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ActionScript:

Functions, Parameters,

Functions that return a

value, Variables, setInterval

Functions

MMP 220

Multimedia Programming

This material was prepared for students in MMP220 Multimedia Programming as as part of a curriculum redesign project funded by

National Science Foundation grant #0511209 Co PI’s Christopher Stein and Jody Culkin

BMCC CUNY http://teachingmultimedia.net

Functions

• Functions in ActionScript are a way of

grouping a block of code that performs

a specific task when that function is

called.

• Writing functions in ActionScript is

similar to writing world or class level

methods in Alice.

Advantages of Functions

 Code is more readable because repetition (redundancy)

is eliminated.

 Program is more efficient by reusing functions rather than

retyping blocks of code.

 Functions are centralized place to make changes in

code- changes apply each time function is called.

 Well-written functions can be reused in other programs,

developers can build a library of functions that can be

used again and again.

 Encapsulating code in functions provides the basis for

user interaction. A user-initiated action can invoke a

function, rather than running an application as a single

routine.

Writing Custom Functions

• Writing a function is called declaring or defining

a function. Here is a model of the syntax of a

function.



function functionName():datatype{

statements

}

Here is an example of a custom function

called moveClip that moves a movieClip

named square_mc 5 pixels each time it is

called.



function moveClip():Void{

square_mc._x +=5;

}

Calling a function

Like world or class level methods you defined

in Alice, custom functions you define must be

called in ActionScript.



To call a function, you need the type the name

of the function, followed by parentheses, which

are called the function call operator followed

by a semicolon.



moveClip();

Passing Parameters

Here is our moveClip function adjusted, with 2

parameters added- one refers to the name of

the clip to be moved, one refers to how far the clip

will be moved.



function moveClip(mWhichClip:MovieClip,nDistance:Number):Void{

mWhichClip._x +=nDistance;

}

Call to function with

parameters

As you can see, when we define our

parameters, we declare their datatype.



Here is the call to the function with the

parameters passed in:



moveClip(square_mc, 5);

Creating a Function that

returns a value

When we were using Alice, we used Alice’s

primitive functions to ask questions about things,

like distances for example.

You can define a function that returns a value,

using the keyword return.



Here is an example that adds 2 numbers:



function addThem(nA:Number, nB:Number){

var nSum = nA + nB;

return nSum;

}

Function Call

Here we store the value returned by

addThem in a variable.



var nTotal:Number = addThem(340 + 220);

Variables

• A variable is a container or placeholder for a

value.





• Variables can hold all different datatypes-

Boolean, Numbers, Strings, Objects.



var grow:Boolean = true;

Variable Scope

• Scope is the area within something is defined

within ActionScript. In this context, we are

talking about variables.

• Variables can have the scope (retain their

value) of an entire movie, on a particular

timeline, or in a particular function. A local

variable is defined within a function and does

not retain its value outside of that function.

Creating Interval Functions

• By using the setInterval() command, you

can specify a function and an interval (in

milliseconds) on which the function can be

continually called.



setInterval(moveClip,25,square_mc, 5);

In the following example, our setInterval function

is stored in a variable, so we can call clearInterval

when we want to stop our function from being

called.



var nInterval:Number =

setInterval(moveClip,25,square_mc, 5);



To stop the function from being called, we would

clear the interval like so:



ClearInterval(nInterval);

Assignment

• Read Chapter 4 of the ActionScript

Bible



• Write a custom function and call it

from an event handler method. You

might consider writing a function that

returns a value. Due Thursday April.

5.


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