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Emerging Wireless Networks









Anand Balachandran

http://www-cse.ucsd.edu/users/abalacha/

Outline

 Introduction

 Wireless Internet today

 Some history

 Access technologies and Standards

 Radio access technologies

 Going up the protocol stack

 Future of Ubiquitous Wireless Internet

05/18/01 Multimedia Systems

The New mobile mantra

 Anywhere

 home, office, car, mall, top of Mt. Everest

 Anytime

 day or night

 Anyone

 between any number of persons anywhere in the

world

 Any device

 Pager, cell phone, pocket computer, wireless

watch, sensor badges, earrings

 Any service

 multi-media (voice, video, data)



05/18/01 Multimedia Systems

What is the Wireless Internet?

 Wireless access to WWW services and

content – no, not quite!

 Wireless Internet

 Access Technologies

 Architecture

 Protocols

 Devices

 Heterogeneous blend of standards bodies,

companies and industry forums



05/18/01 Multimedia Systems

Wireless Internet (contd.)

 Advances in Integrated Circuits

 Displays

 Embedded Operating Systems

 Lightweight portable devices (form factor)

 Radio Access technologies

 Wireless networking protocols

 Services and software technologies





05/18/01 Multimedia Systems

Wireless Internet at 75 mph









05/18/01 Multimedia Systems

How it all Started

 First wireless line of sight communications

 Early pioneers used smoke signals, mirrors, flares,

semaphores

 First radio transmission

 Demonstrated by Marconi in 1895

 First wireless voice communication

 Between NYC and SFO in 1915

 First public mobile telephone service

 Introduced in 25 US cities in 1946 (very inefficient)





05/18/01 Multimedia Systems

Frequency Spectrum Continuum









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Cellular Family Tree

 First Generation introduced by AT&T in 1983

 Analog cellular telephony

 AMPS

 FDMA

 Divided the frequency band into 30 channels

 2G introduced in 1987 in Europe

 Digital cellular services at data rates upto 14.4 Kbps

 Three primary wireless standards

 TDMA (Time Division Multiple Access)

 GSM (Global System for Mobile Communications)

 CDMA (Code Division Multiple Access)

 Cellular Digital Packet Data (CDPD) at 19.2 Kbps



05/18/01 Multimedia Systems

Air Interface Standards









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Cellular Family Tree – 2.5G

 2.5G (Here and Now)

 In support of faster wireless data services

 HSCSD (High Speed Circuit-switched Data)

 Extension to GSM – 57.6 Kbps

 GPRS (Generalized Packet Radio Service)

 Another extension to GSM – 100 Kbps

 Cellular Subscriber growth

 Currently ~300 million worldwide

 Heterogeneous standards

 Dual mode or Multimode phones



05/18/01 Multimedia Systems

Cellular family tree – 3G

 3G (some time this year – we hope)

 ITU IMT-2000 Project

 Will transmit at

 144 Kbps for fast moving vehicular users

 384 Kbps for slow moving pedestrian users

 2 Mbps for fixed location

 Multiple proposals (US, Europe and Japan)

 W-CDMA

 cdma2000

 UMTS

 The move is toward fast Internet access – so

4G aims at an all-IP solution

05/18/01 Multimedia Systems

Packet Radio – History

 First packet radio network, Hawaii, 1971

 Transmitted voice and data

 Channel access control was done through aloha

 Precursor for today’s protocols

 Better media access protocols

 Slotted aloha

 Carrier sense multiple access (CSMA)

 Number of problems with detection

 Led to Wireless LAN standard (IEEE 802.11)

in 1990 – based on CSMA/CA

We will revisit wireless LANS!!

05/18/01 Multimedia Systems

Speed and Environment









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Major Challenges in Wireless

 Limited Resources

 Scarce and expensive spectrum (FCC-regulated)

 Limited Bandwidth

 2-10 Mbps in the LAN, wired is 100 Mbps

 Higher error rates

 Can be as poor as 10^-2!!

 Wired BER at 10^-12

 Limited Power

 Short battery life – transmission and sensing are

power-guzzling

05/18/01 Multimedia Systems

Major Challenges in Wireless

 Highly fluctuating channel conditions

 Multipath fading, noise, signal attenuation

 Time-varying changes

 Dependent on environmental conditions

 Impose severe limitations on range, data rates

and reliability of communications

 - e.g. a radio for an indoor user at walking speeds

will support much higher data rates than an

outdoor user channel that operates in the shadow

of tall buildings and where the user moves at high

speeds



05/18/01 Multimedia Systems

Multipath Propagation









05/18/01 Multimedia Systems

And finally…

 User mobility

 Need to locate the user

 Need to support routing to a moving user

 Need to continuously track the change in

the location and deliver data while the user

is roaming

 Need to manage the scarce resources in an

fair and efficient manner while catering to

varying user demands



05/18/01 Multimedia Systems

Network Layer Issues

 Routing and Inter-domain Mobility Management –

Mobile IP









05/18/01 Multimedia Systems

Transport Layer Issues

 TCP is custom-designed for the wired

Internet

 But when you have a wireless last-hop

Key: Packet loss is not due to congestion

 Channel errors



 User handoffs



 TCP source scales back thinking there is a

congestion (congestion control kicks in)

 Solutions:



 Split the connection and use 2 TCP connections; source

to Base station, Base station to mobile

 Rexmit at the link-layer, hide loss from sender

05/18/01 Multimedia Systems

Application layer Issues

 Intelligent Adaptation to help Multimedia data

 Images – hierarchical coding

 Progressive JPEG, Alternative 1, Alternative 2

 Video – layered encoding

 Base layer, enhancement layers in MPEG-2

 Selective transmission of I, P, B frames

 Dynamic Rate Shaping – DCT coefficients

 Trans-coding of images into different formats







05/18/01 Multimedia Systems

So where are we?

 Promise of Wireless LANs – anywhere,

anytime access at almost any place

 High Bandwidth (11 Mbps today and expected to

grow 10-fold in three year)

 Provides accessibility at home, offices, and public

places like sports arenas, airports, malls,

university campuses, and hospitals

 Can extend the network to most places where

people are likely to spend their time

 Need to extend connectivity beyond homes and

offices to public places

Solution: Public-area Wireless Networks (PAWNS)

05/18/01 Multimedia Systems

Can you do better than 4G?

 Of course!

 50X difference in data rates

 4G will not work as well indoors

 Cannot provide desirable form factor and

variety of applications – other than Web

and email









05/18/01 Multimedia Systems

Some challenges

User authentication, access control and

mobility management









05/18/01 Multimedia Systems

Some challenges

User authentication, access control and

mobility management

Need mechanisms to authenticate unknown users









05/18/01 Multimedia Systems

Some challenges

User authentication, access control and

mobility management

Need to protect network from malicious users









05/18/01 Multimedia Systems

Some challenges

User authentication, access control and

mobility management

Need mechanisms to manage host configuration

as users roam between the two networks









05/18/01 Multimedia Systems

A Public Wireless Network







Internet









Local Services Wireless Subnet



05/18/01 Multimedia Systems

Public Network Architecture







Global Authorizer

Authenticator Internet Gateway









Verifier

Gateway

Local Services Wireless Subnet



05/18/01 Multimedia Systems

Client Connects to Local Portal







Global Authorizer

Authenticator Internet Gateway









Verifier

Gateway

Local Services Wireless Subnet



05/18/01 Multimedia Systems

Client Authenticates with

Global Authenticator







Global Authorizer

Authenticator Internet Gateway









Verifier

Gateway

Local Services Wireless Subnet



05/18/01 Multimedia Systems

Global Authenticator Responds







Global Authorizer

Authenticator Internet Gateway









Verifier

Gateway

Local Services Wireless Subnet



05/18/01 Multimedia Systems

Authorizer Generates Session Key

Policy









Global Authorizer

Authenticator Internet Gateway









Verifier

Gateway

Local Services Wireless Subnet



05/18/01 Multimedia Systems

Client Gains Access Via Verifier





Global Authorizer

Authenticator Internet Gateway









Verifier

Gateway

Local Services Wireless Subnet



05/18/01 Multimedia Systems

Service Models

 Model 1: Free access to local resources

 Does not require authentication but needs a valid

IP address

 Allow access to the Intranet

 e.g. Mall portal, splash screens, indoor navigation

service, Starbucks coffee ordering etc.

 Model 2: Authenticate and pay

 Allow access to the Internet

 Allow applications like location-based buddy list,

spontaneous sales that are based on profiles etc.

 Differentiated charging



05/18/01 Multimedia Systems

A very viable model

 Information at the fingertips (end users win)

 WLAN hardware sold (hardware vendors win)

 Backbone network resources get used (ISP’s

win)

 Building attracts more people (store owners

win)

 Software sold (software vendors win)





05/18/01 Multimedia Systems

Unsolved Issues

 Quality of Service

 Resource reservation and efficient bandwidth

allocation

 Providing differentiated services with guarantees

 Power Conservation and control

 Energy-efficient channel access protocols

 Anonymity

 Keep user identity hidden (zero knowledge

algorithms)

 Secure location tracking

05/18/01 Multimedia Systems

There’s lot more info and lot less

time

 Exciting area to be in

 You will define the future of networking

(Oh! Well)

 Read papers from ACM Mobicom, and

Infocom

 Several workshops on Mobile

Multimedia (WowMom, Momuc)



05/18/01 Multimedia Systems



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