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PODCASTING PRODUCTS By Scott M. Britner

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How To Use Free Tools To Create

Unlimited Professional Quality Podcasts…

And Easily Turn Each Into A Viral Traffic

Solution Or A Product You Can Promote

For Cash-In-The-Bank!









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What Is Podcasting?



Podcasting is a method of publishing audio broadcasts via the Internet,

allowing users to subscribe to a feed of new files (usually MP3s). It

became popular in late 2004, largely to automate downloading of

audio onto portable players or personal computers.



The word "podcasting" is a portmanteau that combines the words

"broadcasting" and "iPod." The term can be misleading since neither

podcasting nor listening to podcasts requires an iPod or any portable

music player. For that reason, since September 2004 various writers

have suggested reinterpreting the letters POD to create "backronyms"

such as "Personal On-Demand." However, the word is rarely presented

as "PODcasting."



Podcasting is distinct from other types of online media delivery

because of its subscription model, which uses the RSS 2.0 XML (or

RDF XML) format to deliver an enclosed file. Podcasting enables

independent producers to create self-published, syndicated "radio

shows," and gives broadcast radio programs a new distribution

method. Listeners may subscribe to feeds using "podcatching"

software (a type of aggregator), which periodically checks for and

downloads new content automatically. Some podcatching software is



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also able to synchronise (copy) podcasts to portable music players.

Any digital audio player or computer with audio-playing software can

play podcasts. The same technique can deliver video files, and by 2005

some aggregators could play video as well as audio.



Initial development



By 2003, web radio had existed for a decade, digital audio players had

been on the market for several years, blogs and broadcasters

frequently published MP3 audio online, and the RSS file format was

widely used for summarizing or syndicating content. While RSS/RDF

already supported media resources implicitly, applications rarely took

advantage of this. In 2001 UserLand founder and RSS evangelist Dave

Winer, partly inspired by users like Adam Curry and Tristan Louis,

added support for a specific enclosure element to Userland's non-RDF

branch of RSS, then to its Radio Userland feed-generator and

aggregator.

In June 2003, Dion Mellor demonstrated aggregation and syndication

of audio files using RSS in his Ed Radio application. Ed Radio scanned

RSS feeds for MP3 files, collected them into a single feed, and made

the result available as SMIL or WebJay audio feeds.



In September 2003, Winer created an RSS-with-enclosures feed for his

Harvard Berkman Center colleague Christopher Lydon, a former

newspaper and television journalist and NPR radio talk show host. For

several months Lydon had been linking full-length MP3 interviews to

his Berkman weblog, which focused on blogging and coverage of the

2004 U.S. presidential campaigns. Having Lydon's interviews as RSS

enclosures helped inspire Adam Curry's pre-iPodder script, and related

experiments leading to a variety of open source iPodder development.

Indeed, blogs would become an important factor in the popularization

of podcasting before many professional radio broadcasters and

entrepreneurs with business plans adopted the form.



Possibly the first use of the term podcasting was as a synonym for

audioblogging or weblog-based amateur radio in an article by Ben

Hammersley in The Guardian on February 12, 2004. In September of

that year, Dannie Gregoire used the term to describe the automatic

download and synchronization idea that Adam Curry had developed.

Gregoire had also registered multiple domain names associated with

podcasting. That usage was discovered and reported on by Curry and

Dave Slusher of the Evil Genius Chronicles website.







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By October 2004, detailed how-to podcast articles had begun to

appear online. By July 2005, a Google search for "'how to' +podcast"

returned 2,050,000 hits.

Independently of the development of Podcasting and its distribution

via RSS, an idea that resembles Podcasting was developed at Compaq

Research as early as 1999 or 2000. Called PocketDJ, it would have

been launched as a service for the Personal Jukebox or a proposed

successor, the first hard-disk based MP3-player, that Compaq's R&D

department had started developing in 1998. See appropriate section in

the Personal Jukebox article.



Popularization



The word about podcasting rapidly spread through the already-popular

weblogs of Winer, Curry and other early podcasters and podcast-

listeners. Fellow blogger and technology columnist Doc Searls began

keeping track of how many "hits" Google found for the word

"podcasts" on September 28, 2004, when the result was 24 hits. "A

year from now," he wrote, "it will pull up hundreds of thousands, or

perhaps even millions."



Searls kept track of the search results in his blog through the next

month. There were 526 hits for "podcasts" on September 30, then

2,750 three days later. The number doubled every few days, passing

100,000 by October 18. His prediction of "perhaps millions" in a year

proved to be quite conservative. After only nine months, a search for

"podcasts" produced more than 10 million hits.



The amateur podcasts themselves were harder to count, but there

were enough to capture the attention of The New York Times on

October 28, 2004. "There are podcasters in California, South Carolina

and Connecticut," Times reporter Cyrus Farivar wrote, "with others as

far afield as western Canada, Australia and Sweden. Though most

podcasts tend to reflect their technologically oriented audience, newer

shows are being created with topics like veganism and movie reviews.

Even conventional broadcasters are being drawn to the medium, which

allows programs to be played at a listener's convenience."



When USA Today took on the subject of these "free amateur chatfests"

with a pair of stories the following February, it profiled several

podcasters, gave instructions for both sending and receiving podcasts,

and included a "Top Ten" list from one of the many podcast directories

that had sprung up in just six months. The newspaper quoted one

directory as listing 3,300 podcast programs in February, 2005. At that

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time, USA Today reported a circulation of 2.6 million, the largest of

any paper in the United States. The story of podcasting was getting

around.



The Top Ten programs mentioned at that time gave some indication of

podcast topics: four were about technology (including Curry's "Daily

Source Code," which also included music and personal chat), three

were about music, one about movies, one about politics, and -- at the

time No. 1 on the list -- "The Dawn and Drew Show," described as

"married-couple banter," a program format that USA Today's Marco R.

della Cava noted was quite popular on American broadcast radio in the

1940s.



While USA Today was good at recalling the past, its story was less

successful about the near future: It predicted that Apple Computer

was "in a prime position to make podcasting significantly easier — but

probably won't." Della Cava said Apple had "ignored requests from

Curry and other technologists to discuss the matter, and declined USA

TODAY's interview requests for this story."



In June, 2005, Apple added podcasting to its iTunes music software,

staking a claim to the new medium its iPod had helped inspire and

name. (See Coping With Growth, below.)



Adoption by traditional broadcasters



Traditional broadcasters were extremely quick to pick up on the

podcasting format, especially those whose news or talk formats spared

them the complications of music licensing. The American syndicated

radio show Web Talk Radio became the first to adopt the format, in

September 2004, followed within weeks by Seattle news radio station

KOMO and by individual programs from KFI Los Angeles and Boston's

WGBH.



The BBC began a trial in October 2004 with BBC Radio Five Live's

Fighting Talk. These trials were extended in January 2005 to BBC

Radio 4's In Our Time. January 2005 also saw CBC begin a trial with

its technology show /Nerd. United States National Public Radio

affiliates WNYC and KCRW adopted the format for many of their

productions. In April 2005 the BBC announced it was extending the

trial to twenty more programmes, including music radio and in the

same month Australia's ABC launched a podcasting trial across several

of its national stations.



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In May, 2005, the trend began to go the other way, with amateur

podcasts becoming a source of content for broadcast radio programs

by Adam Curry, Christopher Lydon and others.



Coping with growth



While podcasting's innovators took advantage of the sound-file

synchronization feature of Apple Computer's iPod and iTunes software

-- and included "pod" in the name -- the technology was always

compatible with other players and programs. Apple was not actively

involved until mid-2005, when it joined the market on three fronts: as

a source of "podcatcher" software, as publisher of a podcast directory,

and as provider of tutorials on how to create podcasts with Apple

products GarageBand and Quicktime Pro.



The podcasting selection views of iTunes 4.9



When it added a podcast-subscription feature to its June 28, 2005,

release of iTunes 4.9, Apple also launched a directory of podcasts at

the iTunes Music Store, starting with 3,000 entries. Apple's software

enabled AAC encoded podcasts to use chapters, bookmarks, external

links, and synchronized images displayed on iPod screens or in the

iTunes artwork viewer. Two days after release of the program, Apple

reported one million podcast subscriptions.

iTunes Podcast directory lists top 100 podcasts based on the number

of new subscriptions in a given 24-hour period, which explains the wild

fluctuations in top-20 panel rankings, initially suspected to be an

active count of total number of podcast subscribers.



Some podcasters found that exposure to iTunes' huge number of

downloaders threatened to make great demands on their bandwidth

and related expenses. Possible solutions were proposed, including the

addition of a content delivery system, such as Akamai; a peer-to-peer

solution, BitTorrent; or use of free hosting services, such as those

offered by Ourmedia, BlipMedia and the Internet Archive.









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Create Podcasts Using Your PC

by Jake Ludington



This time around, I'm walking through the steps required to record and

post your own podcast using tools virtually everyone has or can easily

acquire on a tiny budget. Ultimately, if you decide to podcast on a

regular basis, some equipment upgrades such as the podcast

recording kit I recently detailed at JakeLudington.com will drastically

improve the sound quality. To learn the process, though, you don't

need anything fancy.



Depending on whether you already have one of those cheap

microphones that the OEM dealers bundle with PCs, you can record a

podcast without spending a dime. If you don't have a bundled

microphone, the third-party equivalent costs between $8 and $15 at

various electronics retailers.



The other piece of hardware you need is a set of headphones.

Headphones are important because although you need to monitor your

recorded voice, you don't want the microphone to pick up sound

coming from desktop speakers. Ideally, headphones that cover your

ears do the best job of isolating your recording sound from other audio

distractions. Earbuds make an affordable alternative.



I recommend starting out with Audacity, an open source audio

recording application. I like it so much, I bought a T-shirt from the

company to show my support. Audacity offers a solid complement of

editing features with an interface simple enough for a novice. It

outputs MP3-format audio for distributing your podcast once you

download the Lame MP3 encoder. From here onward, I'll assume you

have Audacity and Lame installed on your PC.



Before You Record



A few basic setup configurations are required in order to record a

podcast. First, connect your microphone to the microphone-in

connection on the PC. Connect headphones to the stereo line out or

headphone jack (generally the green audio connection). Don't forget to

put those headphones on. A laundry list of audio optimizations for your



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PC are recommended to keep your system running smoothly during

recording.



After you launch Audacity, make sure Microphone is selected as the

recording source in the drop-down menu on the mixer toolbar.





Figure 1. Configure Microphone as your recording source



Open the Audacity Preferences window from the File menu. On the

Audio I/O tab, verify that your sound card is selected as the device for

both playback and recording. In the Channels drop-down box under

Recording, choose 1 (Mono). Unless you are using two microphones,

the Stereo option simply duplicates the track, making the file size

bigger without a resulting improvement to audio fidelity.









Figure 2. Set the audio recording Channels selection to Mono



Switch to the Quality tab, and choose 44,100 Hz as the Default Sample

Rate and 16-bit as the Default Sample Format. Audiophiles will argue

that higher sample rates and formats are better, but for spoken word,

44,100 Hz and 16-bit sampling works admirably, especially considering





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that the resulting output will be MP3. Ignore the rest of the settings on

the Quality tab.









Figure 3. Set the sample rate and bit rate



The File Formats tab configures output options. Choose WAV (Microsoft

16 bit PCM) as the Uncompressed Export Format. Leave the OGG

Export Setup untouched. Then, find the location at which you

extracted the Lame codec to add it to Audacity by clicking on the Find

Library button and browsing to the file location. I generally unzip the

Lame codec to C:\LAME so I can find it easily, but there's no "right"

location. Once you've added Lame support, close the Audacity

Preferences window by clicking on OK.









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Figure 4. Configure output options



Ready to Record



Click on the microphone icon in Audacity's Meter toolbar to turn on

monitoring. You should see a red level indicator moving slightly as it

picks up ambient room noise. Talk into the microphone and make

adjustments to the volume until you get a level that rises close to the

right edge of the meter without turning the far-right section solid red.

If you get a solid red bar at the far right, the audio is clipping, which

means your finished file will sound distorted. Once you've adjusted the

level, you're ready to record.









Figure 5. Activate volume-level monitoring



With all the preparations out of the way, it's time to create your first

podcast. Push the Record button and start talking. When you finish

recording, press the yellow square Stop button and save the file in

.wav format. Saving is an important step, in order to make sure you

don't accidentally delete the file.



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Figure 6. Audacity recording controls



It's time to edit the audio file or save it as an MP3 for distribution as

your first podcast. Editing can be as simple as eliminating all the

places you said "um" by highlighting them and deleting them, or as

complex as adding a music bed and inserting other audio clips into the

recorded file. To keep this simple, we'll assume you're a one-take

wonder and you recited a golden monologue for your first podcast.



To save the file as an MP3, open the preferences again, choose the

MP3 bit rate on the File Formats page. (Generally for voice audio,

somewhere between 32 and 64 is good enough without making the file

size too big.) The resulting audio file gets uploaded to a Web server,

and you can link to it in your blog post.



Another important step is editing the ID3 tags for the file. You can

easily accomplish this by opening the file in Windows Media Player,

iTunes, or one of many other popular music players. In Windows Media

Player, right-click on the file in the Now Playing list and choose

Advanced Tag Editor. Fill in the Title and Artist fields at the very least,

so the proper information about your podcast will display on iPods, Zen

Micros, and other portable media players.



You need blogging software with support for enclosures to distribute

the file via RSS, like Radio from UserLand, which is available for a $40

annual subscription. Movable Type is another alternative; it's free for

personal use and has support for enclosures if you install a free plugin.

Several other alternatives also exist. Enclosures are essentially a

method to let news aggregation clients like FeedDemon, Newsgator, or

Doppler know there's a file attachment associated with an RSS feed

entry. Assuming you are using a blogging tool with support for

enclosures, you simply type a blog post as you normally would, and

use a standard HREF link to the MP3 you uploaded to your server. The

blogging software determines that the link should be an enclosure in

RSS based on the file type, and it makes an appropriate addition to

the RSS feed.



If your blogging tool doesn't support enclosures (Blogger, for instance,

currently doesn't), you can generate an free RSS feed with a

FeedBurner account, which will support enclosures. FeedBurner offers

a straightforward wizard to walk you through the process. Once you

have the FeedBurner feed created, you promote the link to the

FeedBurner feed and encourage people to subscribe.

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In each of these cases, the publication process is fairly similar. Upload

the MP3 to wherever you have Web space capable of storing files.

Make a blog entry just like you normally would, with a title, link, and

description. Link to the MP3 in the blog description and post your

entry.



If you want to keep your podcast separate from regular blog postings,

or if you don't currently have a blog, the simplest way I've found to

publish a podcast is to sign up for the $5 account at Liberated

Syndication and follow its podcast publishing wizard. The service

automatically uploads your MP3 file, and creates the RSS feed and

blog post associated with the podcast, all in one easy step. I use

Movable Type for all my regular podcasting and blogging, but am

amazed at the simplicity of using Liberated Syndication. I created a

very basic site at the service to demonstrate the output.



Jake Ludington is the author of the best-selling guide Converting VHS

to DVD. He publishes audio and video tips at MediaBlab.com.









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Making a Podcast with Blogger and FeedBurner

Blogger is not our first choice for weblog-based podcasting. Movable

Type and Wordpress are better solutions for many podcasters,

because they offer better support for podcasting, more power and

greater flexibility.



Nevertheless, many podcasters are finding Blogger to be a good

starting place to experiment with podcasting. Blogger is a free service,

and getting started is as easy as filling out some forms on the web.



Here's a quick guide to building a podcast with Blogger. You should be

able to set up a podcast using Blogger and FeedBurner in about the

time it takes for all the images on this page to finish loading!



This how-to assumes that you already have created your podcast MP3

files, and have them stored on a web server. Note that some screens

may look slightly different as Blogger updates their site.



Go to the Blogger home page (http://www.blogger.com/) and select

Create Your Blog Now:









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If you haven't signed up for Blogger before, you'll need to do so:









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That's the hardest part. If the Terms of Service part wore you out, now

is a good time to take a break.



Back already? OK - now it's time to name your podcast.



We called ours Snorkflum, because it sounds stupid and this is a

bogus test podcast anyway:









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Next, select a template. We selected Minima, because it reminded us a

little of The Matrix:









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Once you select continue, Blogger automagically creates your blog.

First it makes you wait, though:









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Don't you love their casual "warning - excitement ahead" sign?



As long as the Blogger servers don't crash, the Internets go down or

anything bad like that, you should get a nice confirmation screen:









This is another good time for a break. You just created your podcast

blog! How awesome is that?



Now you need to Start Posting...



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From the Dashboard page, click the New Post icon:









Add an entry. To add your MP3 file, create a text link, select it with the

link tool, and enter the URL for your MP3 file:









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When you are done, select Publish Post, and you should get a

confirmation page:









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Now check out the podcast blog that you've created. Snorkflum is

available at http://snorkflum.blogspot.com/:









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Now take a quick detour to Settings tab and select Basic. Give your

site a description. Forgetting to fill out the description is one of the

most common problems with Blogger feeds. Use the description field

to explain what your podcast is, entice people to listen, and provide

some keywords to make it easier for people to find. Save this and

republish your podcast for the changes to take effect.



Now it's time to create your podcast feed. Blogger only provides a

Atom newsfeed, and RSS 2.0 is the standard for podcasting. Your

Atom feed will be at your blog's address, plus "atom.xml", like this:

http://snorkflum.blogspot.com/atom.xml.



There is a free service, FeedBurner, that can be used to translate the

Blogger Atom feed into a RSS 2.0 fee.



Go to http://www.feedburner.com/, and enter your Blogger Atom feed

URL:





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Select Next. FeedBurner will retrieve your Blogger Atom feed and then

provide you with an options screen.



Select the SmartCast option, and make sure that the Feed Title and

FeedBurner URI (way down at the bottom of the page) are OK with

you:









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Select Next. You'll be prompted for a user id and password. Next, you

should get a confirmation/welcome page:









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Note your FeedBurner Burned URL. In this case,

it's http://feeds.feedburner.com/Snorkflum.



That's it - the podcast is ready to test with a Feed Validator. Go to

www.feedvalidator.org and paste in your FeedBurner URL:









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Your podcast should be ready to go. Test it your podcast feed with

a podcasting client and get podcasting!





Submitting a Podcast it iTunes



iTunes 4.9 Upgrade with Podcasting Suppport

by T. L. Pakii Pierce at 06:28PM (EDT) on June 28, 2005 | Permanent

Link | Cosmos

Via Micropersuasion, iTunes now has support for Podcasts. At the time

of this writing, iTunes 4.8.x doesn't detect the new 4.9.x update yet if

you go to the Check For iTunes Updates from the Help menu in iTunes.

You can go here to download this latest version of iTunes software.



What's new in iTunes 4.9

With iTunes 4.9, you can now browse and subscribe to podcasts from

within the iTunes Music Store. Podcasts are frequently updated radio-

style shows downloadable over the Internet. You can also transfer

podcasts to iPod, for listening on the go.





Getting Starting with iTunes Podcasts

One of the first things you will notice after you



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upgrade to iTunes 4.9 is that in the Sources list on the left side of the

iTunes software (which manages and organizes your music) contains a

new source for podcasts. These sources are like visual folders that

identify where your audio files are, where they are sourced from and

how you have them organized as playlists.



Very helpful for managing your must and very easy to use as well as

being intuitive. For example, in the image to the right you will also see

Radio and Music Store. This is and easy way that iTunes allows you to

access thousands of audio files through the iTunes music store or

access many Internet Radio stations for streaming radio broadcasts

with iTunes.



How Podcasts with iTunes 4.9 Works

To access Podcasts through iTunes you select the podcasts Source and

you will see an empty playlist. At the bottom of iTunes, you will see

the option Podcast Directory. Simply press that option with your

mouse pointer and you will be taken to the iTunes Podcast Directory.









Figure 2. iTunes Podcast Directory





From the iTunes Podcast Directory you have quick access to the most

popular podcasts but you can drill down into categories for a wider

selection as well. I like movies and movie reviews so I selected Movies

& Television from the iTunes Podcast Directory and iTunes now

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presents the full list of available podcasts within that category as seen

in Figure 3 below.









Figure 3. iTunes Movies & Television Category





I selected the Reel Reviews podcast (see Figure 4) and downloaded

from iTunes this review Swimming With Sharks. Also, Micheal who

publishes this blog and podcast has an excellent write up on setting up

your own podcast. You should check that out.









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Figure 4. Selecting and Confirming Podcast Subscription









Figure 5. Downloading Podcast into iTunes

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Publishing Your Podcast to iTunes

Publishing your podcast to iTunes is as simple as submitting your

podcast RSS feed link to the iTunes directory. You'll need to have a

iTunes account (free) in order to do so as you will asked for your

iTunes login credentials.



All you do is click the Publish A Podcast link from the main Podcast

Directory page in iTunes located in the upper left of the page (see

Figure 2 above) and you will be stepped through the process easily.

See the following figures 6 and 7 below.









Figure 6. Submit Your Podcast Feed URL









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Figure 7. Confirm Settings, then Publish



Once you confirm settings you then click the publish button and you

get a confirmation page informing you that your podcast will be

reviewed before being available in the iTunes podcast directory.



The podcast settings in iTunes are pretty straight forward. You can set

iTunes to check for newly published podcasts that you are subscribed

to at "every hour", "every day", "every week", or "manually". You can

then tell itunes how to handle your downloads when new podcasts are

detected. You can "download all" new episodes, "download the most

recent one", or have iTunes "do nothing". Lastly, there is a retention

setting where you can tell iTunes to keep episodes based on "all", "all

unplayed", "most recent" or "last (from last 2 to 10 episodes)".



This is another great leverage opportunity for publishers. Just like

Yahoo going to an RSS centric directory with My Yahoo, publishers

benefit from the marketing and education that Yahoo is doing to

increase exposure and usage of RSS for custom news. With hundreds

of thousands of My Yahoo users, you only have to place your RSS feed

in My Yahoo and you enjoy the benefit of Yahoo's promo efforts.



ITunes presents a similar opportunity. ITunes is one of the top digital

downloads stops on the Internet today if not the top download site.

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With their 4.9 release they are promoting podcasts to their active user

base. That could result in exponential exposure for you and

exponential grown in subscribers to your podcast by submitting your

podcast feed to the iTunes directory while letting iTunes take care of

the promo efforts for generating interest in their podcast directory.

Submitting your podcast is free by the way.



iTunes, I think, is especially powerful to podcasters because as a user

of iTunes and an iPod, I think iTunes is very good at promoting new

features and generating interest in browsing and in buying downloads.

It isn't just the brand as much as I think that they provide a buying

and user experience that is second to none. Once you start using

iTunes for music downloads it really changes the way you purchase

and consume music. Now that they have added podcasting and have a

dedicated podcast directory, it will be interesting to see how podcast

publishers benefit from being a part of the iTunes directory and how

that exposure measures up against other podcast directories available

in terms of increasing exposure and getting subscribers.



It is being projected that Apple will ship more than 35 million Apple

iPods by the end of 2005. The iPod is driving significant business in

other areas for Apple to include iTunes downloads and seamless

integration between iTunes and iPods. The latest statisic I was able to

find with a quick Google search was that iTunes had over 150 million

downloads at some point in 2004. These numbers certainly present a

compelling case for submitting your podcast feed to the iTunes

directory.









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iTunes RSS Tags



iTunes uses RSS 2.0 with some additional tags. When using the iTunes

tags, you must add a namespace declaration in your feed xml, like

this:







Please use UTF-8 encoding for your feed. Other encodings are not

guaranteed to work in iTunes.



All values should be plain text (no markup or HTML). Values are

limited to 255 characters, except for which can be

up to 4000 characters. Whitespace in values is significant, i.e. it will

show in iTunes, so don’t add leading or trailing whitespace to your

values.



Here is a table showing which tags apply to the channel (podcast) as a

whole and which tags apply to individual items (episodes), along with

where the tag contents appear in iTunes:



where content appears in

xml tag channel item

iTunes

Y Y Name column

website link and arrow in Name

Y

column

Y in the iTunes Music Store

Y Release Date column

Y Artist column

prevent an episode or podcast

Y Y

from appearing

Category column and in iTunes

Y Y

Music Store Browse

Y Time column

parental advisory graphic in Name

Y Y

column

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Y Y not visible but can be searched

Y not visible, used for contact only

Y Y Description column

when ⓘ (circled i) in Description

Y Y

column is clicked



Details for tags used by iTunes





The file extension of the url attribute of this tag is used to determine if

an item should appear in the Podcast directory. Supported extensions

include "m4a", "mp3", "mov", "mp4", and "pdf".





Every should have a globally unique identifier that never

changes. When you add episodes to your feed, guids are compared in

case sensitive fashion to determine which episodes are new. If you

omit the guid for an episode, the episode url will be used instead.





The contents of this tag is shown in the Artist column in iTunes.





Use this inside an element to prevent that episode from

appearing in the iTunes Podcast directory. Use this inside a

element to prevent the entire podcast from appearing in the iTunes

Podcast directory.





When browsing Podcasts in the iTunes Music Store, Categories are

shown in the 2nd column and Subcategories are shown in the 3rd

column. Not all Categories have Subcategories.



Use a top level to specify the browse category, and

a nested to specify the browse subcategory.

Choose from the existing categories and subcategories on the iTunes

Music Store.



If a nested is specified, iTunes will show it in the

Category column, otherwise iTunes will show the top level

in the Category column.





The contents of this tag is shown in the Time column in iTunes.

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The tag can be formatted HH:MM:SS, H:MM:SS, MM:SS, or M:SS (H =

hours, M = minutes, S = seconds)





This tag should be used to indicate whether or not your podcast

contains explicit material.

The two values for this tag are “yes” and “no”.

If you populate this tag with "yes", a parental advisory graphic will

appear next to your podcast artwork on the iTunes Music Store, and in

the Name column in iTunes.





This tag allows users to search on text keywords.

Use spaces to separate keywords.





This tag specifies the artwork for your podcast. Put the url to the

image in the href attribute.



iTunes prefers square images that are at least 300 x 300 pixels, which

is different than what is specified for the standard RSS image tag.

Hence we have a custom tag.



iTunes supports images in JPEG and PNG formats. The url must end in

“.jpg” or “.png”.





This tag contains information that will be used to contact the owner of

the podcast for communication specifically about their podcast. It will

not be publicly displayed.



Put the email address of the owner in a nested

element.

Put the name of the owner in a nested element.





The contents of this tag is shown in the Description column in iTunes,

as such it looks best if it is only a few words long.





The contents of this tag is shown in a separate window that appears

when the ⓘ (circled i) in the Description column is clicked. It also



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appears on the iTunes Music Store page for your podcast. This field

can be up to 4000 characters.



Sample RSS 2.0 feed that includes the iTunes tags













All About Everything

John Doe

http://example.com/podcasts/everything/index.html

A show about everything

All About Everything is a show about everything.

Each week we dive into any subject known to man and talk about it as

much as we can. Look for our Podcast in the iTunes Music

Store

en-us

℗ & © 2005 John Doe &

Family



John Doe

john.doe@example.com

























Shake Shake Shake Your Spices

John Doe

A short primer on table spices







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This week we talk about salt and pepper

shakers, comparing and contrasting pour rates, construction materials,

and overall aesthetics. Come and join the party!





http://example.com/podcasts/archive/aae20050615.m4a

Wed, 15 Jun 2005 19:00:00 GMT



7:04

salt pepper shaker exciting







Socket Wrench Shootout

Jane Doe

Comparing socket wrenches is fun!



This week we talk about metric vs. old english

socket wrenches. Which one is better? Do you really need both? Get all

of your answers here.





http://example.com/podcasts/archive/aae20050608.mp3

Wed, 8 Jun 2005 19:00:00 GMT







4:34

metric socket wrenches tool







Red, Whine, & Blue

Various

Red + Blue != Purple

This week we talk about surviving in a Red state

if you're a Blue person. Or vice versa.



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http://example.com/podcasts/archive/aae20050601.mp3

Wed, 1 Jun 2005 19:00:00 GMT



3:59

politics red blue state











Common Mistakes



• Using a date or time format for that doesn't conform to

RFC 2822



The date must be "day-of-week, day month year".

The time must be in 24 hour format (no AM or PM) and must include

the time zone offset.





7/6/2005 1:00:00 PM





Wed, 6 Jul 2005 13:00:00 PDT

Wed, 6 Jul 2005 13:00:00 -0700



• Forgetting to escape ampersands





Food & Wine





Food & Wine



• Using HTML named character entities





© 2005 John Doe



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© 2005 John Doe



Unlike HTML, XML supports only five "named character entities":



character name xml

& ampersand &

greater-than sign >

' apostrophe '

" quotation "



The five characters above are the only characters that require

escaping in XML. All other characters can be entered directly in an

editor that supports UTF-8. You can also use numeric character

references that specify the Unicode for the character, for example



character name xml

© copyright sign ©

℗ sound recording copyright ℗

™ trade mark sign ™



For further reference see XML Character and Entity References









EXAMPLE OF HOW TO USE A PODCAST…

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SF author uses podcast as novel publishing method

By Peter Cohen pcohen@maccentral.com



Author Scott Sigler is using podcasting as a novel approach (pardon

the pun) to get people to know about his new book, EarthCore. There's

no charge to download the podcasts, and Sigler plans to release the

entire book in serial form on a weekly basis.





Described as "a cross between episodic modern-action fare like '24'

and classic sci-fi movies like Predator and Starship Troopers,"

"EarthCore" tells the story of brash young executive Connell Kirkland,

on a mission to make his company (the EarthCore of the book's title)

billions by unearthing the largest platinum deposit ever discovered.





"But at three miles below the surface, where the rocks are so hot they

burn bare skin, something has been waiting for centuries. Waiting ...

and guarding. Kirkland and EarthCore are about to find out first-hand

why this treasure has never been unearthed," reads a synopsis posted

to the novel's Web site. The podcasts have been performed by Sigler

himself.





Podcasting is a term coined to describe making audio files available for

download through RSS feeds. Podcasting is being used as a way to

distribute weblogs, radio broadcasts and other content. You can read

more about it in our feature Podcasting: Hear What the Buzz is About.





This is not EarthCore's first attempt at publication. In 2001, AOL/Time

Warner's iPublish imprint offered it as an e-book, where it hit the top

spot on Barnes & Noble's Web site. It was due out for a paperback

release in 2002, but iPublish folded before that could happen. Sigler

eventually regained the rights to his novel but has been unable to get

it published again, and is using podcasting as a means of getting into

the hands of more readers -- or more specifically, listeners.







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Sigler hopes that he can attract 5,000 subscribers to the book. That

will, he hopes, "... demonstrate the power of Podcasting and generate

attention from publishers."





Sigler kicked off the release of EarthCore with a prologue, which you

can download from the EarthCore Web site now. He will release further

chapters as weekly podcasts.





He advises potential listeners that EarthCore isn't for tender ears -- it

"runs the gammut (sic) of politically incorrect topics, from language to

sex to raw violence."









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MARKETING BRAINSTORM



What business models can you use with your new podcast

recording?



1.) Audio CD (user pays shipping)

2.) Audio CD (sell CD)

3.) Audio CD (package with transcripts and/or workbook)

4.) Audio CD (bundle with existing product

5.) Podcast (giveaway)

6.) Podcast (giveaway part – promote full version)

7.) Podcast (create membership site)

8.) Podcast (use to enhance blog or website copy)



How can you create a podcast?



1.)Just talk about a subject (at least prepare an outline first)

2.)Read your articles

3.)Read your e-books (audio – by chapters)

4.)Read your blog post

5.)Read your sales copy

6.)Read other people’s articles

7.)Record/edit interviews with experts



What can you package with your podcast to enhance the

perceived value?



1.)Create transcripts of your recording

2.)Create a ‘workbook’ to go with your recording

3.)Collect articles on the subject of your recording and publish a

report



NOTE: Be sure to create a ‘resource’ page and mention it at the

beginning and end of your recording (just like you would with

an article, ebook, etc.)

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APPENDIX: AUDACITY USER MANUAL





Tutorial - I.Basics

Part 1 - Digital Audio - Part 1



What is sound?



Sounds are pressure waves of air. If there wasn't any air, we

wouldn't be able to hear sounds. There's no sound in space.



We hear sounds because our ears are sensitive to these pressure

waves. Perhaps the easiest type of sound wave to understand is a

short, sudden event like a clap. When you clap your hands, the air

that was between your hands is pushed aside. This increases the air

pressure in the space near your hands, because more air molecules

are temporarily compressed into less space. The high pressure

pushes the air molecules outwards in all directions at the speed of

sound, which is about 340 meters per second. When the pressure

wave reaches your ear, it pushes on your eardrum slightly, causing

you to hear the clap.









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A hand clap is a short event that causes a single pressure wave that

quickly dies out. The image above shows the waveform for a typical

hand clap. In the waveform, the horizontal axis represents time, and

the vertical axis is for pressure. The initial high pressure is followed

by low pressure, but the oscillation quickly dies out.



The other common type of sound wave is a periodic wave. When you

ring a bell, after the initial strike (which is a little like a hand clap),

the sound comes from the vibration of the bell. While the bell is still

ringing, it vibrates at a particular frequency, depending on the size

and shape of the bell, and this causes the nearby air to vibrate with

the same frequency. This causes pressure waves of air to travel

outwards from the bell, again at the speed of sound. Pressure waves

from continuous vibration look more like this:









How is sound recorded?



A microphone consists of a small membrane that is free to vibrate,

along with a mechanism that translates movements of the

membrane into electrical signals. (The exact electrical mechanism

varies depending on the type of microphone.) So acoustical waves

are translated into electrical waves by the microphone. Typically,

higher pressure corresponds to higher voltage, and vice versa.



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A tape recorder translates the waveform yet again - this time from

an electrical signal on a wire, to a magnetic signal on a tape. When

you play a tape, the process gets performed in reverse, with the

magnetic signal transforming into an electrical signal, and the

electrical signal causing a speaker to vibrate, usually using an

electromagnet.



How is sound recorded digitally ?



Recording onto a tape is an example of analog recording. Audacity

deals with digital recordings - recordings that have been sampled so

that they can be used by a digital computer, like the one you're

using now. Digital recording has a lot of benefits over analog

recording. Digital files can be copied as many times as you want,

with no loss in quality, and they can be burned to an audio CD or

shared via the Internet. Digital audio files can also be edited much

more easily than analog tapes.



The main device used in digital recording is a Analog-to-Digital

Converter (ADC). The ADC captures a snapshot of the electric

voltage on an audio line and represents it as a digital number that

can be sent to a computer. By capturing the voltage thousands of

times per second, you can get a very good approximation to the

original audio signal:









Each dot in the figure above represents one audio sample. There are

two factors that determine the quality of a digital recording:



• Sample rate: The rate at which the samples are captured or

played back, measured in Hertz (Hz), or samples per second. An

audio CD has a sample rate of 44,100 Hz, often written as 44

KHz for short. This is also the default sample rate that Audacity

uses, because audio CDs are so prevalent.



• Sample format or sample size: Essentially this is the number

of digits in the digital representation of each sample. Think of

the sample rate as the horizontal precision of the digital

waveform, and the sample format as the vertical precision. An





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audio CD has a precision of 16 bits, which corresponds to about

5 decimal digits.



Higher sampling rates allow a digital recording to accurately record

higher frequencies of sound. The sampling rate should be at least

twice the highest frequency you want to represent. Humans can't

hear frequencies above about 20,000 Hz, so 44,100 Hz was chosen

as the rate for audio CDs to just include all human frequencies.

Sample rates of 96 and 192 KHz are starting to become more

common, particularly in DVD-Audio, but many people honestly can't

hear the difference.



Higher sample sizes allow for more dynamic range - louder louds and

softer softs. If you are familiar with the decibel (dB) scale, the

dynamic range on an audio CD is theoretically about 90 dB, but

realistically signals that are -24 dB or more in volume are greatly

reduced in quality. Audacity supports two additional sample sizes:

24-bit, which is commonly used in digital recording, and 32-bit float,

which has almost infinite dynamic range, and only takes up twice as

much storage as 16-bit samples.



Playback of digital audio uses a Digital-to-Analog Converter (DAC).

This takes the sample and sets a certain voltage on the analog

outputs to recreate the signal, that the Analog-to-Digital Converter

originally took to create the sample. The DAC does this as faithfully

as possible and the first CD players did only that, which didn't sound

good at all. Nowadays DACs use Oversampling to smooth out the

audio signal. The quality of the filters in the DAC also contribute to

the quality of the recreated analog audio signal. The filter is part of a

multitude of stages that make up a DAC.



How does audio get digitized on your computer?



Your computer has a soundcard - it could be a separate card, like a

SoundBlaster, or it could be built-in to your computer. Either way,

your soundcard comes with an Analog-to-Digital Converter (ADC) for

recording, and a Digital-to-Analog Converter (DAC) for playing audio.

Your operating system (Windows, Mac OS X, Linux, etc.) talks to the

sound card to actually handle the recording and playback, and

Audacity talks to your operating system so that you can capture

sounds to a file, edit them, and mix multiple tracks while playing.



Standard file formats for PCM audio



There are two main types of audio files on a computer:





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• PCM stands for Pulse Code Modulation. This is just a fancy name

for the technique described above, where each number in the

digital audio file represents exactly one sample in the waveform.

Common examples of PCM files are WAV files, AIFF files, and

Sound Designer II files. Audacity supports WAV, AIFF, and

many other PCM files.



• The other type is compressed files. Earlier formats used

logarithmic encodings to squeeze more dynamic range out of

fewer bits for each sample, like the u-law or a-law encoding in

the Sun AU format. Modern compressed audio files use

sophisticated psychoacoustics algorithms to represent the

essential frequencies of the audio signal in far less space.

Examples include MP3 (MPEG I, layer 3), Ogg Vorbis, and

WMA (Windows Media Audio). Audacity supports MP3 and Ogg

Vorbis, but not the proprietary WMA format.



For details on the audio formats Audacity can import from and export

to, please check out the Fileformats page of this documentation.

Please remember that MP3 does not store uncompressed PCM audio

data. When you create an MP3 file, you are deliberately losing some

quality in order to use less disk space.







Tutorial - I.Basics

Part 2 - Rules of Audacity - Part 2



If you'd like to get straight playing an imported file or recording

something, you can skip this section and come back later.



Whenever you work with Audacity, there are some rules you should

remember:



1. One clip per track



A clip is simply a piece of audio material. Imported, recorded, split or

duplicated from another track, one track can only carry one piece of

audio at a time. You can extend it by pasting material or inserting

silence in to it, or cut a piece away, but it will always be one

continuous piece of audio.



2. Audacity always records to a new track



This new track is opened at the bottom. You'll have to zoom out and

then resize the track view of the bottom most track to see what is

recorded. You can actually use the window sliders at the bottom and

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right to do this after starting to record, but this way no performance

will be lost to the windowing system.

I suggest hitting CTRL+F to get an overview of the entire project as

well. This only affects the horizontal zoom by the way(left-right

zoom). There is no way to zoom out vertically without using the

mouse yet.



3. Edit/Duplicate will not create a new audio file



This may not seem a big deal, but it is if you're editing a large live

recording.



What Audacity does is reference the original audio material until you

actually perform some kind of edit on it, such as cutting a piece

away, or using any effect on it. One thing to remember is the UNDO

function. You can undo/redo stuff as many times as you like, and

yes, even after you have saved your project.



You may ask what happens if you do, for example, cut away a piece

or mark off a 30 minute piece and split it to a new track. It only

writes changed data to disk. Since Audacity works with chunk of

audio data of around one megabyte in size, this happens quite fast.

Rest assured that the only big waiting period might be the importing

of large audio files.







Tutorial - I.Basics

Part 3 - Setup, Audio Import and Playback - Part 3



1. Create a new project



This is very important!



Audacity writes all the changed and recorded audio to a directory

called Projectname_data, which is located right where you saved

the project file itself.









Thus, select and choose a location and

filename for your project.







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Please note that when you startup Audacity fresh, only the "Save

As..." menu option is available.



To save your project later on, you can also use the keyboard

shortcut : CTRL+S



2. Check the Preferences



Again, this is very important!

Press CTRL+P or go to ... ...then check if the right output is selected









...set the sample rate of your ...and here's a crucial scree

choice... (44.1 kHz is the default)









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The File Formats settings need discussing at this point.



When importing uncompressed audio, there are two ways to do

it. "Make a copy of the original before editing" means, that Audacity

actually copies the entire audio file that you imported in to its project

data directory and in the process sets up the little overview graphics,

whose descriptions get stored in the project data directory too.



The second way is to use the original imported audio. You may think

we're actually editing this file, but no we aren't. In fact, Audacity will

now read the imported file once and simply create the graphics

overviews for them in to the data directory, and subsequently write

to disk all the audio data that you change. The original file is only

used for playback. All audio that remains unchanged will be played

from the original file.



The advantage of choosing to make a copy of the original is

that you avoid trouble, should anything in the original file change.



For example, should you accidentally delete the original file, you're

lost.



You have to make up your mind before you start a project. Choose

to make a copy of all imported files, and you'll use more space on

your harddisk(s), but it will be easier to back up the project too,

because all files that have anything to do with your project will be in

the project data directory.



The Uncompressed Export Format can be set to WAV or AIFF for

now. Please check the fileformats page for further information on

export formats.



We'll ignore the Spectrogram settings for now. The Directories

setting can be ignored as well for now, because all it sets is the

directory to use for recordings, undo data and other stuff, if you

haven't yet saved your project. Since we already saved our project,

this setting is of no importance to us, though you may want to set it

properly later on.



3. Import an audio file



There are three ways to do this:



1. Simply drag and drop the audio file in to the Audacity window. (If

you're using Mac OS 9 or X, drag the audio file to the Audacity icon

instead...)



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2. Select Import Audio ... in the Project menu.



3. Use the keyboard shortcut : CTRL+I



Audacity can import WAV, AIFF, AU, IRCAM, MP3 and OGG files.

Please refer to the fileformats page for further reference on these

audio formats.



4. Playback



The imported file should now be displayed in an audio track. The

track will look a little like this, depending on what you imported :









Trackpanel and Waveform Overview of the imported Track

If you're not sure where to find audio material, simply rip some off a

CD, or in Windows, check the Media folder in the directory of your

Windows installation.







Now click on the green Play button at the top and you should

hear the file you have just imported.







Tutorial - I.Basics

Part 4 - Recording with Audacity - Part 4



1. Create a new project



Save an empty project. Or simply use the one from the previous

part. Remember, that if you don't save your project before you start

recording or importing, that all recordings, edit and other files will be

written to directory set in the Directories preferences.



2. Check the preferences



Make sure your playback and recording device are set. If you're

going to record a stereo signal, check the "Record in stereo"

checkbox in the Audio I/O preferences.



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When picking a device to record from, make sure you've set up all

the connections properly, such as plugging a microphone in to the

Mic Input, and any other device in to the Line In of your sound

card. Then check that the gain level knob(the amount by how much

the input should be amplified) of the mixer of your soundcard is set

right.



Since most soundcards can mix the inputs back in to the outputs, the

easiest way to test your microphone is to speak in to it while playing

with your soundcard mixer. The soundcard mixer is a software either

provided by the soundcard maker, or by the operating system you're

using. The Windows mixer is pretty straight forward, though some

soundcards bring their own along. The Mac's mixer is controlled via

the Sound Control Panel, and the Linux users probably have

heaploads of mixer applications at their disposal. Just make sure

they work before yelling at your screen that nothing works.



3. Hit Record



Click on the red Record button to begin recording.



to pause the recording. Press

Click on the blue Pause button

it again to continue.

to cease recording. The cursor

will return to its previous

Click on the yellow Stop button

position, before the recording

was started.

That's it. You can now play around with your recording and explore

the editing capabilities of Audacity. Remember that you can use the

Undo function almost without limits.









II.Editing for Beginners

Part 1 - Introduction - Part 1



Sound Editing in the "real world"



Sound editors clean up dialogue tracks, cut layers of special effects,

place sounds at certain times, create ambiance tracks by cutting out

unwanted stuff and mixing in interesting or necessary sounds. Music

production engineers may cut pieces of vocals away or shift them to

a another spot in a song.

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Editing is about cutting, placing, fading, cross-fading, shifting,

duplicating and adjusting the volume (also referred to as level) of

audio material. Mixing is a form of editing too of course.



Here is an example of what is done in sound editing during the

production of a television show or film. In the next part we will run

you through a few of those techniques in Audacity.



The Path of Sound in Film and TV Postproduction



Film and TV crews have at least two people present that take care of

recording sound during principal photography of a show. Principal

photography is usually shooting the scenes with actual live actors or

real backgrounds by the way.



Sound in Principal Photography



The first person is the boom pole operator. The boom pole is an

extendible stick with a microphone attached to it. This is used to

capture dialogue either during filming or not. When not filming, it

might be capturing off-scene dialogue or retakes of lines that the

actors flunked during actual film takes. The more expensive the

show is and the more time there is to do the work, the more people

will resort to looping those takes, which is recording those lines in a

sound studio environment instead of a film studio or location.



The second person is the sound mixer, who usually sits in a place

farther off from the shooting and records the sound captures by the

boom pole operator, either via cable or wireless devices to

tape,optical disks or hard drive.



This is the raw sound material of a show. It is called production

sound and the only desirable parts it usually contains are dialogue

and body sounds. In post production, depending on the complexity,

budget size and time, almost everything you hear except for the

dialogue and some body sounds, are added later during ...



Post Production



This is where most of the stuff we'll be describing for Audacity will

happen. You've got the recording. Now what ?



After the visual part of the show is cut, the first of which usually isn't

the final one, it is handed to the sound editor. In TV shows, you'll

usually have one or two people for this, for major film productions a

whole bunch more, for which tasks will be subdivided on a finer level.



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Raw sound - Cleanup time



No shows do without film edits and many have plenty of them.



Scenes may be shot with with one or more cameras and mics. Actors

might have flunked their lines and picking up shooting prior to the

mistake might be chosen or the entire sequence reshot. The film

editor may have chosen parts from different takes for the cut of the

scene. The action might be moving along at the wrong pace and the

film editor shortened or stretched parts of a scene.



The sound editor makes sure transitions between cuts are smooth.

He or she removes undesired sounds, such as breathers of the same

person that overlap from one film edit to the next.



Material is cut away that contains unwanted sounds, such as

creaking chair legs and sharp impacts of objects on tables and floors.

Some of these may require looping of dialogue in the studio, because

the noise may have been intolerable. Also, material may sometimes

be denoised. The most sophisticated methods remove the whirring of

the camera motors from takes. It is used as sparingly as possible

though.



It's always desirable to get the best possible sound from the start,

which is the recording stage.



Adding stuff - the really big deal



After this cleanup is complete, sounds are added.



The first is ambiance. Just close your eyes and listen the sound

around you. That's ambiance. Sophistication of ambiances rises with

budgets. From premixed to over a dozen tracks, you'll find it all in TV

shows and feature films. In any indoor scene with a lot of people in

the background, nobody except for the actors being filmed will

actually talk. That flurry of conversation is added later on.



Next comes foley. These are clothes rustling(body sounds), foot

steps and objects being handled. People that have the ultimate

edition of Terminator 2 will know that all of Arnold Schwarzenegger's

footsteps and rustle of his leather clothing were created by a five

foot woman. These people are usually called foley walkers or foley

artists.



The foley editor then cleans those sound, chooses the most fitting

takes and makes sure they all sync to the picture properly. The foley

mixer then does his/her thing.

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Next come effects. Foley are effects too, but they are a special

category and can best be described as live created studio effects.

Effects are usually more heavily edited and recorded from all kinds of

places. A lot of effects are created by layering sounds on top of each

other, changing their pitch and loudness, editing bits out and adding

others.



Many effects you'll hear are phone and door bells ringing, mobile

phone beeps, doors of houses and cars opening and closing, weapon

shots, slaps, car skids, machines of any kind, space ships flying

around, explosions, to name a few.



For example, a friend of mine and I created the sound of a small

wooden rowing boat hitting a larger wooden sailing ship and scraping

along its side by pitching down a knock on a large wooden door for

the impact of the rowing boat and ship, and pitching down the sound

of a skateboard rolling and scraping along a halfpipe.



The techniques required to properly handle sounds like these are

used in all kinds of productions. Audio books, music production,

sound effects creation ... you name it.



For more on this subject, read the Audio Post FAQ at

www.filmsound.org.



So let's jump in to the fray and look at how you can handle your

sounds in Audacity.





II.Editing for Beginners

Part 2 - Cut, Copy and Paste - Part 2



From here on you may encounter funny letter combinations in boxes

like this.



These are keyboard shortcuts to the functions presented to you in

the text. These can be either single keys (e.g. SPACE) or

combinations that need to be held down at the same

time(e.g.CTRL+C). You can usually create your own. Check out the

this page for more details.



The most basic editing step is cut and paste. It's what people did

with tape and it's easy with data in computers, so take a look at

these basic operations, referred to as Cut, Copy and Paste. The

next page will handle Silence, Duplicate and Split. You may also

want to check out the reference section, so you'll know where to find

all the tools and how to resize tracks for example.

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It is assumed that you have a project open and that at least one

track of audio material is present.



Let's take a look at this example of an Audacity window:



The View

The Audacity Window









As you can see by the graphics above, the time shift tool is

selected. It is used to move the entire audio clip around inside its

track.



The cursor (little blinking line across a track and the timeline) will

remain at its position, so effectively you'll be sliding your audio

material underneath the cursor.



Let's say we want to cut out that bit in the middle then. First we've

got to select it.



Making a selection



To select the part you wish to cut, copy or paste to, use the selection

tool . If it's not activated, do so now by clicking on it in the

toolbar.



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Now press and hold the left mouse button while you drag the mouse

to mark an area.



This area is darker than the surrounding area of the clip. Note, that

even though you can mark an area larger than or extending beyond

the actual audio clip in the track, the operations will only work on the

actual clip. Playback however will work outside the clip.



Press the space bar to listen to the audio in the marked area.









To extend or contract your selection, hold down the SHIFT button

and click on the area you wish your selection to extend or contract

to.



If you click at a spot that is on the right hand side from the middle of

the current selection, you will set the right hand boundary of your

new selection.



Cutting the selection



Cut the selection by selecting "Cut" from the Edit or press

menu ... CTRL+X.

Before the cut After the cut









To undo this operation, select Undo in the Edit menu or press

CTRL+Z





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Copy will copy the selection to the clipboard.



You can then paste that data back in to any track by clicking where

you want this audio to be inserted and select Paste in the Edit menu,



or press CTRL+V.



Thus pasting is the opposite of cutting. You can also copy material,

make another selection with the mouse and then paste. This will

replace the selected material with the contents of the clipboard, no

matter how short or long either of them are.



During all operations of this kind, the bottom row of the screen will

display two things, namely the start time and the end time of your

selection. The display to the left if that called "Project rate:" and its

value, defaulting to 44100, can be changed by clicking on that

number and selecting another from the drop-down menu.



All files, no matter which will be played at that rate. Should the

sample rate of a track be different from the Project Rate, these

tracks will stutter at track sample rates set lower than the Project

Rate. Audacity will warn you , if an audio file is of a sample rate

different from the current Project Rate. Audacity will not change the

sample rate of any imported audio though.







II.Editing for Beginners

Part 3 - Silence, Duplicate and Split - Part 3



Silencing unwanted sources



This operation flattens the selection. It essentially is a cut operation

without deleting the selection completely. After all, if you cut a

second away, nothing remains. Using the Silence operation will still

leave you with a flatlined area.



When silencing parts between vocal lines, please keep in mind that a

sudden drop in background ambiance can have an bad effect, so at

the very least fade the area around the silenced part, to minimize

that effect. Rules to start with are, fade in quickly and fade out

slowly.



Alternately, use the envelope tool to lower the volume in that area.

That way, you can comfortably change it later.



Keyboard Shortcut : CTRL+L



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Duplicate



The selected area gets copied, a new track is created and the copied

material is pasted in to that new track at the same point in the

timeline.



To illustrate, here's the image from the menu reference:









The benefits of a duplicate are many. One of these is

experimentation with effects.



Some of you may say "I can do that with the original track too". But

you can't change the volume of your effect and original audio

separately. If you put some Reverb on to your audio, you can only

lower that processed audio in volume later on. If you duplicate the

audio first and use the reverb on that(with 100% reverb and 0%

original signal), you can freely change the volume for both the

original and reverb signal.



Also, you can do weird and wonderful things to your duplicates to

create special effects. You'll have two pieces of the same audio to

work with. Silence parts, reverb another, phase a third, filter another

and see how that sounds. It is so easy to duplicate a piece of audio

and do weird things to it, so try it. Combining sounds produces

magic.



A special note on performance :

The new piece of audio isn't actually copied on the hard disk.

Audacity will still play from the original audio file(s) until you change

a piece of it.



Keyboard Shortcut : CTRL+D



Split



This performs the same as Duplicate, but it also silences the selected

material, after copying it to a new track. Again, here's the illustration

from the menu reference:









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There are plenty of good uses for this function, but I'm not going to

tell you about them here. You'll have to go to the next part for the

meat of this tutorial.



Keyboard Shortcut : CTRL+Y







II.Editing for Beginners

Part 4 - Splitting and Submixes - Part 4



Moving bits of an Audio track



In all projects you'll be pushing your audio around at some point.

Otherwise, what are you doing here ?



There are techniques, easily achievable with Audacity, to cover

almost any kind shifting you'd want to do. In our example, we have

a small sentence of speech, where the speaker made a pause after

the first word. We'd like to eliminate that pause.



The part after the pause is selected









Select



Then the split function is used to pop the selected audio to a new

track









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Split





The Time Shift Tool is selected and the audio on the lower track is

moved left.









Move Audio and select for fading



Now, it's a good idea to listen to Two thirds, and not the whole

the two tracks individually for overlapping audio, are chosen to

breathing sounds for example. keep the level of audio constant.

If the whole overlapping parts

Use the solo button of the tracks were faded, you would get a level

for this. Then listen them both in drop of 3dB in the middle of

the mix. Again, you can use the those fades.

solo buttons for this.

You can check this out by taking

If you have a lot of other tracks a piece of music, duplicating it,

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playing at the same time, press and then fading the tracks, one

the solo buttons on both tracks. fading out, the second fading in.

There should be no over lapping In the middle of those fades, the

or cut-off breathing sounds. level of the mix will drop audibly.

Do a fade over last two thirds for

When you're satisfied, fade out the fade out and first two thirds

the last two thirds of the for the fade in, and you probably

overlapping upper part of the won't notice any change in level.

track, and fade in the first two

thirds of the lower overlapping Two thirds is a guideline, but not

audio. the law, so you may have to

experiment a little.



Mixing it back together again



!!!Remember!!!



The final mix is done with the Export as WAV function in the File

Menu. Here we'll be looking at creating submixes with the Quick Mix

function.



You've done a lot of edits and now have dozens of little tracks with

little bits and pieces here and there. It might look like this:









Bits and Pieces spread all over the screen

First four tracks selected for quick mixing

We can use the Quick Mix function in the Project menu to bring down

the number of tracks. However, you don't need to mix everything in

to one new track.



Select the tracks you want to mix together by SHIFT+click 'ing on

the track panels. In the graphics above, the first four tracks are

selected.



Then select Quick Mix. In this example I have quick mixed

everything down to two tracks :



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Bits and Pieces, quick mixed down to two tracks

And thus, two submixes were created. Remember though, that we

did this for convenience of not having to organize a large number or

tracks.



If you still want to shift bits around later on, you should make sure

that the parts being mixed to a track do not overlap, so you can

split it away and edit it again later.









Tutorial - III.Common Editing Tasks

Part 1 - Quickies - Part 1



This page will give you an idea of some of the possible things you

can do with Audacity and walk you through the process.



Splitting an MP3 into two separate Recording harmonies with yourself

files

• Open the Preferences, click

(Before you try to export MP3 on the Audio I/O tab, and

files, read the section on check the box marked "Play

Exporting MP3 Files for some other tracks while recording

important information on steps new one".

you need to do first.)

• Click the Record button.

• Open the MP3 file. Record yourself singing. Click

Stop.

• Select the part of it that you

want to be the first file. • Click the Record button

Listen to it by clicking the again. The first track you

Play button. recorded will play, but

Audacity will also record a

• While this part is selected, new track at the same time,

choose Export Selection as allowing you to sing harmony

MP3... from the File menu. with yourself.

• Now select the part you want • When you play the two tracks

to be the other song and

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Export again. you recorded together, they

probably won't be

Mixing background music with a synchronized. This is normal

voiceover and is not the fault of

Audacity makes it very easy to Audacity. To fix it, you will

mix two different sounds need to grab the Time Shift

together. tool and slide one of the

tracks around until it sounds

• Open one sound (for right.

example, the background

music). Recording two sound sources on

separate tracks

• Select Import Audio... from

the Project menu and open • Open the Preferences, click

the other sound (for on the Audio I/O tab, and

example, the voiceover). make sure "Record in Stereo"

is checked.

• Listen to your sound using

the Play button. Audacity • Connect one sound source to

automatically mixes them the left channel of your

together. soundcard and the other on

the right. If you don't have

• Choose the Time Shift tool an external mixer with a pan

and adjust the position of control, use a stereo/mono

one track or the other until splitter cable.

they're synchronized the way

you want them. You can even • Record your stereo track.

move tracks around while • On the button with the track

they're playing. name is a drop-down menu.

• If you hear clipping which Select "Split Stereo Track"

wasn't present in either of from this menu.

the original files, it means • Use the drop down menu

that the combined volume of again to change each track to

the two tracks is too loud. mono.

Select one or both of the

tracks and then use the • To make a panned stereo

Amplify... effect to reduce track out of each new mono

the volumes until you don't track, select one track and

hear clipping anymore. choose Duplicate from the

Edit menu. Reduce the level

• Export as a WAV or MP3 file. of one channel (using a

negative value under Amplify

in the Effect menu.) Then

choose Make Stereo Track

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from the drop-down menu on

the first track.



• Repeat as necessary for

further tracks (see Recording

harmonies with yourself

above). If mastering from

tape, a click recorded across

all tracks will help you

synchronize them in

Audacity.









Tutorial - III.Common Editing Tasks

Part 2 - Editing Vocal Tracks - Part 2



The Situation



You have: You can combine three ways

of handling this:

Vocals, Speech or Wallas (fx

made with voices) 1. Silence stuff you don't want.



You want to: 2. Substitute it with,



• remove inappropriate o a piece of ambiance to

breathers, coughing, bad prevent a sudden hole

takes, parts you didn't like in the sound texture

and bad noises

o more fitting breather,

• use only the good parts of that works better, if

takes you're cutting a

breather away.

• construct sequences from

parts of different takes 3. Use the envelope tool to

create volume automation to

pull down those parts, so

they won't sound as loud in

the end.



When do I use what ?



The first option is a tool, but is Continuous sound is the key in

rarely used by itself. those cases and having the

ambiance, even if it's just a bit of

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In audio books, radio interviews quiet dark noise, drop away in

and sometimes in dialog for a many parts by silencing them

film, the vocal tracks will stand isn't going to sound as good as

alone in many parts of your keeping a steady sound texture.

project.

Therefore filling those holes with

Therefore the second option is material on another track and

general practice. Many times, the fading the edges to make it all

third option is used as sound continuous is the preferred

well(envelope tool). The holes way to do it.

you create with it are easier to

control and change at later times, There are situations, such as

but still need to be filled up with vocals in a song, that you'd like

replacement material. to sound as clean as possible.



When using the envelope tool, The best way is to have a very

replacement material is usually quiet recording room or location.

overlayed by placing the filler The second best way is to use

material on another track right at volume automation to get rid of

the area in the timeline as the any unwanted stuff. It allows you

hole is. For this reason only to change or take back what you

silence unwanted audio if it's too did after you have made those

obtrusive. changes to the volume curve with

Bad takes are of course not the envelope tool.

usable, so usually you'll have to With volume automation you can

cut that stuff away. mute sections of the audio

Just remember, that cut and without actually making any edits

delete(cut without copying to the to the audio data.

clipboard) work like cutting

tape away and sticking the

remaining pieces together. If

you're doing things that require

critical timing, you need to keep

this in mind. Use the Silence

function instead.



The Three Options - a quick How To



Silencing



o Select an unwanted piece of audio.



o Listen to it a couple of times, adjust your selection if necessary,

and listen again.

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o Select Silence from the edit menu or hit CTRL+L on your

keyboard.



o Fade the edges of the audio beyond your selection to smooth it

out.



o Listen to it. If it doesn't sound good, hit Undo or press CTRL+Z

on your keyboard, and try again fading those edges.



o Repeat this procedure for every part you don't want in your

audio.



Substitution



1.) Silence all unwanted bits as described in the section above.

Substitution expands and improves that option. Be sure to only

silence the bits you don't want and don't forget to fade the

edges around the silenced material. Then come back here.



2.) Now that you've silenced all unwanted, create a new audio track.



3.) Now find a piece of audio that'll work as a substitute for those

deleted parts. This is usually a piece of ambiance somewhere

else in the audio track. The speaker might have made a longer

pause, so look in those areas first. Select that bit and duplicate

it.



4.) Using the time shift tool, move the duplicated ambiance directly

beneath the first silenced part in your vocal track.



5.) Now select the entire track by clicking on track panel just

beneath the Solo buttons, and duplicate it. Mute that new track.

This will be our filler for the next gap in the original track.



6.) Turn your attention back to the first bit of ambience, that is now

right underneath the bit that we silenced in our vocal track.



Using the Envelope Tool



o Switch to the envelope tool



o Left-Click in to an area to create a new automation point or left-

click on an existing automation point and drag to change the

location of the point.



o The automation you have written remains bolted to the audio, so

it will move along with the audio when you use the timeshift

tool.

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o An example:









Using the envelope tool - an example









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