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Encyclopedia of Spells

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Encyclopedia of Spells
Encyclopedia of Spells

Encyclopedia of Spells .......................................................................................... 1

A ........................................................................................................................... 7

Accio ................................................................................................................. 7

Age Line ............................................................................................................ 7

Alohomora ......................................................................................................... 7

Animagus .......................................................................................................... 7

Anti-cheating spells ........................................................................................... 7

Anti-gravity ........................................................................................................ 7

Aparecium ......................................................................................................... 7

Apparition .......................................................................................................... 7

Armor-bewitching charm ................................................................................... 7

Arrows, wand..................................................................................................... 8

Avada Kedavra .................................................................................................. 8

Avis ................................................................................................................... 8

B ........................................................................................................................... 8

Babbling Curse .................................................................................................. 8

Banishing Charm ............................................................................................... 8

Bat-Bogey Hex .................................................................................................. 8

Bewitched Sleep................................................................................................ 8

Binding/Fastening magic ................................................................................... 8

Blasting Curse ................................................................................................... 8

Bluebell flames .................................................................................................. 8

Bogies, Curse of the .......................................................................................... 9

Braking Charm .................................................................................................. 9

Broomstick magic .............................................................................................. 9

Bubbles ............................................................................................................. 9

Bubble-Head Charm.......................................................................................... 9

C ........................................................................................................................... 9

Canary transfiguration hex ................................................................................ 9

Candle magic .................................................................................................... 9

Chains ............................................................................................................... 9

Cheering Charm ................................................................................................ 9

Confundus Charm ............................................................................................. 9

Conjunctivitis Curse........................................................................................... 9

Conjured items ................................................................................................ 10

Contract ........................................................................................................... 10

Cross-Species Switches .................................................................................. 10

Cruciatus Curse............................................................................................... 10

Crucio .............................................................................................................. 10

Curse of the Bogies ......................................................................................... 10

Cushioning Charm........................................................................................... 10

D ......................................................................................................................... 10

Dark Mark ........................................................................................................ 10

Defensive charge ............................................................................................ 10

Defensive Charm............................................................................................. 11

Deletrius .......................................................................................................... 11

Densaugeo ...................................................................................................... 11

Diffindo ............................................................................................................ 11

Disapparate ..................................................................................................... 11

Disillusionment Charm .................................................................................... 11

Dissendium...................................................................................................... 11

Door opening spell .......................................................................................... 11

Drought Charm ................................................................................................ 11

E ......................................................................................................................... 11

Enchanted Snow ............................................................................................. 11

Engorgio .......................................................................................................... 12

Ennervate ........................................................................................................ 12

Entrancing Enchantments ............................................................................... 12

Expecto Patronum ........................................................................................... 12

Expelliarmus .................................................................................................... 12

Extinguishing Spell .......................................................................................... 12

F.......................................................................................................................... 12

Feather-light .................................................................................................... 12

Ferula .............................................................................................................. 12

Fidelius Charm ................................................................................................ 12

Finite Incantatum ............................................................................................. 13

Fire Magic ....................................................................................................... 13

Fire Talking...................................................................................................... 13

Flame Freezing Charm .................................................................................... 13

Flashing Paint Charm ...................................................................................... 13

Flying magic .................................................................................................... 13

Fountain of Wine ............................................................................................. 13

Four-Point Spell............................................................................................... 13

Freezing Charm............................................................................................... 13

Fur Spell .......................................................................................................... 14

Furnunculus..................................................................................................... 14

G ......................................................................................................................... 14

H ......................................................................................................................... 14

Hex-Deflection ................................................................................................. 14

Homorphus Charm .......................................................................................... 14

Horn Tongue ................................................................................................... 14

Horton-Keitch Braking Charm.......................................................................... 14

Hover Charm ................................................................................................... 14

Hurling Hex...................................................................................................... 14

I ........................................................................................................................... 14

Impediment Curse ........................................................................................... 14

Imperturbable Charm ...................................................................................... 15

Impervius ......................................................................................................... 15

Imperio ............................................................................................................ 15

Incendio ........................................................................................................... 15

Insect Jinx ....................................................................................................... 15

Instant Scalping ............................................................................................... 15

J .......................................................................................................................... 15

Jelly-Legs Jinx ................................................................................................. 15

K ......................................................................................................................... 15

Killing Curse .................................................................................................... 15

Knee-Reversing Hex ....................................................................................... 15

L .......................................................................................................................... 15

Leek Curse ...................................................................................................... 15

Legilimens. ...................................................................................................... 16

Levitation ......................................................................................................... 16

Library book spells .......................................................................................... 16

Light Spell ....................................................................................................... 16

Lightening spell ............................................................................................... 16

Locomotor Mortis............................................................................................. 16

Lumos ............................................................................................................. 16

Lumos Solarum ............................................................................................... 16

M ......................................................................................................................... 16

Memory Charm................................................................................................ 16

Messenger Spell.............................................................................................. 16

Mobiliarbus ...................................................................................................... 17

Mobilicorpus .................................................................................................... 17

Morsmordre ..................................................................................................... 17

Muggle Repelling Charms ............................................................................... 17

N ......................................................................................................................... 17

Nox .................................................................................................................. 17

O ......................................................................................................................... 17

Obliviate .......................................................................................................... 17

Occlumency..................................................................................................... 17

Oculus Reparo ................................................................................................ 17

Orchideous ...................................................................................................... 18

P ......................................................................................................................... 18

Pack ................................................................................................................ 18

Patronus .......................................................................................................... 18

Patronus Charm .............................................................................................. 18

Pepper Breath ................................................................................................. 18

Peskipiksi Pesternomi ..................................................................................... 18

Petrification ..................................................................................................... 18

Petrificus Totalus ............................................................................................. 18

Prior Incantato ................................................................................................. 18

Q ......................................................................................................................... 19

Quidditch spells ............................................................................................... 19

Quietus ............................................................................................................ 19

R ......................................................................................................................... 19

Reducio ........................................................................................................... 19

Reductor Curse ............................................................................................... 19

Relashio .......................................................................................................... 19

Reluctant Reversers ........................................................................................ 19

Reparo ............................................................................................................ 19

Restoring Spell ................................................................................................ 19

Rictusempra .................................................................................................... 20

Riddikulus ........................................................................................................ 20

Room-sealing spell .......................................................................................... 20

Ropes .............................................................................................................. 20

Rowboat .......................................................................................................... 20

S ......................................................................................................................... 20

Scourgify ......................................................................................................... 20

Scouring Charm .............................................................................................. 20

Serpensortia .................................................................................................... 20

Severing Charm .............................................................................................. 20

Shield Charm................................................................................................... 20

Silencing Charm .............................................................................................. 20

Slug Curse ...................................................................................................... 21

Sonorus ........................................................................................................... 21

Stunner ............................................................................................................ 21

Stupefy ............................................................................................................ 21

Summoning Charm ......................................................................................... 21

Switching Spells .............................................................................................. 21

T.......................................................................................................................... 21

Talon-clipping charm ....................................................................................... 21

Tarantallegra ................................................................................................... 21

Thief's Curse ................................................................................................... 21

Tickling Charm ................................................................................................ 21

Time Travel ..................................................................................................... 21

Transmogrifian Torture .................................................................................... 22

Twitchy Ears Hex ............................................................................................ 22

U ......................................................................................................................... 22

Unbreakable Charm ........................................................................................ 22

Unforgivable Curses ........................................................................................ 22

Cruciatus Curse ........................................................................................... 22

Imperius Curse ............................................................................................ 22

Killing Curse................................................................................................. 22

Unplottable ...................................................................................................... 22

V ......................................................................................................................... 22

Vanishing Spell................................................................................................ 22

W ........................................................................................................................ 23

Waddiwasi ....................................................................................................... 23

Wand effects ................................................................................................... 23

Wand sparks ................................................................................................ 23

Wand writing ................................................................................................ 23

Wingardium Leviosa ........................................................................................ 23

Wizard Space .................................................................................................. 23

X ......................................................................................................................... 23

Y ......................................................................................................................... 23

Z.......................................................................................................................... 23

A

Accio

(AK-see-oh or A-see-oh) "Summoning Charm" "accio" L. send for, summon

Causes an object to fly to the caster, even over quite some distance. It would

seem that the caster must know at least the general location of the object

Summoned.



Age Line

no incantation given A thin golden line drawn on a floor, which affects anyone

who crosses it if they are too young (Presumably, the Age Line could also be set

up to prevent someone to cross who was older than a given age.)



Alohomora

(AL-o-ho-MOR-ah) "aloha" Haw. farewell + "mora" L. obstacle Charm that causes

a locked door to open.



Animagus

(an-i-MAH-jus OR an-i-MAY-jus) "animal" L. animal + "magus" Pers. magic user

A wizard or witch who can transform into an animal; very rare. Plural:

Animagi(an-i-MAH-jye OR an-i-MAH-gee)



Anti-cheating spells

no names or words given Cast on quills before exams.



Anti-gravity

mist no incantation given Charm which creates an innocent-looking mist which

hovers above the ground. A person stepping into this mist immediately finds that

up and down have reversed and they are hanging from the ground over the

endless sky.



Aparecium

(a-par-EE-see-um) "appareo" L. to appear Makes invisible ink become visible.



Apparition

(A-pa-RI-shun) Apparate, Disapparate "appareo" L. to appear Advanced spell

used by fully trained wizards to disappear from one place and appear almost

instantly somewhere else.



Armor-bewitching charm

no incantation given Enchants a suit of armor to sing Christmas carols.

Arrows, wand

no incantation given Shoots arrows out of a wand.



Avada Kedavra

(uh-VAH-duh kuh-DAH-vruh) "Killing Curse" Aramaic: "adhadda kedhabhra" - "let

the thing be destroyed". NOTE: Abracadabra is a cabbalistic charm in Judaic

mythology that is supposed to bring healing powers. One of its sources is

believed to be from Aramaic avada kedavra, another is the Phoenician alphabet

(a-bra-ca-dabra). Causes instant death in a flash of green light. One of the

Unforgivable Curses, said to be unblockable and with no counter-curse



Avis

(AH-vis) "avis" L. bird Conjures a flock of small, twittering birds.

B

Babbling Curse

no incantation given Exact effect not mentioned, but one can assume it causes

the victim to babble.



Banishing Charm

reverse of "Summoning Charm" no incantation given Sends an object away from

the caster.



Bat-Bogey Hex

"Curse of the Bogies" no incantation given Engorges an opponent's 'bogies' to

bat-size, gives them wings, and sets them to attacking his or her face.



Bewitched Sleep

no incantation given Puts someone into a deep sleep; subjects are in a state

almost like suspended animation and do not breathe for the duration of the spell.



Binding/Fastening magic

no incantation given Spells which fasten chains or ropes to restrain someone or

something.



Blasting Curse

no incantation given Useful spell for Wizarding Duels.



Bluebell flames

"bluebell" flower with blue blossoms Creates a quantity of blue flame which can

be directed to a specific place.

Bogies, Curse of the

- see Bat-Bogey Hex, Curse of the Bogies



Braking Charm

no incantation given Charm used on a broomstick to allow it to stop effectively.



Broomstick magic

l BRAKING CHARM l CUSHIONING CHARM



Bubbles

no incantation given Spell which pours non-bursting golden bubbles out of the

wand.



Bubble-Head Charm

no incantation given Encloses the head of the caster with a bubble of breathable

air.

C

Canary transfiguration hex

no incantation given A temporary hex to change someone into a giant canary.

After a few moments, the transfigured person molts back into themselves.



Candle magic

no incantation used This minor spell ignites candles and can make them float in

midair.



Chains

magical no incantation used This spell causes magical chains to snake out of a

chair and bind a person to it.



Cheering Charm

no incantation given A charm that cheers a person up, makes them happy.



Confundus Charm

(con-FUN-dus) "confundo" L. to perplex Causes confusion. A person who is

affected by this Charm is said to be Confunded.



Conjunctivitis Curse

"conjunctiva" L. connecting (as in membrane of the eye) + "-itis" L. inflammation

A spell that affects the eyes and vision of the target.

Conjured items

no incantation used A spell which creates objects out of thin air. There is

legislation about what you can conjure and what you can't. Most things conjured

out of thin air will disappear after a couple of hours. Some exceptions to this are

the sleeping bags, which survived a lot longer than just a couple of hours.



Contract

magical no incantation given This spell or spells makes a contract magically

unbreakable. Placing a name in the Goblet of Fire constitutes a binding, magical

contract.



Cross-Species Switches

various Classification of Transfiguration magic in which one type of creature is

transfigured into another.



Cruciatus Curse

(KROO-see-AH-tus) "cruciatus" L. torture (n.) See CRUCIO



Crucio

(KROO-see-oh) "Cruciatus Curse" "crucio" L. torment (v.) One of the

"Unforgiveable Curses," this spell causes the victim to suffer almost intolerable

pain. Some victims of prolonged use of this curse have been driven insane.



Curse of the Bogies

"bogy" uncertain origin: "Old Bogey" = The Devil c. 1836; "bogle" Scottish

phantom or goblin c. 1505 and "bogge" terror, possibly from "bwg" Welsh ghost

and "bwgwl" fear Yeah, maybe. But more likely: "bogey" British slang: booger

Effect unknown.



Cushioning Charm

incantation unknown The Cushioning Charm creates an invisible "pillow" on the

handle of the broom to make flying more comfortable.

D

Dark Mark

See MORSMORDE



Defensive charge

no incantation needed; automatic response A charge like that of electricity runs

through the body of a Wizard with this automatic defensive spell.

Defensive Charm

no incantation given Aside from the fact that it is a spell to defend the caster, little

is known about the actual effects produced by this spell.



Deletrius

( deh-LEE-tree-us ) "deleterius" L. detroy, eradicate Erases the ghost images of

spells revealed by the Priori Incantatem spell. Possibly can be used to remove

other spell effects as well.



Densaugeo

( den-sah-OO-gi-oh ) "dens" L. tooth + "augeo" L. grow Curse which causes the

victim's teeth to enlarge grotesquely.



Diffindo

(dih-FIN-doe) "diffindo" L. cleave, open Spell that cuts something open.



Disapparate

(dis-AP-a-rate) "dis-" opposite of, from L. "apart" + "appareo" L. to appear

Apparition, as seen from the place a wizard is leaving. See APPARITION



Disillusionment Charm

"disillusion" Eng. to lose faith A charm which hides the true, magical nature of

something. When under the Charm, a body take on the appearance of whatever

is behind him. Chameleon like effects.



Dissendium

(dis-EN-dee-um) uncertain: "dissocio" L. to sever or divide? Possibly similar in

sound to "descend." "Dissocio" in its verb form means "to part" or "to seperate"

the word "en" can mean both "here!" and "look!" Dium, of course, refers to the

sun and normally translates as "day" or "today" but I have seen it used as a

command to mean "now." So together dissendium could mean "part/separate

here, now!" Opens the secret door in the statue of the humped witch.



Door opening spell

no incantation used Sends a jet of sparks out of the wand which opens a door.



Drought Charm

no incantation given Dries up water.

E

Enchanted Snow

no incantation given A magical imitation snow which, unlike real snow, is warm

and dry.

Engorgio

(en-GOR-gee-oh) "Engorgement Charm" "engorger" Fr. swallow greedily Spell

which causes the target to swell in size.



Ennervate

(EN-er-vayt) "en-" Old French from "in-" L. cause to be + "nerves" Eng. c.1603

strength, from "nervus" L. nerve Spell used to revive a person who has been hit

by a Stunner. Some versions list this spell as "Enervate," which changes the

etymology quite a bit. In fact, if the word was really Enervate, the Latin origins

would have exactly the opposite meaning from what it means as Ennervate.



Entrancing Enchantments

no incantation given Spells that cause someone to fall in love with the caster.



Expecto Patronum

(ex-PEK-toh pa-TROH-num) "Patronus Charm" "expecto" L. expect or look for +

"patronus" Medieval L. patron saint, symbolizing a patron or assistant

ALTERNATE ETYMOLOGY: "expecto" L. to expel from the chest, i.e.to send

forth from one's self. Conjures a Patronus, a silvery phantom shape, usually that

of an animal, which is the embodiment of the positive thoughts of the caster. A

Patronus will drive away Dementors.



Expelliarmus

(ex-pel-ee-AR-mus) "Disarming Spell" "expelo" L. to drive out + "arma" L.

weapon Causes opponent's weapon to fly out of their hand. Basic defensive

spell. If the exact nature of the opponent's weapon is uncertain, the spell can

have unexpected results. If several people cast the spell simultaneously, the

target may be rendered unconscious



Extinguishing Spell

no incantation given Spell that puts out fires.

F

Feather-light

Spell that makes an object weigh practically nothing.



Ferula

(feh-ROO-lah) "ferule" alt. spelling of "ferrule" Eng. wooden handle for strength or

protection, from "ferula" L. fennel plant Spell that conjures a wooden rod.



Fidelius Charm

(fih-DAY-lee-us) "fidelis" L. trusty, faithful Complex and powerful charm that hides

a person or persons completely; their location is known only to their designated

"Secret Keeper." "An immensely complex spell involving the magical

concealment of a secret inside a single, living soul. The information is hidden

inside the chosen person, or Secret-Keeper, and is henceforth impossible to find

-- unless, of course, the Secret-Keeper chooses to divulge it.



Finite Incantatum

(fi-NEE-tay in-can-TAH-tum) "finio" L. settle, end, die + "incantationem" L. the art

of enchanting Stops currently operating spell effects.



Fire Magic

See INCENDIO, FIRE TALKING, FLAME FREEZING CHARM, BLUEBELL

FLAMES, EXTINGUISHING SPELLS, c.f. WAND EFFECTS, c.f. FLOO

POWDER



Fire Talking

no incantation given Using a Wizard's fire, a person can communicate with

another over distance. The head of the person making contact appears in the

midst of the flames and they can hold a conversation and even interact physically

with the person they are connecting to.



Flame Freezing Charm

no words given Changes the properties of fire so that its heat feels like a warm

breeze.



Flashing Paint Charm

no incantation given This "tricky little charm" makes the paint on a banner flash

different colors.



Flying magic

no incantation given While "[n]o spell yet devised enables wizards to fly unaided

in human form" (QA), various spells create flying effects. Wingardium Leviosa

levitates objects. Hover Charm. Spells cast on broomsticks and carpets allow

them to fly



Fountain of Wine

no incantation given A spell which produces a fountain of wine from the end of

the wand.



Four-Point Spell

"point me" A simple spell, performed with the wand laying flat on the open palm

of the caster. When the words are spoken, the wand rotates to point north.



Freezing Charm

See PESKIPIKSI PESTERNOMI, See FLAME FREEZING CHARM

Fur Spell

no incantation given A spell that causes a person to grow fur.



Furnunculus

( fur-NUN-kyoo-lus) related to "furnus" L. oven, related to "furunculus" L. which

means "petty thief" and is the basis of the English word "furuncle," meaning "boil"

(as in a skin lesion). At some point, wizards decided it was easier to say the spell

with in the extra "n" after the letters f-u-r. Curse that causes boils to break out all

over the victim.

G

H

Hex-Deflection

A form of magic or class of spells that defend the caster against hexes.



Homorphus Charm

"homo" Gr. the same + "morph": Eng. change shape [force a werewolf NOT to

change] OR "homo" L. man + "morph": Eng. change shape [force werewolf into

human shape] A good Charm to use against a werewolf. It's exact effects aren't

given.



Horn Tongue

no incantation given Conjures a horn on the target's tongue.



Horton-Keitch Braking Charm

no incantation given Makes a racing broom easier to handle. Invented by Basil

Horton and Randolph Keitch, Comet Trading Company, 1929.



Hover Charm

no incantation given Makes an object float in the air.



Hurling Hex

no spell words given Curse that could be used on a broom causing the rider to be

thrown off

I

Impediment Curse

See IMPEDIMENTA Impedimenta (im-ped-ih-MEN-tah ) "Impediment Curse" "im-

" prefix from L. not + Stops an object or slows it down.

Imperturbable Charm

(IM-per-TUR-ba-bul) "im-" prefix from L. not + "perturbo" to change Creates a

magical barrier on an object, such as a door. An Imperturbable Charm placed

prevents eavesdropping. Anything thrown toward a door which has been

Imperturbed will bounce off without touching it.



Impervius

(im-PER-vee-us) "im-" prefix from L. not + "pervius" L. letting things through

Makes something waterproof or water repellent.



Imperio

(im-PAIR-ee-oh ) "Imperius Curse" "impero" L. order, govern, command One of

the "Unforgiveable Curses," this spell causes the victim to be completely under

the command of the caster, who can make them do anything they wish.



Incendio

(in-SEN-dee-o) "incendo" L. to set fire to Starts a fire.



Insect Jinx

no incantation given Sprouts feelers on the victims's head, makes them unable to

talk and have to scuttle along the ground.



Instant Scalping

no incantation given As the name suggests, this hex removes hair.

J

Jelly-Legs Jinx

no incantation given Causes the target's legs to wobble uncontrollably.

K

Killing Curse

"Avada Kedavra" The Avada Kedavra Curse. One of the Unforgivable Curses.



Knee-Reversing Hex

no incantation given Causes the target's knee to become backwards.

L

Leek Curse

no incantation given Results in leeks growing out of the target's ears.

Legilimens.



Levitation

various spells Levitation allows a person or an object to float up to five feet above

the ground



Library book spells

no incantation given A variety of spells and curses on the books in the Hogwarts

library to make sure that kids don't damage them. SEE Thief's Curse



Light Spell

no incantation used Appearing with a soft, crackling sound, this spell creates a

handful of shimmering light. See also LUMOS, BLUEBELL FLAMES



Lightening spell

no incantation given Causes an object to become less heavy and thereby easier

to carry.



Locomotor Mortis

(lo-co-MO-tor MOR-tis) "Leg-Locker Curse" "loco" L. from a place + "motionem"

L. motion + "mortis" L. death Locks together the legs of the victim, making him

unable to walk. See also Petrificus Totalus



Lumos

(LOO-mos) "lumen" L. light Causes a small beam of light to shine from the end of

the caster's wand. The spell to turn the light off is "Nox." SEE ALSO Wand

Effects



Lumos Solarum

(LOO-mos so-LAR-um) "lumos" L. light + "sol" L. sun Generates a brilliant blast

of light, as bright as the sun. This spell is NOT to be considered canon because it

does not fit in with the established "rules" of magic.

M

Memory Charm

See OBLIVIATE



Messenger Spell

no incantation used Sends a magical messenger to someone in the form of a

silvery dart, rather like a small, ghostly bird.

Mobiliarbus

(MO-bi-lee-AR-bus) "mobilis" L. movable + "arbor" L. tree Moves a tree. The

basic spell for moving something starts with the "Mobili-" prefix. It is up to the

caster to be able to tack on the correct Latinate word for the object to be moved,

in this case a tree.



Mobilicorpus

(MO-bi-lee-COR-pus) "mobilis" L. movable + "corpus" L. body Moves a body.

The basic spell for moving something starts with the "Mobili-" prefix. In this case,

the Latin word for "body" is tacked on the end.



Morsmordre

(mors-MOR-druh ) "The Dark Mark" "mors" L. death + "mordere" L. to bite

Conjures an immense glowing skull in the sky, comprised of green sparks. There

is a snake coming out of the skull's mouth. This spell is known only to Death

Eaters, who send it up in the sky when they kill.



Muggle Repelling Charms

no incantation given Spells cast to keep Muggles away from a place or object.

Muggles got anywhere near it, they would suddenly remember some

appointment they were late for and hurry off

N

Nox

(noks) "nox" L. night Turns off the light from a "Lumos" spell.

O

Obliviate

(oh-BLI-vee-ate) "Memory Charm" "oblivisci" L. forget Modifies or erases portions

of a person's memory. These spells are used routinely by the Ministry of Magic to

keep the Wizarding World a secret from the Muggles. A Ministry Wizard whose

job it is to cast Memory Charms is called an Obliviator



Occlumency

"occulto" - L. to hide, conceal, cover + "mens" - L. mind Specialized branch of

magic, not usually taught at Hogwarts, which consists of protecting one's mind

against outside intrusion.



Oculus Reparo

(AH-kyoo-lus re-PAR-oh)) "oculus" L. eye + "reparare" L. repair, restore Simple

spell which repairs a pair of eyeglasses. The basic spell word is "Reparo," with a

target word added on in some cases, particularly when the caster is not

particularly skilled.

Orchideous

(or-KID-ee-us ) "Orchideae" L. name for the orchid plant family Conjures a

bouquet of flowers out of the end of a wand.

P

Pack

"pack!" A spell which causes items to assemble themselves into a trunk.



Patronus

A silvery-white, conjured creature created by using the Patronus Charm. The

Patronus is used against Dementors and Lethifolds.



Patronus Charm

(pa-TROH-nus) "patronus" Medieval L. patron saint. See EXPECTO

PATRONUM



Pepper Breath

no incantation given This charm gives a person firey hot breath.



Peskipiksi Pesternomi

(pes-kee PIK-see pes-ter-NO-mee) "Freezing Charm"? "pesky" + "pixie" +

"pester" + "no" + "me" Aversion of a Freezing Charm.



Petrification

"petrificare" L. to make into stone, from "petra" L. rock Not a spell so much as a

magical effect, caused by seeing the reflected eyes of a Basilisk. The

Petrification effect resembles death, except that the victim is still alive, as if in

suspended animation. It takes careful examination to discern whether a victim is

in fact Petrified instead of dead. If a ghost is Petrified, is turns a dark smokey

gray and can only be moved by the use of a fan. The antidote is made from

mandrake roots.



Petrificus Totalus

(pe-TRI-fi-cus toe-TAH-lus) "Full Body Bind" "petrificare" L. to make into stone +

"totalis" L. entire Turns the entire body of the victim rigid.



Prior Incantato

(prye-OR in-can-TAH-toe) also: Priori Incantatem "Reverse Spell Effect" "prior" L.

former, earlier, preceeding + "incantatare" L. to bewirtch or enchant Can be cast

as a spell, ("Prior Incantato"), in which case it forces a wand to emit a ghost

image of the last spell it cast. The images can be dispelled using the Deletrius

spell. When two wands are forced to duel which have core material from the

same single animal, the result will be "Priori Incantatem," a display in sequence

of the last spells one of the wands cast. Which wand will show the spell effect

depends on the willpower of the two wizards involved.

Q

Quidditch spells

no incantation given Several charms are used to make the game of Quidditch

possible: Quaffle is enchanted to make it fall more slowly. This spell was

invented by Daisy Pennifold, hence the modern Quaffle is refered to as a

"Pennifold Quaffle." Gripping Charms, invented in 1875, are cast on the Quaffle

to make it possible for the Chasers to hold onto it. The Golden Snitch is

enchanted so that it does not leave the playing field. Bludgers are enchanted to

try to knock any and all players off their brooms. c.f. Braking Charm, Cushioning

Charm



Quietus

(KWY-uh-tus) reverse: Sonorus "quietus" L. quiet, peaceful Reverses the effect

of the Sonorus spell, making the caster's voice normal in volume.

R

Reducio

(re-DOO-see-oh ) reverse: Engorgio "redusen" Middle Eng. diminish, from

"reducer" Old Fr. bring back to the source, from" reducere" L. bring, lead Causes

an object to return to it's normal size.



Reductor Curse

from "redusen" Middle English, borrowed from Old French and Latin, c. 1380: to

bring down Blasts solid objects out of the caster's path.



Relashio

"rilascio" It. - to release, to relax, to issue Relases a jet of firey sparks.

Underwater, this spell fires a jet of boiling water.



Reluctant Reversers

, A Charm To Cure no incantation given Broom charm.



Reparo

(re-PAR-oh ) "reparare" L. repair, restore Undoes damage to an object.



Restoring Spell

no incantation used Forces an Animagus who has transformed into animal form

to revert to their human form. The spell's effect is a bright blue-white flash of light.

Rictusempra

(ric-tu-SEM-pra) "Tickling Charm" "rictus" L. gaping mouth, grin + "sempra" L.

always Causes a person to laugh uncontrollably.



Riddikulus

(ri-di-KYOO-lus) "ridiculum" L. joke, from "ridere" L. to laugh Defense against a

Boggart, forces the creature to take on a silly appearance. The laughter it

produces in onlookers is what does the Boggart in.



Room-sealing spell

no incantation given Seals a room with a powerful charm that none but a

powerful wizard could break.



Ropes

, magical no incantation used Sends out magical ropes from a wand which tie up

someone firmly.



Rowboat

spell no incantation used Propels a rowboat along without oars.

S

Scourgify

(SKUR-ji-fy ) Cleans things. Possibly the same thing as the "Scouring Charm"



Scouring Charm

"Scourgify" (?) Cleans things, fingernails, for example. A Scouring Charm is

required to eradicate an infestation of Bundimuns. There is no specific reference

that Scourgify and the Scouring Charm are the same thing, but it seems very

likely.



Serpensortia

(ser-pen-SOR-sha) "serpens" L. serpent + "sortir" Old Fr. to go out Causes a

large serpent to burst from the end of the caster's wand.



Severing Charm

no incantation given Spell to cut something.



Shield Charm

no incantation given This spell creates a magical barrier which will deflect hexes

thrown at the caster.



Silencing Charm

no incantation given A charm which causes something to be silent.

Slug Curse

no incantation given Causes the victim to belch up slugs.



Sonorus

(so-NO-rus ) reverse: Quietus "sonorus" L. loud Makes the caster's voice carry

over long distances.



Stunner

"Stunning Spell" See STUPEFY c.f. ENNERVATE



Stupefy

( STOO-puh-fye) "Stunner" "Stupefying Charm" reverse: "Ennervate" "stupefacio"

L. to make senseless, from "stupeo" L. stunned Renders the target of the spell

unconscious. Used by Ministry Wizards to try to stop casters of the Dark Mark.

Used by dragon keepers to manage dragons.



Summoning Charm

See ACCIO



Switching Spells

various, depending on the transfiguration intended A classification of

Transfiguration spells. See CROSS-SPECIES SWITCHES

T

Talon-clipping charm

no incantation given A charm used for dragon care.



Tarantallegra

(TAIR-an-tuh-LEG-ruh) "tarantella" It. dance associated with the tarantula, from

Taranto, a city in Italy + "allegro" It. Fast Forces the victim's legs to do a crazy

dance.



Thief's Curse

no incantation given An unspecified bit of nastiness which can be cast on

someone who steals something.



Tickling Charm

See RICTUSEMPRA



Time Travel

no incantation used; by magical device only An extremely dangerous magical

effect, allows a person to travel back in time. Because of the potential for

catastrophe should history be altered, time travel is all but forbidden in Wizarding

society. Certain magical devices are usable for time travel, but access to them is

strictly controlled.



Transmogrifian Torture

"trans" L. across + ? "transmogrify" Eng. verb c.1656, from L. to change or alter

greatly and often with grotesque or humorous effect c.f. Calvin and Hobbes: his

"duplicating machine" is called a Transmogrifier perhaps also related to: "moggy"

Br. slang: cat Supposedly something which results in a cat being killed. Distinctly

possible that there is no such thing as the Transmogrifian Torture (c.f.

PESKIPIKSI PESTERNOMI)



Twitchy Ears Hex

no incantation given Causes the ears of the victim to wiggle and twitch

uncontrollably.

U

Unbreakable Charm

incantation not given Makes an object unbreakable.



Unforgivable Curses

Three curses are known as Unforgivable. Using them on another human being

can result in a life term in Azkaban. The three curses are:



Cruciatus Curse

(Crucio) See CRUCIO



Imperius Curse

(Imperio) See IMPERIO



Killing Curse

(Avada Kedavra) See AVADA KEDAVRA



Unplottable

incantation not given A magical effect on a place; makes it impossible to plot its

location on a map.

V

Vanishing Spell

no incantation given Makes something or someone disappear.

W

Waddiwasi

(wah-di-WAH-see) "vadd" Sw. a soft mass + "vas y" Fr. go there It makes sense

because Lupin didn't just make a wad of gum leave that keyhole, but directed it

into Peeves' nose. Shoots a wad of gum out of a keyhole.



Wand effects

no words used Causes loud booming noises, sparks, or flashes of light, designed

to get people's attention. SEE ALSO: Messenger Spell, Four-Point Spell, Wand

Writing, Bubbles



Wand sparks

no incantation given Emits red or green sparks from the wand, used as a signal



Wand writing

no incantation given Emits an animated ribbon from the tip of the wand that

spells words or forms numbers



Wingardium Leviosa

(win-GAR-dee-um lev-ee-OH-sa) "Levitation" (SS/f) "wing" + "arduus" L. high,

steep + "levo" L. to raise up, levitate Causes a feather to levitate. Very simple

spell taught to first year Charms students.



Wizard Space

Causes objects to hold more than their outer dimensions would seem to allow.

This magical effect causes containers to hold more without gaining weight. The

invisibility cloak also has this quality, expanding to cover multiple people and

objects but can be used by a single person. Magical tents are more spacious

inside than they looked from the outside

X

Y

Z


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