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De Bellis Antiquitatis 9/1/2002

Pike Shot Extension

COMBAT FACTORS MOVEMENT COMBAT OUTCOME

TROOPS VS. FOOT VS. MOUNTED GOOD GOING BAD GOING ROADS IF TOTAL IS LESS THAN THAT OF THE ENEMY BUT MORE THAN HALF:

Artillery* +4/+2 +4/+2 200 N/A 400 Artillery Destroyed by any in close combat. If not, recoil.

Auxilia +3 +2 300 300 400 Auxilia Destroyed by Knights if in good going. If not, recoil.

Blades +5 +3 200 200 400 Blades Destroyed by Knights if in good going; or by Warband not in a BUA or Camp.

Bows +2 +4 200 200 400 If not, recoil.

Camelry +2 +4 400 200 400 Bows Destroyed by any Mounted. If not, recoil.

Cavalry +3 +3 400 200 400 Cavalry, Camelry Flee if in bad going. If not, recoil.

Dragoons +2 +2 400 200 400 Dragoons Destroyed by Knights if in good going; or by Warband not in a BUA or Camp.

Elephants +4 +5 300 200 400 If not, flee.

Knights +3 +4 300 200 400 Elephants Destroyed by Artillery shooting, Auxilia, Light Horse, or Skirmishers.

Light Horse +2 +2 500 200 500 If not, recoil.

Pikes +3 +4 200 200 400 Hordes Destroyed if in a BUA or Camp; or by Elephants, Knights, or Pistols if in good

Pistols +4 +4 300 200 400 going; or by Warband not in a BUA or Camp; or if shot at. If not, no effect.

Skirmishers +2 +2 300 300 400 Knights Destroyed by Elephants or Light Horse; or by Bows they have moved into

Shot +4 +3 200 200 400 contact with this bound; or if in bad going. If not, recoil.

Spears +4 +4 200 200 400 Light Horse Flee from Artillery or if in bad going. If not, recoil.

War Wagons +3 +4 200 N/A 400 Pikes, Spears Destroyed by Elephants, Knights, or Pistols if in good going; or by Warband

Warband/Hordes +3 +2 200 200 400 not garrisoning a BUA. If not, recoil.

Camp Followers/Denizens +1 +1 N/A N/A N/A Pistols Destroyed by Knights or if in bad going. If not, recoil.

If a single element or element leading a Column is in a non-paltry river: 100 Paces Movement. Skirmishers Destroyed by Cavalry, Camelry, Knights, and Pistols if in good going. If not,

Distant Shooting Ranges: Shot/Skirmishers-100P; Bows/Dragoons-200P; Artillery-500P recoil.

REAR SUPPORT: Pikes add +3 and Warband +1 when in frontal close combat against any Shot Destroyed by any Mounted if in good going; or by Warband not garrisoning a

enemy except Cavalry, Light Horse, Bows, or Skirmishers; Spears add +1 when in close combat against Knights BUA. If not, recoil.

or Spears; Shot adds +1 when in close combat; and in all cases if supported by another element War Wagons Destroyed by Artillery shooting, Eleph., or if in a BUA or Camp. If not, no effect.

of the same type which is contiguous behind and facing in the same direction, and neither is in bad going. Warband Destroyed by Elephants or Knights if in good going. If not, recoil.

Shot cannot claim support if they have just moved into contact with Mounted troops. Followers/Denizens If shot at by Artillery, surrender. If in close combat, destroyed. If not, recoil.

Spears, Blades, or Auxilia fighting Mounted troops add +1 if supported by a single friendly element of Skir-

mishers lined up in contact directly behind them or directly behind a friendly element of the same type in side IF TOTAL IS HALF OR LESS THAN THAT OF THE ENEMY:

edge and front corner-to-corner contact with them. *Artillery: In close combat artillery are +2/+2. Cavalry Flee from Hordes, Pikes, or Spears if in good going; or Artillery in close combat.

TACTICAL FACTORS: If not, destroyed.

+3 If Foot garrisoning a BUA or its Denizens; and either in close combat or being shot at. Light Horse, Dragoons Destroyed by any Mounted, Artillery, Bows, Shot, Skirmishers, or if in

+2 If Camp Followers or Foot occupying a camp. bad going. If not, flee.

+1 If the General's element and in close combat or being shot at. Skirmishers Destroyed by Camelry, Cavalry, Knights, Light Horse, or Pistols if in going

+1 If in close combat and either uphill or defending any but a paltry river's bank off-road. these count as good; or by Auxilia, Bows, Dragoons, or Skirmishers.

-1 For each enemy element overlapping or in front edge and front corner-to-corner contact with flank or full front If not, flee.

edge contact with rear; or for each 2nd or 3rd enemy element aiding an opposing element's shooting. All Others Recoil from Artillery in close combat. If not, destroyed.

-2 If any but Auxilia, Bows, Warband or Skirmishers and in close combat in, or Mounted in close combat with

enemy in, bad going on or off-road; or if Mounted attacking a BUA unless Elephants.

FLANK SUPPORT FACTORS: Flank support may be used by friendly elements in flank edge contact and facing the

same direction, front corner to front corner, even if the flank supporting unit is engaged with enemy to the front.

+1 If Shot fighting against any Mounted or Warband while flanked by Pikes or Pistols.

-1 If Mounted fighting either Pistols or Pikes, if these are flanked by Shot.





DBA Version 2.0 Extension

1500-1700AD 09/01/2002 Extension by Robert June, Don Jeppson, Joe Chinnici



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