89 Stafford House, Drapers Fields
CV1 4RA, Coventry, UK
Mobile: 07766 305 847
E-mail: radek@gv.edu.pl
Website: http://radek.gv.edu.pl
Radek Szczepanczyk
PROFILE
I am talented and hard working 3D artist and have three and a half years of
experience working in the games industry. I have a thorough understanding of both
the artistic and technical aspect of computer graphics and a passion for games and art.
WORK EXPERIENCE
February 2007 – present: working in Codemasters on “Dirt 2” and “Racedriver:
GRID” as an Experienced Artist.
Creating racing track environments.
Prototyping and documenting the art pipeline and techniques for the creation
of environments.
Developing tools for 3ds max and Photoshop as well as standalone scripts and
applications.
Scheduling the work and directing the art style and creation of assets at an
outsourcing company.
Took part in a reference photography trip.
November 2005 – January 2007: worked as an environment artist at Climax Action.
I worked on a next-gen Action-RPG “The Fixer” and “Oblivion” for the PSP.
Creating low poly and high poly models and textures for the game’s
environments, props and vehicles.
Rigging and skinning physics assets and an animal.
Developing, testing and optimizing the art pipeline.
Implementing levels in the Unreal 3 Editor.
Lighting game levels and shader development.
Scripting and tools creation for Photoshop and Maya.
Collecting reference material and creating concept art for the environments.
March 2004 – September 2004: freelancing for Tannhauser Gate.
November 2003 – March 2004: worked as a 3D artist at Tannhauser Gate on an
Action-RPG game “The Roots” for the PC and Xbox.
Modelling and texturing low poly environments.
Designing environments as well as working from concept art created by other
artists.
EDUCATION
September 2005: Awarded MSc CAGTA – Computer Aided Graphical Technology
Applications.
2004 – 2005: full-time postgraduate studies at the University of Teesside
Final project: “Virtual Clay” – designing and implementing a sculpting
program for creating digital characters.
Producing a 3D animated short film using Softimage|XSI.
Modelling, rigging and MEL scripting in Maya.
Attended a 1 year life drawing workshop as part of extra-curricular activities.
Took part in the Acting for Animators workshop with Ed Hooks during the
Animex festival.
Games programming – DirectX, OpenGL, AI, real-time rendering.
Visual effects, simulation and graphical programming – advanced raytracing,
rasterizers, patches, particle systems, procedural modelling and textures.
Programming in C and C++, graphical mathematics.
Video editing, special effects and post-production using Discreet Combustion.
September 2003: Awarded BSc in 3D Animation, grade A with distinction.
2000 – 2003: full-time undergraduate studies at the Polish-Japanese Institute of
Information Technology in Warsaw.
Final project: “Creating a 3D animated short film – techniques and theory”.
This involved creating a three minute 3D animation called “Robotto vs.
Ubertodt”.
Solid grounding in all areas related to computing with specialization in 3D
computer graphics.
AWARDS
Animago 2004 animation festival: fourth place in the Student Supershort Film
category for “Robotto vs. Ubertodt”.
A special congratulatory letter from the Rector for my BSc project “Creating
a 3D animated short film – techniques and theory”.
SKILLS
Thorough knowledge of all the skills related to 3D graphics – modelling,
texturing, animation, rigging, lighting and rendering.
Proficient in 3ds max, Maya, Softimage|XSI, Photoshop and Painter. Also
experience using ZBrush and Mudbox.
Scripting and tools development for Photoshop, Maya, 3ds max and Windows.
Traditional art skills – drawing, painting and sculpting.
Programming in MEL, C++, C, Java, JavaScript, MaxScript and HTML.
Graphical programming with OpenGL and DirectX – software and hardware
rendering and shader programming.
Thorough, practical understanding of modern real-time rendering techniques
and game engines and how they affect the production of art assets.
HOBBIES AND INTERESTS
Playing games – I especially enjoy multiplayer games. I’ve been a gamer since
the days of 8-bit computers and my first game was on a Sinclair ZX81.
Art activities such as drawing, digital painting, sculpting and photography.
Cinema, travel and playing electric guitar.
PERSONAL
Date of Birth: 01/03/1981
Marital Status: Single