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Kristofor McMahan Kristofor McMahan

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									                                     Kristofor McMahan
6105 Tiffany Oaks Lane, Arlington, TX 76016     817-343-8046    kmcmahan@smu.edu
                           http://students.guildhall.smu.edu/~kmcmahan

S KILLS
     Editors
     •    Unreal Tournament 2004 Editor 3369, Elder Scrolls IV: Oblivion TES Construction Set v1.1, Quake 4
          GtkRadiant 1.5, Quake 3 GtkRadiant 1.3, Scrolling Game Development Kit v1.4.6, Torque Game Builder
          1.5, Valve Hammer Editor 4.1 ( Half-Life 2 )
     Asset Creation and General Level Design Skills
     •    3ds Max 7, Adobe Photoshop CS2, Binary Space Partitioning, Lighting, Texturing, Scripting, Terrain
          Construction, Model Placement, White-boxing, Documentation, AI, Balance and Flow, UV Unwrapping,
          Low to Medium Polygon Modeling, Writing Dialogue, Atmospheric Audio
     Software
     •    C++, VBScript, Lua 5.1, Unreal Script, Oblivion Script, Torque Script, Microsoft Office Certified,
          Sony ACID, Microsoft Visual SourceSafe 6.1, Context, WOTgreal v3, Subversion SVN v1.4.5

E XPERIENCE
     “Unseelie” – The Guildhall at SMU                                                        October 2007 – March 2008
     Combat Designer/Scripter/Level Designer, Team Half-life 2 Project
     •    Designed and developed encounters for a single-player level for a third-person action-adventure on
          a fourteen person team (BSP, Textures, Scripts, Prop Placement, Entity Placement, AI)
     •    Scripted major gameplay elements such as turrets, portals, and switches for use in all levels
     •    Assisted other level designers with gameplay scripting and combat balancing

     “Unannounced Game Technology Demo” – Lifeline Studios                                         July – September 2007
     Scripter/Programmer, Torque Game Builder Internship Project
     •    Designed and developed an inventory system in Torque Script for an isometric game with three
          characters
     •    Designed and developed a drag-and-drop user interface with Torque Game Builder GUI Editor
     •    Created a prioritized bug list for a Release Candidate based on frequency, repeatability, and effect
          on gameplay
     “Atman Labs” – The Guildhall at SMU                                                      October 2007 – March 2008
     Level Designer, Individual Half-life 2 Project
     •    Designed and developed a single-player level for Half-life 2
     •    Created and maintained a Level Design Document
     •    Scripted five puzzle-based encounters to take advantage of physics within Source
     •    Focused on helping the player realize common real-world misconceptions about physics through
          experimentation within the level
     •    Major focus on creating an interesting world to contain the physics systems and presenting ingame
          information through an onscreen narrator to guide players through the level
     “Firefight” – The Guildhall at SMU                                                                   April – June 2007
     Level Designer, Individual Quake 4 Project
     •    Designed and developed a single-player level for Quake 4 focusing on tactical gameplay
     •    Designed, built, and detailed four rooms: an elevator shaft, an exhaust dissipation area, a test lab
          with enemy spawners, and a Strogg hangar (BSP, Textures, Scripts, Lighting, Model Placement, AI)
     •    Scripted two enemy spawners that follow a spline-based track, spawn random enemies at specified
          points along the track, and use believable sensory effects during spawning and their eventual
          destruction
     •    Created and maintained a Level Design Document



                                                       Page 1 of 2
                                    Kristofor McMahan
6105 Tiffany Oaks Lane, Arlington, TX 76016     817-343-8046    kmcmahan@smu.edu
                           http://students.guildhall.smu.edu/~kmcmahan

     “Burgled!” – The Guildhall at SMU                                                     January – March 2007
     Level Designer, Team Unreal Tournament 2004 Project
     •   Designed and developed a team-based objective project for Unreal Tournament 2004 on a ten person
         team
     •   Created and maintained a Level Design Document
     •   Developed a multi-player level (BSP, Textures, Lighting, Static Mesh Placement, Balancing)
     “Sub Rosa” – The Guildhall at SMU                                                    July – September 2006
     Level/Game Designer, Team Scrolling Game Development Kit Project
     •   Designed and developed a 2d side-scrolling game with the Scrolling Game Development Kit on a two
         person team
     •   Designed, blocked out, and populated a single-player level
     •   Developed a foreground, mid-ground, and background tileset with Adobe Photoshop
     •   Developed a soundtrack for the game as well as cut and edited sounds for use in the game and menu
         screen
     •   Created a Game Design Document describing the game design, story, environments, technology, and
         necessary assets
     •   Developed a VB script for projectiles, spawning, win/loss conditions, jumping, menu navigation and
         a final boss

     Level Design Student                                                                          2006 – 2008
     The Guildhall at SMU
     •   Participated in multiple short term level design projects, solo and with teams
     •   Developed 20 assets in 3ds Max 7 and Adobe Photoshop
     •   Developed a text adventure game using Microsoft C++, PS3 Pandemonium
     •   Developed a 2d strategy game using Lua, Lua Siege
     •   Developed a cooperative board game and game manual outlining the directions for play, required
         pieces, and detailed rules, Corporate Chaos
     •   Developed an Oblivion project including seven scripts, a populated town, quests, and 50+lines of
         dialogue, The Devils Known

O THER E XPERIENCE
     •   4 year summer internship at the Makens Company (a commercial real estate firm) creating aerials,
         demographics, tour books, doing research, and assisting associates in any way possible
     •   8 years of playing trumpet in both the Martin Warrior Marching Band and the TCU Horned Frog
         Marching Band
     •   2 years as the President of the Honorary Marching Band Fraternity at TCU
     •   1 year as the Treasurer of the Honorary Marching Band Fraternity at TCU

E DUCATION
     The Guildhall at Southern Methodist University                                                 March 2008
     Plano, Texas
     Masters of Interactive Technology in Digital Game Development, Specialization in Level Design

     Texas Christian University                                                                       2001-2005
     Fort Worth, Texas
     •   B.B.A., Finance
     •   Minor in Criminal Justice


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