO                         This is stealth. Redefined.
Hold ‘B’ to take a hostage.




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                                                                                                                                                                              Co-op can be
                                                                                                                                                                              played split-screen



                   splinter cell:
                                                                                                                                                                              as well as online.




                   prologue
                   Grab a friend and hunt some terrorists



                   Y
                            ou know how it is with most         This co-op mode, named
                            games. You have a single-       Prologue, has its own fully fledged
                            player mode where most of       story, with its own characters, own
                            the development time goes,      twists and turns and even its own
                   and packaged in you might get a          gameplay mechanics. It’s as
                   brief and unfulfilling co-operative      significant as Conviction itself.
                   effort tacked on to fill out the blurb
                   on the back of the box. Not in
                   Splinter Cell Conviction. Not by a
                                                                Players take control of one of two
                                                            super-agents, named Kestrel and
                                                            Archer, throughout the six-hour long
                                                                                                       DENIABLE OPS
                   very long shot.                          story. Archer is a Third Echelon           Multiplayer redefined
                                                            employee, the shady agency that
                                                            Splinter Cell players will be familiar     Keen to avoid an ugly, shoehorned-in
                                                            with – it’s where Sam worked all           deathmatch mode, Ubisoft has instead chosen
                                                            those years.                               to include slick two-player action set pieces that
                                                                Kestrel, though… well he’s a bit       allow players to enjoy the finer points of the
                                                            different. He may have the three           game’s mechanics without being pinned down
                                                            familiar lights atop his head, but this    by story. There’s Hunter (which pits you and a
                                                            is no Third Echelonian. Kestrel is         friend against a room of enemies), Infiltration
                                                            Russian, he works for Voron, and at        (which sees the same scenario but without the
                                                            first at least, he doesn’t trust Archer.   option of ever being spotted), Last Stand
                                                            Well, Cold War tension doesn’t just        (defending EMPs agaisnt waves of enemies)
                                                            disappear overnight…                       and Face-off (a classic Spy vs Spy). It adds
                                                                Still, the two have to work            layers of depth to an already sizeable package.
                                                            together to infiltrate a Russian

Working together is
the key to success in
the co-op prologue.

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                       Prologue continued
                   mob ring who have come into                ramp up the intensity.
                   possession of a number of EMPs,               Our hands-on session took place
                   the very same that prove the central       inside a bunker installation, where
                   point of Conviction’s own storyline.       Kestrel and Archer have to breach
                      Not that the story gets in the way      the bunker wall before taking down
                   of the real meat of the co-op              the guards inside. Having two
                   experience, the perfectly pitched          players active at once makes
                   two-player stealth strategy. Prologue      strategy a real tenable possibility, as
                   takes all the things that makes            one player moves along the ground
                   Conviction a new benchmark in              to flank the opposition as his                One new piece of kit is the EMP         actively search out threats, work
                   stealth action and amplifies it,           team-mate takes a higher route to         sensor, which sends out a pulse             together to corner one of your
                   throwing in all-new mechanics which        spot enemy positions.                     across the ‘battlefield’, showing           pairing and communicate with one
                                                                                                        guard positions even when they’re           another. So, unless you’re a Splinter
                                                                                                        behind walls. You can then use the          Cell god, chances are something’s

BUDDY BUDDY                                                                                             same Mark system from the
                                                                                                        Conviction single-player mode (by
                                                                                                        hitting the Right Bumper as before)
                                                                                                                                                    going to go wrong at some point.
                                                                                                                                                       If one of the pair goes down
                                                                                                                                                    under fire, the remaining agent has a
Who do you trust?                                                                                       to help you and your partner to see         limited amount of time to get to him
                                                                                                        where the action is.                        and resuscitate him. Of course,
Much of the tension in the Prologue mode comes                                                              From there, it’s really all about       the guards will be hunting you,
from the relationship between Kestrel and Archer,                                                       eliminating the enemy as efficiently        so you have to be quick and
the two operatives players have under their                                                             as possible. Getting a close-quarters
control. Archer is an American working for Third                                                        kill awards you an execute, and if
Echelon, but Kestrel is Russian and he works for                                                        both players manage this, you can
Voron, traditionally the enemy. However, the                                                            time a ‘dual execute’ move which
Prologue takes place on Russian soil, so instantly                                                      takes out twice the number of
the American feels out of place. Should the two                                                         enemies. And looks awesome.
trust each other? Can they trust each other? Or,                                                            Of course, it’s not all plain sailing
more importantly, can they live without trusting                                                        – you can’t expect to just pile
each other? It sure makes a pleasant change from                                                        through and take out the opposition
the usual fist-bumping machismo of co-operative                                                         without some serious resistance.                                             Perfect teamwork – it’s
shooters, and adds another interesting layer onto                                                       The enemy AI is superb throughout                                            a joy to behold. They
                                                                                                        – these guys don’t just stick to                                             never knew what hit ’em.
the Prologue package.
                                                                                                        predetermined routines, they




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                                                                                                                                                                            Dual Mark And Execute
                                                                                                                                                                            is a fantastic inclusion.

                            Prologue continued
                         efficient, because if you go down          team-mate to turn around and blast
                         too, it’s game over. The downed            them in the face.
                         agent still has a trick he can pull,            Prologue is a vital part of the
                         though. He can sit up and take             Splinter Cell Conviction package. It
                         potshots with his pistol, but by doing     offers a crucial part to the story that
                         so will reveal the fact he’s still alive   fills in much of the back story to
                         and the guards will then focus all         Sam’s plight.
                         their fire on him.                              Bundled in with the fantastic
                             Also, enemies can take one of          Deniable Ops multiplayer modes
                         Kestrel and Archer hostage, meaning        too, Splinter Cell Conviction is an
                         more stress and more teamwork.             awesome package, offering hours
                         If you time it just right though, the      of tense, taut, tactical action. The
                         hostage can drop down and offer a          biggest name in stealth is back, and
                         brief window of opportunity for his        it’s better than ever.


If your co-op buddy
gets captured then you                                                                                        CROSSOVER APPEAL
have to rescue him.                                                                                           Pushing the storytelling boundaries

                                                                                                              One of the most interesting things about the
                                                                                                              dynamic between Splinter Cell Conviction and
                                                                                                              Prologue is how the two intertwine. As you might
                                                                                                              be able to gather from the name, Prologue takes
                                                                                                              place before the events of Conviction, tracking
                                                                                                              the whereabouts of the WMDs which play an
                                                                                                              integral role in Conviction’s story. More
                                                                                                              interesting though, is that some characters willl
                                                                                                              actually appear in both plot lines, creating even
                                                                                                              more cohesion between the two. If you really
                                                                                                              want to know all the ins-and-outs of Conviction,
                                                                                                              you have to play Prologue. And you don’t want to
                                                                                                              be missing out, do you?




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interview
Creative Director Max Beland talks us through the finer points of Conviction



S
         plinter Cell is obviously        lot of people, and a lot of people are    and then you have to do it over again.
         one of the most prized           attracted by that franchise and are       It was a bit more passive, in that you
         and profitable franchises        attracted by the stealth action           had to wait in the shadows for a
         in Xbox history. So what         gameplay. But once people start to        patrol to pass by, which could make
prompted the reboot?                      play stealth games, I think we lose a     the gameplay rather slow at times.                                                 “These trousers
Basically, the idea was that the          lot of people because stealth has             We were talking about it, and the     deliver it in a more dynamic,            could definitely
fantasy of playing Splinter Cell, I       always been a genre that is very          mandate that we got was ‘can we try       faster-paced way. So it’s not about      do with being
think, is that it reaches a lot of        hardcore in the way that it is            to address that?’. If right now we have   changing the main gameplay values,       taken in a bit.”
gamers. It’s very wide, and the same      delivered, it’s a genre that’s slow       10 players that are attracted by          – stealth is still there, light and
fantasy as something like James           paced and not permissive at all. You      Splinter Cell, can we have 10 players     shadow is still there, Sam is still
Bond or Jason Bourne. It touches a        make a mistake and it’s game over,        that play it and enjoy it instead of      there – we’re not removing anything,
                                                                                    having 10 players that can’t play         we’re just delivering it differently.
                                                                                    it because they find it too hard or       The way that we’re doing navigation;
                                                                                    too frustrating.                          the way you’re in shadows and it
                                                                                        So that was the mandate that was      goes black and white instead of
                                                                                    given to us, and our angle was really     having a meter. I’m sure some
                                                                                    to embrace what we were, but to           players love playing and looking at
                                                                                                                              the little meter, but I mean come on,
                                                                                                                              is there a different way of doing
                                                                                      “Mark And Execute is                    that? So that’s what we tried.
                                                                                                                                  I also think that Mark And Execute
                                                                                     interesting because it                   is interesting because it allows you
                                                                                       allows you to add                      to add action to stealth. It enables
                                                                                                                              you to take out multiple guys quickly
                                                                                       action to stealth”                     and silently if you play well, and
                                                                                                                              what I’m happy with is that we’re
                                                                                                                              putting the control in the players’
                                                                                                                              hands, they’re the ones that
          This bit reminded us of the
          opening to Casino Royale.




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          Interview continued                                                                                                                                    You can use the enviroments
                                                                                                                                                                 to hide from the enemy.
       decide when they go into the action         It seemed there was a time
       phase. You can still take your time         where stealth was really en-
       and plan everything.                        vogue, around the time of the
           If you saw me play then you’ll see      first Splinter Cell game (and of
       that I’m able to link ‘Death From           course Metal Gear) and it stayed
       Above’ and ‘Mark And Execute’. Then         that way for a couple of years but
       everybody’s dead and I move on to           people tired of it, and quickly.
       the next lot. It’s really delivering that   I think what’s interesting is that I
       fantasy you know, because what I find       think Metal Gear had the same
       is when we would talk about Splinter        reflection as us, but approached it
       Cell and you would see the videos of        from a different angle – for me,
       Splinter Cell or the references of a        Metal Gear Solid 4 was almost a
       Splinter Cell game, you’d be like ‘oh I     first-person shooter most of the
       want to do this and I want to do that’,     game, and it was fine. These guys
       but when you got to play it, you didn’t     are masters at making cinematics
       really feel like a predator, you felt       and they do a lot of great things, but
       more like a grandmother. That’s what        for me I didn’t feel like I was playing
       I told the team, you want to feel more      a stealth game, I felt like I was            It seems like Ubisoft is much            explosions and we’re going to sell
       like a panther, not a grandmother           playing an over-the-shoulder shooter         more of an ideas-driven                  millions’, it’s asking us ‘what’s your
       (which rhymes in French!). If you hide      with some stealth, so even though            company than a market-driven             message, what game systems are
       [in Conviction] it’s because you have       both projects had the same                   one, albeit within the framework         you creating to support those
       the tactical advantage, you want to         reflection, it’s cool because we             of a very profitable IP…                 messages you want to make? What’s
       be able to better prepare yourself.         totally took a different angle.              It’s probably the number one reason      your story? Is it just saving the world
                                                       I like Splinter Cell because I think     why I like to work at Ubisoft. I think   or is it something deeper and more

“I like Splinter Cell because
                                                   it’s embracing stealth – it’s a              we’re big enough that we’ve got          interesting and mature that you’re
                                                   stealth-action game, but the action          strong financial support, so we’ve       hoping to do?’ So I think it’s cool

     I think it’s embracing
                                                   is still in the stealth. Yes you can still   got the money to make huge Triple-A      – although sometimes I’m in
                                                   cover and shoot – you’re Sam Fisher,         titles, but we’ve got this desire to     meetings and I wish they’d just ask
     stealth – it’s a stealth-                     you’re the best in the world, so yes
                                                   you should be able to take out two
                                                                                                always push limits and be creative.
                                                                                                    Our editorial team in Paris always
                                                                                                                                         me for bigger explosions in the
                                                                                                                                         game because it would be easier!
      action game, but the                         guys from cover if you want – but            want us to be authors, they want the     But it is also why I love Ubisoft.

 action is still in the stealth”
                                                   at the same time, your stealth is            Creative Directors to use their
                                                   dynamic. I like it and I think it’s fun      games to pass on messages. It’s          Does it stem from Ubisoft being
                                                   to play. I’m happy with it.                  not just ‘make a game with a lot of      a French company at heart?




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                                                                                                        “I want the player to be in
  Interview continued                                                                                    control the whole time”
I had a teacher… it was a computer          The French like ideas. They like       Talk about the whole                     was mad. I was like ‘you have no
class and the teacher said that the     talking about ideas and they like          ‘seamlessness’ idea – the                idea how much work went into that,
French Canadians from Quebec            brainstorming; ‘what’s the meaning         projections on the walls, the            and you’re missing a big part of the
were very sought after in the           of your game? Couldn’t you have a          lack of cuts, etc.                       story. What’s wrong with you?’, and
programming world because we had        system that supports that meaning?’.       The first thing that triggered           that annoyed me.
the reflection of the Europeans but     They’re very ideas-driven and they         everything for me was when I was             But then I started thinking about
the efficiency of the Americans, and    really push us for that. And it’s fun.     working on Assassin’s Creed. I was       my rationale behind what happened,
that stuck with me. And then my first   It’s good for North Americans              watching a playtest once, and you        and it’s psychology, and I could
Lead Game Designer always used to       because it opens us up to a way            know how it is… you’ve got a row of      totally be wrong, but that’s my
say that the French will measure 10     of working we’re not very used to.         gamers that are invited to come and      perception of it. As gamers, we’re
times and then cut once. And the        At the same time I think Ubisoft           play a game before it’s released so      interacting. We’re engaging with
Americans, if we’re lucky, will         Montreal, I think we’re French             they always feel privileged, and then    what’s happening and that’s one part
measure once before they cut, and       Canadians, so we understand that           we watch them play and we look at        of our brain that’s challenged. Then,
I think those images are very true.     a bit, too.                                their behaviour, and we see what         it’s a different part of the brain when
                                                                                   they understand and what they don’t.     we’re just passive and receiving, so
                                                                                   So I’m sitting there and watching this   one is active and one is passive.
                                                                                   kid, and he’s on the edge of his seat,   Each time that we do the transition
                                                                                   he’s like this [leans forward looking    from one to the other, there’s this
                                                                                   gripped with concentration]. He’s in a   break that you feel. And even if you
                                                                                   boss fight, an assassination, and        care about the story, your brain
                                                                                   he’s having a hard time. He’s super      goes ‘we’re not interacting any
                                                                                   immersed, and he dies, wipes his         more, we’re absorbing only’ so that
                                                                                   hands and tries again… he’s in it.       to me creates a disconnection; it
                                                                                      If you remember Assassin’s            creates a discomfort.
                                                                                   Creed, you kill, and then it’ll go the       It works both ways, going from
                                                                                   the white room, then it’s the            passive to active, too. So my theory,
                                                                                   cinematic of the white room where        and what I wanted to do on
                                                                                   you learn more about the story. So       Conviction, was that I didn’t want
                                                                                   he gets the kill and we see the          that. I wanted the player to be in
                                                                                   cinematic start and he puts his          control all the time, so even if it was
                                                 The crime against fashion for     controller down, takes his earphones     minimal control, it was still control,
                                                 wearing that shirt is death.      off and gets his Coke can (makes         so it would still stay in that part of
                                                                                   sipping motion). At the beginning I      the brain as much as possible.




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