Embed
Email

SKILLS

Document Sample

Shared by: linzhengnd
Categories
Tags
Stats
views:
1
posted:
12/4/2011
language:
English
pages:
2
adethlof@smu.edu

Andrew W. Dethloff (817)-881-3357

6820 Preston Rd. Plano, TX 75024

Level Designer/Environment Artist http://tinyurl.com/2pcl43



SKILLS

Level Editors: UnrealEd 2.5 (Unreal Tournament 2004), TES: Oblivion Construction Set (The Elder

Scrolls: Oblivion), Scrolling Game Development Kit, Gtk Radiant (Quake 3: Arena), Quake 4 SDK

1.4 (Quake 4), Hammer (Half-life 2)

Asset Creation: 3ds Max 8 and 9, Adobe Photoshop CS2

Certifications: Microsoft Office 2003 Suite, Crucial Conversations (Master)



GAME EXPERIENCE

Deja-Vudu – Team Half-Life 2 Project September 07 – February 08

Level Designer/Environment Artist

 Responsible for modeling, unwrapping, and texturing 20 static and physics models for use by the

level designers

 Created models in 3D Studio Max, custom textures in Photoshop

 Responsible for designing three multi-step puzzles in various rooms

 Advised game designer on the creation of player-enemy interaction as well as other various game

elements



Squish - Microsoft XNA project June 07 – August 07

Level Designer/Environment Artist (Intern)

 Modeled, unwrapped, and textured 20 models and animations in Max

 Created custom textures in Photoshop

 Responsible for four in-game particle effects



Burgled! – Team Unreal Tournament 2004 Project October 06 – December 07

Level Designer/Environment Artist

 Responsible for modeling, unwrapping, and texturing 15 non-character assets

 Created models in 3D Studio Max, created custom textures in Photoshop, imported the finished

models into the Unreal Engine

 Assisted with game design and concept, as well as organization and creation of:

o Concept Document

o Game Design Document

o Asset list and Development Plan



Netherverse – Individual Game Design using Scrolling Game Dev. Kit June 06 – August 06

Level Designer/Environment Artist

 2D side scrolling platformer based on original concept

 Created Game Design Document, Level Design Document, and Asset and Development Plan

 Designed, blocked out, and populated multi-map level

 Created 40 tiles (1 texture) for walls, floors, ceilings, and interactive objects

 Designed and implemented all gameplay elements, including:

o Game Tutorial

o Player/enemy/environment interaction

o Player controlled gravity









1 of 2

adethlof@smu.edu

Andrew W. Dethloff (817)-881-3357

6820 Preston Rd. Plano, TX 75024

Level Designer/Environment Artist http://tinyurl.com/2pcl43

The Path of Ash – Individual The Elder Scrolls: Oblivion Project October 06 – December 07

Level Designer/Environment Artist

 An Oblivion project utilizing scripted dialogue and custom terrain that exists seamlessly within

the game

 Created Level Abstract Document, and Level Design Document

 Designed and populated a medium sized town and surrounding wilderness

 Designed and implemented three quests using:

o Customized four NPC’s to give quest as well as rewards

o Wrote 20 lines of dialog

o Customized three items required for quest givers

o Customized two AI for monsters



Omaha – Individual Quake 4 Project January 07 – March 08

Level Designer

 Created level abstract and level design document

 Designed a mission with indoor and outdoor environments

 Scripted friendly NPC squad members as well as enemy encounters

 Scripted a military air-drop of NPC and player controlled vehicles

 Made full use of particle and lighting systems



Deira – Individual Half-Life 2 Project September 07 – February 08

Level Designer

 Created level abstract, and level design document

 Designed a mission with indoor and outdoor environments

 Scripted friendly civilians as well as enemy encounters



The Guildhall at SMU July 2006 – March 2008

Level Design Student

 Participated in 20 level design projects, both solo and with teams

 Created 50 assets in 3D Studio Max 8 and Photoshop

 Created text based adventure game using C++

 Scripted multiple events for levels in Unreal Tournament 2004

 Created an extensive sci-fi space scene and short animation in 3D Studio Max



EDUCATION

The Guildhall at Southern Methodist University, Dallas, TX. March 2008

Masters of Interactive Technology in Digital Gaming Development, Specialization in Level Design



Texas Christian University, Fort Worth, TX. May 2006

BBA: Entrepreneurial Management









2 of 2



Related docs
Other docs by linzhengnd
Comment_organiser_une_manifestation_sportive
Views: 2  |  Downloads: 0
Report
Views: 0  |  Downloads: 0
professionalismprogramfinaldraft
Views: 0  |  Downloads: 0
Testing _ Certification
Views: 0  |  Downloads: 0
Community Art Murals
Views: 1  |  Downloads: 0
p1-9
Views: 3  |  Downloads: 0
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!