Embed
Email

Disney discourse Domination, Massification, Commercialization of

Document Sample
Disney discourse Domination, Massification, Commercialization of
Disney discourse: Domination, Massification,

Commercialization of Kid Culture

Resisting Cultural Colonization

• Can con: the music industry

• The book Industry

• Subsidized national production

• NFB The Sweater:

– Hybridity and multiculturalism

– Play culture and the bond within diversity

– But the fate of hockey? Product on the ice!

Globalization, Immigration, and Social Diversity

• The national cultural curriculum: cultural knowledge as the glue of society =

the cannon and the melting pot/ mosaic/ salad bowl

• The Canadian Broadcast System Mandate: reflecting our lives, informing our

citizens, consolidating our values and telling our stories to each other

Canada as the globalization laboratory?

• Toy industry: name a canadian toy or game?

– Reclaiming community: Parade of the Lost Souls

• Two questions about globalization of children’s marketing

– Homogenization vs. mobility:

• Lemish study

– Hybridity vs. multiculturalism

• Mulan and Bollytoons



Disappearance of the Local

Global Kids Appeal: Hendershot

Sesame-ization (Hendershot)

• Glo-local culture: 50% own production

• Cinar scams

• Canadian Ambivalence: Joe’s rant and Molson Canadian (we are what

you aren’t)

• Are Carebears Canadian?



Beyond McDisnification: Emerging Hybridities --

From Astro boy to Pokemon

Miyazaki’s anime:

hybridity & Japaneseness

(1)Hybridized characters & “Japanese-ness”



– Nausicaä of the Valley of the Wind (1984)



– Kiki’s Delivery Service (1989)







– Re-introducing Japanese tradition (Japanese-ness)

– De-familiarlization of “Japanese Thing”

• Princess Mononoke (1997)

– Setting: 13-14C Japan

– Characters: Samurai Warriors

Japanese-looking protagonists

– Traditional houses, scenery









(2) Interaction with “other” Asia: implication of representation of “similar

other”



– Geographical proximity, cultural affinity?

– Historical conflicts within Asia



– “Asianism”: strategic auto-Orientalism?

• Experience of shared “Asian modernity”

• Leo Ching’s study of Asian pop culture

(Oshin, Doraemon)

• Lag between Japan and the “other” Asia

“Before the Japanese came into contact with Westerners, they depicted themselves with Asian

features and often smaller than life eyes. After the war however, standards of beauty that

many Japanese aspired to has been those of the West. Girl comics of the post-war began to

depict characters with the round eyes, long leggy look of fashion models of Paris and New

York.”

(Lu 1999 “Anime vs cartoons- A look at cultural identity”)



Rethinking Media’s Role in Consumer Socialization

Children of Progress: the domestic sanctuary?







Little house on the prairies

Children make their own culture but not always in

situations of their own making

• Social Psychologist interested in familial social communications

• Cultural Historian interested in changing Childhoods

• Media Analyst interested in Sedentary Children

• Parent





Reading the Lonely Crowd: historical changes in the

agencies of socialization

The Paradox of Consumer Socialization: self expression and self

control

The targeted child:

• lawsuit accusing the marketer and media company of engaging in the unfair and deceptive "marketing

and sale of food of poor nutritional quality" to children under 8 years old.

• Concerns:

– vulnerability

– pester power



Rethinking Consumer Socialization

• Scott Ward: consumer literacy involves children’s acquisition of the

knowledge and skills necessary to be consumers

– Money Literacy

– Shopping Literacy

– Advertising Literacy

– Lifestyle Literacy

– Consumer Identities

The competent child

CONSUMER SOCIALIZATION LITERATURE

John (1999) Research on Consumer Socialization

Developmental stages of consumer literacy

– 1)What is an ad? Age 5-7 recognize form but what about the economics? Eg

tax write offs to tobacco advertisers as business expense

– 2)What is its intent? Age 8 state persuade me to buy but what about brand

strategies and parable of the one way mirror? Ie cool hunting?

Cynical or Savvy

• Yes I do know that. I also knew that, but I don't care. Cause you can't stop us. Kids outnumber population on

earth, ha, ha. No I didn't know that one. You can't control us in our homes with our parents. I will see my

uncle. You know some day kids will RULE, RULE I tell you, and when it happens you will be banished

• I don't think that its ethical that big companies pay actors and other guys to show stuff on their movies. For example, when I

watched Spider-man, when Spiderman just gets his powers he is shooting his webs and he gets a Doctor Pepper ™ back. I

don't think this is right because if I was watching a movie I really liked and then found out it was trying to get me to buy stuff

I would feel cheated. …. in conclusion, the leaders of big companies are morons



Beware the cynical 10 year old

• I’m not lovin it

• Don’t they know that food is bad for you

• Why don’t people eat them -- is it cause they taste so bad?





Families as Primary Agents of Early Consumer

Socialization

• Valkenburg and Cantor - cognitive development in context of social

communication dynamic

– Like learning a language

– The formation of tastes - just say no

– The notion of ownership

– The notion of money (saving and spending)

– The notion of pleasure

– The notion of lifestyle and cultural capital

– The notion of self control and risk managment

Socialization as Negotiation

• Parental provisioning and discretionary consumption.

Four Aspects of Consumer Socialization

• Maturity and Cognitive Development: when do kids acquire the basic levels of

skill?

• Role of the family as primary agents of early socialization

• Role of external influences such as advertising, peers and shop keepers

• Children’s empowerment in the marketplace in relationship to choosing for

themselves their lifestyles and modes of satisfaction? Cigarettes?



Child Empowerment vs. Corporate Colonization

• Are kids vulnerable due to cognitive limitations ? (recognize

commercials and make critical readings of information)

• Are advertising using deceptive and misleading techniques? (claims

and spokespersons)

• Are there long term cultural consequences to marketing of children’s

products?

Fast Food, Sluggish Kids

Issues of identity and well being in consumer society

The Obesity Epidemic: USA

Fatland: Who is to Blame for Changing Lifestyles?

Fast Food Controversy

Markets as Food Promotion Systems

possible effects of food advertising on kids

• Exposure: approx 16,000 food ads

• Formation of preferences for sweet and fat: discretionary spending and peer

pressure

• Body ideals/ self esteem: from watching TV idealized characters

• Fun food, comfort eating, habitual snacking

• Eating while watching: habit in over 70% of homes (40% watch during dinner)

• Displacement effects of balanced nutrition

• Lack of risk or related knowledge

Most popular snack products eaten after school,

April 2003

Base: 629 children aged 7-16 source: BRMB/Mintel 2003

THIS WEEK'S QUESTION: Should Kellogg be

held liable for making children fat?

• One top marketing communications executive says "The Kellogg Company has a

legacy of providing nutritious breakfast cereal yet has clearly lost sight of what it

means to really be a leader in the face of a changing market."

• Another writes, "It's simple. Parents should be held liable. Kids do not have the

purchasing power to make themselves fat."

Ideology of the Marketplace

Can children make informed choices?

• information about products is universally available (vs skewed)

• subjects are capable of a risk/ cost/ benefit analysis of their interest in the product

• Case of Tobacco

Product is harmful

Product is addictive

Youth not able to make long term health decisions

Ads are misleading



Colonization or Liberation of Youth by the

Marketplace?

• Recognized youth as market

• Recognized identity quest

• Recognized pleasure and taste

• Enfranchized choices in entertainment and discretionary spending

• Recognized their role as consumers: their relationship to marketplace

Cultural Effects: Comfort eating

Fun Food/ Cross Marketing

Cultural Biases: Need for Speed

The Production of Family Dysfunction: Depression,

compulsion and Conflict

Objects of Desire: Just Can’t Get Enough

Welcome to the Age of Hyper-commercialization:

• Spin-offs and 30 minute commercials

• Cross marketing

• Product placements

• Viral marketing

• Celebrity endorsements

• Implied claims fantasy

• On-line embedded marketing and promotions

• Self-Regulatory Environment (knowledge of regulations and right of complaint)

– ads in video games programme/

– Katheryn Montgomery On-line Parental Consent









Cultural Effects and Identity Construction

• Gender -star wars vs style wars

• Class - you are what you own

• Ethnicity - multiple histories shallow roots

• Lifestyles - managing the illusive quest



Growing up Postmodern

• Work to meet needs

• Discriminate pain and pleasure



• Nation, ethnicity, gender





• Class, roles, norms,





• Meet needs, pride in achievement, status

• Manage Self-Esteem

• Avoid stress and boredom



• Personal Identity





• Cultural capital, impression management



• Manage lifestyle,



Critiques of Consumerism

• Traditional: Epicurean moderation in all things, luxury is indulgent and unpatriotic (decline of

Roman empire)

• Moral: Weber, self-denial and saving for growth

• Distributional: Marx, exploitation of classes; envy as motive

• Affluence: Galbraith, advertising and the management of over-production of needs

• Mass Consumption: Marcuse, False needs and inauthentic selves (alienated from our human

nature)

• Environmentalism: Beck, Risk Society and the unintended consequences of affluence

(pollution, waste, imbalance)

• Health: WHO, obesity vs. malnutrition as health problems

• Well-being and Identity: Schor, Confusion, depression, lack of self esteem

Adbusting consumerism

Schorr - Pathologies of Consumer Society?

• Survival needs money: credit; pester power

• Identity: body image; self esteem

• Belonging: culture capital; peer pressures; gangs and opposition

• Problems of Happiness: depression, inequalities of opportunity; lack

of real choice/ diversity due to the biases of corporatized market

system

Media, Consumerism and Well Being? J. Schor



Promotional Sanctions for Legal Products

Kids Experience of Gaming

Nick Yee: On-line Gaming

• Self-defined addiction

• Attempts at control



Flow and Compulsion: DSN -IV

• Flow video games designed to administer intense immersive experience

• 3 Factors are considered an impulse control disorder:

– Frequent, sustained behaviour pattern

– give it up other activities to engage it

– Commit anti-social transgressions

– Feeling out of control,

– Tolerance of dose, escalation

– Knowledge of problem, unable to manage

– Failed attempts to control behaviour

– Withdrawal symptoms

• 25% of heavy gamers report at least three





Frequent and Heavy Use

The addictive experience

EverCrack

EQ addiction

Criteria


Related docs
Other docs by DustinHarris
Lemon tart
Views: 32  |  Downloads: 1
W 158 (29)
Views: 16  |  Downloads: 0
Datganiadau o Bolisi Rhaglenni'r BBC 20082009
Views: 4  |  Downloads: 0
İSTANBUL-3 NOLU SEÇİM ÇEVRESİ
Views: 313  |  Downloads: 0
BBC CYMRU WALES
Views: 27  |  Downloads: 0
Byw ein Gwerthoedd Cyhoeddus
Views: 39  |  Downloads: 0
Guide to Conflict of Interest
Views: 27  |  Downloads: 1
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!