adethlof@smu.edu
Andrew W. Dethloff (817)-881-3357
6820 Preston Rd. Plano, TX 75024
Level Designer/Environment Artist http://tinyurl.com/2pcl43
SKILLS
Level Editors: UnrealEd 2.5 (Unreal Tournament 2004), TES: Oblivion Construction Set (The Elder
Scrolls: Oblivion), Scrolling Game Development Kit, Gtk Radiant (Quake 3: Arena), Quake 4 SDK
1.4 (Quake 4), Hammer (Half-life 2)
Asset Creation: 3ds Max 8 and 9, Adobe Photoshop CS2
Certifications: Microsoft Office 2003 Suite, Crucial Conversations (Master)
GAME EXPERIENCE
Deja-Vudu – Team Half-Life 2 Project September 07 – February 08
Level Designer/Environment Artist
Responsible for modeling, unwrapping, and texturing 20 static and physics models for use by the
level designers
Created models in 3D Studio Max, custom textures in Photoshop
Responsible for designing three multi-step puzzles in various rooms
Advised game designer on the creation of player-enemy interaction as well as other various game
elements
Squish - Microsoft XNA project June 07 – August 07
Level Designer/Environment Artist (Intern)
Modeled, unwrapped, and textured 20 models and animations in Max
Created custom textures in Photoshop
Responsible for four in-game particle effects
Burgled! – Team Unreal Tournament 2004 Project October 06 – December 07
Level Designer/Environment Artist
Responsible for modeling, unwrapping, and texturing 15 non-character assets
Created models in 3D Studio Max, created custom textures in Photoshop, imported the finished
models into the Unreal Engine
Assisted with game design and concept, as well as organization and creation of:
o Concept Document
o Game Design Document
o Asset list and Development Plan
Netherverse – Individual Game Design using Scrolling Game Dev. Kit June 06 – August 06
Level Designer/Environment Artist
2D side scrolling platformer based on original concept
Created Game Design Document, Level Design Document, and Asset and Development Plan
Designed, blocked out, and populated multi-map level
Created 40 tiles (1 texture) for walls, floors, ceilings, and interactive objects
Designed and implemented all gameplay elements, including:
o Game Tutorial
o Player/enemy/environment interaction
o Player controlled gravity
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adethlof@smu.edu
Andrew W. Dethloff (817)-881-3357
6820 Preston Rd. Plano, TX 75024
Level Designer/Environment Artist http://tinyurl.com/2pcl43
The Path of Ash – Individual The Elder Scrolls: Oblivion Project October 06 – December 07
Level Designer/Environment Artist
An Oblivion project utilizing scripted dialogue and custom terrain that exists seamlessly within
the game
Created Level Abstract Document, and Level Design Document
Designed and populated a medium sized town and surrounding wilderness
Designed and implemented three quests using:
o Customized four NPC’s to give quest as well as rewards
o Wrote 20 lines of dialog
o Customized three items required for quest givers
o Customized two AI for monsters
Omaha – Individual Quake 4 Project January 07 – March 08
Level Designer
Created level abstract and level design document
Designed a mission with indoor and outdoor environments
Scripted friendly NPC squad members as well as enemy encounters
Scripted a military air-drop of NPC and player controlled vehicles
Made full use of particle and lighting systems
Deira – Individual Half-Life 2 Project September 07 – February 08
Level Designer
Created level abstract, and level design document
Designed a mission with indoor and outdoor environments
Scripted friendly civilians as well as enemy encounters
The Guildhall at SMU July 2006 – March 2008
Level Design Student
Participated in 20 level design projects, both solo and with teams
Created 50 assets in 3D Studio Max 8 and Photoshop
Created text based adventure game using C++
Scripted multiple events for levels in Unreal Tournament 2004
Created an extensive sci-fi space scene and short animation in 3D Studio Max
EDUCATION
The Guildhall at Southern Methodist University, Dallas, TX. March 2008
Masters of Interactive Technology in Digital Gaming Development, Specialization in Level Design
Texas Christian University, Fort Worth, TX. May 2006
BBA: Entrepreneurial Management
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