Paul “Juno” Madden
3440 N Goldenrod Rd Apt 936, Winter Park, FL, 32792
(256) 225-7340
pauljunomadden@gmail.com
www.junomadden.com
SKILL AND KNOWLEDGE
Languages
Proficient in: Microsoft Visual C++®, C, C#, UML, HLSL, and GLSL
Familiar with: Java, Lua, and Assembly
APIs
Proficient in: DirectX, OpenGL, Win32, Wwise, and FMOD
Familiar with: Winsock
Skill Sets
iPhone Development
Maya Exporters
PROJECTS
Four Seasons Sprint
Current Student Project
10 Person Team Game Project scheduled to be finished June 2010
Design Lead in charge of keeping the design and scope of the game
reasonable
In charge of rendering engine, HLSL shaders, and all rendering code
Normal Mapping and Light Attenuation – Each racer applies a blended and
attenuated light to the environment with a multi-pass shader in HLSL
Post-process Motion Blur
3D Model Animations – Skinned animation updates applied on GPU
through HLSL
In charge of camera system – Multiple Camera Modes, Smooth
Transitions, Camera Effects to Enhance Gameplay (distance based to
increase sense of speed)
In charge of sound system using Wwise API – Environment Effects,
Ambient Sounds, Multiple Switch Set Management, and assisting in sound
engineering
DirectX Normal Mapping
Solo Project done February 2010
Normal mapping done through HLSL shaders
Taking normals, tangents, and binormals from tangent space into world
space from a texture and applying lighting values from them.
Adventures of Misfortune
9 Person Team Game Project for 2010 Global Game Jam
Managed camera movement – Rotating based on player’s position on the
circular world
Collision system with custom collision volumes
Paul “Juno” Madden
3440 N Goldenrod Rd Apt 936, Winter Park, FL, 32792
(256) 225-7340
pauljunomadden@gmail.com
www.junomadden.com
DirectX Shadow Mapping
Solo Project done December 2009
Shadow mapping done through HLSL shaders
Multi-pass shader rendering to a texture for depth values from the light’s
perspective then comparing those values to the camera’s perspective to
determine shadowing
EDUCATION
Full Sail University 2010
Winter Park, Florida
Bachelor of Science, Game Development
3.92/4.0 GPA
Course Director’s Award – January 2009
Artificial Intelligence - #1 in Robocode Hall of Fame
REFERENCES
Mr. Jeremiah Blanchard
Architecture Chair at Full Sail University
(407) 679-0100 x8901
jeremiahb@fullsail.com
Mr. Alvin Huang
Lead Lab Specialist at Full Sail University
(407) 929-2718
ahuang@fullsail.com