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WEB AUTHORING COURSE







A Field Study Report



Submitted as a Partial Fulfillment of the Requirements for







MASTER OF ARTS DEGREE IN EDUCATION



With Concentration in Instructional Technologies









by



BRENDAN MICHAEL CREANE









San Francisco, California

April 30, 2003

CERTIFICATE OF APPROVAL









I certify that I have supervised the field study, “Web Authoring Course” by Brendan Creane, and

that in my opinion it meets the criteria for approving a culminating study submitted in partial

fulfillment of requirements for the Master of Arts Degree at San Francisco State University.









Dr. Eugene Michaels









Dr. Peggy Benton









Approved by COE Graduate Committee

ABSTRACT



WEB AUTHORING COURSE







Brendan Michael Creane



San Francisco State University









The purpose of this project was to develop a semester-long web-authoring course for high school students. The



course was a web-enhanced lecture led by an instructor in a computer lab setting. The web site accompanying the



curriculum provided daily lessons, online resources, three long-term project assignments, and student portfolios.







The design and development of the web-authoring course involved a detailed learner analysis, creating an outline of



curriculum using a variety of sources, and the design and implementation of a class web site. The curriculum



benefited from expert review before delivery as well as an on-going refinement based on student assessment. The



effectiveness of the course was evaluated through rubric-based assessments of student portfolios. The result of the



evaluation indicated that this course was an effective tool for helping students learn basic principals of web design



and authoring.







I certify that the Abstract is a correct representation of the content of this thesis.









________________________________ ______________

Chair, Thesis Committee Date

BACKGROUND INFORMATION ............................................................................................................ 1



BACKGROUND ............................................................................................................................................ 1

PURPOSE ..................................................................................................................................................... 1

SIGNIFICANCE ............................................................................................................................................. 2



DESIGN RATIONALE ................................................................................................................................ 2



INTRODUCTION ........................................................................................................................................... 2

LITERATURE REVIEW ................................................................................................................................. 3

NEEDS ASSESSMENT ................................................................................................................................... 4

CONTENT ANALYSIS ................................................................................................................................... 5

LEARNER ANALYSIS ................................................................................................................................... 6

GOALS ........................................................................................................................................................ 7

MEDIA SELECTION...................................................................................................................................... 8



DESIGN AND DEVELOPMENT ............................................................................................................... 8



USABILITY REVIEW............................................................................................................................... 17



INTRODUCTION ......................................................................................................................................... 17

EXPERT REVIEW ....................................................................................................................................... 17

ON-GOING STUDENT ASSESSMENT AND FEEDBACK ................................................................................. 18



SUMMARY AND CONCLUSIONS ......................................................................................................... 19



SUMMARY ................................................................................................................................................ 19

CONCLUSIONS .......................................................................................................................................... 20



BIBLIOGRAPHY ....................................................................................................................................... 22

Page 1 of 22







Background Information



Background

In the fall of 2001, I accepted a curriculum design position with the non-profit program

“TechFutures.” The goal was to create and deliver a four-semester program preparing high

school juniors for a career in information technologies upon graduation from high school. I was

given two months to design the curriculum for the first semester and set up the lab.



The director of TechFutures initially modeled the curriculum after a post-high school two-year

associate degree. The arc of the curriculum would follow that of the associate degree: web

design, database design, and network design. However, after interviewing several prospective

students, I realized the curriculum would need to begin at a much earlier stage: basic computer

skills. The challenge was to create a program that supported the beginning students while still

challenging students with programming skills.



The outcome of my involvement with TechFutures was three-fold:

 Develop a semester-long web design curriculum

 Deliver the web design curriculum to the first cohort of 24 high school juniors

 Create a model of instructional design and delivery for the next generation of instructors.





Purpose

My primary goal in accepting the position with TechFutures was to combine my passion for

teaching with my training in information technologies. I made the career switch from computer

programmer to elementary school teacher in 1996 and I was looking for a way to reintegrate my

interest in web design and programming into a career in curriculum design and delivery.

TechFutures was an ideal vehicle for this goal because I would serve in the dual role of designer

and instructor within the domain of information technologies.



I was also passionate about the diverse student population; TechFutures recruited students with

demonstrated economic need and then provided substantial support in order to retain them

throughout the two-year program. TechFutures provided summer school job placement

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assistance, resume-writing classes, field trips to potential employers, after-school snacks, and

transportation vouchers. In short, any support that was demonstrated to be effective was

provided.





Significance

An intended impact of the project was for students to experience success during the first

semester. Success in this context meant:

 Students acquired essential web design and programming skills

 A high retention rate of students

 Formation of a learning community that supported students throughout the remainder of

the program



Thus, the intention was for students to leave the first semester confident of their abilities,

motivated to succeed, and committed to the TechFutures program.



Another goal of the project was to provide a prototype for future curriculum designers at

TechFutures. Because the next generation of instructors would be best-of-field professionals

without any necessary background in curriculum design or instruction, the first semester was

critical to provide a design and delivery methodology they could adopt for their own class.





Design Rationale



Introduction

The instructional model that the director of TechFutures was most familiar with was a teacher-

centered, behaviorist-influenced pedagogy. Students passively receive information from a

didactic lecture delivered with visual aids. Students then develop competency with small,

context-free exercises, and finally demonstrate competency through quizzes.



In curriculum design, I am strongly influenced by constructivist and cognitivist models of

learning. I believe student motivation is a primary determinant of success. Students must be

supported in acquiring the skills they need to master the curriculum, but they also need a

meaningful and interesting context in which to practice these skills.

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I designed the curriculum to address the concerns of the director and to leverage my experience

creating discovery-based, collaborative learning environments. In broad strokes, this meant a

curriculum that combined behaviorist models of instruction with constructivist-inspired projects.

This hybrid curriculum had the following behaviorist features:

 Brief (20 minute) didactic lectures with visual aids

 Exercises for individual students that developed competency in the daily curriculum

goals

 Quizzes that demonstrated competency and helped direct the pace of curriculum delivery



The following features of the curriculum were constructivist-inspired:

 Three long-term projects that were inherently interesting to students

 Groupwork that leveraged the variety of strengths of individual students

 Exercises that fostered community learning (e.g. peer tutoring)

 “Discovery” time for students to explore the capabilities of the tools they were given. The

discoveries were then leveraged into the long-term projects, and shared across

cooperative learning groups through peer tutoring as well as student-lead demonstrations.





Literature Review

I used Elizabeth Castro’s HTML for the World Wide Web both during the curriculum design

phase as well as a student textbook. The book is essentially a reference for HTML coding and

other skills necessary for creating web pages. The skills are tersely described and minimal

examples are provided. The strength of the book lies in its brevity: concepts are described with a

programmer’s economy of words. The examples illustrate just enough of a particular concept to

serve as a basis for further exploration and discovery.



Rosenfeld and Morville’s Information Architecture for the World Wide Web provides an

approach for organizing web site content and criteria for designing navigation systems. Their

approach to design begins with identifying content and function requirements, proceeds through

mock-ups, and ends with usability studies. The section on designing navigation systems

identifies common web design errors, approaches for providing useful information to web page

visitors, web site searching, and more.

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John Naughton’s A Brief History of the Future offers a fascinating historical examination of the

precursors to the modern Internet. He begins with radio communication, proceeds through the

beginnings of computer networks, and tracks the evolution of computer hardware and software.

His approach is personal and engaging.





Needs Assessment

The primary goal of the TechFutures program was to prepare students for immediate

employment in the information technologies field upon completion of the two-year program. The

intent was to deliver competent entry-level employees to a variety of employers. Our

investigation focused on the following questions:

 What types of jobs are available to well-trained high school graduates in the information

technology field?

 What skills are necessary in order to succeed in these positions?

 What gaps exist between the typical high school junior and our intended graduate?



The TechFutures job recruitment specialist identified potential employers through word of

mouth, Internet research, and subject matter experts located by the director of TechFutures. She

identified several types of potential employers:

 Companies that provide technology support to small and medium-sized businesses. These

companies “outsource” services to companies without their own information technology

department. Services include: computer backups, relocating offices (moving computers,

phones, etc.), upgrading software, installing applications, and routine computer

maintenance and repair.

 Small and medium-sized enterprises that need a variety of web publishing, database, and

networking specialists.

 Hardware manufacturers who train technicians to install and service their line of

equipment.



The job recruitment specialist conducted a series of interviews with representatives from the pool

of potential employers with the goal of broadly specifying the skills they favored in an entry-

level employee. The results of her interviews indicated that potential employers were looking for

people with the following skills:

Page 5 of 22



 Basic web design and publishing – ability to create a graphic identity, follow appropriate

human interface methodology, use advanced design tools

 Basic database design – ability to create databases given a broadly defined needs

statement, and deliver database services through the Internet

 Strong background in networking design and implementation that prepares employees to

be easily trained in specific network technology (e.g. Cisco trains new recruits to

program their routers and firewall systems)

 Ability to perform routine computer software and hardware maintenance tasks





Content Analysis

The curriculum was sequenced such that each module built upon previous modules. The

curriculum progressed as follows:

 Computer Literacy

 Web Design and Publishing

 Database Design and Programming

 Network Theory and Implementation



The goals of the first semester were limited to the first two curriculum goals based on the

sequential nature of the tasks: database design and programming clearly builds upon the basic

HTML programming skills acquired in Web Design. Network theory was perceived as more

abstract and thus suited to the second year of instruction. The following figure illustrates the

sequence of complexity:

Page 6 of 22









The next step was to identify specific skills for computer literacy and web design. Computer

literacy skills were identified with the assistance of one of the potential employers. This

employer provided a brief (5 page) manual for students that included assessments and lesson

plans. The remainder of this document addresses the curriculum for the web design and

publishing unit.





Learner Analysis

The process of becoming familiar with my prospective students was critical because I didn’t

know what they knew about web design and I had limited experience with high school

curriculum design. My goals would be to accurately gauge the following features of the student

population:

 What was their level of technology literacy?

 What web design skills existed?

 What was intrinsically and extrinsically motivating?

 Did students possess the affective skills necessary for cooperative learning groups?

 What external and internal barriers existed to achieving success within the program?



I conducted informal interviews with approximately thirty-six prospective students during the

recruitment period of the first TechFutures cohort. These interviews took place under the aegis of

Page 7 of 22



assessing the suitability for entry into the program; however my agenda was broader: what would

be the approach of my curriculum design?



The results of my interviews were varied:

 Technology literacy ranged from basic word processing to moderately advanced

programming skills (including HTML, JavaScript, and beginning object-oriented

programming in Java).

 The web design skills ranged from nonexistent to entry-level competence, including the

ability to code raw HTML, create basic web graphics, and perform website maintenance.

 Students were extrinsically motivated by peer approval and the perceived value of the

curriculum to their career “marketability.” In short, students wanted recognition and

success. Intrinsic motivation included the joy of discovery, friendship, and personal

expression.

 Some of the skills considered essential for successful groupwork include the abilities to

listen to other students, mediate disagreements, and articulate viewpoints. Some students

would clearly excel in the realm of collaborative learning because they were articulate,

responsive, and communicative. Other students would benefit from explicit instruction

and opportunities to practice collaborative skills (e.g. role-playing and other experiential

exercises).

 The primary internal barrier to success was a profound lack of confidence. At least half

the prospective students felt unworthy of participating in the TechFutures program and

believed they would under-perform. Extrinsic barriers varied widely, and included from

insufficient time to devote to another demanding class, limited access to food and

transportation, and lack of parental support.





Goals

The fundamental goal of the first semester of TechFutures was to provide students with the skills

necessary to be employed as web designers. Broadly, the skills needed to succeed in this role

were:

 The ability to communicate with clients and perform a basic needs analysis

Page 8 of 22



 The ability to design web sites (identify audience, collect and organize information,

define site interface)

 The ability to design and create web graphics using a vector-based graphic tool such as

Fireworks

 The ability to use a web authoring tool (e.g. Dreamweaver)

 Some advanced skills including limited raw HTML coding, and site maintenance



Specific web authoring skills were based upon Elizabeth Castro’s HTML for the World Wide

Web, and served as the core set of skills that drove curriculum design:

 Introductory HTML – tags, images, website publishing

 Web page formatting – text, layout, links, lists, tables

 Web images – introduction to Fireworks

 Advanced topics – creating animated graphics, introduction to JavaScript, cgi forms, style

sheet usage





Media Selection

Because one of the goals was to promote confidence and independence, I created a repository for

all course content. This repository contained lessons, assessments, and student portfolios. By

using this repository, students would be able to review material at their own pace rather than

marching lock step to the pace of the instructor.



There were two options: create a bound study guide, or create a class web site. Because I needed

to create numerous examples of web programming for instructional purposes, the choice was

clear: deliver the class as a web-enhanced lecture.





Design and Development

The design and development of this instructional unit began with a needs assessment to identify

the gaps between incoming students’ abilities and the intended outcomes for students. I used

Elizabeth Castro’s HTML for the World Wide Web as a content guide, sequencing and

partitioning curriculum into one-lesson chunks. I chose to skip or combine some lessons from

HTML for the World Wide Web when possible. The criterion was, “Can students create

Page 9 of 22



compelling web designs without this information?” In addition to the daily lessons, I created

three assignments, which increased in complexity over the semester. The purpose was to provide

real-world activities that provided students with the opportunity to practice new skills. The

design of these assignments was based two factors:

 The complexity of the assignment was limited to the skills students had already been

exposed to during content instruction (e.g. the first assignment only utilized basic HTML

formatting, links, and simple images).

 One of the goals of the course was for students to work in teams. As the semester

progressed, the teams grew in size from one for the first assignment to as many as five for

the third assignment. Thus the projects grew in scope over the semester.



Once I had a draft of the curriculum sequence and scope, I began to design and code the web

site. The following goals drove the development of the web site:

 Demonstrate excellent design principles, for example, the site must be easy to read and

navigate, and provide minimal distractions from the curriculum content

 Incorporate flexible information organization allowing for changes in material



The web site was organized into the following categories:

 Introduction - class orientation

 Lessons – thirty-two lessons, one for each day we met (the first semester was shortened

by the recruitment process). Each lesson included an overview, examples, a reading

assignment, and exercises

 Assignments - details of the three assignments

 Resources - a collection of helpful links

 Portfolios - links to student-created web sites



Using Dreamweaver’s “Template” feature to make fundamental changes to the structure of the

web site was simple. This facilitated organizational changes that benefited instruction. For

example, in the first version of the site, there was an additional section named “assessments”

which was subsequently deleted. In its place, I added an “assessment” section to each lesson. The

design modification was based on the need to know immediately after each lesson whether

Page 10 of 22



students had mastered the material, as opposed to waiting a week or two to gather that

information.

Page 11 of 22





The next figure contains a screen shot of the “introduction” section.



Figure 1. Screen shot of introduction section



color-based location text-based location minimal distractions

indicator indicator from content

Page 12 of 22



The “lessons” section contained a matrix of the 32 lessons covered throughout the semester.

There are four columns:

 Lesson number – a link to the actual lesson content

 Lesson description – a brief description of the lesson content

 Reading assignment – the reading assignment from Elizabeth Castro’s from HTML for

the World Wide Web

 Assignment – a description of the current assignment along with an indication of the due

date. In addition, this column contains a link to the detailed assignment description.



The following figure is a screen shot of the “lessons” section:



Figure 2. Screen shot of lesson matrix

Page 13 of 22





Table 1. Complete listing of the lesson matrix:

Lesson Reading Assignment



01 TechFutures introduction, basic Win2000

on relationship between browser, internet,

and web servers.



02 Details on HTML tags and attributes. Pages 13 - 21 Create a web page

Compare relative and absolute URLs. Introduction using text editor and

several HTML tags

03 Brief introduction to Fireworks. Outcome is Pages 23-27 and attributes.

a “name” banner. HTML Building Blocks



04 How to structure and manage website Pages 31-36 Assignment 01

(lecture/activity). Brief introduction to Starting your Web Page, Part I Personal Web

Dreamweaver. Outcome is site template for Page.

assignment 1, and ability to create and edit Over the next 3

HTML in Dreamweaver. weeks, students will

demonstrate their

05 Introduction to design process. Students Pages 37-42 design competency

create and organize the content for Starting your Web Page, Part II by displaying their

assignment 1. web page to the

06 Introduction to using Dreamweaver Text Pages 43 - 52 class.

Formatting properties window Text Formatting



07 Internet History - using PBS - Life on the PBS - Life on the Internet

Internet as a resource, students create

brief reports on sections of the time line.



08 Introduction to Fireworks and web Pages 57 - 76

graphics. Creating Images



09 Students will demonstrate knowledge of Pages 77 - 90

image formats, size trade-offs, managing Using Images

image source files.



Introduction to Dreamweaver’s image

properties window – set properties of

images such as: width & height, border,

link, alternate text



10 Class presentations of Assignment 1 Assignment 1 due.



11 Assignment 2 kickoff. Facilitate Pages 91 - 99 Assignment 2 –

student pairs for assignment 2. Page Layout education / how-to

web page. Students

12 Detailed lesson on how to use Pages 102 - 106 work in pairs to

Dreamweaver’s formatting Page Layout, cont. create sites that

capabilities of text and images. focus on an

13 Detailed instruction on using Pages 107 - 115 educational theme.

Dreamweaver for site management. Links

Page 14 of 22



14 Brief introduction to using Pages 118 - 123

Dreamweaver’s image/text link Links, cont.

management window.



15 Introduction to Dreamweaver’s Pages 125 - 131

ordered/unordered list editing Lists

window



16 Tables – creating simple tables, Pages 155, 134,

headers, captions, borders, spanning 138 - 140

cells, table height & width, cell color, Tables

table color, aligning contents of

table, mapping out a table. Using

Dreamweaver to create tables.



17 Frames – creating framesets, Pages 157 - 163

controlling frameset layout (adding Frames

columns, rows), intra-frame spacing,

targeting links to a frame, frame

borders



18 Dreamweaver – using the Pages 166 - 174

“properties” window to control frame Frames, cont.

output.



19 Class presentations of Assignment 2 Assignment 2 due.



20 Assignment 3 kickoff. Facilitate student Pages 177 - 189 Assignment 3 –

teams for assignment 3. Forms work with a real

client to design,

21 Forms – CGI script introduction, e-mailing Pages 190 - 199 write the content,

script output to an e-mail address, menus, Forms, cont. code, and test a real

text areas, buttons, submitting and world web site.

resetting the form Dreamweaver – using Maintain the site for

the Form Objects menu items to control the remaining year

form production. of the program.

22 Setting up Style Sheets – anatomy of a 221 - 232 Students may work

style sheet, applying styles locally, creating Setting up Style Sheets in teams of 3 or 4.

an internal and external style sheet, style Students use the

classes. Using Dreamweaver to setup design process

internal and external style sheets. introduced in

assignment 2 and

23 Introduction to formatting text with styles in 233 - 248 also work with client

Dreamweaver. Formatting Text with Styles to assure web site

design quality.

24 Dreamweaver – positioning elements, size 249 - 258

of elemens, padding, and more. Layout with Styles



25 Dreamweaver animations of elements 259 - 266

using timeline feature. Layout with Styles, cont.



26 Graphic animations in Fireworks



27 Computer Hardware -- a hands-on

introduction



28 Introduction to Javascript

Page 15 of 22



29 Production time for Assignment 3.



30



31



32 Class presentations of assignment 3 Assignment 3 due.

Page 16 of 22





Each lesson had the following sub-sections:

 Introduction – brief description of the lesson goals

 Examples – usually a screen shot of the outcome of the lesson

 Reading – a reminder of this day’s reading assignment

 Lesson – detailed instructional content with screen shots

 Review – brief review of the lesson content

 Assessment – a multiple choice and written assessment of what students learned during

the lesson



Figure 3. Screen shot of lesson 8

Page 17 of 22



Usability Review



Introduction

I used two methods to gather information about the effectiveness of the course design:

1. Expert review of the course design from a classroom teacher and the TechFuture’s

Program Director -- this was done both prior to and during delivery of the course.

2. On-going feedback and assessment from students taking the course





Expert Review

Cathie Kosel is an education consultant who was hired to facilitate the creation of the

TechFutures program. She worked as a high school classroom instructor and curriculum designer

for more than 20 years. In her role as expert reviewer, she provided detailed feedback regarding

the scope and sequence of the curriculum and provided invaluable advice regarding classroom

management. Her primary suggestion was to slow down the rate of curriculum delivery. In

response, I reduced the scope of the course by making certain elements of the curriculum

optional enrichment activities (e.g. CGI scripting). As a result, single lessons provided two days

of classroom activities. In addition, Ms. Kosel suggested conducting pre-tests and post-tests to

gather precise information about what students were learning.



Ellen Whittier is the co-founder of the TechFutures program and served as the Program Director.

Ms. Whittier’s observations prior to course delivery were focused on the arc of the program; she

was concerned with how the course would prepare students for employment in a technology-

related career. She suggested more instruction in basic computer skills, specifically the use of the

Windows operating system, and enrichment activities such as visits to potential employers. Ms.

Whittier closely observed students’ level of engagement during instruction, and noticed when

students were bored, confused, or excited. She provided detailed observations at the end of each

lesson and made suggestions regarding the effectiveness of classroom instruction. Based on her

observations, she suggested that didactic lectures be limited in duration to no more than 20

minutes, and that experiential learning be utilized to engage students.



In response to Ms. Whittier’s suggestions, I created an experiential learning event that provided

the kick-off for assignment 3. Students worked in pairs as an entrepreneur and a venture

Page 18 of 22



capitalist: the entrepreneur had 30 seconds to pitch an idea for a final project to the venture

capitalist. At the end of the time, the venture capitalist provided positive feedback to the

entrepreneur regarding the project as well as the pitch. Students then switched roles and repeated

the exercise. This was done three or four times with new partners. At the end of the event,

students were extremely excited about the third assignment and had already formed collaborative

groups. This exercise succeeded in enhancing student confidence, motivation, and

communication skills.





On-Going Student Assessment and Feedback

Prior to most lessons, I administered a web-based pre-test and post-test that measured what

students learned during the lesson. These assessments helped students focus on the content of the

lesson and created expectations for levels of performance. The results of the assessments varied.

In general, however, they revealed a disparity among students regarding learning of new skills as

a result of teacher-centered lessons. Some students were able to internalize new information and

practice the new skills immediately. Other students required one-on-one tutoring. This disparity

indicated the basic ineffectiveness of teacher-centered didactic lectures for these students. I

responded to the student feedback by delivering curriculum through student-centered activities

rather than didactic lectures. Examples of student-centered activities included: the three

assignments, cooperative learning groups, and peer tutoring.



My method for assessing student performance changed over the semester. In the beginning, I

used multiple-choice questionnaires that were focused on day-to-day curriculum content. This

method of assessing student knowledge was inaccurate: it measured students’ test-taking skills

rather than their knowledge of web authoring. Towards the middle of the semester, I changed my

assessment methodology to student-assessed portfolios. Each student maintained a portfolio of

his or her work. The portfolio contained the three big assignments as well as weekly mini-

assignments. The mini-assignments were brief activities such as “create a GIF animation.”

Students used a common rubric (a scale from 1 to 5) to assign a grade to their own work. In this

manner, students internalized the positive criteria for exemplary web design and publishing.

Page 19 of 22



Summary and Conclusions



Summary

The course was effective: the final projects produced by the students were superlative. Students

demonstrated the ability to work cooperatively, produce design documents, work with clients,

and create compelling web sites.



The course would benefit from several improvements. The first area of improvement is

minimizing the reliance on didactic lectures. For at least half the students, lectures were only

minimally effective. Students were unable to process lectures even with visual aids. The next

iteration of the course will reduce the duration and complexity of lectures. Students will be able

to access the same information on the web site, through peer tutoring, live demonstrations, and

minimal lectures. By providing multiple paths to the same information, more students will

experience success.



The second area of improvement addresses the wide range of student ability: advanced students

who came into the first semester with programming skills often waited patiently for beginning

students to catch up. In the next iteration of the course, some students, based on pre-assessments,

will be able to opt out of a particular lesson and work on advanced topics such as PHP

programming, dynamic HTML, and JavaScript. By breaking the class into different ability

groups for part of the day’s lesson, students will more likely to experience success that is

commensurate with their ability.



The final area of improvement involves a fundamental redesign of the web site. Currently the

web site is a static document created entirely by the instructor. However, students would benefit

from creating their own content on the web site. Examples of student-created content include:

 Useful Internet resources

 Tips and hints regarding course content

 Asynchronous discussions regarding the assignments



By creating student-ownership of the web site, the site becomes a lively, highly relevant

communication tool.

Page 20 of 22



Conclusions

Designing a semester-long course was a tremendous challenge for a variety of reasons. One of

the primary challenges was having two clients with different needs and priorities. The first client

was TechFuture’s board of directors. The directors’ priority was to ensure that students were

adequately prepared for future employment. The second client was the cohort of 24 high school

students. Their fundamental priority was to experience success. The conflict centered on how to

accomplish these equally important goals. The directors were most familiar with the traditional

teacher-centered lecture method of instruction. However, my direct observations supported the

notion that the students benefited from alternative methods of instruction, including groupwork,

discovery learning, and meaningful projects. The challenge for me was to articulate the rationale

behind newer methods of teaching and to provide references to research that support those

methods. Although I achieved some degree of success in this area, in the future I will devote

more attention to persuasively articulating the methodology and rationale behind the

constructivist-inspired instructional strategies. In this manner, I will be able to reconcile the

goals of the students and the directors.



Another fundamental challenge was designing curriculum without having conducted an adequate

analysis of the learners. I spent two months brainstorming content without meeting a single

prospective student. This was largely a waste of time that could have been avoided by changing

the timing of the student interviews. The critical point is that without sufficient knowledge of the

learners, the curriculum design process is compromised.



One of the most positive conclusions that emerged from the process of designing and teaching

this course focuses on the power of spontaneity. Some of the most memorable and effective

lessons resulted from abandoning carefully scripted lessons in response to an unarticulated need

in the classroom. The need might be for students to move, talk, or express a common feeling of

confusion, excitement, or boredom. Recognizing and responding to these moments transformed

dry, forgettable lessons into lively, involving events. They were some of the most rewarding

experiences for me while teaching this course.



I am grateful for the opportunity to have worked with the students of the TechFutures program.

In the beginning of the course, many students believed they would not be successful; by the end,

Page 21 of 22



every student had persevered and experienced some form of success. This success changed many

students’ beliefs about what the future might hold for them. Students imagined greater

possibilities for their future including technology-related careers, and college. Working with the

students revealed the profoundly transformative effect of learning in a collaborative, experiential

community. Learning at its best is not just about mastering content; rather, learning is concerned

with expanding students’ experience of themselves and the possibilities they hold for their future.

Page 22 of 22





Bibliography

Abbey, Beverly. Instructional and Cognitive Impacts of Web-Based Education. Hershey,

Pennsylvania: Idea Group Publishing, 2000.





Castro, Elizabeth. HTML for the World Wide Web. Berkeley, California: Peachpit Press, 1998.





Naughton, John. Brief History of the Future. New York: The Overlook Press, Peter Mayer

Publishers, Inc., 2000.





Rosenfeld, Louis, and Peter Morville. Information Architecture for the World Wide Web.

Sebastopol, California: O’Reilly & Associates, 1998.





Williams, Robin. The Non-Designer’s Design Book. Berkeley, California: Peachpit Press, 1994.


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