Embed
Email

Second Life

Document Sample

Shared by: gegeshandong
Categories
Tags
Stats
views:
1
posted:
12/7/2011
language:
pages:
2
Second Life



No discussion of new media would be complete without a mention of Second Life.

Second Life is a multi-user environment that has elements that make it much like an

online game, a chat room and a public space. There has been a lot of attention on second

life including appearances in real a situation such as television shows and in numerous

magazine and newspaper pieces. Second Life functions as an alternative reality, if you

will, where a user enters and can be whoever or whatever they want to be. Users are

represented by avatars, which are graphical images that may or may not represent the

reality of what an individual looks like. Users can interact with each other and with the

Second Life spaces via these avatars. To interact with each other text-based chat and

voice chat are most commonly used. Users can interact with the Second Life

environment, which is represented as a very large geography with features such as land

masses and islands, by moving or flying around, viewing objects and in some cases

selecting objects to initiate a pre-programmed action.



One of the things that make Second Life an engaging space is the ability to structure

those spaces to suit the needs or the mood of the users. Most users in Second Life find a

pre-existing space to call home from which they launch their explorations of other spaces

or their interactions with other users. More advanced users, who are willing to pay for the

privilege, can purchase their own space and can modify it to suit their needs, including

building buildings and putting up advertising and other types of monuments. Another

thing that makes Second Life powerful is the ability to program additional elements and

in this way, Second life is becoming interesting to educators.



It should be noted that there is a fairly strict age limit with no users under the age of 18

being allowed in the main area of Second Life. This is good because there is a lot of

activity in Second Life that would get you fired at most public schools in the United

States! There is a teen only area of Second Life and while educators can get approval to

enter this version of Second Life, there are strict controls on the way adults can use this

area. All of this combined together means that Second Life is typically not used for

educational applications other than in higher education. Despite this, or perhaps because

of this, Second Life has attracted the attention of educators with many universities

opening spaces in the second life world, partially as a marketing attempt and partially as a

way to serve their student populations. In some cases these Universities process some

parts of the application process via Second Life and provide guidance counseling to

current or prospective students.



Second life has also been used for teaching classes. As you might suspect, the use classes

tend to be online classes, although there are face-to-face classes, which include Second

Life elements. Educational users of second life, tend to think of it as a way to create

greater experiences of presence in online classes or to create engaging environments that

students will use outside of the time and space of the normal class. Online educators who

look to technologies like Second Life tend to do so as way to create greater level of

presence for their students. This is done by creating more social interactions or learning

interactions that are more like face-to-face interactions than can be achieved with other

technologies.



Second Life is by no means the first multi-user online environment that has ever been

created. As far back as the mid 1990’s multi-user online environments like The Palace

existed and were touted as being the next great thing in education. For many reasons the

promises of these virtual worlds seem to fall flat. Taking a step back and looking at

online communication there are four basic forms, text, graphical, audio, video. Of course

various combinations of these four basic forms of communication exist. Of these four

types of communication channels, text is the densest. That is you can pack more

information into text than in any other form. This is why books are so successful! But as

text viewers, these multi-user environments are poor interfaces compared to even a basic

web page. They function fine as synchronous text-based chat environments but are not

much better than any other text-based chat client. Second Life does allow graphical

representations as a form of communication, but these can be prone to software glitches

that cause them to behave unexpectedly. Despite this, Second Life has been successfully

used as a way to create engaging graphical representations that might be useful. Second

Life has enabled audio communication between users. This is a relatively recent addition

to Second Life and as might be expected with such a massive system may or may not

work reliably. As it exists now it is certainly no better than Skype or other synchronous

voice-based chat environments. Currently Second Life does not feature video

communication, although the graphical nature of the Second Life environment can seem

like an animation. This is often touted as one of its more engaging features, the ability to

move around in the environment.



Perhaps there is something to being able to interact with a graphical environment that can

make a tool like Second Life a better choice for online learning and/or communication,

but this remains to be seen. There are many technical and social problems that will have

to be resolved before the promise of this sort of technology is realized. I remain skeptical

because until the interface becomes more transparent, less distracting, it seems to me that

software like Second Life really doesn’t create a greater sense of presence in online

classes. Instead, environments like second life tend to rely on individual users’ desire to

interact with each other than they serve to create the interaction that might be desired in

online learning.



Related docs
Other docs by gegeshandong
Chapter 10 Slides-Cavico
Views: 0  |  Downloads: 0
100 Mile Club tracking sheet
Views: 3  |  Downloads: 0
lit11-12
Views: 0  |  Downloads: 0
Terranora Primary.xlsx
Views: 0  |  Downloads: 0
Study Guide Chp 17_ 19-20
Views: 0  |  Downloads: 0
8
Views: 7  |  Downloads: 0
1735-1250240321-jh09cp_ladies_footwear_wk24
Views: 0  |  Downloads: 0
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!